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* BrokenAesop: The typical Pokémon moral is that you should love and take care of your Pokémon, not just abandoning Mons once they're weak and trading up for stronger Mons. Rumble pretty much requires you to abandon your weaker Mons and trade up for stronger Mons in order to pass, treating your Pokémon as tools.

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* BrokenAesop: The typical Pokémon moral is that you should love and take care of your Pokémon, not just abandoning Mons once they're weak and trading up for stronger Mons. Rumble pretty much requires you to abandon your weaker Mons and trade up for stronger Mons in order to pass, treating your Pokémon as tools. Granted, they ''are'' toys, but it's unclear what this means sentience wise, since pokemon that join your team are "befriended" rather than caught, acquired, bought, etc.
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** Pokémon with moves that give them the Reprisal status[[note]]Mirror Coat, Counter, Bide, Metal Burst, and Spiky Shield[[/note]] can't damage you directly, but they will reflect any and all damage onto your mons. Dealing a huge amount of damage to them will most likely knock out or at least severely dent your Pokémon, so you have to tiptoe around them to be sure not to damage them on accident, lest you accidentally commit suicide. Special mention goes to Kricketot, who are so frail that anything that hits them super-effectively will likely deal thousands of damage to it (and you as well), and Chestnaught, who infest one of the late-game Battle Royales in ''World''.

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** Pokémon with moves that give them the Reprisal status[[note]]Mirror Coat, Counter, Bide, Metal Burst, and Spiky Shield[[/note]] can't damage you directly, but they will reflect any and all damage onto your mons. Dealing a huge amount of damage to them will most likely knock out or at least severely dent your Pokémon, so you have to tiptoe around them to be sure not to damage them on accident, lest you accidentally commit suicide. Special mention goes to Kricketot, who are so frail that anything that hits them super-effectively will likely deal thousands of damage to it (and you as well), and Chestnaught, Chesnaught, who infest one of the late-game Battle Royales in ''World''.
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* BrokenAesop: The typical Pokémon moral is that you should love and take care of your Pokémon, not just abandoning Mons once they're weak and trading up for stronger Mons. Rumble pretty much requires you to abandon your weaker Mons and trade up for stronger Mons in order to pass, treating your Pokémon as tools.
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** In contrast to their [[ThatOneAttack fearsome]] [[TierInducedScrappy reputations]] in the main series, entry hazard moves such as Stealth Rock are pitifully weak here. In the case of Stealth Rock and Spikes, they've been relegated to fixed damage moves a la Sonic Boom and Dragon Rage. They barely deal any damage as a result, and seemingly exist only to get replaced with stronger moves. Toxic Spikes only has it slightly better, as it inflicts poison from afar. However, it's vastly outclassed by Toxic, which has a better overall range and inflicts the stronger badly poisoned status.

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** In contrast to their [[ThatOneAttack fearsome]] [[TierInducedScrappy fearsome reputations]] in the main series, entry hazard moves such as Stealth Rock are pitifully weak here. In the case of Stealth Rock and Spikes, they've been relegated to fixed damage moves a la Sonic Boom and Dragon Rage. They barely deal any damage as a result, and seemingly exist only to get replaced with stronger moves. Toxic Spikes only has it slightly better, as it inflicts poison from afar. However, it's vastly outclassed by Toxic, which has a better overall range and inflicts the stronger badly poisoned status.
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* NightmareFuel: ''Rumble Blast's'' final boss, which [[spoiler:is a rusted key that controls Pokémon]]. Despite [[spoiler:not being a Pokémon]], it gets its own cry! Said cry sounds like the screams of the damned.

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* NightmareFuel: ''Rumble Blast's'' final boss, which [[spoiler:is a rusted key that controls Pokémon]]. Pokémon with intentions to make every inhabitant of Toyland rust away]]. Despite [[spoiler:not being a Pokémon]], it gets its own cry! Said cry that sounds like the screams of the damned.
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** Pokémon with moves that give them the Reprisal status[[note]]Mirror Coat, Counter, Bide, and Spiky Shield[[/note]] can't damage you directly, but they will reflect any and all damage onto your mons. Dealing a huge amount of damage to them will most likely knock out or at least severely dent your Pokémon, so you have to tiptoe around them to be sure not to damage them on accident, lest you accidentally commit suicide. Special mention goes to Kricketot, who are so frail that anything that hits them super-effectively will likely deal thousands of damage to it (and you as well), and Chestnaught, who infest one of the late-game Battle Royales in ''World''.

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** Pokémon with moves that give them the Reprisal status[[note]]Mirror Coat, Counter, Bide, Metal Burst, and Spiky Shield[[/note]] can't damage you directly, but they will reflect any and all damage onto your mons. Dealing a huge amount of damage to them will most likely knock out or at least severely dent your Pokémon, so you have to tiptoe around them to be sure not to damage them on accident, lest you accidentally commit suicide. Special mention goes to Kricketot, who are so frail that anything that hits them super-effectively will likely deal thousands of damage to it (and you as well), and Chestnaught, who infest one of the late-game Battle Royales in ''World''.
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*** Cobalion is basically Terrakion on steroids. Take everything annoying about Terrakion (powerful Sacred Sword, bulky mooks with long-reaching attacks), and combine that with a better defensive typing ''and'' having Metal Burst as a secondary attack, giving it the Reprisal status. Good luck trying to wobble it, you're ''really'' gonna need it.

