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* TaintedByThePreview: For most of the game's marketing phase, Kasumi wasn't that well received of a character mainly due to her being outright portrayed as too perfect in the game's trailers, far beyond the game's worldview of a CrapsackWorld. Furthermore, an added scene during the game's tutorial (escaping the casino palace) features her hogging most of Joker's spotlight during that scene which was supposed to be the focus. When most of the game was known however, [[spoiler:Kasumi, or in reality, Sumire quickly gained popularity because of her unique tragic past (as compared to other Phantom Thieves) and her {{Adorkable}} antics, making her a much more pleasant character to interact with than Marie for many. Furthermore, the aforementioned Casino scene didn't actually hog Joker's involvement a lot with context considered.]]
* TakeThatScrappy: While more of a BaseBreakingCharacter than a full-on scrappy, Mishima gets a lot of these moments. With the exceptions of Kasumi and Akechi (who both never get any significant interaction with him, the Phantom Thieves treat Mishima as TheFriendNobodyLikes, and his Confidant is one of the few that will always rank up regardless of how you treat him, and the game gives you several dialogue choices to express irritation towards him. Mishima even gets brought in during Rank 5 of Futaba's Confidant, and she mocks him via AccidentalMisnaming and BrutalHonesty.
-->'''Futaba:''' Ah, I've got it! This overwhelming forgettable appearance, generic speech style, and total lack of sex appeal... [[AccidentalMisnaming Nishima]]... Are you an [[{{NonPlayerCharacter}} NPC!?]]
* ThatOneAchievement:
** The trophy for "Hear 250 Navigator Lines" that was also present in ''Persona 4''. It's difficult to achieve due to the huge variety of quotes needed, the lack of any sort of list or progress meter to aid the process, and the highly contextual requirements for some quotes. If it's anything like it was in ''Persona 4'', a player may go through the game several times and still not get the achievement. It doesn't help that Akechi is a GuestStarPartyMember, so if you don't take him to Mementos before the end of the Palace in which he's playable, you'll never hear his lines. Any voiced line from Futaba that appears in the upper-right corner (including Mementos driving conversations, scanning a floor, etc) ''does'' count toward the trophy, but the lack of any sort of progress meter is a pain.
** The trophy for buying every kind of drink from vending machines can be a bit tricky to keep track of, mainly because you will often have drinks that you didn't buy from a vending machine and they do not account towards the trophy. There's also various vending machines throughout the city that carry different drinks.
** Another trophy that's somewhat difficult to obtain is the one for freeing a hostage through negotiation. Since it requires one of your party members to be knocked down (either via critical hit or weakness exploitation) without being killed, it can be difficult to trigger the necessary conditions for a hostage negotiation. This achievement usually comes from getting lucky in the first dungeon, as after that, weakness hits will either KO your party members outright or do too little damage to prompt a hostage situation. It's not uncommon for players to play the entire game without realizing the hostage mechanic even ''exists''.
** The play-all-the-retro-games achievement can be this for players who don't also play fighting games. One of the games, Power Intuition, requires the player to execute a few combos requiring quarter- and half-circles on the D-pad. If you're a fighting game fan, it's pretty basic. If you're terrible at fighting games though, it can be a struggle. Train of Life is also very annoying, as even with the in-universe CheatCode, it's still [[LuckBasedMission entirely luck-based]], which forces a lot of SaveScumming. The Featherman game, added in Royal, requires you to memorize increasingly complex button combinations.
** While ''Royal'' keeps most of its [=PlayStation=] trophies rather easy -- the only ones that are really difficult are beating the game, beating the Reaper, and the platinum trophy -- it adds its own system of in-game awards for the Thieves Den, some of which can take a mind-numbingly long time.
*** "Avalanche", awarded for winning a game of Tycoon on Cutthroat difficulty while each of your opponents still have 10 or more cards. Doing so all but requires the player to not only lead off the game, but also have a certain amount of high-ranking card combinations that cannot be topped by anyone. If any of the other players lead with anything better than a pair, it's next to impossible to achieve.
*** "All Powerful," awarded for raising all the stats of any Persona to 99. Most of your Personas will only have stats in the 70s at max level, so getting a Persona to 99 across the board requires a fair bit of grinding from Alarm Fusions bonuses, though this can be eased somewhat by creating a Persona during an Alarm and ''then'' sacrificing it to the Gallows, which doubles the stat gains. It's not hard to do, but it's tedious and takes awhile, and even only using the lowest-level Personas can take a fair amount of money as well.
*** "Ladies Man" requires you to get into a relationship with all ten romanceable Confidants, which will take quite a lot of time if you don't choose to go the "harem" route.
* ThatOneAttack:
** The FinalBoss has "Rays of Control", the boss's LastDitchMove. The first time he uses it, he revives all of his CognizantLimbs, then he spends two turns charging up before hitting your party with an amount of damage dependent on how many arms are left. Given that this is an attack that the boss charges up, many player's first instinct is to do nothing but block. However, doing so means that all the arms are still alive, which means that most likely, the attack will be powerful enough to KO the entire party, meaning you have to start the whole fight over again. Also, even if you survive, you'll still have to deal with the revived arms.
** The Hama and Mudo spells return and still have a chance of causing an instant kill. All it takes is a single enemy getting lucky for it to instantly kill a party member, or worse, Joker, and force a restart.
** Status ailment skills in general have been given a significant buff to their success rate compared to earlier games, and while this is a good thing for you (see GameBreaker), it's not so good when enemies use them. The two worst by far are Brain Jack and Abysmal Surge. The former inflicts Brainwash, which is essentially the Charm status from ''VideoGame/Persona3'' but somehow ''[[UpToEleven even worse]]'' as not only can Brainwashed characters heal enemies (including full heal spells), they can now also ''cast buffs on them''. Additionally, it opens them up to Technical damage from Psi skills (Which many bosses capitalize on). The latter inflicts Despair, which causes affected characters to be unable to move for 3 turns, losing SP each time, and then outright die. Items to cure it are rare, and Makoto's Energy Shower won't help if she also gets hit with Despair. Abysmal Surge hitting the whole party is essentially an automatic Game Over.
** When Shadow Sae gets low on health, she will unleash a '''devastating''' attack called Berserker Dance. It's capable of dealing immense amounts of damage, meaning it can completely crush you if you have already taken minor damage, or even if you're at full health if you aren't at a high enough level. And while Futaba ''does'' warn that the enemy's power is increasing, warning you to guard, it's entirely possible for players to assume she is merely warning you about the Desperation status buff she had applied to herself on the last turn.
** In ''Royal'', there's a very subtle but no less nasty case during the improved Okumura boss fight. In the waves with the Division Manager or General Manager robots, Okumura will cast a Rakukaja on one robot. However, not only is Okumura's boss fight on a thirty minute timer, the robots will flee and he will respawn all of them if they aren't wiped out in two turns. It's usually impossible to kill any robot with a defense buff within that window, allowing at least one robot to flee and force the player to start over, locking them into a loop until they time out. Sure, it's ridiculously easy to counter that with debuffs and buff removal, but most players don't think about using those at all, especially on a stray Rakukaja. WordOfGod even ''admits'' that this is a deliberate move to make sure the player uses the Baton Pass mechanic.
--->'''Kigawa:''' After we did that, we can't skimp on the difficulty by doing the same thing in Okumura palace so we had to put a spicy boss in there... just in time for when you've progressed with your confidants, upgraded your weapons, and fused better personas. Thus, he was put together as someone formidable, but at the very end, in his last-ditch effort to seem tough, '''casting a "Rakukaja."..'''\\
'''Wada:''' That was pretty spicy though (laugh).\\
'''Kigawa:''' Things get hot ''if you add even one drop of spice''. But in all seriousness, this is where you need to do your best. We want to give players the idea that if you don't focus, you might get bested in this fight.
* ThatOneBoss:
** Madarame is generally agreed to be one of the harder Palace bosses in the original ''Persona 5''. He's fought as four separate portraits, all of which get their own turns, can revive each other if they're not defeated at the same time, and each absorb different elements that make multi-hit attacks less effective. He also employs many spells to hit party weaknesses, buff his Attack and lower your Defense, and has a unique debuff that paints one character, making them weak to ''everything''. As you need to go through this phase of the fight several times, the only saving graces are that they get less health with each subsequent revival and the third phase lets you [[HoistByHisOwnPetard turn his weakness paint against him]].
** Samael can be a pretty huge roadblock as well. He has [[MarathonBoss FIVE different phases]], the first four of which serve to soften you up for his brutal final phase. To wit: he gets an extra turn for throwing party-wide damage from ''every'' element in the game at you, fishing for weaknesses in addition to doing everything the fourth phase does (a physical Fear-inducing attack and several (de)buffs); if he gets a knockdown, he'll follow it up with either a OneHitKill attack, ''another'' Fear inducer, or Heat Riser to buff all his stats, all of which are really bad because he already hits like a truck on steroids. Your saving grace in the fight is that his rotation for the party-wide skills is predetermined, so having mass party-swap (max Star Confidant) or magic walls at the right times can lessen the sting, but if you lack both, Samael ''will'' score several knockdowns and you'll be in for a world of pain.
** In ''Royal'', Shadow Okumura is '''much''' harder than he was in the vanilla game. WordOfGod is that the developers wanted to give players a real challenge and make them use the Baton Pass mechanic; one might say they succeeded in the "challenge" part a little too well. The fight's primary gimmick consists of [[FlunkyBoss Okumura summoning a wave of four robots]] which must be defeated within two turns to proceed to the next wave. Failing to do so results in Okumura recalling all of the robots still alive and redeploying the same wave. The wave of four MDL-GM (Green) robots is generally the choke point, consisting of the strongest variety of robots encountered earlier in the Palace, which have enough health to shrug off several attacks and a specific set of weaknesses that makes Baton Pass chains limited to certain party compositions. On top of this, the Okumura boss fight [[TimeLimitBoss needs to be cleared in under 30 minutes]] (wherein, the timer doesn't stop when dialogue is on screen), All-Out Attacks can't be performed on the robot waves even if they are all knocked down, and Okumura will often buff one robot's defense, hit the party with attack and defense debuffs, and orders the robots to focus their attacks on one party member, who will likely faint if not defending. With all these factors in play, there's very little room for error. Even after getting past the MDL-GM wave, the player will likely be pressed for time with the two remaining phases, one being ''Execurobo'' who can potentially kill the entire party in one hit if not careful.
** For Mementos bosses, Shadow Fukurai. He's the boss required for the Fortune Confidant, and is [[NonIndicativeDifficulty a LOT harder than any other C Rank target]]. He has huge defence and a lot of HP, even with his Ice weakness, he takes a while to bring down. Worse, he has the ever-annoying Brain Jack, which inflicts Brainwash on the party, causing them to attack each other or heal and buff him. Even worse, he can follow it up with Mapsio, hitting Brainwashed characters for Technical damage. The worst part about this is that Makoto, the one party member at that point who can cure Brainwash, is weak to Psi. ''And'' he will always follow up a One More with Marakunda, ensuring your party won't survive another Mapsio. If you're unlucky, he can open the fight with Brain Jack ''before you even get a turn'', and if it hits the whole party, you're at a major disadvantage right from the start. He also has Eigaon, the endgame-tier Curse skill, and it says a lot that that is the move you ''do'' want to see, simply because it only targets one character. And the very tip of the iceberg? He's at Level 47 with a whopping total of '''''65''''' Magic. So unless you have Null Brainwash, Null Psy, Null Curse, Null Physical, or all of the above, you know there's a problem.
** In ''Royal'', there is an Arahabaki defending the blue Will Seed in the second Palace, and that thing is just as bad as Shadow Fukurai from sharing a similar tactic. Not only is this Arahabaki ''incredibly durable'' for that stage of the game -- it blocks Physical and Gun, forcing you to use SP -- it's got Brain Jack AND Mapsio for technical damage. The party most likely won't have the ability to cure Brainwash easily by the time it's encountered, and the status itself means that party members may do things like attack their allies, waste your items, or heal the enemy. While this Arahabaki is weak to Nuke, Joker is the only Phantom Thief who might have that element, and an All-Out Attack probably won't be enough to defeat it alone. This all adds up to a very tough fight in the second Palace's home stretch.
* ThatOneLevel:
** Although Futaba's Palace is a BreatherLevel, the final section after sending the Calling Card is absurdly difficult. With the previous Palaces, the player had a straight-shot to the boss fight by going to the Safe Room closest to the Treasure. Futaba's Palace, however, throws in several enemies that the player can't ambush since they're all on high alert. The enemies will almost certainly weaken the Phantom Thieves if you're caught. Worse is that there are some chests scattered about, but getting to them and not wasting your resources is almost impossible since the enemies are in places where the player has no cover to ambush the enemies from. The layout also prevents players from just running to the boss since the enemies are in tight pathways. So it's very easy for a player to rush towards the boss, get ambushed, and either die in a few turns or be so banged up that they'll need to spend a lot of resources getting back to full strength. Thankfully, you're given an option to skip this section completely with Joker's grappling hook in ''Royal'', but if you want those treasure chests, it's going to be one hell of a time dealing with the enemies when you've got a fight with the Sphinx looming over your head.
** Okumura's Palace is a headache. Several of the enemies resist or reflect physical damage, most of the areas lack proper cover to utilize stealth and ambush opponents, there's a tedious segment where you have to acquire multiple keycards from specific enemies, and [[ThatOnePuzzle a very confusing and difficult airlock puzzle at the end]]. Okumura also gives you [[TimeLimitBoss a time limit of thirty minutes not just to defeat him]], but also getting to the launchport on time and fighting the Shadows en route, owing to some very tough enemies to fight before getting to Okumura himself. ''Royal'' eases that timed launchport corridor significantly by letting you use the grappling hook to go straight to Okumura, but the player may not find it out unless you go out of the Shadow-infested corridor instantly and there are treasure chests behind that part. While in Vanilla Okumura himself is relatively easy, in ''Royal'', this very boss can be '''the single worst''' chokepoint of the entire game if one goes in unprepared or without proper foreplanning. In addition to the gameplay, the conflict between the Phantom Thieves where Morgana feels useless is considered the weakest part of the game's narrative, Okumura himself is UnintentionallyUnsympathetic due to [[ValuesDissonance his heinous actions especially when viewed by a westerner]], and not much time is used to build him up before the Thieves decide to go after him. Combine all of this together, and you've got an arc widely considered to be the worst part of the story.
** Samael's Palace has mouse puzzles, which are lengthy and have tons of backtracking, narrow hallways that make it difficult to avoid enemies, and five minibosses that have to be completed in order to clear the way to the treasure. And it springs a BossRush on you towards the end; after facing a difficult mini-boss, you have to fight [[spoiler:two powerful Shadows with Desperation, Akechi with Robin Hood, and then Akechi as Black Mask using Loki]], all without saving or healing.
* ThatOnePuzzle:
** The airlock puzzles in the last third of Okumura's Palace, particularly the final one. You'll have to deal with airlocks that alternate between being opened and closed, some of which change when you flip a switch and some of which change when you pass through them. There's several different colors, making it fairly difficult to unlock the ones you need in order to proceed. It can easily take more time just to get through this one section of puzzles than the rest of the Palace without a guide.
** Also in Okumura's Palace, finding the Chief Director and obtaining his key card. This involves you traversing an area of his Palace where there are several offices each housing giant robots that look similar to one another. However, only '''ONE''' of them is the guy you need to face and the others do not have to be fought. How do you figure out who the Chief Director is? You have to listen in on the conversations of robot workers who will provide very specific details about him that you must remember. You can avoid fighting the optional ones provided you choose the right dialogue options.[[note]]That said, many of those optional fights allow you to discover their weaknesses during the Okumura boss, allowing you to speed the process up and save time.[[/note]]
** The mice puzzles in the Cruise Ship Palace. They aren't particularly difficult but are lengthy and repetitive with a good deal of backtracking involved. There are also '''FOUR''' of these puzzles that must be completed in order to progress through the dungeon, making it feel even more tedious. While you're turned into mice, you still have to worry about not running into enemies as doing so will trigger a battle where everyone in your party has the mice ailment and is thus unable to do anything.
** In ''Royal'', the photosynthesis puzzle of the Laboratory Palace is the last major puzzle you encounter, and it's a doozy. The puzzle involves mixing colors of Red, Blue and Green light; turning on the colors generates bridges of the corresponding color. However, turning on the colors will also cause vine barricades to form, so you can't just turn on all three colors and call it a day. Some photosynthetic units can only generate one color, and the whole area will be affected by toggling the units. The second part requires you to deal with bridges and barricades that are Cyan, Yellow and Magenta (on top of still dealing with Red, Green, and Blue ones). While heading straight to the topmost corridor is easy and there are only a few Shadows around that area, the real trouble comes when you're trying to explore the entire map to get loot, especially the last Will Seed on the southmost corner, which requires you to turn off all colors to disable the three barricades while the surrounding areas are all bridges. Even if you get the basic concept down, opening a route to the switches you need is going to take a while. Then, once you do clear the barricades, you have to beat the [[DemonicSpiders Fafnir]] guarding the Will Seed. The Palace ends more-or-less right after you reach the staircase to exit the photosynthesis puzzle, but getting there can take more than an hour if you want to collect everything.
