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** ''Phantasy Star Online 2: Episode Oracle'' is yet another anime adaptation, but is confirmed to be a retelling of the first three episodes rather than an original story with Slice of Life elements. Fan reaction has, for the most part, been much warmer.


** Luther, due to his personality which compels him to screw with everyone.

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** Luther, due to Luther is beloved as a villain for being a ManipulativeBastard and a CardCarryingVillain who has by far the most influence in the entire story. His ratings only increased further after ''EPISODE 5'' delved into his personality which compels character and fully fleshed him to screw with everyone.out.

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** Any UH boss with an "Attack from Behind" Shield Defect, as most boss weak points are situated on the ''front side'' of the boss, if it has a weak point at all.
** Grana Gwanahda sports inflated damage resilience on anything that isn't its core or Bits, meaning that the window to deal non-gimped damage is extremely limited. Most Grana Gwanahdas are also a DamageSpongeBoss, making for a truly annoying duel.


** Then came [[spoiler: The Profound Darkness]], A boss so awesome it requires not just your party of 12, but an army of ARKS just to fight him! You first fight [[spoiler: Falz Double]], after which the battlefield crumbles under you and you board an ARKS ship, which sends you into the [[spoiler: Core of the Profound Darkness]]. Then you fight the cocoon form, which then unfurls into it's true form. Then, near the end of the fight, you [[spoiler: end up fighting the Profound Darkness as a copy of yourself]].

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** Then came [[spoiler: The the Profound Darkness]], A a boss so awesome it requires not just your party of 12, but an army of ARKS just to fight him! You first fight [[spoiler: Falz Double]], after which the battlefield crumbles under you and you board an ARKS ship, which sends you into the [[spoiler: Core of the Profound Darkness]]. Then you fight the cocoon form, which then unfurls into it's true form. Then, near the end of the fight, you [[spoiler: end up fighting the Profound Darkness as a copy of yourself]].


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** Vol Dragon in the early days was known as ''the'' WakeUpCallBoss. It makes the Rockbear you fought back in Forest Exploration look like cannon fodder. Not only is it a MightyGlacier DamageSpongeBoss, the longer you fight it, the faster and more aggressive it gets, culminating into a LightningBruiser at max power who constantly showers you with hard-hitting attacks and wields a nuke that can obliterate you if you're standing in the wrong place. Years of updates have toned down Vol Dragon's threat level considerably, however.


** Woe to any solo player who attempts the Harukotan Time Attack field without any decent means of crowd control. A relentless ZergRush will make mincemeat out of any player who can't thin the numbers fast enough for it to be a non-issue.



** VR Training: Heaven and Hell, colloquially known as the "Solo Extreme Quest", is a ten-stage romp through some of the strongest content the game has to offer. Bosses will fly at you from all directions, attacks fly non-stop, everything can kill in one to two hits, and towards the end, the aggression of these enemies starts cranking up to rather mind-boggling levels, which, coupled with the insane damage buffs everything gets, equals an early grave to all but the most prepared of players. The only solace the Quest provides is that everything also has massively nerfed HP values, which brings up the deciding question: "Can you kill everything before it kills you?".
** Try the Traces of Darkness Time Attack Quest on Extra Hard difficulty by yourself. If you aren't fully geared for endgame content, don't be surprised if the subsequent {{Boss Bonanza}}s (yes, multiple) grinds you into a pulp and spits you out onto the acid-coated floors of Darkers Den.
** VR Training: Bounds of Corrpution manages to be even ''more'' difficult than the first Solo XQ, due in part to liberal use of Ultimate Amduscia bosses, all of which are dangerously aggressive and powerful, as well as more applied use of timed spawns that can turn stages into a literal BossBonanza if you're not strong enough[[note]]To wit, if you're incapable of pushing damage, Stage 10 can pit you against '''four''' bosses breathing down your neck simultaneously in a very confined playing field[[/note]]. Then there's Anga Fundarge, who is a DamageSpongeBoss who comes with a healing nerf handicap that cuts all forms of healing to ''1/5th''. And if you didn't think regular Anga was threatening, it transforms into its wolf form upon respawning, which is far and out magnitudes more dangerous than the original.