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** In general, moves that have take a long time to charge which serve as ''Rumble'''s answer to the series' PowerfulButInaccurate moves. These include Fly, Focus Blast, Solar Beam, and Thunderbolt, among others. While these moves are powerful and/or have a huge range, their long charge times make you vulnerable to getting mobbed by enemy Pokémon and entering a CycleOfHurting. Amusingly enough, Thunderbolt's long charge time makes ''Thunder'' a better choice thanks to its fast charge time, whereas in the main series it's the complete opposite. However, this can be remedied with the [[GameBreaker Snappy]] trait, letting players abuse their high power/range with no consequence.



*** Serperior is a textbook case of HitboxDissonance, as both Leaf Blade and Giga Drain have deceptively large hitboxes in addition to the latter providing healing for the Regal Pokémon. Making matters worse is that it's flanked by [[GoddamnedBats Servine]], who ''will'' lower your attack speed with Leaf Tornado and/or send you into a CycleOfHurting by flinching you to death. Serperior was mercifully {{Nerf}}ed in ''World'' with much smaller hitboxes on both of its attacks, though it still keeps its Servine lackeys.

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*** Serperior is a textbook case of HitboxDissonance, as both Leaf Blade and Giga Drain have deceptively large hitboxes in addition to the latter providing healing for the Regal Pokémon. Making matters worse is that it's flanked by [[GoddamnedBats Servine]], who ''will'' lower your attack speed with Leaf Tornado and/or send you into a CycleOfHurting by flinching you to death. Serperior was mercifully {{Nerf}}ed in ''World'' with lower speed and much smaller hitboxes on both of its attacks, though it still keeps its Servine lackeys.



*** Reshiram uses Blue Flares that hit very hard and home in on your every movement. You'd best be standing far away from those things when they start to fire if you don't want to get barbecued; get hit by one and the rest will follow in quick succession. The only way to alleviate this is by either having a Fire-weak Pokémon with the Effective trait (which lets it avoid super effective moves) or a Kyogre with a Blue Orb, which has an innate immunity to Fire attacks.

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*** Reshiram uses Blue Flares that hit very hard and home in on your every movement. You'd best be standing far away from those things when they start to fire if you don't want to get barbecued; get hit by one and the rest will follow in quick succession. The only way to alleviate this is by either having a Fire-weak Pokémon with the Effective trait (which lets it avoid super effective moves) or a Kyogre with a Blue Orb, which has an innate immunity to Fire attacks. And even then you have to deal with its Rapidash lackeys, which hit hard with their Take Downs.



** Supersonic Ninja Tricks from ''World'' ticks almost all the boxes for a ridiculously difficult mission. First it's timed and it's long at 5 sections (most missions up to this point had 4 sections), secondly the ninja doesn't stick to any one type of Pokémon so you'll be dealing with a motley crew of Pokémon with different types and status abnormalities. The Pokémon kick in the nuts though is the ninja themself. They set up cage boobytraps to hold you in place, freeze rays that freeze your Pokémon to hold them in place, and bombs that slow you down. The bosses? Thundurus and Tornadus, two Legendary Pokémon that hit hard. Thundurus causes paralysis with all of its attacks and Tornadus uses tailwind to buff everyone's speed! As you're fighting them you again have to deal with the ninja hindering your every move with three freeze rays and respawning cage traps making this a real headache to get through.
* VindicatedByHistory: Not the games themselves, but rather the SuperDeformed art style used for the Toy Pokémon, as many people have found them to be UglyCute. Even moreso for otherwise fierce Pokémon like the Creation Trio, especially when they act all happy and adorable with your Mii in ''World''.

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** Supersonic Ninja Tricks from ''World'' ticks almost all the boxes for a ridiculously difficult mission. First it's timed and it's long at 5 sections (most missions up to this point had 4 sections), secondly the ninja doesn't stick to any one type of Pokémon so you'll be dealing with a motley crew of Pokémon with different types and status abnormalities. The Pokémon kick in the nuts though is the ninja themself. They set up cage boobytraps to hold you in place, freeze rays that freeze your Pokémon to hold them in place, and bombs that slow you down. The bosses? Thundurus and Tornadus, two Legendary Pokémon that hit hard. Thundurus causes paralysis with all of its attacks and Tornadus uses tailwind to buff everyone's speed! As you're fighting them you again have to deal with the ninja hindering your every move with three freeze rays and respawning cage traps making this a real headache to get through.
through. Not to mention that one of the challenges forces you to use ''Greninja'' only, who is weak to the Bug-types that infest the area as well as Thundurus's STAB Electric moves.
* VindicatedByHistory: Not the games themselves, but rather the SuperDeformed art style used for the Toy Pokémon, as Pokémon. Once shafted for its weird proportions, many people have found them now find Toy Pokémon to be UglyCute. Even moreso for otherwise fierce Pokémon like the Creation Trio, especially when they act all happy and adorable with your Mii in ''World''.