* ThatOneSidequest:
** Chihaya's Confidant takes a lot of time and money to establish. You have to get a fortune telling from Chihaya, [[CashGate pay one hundred thousand yen for a fake "holy stone"]] -- a very steep price early on in the game -- then complete a mission in Mementos, and finally talk to her again to start the Confidant link. It also has a [[ThatOneBoss particularly difficult]] Mementos mission needed to pass Rank 7. She pays you back the yen later, but only on Rank 9 of her Confidant. By the time you get your money back, [[MoneyForNothing there probably isn't much left to spend it on]].
** Kawakami's Confidant requires you to pay five thousand yen every instance that you spend time with her, even visits that don't result in a rank-up. The Mementos request required to finish it can also be tricky, in that it requires her to approach you on a school day once you've reached Rank 8. If you reach this point during summer vacation, the Confidant will be stalled until September. Worse, if you progress the Confidant too late, you'll be at the point where [[spoiler:Joker stops attending school because he's faking his death]], cutting off your chances of completing it.
** Like with [[VideoGame/Persona3 Mitsuru]] and [[VideoGame/Persona4 Naoto]], Haru's Confidant is the last to open up, and has steep stat requirements. Max Proficiency is required to progress past Rank 1 with Haru, meaning if you don't already have Max Proficiency when she joins, your chances of hitting Rank 10 with Haru are slim to none. Even with the added third trimester in ''Royal'', you still have to rank up Kasumi's Confidant to max since it only opens up in the third trimester, along with hanging out with each max-ranked Confidant in the party one last time to unlock their third-tier Personas and their {{Secret Art}}s. You'll want to do this because the sheer power of these third-tier abilities makes it absolutely worth it, meaning Haru will get lost in the shuffle if you haven't maxed her out before the third trimester starts. You might get away with it if Haru is Rank 8 or so at the beginning of the third trimester, but it's going to be by the skin of your teeth if you do it at all.
** Sojiro's Confidant begins fairly early on. Not only do you need to wait for Futaba to join in order to progress to the latter half of Sojiro's Confidant, you also need Max Kindness and to defeat a DuelBoss that takes up its own afternoon to complete it. What also stands out is Rank 3 to 4 of Sojiro's Confidant being abnormally slow to advance -- you might need to spend five nights with Sojiro to nudge that rank up, even if you're doing everything right.
** While Iwai's Confidant is available around the start of the second dungeon (since you only need to be able to travel outside Yongen-Jaya at night), it requires Rank 4 Guts just to start it, and Max Guts to complete it. The requirements are steep enough that you may not be able to start until late in the game, and probably won't finish it on a first playthrough.
** Progressing through Makoto's Confidant requires having to max out Joker's Charm stat to get past Rank 5, one of the hardest social stats to max out. However, once you have the stat requirements, leveling up her Confidant itself isn't terribly difficult since as long as you answer her Confidant answers correctly, you will not have to go through any holdovers.
** Yoshida's confidant, while guaranteed to go up a rank each time like Mishima, can also be tricky to complete if the player did not manage their time the best. To start with, his Confidant requires you to take on a job at the Beef Bowl and work there two nights before he finally takes an interest in Joker. Then his Confidant is actually largely limited to only being available on Sundays. And finally his Confidant actually has a hidden deadline and cannot be completed after 11/13.
** In ''Royal'', collecting all of Jose's stamps is quite tedious. Each floor of Mementos will yield one stamp the first time you reach the staircase, and every once in a while you might get a floor where another stamp is hiding behind a breakable wall. Your first run through of each section of Mementos will likely yield about half of the stamps available in said section, meaning you'll have to spend a lot of time going up and down the same floors to reset the layout, just to get a chance of finding that extra stamp that could randomly spawn on the map. Futaba's Mementos Scan ability helps, but the chance of that ability activating is random.
* TheyChangedItNowItSucks:
** There was a fair amount of consternation over the anointing of "Ren Amamiya" as Joker's canon name despite the presence of "Akira Kurusu" for the manga a year before the anime and ''Dancing'' canonized the former. This brought about shades of how the previous two ''Persona'' protagonists had their names changed and canonized away from their manga adaptations. That said, simply referring to this character as "Joker" is a compromise both sides seem to have agreed on, especially for non-fans who are only passingly familiar with the character through crossovers like ''VideoGame/SuperSmashBrosUltimate''.
** Some fans took issue with ''Royal'''s final cutscene and how different it was compared to the original, particularly [[spoiler:the protagonist's farewell with his friends. Many considered the ending to ''Royal'' to be just a SequelHook for ''[[VideoGame/Persona5Strikers Strikers]]'' [[note]]''Strikers'' was developed at nearly the same time as ''Royal'' and released after, and thus was written without consideration for any obvious plot additions from ''Royal''[[/note]] due to how many plot points were left un-concluded. Some fans even mistook this for the ''bad ending'', or worse, that the bad ending should you accept Maruki's offer to be a ''more satisfying'' ending.]]
** With all of the quality-of-life changes and new features that ''Royal'' added, some fans feel that the game [[ItsEasySoItSucks leans into being too easy]]. With Baton Pass being available from the get-go, ways to permanently buff both Baton Passes and Technical Damage, and the randomly triggering Showtime attacks that do heavy damage, ''Royal'' is a fair bit easier than vanilla ''Persona 5''. For a beginner to the ''Persona'' franchise, it will still probably put up a challenge; to a veteran, they'll find themselves cruising along without much trouble, even on Hard difficulty. In addition, Merciless mode now ''increases'' the money and EXP you earn from combat instead of decreasing it, which can make most battles significantly ''less'' difficult.
* TheyWastedAPerfectlyGoodCharacter:
** Shiho. The opening hour of the game sets her up as a fairly important, or at least a reoccurring side character, what with her status as Ann's best friend and the conspicuous amount of voiced lines she gets. However, her primary role is to show how terrible Kamoshida's physical and sexual abuse are, and as a motivation to let Ann join the Phantom Thieves. She basically disappeared from the plot afterwards, with Ann only mentioning her in passing a few times. A lot of people wish Shiho was a Confidant outright, but her only role in the plot after [[StarterVillain Kamoshida's]] arc is resolved is a brief appearance in Ann's ninth-rank conversation. To rub salt in the wound, said event where she reappears reveals she's leaving Tokyo for good.
** Many feel ''so much more'' could have been done with [[spoiler:Goro Akechi, especially given he outright disappears from the story after the events of Shido's Palace and is completely absent for the final battle against Yaldabaoth]]. A common example of this is that [[spoiler:many viewed his BolivianArmyEnding scene as being poorly written, leaving those who were expecting Akechi to rejoin the Phantom Thieves and [[RedemptionQuest redeem himself]] disappointed]]. Fortunately, ''Royal'' gives them a lot more screentime and character development.
** To some extent, Haru suffers from LateCharacterSyndrome. While she has a significant role in the plot and receives a fair amount of CharacterDevelopment and characterization, she has less room to develop (especially with how [[ThatOneSidequest steep requirements are to progress in her Confidant)]]. By comparison, [[VideoGame/Persona4 Naoto]] joins in early October (shortly after Haru), but had been a recurring character since May, whereas Haru gets only a scant handful of appearances. Moreover, the rewards her Confidant yields give access to the only other source of free SP curatives in the game (the other being Sojiro's coffee and curry) - but her method is a garden which takes a few days to grow the items. By the point she can be accessed, this potential source of SP restoration will never be able to be used to its fullest potential, especially in a game where MagicIsRareHealthIsCheap. It also pales in comparison to using the coffee and curry made from Sojiro's Confidant, which the player can have Kawakami make for them, freeing them up to do more tasks that night, and improve at a good rate.
** Kaneshiro is largely viewed as a FillerVillain by the game's fandom. He's certainly a scumbag for the Phantom Thieves to take down, and doing so finally puts them on the map. But Kaneshiro has a much less personal connection with Makoto than any other Palace Ruler does with their Phantom Thief. It's less about what Kaneshiro has done to Makoto and more what he threatens to do -- sell her into sex slavery to pay off a manufactured debt. And even then, Makoto quickly figures out that [[NothingPersonal it's not even about Makoto herself]], but Makoto's older sister Sae, who Kaneshiro wants RevengeByProxy on because Sae is a public prosecutor who's breathing down his neck. The only real plot advancements that happen during his arc are Makoto joining and the Thieves becoming more popular; Kaneshiro's change of heart occurs entirely off-screen, and his name barely comes up again after his arc is over.
** For an example of a Persona getting this treatment, [[spoiler:Azathoth. In the Franchise/CthulhuMythos proper, Azathoth is both the father of Nyarlathotep and the Ultimate Chaos, stated to have unlimited power. In the ''VideoGame/Persona2'' duology, Nyarlathotep is established as the [[AnthropomorphicPersonification manifestation]] of [[TheHeartless the negative aspects of humanity]], and throughout the story of those games manipulates reality so that rumors come true and even successfully brings about TheEndOfTheWorldAsWeKnowIt. With all of this in mind, Nyarlathotep's dad could easily become a severely major threat not just for the ''Persona'' series, but ''Shin Megami Tensei'' as a whole (Sure, he already debuted in ''Giten Megami Tensei: Tokyo Mokushiroku'', but 1) That game is extremely obscure, 2) He made no reappearance for years until ''Persona 5 Royal'', and 3) He was only a regular enemy in ''Giten Megami Tensei''). And so here he comes, becoming a major antagonist for ''Persona 5 Royal''...and he's nothing more than a ''decayed'' form for Maruki's persona, and its true form is from Gnosticism instead of Lovecraftian Lore. While something is obviously off since the persona can act up autonomously, he has seemingly nothing to do with Nyarlathotep's deal (and in fact, does exactly the ''reverse'' things as said Nyarlathotep). To say that fans were underwhelmed wouldn't even ''begin'' to describe the reaction.]]
** In ''Royal'', Joker's third-tier persona, Raoul, gets relegated to DLC in contrast to the rest of the Phantom Thieves. Many fans were hoping that Raoul would play an important role in the third semester, [[spoiler:especially in the final battle against Adam Kadmon.]]
** Adding on to the list of underused Personas, the third tier personas for Akechi and [[spoiler:Sumire]] can only be obtained on the date that happens before fighting the FinalBoss. So, unless the player does last minute grinding right before they fought the FinalBoss, those Personas are likely to be only used for fighting the FinalBoss.
** Despite a lot of ''Royal'''s marketing [[AdvertisedExtra focusing on her character]], Kasumi does not join the party until the third semester [[spoiler:in the final dungeon which roughly lasts a month, meaning that you won't have as much time to play with her as compared to the other characters, and at that point the plot is centered around Maruki, leaving her with comparatively little influence on the main story. Worse, even though she had awakened her persona by the time of Shido's palace, she was flat out refused by the Thieves from joining them under the justification that it's too dangerous for her. This comes off as contrived considering that they took no issue with their newest members joining them during their palace heists.]]
* TheyWastedAPerfectlyGoodPlot:
** Despite the character's popularity, Makoto's Confidant is considered to be one of the worst in terms of story because of its focus on a fellow student named Eiko and her slimy boyfriend Tsukasa rather than focusing on Makoto's her past or her father, a character who greatly impacted both her and Sae. Although it does at least touch upon Makoto's father and how his death affected her, this occurs only in the main story and a few points towards the very end of the Confidant. This causes the Confidant to have an issue with the pacing since it never goes beyond Makoto [[spoiler:resolving to follow in his footsteps by studying law to become a police commissioner at the end]], a decision that comes a bit out of left field since the Confidant doesn't focus on any of those plot points in order to explain why Makoto would make such a choice. Made more apparent by the fact that her relationship with Sae in the story proper heavily relies on their father, with some saying that the CharacterDevelopment that Makoto receives in the main story is a lot more interesting and relates better to her chosen goal. In addition to that, Sae herself never appears in Makoto's Confidant, which would've helped reinforce their relationship and give the chance for Sae to be shown in a more positive light after several hours of her being framed as an antagonist, even if she couldn't interact with Joker directly to keep from conflicting with the interrogation scenes.
** Like Makoto, Ann's Confidant is often seen as one of the weakest stories. The Confidant starts with Ann wanting to understand how Personas work better, which is something that very few characters in the series that aren't associated with the Velvet Room or antagonists ask. The initial focus is Ann trying to be more understanding of people, in the hopes that it would help her better grasp her Persona. Not long into the story, it abruptly becomes about Ann trying to become a better model and her rivalry with a fellow model named Mika, a shift that feels very disconnected from Ann's original reasons for wanting Joker to help her out. Jarringly, the Confidant deals with her relationship with Shiho, and has Ann help her through the trauma she suffered from Kamoshida, but this occurs only at Rank 9 before shifting back to Ann's modeling rivalry. The fact you don't get to go after Mika and change her heart means [[KarmaHoudini she gets away with ruining a lot of young models]], which isn't helped by the fact that the game railroads the player into agreeing with Mika. [[JerkassHasAPoint And as much as Mika's words might be true towards Ann]], this leaves many with a sour taste since the player is effectively told they have to agree with Mika. Had Ann's Confidant focused on her trying to empathize and understand people better to make up for her own admittance of shame for not helping Shiho, it would've been debatably one of the best Confidants; instead, it feels like a confusingly-structured story with a poor "villain" the player can't go after.
** Considering that the game uses Sae Niijima's interrogation of Joker as a FramingDevice to explain HowWeGotHere and that one of Joker's potential love interests is Makoto Niijima, many players were disappointed that Sae never once reacts to the revelation that the prime suspect of the Phantom Thieves case could be dating her younger sister. What's worse about this is that the game has a few instances of DevelopersForesight where who you are in a relationship with is commented on or factored into even in voiced dialogue, such as Sojiro reacting differently if the player spends time with [[OverprotectiveDad Futaba]], or [[TeacherStudentRomance Kawakami]] on Valentines Day. Yet Sae gets nothing at all.
** Sojiro's history with [[spoiler:Shido and the reveal he knew about Wakaba's research on the Metaverse]]. For the former, the game drops various hints of their past history with Sojiro's knee-jerk reaction whenever he hears Shido's speeches on television, yet the game's explanation of their history serves no real purpose in the storyline outside of FlavorText rather than an attempt to flesh him out. For the latter, Sojiro's [[spoiler:knowledge about Wakaba's research]] is a pretty big reveal, but ends up being pointless since it really doesn't accomplish anything in the story beyond giving him ties to Futaba. It would've been great to see Sojiro help out the heroes by offering his experience and know-how of the various problems they face, or even help the group's motives or plans based on what happens to them. Instead, both ideas seem to exist to justify why Sojiro knows Wakaba and explain why he would've adopted Futaba, which wouldn't have been an issue if both ideas were somewhat important and actually had an impact on the story in some way.
** [[spoiler:Ryuji 'dying' during the escape from Shido's Palace]] could have been an interesting idea for the finale, with it being the trope of a character perma-death in a cutscene.[[spoiler:The way it was handled felt too dumb and slapstick-y, and he could always come back in the post game, so everyone would be happy.]]
** Some feel that the "stealing hearts" concept can feel like [[AccidentalAesop it's promoting a "the ends justifies the means" mentality to the entire story]], and there aren't more serious consequences for the thieves as a whole for using such morally dubious means to solve their problems. The stealing itself is presented as [[HeelFaceBrainwashing a form of brainwashing]], but the effects and possible complications involved (such as potentially causing ''brain death'' rather than forced reformation or leading the victim to commit suicide out of guilt) are only taken seriously in a discussion before the first target and then the game only pays lip service to the ethical and moral implications at best, or completely dismisses them at worst. The fact that violence is ''always'' seen as part of the brainwashing process[[note]]The only Mementos request that ends peacefully was also explicitly a case where the thieves didn't need to steal the person's heart to help them, and the main target who ''wanted'' to have their heart stolen had its own complications[[/note]] only makes matters worse here as while most targets do see "the error of their ways", it's ''only'' because you [[MightMakesRight beat the crap out of them to take whatever was "corrupting" their way of thinking away]] rather than allowing them to resolve it themselves the way previous Persona games encouraged people to do. Ultimately, the problem lies with the fact that the Phantom Thieves aren't given more room to discuss the ethical implications of their actions, regardless of whether or not they're necessary. They're given little time if at all to really think about the worse implications involved in BrainwashingForTheGreaterGood, and are consistently put in situations where [[ConflictBall stealing the Treasure is often the ''only way'' to proceed]]. Worse, as explained in InformedWrongness above, many who oppose the Phantom Thieves or their methods are often presented as being massive jerks with ulterior motives anyway--and those who don't have ulterior motives end up being converted regardless. By contrast, there are fans who believe that the final Yaldabaoth arc does address many of these issues, with the LastSecondEndingChoice hinging on whether or not Joker gives into the temptation of becoming a KnightTemplar who takes his philosophy to the logical extreme of taking everyone's free will away.
