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* Underused Game Mechanic: This game gives the Gravity Boots the ability to target and leap to different magnetic surfaces. You really only need to do this during the tutorial level and the final boss.

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* Underused Game Mechanic: UnderusedGameMechanic: This game gives the Gravity Boots the ability to target and leap to different magnetic surfaces. You really only need to do this during the tutorial level and the final boss.


** The "Vandal" Skill Point, which requires breaking all of the windows on Planet Silox. Unlike the above, this one isn't too easy, but there's still a catch. [[RunningGag Actually three]]. Firstly, you aren't actually told what the windows look like (they're very tall and sky blue). Secondly, a lot of these windows require looking around at every building and certain buildings only have a few windows that can be broken among a bunch of windows that do nothing. Additionally, some of the windows are {{permanently missable|Content}} until [[NewGamePlus Challenge Mode]]. However, there is one thing that's nice about this particular Skill Point, and it's that your broken window percentage will not be lost if you die.

to:

** The "Vandal" Skill Point, which requires breaking all of the windows on Planet Silox. Unlike the above, this one isn't too easy, but there's still a catch. [[RunningGag Actually three]]. Firstly, you aren't actually told what the windows look like (they're very tall and sky blue). Secondly, a lot of these windows require looking around at every building and certain buildings only have a few windows that can be broken among a bunch of windows that do nothing. Additionally, some of the windows are {{permanently missable|Content}} until [[NewGamePlus Challenge Mode]]. However, there is one thing that's nice about this particular Skill Point, and it's that your broken window percentage will not be lost if you die.die.
*Underused Game Mechanic: This game gives the Gravity Boots the ability to target and leap to different magnetic surfaces. You really only need to do this during the tutorial level and the final boss.


* EvilIsSexy: Vendra Prog.

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* %%* EvilIsSexy: Vendra Prog.



** The "Vandal" Skill Point, which requires breaking all of the windows on Planet Silox. Unlike the above, this one isn't too easy, but there's still a catch. [[RunningGag Actually three]]. Firstly, you aren't actually told what the windows look like (they're very tall and sky blue). Secondly, a lot of these windows require looking around at every building and certain buildings only have a few windows that can be broken among a bunch of windows that do nothing. Additionally, some of the windows can be [[LostForever Lost]] [[strike:Forever]] until [[NewGamePlus Challenge Mode]]. However, there is one thing that's nice about this particular Skill Point, and it's that your broken window percentage will not be lost if you die.

to:

** The "Vandal" Skill Point, which requires breaking all of the windows on Planet Silox. Unlike the above, this one isn't too easy, but there's still a catch. [[RunningGag Actually three]]. Firstly, you aren't actually told what the windows look like (they're very tall and sky blue). Secondly, a lot of these windows require looking around at every building and certain buildings only have a few windows that can be broken among a bunch of windows that do nothing. Additionally, some of the windows can be [[LostForever Lost]] [[strike:Forever]] are {{permanently missable|Content}} until [[NewGamePlus Challenge Mode]]. However, there is one thing that's nice about this particular Skill Point, and it's that your broken window percentage will not be lost if you die.


* ItsShortSoItSucks: Compared with some of the other Future games, ''Into the Nexus'' is pretty short, about on par with ''Quest for Booty''. This game has the Nebulox 7 level, and only 5 planets in the game. One of them hosts the tournament, and the areas you visit on the other 4 are about as big as they would be in a regular-length ''Ratchet & Clank'' game.

to:

* ItsShortSoItSucks: Compared with some of the other Future games, ''Into the Nexus'' is pretty short, about on par with ''Quest for Booty''. This game has the Nebulox 7 level, and only 5 planets in the game. One of them hosts the tournament, and the areas you visit on the other 4 are about as big as they would be in a regular-length ''Ratchet & Clank'' game. That said, the developers said it would be shorter than most ''Ratchet & Clank'' games, and the game was budget-priced at the time of release, so there was at least fair warning that the game wouldn't exactly be a full-length title.

Added DiffLines:

* ScrappyMechanic: You can't customize your Quick Select at all; weapons are locked in the order you get them.


