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* ComplacentGamingSyndrome: The Spirit of Peace is ''far'' more useful than the other badges - converting grenades to HP de facto makes your health bar twice as long.

to:

* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
The Spirit of Peace is ''far'' more useful than the other badges - converting grenades to HP de facto makes your health bar twice as long.
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None


* BreatherLevel: Climbing out of the Abyss, if you went for a GoldenEnding. Justified: [[spoiler: if you defeated the Judge, you deserve it.]]
* ComplacentGamingSyndrome: The Spirit of Peace is ''far'' more useful than the other badges, de facto making your health bar twice as long.

to:

* BreatherLevel: Climbing out of the Abyss, if you went for a GoldenEnding. Justified: [[spoiler: if you defeated GoldenEnding -- no enemies spawn, so it's a matter of making a few simple jumps. It's justified, since [[spoiler:it's the Judge, you deserve it.section after the Judge. Not only his death caused all the negativity in the world to vanish, but also it's throwing a bone to the player after a really challenging boss fight.]]
* ComplacentGamingSyndrome: The Spirit of Peace is ''far'' more useful than the other badges, badges - converting grenades to HP de facto making makes your health bar twice as long.
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Not YMMV.


* HellIsThatNoise: The screech the Dead Men make when they see you.
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This can be on the main page.


* AntiFrustrationFeature: The map, accessible after a fight with Magnus and Gamey [[spoiler:(or at the start, with the Zero Suit Derek picked)]], makes OneHundredPercentCompletion much more accessible.
** The levels are designed in a way that allows leaving them after the boss fights without much backtracking.
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Added DiffLines:

* NightmareFuel:
** The Dead Men.
** [[spoiler:The Judge]], due to all the EyeScream involved in fighting [[spoiler:him]].
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Never mind - he\'s actually a True Final Boss


* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two will usually either knock you into a BottomlessPit or [[OneHitKill kill you outright]]. (Technically, he's a BonusBoss, but [[spoiler:reaching the Abyss without shooting any white rabbits, zombie Blemineg, or Gamey before his compact with Magnus]] forces you to fight him instead of the usual final boss, so he still counts.)

to:

* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two will usually either knock you into a BottomlessPit or [[OneHitKill kill you outright]]. (Technically, he's a BonusBoss, but [[spoiler:reaching the Abyss without shooting any white rabbits, zombie Blemineg, or Gamey before his compact with Magnus]] forces you to fight him instead of the usual final boss, so he still counts.)
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On second thought, requires a bit too much strategy to be a DSB


* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is both a DamageSpongeBoss and as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two will usually either knock you into a BottomlessPit or [[OneHitKill kill you outright]]. (Technically, he's a BonusBoss, but [[spoiler:reaching the Abyss without shooting any white rabbits, zombie Blemineg, or Gamey before his compact with Magnus]] forces you to fight him instead of the usual final boss, so he still counts.)

to:

* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is both a DamageSpongeBoss and as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two will usually either knock you into a BottomlessPit or [[OneHitKill kill you outright]]. (Technically, he's a BonusBoss, but [[spoiler:reaching the Abyss without shooting any white rabbits, zombie Blemineg, or Gamey before his compact with Magnus]] forces you to fight him instead of the usual final boss, so he still counts.)
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is both a DamageSpongeBoss and as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two will usually either knock you into a BottomlessPit or [[OneHitKill kill you outright]]. (Technically, he's a BonusBoss, but [[spoiler:reaching the Abyss without shooting any white rabbits, zombie Blemineg, or Gamey before his compact with Magnus]] forces you to fight him instead of the final boss, so he still counts.)

to:

* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is both a DamageSpongeBoss and as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two will usually either knock you into a BottomlessPit or [[OneHitKill kill you outright]]. (Technically, he's a BonusBoss, but [[spoiler:reaching the Abyss without shooting any white rabbits, zombie Blemineg, or Gamey before his compact with Magnus]] forces you to fight him instead of the usual final boss, so he still counts.)

Added: 624

Changed: 75

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** The levels are designed in a way that allows leaving them after the boss fights without much backtracking.



* ComplacentGamingSyndrome: The Spirit of Peace is ''far'' more useful than the other badges. It allows you to as it basically extends your health bar by the length of your grenade bar.

to:

* ComplacentGamingSyndrome: The Spirit of Peace is ''far'' more useful than the other badges. It allows you to as it basically extends badges, de facto making your health bar by twice as long.
** Defeating
the length of boss in the mines gives you double damage, the ability to shoot underwater, and on your grenade bar.way there you're getting [[RecoilBoost a shotgun-powered]] DoubleJump. By comparison, defeating the boss in the Sunken City gives you the ability to breathe underwater (which at that point is more of an AntiFrustrationFeature) and a health bar extension, while the boss of the tombs gives you nothing but a MacGuffin. They can be defeated in any order, but starting with the first one makes things much easier.