** Shido's entire scheme hinges on [[spoiler:using the Metaverse for his own ends, even having Futaba's mother killed to steal her research into the subject]]. When the Phantom Thieves finally invade his Palace, he's [[spoiler:defeated just like the other Palace rulers with no real advantage or difference given to him by his scientists' knowledge of how the Metaverse works]]. The only thing he's able to do is [[spoiler:temporarily kill himself in an attempt to destroy the heroes before they steal his treasure, which fails as the Phantom Thieves escape before his Palace collapses. The wasted aspect is that because Shido knows more about the Metaverse, there could have been more usage of him to stop the heroes, such as Shido himself entering his own Cognition to stop the heroes, or Shido taking precautions such as setting up traps that pressure the heroes. Instead, Shido only does the above mention near-death pill, and nothing else.]]
** As explained in TheyWastedAPerfectlyGoodCharacter above, despite Royal giving Akechi some expanded screentime, it's never outright addressed (not even in the Thieves' Den) how [[spoiler:practically everything he's done with his powers turned out to be part of Yaldabaoth FixingTheGame, [[AngstWhatAngst especially from his perspective]], even if the Third Semester heavily implies how he must feel.]]
** Near the end of Hifumi's Confidant, it's revealed her mother has been rigging her Shogi matches so that Hifumi can become a popular idol. When Hifumi learns this, she decides to continue playing inspite of her terrible skill and now damaged reputation, both to continue improving, and for her father. This is a nice arc for her, but it comes so late into her Confidant that by then the story basically ends and Hifumi doesn't change really in any way as a result. Some players find that if this had happened sooner in her Confidant, the rest of it could be struggling with what to do, which would make her resolution to improve feel more earned. It also would make Joker's involvement more impactful, since Joker could point out that Hifumi's techniques were helpful, and in turn Joker could help Hifumi improve. As it stands, the arc feels very hastily closed up.
** Some feel like the [[spoiler:third semester]] in ''Royal'' could have been expanded on a bit more. [[spoiler:During the opening story segments of the third semester, Joker, Akechi, and Kasumi are the only ones who realize that something has happened (and Kasumi quickly gives in to Maruki's brainwashing to forget what she knows). One particular segment involves Joker going one by one to each of the Phantom Thieves who are all blissfully living in the fantasies Maruki has set up for them to vaguely try to hint at them that something is wrong before leaving them feeling uncomfortable. Eventually they all realize that something is wrong and break out of the illusion just in time to save Joker and Akechi from a battle that was overwhelming them. After this, you have the option to visit each of them (assuming their confidant has been completed) to have each of them apologize profusely for "betraying" Joker to live in their illusions rather than face reality. But the only "crime" they were really guilty of is not having the inner willpower to immediately shake the illusion off. With some vague prodding from Joker, they each are able to escape. It might have been more impactful if they actually outright rejected what Joker was telling them, leaving Joker and Akechi to have to tackle a larger portion of Maruki's palace alone before they break out of the illusion to join them.]]
* TierInducedScrappy:
** Some Confidant abilities are much more useful than others making the ones that can't measure up into these, regardless of the characters or the quality of their storylines, and starting others can be [[GuideDangIt rather difficult]] which doesn't help matters.
*** Ichiko Ohya's Confidant abilities are considered to be the least useful in the game. Her perks make the alertness meter in Palaces increase slower and decrease faster, which isn't much help unless you have trouble avoiding being detected. Even in ''Royal'', which changed how security levels start and where Ohya's abilities are expanded to include easier ambushes, she's ''still'' the least useful Confidant!
*** Iwai of the Hanged Man Arcana isn't really disliked for his story or abilities (weapon/armor discounts and gun customization), but because of the steep requirements needed to start his link. It opens early in the game during May, but you need Level 4 Guts just to start his Confidant, and Max Guts to complete it. Also, the guns you can make by itemizing high-tier Personas in the Velvet Room are all far stronger than any of the custom guns he can make, with two of the Persona weapons (one for Joker and one for Makoto) providing some of the highest item-based stat buffs in the entire game. However, you need mutable guns to make them, which can be very hard to find, and the financial cost of making and summoning said Personas in tandem with a potential time crunch makes Iwai's customization a solid option to fall back on as a sort-of InfinityMinusOneSword for guns. (Morgana in particular actually does get his most powerful slingshot from Iwai.) ''Royal'' changes the customization system entirely, Velvet Room-made guns can now be customized as well, and maxing it out makes the service free. His Confidant also unlocks Attis, who's unremarkable in vanilla but in ''Royal'' comes with a trait that allows use of ambush-only skills all the time, allowing Thermopylae to become a full-party Heat Riser with no drawbacks; both of these make him much more useful.
*** Makoto's only unique Confidant abilities are an upgrade to the analysis screen to show enemy skills and item drops, and the target cursor changing if an enemy won't take damage from an attack or special move. The former has some tactical value and the latter is certainly convenient, but otherwise, her abilities aren't that useful compared to other Confidants. It doesn't help that on NewGamePlus, any enemy that you have as a Persona will have this information readily available when you analyze them.
*** Ryuji's Confidant ability allowing you to one-hit kill weaker enemies. While helpful for when you are backtracking the earlier parts of Mementos, in the game proper, it is generally useless. This is because unlike past games, you can't revisit any of the storyline dungeons once you've completed them, and when you get to a Palace's boss, you'll usually be around the recommended level to fight them, giving you less reason to grind in a Palace, especially if you've been leveling up Mishima's Confidant. Plus, insta-killing an enemy doesn't grant any EXP, items or yen, and automatically adds their mask to your Persona list unless it's full. While it's useful to avoid fighting weaklings as well as gathering early-game personas that you missed and are too weak to try to knock down without killing them, the fact that you can't turn this ability off to ambush enemies for extra money and experience is annoying, particularly since non-Mementos enemies are very hard ''not'' to ambush without raising the security meter. Fortunately, this isn't the case in ''Royal'', where instead of ambushing enemies, you have to dash into them to use this ability, making it much harder to use by accident. Even then, you now also get (partial) experience and money for using the insta-kill on top of the free mask.
*** Hifumi's confidant abilities meanwhile are on the opposite side of the spectrum; they are instead criticized for the fact that they were so essential and yet still locked behind her Confidant. [[note]]Some of her abilities including allowing the player to swap out party members in combat, escape from battle if surrounded, and even guarantee escape on the first turn of a normal battle.[[/note]] The true kicker here is Hifumi's confidant is not available to the player until around the halfway mark of the game, so by the time you unlock all of the perks that improves the battle format, the game is almost over. Hifumi's confidant is often ranked along with Kawakami's and Yoshida's as offering the best perks for the player, but Hifumi's are such a game changer many were left wishing that she would've been made available earlier in the story.
** The Speed Reading book in the vanilla version of the game. Unlike in ''VideoGame/Persona4'', you get it relatively late in the game, and it only becomes available after reading three other books that each take three sessions to complete. By the time you have the speed reading ability, there's very little left to read in the game, making it feel more like a BraggingRightsReward than anything. By comparison, the version in the previous game was much more useful, since many books required three or four free time periods to finish. The version of the book in ''Royal'' however is a lot more useful, available for free from the school library well before the summer break and has been reduced to only one chapter, turning it from a waste of time to a must-have. ''Royal'' changed things so now it just becomes available to check out from the school library in June regardless of what you have read up to that point (with 3 segment books not even being available yet.)
** Ryuji and Yusuke are both physical powerhouses, but Ryuji tends to be used far more than Yusuke for the party's physical hitter because Yusuke lacks Ryuji's optimization for physical attacks. Where Ryuji has a number of direct damage bonuses like Charge and Matarukaja to amp up physical area-of-effect damage, Yusuke only has Masukukaja to buff critical strikes and evasion, and his focus on extra single target damage from Baton Passes isn't strong enough to justify use over Ryuji. While ''Royal'' helped close the gap by overhauling the Baton Pass mechanic to greatly benefit Yusuke and the Jazz Club gives him potential access to Charge and Matarukaja, he's still largely redundant with Joker, who [[CantDropTheHero can't be removed from the party]], and Ryuji, who also received unique benefits like a full-party Charge skill and a passive that randomly boosts the party's physical damage.
* TooCoolToLive: Occurs in ''Royal'' in Kasumi's backstory with [[spoiler:Kasumi Yoshizawa. Not the one that Joker meets personally, the ''real'' Kasumi. An honor student who was a gymnastic prodigy that virtually never loses competitions, in addition to having overflowing optimism and kindness? Sure enough, she died before the game began. And the "Kasumi" that Joker personally meets? That's Kasumi's sister Sumire, who suffered from suicidal depression because Kasumi was so perfect that she drove her into the wrong mind without knowing it, eventually degenerating into Sumire having a total breakdown and Kasumi sacrificing herself to prevent her sister from being killed by incoming traffic.]]
[[/folder]]

[[folder:U]]
* UncannyValley:
** There's something off about Morgana's face in his cat form in the real world. He has large, piercing blue eyes and the way his mouth moves when he speaks looks very unnatural.
** The Sphinx sports [[spoiler:the head of Wakaba]], in a way that makes it look ''very'' off, and utterly terrifying.
** InUniverse, Sae Niijima is tipped off that something is off about [[spoiler:Goro Akechi]] by their unsettling behaviour.
** The Will Seeds introduced in ''Royal'' appear as ghoulish, skeletal faces. Even Ann mentions that they look creepy.
* UnderusedGameMechanic:
** Hostage negotiation. When one of your characters, except for Joker, is knocked down with an elemental weakness, the negotiation mechanic forces you to either pay that enemy something, talk the enemy into letting them go, or do nothing and watch that party member get one-shotted. However, the mechanic doesn't trigger in boss battles, and only rarely triggers in random encounters. A player might go through all of the seventy-plus hours of gameplay and never see this happen, despite getting passive bonuses that make it easier to get away with negotiation. NewGamePlus, which lets you retain monster database information, makes it even less likely.
** Gun skills are really rare in comparison to the standard spread of Physical skills. Compared to the 40+ Phys skills in the game, you only have ''four'' Gun skills to choose from, and there's large gaps in availability between each. On the bright side, it also means each and every one of them is great for the level.
* UnexpectedCharacter:
** One of the Personas you can use is Bugs/Bugbear, a minor enemy from ''VideoGame/DevilSummonerSoulHackers''. [[http://eirikrjs.tumblr.com/post/150892747547/yep-the-surprise-persona-in-p5-was-soul-hackers No, really.]]
** A few of the Ultimate Personas have appeared previously in ''Shin Megami Tensei'', yet not terribly often. These include [[spoiler:Satanael, Joker's Ultimate Persona, whose only seen form previously was in ''Soul Hackers'' while possessing Spooky]], and Mercurius, Morgana's Ultimate Persona, who was previously a Breather Boss in the prologue of ''Shin Megami Tensei II'' and was meant to be destroyed by Cerberus. There's also Astarte, Haru's Ultimate Persona, who actually did appear in the ''Persona'' series before. That is to say, she was the persona of Kanaru Morimoto, a character from the now considered non-canon anime ''Anime/PersonaTrinitySoul''.
** Another one that no one saw coming was Slime Mara, an alternate form of Mara from ''VideoGame/ShinMegamiTenseiIIINocturne'' that was little more than a hidden one shot gag.
** Kasumi's Character Introduction trailer for ''[[UpdatedRerelease Royal]]'' has her, Morgana and Joker fighting against Biyarky, whose only and last appearance in the ''[=MegaTen=]'' franchise was as one of Nyarlathotep's minions in ''[[VideoGame/Persona2 Persona 2: Eternal Punishment]]'', released over a decade ago. This was then followed by Hastur a few trailers later, who was also one of Nyarlathotep's minions in ''Persona 2: Eternal Punishment''.
*** Because of their appearance, [[spoiler:this led fans to assume that Nyarlathotep was was going to come back as the GreaterScopeVillain. But nope, we instead get his dad Azathoth, who previously only appeared in ''Giten Megami Tensei: Tokyo Mokushiroku''. ''And he's Takuto Maruki's Persona, no less!'' What's more, Maruki later evolves it into Adam Kadmon, who previously only appeared as ''a regular enemy'' in [[TheVeryDefinitelyFinalDungeon Paradise]] back in ''Shin Megami Tensei NINE''!]]
** Likewise, pretty much no-one predicted that Kasumi's Persona would be [[Literature/{{Cinderella}} Cendrillon]], especially since Cendrillon herself is not a thief, although the story of Cinderella is about rising above oppression and injustice which fits in line with the story themes of ''Persona 5''.
** Another unexpected face popping up in ''Royal'' is Vohu Manah, the Ultimate Persona of the Consultant Arcana, a Persona that last appeared in the original ''Persona''.
* UnfortunateImplications: Ann Takamaki being the source of {{Fanservice}} [[https://mic.com/articles/174121/sexual-harassment-in-persona-5-is-a-big-problem-and-we-need-to-talk-about-it#.cR6R0G2nK has also fallen under criticism in the West]], most notably during the Madarame arc when she is blackmailed into posing nude for Yusuke. Not only does it contradict the previous story arc, since sexual harassment and extortion go from being very serious issues to something now primarily being PlayedForLaughs, the boys can seem to be acting out of character for no reason, insofar as pressuring Ann to do it despite her objections.
* UnintentionallySympathetic:
** Madarame. The worst of his crimes was being responsible for Yusuke's mother's death via MurderByInaction, his plagiarism indirectly [[DrivenToSuicide driving a former student to suicide]], and the protagonists only learned about the death of Yusuke's mom ''after'' they sent Madarame's calling card, meaning they were willing to change his heart without knowing about his worst crime. It does not help that even after Madarame's fall, Yusuke largely reacts to Madarame with a mix of denial, anger and self-loathing; this does not change when [[spoiler:his desire of an ideal Madarame genuinely reforming and becoming his ideal mentor was "granted" by Maruki and Joker snaps him out of it]], where he becomes noticably enraged that he's been tricked in comparison to the other Phantom Thieves, indicating that Madarame ''never'' took Yusuke in for good will to begin with. And last but not least, in ''Strikers'' Yusuke outright admits that Madarame used to have lots of students sleeping on the ground of his shack because there were simply no beds for most of them, all but indicating Madarame really treats his disciples like livestock. While Madarame's actions are certainly reprehensible, his villainy pales in comparison to the likes of SadistTeacher Kamoshida and {{yakuza}} crime boss Kaneshiro, the two villains his arc is sandwiched between. There is also ambiguity over whether or not [[BecomingTheMask he really saw Yusuke as more than a tool]], having one PetTheDog moment when he desperately looked for treatment for Yusuke when he fell sick. On another interpretation, he can be seen as doing so for implanting Stockholm Syndrome into Yusuke. (Which actually indicates that he is ''even more'' dangerous and cunning than he presents himself to be.) Whether or not this is the case, people still see him as more sympathetic than [[UnintentionallyUnsympathetic Okumura]], who had no such PetTheDog moments shown on screen and whose acts of villainy will actually induce issues on western audiences.
** Ryuji gets this at times, as he rarely deserves the misfortune and some of the harsh treatment he often goes through. In combat, for example, his successful criticals and any weakness appropriate hits that down enemies are rarely met with genuine praise (at best, he gets backhanded compliments) unlike ''everyone else''. However the most prominent example is when [[spoiler:Morgana ran away]]. While you can say Ryuji did seem to go out of his way to get under Morgana's skin, it's hard not to feel sorry for him when Morgana spent the majority of the game berating him, the fact that he was the only one forced to apologize, and that Morgana would continue to insult him even after making amends.
** The Mementos targets are all treated like utter scum by the Phantom Thieves even though the crimes of a handful of targets are hardly crimes at all. Most notably is Yoshikuni Nejima, whose misdeed was that he was ''[[FelonyMisdemeanor cheating at video games]]''. And while Nejima was being a complete jerk about it, he's in league with the likes of serial abusers, perpetrators of child neglect, and former hitmen. Their Shadows do imply that they ''at least'' [[EvilIsPetty committed them for their own amusement]], but cheating in a video game is small potatoes compared to a lot of other targets.
* UnintentionallyUnsympathetic:
** [[CorruptCorporateExecutive Kunikazu Okumura]] is portrayed in a more sympathetic light because he ''did'' used to genuinely care for Haru on both first-party and third-party accounts, his most personal crime is arranging a marriage with her and a sleazy playboy for the sake of political gain (with the '''sleazy playboy''' being the main focus) [[spoiler:[[AlasPoorVillain and his gruesome death]] at the hands of The Conspiracy to frame the Phantom Thieves]]. Unlike with Yusuke either, Haru was ''genuinely'' saddened by [[spoiler:Okumura's assassination]], all but pointing to him going off a slippery slope which led to over-ambitious investments that caused [[spoiler:his demise]]. The problem is that Okumura's on-screen actions do not win him any sympathy points. First of, he's a BadBoss who shows little to no regard for the welfare of his employees whom he forces to work under terrible working conditions, as seen by his palace's cognition of his employees as mindless robots. Secondly, there were implications that he was a frequent patron of [[spoiler:Black Mask]] whom he has several of his competitors assassinated, which is confirmed when you [[spoiler:infiltrate Shido's Palace]]. The last reason, mentioned in the ValuesDissonance page of [[ValuesDissonance/Persona5 this game]], is his horrible treatment of his daughter Haru, with no on-screen PetTheDog moments to back it up bar [[spoiler:Haru's ideal Okumura manifested by Maruki, which can mean basically anything]]. He wants to use her as a bargaining chip in an arranged marriage, and a Japanese audience will have less of a problem with the latter than a western. What's worse is that Okumura's Shadow is fully aware that Haru's fiance is a {{Domestic Abuse}}r and unfaithful, yet encourages his behaviour for the sole reason of political gain. In ''Royal'', it's revealed that the Cognitive Haru in his Palace is a robotic drone assistant that does as it's told without any objection, even when it means that Okumura tells her to self destruct for him, indicating that he didn't see her as any better than an obedient asset to his political glory. He's no different from any of the other {{Hate Sink}}s in Tokyo whose hearts you change, except that he used to actually treat Haru as if she were a daughter instead of a bargaining chip, unlike Madarame who was most likely taking care of Yusuke for the sole reason of implanting StockholmSyndrome to him.