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** Supersonic Ninja Tricks from ''World'' ticks almost all the boxes for a ridiculously difficult mission. First it's timed and it's long at 5 sections (most missions up to this point had 4 sections), secondly the ninja doesn't stick to any one type of Pokémon so you'll be dealing with a motley crew of Pokémon with different types and status abnormalities. The Pokémon kick in the nuts though is the ninja themself. They set up cage boobytraps to hold you in place, freeze rays that freeze your Pokémon to hold them in place, and bombs that slow you down. The bosses? Thundurus and Tornadus, two Legendary Pokémon that hit hard. Thundurus causes paralysis with all of its attacks and Tornadus uses tailwind to buff everyone's speed! As you're fighting them you again have to deal with the ninja hindering your every move with three freeze rays and respawning cage traps making this a real headache to get through.

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** Supersonic Ninja Tricks from ''World'' ticks almost all the boxes for a ridiculously difficult mission. First it's timed and it's long at 5 sections (most missions up to this point had 4 sections), secondly the ninja doesn't stick to any one type of Pokémon so you'll be dealing with a motley crew of Pokémon with different types and status abnormalities. The Pokémon kick in the nuts though is the ninja themself. They set up cage boobytraps to hold you in place, freeze rays that freeze your Pokémon to hold them in place, and bombs that slow you down. The bosses? Thundurus and Tornadus, two Legendary Pokémon that hit hard. Thundurus causes paralysis with all of its attacks and Tornadus uses tailwind to buff everyone's speed! As you're fighting them you again have to deal with the ninja hindering your every move with three freeze rays and respawning cage traps making this a real headache to get through.through.
* VindicatedByHistory: Not the games themselves, but rather the SuperDeformed art style used for the Toy Pokémon, as many people have found them to be UglyCute. Even moreso for otherwise fierce Pokémon like the Creation Trio, especially when they act all happy and adorable with your Mii in ''World''.
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** While Groudon's Precipice Blades manifests in ''Rumble World'' as Earth Power on steroids, poor Kyogre got shafted with Origin Pulse. While it looks like an explosive homing attack at first a la Searing Shot or Blue Flare, in reality it's a rather weak attack that simply has a large, but imprecise range. It's thoroughly outclassed by Surf as an AreaOfEffect attack and by Hydro Pump in the damage department. The only way the player could salvage the move is if they were lucky enough to get a Kyogre with Boomer+ at the ''minimum''.

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** While Groudon's Precipice Blades manifests in ''Rumble World'' as Earth Power on steroids, poor Kyogre got shafted with Origin Pulse. While it looks like an explosive homing attack at first a la Searing Shot or Blue Flare, Flare at first, in reality it's a rather weak attack that simply has a large, but imprecise range. It's thoroughly outclassed by Surf as an AreaOfEffect attack and by Hydro Pump in the damage department. The only way the player could salvage the move is if they were lucky enough to get a Kyogre with Boomer+ at the ''minimum''.

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* ScrappyWeapon: In contrast to their [[ThatOneAttack fearsome]] [[TierInducedScrappy reputations]] in the main series, entry hazard moves such as Stealth Rock are pitifully weak here. In the case of Stealth Rock and Spikes, they've been relegated to fixed damage moves a la Sonic Boom and Dragon Rage. They barely deal any damage as a result, and seemingly exist only to get replaced with stronger moves. Toxic Spikes only has it slightly better, as it inflicts poison from afar. However, it's vastly outclassed by Toxic, which has a better overall range and inflicts the stronger badly poisoned status.

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* ScrappyWeapon: ScrappyWeapon:
**
In contrast to their [[ThatOneAttack fearsome]] [[TierInducedScrappy reputations]] in the main series, entry hazard moves such as Stealth Rock are pitifully weak here. In the case of Stealth Rock and Spikes, they've been relegated to fixed damage moves a la Sonic Boom and Dragon Rage. They barely deal any damage as a result, and seemingly exist only to get replaced with stronger moves. Toxic Spikes only has it slightly better, as it inflicts poison from afar. However, it's vastly outclassed by Toxic, which has a better overall range and inflicts the stronger badly poisoned status.status.
** While Groudon's Precipice Blades manifests in ''Rumble World'' as Earth Power on steroids, poor Kyogre got shafted with Origin Pulse. While it looks like an explosive homing attack at first a la Searing Shot or Blue Flare, in reality it's a rather weak attack that simply has a large, but imprecise range. It's thoroughly outclassed by Surf as an AreaOfEffect attack and by Hydro Pump in the damage department. The only way the player could salvage the move is if they were lucky enough to get a Kyogre with Boomer+ at the ''minimum''.
* ThatOneAttack:
** In general, moves that hit from a distance and inflict a brief flinching effect, as they often serve as catalysts for a CycleOfHurting via leaving you open to more attacks. Notable examples include Confusion, Gust, Thunderbolt, Leaf Tornado, and trapping moves such as Whirlpool, Fire Spin, and Sand Tomb.
** Homing attacks don't do a lot of damage on their own, but are hard to avoid and prevent any Pokémon that doesn't have Unstoppable from executing their attacks. The most common example is Magical Leaf, but Blue Flare and Judgement, the {{Secret Art}}s of Reshiram and Arceus respectively also qualify. However, Victini's Searing Shot is by far the worst example, due to the fact that it has a ''30% chance'' to inflict a burn.