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** VR One of the two Quests that stand between a player and the Expert Matching option is Solo Training: Heaven Phanatical Phantoms. If you thought you've seen tests of might and Hell, colloquially known as the "Solo Extreme Quest", mettle before, then Phanatical is a ten-stage romp through some ''truer'' test. Phanatical brings together a BossRush of powerful foes together in one Quest designed to push the limits of your skill, strategy, and strength: ThatOneBoss Deus Hunar, LightningBruiser Demon Phaleg, [[BossBonanza a triad of Chrome Dragon, Apprentice Clone, and Falz Angel]], and the MightyGlacier Omega Hunar. There's a reason this Quest is one of the strongest content the game has to offer. Bosses will fly at you from all directions, attacks fly non-stop, everything can kill in one to two hits, and towards the end, the aggression of these enemies starts cranking up to rather mind-boggling levels, which, coupled with the insane damage buffs everything gets, equals an early grave to all but the most prepared of players. The only solace the Quest provides is that everything also has massively nerfed HP values, which brings up the deciding question: "Can you kill everything before it kills you?".
** Try the Traces of Darkness Time Attack Quest on Extra Hard difficulty by yourself. If you aren't fully geared
requirements for endgame content, don't be surprised if the subsequent {{Boss Bonanza}}s (yes, multiple) grinds you into a pulp and spits you out onto the acid-coated floors of Darkers Den.
** VR Training: Bounds of Corrpution manages to be even ''more'' difficult than the first Solo XQ, due in part to liberal use of Ultimate Amduscia bosses, all of which are dangerously aggressive and powerful, as well as more applied use of timed spawns that can turn stages into a literal BossBonanza if you're not strong enough[[note]]To wit, if you're incapable of pushing damage, Stage 10 can pit you against '''four''' bosses breathing down your neck simultaneously in a very confined playing field[[/note]]. Then there's Anga Fundarge, who
Expert, because this is a DamageSpongeBoss who comes with a healing nerf handicap that cuts all forms of healing to ''1/5th''. And if you didn't think regular Anga was threatening, it transforms into its wolf form upon respawning, which is far and out magnitudes more dangerous than the original.proving grounds.


** Snow Banther and Snow Banshee manage to be these mostly by being extremely aggressive and extremely fast at a level that's unheard of from bosses in this franchise. They act more like something out of the VideoGame/MonsterHunter series (They get compared to Barioth a lot by fans of both series). Thankfully, you can take them down a notch by damaging and breaking their spike plates to increase their damage taken AND make them lose their grip and slide around when lunging at you.
** And their Forest counterparts, the Fang Banther and Fang Banshee, are just as aggravating as the Glacier cats. The difference is that the Forest ones are not afraid to use the treetops in their battlefield as cover and stealth so they can ambush you.
*** But on the flip side, you can abuse the trees as cover, too. The Snow versions do not leave you with any such option.

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** Snow Banther The Banthers and Snow Banshee manage to be these mostly by being extremely aggressive and extremely fast at a level that's unheard of from Banshees, [[FanNickname colloquially known as the "cats"]], were among the toughest bosses in this franchise. They act more like something out the early days of the VideoGame/MonsterHunter game due to essentially being {{Lightning Bruiser}}s in a series (They get compared to Barioth a lot by fans where players are known for having the mobility of both series). Thankfully, you can take them down a notch by damaging lethargic elephant. This eventually went away after years of power and breaking mobility enhancements for players... ''then'' their spike plates to increase their damage taken AND make them lose their grip and slide around when lunging at you.
** And their Forest
Ultra counterparts, the Fang Banther Blizzard Banshee and Fang Banshee, are just Blizzard Banther, were introduced in ''EPISODE 6'', who have gained notoriety as aggravating as the Glacier cats. The difference is that the Forest ones are not afraid MPA slayers due to use the treetops in their battlefield as cover and stealth so they can ambush you.
*** But on the flip side, you can abuse the trees as cover, too. The Snow versions do not leave you with any such option.
array of fast, hard-to-evade AreaOfEffect attacks that hit like sledgehammers being fired from a machine gun.