** The orphanages where Vendra and her brother grew up deserves note as well. The outside is dominated by four cyclopian animatronics who constantly look like they are laughing madly, while happy music is playing. Once Ratchet steps inside, the nature of how the orphanage was run becomes noticeable. There are small metal baskets lying around and robotic claws are going along the ceiling some still holding some of the baskets. Said claws following a path that goes through what must have been showers before ending at a conveyor belt which leads into the basement. The basement turns out to have been the windowless sleeping room for the children, with three giant hamster drinking stations.

to:

** The orphanages where Vendra and her brother grew up deserves note as well. The outside is dominated by four cyclopian animatronics who constantly look like they are laughing madly, while happy music is playing. Once Ratchet steps inside, the nature of how the orphanage was run becomes noticeable. There are small metal baskets lying around and robotic claws are going along the ceiling ceiling, some still holding some of the baskets. Said claws following follow a path that goes through what must have been some showers before ending at a conveyor belt which leads into the basement. The basement turns out to have been the windowless sleeping room for the children, with three giant hamster drinking stations.


** The orphanages where Vendra and her brother grew up deserves note aswell. The outside is dominated by four cyclopian animatronics who constantly look like they are laughing madly, while happy music is playing. Once Ratchet steps inside the nature of how the orphange was run becomes noticable. There are small metal baskets lying around and robotic claws are going along the ceiling some still holding some of the baskets. Said claws following a path that goes through what must have been showers before ending at a conveyer belt which leads into the basement. The basement turns out to have been the windowless sleeping room for the children, with three giant hamster drinking stations.

to:

** The orphanages where Vendra and her brother grew up deserves note aswell.as well. The outside is dominated by four cyclopian animatronics who constantly look like they are laughing madly, while happy music is playing. Once Ratchet steps inside inside, the nature of how the orphange orphanage was run becomes noticable.noticeable. There are small metal baskets lying around and robotic claws are going along the ceiling some still holding some of the baskets. Said claws following a path that goes through what must have been showers before ending at a conveyer conveyor belt which leads into the basement. The basement turns out to have been the windowless sleeping room for the children, with three giant hamster drinking stations.


* ItsShortSoItSucks: Compared with some of the other Future games, Into the Nexus is pretty short, about on par with ''Quest for Booty''.

to:

* ItsShortSoItSucks: Compared with some of the other Future games, Into ''Into the Nexus Nexus'' is pretty short, about on par with ''Quest for Booty''.Booty''. This game has the Nebulox 7 level, and only 5 planets in the game. One of them hosts the tournament, and the areas you visit on the other 4 are about as big as they would be in a regular-length ''Ratchet & Clank'' game.


** The "Vandal" Skill Point, which requires breaking all of the windows on Planet Silox. Unlike the above, this one isn't too easy, but there's still a catch. [[RunningGag Actually two]]. Firstly, you aren't actually told what the windows look like (they're very tall and sky blue). Secondly, a lot of these windows require looking around at every building and certain buildings only have a few windows that can be broken among a bunch of windows that do nothing. However, there are two things that are nice about this particular Skill Point. First, your broken window percentage will not be lost if you die, and the other one is that contrary to popular belief, none of the windows can be LostForever.

to:

** The "Vandal" Skill Point, which requires breaking all of the windows on Planet Silox. Unlike the above, this one isn't too easy, but there's still a catch. [[RunningGag Actually two]].three]]. Firstly, you aren't actually told what the windows look like (they're very tall and sky blue). Secondly, a lot of these windows require looking around at every building and certain buildings only have a few windows that can be broken among a bunch of windows that do nothing. Additionally, some of the windows can be [[LostForever Lost]] [[strike:Forever]] until [[NewGamePlus Challenge Mode]]. However, there are two things that are is one thing that's nice about this particular Skill Point. First, Point, and it's that your broken window percentage will not be lost if you die, and the other one is that contrary to popular belief, none of the windows can be LostForever.die.