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** In ''Pokémon Rumble Blast'':

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** In ''Pokémon Rumble both ''Blast'' and ''World'':
*** Mewtwo is somehow even worse in its BossBattle than it is as ''Rumble'''s FinalBoss. Generation V gave it Psystrike, which in the ''Rumble'' series manifests as a quick and painful multi-hit AreaOfEffect attack. Its secondary attack is Recover, letting it heal off what little damage you may have dealt to it. Its mooks in ''Blast'' are Alakazam, who hit like semi-trucks and ''will'' flinchlock you with Psychic. Mewtwo is ''slightly'' easier to deal with in ''World'', as its mooks are the slightly-weaker Beheyeem, but not by much since the Beheyeem still pack Psychic. However, Mewtwo knowing Recover becomes a blessing in disguise, since Legendary bosses are no longer guaranteed captures.
*** Fittingly enough, [[{{God}} Arceus]]. Aside from having high stats, the main issue is that its primary attack is Judgement, which in this game is a powerful homing attack that's near-impossible to avoid unless you have a fast Pokémon. Arceus's type, and in turn Judgement's typing, also varies, meaning that you'll need a different mon to beat it every time you fight it. Like Mewtwo, it packs Recover to heal off any damage it has accrued. Arceus is much worse in ''Blast'' thanks to having Sigilyph for {{Mooks}}, which like Alakazam will bombard you with powerful, flinching Psychics, as well as wobbling being unnecessary due to Legendaries being guaranteed captures, making Recover all the more annoying. Thankfully it too was toned down in ''World'', as its minions are the more manageable Sylveon[[note]]which is even better since Sylveon itself is a GoddamnedBoss, giving players an alternative method of catching it[[/note]], Recover now makes it ''easier'' to tip over the Alpha Pokémon via giving you infinite chances to wobble it, and what typing Arceus will be now follows a predictable, [[https://bulbapedia.bulbagarden.net/wiki/Legend_Terrain#Arceus 18-day schedule]].
** In ''Rumble
Blast'':



*** Slurpuff, armed with a swarm of infinitely respawning Swirlix that use Play Nice (which homes in, stuns you every time one hits you and decreases your attack power) and Wish, a move that can regenerate its health. Then factor in the time limit when facing it in the "Restaurant Opening" challenge. And if you thought that was annoying, wait until you're trying to ''catch'' it.



*** Manaphy. Its main annoyance is Aqua Ring, which heals her by significant amounts, and it actually ''waits'' until Aqua Ring is over to use it again. Like Sylveon, however, this essentially gives it infinite health, giving you an infinite time to wobble it.



*** Shaymin. Its secondary attack is none other than Seed Flare, a powerful shockwave that prevents you from getting close to it, lest you take a hefty chunk of damage and have your Defense lowered. Its mooks are the dreaded Whimsicott, who can and will force you into a CycleOfHurting with their flinching and confusing Hurricanes. And that's just its Land Forme; Sky Forme has higher Attack, STAB Air Slash in place of Energy Ball, and a much higher walk speed.
*** When it comes to capturing boss-Pokémon, Mienshao makes one of the most difficult captures of the game. It's impossible to wobble because it uses Protect (which makes Pokémon invincible in the ''Rumble'' games) right before it goes into its cooldown phase, rendering it impossible for you to score any hits on it. Your only hope in capturing it is to hope it's sparkling when you meet it, cross your fingers when you defeat it, or bring a Pokémon with Feint. Chesnaught does almost the same thing, except it carries Spiky Shield, which damages your Pokémon when you try to hit it.
*** Terrakion is decently powerful, as it packs both the wide-reaching Sacred Sword and the PowerfulButInaccurate Stone Edge. What pushes it into TOB territory are its Marowak {{Mooks}}. They're bulky, difficult to OHKO, and spam Bonemarang, a long-lasting ranged attack that deals a good chunk of damage and flinches you. It's stupidly easy to get stuck in a cycle of flinching after accidentally walking into a Bonemarang before getting finished off by Terrakion.



*** When it comes to capturing boss-Pokémon, Mienshao makes one of the most difficult captures of the game. It's impossible to wobble because it uses Protect (which makes Pokémon invincible in the ''Rumble'' games) right before it goes into its cooldown phase, rendering it impossible for you to score any hits on it. Your only hope in capturing it is to hope it's sparkling when you meet it, cross your fingers when you defeat it, or bring a Pokémon with Feint. Chesnaught does almost the same thing, except it carries Spiky Shield, which damages your Pokémon when you try to hit it.
*** Terrakion is decently powerful, as it packs both the wide-reaching Sacred Sword and the PowerfulButInaccurate Stone Edge. What pushes it into TOB territory are its Marowak {{Mooks}}. They're bulky, difficult to OHKO, and spam Bonemarang, a long-lasting ranged attack that deals a good chunk of damage and flinches you. It's stupidly easy to get stuck in a cycle of flinching after accidentally walking into a Bonemarang before getting finished off by Terrakion.
*** Shaymin. Its secondary attack is none other than Seed Flare, a powerful shockwave that prevents you from getting close to it, lest you take a hefty chunk of damage and have your Defense lowered. Its mooks are the dreaded Whimsicott, who can and will force you into a CycleOfHurting with their flinching and confusing Hurricanes. And that's just its Land Forme; Sky Forme has higher Attack, STAB Air Slash in place of Energy Ball, and a much higher walk speed.