** Morgana, when he briefly leaves the Phantom Thieves. Many feel that Morgana's feelings of inadequacy were built up thanks to Futaba being a better navigator than him, Ryuji's InnocentlyInsensitive comments, and Morgana being unsure of if he's human or not. However, Morgana's outbursts cross into {{Wangst}} for many players. Morgana is a vital member of the party due to his knowledge of the Metaverse and his ability to help the group explore Mementos; never once does it seem like he's useless. Additionally, Morgana treats Ryuji like crap for the entire game for not knowing things about the Metaverse, despite Ryuji being justified in his confusion. However, when Ryuji and Morgana get into an argument, Morgana throws a temper tantrum and quits the Phantom Thieves, apparently unable to take what he dishes out. Making things worse is that both Joker and Futaba expressed concern over Morgana's feelings, yet he rejected both of their attempts to talk to him about it. And even more damning, Morgana rushes into Okumura's Palace, while leading a civilian into danger on top of it all. (Haru awakened to her Persona while there, but only partially, and Morgana had no way of knowing that was going to happen.) Combine all of this, and many players didn't feel any sympathy for Morgana's behavior during the Okumura arc.
** Black Mask has gotten this treatment from players, mostly in the West, who believe their AlasPoorVillain moment was heavy-handed and poorly executed, as the Phantom Thieves asked them to rejoin even after [[MoralEventHorizon multiple people died from their own selfish whims]], including [[spoiler:Futaba's mother, Haru's father, and even attempting to betray and kill Joker, in addition to causing mental shutdowns that ruined a lot of Tokyo and hurt a lot of innocent people]] undermines how the Phantom Thieves treated most of their targets, where they force the targets into a life of atonement, while making it clear that no matter how much they atone, they can never be forgiven for their crimes. Even though they aren't actually making an exception for this person either, they just knew that they're being [[spoiler:used by TheHeavy to kill off anyone whom he perceive as his enemies for his very own dystopian plan]], thus making a difference between [[spoiler:"Hitman" and "Killer"]]. In fact, the [[spoiler:aforementioned heavy takes most of the blame for Akechi's acts]]. However, many players were still not convinced by the game's attempts to shove most of the blame [[spoiler:to the heavy, pointing out that even though the heavy is the one who gave the orders, Akechi's murder of Okumura and cognitive Joker show that he is actually ''take pleasure'' in his killings, not to mention the fact that ''he'' was the one who approached the heavy offering his services as a hitman]]. All in all, Black Mask's detractors at best argue that they deserve at least some culpability.
** Eiko from Makoto's Confidant. While it's revealed that her boyfriend Tsukasa is a scammer who ropes in girls to sell their bodies to pay nonexistent debts, Eiko does little to earn the player's sympathy because of her refusal to acknowledge the situation. Eiko adamantly refuses to believe Makoto when she tries to warn Eiko that Tsukasa is clearly bad news; other hosts in the Red Light District hate Tsukasa's guts for giving them a bad name. Even after learning that Tsukasa has been texting multiple other girls behind her back, Eiko jumps to the conclusion that Makoto is a "bitch" who's trying to steal her boyfriend away. And after Tsukasa [[DirtyCoward backs down the moment that Joker and Makoto stand up to him]], the only explanation Eiko offers for her behavior is that Tsukasa was the only person who paid attention to her, tacitly admitting that she knew his charm was all an act. For fans, [[FanDislikedExplanation this excuse didn't cut it]]; many other characters in the game are shown to be handling much worse circumstances than Eiko's with much better attitudes, including Makoto herself. And while Eiko was clearly in a bad spot, the fact that she not only stayed with Tsukasa after figuring out what he was planning but tried to drag innocent people down with her means that [[{{Wangst}} she comes across as a petulant child who's upset that she can't get everything she wants]]. When Makoto slaps Eiko for refusing to accept any responsibility for such selfish behavior to the bitter end, it doesn't feel like a MomentOfWeakness on Makoto's part; it feels like well-deserved karma for Eiko.
** Sae Niijima. She delivers an extremely harsh TheReasonYouSuckSpeech to Makoto over an offhand comment at dinner (that was InnocentlyInsensitive at worst), threatens Sojiro with [[DepartmentOfChildDisservices dubious charges of abuse over Futaba]] to get him to testify about Wakaba Isshiki and cognitive psience, and is implied to have forged evidence or rigged trials because she believes [[AmbitionIsEvil winning is the only thing that matters]]. She's meant to come off as an AntiVillain who's SlowlySlippingIntoEvil, but the problem is she shows little to no guilt, apprehension, or remorse for any of this. This could have been cleared up via her Shadow, ''a la'' Shadow Futaba, but Shadow Sae proves to be just as vehement in her pursuit of victory and ''completely ignores'' Makoto, not even having a cognition of her. Much like Okumura, Sae comes off as a {{Jerkass}} at best who is EasilyForgiven because [[ProtagonistCenteredMorality Makoto is on her side]].
** Mika from Ann's Confidant. While the game shows that Mika is going way too far, it still uses her as a way to call out Ann for not taking her modeling job seriously, something Ann ends up agreeing with. While it's true that Ann isn't thinking about how hard the modeling industry is, the game railroads the player into agreeing with Mika. This is despite Mika sabotaging the careers of other female models, yet acting like Ann is an idiot for not taking it "seriously enough" by stooping to that level. Plus, it isn't Ann's fault she can eat whatever she wants without gaining weight; that's something Ann has no control over. Ann was also unfairly judged by her classmates because she's quarter-white, something the game ignores in favor of Ann agreeing with Mika. By the end of the Confidant, Mika is portrayed as Ann's rival despite Mika being a terrible person, and unlike with many other characters like her, the game lets Mika get away with everything she did to other people, without the opportunity to change her heart.
** The girls for beating up Ryuji after [[spoiler:they thought him to be dead escaping Shido's palace]]. While it's clearly done out of AngerBornOfWorry and Ryuji ''was'' making fun of them crying, many players disliked the scene as it came off as DisproportionateRetribution and another case of DoubleStandardAbuseFemaleOnMale that the previous games already received flak for. [[spoiler:Not helping matters is that Ryuji risked his life to help his teammates escape despite his leg injury, making the girls appear as {{Ungrateful Bastard}}s.]] However, in ''Royal'', [[AuthorsSavingThrow they admitted they were too harsh on him within a Thieves Den conversation, and Futaba evens wants to apologize to him personally.]]
** Upon learning of Kasumi Yoshizawa's backstory, she came across this way to a few people. [[spoiler:That is to say, ''the real Kasumi'', not Sumire. While Sumire is meant to realise that her big sister ultimately cares about her, it's understandable for Sumire to perceive Kasumi as being a BigSisterBully despite Kasumi not intending to be. Sumire goes on about how Kasumi was the perfect older sister, but Kasumi was very flawed as a guardian; she constantly controls Sumire's life and decisions, which from the latter's perspective can come off as [[CondescendingCompassion patronising]]. Kasumi also never directly encouraged Sumire to stand on her own, and Kasumi's way of trying to cheer up Sumire is to joke how she as the older sibling would always be better than her, which should be the last thing said to a girl with fragile self-esteem. There is also the hypocrisy of her belief that HelpingWouldBeKillstealing, given how she always controls Sumire's life which makes Kasumi appear as a selfish {{Hypocrite}} instead.]]
* UnpopularPopularCharacter: With the Phantom Thieves receiving AllOfTheOtherReindeer treatment, a few of these are bound to happen. However, these people deserve special mention-
** Ryuji Sakamoto is ostracized by his former track teammates because he was indirectly responsible for getting the team shut down-even though he was trying to call out Kamoshida's abusive behavior, and while he's definitely not disliked by the other Thieves, he’s definitely the ButtMonkey of the group and they, [[JerkassToOne especially Morgana]], tend to make comments at his expense. Needless to say, [[GermansLoveDavidHasselhoff the Western fanbase]] ''adores'' Ryuji due to his endearing, friendly personality and [[HeterosexualLifePartners bromance with the protagonist]], and [[DudeNotFunny many of his fans are not fond of]] [[spoiler:the scene where he gets [[DoubleStandardAbuseFemaleOnMale beaten up offscreen by the female Thieves while the males do nothing to stop them]] after they escape the last palace]].
** The other students at Kosei High treat Yusuke differently due to both his association with Madarame and because of his behavior in general, and after Madarame is arrested, he's actively shunned. However, he manages to be one of the most popular characters in the game due to him being a ComicallySerious {{Cloudcuckoolander}}.
** Upon her introduction, it is clear that Makoto is not very well-liked among her classmates. In fact, it's implied that she didn't have any friends before joining the Phantom Thieves. She is one of the more popular characters to the fandom, usually ranking very high in popularity polls.
** Prior to Futaba being a shut-in, she was almost completely friendless at school with her OnlyFriend having to be a girl named Kana in which their friendship ended up falling apart. On the other hand, fans really like her due to her {{Moe}} personality, having huge amounts of CharacterDevelopment, and her lacking most of the AnnoyingVideoGameHelper tendencies that past MissionControl characters have.
* TheUntwist:
** [[spoiler:Akechi]] being Black Mask. [[spoiler:He joins right before Sae's dungeon, where the player knows that the plans for the heist will be leaked to the police, acts suspicious towards the Thieves prior to joining them and has established that he disagrees with their methods]]. Played with since the twist is ultimately [[spoiler:that the heroes realized this early on and used it as part of their gambit to keep Joker alive.]]
** Similarly, [[spoiler:Shido being the [[BigBad main villain]] or at least an important one. Not only does he have a [[InterfaceSpoiler portrait in the dialog boxes]], just about every time he shows up, the game drops hints he's a corrupt person in a position of power.]]
[[/folder]]

[[folder:V]]
* ViewerGenderConfusion:
** Caroline and Justine when they were first introduced. Almost everyone already agreed that one was female, but the fanbase was split as to the gender of the second one, until it was revealed that ''she's'' also a girl.
** Until it was clarified in the game, a lot of people thought that Morgana was also a girl, when in truth he is very much a male cat. The name was the biggest cause of confusion, being voiced by a woman in both [[Creator/IkueOtani Japanese]] and [[Creator/CassandraLeeMorris English]] didn't help either. This is Lampshaded in the game itself, where even the Phantom Thieves themselves are initially unsure of Morgana's gender until he explicitly spells it out for them, and even then he's the only character whose DLC costumes allow him to [[WholesomeCrossdresser crossdress]] by giving him dresses (like with the Maid/Butler set) or having him cosplay as female characters.
* SugarWiki/VisualEffectsOfAwesome: While the previous ''Persona'' games were good looking, the [=PlayStation=] 3 and [=PlayStation=] 4 really allow Shigenori Soejima's art style and Kazuma Kaneko's Persona designs to shine. The in-engine cutscenes, in particular, look absolutely gorgeous.
** Being the last big title for the [=PlayStation=] 3, the game is well-known for pushing the aging system to its limits. And it ''shows.''
[[/folder]]

[[folder:W]]
* {{Wangst}}:
** Many have found Morgana's tantrum and leaving the team during the Okumura arc to be selfish whining. While Ryuji pushed it too far by calling Morgana "useless," when the time to apologize comes, Ryuji gets the lion's share of the blame. The party apparently isn't bothered by the fact that Morgana has been treating Ryuji like garbage from the beginning of the game for no reason. There's also elements of [[ScrappyLevel scrappiness]] involved, as this takes place during what many consider to be the weakest story arc in the game, and you cannot do anything at night (including activities that you can do in your room, like making infiltration tools or watching a DVD) until Morgana rejoins, wasting several days of precious free time.
** Detractors who either don't like Akechi or [[ValuesDissonance don't understand the implications of his backstory]] find him to be this. [[spoiler:Causing the mental shutdowns and the several deaths he's responsible for are very much unjustified, and the game makes no attempts to excuse this behavior. But some believe that Akechi's angst over his past - a pointed lack of guidance being a big factor of it - and his hatred of Joker ([[ArchnemesisDad just not Shido]]) to be extremely overblown.]]
** There's also some detraction towards Makoto, at least as far as the way her pre-Phantom Thief self treated her situation as a pressured model student. While sympathetic, some people find that her dilemma ([[ToBeLawfulOrGood doing the right thing vs. good college recommendations]]) failed to carry the same amount of weight as the other Thieves' own personal problems. And even with the harsh words of disapproval Makoto received from the likes of Akechi and Ann, it didn't warrant the level of desperate behaviorMakoto had placed upon herself. The criticism mainly comes from her (self-admittedly) [[WhatAnIdiot boneheaded move]] to storm Kaneshiro's hideout just to prove she wasn't useless. While it does get Kaneshiro in the Thieves' sights, the ramifications of blackmail toward the Thieves and the potential fate Makoto herself faces are extreme, as the player can find out if they don't complete Kaneshiro's Palace in time.
** Eiko, from Makoto's confidant. She's hooked up with a host named Tsukasa, but one look at the guy shows that he's bad news, even to Joker and Makoto in-universe. Makoto later finds out that Tsukasa is going to rope Eiko into selling her body to pay a non-existent debt, and has done so multiple times before with other girls. After Tsukasa is driven away, Eiko admits that she knew what he was going to do, but that he was the only one who paid attention to her because of a bad home life. The way Eiko comes across made her UnintentionallyUnsympathetic to a lot of players, since she was willingly walking into a trap because she was so starved for attention. Couple this with Eiko treating the friend who was trying to save her from a life of sex slavery like dirt, and Eiko is [[TheScrappy generally disliked by a good portion of players]].
** The Shadow Selves of the villains, except for Sae, what with all of them being victims of society, but have taken whatever power was given to them and abusing it heavily. The biggest case, as noted in the ValuesDissonance page of [[ValuesDissonance/Persona5 this game]], is Okumura - the struggle he had in dealing with his father's debts (which were made due to misguided benevolence and a lack of financial acumen) gave him an overblown [[VirtueIsWeakness "kindness is for losers"]] mentality. Apparently, this not only justifies turning his organic-friendly business into a massive fast-food corporation with overtaxed workers and horrendous pay and conditions, but also gives him the authority to treat his only daughter like a bargaining chip and serve as a key into the world of politics, which he has absolutely no business being in. This is even the reaction by the Phantom Thieves in-universe, as none of them are particularly moved by their justifications.
* WhatAnIdiot:
** Ryuji, being [[IdiotHero Ryuji]], exclaims quite loudly about how he and his friends are part of a wanted criminal group several times throughout the story. ''In public.'' Naturally, this comes back to bite the group in the ass at one point when Makoto records him and Ann talking about the subject and again when Makoto confronts Joker over the recording at which point Ryuji calls Joker and once again says quite loudly about how they need to have a Phantom Thieves meeting. Later everyone calls him out on this. He even does it ''again'' after the Makoto incident when the group is celebrating at a sushi bar after their latest heist, which makes Ryuji's actions border on TooDumbToLive. It's gotten to the point where Ryuji declaring that he's a Phantom Thief is one of the biggest [[MemeticMutation memes]] in the game.
** At the end of Madarame’s palace, after he receives his calling card and his treasure materializes, the Thieves infiltrate the palace and try to steal it, only to discover that Shadow Madarame had thought ahead and replaced the real treasure with a fake one to fool the Phantom Thieves and lay an ambush for them. The plan works and the thieves end up stealing the fake treasure.
*** '''You’d Expect:''' For Shadow Madarame to hide the real treasure somewhere in his palace where the Phantom Thieves would never find it BEFORE confronting them. After all, the museum is huge and there’s plenty of places to hide stuff in it, so it would take hours, if not days for the Phantom Thieves to search every nook and cranny in the place. As a bonus, even if the ambush fails and Shadow Madarame is defeated, the Thieves wouldn’t be able to change his heart because they wouldn’t know where his treasure is or where to look for it, thus making their efforts practically fruitless. And even if they had a chance of finding it, it would still take a while for them to find the treasure, which could buy Shadow Madarame plenty of time to recover and rebuild his defenses.