* TheScrappy: [[DistaffCounterpart Monica]] was put into Dudu's position on even-numbered blocks for the purpose of being so {{Moe}} that you couldn't stay mad at her while failing your grinds. It hasn't worked so far; in fact her clumsiness in comparison to Dudu's competence laced with trolling has made some people hate her ''more''.

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* TheScrappy: TheScrappy:
**
[[DistaffCounterpart Monica]] was put into Dudu's position on even-numbered blocks for the purpose of being so {{Moe}} that you couldn't stay mad at her while failing your grinds. It hasn't worked so far; in fact her clumsiness in comparison to Dudu's competence laced with trolling has made some people hate her ''more''.''more''.
** Hitsugi is by far the least popular protagonist in the story, mostly due to having a bland and forgettable character. To put this into perspective, during the first (and only) General Election she was featured as a choice in, she placed ''13th''. That's lower than ''Kouri''.

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** Strummizer's take on Tranzexia's WaveMotionGun attack is infamous for its staggering damage, egregiously large hitbox, and the fact that it's very easy for it to catch you unawares on Free Field territory, where it's usually [[DualBoss accompanied by another boss]] and [[MyRulesAreNotYourRules can hit through walls and other enemies.]]

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** Strummizer's take on Tranzexia's WaveMotionGun attack is infamous for its staggering damage, egregiously large hitbox, and the fact that it's very easy for it to catch you unawares on Free Field territory, where it's usually [[DualBoss accompanied by another boss]] and [[MyRulesAreNotYourRules can hit through walls and other enemies.]]

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** For a while, it was accepted that Zieg's Crest 14★s were completely invalidated due to power creep and the introduction of 15★ weapons. However, an update was pushed out in June 2019 that gave them "Ultimate Potentials", enhanced variations of their base Potentials with much bigger damage. The actual impact of the Ultimate Potential varies on a case-by-case basis, but no other weapon experienced a boost from the update like Jupiter Tullus. Once formerly considered the best Dual Blades in the game, it eventually fell to the wayside in favor of 15★s. However, its Ultimate Potential, Thundering Blades Plus, enhances its base power bonus from 8% to '''20%''', on a weapon that is still considered one of the best 14★ Dual Blades despite said power creep, and with Ultimate, its maximum possible power exceeds that of 15★, turning it ''back'' into the best Dual Blades in the game.


** [[MetalSlime Empe Rappy]] can roll on you. That doesn't sound threatening in and of itself, but even against properly geared players, being rolled on by an Empe Rappy can deal upwards of '''800 damage.'''

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** [[MetalSlime Empe Rappy]] can roll on you. That doesn't sound threatening in and of itself, but even against properly geared players, being rolled on by an Empe Rappy can deal upwards a ''ton'' of '''800 damage.'''damage, and at higher levels can possibly OneHitKill players with less HP.


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** If Demoire Dominus is known for anything, it's its infamously difficult DPS check. At a certain HP threshold, Dominus summons a giant energy orb and begins to push players to the back of the arena with a giant, impassable wall. The only way past it is to break the three nodes on the wall, which will destroy it and allow the players to escape. However, the nodes have incredibly high HP and are not easy to break when eight players are split up among three nodes. Failing the DPS check causes the orb to rain down light on the MPA and inflict massive damage, likely killing unlucky players who are unable to block or avoid the attack.


*** Getting the title to acquire the last "free" Time Reversal Stone Chronos item, required to craft the Atlas 14★ series, and thus it's upgrade, the Atlas Ex 15★ series. It's a title obtained for having a certain number of total obtained titles. Specifically, '''1 100 titles'''. This is an incredibly steep number and requires the player to perform an extraordinarily wide range of feats, including quite possibly ''several or all of the above'' aforementioned [[ThatOneAchivement Those One Titles]]. Unless the player in question has been playing for a ''long'' time and tried out as much of the game as possible in that time, this single title alone will take several months or longer of dedicated effort to obtain, to say nothing of the required resources.