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*** When it comes to capturing boss-Pokémon, Mienshao makes one Slurpuff, armed with a swarm of the most difficult captures of the game. It's impossible to wobble because it uses Protect constantly-respawning Swirlix that use Play Nice (which makes Pokémon invincible homes in, stuns you every time one hits you and decreases your attack power) and Wish, a move that can regenerate its health. Then factor in the ''Rumble'' games) right before it goes into its cooldown phase, rendering it impossible for you to score any hits on it. Your only hope in capturing it is to hope it's sparkling time limit when facing it in the "Restaurant Opening" challenge. And if you meet it, cross your fingers when you defeat it, or bring a Pokémon with Feint. Chesnaught does almost the same thing, except it carries Spiky Shield, which damages your Pokémon when you try to hit it.
*** Terrakion is decently powerful, as it packs both the wide-reaching Sacred Sword and the PowerfulButInaccurate Stone Edge. What pushes it into TOB territory are its Marowak {{Mooks}}. They're bulky, difficult to OHKO, and spam Bonemarang, a long-lasting ranged attack
thought that deals a good chunk of damage was annoying, wait until you're trying to ''catch'' it. Thankfully, Slurpuff serves as the {{Mooks}} for Xerneas's boss battle, and flinches you. It's stupidly easy to get stuck in a cycle without the constant barrage of Swirlix flinching after accidentally walking into a Bonemarang before getting finished off by Terrakion.
*** Shaymin. Its secondary attack is none other than Seed Flare, a powerful shockwave that prevents you from getting close to it, lest you take a hefty chunk of damage and have your Defense lowered. Its mooks are the dreaded Whimsicott, who can and will force you into a CycleOfHurting with
them most players catch their flinching and confusing Hurricanes. And that's just its Land Forme; Sky Forme has higher Attack, STAB Air Slash in place of Energy Ball, and a much higher walk speed.Slurpuff there.

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*** Shaymin. Its main attack is none other than Seed Flare, a powerful shockwave that prevents you from getting close to it, lest you take a hefty chunk of damage and have your Defense lowered. Its mooks are none other than the dreaded Whimsicott, who can and will force you into a CycleOfHurting with their flinching and confusing Hurricanes. And that's just its Land Forme; Sky Forme has higher Attack and is significantly faster.

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*** Shaymin. Its main secondary attack is none other than Seed Flare, a powerful shockwave that prevents you from getting close to it, lest you take a hefty chunk of damage and have your Defense lowered. Its mooks are none other than the dreaded Whimsicott, who can and will force you into a CycleOfHurting with their flinching and confusing Hurricanes. And that's just its Land Forme; Sky Forme has higher Attack Attack, STAB Air Slash in place of Energy Ball, and is significantly faster.a much higher walk speed.
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* GoddamnedBats: Several Pokémon have moves that hit from a distance and cause the target to flinch, sometimes inflicting a status condition on the side. Even weaker Pokémon with these moves can be quite threatening, especially in high numbers. These include, but are not limited to: Anything with Confusion, Hippopotas with Sand Tomb, Raichu with Thunderbolt and Wailmer with Whirlpool. The worst of these is easily Servine, who can lower your Hit Ratio (which determines how fast you use a move) while flinching you to death.

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* GoddamnedBats: Several Pokémon have moves that hit from a distance and cause the target to flinch, sometimes inflicting a status condition on the side. Even weaker Pokémon with these moves can be quite threatening, especially in high numbers. These include, but are not limited to: Anything with Confusion, Confusion or Gust, Hippopotas with Sand Tomb, Raichu with Thunderbolt and Wailmer with Whirlpool. The worst of these is easily Servine, who can lower your Hit Ratio (which determines how fast you use a move) while flinching you to death.

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*** Serperior. Not only is it decently fast, it also carries Leaf Blade, which hits hard and [[HitboxDissonance far]]. Additionally, it is flanked by Leaf Tornado-spamming Servines that can and will lower your Hit Ratio, and also has Giga Drain to recover any damage it may have recieved.

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** Arguably the most powerful individual Special Trait is Snappy, which lets its wielder execute moves faster. This trait basically removes many moves' [[AwesomeButImpractical biggest drawback]] in the form of their low Hit Ratio, with some notable (non-signature) beneficiaries being Solar Beam, Thunderbolt, Surf, Heat Wave, and Giga Impact. Even moreso if the trait happens to have a few pluses and/or is combined into a multitrait.
* GoddamnedBats: Several Pokémon have moves that hit from a distance and cause the target to flinch, sometimes inflicting a status condition on the side. Even weaker Pokémon with these moves can be quite threatening, especially in high numbers. These include, but are not limited to: Anything with Confusion, Hippopotas with Sand Tomb, Raichu with Thunderbolt and Wailmer with Whirlpool. The worst of these is easily Servine, who can lower your Hit Ratio (which determines how fast you use a move) while flinching you to death.