*** '''Instead:''' He decides to ''bring the treasure with him when he goes to confront the Phantom Thieves'' [[ForTheEvulz for no reason but to provoke Yusuke]]. He may as well have gift-wrapped the treasure and served it on a silver platter to the thieves, because after they defeat Shadow Madarame, they manage to easily change his heart because the treasure is literally right next to him just begging to be stolen and they don’t have to go look for it at all.
** Right before Makoto's recruitment, she confronts one of Kaneshiro's goons while out on the street, openly stating that she knows that they're targeting high school students, and demands that they take her to see Kaneshiro himself. Fortunately the Phantom Thieves follow Makoto when she's taken, and are arguably a large reason why Kaneshiro doesn't hurt her there and then. However, it means that the entire group ends up getting blackmailed, all because Makoto was thoughtless enough to try and take on a ruthless crime lord on her own. While she had been under a lot of pressure to get results in her investigation, as well as just generally being in a foul mood, it's still such a rash decision that Makoto herself immediately regrets it. And despite this, Makoto is swiftly forgiven, and even gets appointed as chief strategist of the Phantom Thieves, though she does pick up the slack later on.
** The Conspiracy all grab the VillainBall with both hands late in the story. [[spoiler:After Joker is supposedly assassinated by Akechi, the coroners classified Joker as dead without even bothering to check that there was a body. Had anyone on the Conspiracy bothered to check, they would have discovered that there was no body in the morgue or interrogation room, and that Joker is still alive. This careless oversight makes it all the easier for the Phantom Thieves to fly under the radar. And by the time the Phantom Thieves have publically revealed Joker's survival, it's already too late to stop them, since the Thieves have successfully infiltrated Shido's palace.]]
** After taking down the final target, [[spoiler:Shido's followers are clearly aware of what is going on with him following the theft of his Treasure and they state that they intend to try and keep him out of the public eye. And yet, when Election Day rolls around, they are shown to have done nothing and then for some reason seem surprised and visibly panic when Shido spills the beans, something they should have seen coming. To make them even more idiotic, despite knowing that his heart has been stolen, they ''still'' let him attend Election Day. [[SarcasmMode Surely nothing can go wrong, right]]? They're lucky that [[MoreThanMindControl the public has been acting strange lately and don't actually lose their support for him just yet]].]]
** During the final boss, you would have probably expected for somebody to immediately notice that the supply lines are [[spoiler:healing the enemy, and would have asked somebody to take them down to prevent him from healing. Instead, somebody only notices during the second round of that boss fight after the Phantom Thieves was nearly RetGone out of existence causing a case for the Phantom Thieves being TooDumbToLive to be made.]]
** In ''Royal'', Joker, Morgana, and Kasumi discover an unknown Palace on the third of October... and never bring it up again. Morgana's reasoning is that it wasn't a Palace that they were supposed to target. However, absolutely nobody even thinks to investigate who the Palace belongs to and what that person is doing in the real world afterwards, especially since the Palace owners encountered up to that point had been either hurting people, or suffering from a crippling mental illness. The kicker? [[spoiler:The Palace turns out to belong to Takuto Maruki, someone that the Phantom Thieves ''never'' suspected as a threat and inversely, formed a genuine bond with]]. As a result, [[spoiler:Maruki ensnares all of them in blissful ignorance]], something that could have been avoided had Joker or Morgana thought to look at Kasumi's [=MetaNav=] history.
* {{Woolseyism}}: Some of the game-y GratuitousEnglish terms from the Japanese version were changed to more accurate terms overseas.
** The "Baton Touch" mechanic where you pass your turn to another party member is changed to the more accurate "Baton Pass".
** "Co-Op's", the replacement for the previous games Social Links were renamed to "Confidants".
** When initiating a pre-emptive attack in the Japanese version, a large message reading; '''"CHANCE!"''' appears onscreen, the English version changes the message to the more fitting '''"AMBUSH!"'''.
** The "Sword" command is changed to the much more fitting "Attack", especially seeing as how out of the nine Phantom Thieves, only three of them; Morgana, Yusuke and Akechi, actually use Swords, and even then Yusuke and Morgana use traditional blades as Akechi's are kid's toy inspired "laser swords". Not even ''Joker'' fights with a "Sword" as in game they are all easily identified as types of [[KnifeNut knives]].
** Futaba's code name "Navi", an abbreviation of Navigator, is changed to "Oracle" which carries the same meaning ''and'' manages to be an extremely fitting [[Franchise/{{Batman}} Barbara Gordon]] reference. "Navi" is a rather redundant name in the Japanese version--the Metaverse Nav app is ''also'' called Navi, and on the Status screen Futaba is given a large stamp reading "NAVI" for her role (i.e. in Japanese the status screen says "NAVI - NAVI" while in English it now says "ORACLE - NAVI").
*** While almost certainly unintentional, "ORACLE - NAVI" does make for a clever BilingualBonus, especially given the Persona series' repeated use of Hebrew and Kabbalistic jargon for their mystical phenomena: "Navi" just so happens to be the Hebrew translation of "Oracle".
** When the thieves decide on their code names in the Japanese version, they come up with a Japanese term, and in order to better keep up their disguises, another character (usually Ann, who can fluently speak English in-universe) comes up with the equivalent term in English, and chooses it as their name (I.E "karasu" for Crow, Akechi's codename, or "dokuro" for Skull, Ryuji's codename). Since this is impossible to replicate in English, the translation angle is dropped and they just pick their names - although it comes back slightly for Akechi, who actually ''wants'' to go with "Karasu" as his codename at first. Morgana points out the GratuitousJapanese, and they go for Crow instead.
** One of Shadow Madarame's unique attacks is his own variant of Megido. In the Japanese version, the move was written in kanji that phonetically read as "Megido" (The normal Megido is written in Katakana). Since this is imposssible to replicate in English, the localization turns it into [[{{Pun}} Madara-Megido]].
** During the trip to Hawaii, the original Japanese version has Ryuji making a humorously pathetic attempt to speak English with the customs official. In the English dub, where there's no language barrier, Ryuji instead misunderstands the man's question in a way that would be possible if they were both speaking English.
** Futaba would often quote internet memes and other franchises. For an anti-social computer geek like her, being a Meme Lord isn't too far out there for her. ([[AllThereInTheManual The Japanese artbook even hints at such]]).
** Futaba's "Me near, okay?" during her Confidant [[note]]Should Joker pursue her romantically[[/note]] was a BlindIdiotTranslation, but it arguably worked because of Futaba's awkwardness.
** The bar in Shinjuku was named "Nyuukama" ("Newcomer"), with "nyuu" short for "slippery" (hence the snail in the logo) and "kama" meaning "drag queen." The English version changes it to "Crossroads", which not only preserves the spirit of the original name, with "cross" being a pun for "crossdressing," but also adds a reference to Western folk mythology since it is at "Crossroads" where you make a deal with Ichiko Ohya, the ''Devil'' Confidant.
** The magazine Ann gives you at the end of the game isn't named in the original version -- it was named "Magazine with Ann's photoshoot." In the English version, the magazine was given the name ''Vague'', a parody of ''Vogue''.
* WriterCopOut: [[spoiler:Morgana being brought back to life after the destruction of Mementos made him fade from existence. While it is sad for the Phantom Thieves to watch him fade away, Morgana is given an amazing send off of which he gives a very heartwarming speech to the Phantom Thieves about how the world and reality can change based on how people see and feel things, and that people like them will give the world infinite potential. Even those who didn't like him because of his annoying ego and his treatment of Ryuji thought that this was a great and noble way to send him off as a character. But once it's revealed that Morgana is alive, it really made that whole scene fall flat for some people, especially with him returning to his annoyingly vain personality that has caused him a number of detractors in the first place.]]
[[/folder]]

to:

\n\n\n[[folder:T]]\n* TaintedByThePreview: For most of the game's marketing phase, Kasumi wasn't that well received of a character mainly due to her being outright portrayed as too perfect in the game's trailers, far beyond the game's worldview of a CrapsackWorld. Furthermore, an added scene during the game's tutorial (escaping the casino palace) features her hogging most of Joker's spotlight during that scene which was supposed to be the focus. When most of the game was known however, [[spoiler:Kasumi, or in reality, Sumire quickly gained popularity because of her unique tragic past (as compared to other Phantom Thieves) and her {{Adorkable}} antics, making her a much more pleasant character to interact with than Marie for many. Furthermore, the aforementioned Casino scene didn't actually hog Joker's involvement a lot with context considered.]]\n* TakeThatScrappy: While more of a BaseBreakingCharacter than a full-on scrappy, Mishima gets a lot of these moments. With the exceptions of Kasumi and Akechi (who both never get any significant interaction with him, the Phantom Thieves treat Mishima as TheFriendNobodyLikes, and his Confidant is one of the few that will always rank up regardless of how you treat him, and the game gives you several dialogue choices to express irritation towards him. Mishima even gets brought in during Rank 5 of Futaba's Confidant, and she mocks him via AccidentalMisnaming and BrutalHonesty.\n-->'''Futaba:''' Ah, I've got it! This overwhelming forgettable appearance, generic speech style, and total lack of sex appeal... [[AccidentalMisnaming Nishima]]... Are you an [[{{NonPlayerCharacter}} NPC!?]]\n* ThatOneAchievement:\n** The trophy for "Hear 250 Navigator Lines" that was also present in ''Persona 4''. It's difficult to achieve due to the huge variety of quotes needed, the lack of any sort of list or progress meter to aid the process, and the highly contextual requirements for some quotes. If it's anything like it was in ''Persona 4'', a player may go through the game several times and still not get the achievement. It doesn't help that Akechi is a GuestStarPartyMember, so if you don't take him to Mementos before the end of the Palace in which he's playable, you'll never hear his lines. Any voiced line from Futaba that appears in the upper-right corner (including Mementos driving conversations, scanning a floor, etc) ''does'' count toward the trophy, but the lack of any sort of progress meter is a pain.\n** The trophy for buying every kind of drink from vending machines can be a bit tricky to keep track of, mainly because you will often have drinks that you didn't buy from a vending machine and they do not account towards the trophy. There's also various vending machines throughout the city that carry different drinks.\n** Another trophy that's somewhat difficult to obtain is the one for freeing a hostage through negotiation. Since it requires one of your party members to be knocked down (either via critical hit or weakness exploitation) without being killed, it can be difficult to trigger the necessary conditions for a hostage negotiation. This achievement usually comes from getting lucky in the first dungeon, as after that, weakness hits will either KO your party members outright or do too little damage to prompt a hostage situation. It's not uncommon for players to play the entire game without realizing the hostage mechanic even ''exists''.\n** The play-all-the-retro-games achievement can be this for players who don't also play fighting games. One of the games, Power Intuition, requires the player to execute a few combos requiring quarter- and half-circles on the D-pad. If you're a fighting game fan, it's pretty basic. If you're terrible at fighting games though, it can be a struggle. Train of Life is also very annoying, as even with the in-universe CheatCode, it's still [[LuckBasedMission entirely luck-based]], which forces a lot of SaveScumming. The Featherman game, added in Royal, requires you to memorize increasingly complex button combinations.\n** While ''Royal'' keeps most of its [=PlayStation=] trophies rather easy -- the only ones that are really difficult are beating the game, beating the Reaper, and the platinum trophy -- it adds its own system of in-game awards for the Thieves Den, some of which can take a mind-numbingly long time.\n*** "Avalanche", awarded for winning a game of Tycoon on Cutthroat difficulty while each of your opponents still have 10 or more cards. Doing so all but requires the player to not only lead off the game, but also have a certain amount of high-ranking card combinations that cannot be topped by anyone. If any of the other players lead with anything better than a pair, it's next to impossible to achieve.\n*** "All Powerful," awarded for raising all the stats of any Persona to 99. Most of your Personas will only have stats in the 70s at max level, so getting a Persona to 99 across the board requires a fair bit of grinding from Alarm Fusions bonuses, though this can be eased somewhat by creating a Persona during an Alarm and ''then'' sacrificing it to the Gallows, which doubles the stat gains. It's not hard to do, but it's tedious and takes awhile, and even only using the lowest-level Personas can take a fair amount of money as well.\n*** "Ladies Man" requires you to get into a relationship with all ten romanceable Confidants, which will take quite a lot of time if you don't choose to go the "harem" route.\n* ThatOneAttack:\n** The FinalBoss has "Rays of Control", the boss's LastDitchMove. The first time he uses it, he revives all of his CognizantLimbs, then he spends two turns charging up before hitting your party with an amount of damage dependent on how many arms are left. Given that this is an attack that the boss charges up, many player's first instinct is to do nothing but block. However, doing so means that all the arms are still alive, which means that most likely, the attack will be powerful enough to KO the entire party, meaning you have to start the whole fight over again. Also, even if you survive, you'll still have to deal with the revived arms.\n** The Hama and Mudo spells return and still have a chance of causing an instant kill. All it takes is a single enemy getting lucky for it to instantly kill a party member, or worse, Joker, and force a restart.\n** Status ailment skills in general have been given a significant buff to their success rate compared to earlier games, and while this is a good thing for you (see GameBreaker), it's not so good when enemies use them. The two worst by far are Brain Jack and Abysmal Surge. The former inflicts Brainwash, which is essentially the Charm status from ''VideoGame/Persona3'' but somehow ''[[UpToEleven even worse]]'' as not only can Brainwashed characters heal enemies (including full heal spells), they can now also ''cast buffs on them''. Additionally, it opens them up to Technical damage from Psi skills (Which many bosses capitalize on). The latter inflicts Despair, which causes affected characters to be unable to move for 3 turns, losing SP each time, and then outright die. Items to cure it are rare, and Makoto's Energy Shower won't help if she also gets hit with Despair. Abysmal Surge hitting the whole party is essentially an automatic Game Over.\n** When Shadow Sae gets low on health, she will unleash a '''devastating''' attack called Berserker Dance. It's capable of dealing immense amounts of damage, meaning it can completely crush you if you have already taken minor damage, or even if you're at full health if you aren't at a high enough level. And while Futaba ''does'' warn that the enemy's power is increasing, warning you to guard, it's entirely possible for players to assume she is merely warning you about the Desperation status buff she had applied to herself on the last turn.\n** In ''Royal'', there's a very subtle but no less nasty case during the improved Okumura boss fight. In the waves with the Division Manager or General Manager robots, Okumura will cast a Rakukaja on one robot. However, not only is Okumura's boss fight on a thirty minute timer, the robots will flee and he will respawn all of them if they aren't wiped out in two turns. It's usually impossible to kill any robot with a defense buff within that window, allowing at least one robot to flee and force the player to start over, locking them into a loop until they time out. Sure, it's ridiculously easy to counter that with debuffs and buff removal, but most players don't think about using those at all, especially on a stray Rakukaja. WordOfGod even ''admits'' that this is a deliberate move to make sure the player uses the Baton Pass mechanic.\n--->'''Kigawa:''' After we did that, we can't skimp on the difficulty by doing the same thing in Okumura palace so we had to put a spicy boss in there... just in time for when you've progressed with your confidants, upgraded your weapons, and fused better personas. Thus, he was put together as someone formidable, but at the very end, in his last-ditch effort to seem tough, '''casting a "Rakukaja."..'''\\\n'''Wada:''' That was pretty spicy though (laugh).\\\n'''Kigawa:''' Things get hot ''if you add even one drop of spice''. But in all seriousness, this is where you need to do your best. We want to give players the idea that if you don't focus, you might get bested in this fight.\n* ThatOneBoss:\n** Madarame is generally agreed to be one of the harder Palace bosses in the original ''Persona 5''. He's fought as four separate portraits, all of which get their own turns, can revive each other if they're not defeated at the same time, and each absorb different elements that make multi-hit attacks less effective. He also employs many spells to hit party weaknesses, buff his Attack and lower your Defense, and has a unique debuff that paints one character, making them weak to ''everything''. As you need to go through this phase of the fight several times, the only saving graces are that they get less health with each subsequent revival and the third phase lets you [[HoistByHisOwnPetard turn his weakness paint against him]].\n** Samael can be a pretty huge roadblock as well. He has [[MarathonBoss FIVE different phases]], the first four of which serve to soften you up for his brutal final phase. To wit: he gets an extra turn for throwing party-wide damage from ''every'' element in the game at you, fishing for weaknesses in addition to doing everything the fourth phase does (a physical Fear-inducing attack and several (de)buffs); if he gets a knockdown, he'll follow it up with either a OneHitKill attack, ''another'' Fear inducer, or Heat Riser to buff all his stats, all of which are really bad because he already hits like a truck on steroids. Your saving grace in the fight is that his rotation for the party-wide skills is predetermined, so having mass party-swap (max Star Confidant) or magic walls at the right times can lessen the sting, but if you lack both, Samael ''will'' score several knockdowns and you'll be in for a world of pain.