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*** Getting the title to acquire the last "free" Time Reversal Stone Chronos item, required to craft the Atlas 14★ series, and thus it's upgrade, the Atlas Ex 15★ series. It's a title obtained for having a certain number of total obtained titles. Specifically, '''1 100 '''1100 titles'''. This is an incredibly steep number and requires the player to perform an extraordinarily wide range of feats, including quite possibly ''several or all of the above'' aforementioned [[ThatOneAchivement Those One Titles]]. Unless the player in question has been playing for a ''long'' time and tried out as much of the game as possible in that time, this single title alone will take several months or longer of dedicated effort to obtain, to say nothing of the required resources.



* UnderusedGameMechanic: Crafting was added in ''EPISODE 2'' as a way to put weaker equipment to use by allowing one to apply fixed stats to a piece of gear, enabling them to upgrade their gear to stats beyond their normal limits at the cost of damage variance limits on weapons and hidden stats on Units. The mechanic was mostly scrapped by ''EPISODE 4'', which introduced New Type weapons and 12★ Units, neither of which are compatible with the existing Crafting mechanics, and Crafting was never updated to include 12★ weapons and stat tiers beyond 12★. The other Crafting-based mechanics (Tech/PA Customize, Timed Ability) still see usage, but the core Crafting system is essentially dead, save for a sidequest for a valuable item that requires it.

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* UnderusedGameMechanic: Crafting was added in ''EPISODE 2'' as a way to put weaker equipment to use by allowing one to apply fixed stats to a piece of gear, enabling them to upgrade their gear to stats beyond their normal limits at the cost of damage variance limits on weapons and hidden stats on Units. The mechanic Between 2016 and 2019, the core Crafting system was mostly scrapped by ''EPISODE 4'', which introduced essentially killed off due to the introduction of New Type weapons and 12★ Units, neither of which are compatible with supported the existing Crafting mechanics, feature, and Crafting what did exist was never not updated to include 12★ weapons and stat tiers beyond 12★. The other Crafting-based mechanics (Tech/PA Customize, Timed Ability) still see usage, but the core keep pace with power creep. Crafting system is essentially dead, save would finally see an update in August 2019, which added 13★ and NT weapon support for a sidequest for a valuable item that requires it.the Crafting system.


** The ''EPISODE 5'' Chapter 1 update added Story versions of Buster Quest, [[ScrappyMechanic which were required to progress the story]]. It was... [[InternetBackdraft poorly received]], to say the least. The following week, the Story format was changed so that at certain points, the story could be continued without having to play the Story Buster Quest, and a later update in October 2017 enabled starting Buster Quest by yourself, allowing players to continue the story solo.

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** The ''EPISODE 5'' Chapter 1 update added Story versions of Buster Quest, [[ScrappyMechanic which were required to progress the story]]. It was... [[InternetBackdraft poorly received]], received, to say the least. The following week, the Story format was changed so that at certain points, the story could be continued without having to play the Story Buster Quest, and a later update in October 2017 enabled starting Buster Quest by yourself, allowing players to continue the story solo.



** '''EPISODE 5''', whose launch and subsequent five months after release are considered one of the worst periods for the game in recent memory and emblematic of SEGA becoming increasingly out of touch with its playerbase. Not only did it introduce yet another GenreShift that bore resemblance to the overplayed "isekai" anime trope that many by then had started getting sick of, but the expansion threw out all forms of traditional content expansion in favor of introducing a single new gameplay mode that was expected to be the standard for the entire Episode with regular updates. Every Class in the game was re-balanced and overall nerfed come launch, except the new Class, Hero, completely obsoleted every other Class in the game, making it feel like the nine standard Classes were nerfed in order to make Hero even better. The months after launch didn't help matters, as it seemed as through that SEGA was intending to stick to its unpopular game plan, which lead to increasing amounts of InternetBacklash from both Western and Japanese players. SEGA didn't wise up until early 2018, when they announced that they had reworked most of their plans for the remainder of the Episode through early 2019 and scaled back their media presence in favor of doubling down on production efforts, and it seems to have paid off, as reception to later-release content and the then-upcoming ''EPISODE 6'' reveal was much more positive.