*** Serperior is a textbook case of HitboxDissonance, as both Leaf Blade and Giga Drain have deceptively large hitboxes in addition to the latter providing healing for the Regal Pokémon. Making matters worse is that it's flanked by [[GoddamnedBats Servine]], who ''will'' lower your attack speed with Leaf Tornado and/or send you into a CycleOfHurting by flinching you to death. Serperior was mercifully {{Nerf}}ed in ''World'' with much smaller hitboxes on both of its attacks, though it still keeps its Servine lackeys.



** Shaymin. Its strong attack is none other than Seed Flare, a powerful shockwave that prevents you from getting close to it, lest you take a hefty chunk of damage and have your Defense lowered. Its mooks are none other than the dreaded Whimsicott, who can and will force you into a CycleOfHurting with their flinching and confusing Hurricanes. And that's just its Land Forme; Sky Forme has higher Attack and is significantly faster.
* ThatOneLevel: In general, the Battle Royales have you fighting waves after waves of enemies that always like to ZergRush you if you didn't act fast and the battles are TimedMission here. To make matters worse, the objectives typically require you to be a specific type only for you to find out that the Pokémon you are fighting against have type advantages against the type chosen by the objectives.
** Good luck trying to clear EX-6 in Rumble Blast. 'Every opponent' is a legendary Pokémon with extremely strong attacks, and the bosses of the Battle Royale are the three Deoxys formes... And ''Mewtwo''. And even if you manage to dodge all the attacks, there's a huge chance you run out of time since every Pokémon is [[DamageSpongeBoss absurdly bulky for some reason]] and will take a lot of time to kill. And if it wasn't bad enough, enemies can defeat other enemies which denies you opportunities for extra time...

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** *** Shaymin. Its strong main attack is none other than Seed Flare, a powerful shockwave that prevents you from getting close to it, lest you take a hefty chunk of damage and have your Defense lowered. Its mooks are none other than the dreaded Whimsicott, who can and will force you into a CycleOfHurting with their flinching and confusing Hurricanes. And that's just its Land Forme; Sky Forme has higher Attack and is significantly faster.
* ThatOneLevel: ThatOneLevel:
**
In general, the Battle Royales have you fighting waves after waves of enemies that always like to ZergRush you if you didn't act fast and the battles are TimedMission here. To make matters worse, the objectives typically require you to be a specific type only for you to find out that the Pokémon you are fighting against have type advantages against the type chosen by the objectives.
** *** Good luck trying to clear EX-6 in Rumble Blast. 'Every opponent' is a legendary Pokémon with extremely strong attacks, and the bosses of the Battle Royale are the three Deoxys formes... And ''Mewtwo''. And even if you manage to dodge all the attacks, there's a huge chance you run out of time since every Pokémon is [[DamageSpongeBoss absurdly bulky for some reason]] and will take a lot of time to kill. And if it wasn't bad enough, enemies can defeat other enemies which denies you opportunities for extra time...time...
** 4-2 Everspring Valley's Meadow in ''Blast'' is infested with Glameow, which carry the [[ThatOneAttack dreaded]] Fake Out, as well as oodles of enemies that can inflict either Paralysis (Lickitung and Miltank) or Confusion (Girafarig). It's also home to resident ThatOneBoss Staraptor.
** World Axle - [=B1F=]'s Forest also houses one of ''Blast'''s most painful bosses, in this case Serperior, but the road to the grass snake is exceptionally brutal. Among the Forest's inhabitants are Raichu, Servine, and Whimsicott, all of which have distant moves both flinch ''and'' have a chance to inflict a painful status effect (Paralysis, lowered Hit Ratio, and Confusion respectively). Oh yeah, did we mention that it houses one of the rare Toy Shop mythicals (in this case Shaymin-Sky)?
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* SugarWiki/MostWonderfulSound: Imagine this situation in World. You're fighting a legendary, or some rare Pokemon that you've spent days or weeks trying to reach on the spinner (or just spent a few diamonds to use a Timing Stop), you're wondering if you can get it this time, and... (shattering noise! Whir, whir, whir...) holy crap, it's wobbling!
* NightmareFuel: ''Rumble Blast's'' final boss, which [[spoiler:is a rusted key that controls Pokemon]]. Despite [[spoiler:not being a Pokemon]], it gets its own cry! Said cry sounds like the screams of the damned.

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* SugarWiki/MostWonderfulSound: Imagine this situation in World. You're fighting a legendary, Legendary, or some rare Pokemon Pokémon that you've spent days or weeks trying to reach on the spinner (or just spent a few diamonds to use a Timing Stop), you're wondering if you can get it this time, and... (shattering noise! Whir, whir, whir...) holy crap, it's wobbling!
* NightmareFuel: ''Rumble Blast's'' final boss, which [[spoiler:is a rusted key that controls Pokemon]]. Pokémon]]. Despite [[spoiler:not being a Pokemon]], Pokémon]], it gets its own cry! Said cry sounds like the screams of the damned.



** A major flaw that's inherent with the Toy Pokemon of this series is that they cannot increase their power level due to not being able to grow or improve by collecting EXP. They're doomed to become obsolete and replaced by stronger Pokemon that are caught later on in the game. This is especially frustrating if it's a Pokémon with great moves and a useful Special Trait that ends up being replaced.