\n** In ''Royal'', Shadow Okumura is '''much''' harder than he was in the vanilla game. WordOfGod is that the developers wanted to give players a real challenge and make them use the Baton Pass mechanic; one might say they succeeded in the "challenge" part a little too well. The fight's primary gimmick consists of [[FlunkyBoss Okumura summoning a wave of four robots]] which must be defeated within two turns to proceed to the next wave. Failing to do so results in Okumura recalling all of the robots still alive and redeploying the same wave. The wave of four MDL-GM (Green) robots is generally the choke point, consisting of the strongest variety of robots encountered earlier in the Palace, which have enough health to shrug off several attacks and a specific set of weaknesses that makes Baton Pass chains limited to certain party compositions. On top of this, the Okumura boss fight [[TimeLimitBoss needs to be cleared in under 30 minutes]] (wherein, the timer doesn't stop when dialogue is on screen), All-Out Attacks can't be performed on the robot waves even if they are all knocked down, and Okumura will often buff one robot's defense, hit the party with attack and defense debuffs, and orders the robots to focus their attacks on one party member, who will likely faint if not defending. With all these factors in play, there's very little room for error. Even after getting past the MDL-GM wave, the player will likely be pressed for time with the two remaining phases, one being ''Execurobo'' who can potentially kill the entire party in one hit if not careful.\n** For Mementos bosses, Shadow Fukurai. He's the boss required for the Fortune Confidant, and is [[NonIndicativeDifficulty a LOT harder than any other C Rank target]]. He has huge defence and a lot of HP, even with his Ice weakness, he takes a while to bring down. Worse, he has the ever-annoying Brain Jack, which inflicts Brainwash on the party, causing them to attack each other or heal and buff him. Even worse, he can follow it up with Mapsio, hitting Brainwashed characters for Technical damage. The worst part about this is that Makoto, the one party member at that point who can cure Brainwash, is weak to Psi. ''And'' he will always follow up a One More with Marakunda, ensuring your party won't survive another Mapsio. If you're unlucky, he can open the fight with Brain Jack ''before you even get a turn'', and if it hits the whole party, you're at a major disadvantage right from the start. He also has Eigaon, the endgame-tier Curse skill, and it says a lot that that is the move you ''do'' want to see, simply because it only targets one character. And the very tip of the iceberg? He's at Level 47 with a whopping total of '''''65''''' Magic. So unless you have Null Brainwash, Null Psy, Null Curse, Null Physical, or all of the above, you know there's a problem.\n** In ''Royal'', there is an Arahabaki defending the blue Will Seed in the second Palace, and that thing is just as bad as Shadow Fukurai from sharing a similar tactic. Not only is this Arahabaki ''incredibly durable'' for that stage of the game -- it blocks Physical and Gun, forcing you to use SP -- it's got Brain Jack AND Mapsio for technical damage. The party most likely won't have the ability to cure Brainwash easily by the time it's encountered, and the status itself means that party members may do things like attack their allies, waste your items, or heal the enemy. While this Arahabaki is weak to Nuke, Joker is the only Phantom Thief who might have that element, and an All-Out Attack probably won't be enough to defeat it alone. This all adds up to a very tough fight in the second Palace's home stretch.\n* ThatOneLevel:\n** Although Futaba's Palace is a BreatherLevel, the final section after sending the Calling Card is absurdly difficult. With the previous Palaces, the player had a straight-shot to the boss fight by going to the Safe Room closest to the Treasure. Futaba's Palace, however, throws in several enemies that the player can't ambush since they're all on high alert. The enemies will almost certainly weaken the Phantom Thieves if you're caught. Worse is that there are some chests scattered about, but getting to them and not wasting your resources is almost impossible since the enemies are in places where the player has no cover to ambush the enemies from. The layout also prevents players from just running to the boss since the enemies are in tight pathways. So it's very easy for a player to rush towards the boss, get ambushed, and either die in a few turns or be so banged up that they'll need to spend a lot of resources getting back to full strength. Thankfully, you're given an option to skip this section completely with Joker's grappling hook in ''Royal'', but if you want those treasure chests, it's going to be one hell of a time dealing with the enemies when you've got a fight with the Sphinx looming over your head.\n** Okumura's Palace is a headache. Several of the enemies resist or reflect physical damage, most of the areas lack proper cover to utilize stealth and ambush opponents, there's a tedious segment where you have to acquire multiple keycards from specific enemies, and [[ThatOnePuzzle a very confusing and difficult airlock puzzle at the end]]. Okumura also gives you [[TimeLimitBoss a time limit of thirty minutes not just to defeat him]], but also getting to the launchport on time and fighting the Shadows en route, owing to some very tough enemies to fight before getting to Okumura himself. ''Royal'' eases that timed launchport corridor significantly by letting you use the grappling hook to go straight to Okumura, but the player may not find it out unless you go out of the Shadow-infested corridor instantly and there are treasure chests behind that part. While in Vanilla Okumura himself is relatively easy, in ''Royal'', this very boss can be '''the single worst''' chokepoint of the entire game if one goes in unprepared or without proper foreplanning. In addition to the gameplay, the conflict between the Phantom Thieves where Morgana feels useless is considered the weakest part of the game's narrative, Okumura himself is UnintentionallyUnsympathetic due to [[ValuesDissonance his heinous actions especially when viewed by a westerner]], and not much time is used to build him up before the Thieves decide to go after him. Combine all of this together, and you've got an arc widely considered to be the worst part of the story.\n** Samael's Palace has mouse puzzles, which are lengthy and have tons of backtracking, narrow hallways that make it difficult to avoid enemies, and five minibosses that have to be completed in order to clear the way to the treasure. And it springs a BossRush on you towards the end; after facing a difficult mini-boss, you have to fight [[spoiler:two powerful Shadows with Desperation, Akechi with Robin Hood, and then Akechi as Black Mask using Loki]], all without saving or healing.\n* ThatOnePuzzle:\n** The airlock puzzles in the last third of Okumura's Palace, particularly the final one. You'll have to deal with airlocks that alternate between being opened and closed, some of which change when you flip a switch and some of which change when you pass through them. There's several different colors, making it fairly difficult to unlock the ones you need in order to proceed. It can easily take more time just to get through this one section of puzzles than the rest of the Palace without a guide.\n** Also in Okumura's Palace, finding the Chief Director and obtaining his key card. This involves you traversing an area of his Palace where there are several offices each housing giant robots that look similar to one another. However, only '''ONE''' of them is the guy you need to face and the others do not have to be fought. How do you figure out who the Chief Director is? You have to listen in on the conversations of robot workers who will provide very specific details about him that you must remember. You can avoid fighting the optional ones provided you choose the right dialogue options.[[note]]That said, many of those optional fights allow you to discover their weaknesses during the Okumura boss, allowing you to speed the process up and save time.[[/note]]\n** The mice puzzles in the Cruise Ship Palace. They aren't particularly difficult but are lengthy and repetitive with a good deal of backtracking involved. There are also '''FOUR''' of these puzzles that must be completed in order to progress through the dungeon, making it feel even more tedious. While you're turned into mice, you still have to worry about not running into enemies as doing so will trigger a battle where everyone in your party has the mice ailment and is thus unable to do anything.\n** In ''Royal'', the photosynthesis puzzle of the Laboratory Palace is the last major puzzle you encounter, and it's a doozy. The puzzle involves mixing colors of Red, Blue and Green light; turning on the colors generates bridges of the corresponding color. However, turning on the colors will also cause vine barricades to form, so you can't just turn on all three colors and call it a day. Some photosynthetic units can only generate one color, and the whole area will be affected by toggling the units. The second part requires you to deal with bridges and barricades that are Cyan, Yellow and Magenta (on top of still dealing with Red, Green, and Blue ones). While heading straight to the topmost corridor is easy and there are only a few Shadows around that area, the real trouble comes when you're trying to explore the entire map to get loot, especially the last Will Seed on the southmost corner, which requires you to turn off all colors to disable the three barricades while the surrounding areas are all bridges. Even if you get the basic concept down, opening a route to the switches you need is going to take a while. Then, once you do clear the barricades, you have to beat the [[DemonicSpiders Fafnir]] guarding the Will Seed. The Palace ends more-or-less right after you reach the staircase to exit the photosynthesis puzzle, but getting there can take more than an hour if you want to collect everything.\n* ThatOneSidequest:\n** Chihaya's Confidant takes a lot of time and money to establish. You have to get a fortune telling from Chihaya, [[CashGate pay one hundred thousand yen for a fake "holy stone"]] -- a very steep price early on in the game -- then complete a mission in Mementos, and finally talk to her again to start the Confidant link. It also has a [[ThatOneBoss particularly difficult]] Mementos mission needed to pass Rank 7. She pays you back the yen later, but only on Rank 9 of her Confidant. By the time you get your money back, [[MoneyForNothing there probably isn't much left to spend it on]].\n** Kawakami's Confidant requires you to pay five thousand yen every instance that you spend time with her, even visits that don't result in a rank-up. The Mementos request required to finish it can also be tricky, in that it requires her to approach you on a school day once you've reached Rank 8. If you reach this point during summer vacation, the Confidant will be stalled until September. Worse, if you progress the Confidant too late, you'll be at the point where [[spoiler:Joker stops attending school because he's faking his death]], cutting off your chances of completing it.\n** Like with [[VideoGame/Persona3 Mitsuru]] and [[VideoGame/Persona4 Naoto]], Haru's Confidant is the last to open up, and has steep stat requirements. Max Proficiency is required to progress past Rank 1 with Haru, meaning if you don't already have Max Proficiency when she joins, your chances of hitting Rank 10 with Haru are slim to none. Even with the added third trimester in ''Royal'', you still have to rank up Kasumi's Confidant to max since it only opens up in the third trimester, along with hanging out with each max-ranked Confidant in the party one last time to unlock their third-tier Personas and their {{Secret Art}}s. You'll want to do this because the sheer power of these third-tier abilities makes it absolutely worth it, meaning Haru will get lost in the shuffle if you haven't maxed her out before the third trimester starts. You might get away with it if Haru is Rank 8 or so at the beginning of the third trimester, but it's going to be by the skin of your teeth if you do it at all.\n** Sojiro's Confidant begins fairly early on. Not only do you need to wait for Futaba to join in order to progress to the latter half of Sojiro's Confidant, you also need Max Kindness and to defeat a DuelBoss that takes up its own afternoon to complete it. What also stands out is Rank 3 to 4 of Sojiro's Confidant being abnormally slow to advance -- you might need to spend five nights with Sojiro to nudge that rank up, even if you're doing everything right.\n** While Iwai's Confidant is available around the start of the second dungeon (since you only need to be able to travel outside Yongen-Jaya at night), it requires Rank 4 Guts just to start it, and Max Guts to complete it. The requirements are steep enough that you may not be able to start until late in the game, and probably won't finish it on a first playthrough.\n** Progressing through Makoto's Confidant requires having to max out Joker's Charm stat to get past Rank 5, one of the hardest social stats to max out. However, once you have the stat requirements, leveling up her Confidant itself isn't terribly difficult since as long as you answer her Confidant answers correctly, you will not have to go through any holdovers.\n** Yoshida's confidant, while guaranteed to go up a rank each time like Mishima, can also be tricky to complete if the player did not manage their time the best. To start with, his Confidant requires you to take on a job at the Beef Bowl and work there two nights before he finally takes an interest in Joker. Then his Confidant is actually largely limited to only being available on Sundays. And finally his Confidant actually has a hidden deadline and cannot be completed after 11/13.\n** In ''Royal'', collecting all of Jose's stamps is quite tedious. Each floor of Mementos will yield one stamp the first time you reach the staircase, and every once in a while you might get a floor where another stamp is hiding behind a breakable wall. Your first run through of each section of Mementos will likely yield about half of the stamps available in said section, meaning you'll have to spend a lot of time going up and down the same floors to reset the layout, just to get a chance of finding that extra stamp that could randomly spawn on the map. Futaba's Mementos Scan ability helps, but the chance of that ability activating is random.\n* TheyChangedItNowItSucks:\n** There was a fair amount of consternation over the anointing of "Ren Amamiya" as Joker's canon name despite the presence of "Akira Kurusu" for the manga a year before the anime and ''Dancing'' canonized the former. This brought about shades of how the previous two ''Persona'' protagonists had their names changed and canonized away from their manga adaptations. That said, simply referring to this character as "Joker" is a compromise both sides seem to have agreed on, especially for non-fans who are only passingly familiar with the character through crossovers like ''VideoGame/SuperSmashBrosUltimate''.\n** Some fans took issue with ''Royal'''s final cutscene and how different it was compared to the original, particularly [[spoiler:the protagonist's farewell with his friends. Many considered the ending to ''Royal'' to be just a SequelHook for ''[[VideoGame/Persona5Strikers Strikers]]'' [[note]]''Strikers'' was developed at nearly the same time as ''Royal'' and released after, and thus was written without consideration for any obvious plot additions from ''Royal''[[/note]] due to how many plot points were left un-concluded. Some fans even mistook this for the ''bad ending'', or worse, that the bad ending should you accept Maruki's offer to be a ''more satisfying'' ending.]]\n** With all of the quality-of-life changes and new features that ''Royal'' added, some fans feel that the game [[ItsEasySoItSucks leans into being too easy]]. With Baton Pass being available from the get-go, ways to permanently buff both Baton Passes and Technical Damage, and the randomly triggering Showtime attacks that do heavy damage, ''Royal'' is a fair bit easier than vanilla ''Persona 5''. For a beginner to the ''Persona'' franchise, it will still probably put up a challenge; to a veteran, they'll find themselves cruising along without much trouble, even on Hard difficulty. In addition, Merciless mode now ''increases'' the money and EXP you earn from combat instead of decreasing it, which can make most battles significantly ''less'' difficult.\n* TheyWastedAPerfectlyGoodCharacter:\n** Shiho. The opening hour of the game sets her up as a fairly important, or at least a reoccurring side character, what with her status as Ann's best friend and the conspicuous amount of voiced lines she gets. However, her primary role is to show how terrible Kamoshida's physical and sexual abuse are, and as a motivation to let Ann join the Phantom Thieves. She basically disappeared from the plot afterwards, with Ann only mentioning her in passing a few times. A lot of people wish Shiho was a Confidant outright, but her only role in the plot after [[StarterVillain Kamoshida's]] arc is resolved is a brief appearance in Ann's ninth-rank conversation. To rub salt in the wound, said event where she reappears reveals she's leaving Tokyo for good.\n** Many feel ''so much more'' could have been done with [[spoiler:Goro Akechi, especially given he outright disappears from the story after the events of Shido's Palace and is completely absent for the final battle against Yaldabaoth]]. A common example of this is that [[spoiler:many viewed his BolivianArmyEnding scene as being poorly written, leaving those who were expecting Akechi to rejoin the Phantom Thieves and [[RedemptionQuest redeem himself]] disappointed]]. Fortunately, ''Royal'' gives them a lot more screentime and character development.\n** To some extent, Haru suffers from LateCharacterSyndrome. While she has a significant role in the plot and receives a fair amount of CharacterDevelopment and characterization, she has less room to develop (especially with how [[ThatOneSidequest steep requirements are to progress in her Confidant)]]. By comparison, [[VideoGame/Persona4 Naoto]] joins in early October (shortly after Haru), but had been a recurring character since May, whereas Haru gets only a scant handful of appearances. Moreover, the rewards her Confidant yields give access to the only other source of free SP curatives in the game (the other being Sojiro's coffee and curry) - but her method is a garden which takes a few days to grow the items. By the point she can be accessed, this potential source of SP restoration will never be able to be used to its fullest potential, especially in a game where MagicIsRareHealthIsCheap. It also pales in comparison to using the coffee and curry made from Sojiro's Confidant, which the player can have Kawakami make for them, freeing them up to do more tasks that night, and improve at a good rate.\n** Kaneshiro is largely viewed as a FillerVillain by the game's fandom. He's certainly a scumbag for the Phantom Thieves to take down, and doing so finally puts them on the map. But Kaneshiro has a much less personal connection with Makoto than any other Palace Ruler does with their Phantom Thief. It's less about what Kaneshiro has done to Makoto and more what he threatens to do -- sell her into sex slavery to pay off a manufactured debt. And even then, Makoto quickly figures out that [[NothingPersonal it's not even about Makoto herself]], but Makoto's older sister Sae, who Kaneshiro wants RevengeByProxy on because Sae is a public prosecutor who's breathing down his neck. The only real plot advancements that happen during his arc are Makoto joining and the Thieves becoming more popular; Kaneshiro's change of heart occurs entirely off-screen, and his name barely comes up again after his arc is over.