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** '''EPISODE 5''', whose launch and subsequent five months after release are considered one of the worst periods for the game in recent memory and emblematic of SEGA becoming increasingly out of touch with its playerbase. Not only did it introduce yet another GenreShift that bore resemblance to the overplayed "isekai" anime trope that many by then had started getting sick of, but the expansion threw out all forms of traditional content expansion in favor of introducing a single new gameplay mode that was expected to be the standard for the entire Episode with regular updates. Every Class in the game was re-balanced and overall nerfed come launch, except the new Class, Hero, completely obsoleted every other Class in the game, making it feel like the nine standard Classes were nerfed in order to make Hero even better. The months after launch didn't help matters, as it seemed as through that SEGA was intending to stick to its unpopular game plan, which lead to increasing amounts of InternetBacklash from both Western and Japanese players.plan. SEGA didn't wise up until early 2018, when they announced that they had reworked most of their plans for the remainder of the Episode through early 2019 and scaled back their media presence in favor of doubling down on production efforts, and it seems to have paid off, as reception to later-release content and the then-upcoming ''EPISODE 6'' reveal was much more positive.



* InternetBackdraft: News that the game will be free to play has resulted in mixed feelings.
** Veterans of the English release of ''VideoGame/PhantasyStarUniverse'' were less than pleased to hear that the western release of the game would be on servers segregated from the Japanese server.
*** While the North American localization is slowly becoming {{Vaporware}}, the English-language Southeast Asian version is gaining momentum. Most English players would rather remain in the Japanese version, though, since it's being published by Asiasoft, who is reviled for their heavy monetization in games.
** An update to the game's anti-cheating program, [=nProtect GameGuard=], caused several [[GameBreakingBug game-breaking bugs]] on 64-bit machines, such as the game crashing at launch and Windows becoming no longer genuine unless you reboot the machine. Both US and JP players were not amused.
*** And for that matter, the use of [=GameGuard=] in general has been a source of hatred from the fanbase since day one. Not surprising since [=GameGuard=] is, at a technical level, a '''rootkit''' that shuts down any and all programs and processes that it so much as ''suspects'' will alter [=PSO2=] at all. Stopping cheat programs and the like is okay, but when [=GameGuard=] starts messing with video-recording programs and your ''sound driver'', one can see why it's so maligned.
*** Note that the [=GameGuard=] complaints were the one of the few complaints that were never fully addressed, releasing fixes that seem to do nothing to the majority of the players, and it appears Sega giving up on [=GameGuard=] is not an option.
** The September 4, 2013 update, apparently due to the downloader being bugged somehow, ''wiped entire gigabytes worth of files from people's hard drives'' when they went to update [=PSO2=]. Sega immediately catching the issue and offering compensation for it didn't stop affected players from foaming at the mouth.
** Japanese {{Media Watchdog}}s had a field day when the Phantom Battleship Yamato Emergency Quest was announced, due to the implications that you're literally destroying a hallmark of Japanese history and a national symbol. This wasn't helped by the fact that the crest on the ship's helm is a breakable part, which, prior to a revision, was the Imperial Seal of Japan, AKA a huge no-no. A statement concerning adjustments as a response was eventually released[[note]]All of the Japanese symbols became the ESC-A logo, which was the original intention[[/note]], and any footage of the Yamato EQ bears a "work of fiction" disclaimer.
** The SEA servers hosted by AsiaSoft liberally changed a lot of the terms that were integral to [=PSO2=]'s lore and background. It caused a big enough outrage that it made the hosting company reconsider their terminology. Some of the changes include...
*** Technic -> Magic (Which heavily contradicts Phantasy Star canon.)
*** Scape Doll -> Self Revival Kit
*** Lilipan -> Lagomite
** While we're on the subject of seaPSO2's [[BadExportForYou shoddily done localization]], players from various Southeast Asian territories that now have the game ''are now IP banned'' from playing jPSO2. Most of these fans [[WildMassGuessing theorize]], if not '''''downright assume''''' that Asiasoft had paid SEGA to block SEA IP addresses from this version in order to market their own.