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** A major flaw that's inherent with the Toy Pokemon Pokémon of this series is that they cannot increase their power level due to not being able to grow or improve by collecting EXP. They're doomed to become obsolete and replaced by stronger Pokemon Pokémon that are caught later on in the game. This is especially frustrating if it's a Pokémon with great moves and a useful Special Trait that ends up being replaced.



*** When it comes to capturing boss-Pokemon, Mienshao makes one of the most difficult captures of the game. It's impossible to wobble because it uses Protect (which makes Pokemon invincible in the ''Rumble'' games) right before it goes into its cooldown phase, rendering it impossible for you to score any hits on it. Your only hope in capturing it is to hope it's sparkling when you meet it, cross your fingers when you defeat it, or bring a Pokemon with Feint. Chesnaught does almost the same thing, except it carries Spiky Shield, which damages your Pokémon when you try to hit it.

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*** When it comes to capturing boss-Pokemon, boss-Pokémon, Mienshao makes one of the most difficult captures of the game. It's impossible to wobble because it uses Protect (which makes Pokemon Pokémon invincible in the ''Rumble'' games) right before it goes into its cooldown phase, rendering it impossible for you to score any hits on it. Your only hope in capturing it is to hope it's sparkling when you meet it, cross your fingers when you defeat it, or bring a Pokemon Pokémon with Feint. Chesnaught does almost the same thing, except it carries Spiky Shield, which damages your Pokémon when you try to hit it.



* ThatOneLevel: In general, the Battle Royales have you fighting waves after waves of enemies that always like to ZergRush you if you didn't act fast and the battles are TimedMission here. To make matters worse, the objectives typically require you to be a specific type only for you to find out that the pokemon you are fighting against have type advantages against the type chosen by the objectives.

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* ThatOneLevel: In general, the Battle Royales have you fighting waves after waves of enemies that always like to ZergRush you if you didn't act fast and the battles are TimedMission here. To make matters worse, the objectives typically require you to be a specific type only for you to find out that the pokemon Pokémon you are fighting against have type advantages against the type chosen by the objectives.



** Any King Challenges in ''World'' can give you the headache if you don't have the required Power Level for your Toy Pokemon.

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** Any King Challenges in ''World'' can give you the headache if you don't have the required Power Level for your Toy Pokemon.Pokémon.



** A level following that has the player protecting Diancie, and all the Pokemon that appear target it, and ''only'' it, until you directly intervene. While one of the challenges has the player using supereffective Fairy attacks, those are viable against half the Pokemon in the level (Sneasel, Weavile, Purrloin, Liepard, Absol), with the rest as Normal and requiring a bit more effort. Did we mention that the Meowths all use Fake Out, which can flinchlock you and Diancie if sufficiently swarmed? ''[[SarcasmMode Joy.]]''

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** A level following that has the player protecting Diancie, and all the Pokemon Pokémon that appear target it, and ''only'' it, until you directly intervene. While one of the challenges has the player using supereffective Fairy attacks, those are viable against half the Pokemon Pokémon in the level (Sneasel, Weavile, Purrloin, Liepard, Absol), with the rest as Normal and requiring a bit more effort. Did we mention that the Meowths all use Fake Out, which can flinchlock you and Diancie if sufficiently swarmed? ''[[SarcasmMode Joy.]]''



** The "Dark Four" challenge, also in ''World''. Even if you have a high enough Power Level so that most of the Mooks are easy to KO, there's still one problem: Your Mii. Like before, getting your Mii [=KO'd=] is an instant loss, but at least before you could try pushing them out of harm's way. Here your Mii is even more of a sitting duck than they are in the "Restaurant Opening" challenge as they stand frozen in place (with you unable to move them at all) in the center of the two arenas unable to do anything but toss buffs, and of course all the enemy Pokemon go after them instead of you. Speaking of which, all of the enemy Pokemon are capable of inflicting pretty much every movement-impairing status ailment in the game. (Such as sleeping, Confusion, or just straight up not moving.) Even you you somehow manage to move your Mii, they will instantly be teleported back to the center of the arena into harm's way. Think that's bad enough? The final boss of this challenge is Yveltal, who will happily ignore you in favor of your Mii, who in their frozen spot is just within range to be hit by Oblivion Wing. At that point it's pretty much a race to KO Yveltal before he completely drains your Mii's health bar, which will likely already be a good ways down from everything you faced before[[note]]Although if you have Heal Pulse or a similar attack, Yveltal's 1 damage per shot will mean nothing to your Mii.[[/note]] . (And Oblivion Wing restores Yveltal's health, too.) To top it all off, unless you're really fast, fulfilling all of the challenge's bonus conditions in one go is next to impossible. (Clear the battle in 180 seconds ''while also'' not destroying any forts, which means waiting for all the forts to empty out their Pokemon. It doesn't help that there's a several-second long delay between defeating one wave and the fort spitting out the next one, and the Joltik/Galvantula ones have about 5 or 6 waves apiece.)
** Supersonic Ninja Tricks from ''World'' ticks almost all the boxes for a ridiculously difficult mission. First it's timed and it's long at 5 sections (most missions up to this point had 4 sections), secondly the ninja doesn't stick to any one type of pokemon so you'll be dealing with a motley crew of pokemon with different types and status abnormalities. The true kick in the nuts though is the ninja themself. They set up cage boobytraps to hold you in place, freeze rays that freeze your pokemon to hold them in place, and bombs that slow you down. The bosses? Thunderous and Tornadus two ''legendaries'' that hit hard. Thunderous causes paralysis with all of it's attacks and Tornadus uses tailwind to buff everyone's speed! As you're fighting them you again have to deal with the ninja hindering your every move with three freeze rays and respawning cage traps making this a real headache to get through.