\n** For an example of a Persona getting this treatment, [[spoiler:Azathoth. In the Franchise/CthulhuMythos proper, Azathoth is both the father of Nyarlathotep and the Ultimate Chaos, stated to have unlimited power. In the ''VideoGame/Persona2'' duology, Nyarlathotep is established as the [[AnthropomorphicPersonification manifestation]] of [[TheHeartless the negative aspects of humanity]], and throughout the story of those games manipulates reality so that rumors come true and even successfully brings about TheEndOfTheWorldAsWeKnowIt. With all of this in mind, Nyarlathotep's dad could easily become a severely major threat not just for the ''Persona'' series, but ''Shin Megami Tensei'' as a whole (Sure, he already debuted in ''Giten Megami Tensei: Tokyo Mokushiroku'', but 1) That game is extremely obscure, 2) He made no reappearance for years until ''Persona 5 Royal'', and 3) He was only a regular enemy in ''Giten Megami Tensei''). And so here he comes, becoming a major antagonist for ''Persona 5 Royal''...and he's nothing more than a ''decayed'' form for Maruki's persona, and its true form is from Gnosticism instead of Lovecraftian Lore. While something is obviously off since the persona can act up autonomously, he has seemingly nothing to do with Nyarlathotep's deal (and in fact, does exactly the ''reverse'' things as said Nyarlathotep). To say that fans were underwhelmed wouldn't even ''begin'' to describe the reaction.]]\n** In ''Royal'', Joker's third-tier persona, Raoul, gets relegated to DLC in contrast to the rest of the Phantom Thieves. Many fans were hoping that Raoul would play an important role in the third semester, [[spoiler:especially in the final battle against Adam Kadmon.]]\n** Adding on to the list of underused Personas, the third tier personas for Akechi and [[spoiler:Sumire]] can only be obtained on the date that happens before fighting the FinalBoss. So, unless the player does last minute grinding right before they fought the FinalBoss, those Personas are likely to be only used for fighting the FinalBoss.\n** Despite a lot of ''Royal'''s marketing [[AdvertisedExtra focusing on her character]], Kasumi does not join the party until the third semester [[spoiler:in the final dungeon which roughly lasts a month, meaning that you won't have as much time to play with her as compared to the other characters, and at that point the plot is centered around Maruki, leaving her with comparatively little influence on the main story. Worse, even though she had awakened her persona by the time of Shido's palace, she was flat out refused by the Thieves from joining them under the justification that it's too dangerous for her. This comes off as contrived considering that they took no issue with their newest members joining them during their palace heists.]]\n* TheyWastedAPerfectlyGoodPlot:\n** Despite the character's popularity, Makoto's Confidant is considered to be one of the worst in terms of story because of its focus on a fellow student named Eiko and her slimy boyfriend Tsukasa rather than focusing on Makoto's her past or her father, a character who greatly impacted both her and Sae. Although it does at least touch upon Makoto's father and how his death affected her, this occurs only in the main story and a few points towards the very end of the Confidant. This causes the Confidant to have an issue with the pacing since it never goes beyond Makoto [[spoiler:resolving to follow in his footsteps by studying law to become a police commissioner at the end]], a decision that comes a bit out of left field since the Confidant doesn't focus on any of those plot points in order to explain why Makoto would make such a choice. Made more apparent by the fact that her relationship with Sae in the story proper heavily relies on their father, with some saying that the CharacterDevelopment that Makoto receives in the main story is a lot more interesting and relates better to her chosen goal. In addition to that, Sae herself never appears in Makoto's Confidant, which would've helped reinforce their relationship and give the chance for Sae to be shown in a more positive light after several hours of her being framed as an antagonist, even if she couldn't interact with Joker directly to keep from conflicting with the interrogation scenes.\n** Like Makoto, Ann's Confidant is often seen as one of the weakest stories. The Confidant starts with Ann wanting to understand how Personas work better, which is something that very few characters in the series that aren't associated with the Velvet Room or antagonists ask. The initial focus is Ann trying to be more understanding of people, in the hopes that it would help her better grasp her Persona. Not long into the story, it abruptly becomes about Ann trying to become a better model and her rivalry with a fellow model named Mika, a shift that feels very disconnected from Ann's original reasons for wanting Joker to help her out. Jarringly, the Confidant deals with her relationship with Shiho, and has Ann help her through the trauma she suffered from Kamoshida, but this occurs only at Rank 9 before shifting back to Ann's modeling rivalry. The fact you don't get to go after Mika and change her heart means [[KarmaHoudini she gets away with ruining a lot of young models]], which isn't helped by the fact that the game railroads the player into agreeing with Mika. [[JerkassHasAPoint And as much as Mika's words might be true towards Ann]], this leaves many with a sour taste since the player is effectively told they have to agree with Mika. Had Ann's Confidant focused on her trying to empathize and understand people better to make up for her own admittance of shame for not helping Shiho, it would've been debatably one of the best Confidants; instead, it feels like a confusingly-structured story with a poor "villain" the player can't go after.\n** Considering that the game uses Sae Niijima's interrogation of Joker as a FramingDevice to explain HowWeGotHere and that one of Joker's potential love interests is Makoto Niijima, many players were disappointed that Sae never once reacts to the revelation that the prime suspect of the Phantom Thieves case could be dating her younger sister. What's worse about this is that the game has a few instances of DevelopersForesight where who you are in a relationship with is commented on or factored into even in voiced dialogue, such as Sojiro reacting differently if the player spends time with [[OverprotectiveDad Futaba]], or [[TeacherStudentRomance Kawakami]] on Valentines Day. Yet Sae gets nothing at all.\n** Sojiro's history with [[spoiler:Shido and the reveal he knew about Wakaba's research on the Metaverse]]. For the former, the game drops various hints of their past history with Sojiro's knee-jerk reaction whenever he hears Shido's speeches on television, yet the game's explanation of their history serves no real purpose in the storyline outside of FlavorText rather than an attempt to flesh him out. For the latter, Sojiro's [[spoiler:knowledge about Wakaba's research]] is a pretty big reveal, but ends up being pointless since it really doesn't accomplish anything in the story beyond giving him ties to Futaba. It would've been great to see Sojiro help out the heroes by offering his experience and know-how of the various problems they face, or even help the group's motives or plans based on what happens to them. Instead, both ideas seem to exist to justify why Sojiro knows Wakaba and explain why he would've adopted Futaba, which wouldn't have been an issue if both ideas were somewhat important and actually had an impact on the story in some way.\n** [[spoiler:Ryuji 'dying' during the escape from Shido's Palace]] could have been an interesting idea for the finale, with it being the trope of a character perma-death in a cutscene.[[spoiler:The way it was handled felt too dumb and slapstick-y, and he could always come back in the post game, so everyone would be happy.]]\n** Some feel that the "stealing hearts" concept can feel like [[AccidentalAesop it's promoting a "the ends justifies the means" mentality to the entire story]], and there aren't more serious consequences for the thieves as a whole for using such morally dubious means to solve their problems. The stealing itself is presented as [[HeelFaceBrainwashing a form of brainwashing]], but the effects and possible complications involved (such as potentially causing ''brain death'' rather than forced reformation or leading the victim to commit suicide out of guilt) are only taken seriously in a discussion before the first target and then the game only pays lip service to the ethical and moral implications at best, or completely dismisses them at worst. The fact that violence is ''always'' seen as part of the brainwashing process[[note]]The only Mementos request that ends peacefully was also explicitly a case where the thieves didn't need to steal the person's heart to help them, and the main target who ''wanted'' to have their heart stolen had its own complications[[/note]] only makes matters worse here as while most targets do see "the error of their ways", it's ''only'' because you [[MightMakesRight beat the crap out of them to take whatever was "corrupting" their way of thinking away]] rather than allowing them to resolve it themselves the way previous Persona games encouraged people to do. Ultimately, the problem lies with the fact that the Phantom Thieves aren't given more room to discuss the ethical implications of their actions, regardless of whether or not they're necessary. They're given little time if at all to really think about the worse implications involved in BrainwashingForTheGreaterGood, and are consistently put in situations where [[ConflictBall stealing the Treasure is often the ''only way'' to proceed]]. Worse, as explained in InformedWrongness above, many who oppose the Phantom Thieves or their methods are often presented as being massive jerks with ulterior motives anyway--and those who don't have ulterior motives end up being converted regardless. By contrast, there are fans who believe that the final Yaldabaoth arc does address many of these issues, with the LastSecondEndingChoice hinging on whether or not Joker gives into the temptation of becoming a KnightTemplar who takes his philosophy to the logical extreme of taking everyone's free will away.\n** Shido's entire scheme hinges on [[spoiler:using the Metaverse for his own ends, even having Futaba's mother killed to steal her research into the subject]]. When the Phantom Thieves finally invade his Palace, he's [[spoiler:defeated just like the other Palace rulers with no real advantage or difference given to him by his scientists' knowledge of how the Metaverse works]]. The only thing he's able to do is [[spoiler:temporarily kill himself in an attempt to destroy the heroes before they steal his treasure, which fails as the Phantom Thieves escape before his Palace collapses. The wasted aspect is that because Shido knows more about the Metaverse, there could have been more usage of him to stop the heroes, such as Shido himself entering his own Cognition to stop the heroes, or Shido taking precautions such as setting up traps that pressure the heroes. Instead, Shido only does the above mention near-death pill, and nothing else.]]\n** As explained in TheyWastedAPerfectlyGoodCharacter above, despite Royal giving Akechi some expanded screentime, it's never outright addressed (not even in the Thieves' Den) how [[spoiler:practically everything he's done with his powers turned out to be part of Yaldabaoth FixingTheGame, [[AngstWhatAngst especially from his perspective]], even if the Third Semester heavily implies how he must feel.]]\n** Near the end of Hifumi's Confidant, it's revealed her mother has been rigging her Shogi matches so that Hifumi can become a popular idol. When Hifumi learns this, she decides to continue playing inspite of her terrible skill and now damaged reputation, both to continue improving, and for her father. This is a nice arc for her, but it comes so late into her Confidant that by then the story basically ends and Hifumi doesn't change really in any way as a result. Some players find that if this had happened sooner in her Confidant, the rest of it could be struggling with what to do, which would make her resolution to improve feel more earned. It also would make Joker's involvement more impactful, since Joker could point out that Hifumi's techniques were helpful, and in turn Joker could help Hifumi improve. As it stands, the arc feels very hastily closed up.\n** Some feel like the [[spoiler:third semester]] in ''Royal'' could have been expanded on a bit more. [[spoiler:During the opening story segments of the third semester, Joker, Akechi, and Kasumi are the only ones who realize that something has happened (and Kasumi quickly gives in to Maruki's brainwashing to forget what she knows). One particular segment involves Joker going one by one to each of the Phantom Thieves who are all blissfully living in the fantasies Maruki has set up for them to vaguely try to hint at them that something is wrong before leaving them feeling uncomfortable. Eventually they all realize that something is wrong and break out of the illusion just in time to save Joker and Akechi from a battle that was overwhelming them. After this, you have the option to visit each of them (assuming their confidant has been completed) to have each of them apologize profusely for "betraying" Joker to live in their illusions rather than face reality. But the only "crime" they were really guilty of is not having the inner willpower to immediately shake the illusion off. With some vague prodding from Joker, they each are able to escape. It might have been more impactful if they actually outright rejected what Joker was telling them, leaving Joker and Akechi to have to tackle a larger portion of Maruki's palace alone before they break out of the illusion to join them.]]\n* TierInducedScrappy:\n** Some Confidant abilities are much more useful than others making the ones that can't measure up into these, regardless of the characters or the quality of their storylines, and starting others can be [[GuideDangIt rather difficult]] which doesn't help matters.\n*** Ichiko Ohya's Confidant abilities are considered to be the least useful in the game. Her perks make the alertness meter in Palaces increase slower and decrease faster, which isn't much help unless you have trouble avoiding being detected. Even in ''Royal'', which changed how security levels start and where Ohya's abilities are expanded to include easier ambushes, she's ''still'' the least useful Confidant!\n*** Iwai of the Hanged Man Arcana isn't really disliked for his story or abilities (weapon/armor discounts and gun customization), but because of the steep requirements needed to start his link. It opens early in the game during May, but you need Level 4 Guts just to start his Confidant, and Max Guts to complete it. Also, the guns you can make by itemizing high-tier Personas in the Velvet Room are all far stronger than any of the custom guns he can make, with two of the Persona weapons (one for Joker and one for Makoto) providing some of the highest item-based stat buffs in the entire game. However, you need mutable guns to make them, which can be very hard to find, and the financial cost of making and summoning said Personas in tandem with a potential time crunch makes Iwai's customization a solid option to fall back on as a sort-of InfinityMinusOneSword for guns. (Morgana in particular actually does get his most powerful slingshot from Iwai.) ''Royal'' changes the customization system entirely, Velvet Room-made guns can now be customized as well, and maxing it out makes the service free. His Confidant also unlocks Attis, who's unremarkable in vanilla but in ''Royal'' comes with a trait that allows use of ambush-only skills all the time, allowing Thermopylae to become a full-party Heat Riser with no drawbacks; both of these make him much more useful.\n*** Makoto's only unique Confidant abilities are an upgrade to the analysis screen to show enemy skills and item drops, and the target cursor changing if an enemy won't take damage from an attack or special move. The former has some tactical value and the latter is certainly convenient, but otherwise, her abilities aren't that useful compared to other Confidants. It doesn't help that on NewGamePlus, any enemy that you have as a Persona will have this information readily available when you analyze them.\n*** Ryuji's Confidant ability allowing you to one-hit kill weaker enemies. While helpful for when you are backtracking the earlier parts of Mementos, in the game proper, it is generally useless. This is because unlike past games, you can't revisit any of the storyline dungeons once you've completed them, and when you get to a Palace's boss, you'll usually be around the recommended level to fight them, giving you less reason to grind in a Palace, especially if you've been leveling up Mishima's Confidant. Plus, insta-killing an enemy doesn't grant any EXP, items or yen, and automatically adds their mask to your Persona list unless it's full. While it's useful to avoid fighting weaklings as well as gathering early-game personas that you missed and are too weak to try to knock down without killing them, the fact that you can't turn this ability off to ambush enemies for extra money and experience is annoying, particularly since non-Mementos enemies are very hard ''not'' to ambush without raising the security meter. Fortunately, this isn't the case in ''Royal'', where instead of ambushing enemies, you have to dash into them to use this ability, making it much harder to use by accident. Even then, you now also get (partial) experience and money for using the insta-kill on top of the free mask.\n*** Hifumi's confidant abilities meanwhile are on the opposite side of the spectrum; they are instead criticized for the fact that they were so essential and yet still locked behind her Confidant. [[note]]Some of her abilities including allowing the player to swap out party members in combat, escape from battle if surrounded, and even guarantee escape on the first turn of a normal battle.[[/note]] The true kicker here is Hifumi's confidant is not available to the player until around the halfway mark of the game, so by the time you unlock all of the perks that improves the battle format, the game is almost over. Hifumi's confidant is often ranked along with Kawakami's and Yoshida's as offering the best perks for the player, but Hifumi's are such a game changer many were left wishing that she would've been made available earlier in the story.\n** The Speed Reading book in the vanilla version of the game. Unlike in ''VideoGame/Persona4'', you get it relatively late in the game, and it only becomes available after reading three other books that each take three sessions to complete. By the time you have the speed reading ability, there's very little left to read in the game, making it feel more like a BraggingRightsReward than anything. By comparison, the version in the previous game was much more useful, since many books required three or four free time periods to finish. The version of the book in ''Royal'' however is a lot more useful, available for free from the school library well before the summer break and has been reduced to only one chapter, turning it from a waste of time to a must-have. ''Royal'' changed things so now it just becomes available to check out from the school library in June regardless of what you have read up to that point (with 3 segment books not even being available yet.)\n** Ryuji and Yusuke are both physical powerhouses, but Ryuji tends to be used far more than Yusuke for the party's physical hitter because Yusuke lacks Ryuji's optimization for physical attacks. Where Ryuji has a number of direct damage bonuses like Charge and Matarukaja to amp up physical area-of-effect damage, Yusuke only has Masukukaja to buff critical strikes and evasion, and his focus on extra single target damage from Baton Passes isn't strong enough to justify use over Ryuji. While ''Royal'' helped close the gap by overhauling the Baton Pass mechanic to greatly benefit Yusuke and the Jazz Club gives him potential access to Charge and Matarukaja, he's still largely redundant with Joker, who [[CantDropTheHero can't be removed from the party]], and Ryuji, who also received unique benefits like a full-party Charge skill and a passive that randomly boosts the party's physical damage.