*** No IP ban had been imposed on Taiwanese players by publisher Gamania, probably because money that may have been spent on a possible IP restriction of their own was instead spent on region-exclusive content for twPSO2. However, [[MoneyDearBoy this does not seem]] [[WhatAnIdiot to be the case with]] [[BadExportForYou Asiasoft]].
*** The [=DDoS=] attacks in summer 2014 forced Sega to implement new measures to prevent another such attack. This, unfortunately, had the unintended side-effect of blocking access to the game for most players outside of Japan. Eventually, Sega announced that the [=DDoS=] issue was resolved without having first fixed the issue with western players being unable to connect without having to jump through loopholes. Needless to say, western players were pissed. Since then, some western [=ISPs=] have regained access, but most outside of Japan were still reliant on external means to connect to [=PSO2=]. Thankfully, most foreign [=ISPs=] became able once more to play without the need of a proxy in November 2014.
** In March 2017, SEGA implemented a measure to counter abandoning [=EQs=] by barring the first player who quits from a 12/12 EQ from playing the EQ again in the same instance. This isn't the bad part. The bad part is that SEGA also mentioned that if a player who ''disconnects/crashes'' from the EQ, this also qualifies for the penalty. In other words, you can be barred from participating in an EQ due to factors out of your control. Cue '''massive''' backlash from both Japanese and English players alike. The backlash got even worse when SEGA announced later on that you can actually get '''banned''' for multiple repeat disconnects within the same period, which drew even more backlash than before.
** Similar measures were implemented for Battle Arena a week after release, in which people who disconnect from Battle Arena will lose ARP regardless of the battle's outcome, and repeat offenders will be put on a low-priority matching list and may receive a 72-hour temporary ban. Some players feel like these measures should have been implemented day one because of players already taking advantage of Arena ditching during the first few days, while others are discontent with the extreme measures SEGA is taking to punish players.
** While not nearly as bad as other examples, the ''EPISODE 5'' announcement had some players crying foul about SEGA going extremely overboard with the nerf bat, knocking a ton of popular stuff down several pegs, including Compound Techniques, Chain Trigger, and Zanverse, while barely changing or nerfing things that many feel need buffs, like Techer and Bouncer. Techer mains were ''especially'' upset, since the Zanverse nerf essentially shoots the entire class in the foot by removing one of the only niches it has without making up for the difference[[note]]Techer got huge Skill Tree revisions that give the class much more freedom to distribute points, but it still doesn't fix the class in terms of weaknesses or strengths outside of being able to take more on the tree at once[[/note]], making it nearly pointless to use the class in the first place.
** The release of ''EPISODE 5'' was met with widespread criticism on both sides of the Pacific; the Hero class, while fun, completely obsoletes the other nine classes in the game due to being a PurposefullyOverpowered GameBreaker, the existing classes didn't fare much better due to balance changes that were rendered moot by Hero, and [[ScrappyLevel Buster Quest]], which many perceived as a stripped down Mining Base Defense that got repetitive quickly and didn't have nearly as good of a soundtrack. It got to the point where [[https://pso2roboarks.jp/sakaip_ep5gennjou Sakai released a blog post recognizing all the backdraft and promising to change course with TGS 2017 announcements]], but optimism hasn't been particularly high.


** The US release has two camps: Those who vehemently believe Sega of America will release it, and those who find the very idea of a US release a laughable lie. Not helping is that as of 2017, the English website was closed down. Also regarding the US release, there are those who believe it is a good idea for Sega to release it, and those who were burned by the subpar localization of ''VideoGame/PhantasyStarUniverse'' who would rather the US release should just die.

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** The US release has two camps: Those who vehemently believe Sega of America will release it, and those who find the very idea of a US release a laughable lie. Not helping is that as of 2017, the English website was closed down. Also regarding the US release, there are those who believe it is a good idea for Sega to release it, and those who were burned by the subpar localization of ''VideoGame/PhantasyStarUniverse'' who would rather the US release should just die. Many in the latter camps have changed their tune following the announcement of the game's release in 2020 at E3 2019, along with the promise that all of the content in the Japanese version would be brought over.