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** The "Dark Four" challenge, also in ''World''. Even if you have a high enough Power Level so that most of the Mooks are easy to KO, there's still one problem: Your Mii. Like before, getting your Mii [=KO'd=] is an instant loss, but at least before you could try pushing them out of harm's way. Here your Mii is even more of a sitting duck than they are in the "Restaurant Opening" challenge as they stand frozen in place (with you unable to move them at all) in the center of the two arenas unable to do anything but toss buffs, and of course all the enemy Pokemon Pokémon go after them instead of you. Speaking of which, all of the enemy Pokemon Pokémon are capable of inflicting pretty much every movement-impairing status ailment in the game. (Such as sleeping, Confusion, or just straight up not moving.) Even you you somehow manage to move your Mii, they will instantly be teleported back to the center of the arena into harm's way. Think that's bad enough? The final boss of this challenge is Yveltal, who will happily ignore you in favor of your Mii, who in their frozen spot is just within range to be hit by Oblivion Wing. At that point it's pretty much a race to KO Yveltal before he completely drains your Mii's health bar, which will likely already be a good ways down from everything you faced before[[note]]Although if you have Heal Pulse or a similar attack, Yveltal's 1 damage per shot will mean nothing to your Mii.[[/note]] . (And Oblivion Wing restores Yveltal's health, too.) To top it all off, unless you're really fast, fulfilling all of the challenge's bonus conditions in one go is next to impossible. (Clear the battle in 180 seconds ''while also'' not destroying any forts, which means waiting for all the forts to empty out their Pokemon.Pokémon. It doesn't help that there's a several-second long delay between defeating one wave and the fort spitting out the next one, and the Joltik/Galvantula ones have about 5 or 6 waves apiece.)
** Supersonic Ninja Tricks from ''World'' ticks almost all the boxes for a ridiculously difficult mission. First it's timed and it's long at 5 sections (most missions up to this point had 4 sections), secondly the ninja doesn't stick to any one type of pokemon Pokémon so you'll be dealing with a motley crew of pokemon Pokémon with different types and status abnormalities. The true Pokémon kick in the nuts though is the ninja themself. They set up cage boobytraps to hold you in place, freeze rays that freeze your pokemon Pokémon to hold them in place, and bombs that slow you down. The bosses? Thunderous Thundurus and Tornadus Tornadus, two ''legendaries'' Legendary Pokémon that hit hard. Thunderous Thundurus causes paralysis with all of it's its attacks and Tornadus uses tailwind to buff everyone's speed! As you're fighting them you again have to deal with the ninja hindering your every move with three freeze rays and respawning cage traps making this a real headache to get through.
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Some edits.


* CriticalDissonance: Critics gave this game series middling to negative reviews, but fans enjoyed the real-time action gameplay. However, with the latest entry ''Rumble Rush'' getting similar negative reception from critics and even fans seeing it as limited and repetitive, and the game being discontinued altogether after only a year online, this may indicate that the ''Rumble'' series is finally coming to a close.

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* CriticalDissonance: Critics gave this game series middling to negative reviews, but fans enjoyed the real-time action gameplay. However, with the latest entry ''Rumble Rush'' getting similar negative reception from critics and even fans seeing it as limited and repetitive, and the game being discontinued altogether after only a year online, online with Creator/{{Ambrella}} being acquired and disbanded months afterward, this may indicate that the ''Rumble'' series is finally coming to a close.



** In Rumble World, the King Challenges get harder every time you complete them. To elaborate, you must have Toy Pokémon at the certain Power Level in order to perform well in the challenges (For example, the "Royal Quarterfinals" challenge requires you to have Toy Pokémon at 1200~, anything below that Power Level will be a real pain in the neck.)

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** In Rumble World, the King Challenges get harder every time you complete them. To elaborate, you must have Toy Pokémon at the a certain Power Level in order to perform well in the challenges (For example, the "Royal Quarterfinals" challenge requires you to have Toy Pokémon at 1200~, anything below that Power Level will be a real pain in the neck.)



* GoddamnedBoss: Sylveon in ''World'', due to its flunkies being [[MookMedic Audino]]. Audino's sole "attack" is that it heals the area around it, making Sylveon a pain in the ass if you're using something that only has close range attacks and you neglect to take out the Audino first. However, this also makes Sylveon the easiest (albeit most tedious) toy to collect, since it has essentially unlimited health, allowing you an infinite amount of time to attempt to wobble it for a guaranteed capture.

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* GoddamnedBoss: Sylveon in ''World'', due to its flunkies being [[MookMedic Audino]]. Audino's sole "attack" is that it heals the area around it, making Sylveon a pain in the ass if you're using something that only has close range close-range attacks and you neglect to take out the Audino first. However, this also makes Sylveon the easiest (albeit most tedious) toy to collect, since it has essentially unlimited health, allowing you an infinite amount of time to attempt to wobble it for a guaranteed capture.

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