* ThatOneAchievement: The "For Cronk and Zephyr" skill point, which requires you to [[NoDamageRun beat Neftin Prog without taking damage]]. Dodging his attacks on their own is relatively easy, but there's a catch. Actually two. Firstly Neftin has a ''severe'' case of HitboxDissonance, and you'll often find yourself randomly taking CollisionDamage when you weren't touching him at all. Second, he [[FlunkyBoss summons Thugs]] later in the fight, including jetpack ones (see above), and dodging both them ''and'' him at the same time is incredibly hard.

to:

* ThatOneAchievement: Actually, there's two.
**
The "For Cronk and Zephyr" skill point, Skill Point, which requires you to [[NoDamageRun beat Neftin Prog without taking damage]]. Dodging his attacks on their own is relatively easy, but there's a catch. Actually two. Firstly Neftin has a ''severe'' case of HitboxDissonance, and you'll often find yourself randomly taking CollisionDamage when you weren't touching him at all. Second, he [[FlunkyBoss summons Thugs]] later in the fight, including jetpack ones (see above), and dodging both them ''and'' him at the same time is incredibly hard.hard.
** The "Vandal" Skill Point, which requires breaking all of the windows on Planet Silox. Unlike the above, this one isn't too easy, but there's still a catch. [[RunningGag Actually two]]. Firstly, you aren't actually told what the windows look like (they're very tall and sky blue). Secondly, a lot of these windows require looking around at every building and certain buildings only have a few windows that can be broken among a bunch of windows that do nothing. However, there are two things that are nice about this particular Skill Point. First, your broken window percentage will not be lost if you die, and the other one is that contrary to popular belief, none of the windows can be LostForever.


* ThatOneAcheivement: The "For Cronk and Zephyr" skill point, which requires you to [[NoDamageRun beat Neftin Prog without taking damage]]. Dodging his attacks on their own is relatively easy, but there's a catch. Actually two. Firstly Neftin has a ''severe'' case of HitboxDissonance, and you'll often find yourself randomly taking CollisionDamage when you weren't touching him at all. Second, he [[FlunkyBoss summons Thugs]] later in the fight, including jetpack ones (see above), and dodging both them ''and'' him at the same time is incredibly hard.

to:

* ThatOneAcheivement: ThatOneAchievement: The "For Cronk and Zephyr" skill point, which requires you to [[NoDamageRun beat Neftin Prog without taking damage]]. Dodging his attacks on their own is relatively easy, but there's a catch. Actually two. Firstly Neftin has a ''severe'' case of HitboxDissonance, and you'll often find yourself randomly taking CollisionDamage when you weren't touching him at all. Second, he [[FlunkyBoss summons Thugs]] later in the fight, including jetpack ones (see above), and dodging both them ''and'' him at the same time is incredibly hard.


* EvilIsSexy: Vendra Prog

to:

* EvilIsSexy: Vendra ProgProg.



* ItsShortSoItSucks: Compared with some of the other Future games, Into the Nexus is pretty short.
* NightmareFuel: The Nethers and their leader "Mr. Eye" are extremely freaky in appearance. Which is fitting considering that they're [[EldritchAbomination Eldritch Abominations]]-especially the leader that resembles a ''huge'' Cyclopean angler fish with [[MoreTeethThanTheOsmondFamily a lot of teeth]].

to:

* ItsShortSoItSucks: Compared with some of the other Future games, Into the Nexus is pretty short.
short, about on par with ''Quest for Booty''.
* NightmareFuel: NightmareFuel:
**
The Nethers and their leader "Mr. Eye" are extremely freaky in appearance. Which is fitting considering that they're [[EldritchAbomination Eldritch Abominations]]-especially the leader that resembles a ''huge'' Cyclopean angler fish with [[MoreTeethThanTheOsmondFamily a lot of teeth]].



** The orphanages where Vendra and her brother grew up deserves note aswell. The outside is dominated by four cyclopian animatronics who constantly look like they are laughing madly, while happy music is playing. Once Ratchet steps inside the nature of how the orphange was run becomes noticable. There are small metal baskets lying around and robotic claws are going along the ceeling some still holding some of the baskets. Said claws following a path that goes through what must have been showers before ending at a conveyer belt which leads into the basement. The basement turns out to have been the windowless sleeping room for the children, with three giant hamster drinking stations.
* {{Tearjerker}}: Talwyn's reactions to receiving the news about [[spoiler:Cronk and Zephyr's deaths]] and begging Ratchet to come back as he and Clank are now all she has left.
* ThatOneSidequest: The "For Cronk and Zephyr" skill point, which requires you to [[NoDamageRun beat Neftin Prog without taking damage]]. Dodging his attacks on their own is relatively easy, but there's a catch. Actually two. Firstly Neftin has a ''severe'' case of HitboxDissonance, you'll often find yourself randomly taking CollisionDamage when you weren't touching him at all. Second, he [[FlunkyBoss summons Thugs]] later in the fight, including jetpack ones (see above), and dodging both them ''and'' him at the same time is incredibly hard.