** When the Level 85 {{Cap}} for "standard classes" (ie, anything not Hero) was released, it brought with itself a unique skill for every affected class that was supposed to provide a game-changing or enabling enhancement for that class. Some classes got [[PowerUpLetdown the short end of the stick here]], while others...[[TookALevelInBadass did not.]] ''[[UpToEleven At all.]]'' Such is the case with the Gunner class, which got "Another S-Roll Arts Mode" ([[FunWithAcronyms henceforth]] "[[DoubleEntendre ASRAM]]" [[FunWithAcronyms for short]]), which takes the basic S-Roll Arts, turns it into what is essentially ''a rapid-fire shotgun'', and gives it an additional '''60%''' power boost, all the while the Gunner is invincible during its use because it must be performed during a Stylish Roll. The result is that ASRAM not only covers Gunner's most glaring weakness, which was also its original balancing factor[[labelnote:*]] Previously Gunner had overall terrible crowd control, relying more on the Rifle to deal with large mobs, relegating it mostly to bossing duty if applicable.[[/labelnote]], ASRAM itself is so powerful [[ComplacentGamingSyndrome it's actually perfectly possible for a Gunner to spend half its time using it to attack instead of its Photon Arts.]] This subsequently gave rise to [=GuFi=] as ''the'' most powerful class in the current meta of the game, as Fighter grants enormous damage multipliers to Gunner, and thus empowering ASRAM. A properly outfitted and played [=GuFi=] can do as much damage as several characters put together when facing a mob, and its Chain Triggers [[ForMassiveDamage are nothing short of apocalyptic.]] The final datum cementing ASRAM and [=GuFi's=] place is that [[WordOfGod Sega themselves confirmed]] that as of November 2018, only ''one'' player has managed to attain the "Forever Loner" title[[note]] Obtain a score of ''over 20 million points'' in a solo Endless Quest.[[/note]], and they did it using [=GuFi=].

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** When the Level 85 {{Cap}} for "standard classes" (ie, anything not Hero) was released, it brought with itself a unique skill for every affected class that was supposed to provide a game-changing or enabling enhancement for that class. Some classes got [[PowerUpLetdown the short end of the stick here]], while others...[[TookALevelInBadass did not.]] ''[[UpToEleven At all.]]'' Such is the case with the Gunner class, which got "Another S-Roll Arts Mode" ([[FunWithAcronyms henceforth]] "[[DoubleEntendre ASRAM]]" [[FunWithAcronyms for short]]), which takes the basic S-Roll Arts, turns it into what is essentially ''a rapid-fire shotgun'', and gives it an additional '''60%''' power boost, all the while the Gunner is invincible during its use because it must be performed during a Stylish Roll. The result is that ASRAM not only covers Gunner's most glaring weakness, which was also its original balancing factor[[labelnote:*]] Previously Gunner had overall terrible crowd control, relying more on the Rifle to deal with large mobs, relegating it mostly to bossing duty if applicable.[[/labelnote]], ASRAM itself is so powerful [[ComplacentGamingSyndrome it's actually perfectly possible for a Gunner to spend half its time using it to attack instead of its Photon Arts.]] This subsequently gave rise to [=GuFi=] as ''the'' most powerful class in the current meta of the game, as Fighter grants enormous damage multipliers to Gunner, and thus empowering ASRAM. A properly outfitted and played [=GuFi=] can do as much damage as several characters put together when facing a mob, and its Chain Triggers [[ForMassiveDamage are nothing short of apocalyptic.]] apocalyptic. The final datum cementing ASRAM and [=GuFi's=] place is that [[WordOfGod Sega themselves confirmed]] that as of November 2018, only ''one'' player has managed to attain the "Forever Loner" title[[note]] Obtain a score of ''over 20 million points'' in a solo Endless Quest.[[/note]], and they did it using [=GuFi=].

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