Follow TV Tropes

Following

History YMMV / PopulousTheBeginning

Go To

OR

Is there an issue? Send a MessageReason:
None


* GoddamnBats: The Swarm spell (see BeeAfraid on the main page). It doesn't do a lot of damage, but will make the affected units impossible to command possibly making them run deep inside enemy territory or quite possible screw that rush with Preachers and Warriors.

to:

* GoddamnBats: The Swarm spell (see BeeAfraid ScaryStingingSwarm on the main page). It doesn't do a lot of damage, but will make the affected units impossible to command possibly making them run deep inside enemy territory or quite possible screw that rush with Preachers and Warriors.

Added: 330

Changed: 328

Is there an issue? Send a MessageReason:
None


* GameBreaker: putting firewarriors into balloons and casting Magic Shield on them makes them ''completely invulnerable''. Bonus points if you position them around the enemy shaman's reincarnation circle: each time she reincarnates, the firewarriors in the balloons will target her, killing over and over as long as she has a single follower.

to:

* GameBreaker: putting GameBreaker:
** Putting
firewarriors into balloons and casting Magic Shield on them makes them ''completely invulnerable''. Bonus points if you position them around the enemy shaman's reincarnation circle: each time she reincarnates, the firewarriors in the balloons will target her, killing over and over as long as she has a single follower.
Is there an issue? Send a MessageReason:
None


* MostWonderfulSound: Beating a stage and having all your followers across the planet start cheering.

to:

* MostWonderfulSound: SugarWiki/MostWonderfulSound: Beating a stage and having all your followers across the planet start cheering.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostWonderfulSound: Beating a stage and having all your followers across the planet start cheering.

Added: 4

Changed: 10

Removed: 544



* MostAnnoyingSound: Kai, Ka! Dong, Dong, Dong, Dong, Dong, Dong.....
** For those wondering, "Kai!" and "Ka!" are (respectively) the selection acknowledgement and order acknowledgement given by the shaman unit, while the "Dong" the above troper refers to is a warning drum that is sounded when enemy units approach a manned guard tower...
** Also "Shoka!", when said by an enemy shaman. *lightning [[OneHitKill fries]] your shaman*
** "Oonaga!", followed by the sound of your followers screaming and running as they're attacked by swarms of bees.



* Main/ThatOneLevel: Level 15: Incarcerated. As the name of the level suggests, the shaman is locked up and you have to free her, without her spells, of course. Within a 7 and a half minute time limit. Might be considered Main/GuideDangIt too, as the key of the solution is training various skills in exact amounts and then not killing them during the landing.

to:

* Main/ThatOneLevel: ThatOneLevel: Level 15: Incarcerated. As the name of the level suggests, the shaman is locked up and you have to free her, without her spells, of course. Within a 7 and a half minute time limit. Might be considered Main/GuideDangIt GuideDangIt too, as the key of the solution is training various skills in exact amounts and then not killing them during the landing.landing.
----
Is there an issue? Send a MessageReason:
None


** Cleverly arranging priests in guard towers, and then putting guard towers with firewarriors slightly behind them to protect the priests can lead to virtually unbreachable defenses. The approaching enemy army will be converted by the priests (and thus add more members to your tribe), while the enemy priests and enemy shaman will be picked off by the firewarriors. Put your shaman in one of those towers to cast Magic Shield on her troops, or cast Lightning (for the enemy shaman), hypnotize (if you're impatient) or Swarm (if the enemy priests are persistent) will make things even more difficult for the enemy attacking. Also construct a temple or firewarrior training hut near the towers and you can easily train the new converts into more priests and firewarriors to man more towers. Over time the enemy tribe wastes their energy and numbers trying to get through, while you get stronger with more converted members and more Mana from all the times you've slain the enemy Shaman.

to:

** Cleverly arranging priests in guard towers, and then putting guard towers with firewarriors slightly behind them to protect the priests can lead to virtually unbreachable defenses. The approaching enemy army will be converted by the priests (and thus add more members to your tribe), while the enemy priests and enemy shaman will be picked off by the firewarriors. Put your shaman in one of those towers to cast Magic Shield on her troops, or cast Lightning (for the enemy shaman), hypnotize (if you're impatient) or Swarm (if the enemy priests are persistent) will make things even more difficult for the enemy attacking. Also construct a temple or firewarrior training hut near the towers and you can easily train the new converts into more priests and firewarriors to man more towers.towers which you can build. Over time the enemy tribe wastes their energy and numbers trying to get through, while you get stronger with more converted members and more Mana from all the times you've slain the enemy Shaman. About the only way to break through this deadlock is if the enemy Shaman uses Volcano, Earthquake or Tornado, but this is often a one-use spell, and after the destruction caused by it, you can just repair your defenses and continue.
Is there an issue? Send a MessageReason:
None


* GoddamnBats: The Swarm spell (see BeeAfraid on the main page).

to:

* GoddamnBats: The Swarm spell (see BeeAfraid on the main page). It doesn't do a lot of damage, but will make the affected units impossible to command possibly making them run deep inside enemy territory or quite possible screw that rush with Preachers and Warriors.
Is there an issue? Send a MessageReason:
None


* GoddamnBats: The Swarm spell (see GoshHornet on the main page).

to:

* GoddamnBats: The Swarm spell (see GoshHornet BeeAfraid on the main page).
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The Playstation version, which lacks the music that cues when a fight starts and there's an incorrect color assignment between the Matak and Chamara tribes.

to:

* PortingDisaster: The Playstation version, which lacks the music that cues when a fight starts and there's an incorrect color assignment between the Matak and Chamara tribes.tribes.
* Main/ThatOneLevel: Level 15: Incarcerated. As the name of the level suggests, the shaman is locked up and you have to free her, without her spells, of course. Within a 7 and a half minute time limit. Might be considered Main/GuideDangIt too, as the key of the solution is training various skills in exact amounts and then not killing them during the landing.
Is there an issue? Send a MessageReason:
None


* PolishedPort: Inverted with the Playstation version, which lacks the music that cues when a fight starts and there's an incorrect color assignment between the Matak and Chamara tribes.

to:

* PolishedPort: Inverted with the PortingDisaster: The Playstation version, which lacks the music that cues when a fight starts and there's an incorrect color assignment between the Matak and Chamara tribes.
Is there an issue? Send a MessageReason:
None


* GoddamnBats: The Swarm spell (see BeeBeeGun).

to:

* GoddamnBats: The Swarm spell (see BeeBeeGun).GoshHornet on the main page).
Is there an issue? Send a MessageReason:
None


** "Oonaga!", followed by the sound of your followers screaming and running as they're attacked by swarms of bees.

to:

** "Oonaga!", followed by the sound of your followers screaming and running as they're attacked by swarms of bees.bees.
* PolishedPort: Inverted with the Playstation version, which lacks the music that cues when a fight starts and there's an incorrect color assignment between the Matak and Chamara tribes.
Is there an issue? Send a MessageReason:
None


* GameBreaker: putting firewarriors into balloons and casting Magic Shield on them makes them ''completely invulnerable''.

to:

* GameBreaker: putting firewarriors into balloons and casting Magic Shield on them makes them ''completely invulnerable''. Bonus points if you position them around the enemy shaman's reincarnation circle: each time she reincarnates, the firewarriors in the balloons will target her, killing over and over as long as she has a single follower.

Changed: 31

Is there an issue? Send a MessageReason:
None


** Using hypnotise on enemies and then sending them to train changes them to your side permanently, it also also allows you to gain more the the unit cap (200 followers) and potentially crash the game.

to:

** Using hypnotise on enemies and then sending them to train changes them to your side permanently, it also also allows you to gain more the the unit cap (200 followers) and potentially crash the game. ( See ArbitraryHeadcountLimit)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Using hypnotise on enemies and then sending them to train changes them to your side permanently, it also also allows you to gain more the the unit cap (200 followers) and potentially crash the game.

Top