Added: 201

Changed: 93

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None


* AntiFrustrationFeature: The map, accessible after a fight with Magnus and Gamey [[spoiler:(or at the start, with the Zero Suit Derek picked)]], makes OneHundredPercentCompletion much more accessible.



* ComplacentGamingSyndrome: The Spirit of Peace is ''far'' more useful than the other badges.

to:

* ComplacentGamingSyndrome: The Spirit of Peace is ''far'' more useful than the other badges. It allows you to as it basically extends your health bar by the length of your grenade bar.

Added: 93

Removed: 91



* ComplacentGamingSyndrome: The Spirit of Peace is ''far'' more useful than the other badges.



* PlayerPreferredPattern: The Spirit of Peace is ''far'' more useful than the other badges.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: Climbing out of the Abyss, if you went for a GoldenEnding. Justified: [[spoiler: if you defeated the Judge, you deserve it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayerPreferredPattern: The Spirit of Peace is ''far'' more useful than the other badges.
Is there an issue? Send a MessageReason:
None


* BreatherBoss: The boss of the Sunken Ruins, due to the fact that there's a pipe that dispenses an infinite amount of spirit stones. If you have Spirit of Peace equipped, you can easily restore both your health and mana just by sitting on it. The boss also moves in very predictable patterns, so it's not hard to avoid.

to:

* BreatherBoss: The boss of the Sunken Ruins, Krakomedusae (the giant jellyfish), due to the fact that there's a pipe that dispenses an infinite amount of spirit stones. If you have Spirit of Peace equipped, you can easily restore both your health and mana just by sitting on it. The boss also moves in very predictable patterns, so it's not hard to avoid.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is both a DamageSpongeBoss and as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two usually results in [[OneHitKill instant death]]. (Technically, he's a BonusBoss, but [[spoiler:meeting the conditions for the secret ending]] forces you to fight him instead of the final boss, so he still counts.)

to:

* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is both a DamageSpongeBoss and as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two will usually results in either knock you into a BottomlessPit or [[OneHitKill instant death]]. kill you outright]]. (Technically, he's a BonusBoss, but [[spoiler:meeting [[spoiler:reaching the conditions for the secret ending]] Abyss without shooting any white rabbits, zombie Blemineg, or Gamey before his compact with Magnus]] forces you to fight him instead of the final boss, so he still counts.)
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is both a DamageSpongeBoss and as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two usually results in [[OneHitKill instant death]].

to:

* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is both a DamageSpongeBoss and as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two usually results in [[OneHitKill instant death]]. (Technically, he's a BonusBoss, but [[spoiler:meeting the conditions for the secret ending]] forces you to fight him instead of the final boss, so he still counts.)
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two usually results in [[OneHitKill instant death]].

to:

* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is both a DamageSpongeBoss and as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two usually results in [[OneHitKill instant death]].

Added: 431

Changed: 376

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None


* AnticlimaxBoss: Spirit grenades will kill the Dark Lord in seconds flat, but he's still easy if you don't have any. If you completely destroy his shield before hitting him (which is laughably easy if you don't let the pieces fall on you), one of his attacks does nothing, another then takes no effort to dodge, and shooting him constantly will kill him before he can kill you with the rest.



* GoddamnedBoss: See ThatOneBoss below.



* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]].

to:

* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]].Judge]], who is a GoddamnedBoss to {{Metroidvania}} veterans (because you have to beat all three of his forms and [[spoiler:climb most of the way out of the Abyss]] before you can save) and this to everyone else. His first form is as close to BulletHell as any platformer should dare to get, and getting hit ''at all'' by the other two usually results in [[OneHitKill instant death]].
Is there an issue? Send a MessageReason:
None


* HellIsThatNoise: The screech the Dead Men make when they see you.

to:

* HellIsThatNoise: The screech the Dead Men make when they see you.you.
* ThatOneBoss: While much of the game is NintendoHard, most bosses are relatively easy once you've fought them a few times, and the final boss of the good and bad endings is [[AnticlimaxBoss even easier]]. And then there's [[spoiler:the Judge]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats: Literal, as well as in the form of annoying birds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherBoss: The boss of the Sunken Ruins, due to the fact that there's a pipe that dispenses an infinite amount of spirit stones. If you have Spirit of Peace equipped, you can easily restore both your health and mana just by sitting on it. The boss also moves in very predictable patterns, so it's not hard to avoid.
* HellIsThatNoise: The screech the Dead Men make when they see you.

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