to:

** The orphanages where Vendra and her brother grew up deserves note aswell. The outside is dominated by four cyclopian animatronics who constantly look like they are laughing madly, while happy music is playing. Once Ratchet steps inside the nature of how the orphange was run becomes noticable. There are small metal baskets lying around and robotic claws are going along the ceeling ceiling some still holding some of the baskets. Said claws following a path that goes through what must have been showers before ending at a conveyer belt which leads into the basement. The basement turns out to have been the windowless sleeping room for the children, with three giant hamster drinking stations.
* {{Tearjerker}}: TearJerker: Talwyn's reactions to receiving the news about [[spoiler:Cronk and Zephyr's deaths]] and begging Ratchet to come back as he and Clank are now all she has left.
* ThatOneSidequest: ThatOneAcheivement: The "For Cronk and Zephyr" skill point, which requires you to [[NoDamageRun beat Neftin Prog without taking damage]]. Dodging his attacks on their own is relatively easy, but there's a catch. Actually two. Firstly Neftin has a ''severe'' case of HitboxDissonance, and you'll often find yourself randomly taking CollisionDamage when you weren't touching him at all. Second, he [[FlunkyBoss summons Thugs]] later in the fight, including jetpack ones (see above), and dodging both them ''and'' him at the same time is incredibly hard.


* ThatOneSidequest: The "For Cronk and Zephyr" skill point, which requires you to [[NoDamageRun beat Neftin Prog without taking damage]]. Dodging his attacks on their own is relatively easy, but theirs a catch. Actually two. Firstly Neftin has a ''severe'' case of HitboxDissonance, you'll often find yourself randomly taking CollisionDamage when you weren't touching him at all. Second, he [[FlunkyBoss summons Thugs]] later in the fight, including jetpack ones (see above), and dodging both them ''and'' him at the same time is incredibly hard.

to:

* ThatOneSidequest: The "For Cronk and Zephyr" skill point, which requires you to [[NoDamageRun beat Neftin Prog without taking damage]]. Dodging his attacks on their own is relatively easy, but theirs there's a catch. Actually two. Firstly Neftin has a ''severe'' case of HitboxDissonance, you'll often find yourself randomly taking CollisionDamage when you weren't touching him at all. Second, he [[FlunkyBoss summons Thugs]] later in the fight, including jetpack ones (see above), and dodging both them ''and'' him at the same time is incredibly hard.


* DemonicSpiders: Jetpack Thugs. They fly out of range of most of your weapons, and fire clusters of shots at you that are hard to dodge in numbers and do a ''lot'' of damage on the higher difficulties. The fact that [[FlunkyBoss a lot of bosses tend to summon them]] doesn't help.



* {{Tearjerker}}: Talwyn's reactions to receiving the news about [[spoiler:Cronk and Zephyr's deaths]] and begging Ratchet to come back as he and Clank are now all she has left.

to:

* {{Tearjerker}}: Talwyn's reactions to receiving the news about [[spoiler:Cronk and Zephyr's deaths]] and begging Ratchet to come back as he and Clank are now all she has left.left.
* ThatOneSidequest: The "For Cronk and Zephyr" skill point, which requires you to [[NoDamageRun beat Neftin Prog without taking damage]]. Dodging his attacks on their own is relatively easy, but theirs a catch. Actually two. Firstly Neftin has a ''severe'' case of HitboxDissonance, you'll often find yourself randomly taking CollisionDamage when you weren't touching him at all. Second, he [[FlunkyBoss summons Thugs]] later in the fight, including jetpack ones (see above), and dodging both them ''and'' him at the same time is incredibly hard.

Added DiffLines:

** The orphanages where Vendra and her brother grew up deserves note aswell. The outside is dominated by four cyclopian animatronics who constantly look like they are laughing madly, while happy music is playing. Once Ratchet steps inside the nature of how the orphange was run becomes noticable. There are small metal baskets lying around and robotic claws are going along the ceeling some still holding some of the baskets. Said claws following a path that goes through what must have been showers before ending at a conveyer belt which leads into the basement. The basement turns out to have been the windowless sleeping room for the children, with three giant hamster drinking stations.

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