\n* TooCoolToLive: Occurs in ''Royal'' in Kasumi's backstory with [[spoiler:Kasumi Yoshizawa. Not the one that Joker meets personally, the ''real'' Kasumi. An honor student who was a gymnastic prodigy that virtually never loses competitions, in addition to having overflowing optimism and kindness? Sure enough, she died before the game began. And the "Kasumi" that Joker personally meets? That's Kasumi's sister Sumire, who suffered from suicidal depression because Kasumi was so perfect that she drove her into the wrong mind without knowing it, eventually degenerating into Sumire having a total breakdown and Kasumi sacrificing herself to prevent her sister from being killed by incoming traffic.]]\n[[/folder]]\n\n[[folder:U]]\n* UncannyValley:\n** There's something off about Morgana's face in his cat form in the real world. He has large, piercing blue eyes and the way his mouth moves when he speaks looks very unnatural.\n** The Sphinx sports [[spoiler:the head of Wakaba]], in a way that makes it look ''very'' off, and utterly terrifying.\n** InUniverse, Sae Niijima is tipped off that something is off about [[spoiler:Goro Akechi]] by their unsettling behaviour.\n** The Will Seeds introduced in ''Royal'' appear as ghoulish, skeletal faces. Even Ann mentions that they look creepy.\n* UnderusedGameMechanic:\n** Hostage negotiation. When one of your characters, except for Joker, is knocked down with an elemental weakness, the negotiation mechanic forces you to either pay that enemy something, talk the enemy into letting them go, or do nothing and watch that party member get one-shotted. However, the mechanic doesn't trigger in boss battles, and only rarely triggers in random encounters. A player might go through all of the seventy-plus hours of gameplay and never see this happen, despite getting passive bonuses that make it easier to get away with negotiation. NewGamePlus, which lets you retain monster database information, makes it even less likely.\n** Gun skills are really rare in comparison to the standard spread of Physical skills. Compared to the 40+ Phys skills in the game, you only have ''four'' Gun skills to choose from, and there's large gaps in availability between each. On the bright side, it also means each and every one of them is great for the level.\n* UnexpectedCharacter:\n** One of the Personas you can use is Bugs/Bugbear, a minor enemy from ''VideoGame/DevilSummonerSoulHackers''. [[http://eirikrjs.tumblr.com/post/150892747547/yep-the-surprise-persona-in-p5-was-soul-hackers No, really.]]\n** A few of the Ultimate Personas have appeared previously in ''Shin Megami Tensei'', yet not terribly often. These include [[spoiler:Satanael, Joker's Ultimate Persona, whose only seen form previously was in ''Soul Hackers'' while possessing Spooky]], and Mercurius, Morgana's Ultimate Persona, who was previously a Breather Boss in the prologue of ''Shin Megami Tensei II'' and was meant to be destroyed by Cerberus. There's also Astarte, Haru's Ultimate Persona, who actually did appear in the ''Persona'' series before. That is to say, she was the persona of Kanaru Morimoto, a character from the now considered non-canon anime ''Anime/PersonaTrinitySoul''.\n** Another one that no one saw coming was Slime Mara, an alternate form of Mara from ''VideoGame/ShinMegamiTenseiIIINocturne'' that was little more than a hidden one shot gag.\n** Kasumi's Character Introduction trailer for ''[[UpdatedRerelease Royal]]'' has her, Morgana and Joker fighting against Biyarky, whose only and last appearance in the ''[=MegaTen=]'' franchise was as one of Nyarlathotep's minions in ''[[VideoGame/Persona2 Persona 2: Eternal Punishment]]'', released over a decade ago. This was then followed by Hastur a few trailers later, who was also one of Nyarlathotep's minions in ''Persona 2: Eternal Punishment''.\n*** Because of their appearance, [[spoiler:this led fans to assume that Nyarlathotep was was going to come back as the GreaterScopeVillain. But nope, we instead get his dad Azathoth, who previously only appeared in ''Giten Megami Tensei: Tokyo Mokushiroku''. ''And he's Takuto Maruki's Persona, no less!'' What's more, Maruki later evolves it into Adam Kadmon, who previously only appeared as ''a regular enemy'' in [[TheVeryDefinitelyFinalDungeon Paradise]] back in ''Shin Megami Tensei NINE''!]]\n** Likewise, pretty much no-one predicted that Kasumi's Persona would be [[Literature/{{Cinderella}} Cendrillon]], especially since Cendrillon herself is not a thief, although the story of Cinderella is about rising above oppression and injustice which fits in line with the story themes of ''Persona 5''.\n** Another unexpected face popping up in ''Royal'' is Vohu Manah, the Ultimate Persona of the Consultant Arcana, a Persona that last appeared in the original ''Persona''.\n* UnfortunateImplications: Ann Takamaki being the source of {{Fanservice}} [[https://mic.com/articles/174121/sexual-harassment-in-persona-5-is-a-big-problem-and-we-need-to-talk-about-it#.cR6R0G2nK has also fallen under criticism in the West]], most notably during the Madarame arc when she is blackmailed into posing nude for Yusuke. Not only does it contradict the previous story arc, since sexual harassment and extortion go from being very serious issues to something now primarily being PlayedForLaughs, the boys can seem to be acting out of character for no reason, insofar as pressuring Ann to do it despite her objections.\n* UnintentionallySympathetic:\n** Madarame. The worst of his crimes was being responsible for Yusuke's mother's death via MurderByInaction, his plagiarism indirectly [[DrivenToSuicide driving a former student to suicide]], and the protagonists only learned about the death of Yusuke's mom ''after'' they sent Madarame's calling card, meaning they were willing to change his heart without knowing about his worst crime. It does not help that even after Madarame's fall, Yusuke largely reacts to Madarame with a mix of denial, anger and self-loathing; this does not change when [[spoiler:his desire of an ideal Madarame genuinely reforming and becoming his ideal mentor was "granted" by Maruki and Joker snaps him out of it]], where he becomes noticably enraged that he's been tricked in comparison to the other Phantom Thieves, indicating that Madarame ''never'' took Yusuke in for good will to begin with. And last but not least, in ''Strikers'' Yusuke outright admits that Madarame used to have lots of students sleeping on the ground of his shack because there were simply no beds for most of them, all but indicating Madarame really treats his disciples like livestock. While Madarame's actions are certainly reprehensible, his villainy pales in comparison to the likes of SadistTeacher Kamoshida and {{yakuza}} crime boss Kaneshiro, the two villains his arc is sandwiched between. There is also ambiguity over whether or not [[BecomingTheMask he really saw Yusuke as more than a tool]], having one PetTheDog moment when he desperately looked for treatment for Yusuke when he fell sick. On another interpretation, he can be seen as doing so for implanting Stockholm Syndrome into Yusuke. (Which actually indicates that he is ''even more'' dangerous and cunning than he presents himself to be.) Whether or not this is the case, people still see him as more sympathetic than [[UnintentionallyUnsympathetic Okumura]], who had no such PetTheDog moments shown on screen and whose acts of villainy will actually induce issues on western audiences.\n** Ryuji gets this at times, as he rarely deserves the misfortune and some of the harsh treatment he often goes through. In combat, for example, his successful criticals and any weakness appropriate hits that down enemies are rarely met with genuine praise (at best, he gets backhanded compliments) unlike ''everyone else''. However the most prominent example is when [[spoiler:Morgana ran away]]. While you can say Ryuji did seem to go out of his way to get under Morgana's skin, it's hard not to feel sorry for him when Morgana spent the majority of the game berating him, the fact that he was the only one forced to apologize, and that Morgana would continue to insult him even after making amends.\n** The Mementos targets are all treated like utter scum by the Phantom Thieves even though the crimes of a handful of targets are hardly crimes at all. Most notably is Yoshikuni Nejima, whose misdeed was that he was ''[[FelonyMisdemeanor cheating at video games]]''. And while Nejima was being a complete jerk about it, he's in league with the likes of serial abusers, perpetrators of child neglect, and former hitmen. Their Shadows do imply that they ''at least'' [[EvilIsPetty committed them for their own amusement]], but cheating in a video game is small potatoes compared to a lot of other targets.\n* UnintentionallyUnsympathetic:\n** [[CorruptCorporateExecutive Kunikazu Okumura]] is portrayed in a more sympathetic light because he ''did'' used to genuinely care for Haru on both first-party and third-party accounts, his most personal crime is arranging a marriage with her and a sleazy playboy for the sake of political gain (with the '''sleazy playboy''' being the main focus) [[spoiler:[[AlasPoorVillain and his gruesome death]] at the hands of The Conspiracy to frame the Phantom Thieves]]. Unlike with Yusuke either, Haru was ''genuinely'' saddened by [[spoiler:Okumura's assassination]], all but pointing to him going off a slippery slope which led to over-ambitious investments that caused [[spoiler:his demise]]. The problem is that Okumura's on-screen actions do not win him any sympathy points. First of, he's a BadBoss who shows little to no regard for the welfare of his employees whom he forces to work under terrible working conditions, as seen by his palace's cognition of his employees as mindless robots. Secondly, there were implications that he was a frequent patron of [[spoiler:Black Mask]] whom he has several of his competitors assassinated, which is confirmed when you [[spoiler:infiltrate Shido's Palace]]. The last reason, mentioned in the ValuesDissonance page of [[ValuesDissonance/Persona5 this game]], is his horrible treatment of his daughter Haru, with no on-screen PetTheDog moments to back it up bar [[spoiler:Haru's ideal Okumura manifested by Maruki, which can mean basically anything]]. He wants to use her as a bargaining chip in an arranged marriage, and a Japanese audience will have less of a problem with the latter than a western. What's worse is that Okumura's Shadow is fully aware that Haru's fiance is a {{Domestic Abuse}}r and unfaithful, yet encourages his behaviour for the sole reason of political gain. In ''Royal'', it's revealed that the Cognitive Haru in his Palace is a robotic drone assistant that does as it's told without any objection, even when it means that Okumura tells her to self destruct for him, indicating that he didn't see her as any better than an obedient asset to his political glory. He's no different from any of the other {{Hate Sink}}s in Tokyo whose hearts you change, except that he used to actually treat Haru as if she were a daughter instead of a bargaining chip, unlike Madarame who was most likely taking care of Yusuke for the sole reason of implanting StockholmSyndrome to him.\n** Morgana, when he briefly leaves the Phantom Thieves. Many feel that Morgana's feelings of inadequacy were built up thanks to Futaba being a better navigator than him, Ryuji's InnocentlyInsensitive comments, and Morgana being unsure of if he's human or not. However, Morgana's outbursts cross into {{Wangst}} for many players. Morgana is a vital member of the party due to his knowledge of the Metaverse and his ability to help the group explore Mementos; never once does it seem like he's useless. Additionally, Morgana treats Ryuji like crap for the entire game for not knowing things about the Metaverse, despite Ryuji being justified in his confusion. However, when Ryuji and Morgana get into an argument, Morgana throws a temper tantrum and quits the Phantom Thieves, apparently unable to take what he dishes out. Making things worse is that both Joker and Futaba expressed concern over Morgana's feelings, yet he rejected both of their attempts to talk to him about it. And even more damning, Morgana rushes into Okumura's Palace, while leading a civilian into danger on top of it all. (Haru awakened to her Persona while there, but only partially, and Morgana had no way of knowing that was going to happen.) Combine all of this, and many players didn't feel any sympathy for Morgana's behavior during the Okumura arc.\n** Black Mask has gotten this treatment from players, mostly in the West, who believe their AlasPoorVillain moment was heavy-handed and poorly executed, as the Phantom Thieves asked them to rejoin even after [[MoralEventHorizon multiple people died from their own selfish whims]], including [[spoiler:Futaba's mother, Haru's father, and even attempting to betray and kill Joker, in addition to causing mental shutdowns that ruined a lot of Tokyo and hurt a lot of innocent people]] undermines how the Phantom Thieves treated most of their targets, where they force the targets into a life of atonement, while making it clear that no matter how much they atone, they can never be forgiven for their crimes. Even though they aren't actually making an exception for this person either, they just knew that they're being [[spoiler:used by TheHeavy to kill off anyone whom he perceive as his enemies for his very own dystopian plan]], thus making a difference between [[spoiler:"Hitman" and "Killer"]]. In fact, the [[spoiler:aforementioned heavy takes most of the blame for Akechi's acts]]. However, many players were still not convinced by the game's attempts to shove most of the blame [[spoiler:to the heavy, pointing out that even though the heavy is the one who gave the orders, Akechi's murder of Okumura and cognitive Joker show that he is actually ''take pleasure'' in his killings, not to mention the fact that ''he'' was the one who approached the heavy offering his services as a hitman]]. All in all, Black Mask's detractors at best argue that they deserve at least some culpability.\n** Eiko from Makoto's Confidant. While it's revealed that her boyfriend Tsukasa is a scammer who ropes in girls to sell their bodies to pay nonexistent debts, Eiko does little to earn the player's sympathy because of her refusal to acknowledge the situation. Eiko adamantly refuses to believe Makoto when she tries to warn Eiko that Tsukasa is clearly bad news; other hosts in the Red Light District hate Tsukasa's guts for giving them a bad name. Even after learning that Tsukasa has been texting multiple other girls behind her back, Eiko jumps to the conclusion that Makoto is a "bitch" who's trying to steal her boyfriend away. And after Tsukasa [[DirtyCoward backs down the moment that Joker and Makoto stand up to him]], the only explanation Eiko offers for her behavior is that Tsukasa was the only person who paid attention to her, tacitly admitting that she knew his charm was all an act. For fans, [[FanDislikedExplanation this excuse didn't cut it]]; many other characters in the game are shown to be handling much worse circumstances than Eiko's with much better attitudes, including Makoto herself. And while Eiko was clearly in a bad spot, the fact that she not only stayed with Tsukasa after figuring out what he was planning but tried to drag innocent people down with her means that [[{{Wangst}} she comes across as a petulant child who's upset that she can't get everything she wants]]. When Makoto slaps Eiko for refusing to accept any responsibility for such selfish behavior to the bitter end, it doesn't feel like a MomentOfWeakness on Makoto's part; it feels like well-deserved karma for Eiko.\n** Sae Niijima. She delivers an extremely harsh TheReasonYouSuckSpeech to Makoto over an offhand comment at dinner (that was InnocentlyInsensitive at worst), threatens Sojiro with [[DepartmentOfChildDisservices dubious charges of abuse over Futaba]] to get him to testify about Wakaba Isshiki and cognitive psience, and is implied to have forged evidence or rigged trials because she believes [[AmbitionIsEvil winning is the only thing that matters]]. She's meant to come off as an AntiVillain who's SlowlySlippingIntoEvil, but the problem is she shows little to no guilt, apprehension, or remorse for any of this. This could have been cleared up via her Shadow, ''a la'' Shadow Futaba, but Shadow Sae proves to be just as vehement in her pursuit of victory and ''completely ignores'' Makoto, not even having a cognition of her. Much like Okumura, Sae comes off as a {{Jerkass}} at best who is EasilyForgiven because [[ProtagonistCenteredMorality Makoto is on her side]].\n** Mika from Ann's Confidant. While the game shows that Mika is going way too far, it still uses her as a way to call out Ann for not taking her modeling job seriously, something Ann ends up agreeing with. While it's true that Ann isn't thinking about how hard the modeling industry is, the game railroads the player into agreeing with Mika. This is despite Mika sabotaging the careers of other female models, yet acting like Ann is an idiot for not taking it "seriously enough" by stooping to that level. Plus, it isn't Ann's fault she can eat whatever she wants without gaining weight; that's something Ann has no control over. Ann was also unfairly judged by her classmates because she's quarter-white, something the game ignores in favor of Ann agreeing with Mika. By the end of the Confidant, Mika is portrayed as Ann's rival despite Mika being a terrible person, and unlike with many other characters like her, the game lets Mika get away with everything she did to other people, without the opportunity to change her heart.\n** The girls for beating up Ryuji after [[spoiler:they thought him to be dead escaping Shido's palace]]. While it's clearly done out of AngerBornOfWorry and Ryuji ''was'' making fun of them crying, many players disliked the scene as it came off as DisproportionateRetribution and another case of DoubleStandardAbuseFemaleOnMale that the previous games already received flak for. [[spoiler:Not helping matters is that Ryuji risked his life to help his teammates escape despite his leg injury, making the girls appear as {{Ungrateful Bastard}}s.]] However, in ''Royal'', [[AuthorsSavingThrow they admitted they were too harsh on him within a Thieves Den conversation, and Futaba evens wants to apologize to him personally.]]\n** Upon learning of Kasumi Yoshizawa's backstory, she came across this way to a few people. [[spoiler:That is to say, ''the real Kasumi'', not Sumire. While Sumire is meant to realise that her big sister ultimately cares about her, it's understandable for Sumire to perceive Kasumi as being a BigSisterBully despite Kasumi not intending to be. Sumire goes on about how Kasumi was the perfect older sister, but Kasumi was very flawed as a guardian; she constantly controls Sumire's life and decisions, which from the latter's perspective can come off as [[CondescendingCompassion patronising]]. Kasumi also never directly encouraged Sumire to stand on her own, and Kasumi's way of trying to cheer up Sumire is to joke how she as the older sibling would always be better than her, which should be the last thing said to a girl with fragile self-esteem. There is also the hypocrisy of her belief that HelpingWouldBeKillstealing, given how she always controls Sumire's life which makes Kasumi appear as a selfish {{Hypocrite}} instead.]]\n* UnpopularPopularCharacter: With the Phantom Thieves receiving AllOfTheOtherReindeer treatment, a few of these are bound to happen. However, these people deserve special mention-\n** Ryuji Sakamoto is ostracized by his former track teammates because he was indirectly responsible for getting the team shut down-even though he was trying to call out Kamoshida's abusive behavior, and while he's definitely not disliked by the other Thieves, he’s definitely the ButtMonkey of the group and they, [[JerkassToOne especially Morgana]], tend to make comments at his expense. Needless to say, [[GermansLoveDavidHasselhoff the Western fanbase]] ''adores'' Ryuji due to his endearing, friendly personality and [[HeterosexualLifePartners bromance with the protagonist]], and [[DudeNotFunny many of his fans are not fond of]] [[spoiler:the scene where he gets [[DoubleStandardAbuseFemaleOnMale beaten up offscreen by the female Thieves while the males do nothing to stop them]] after they escape the last palace]].\n** The other students at Kosei High treat Yusuke differently due to both his association with Madarame and because of his behavior in general, and after Madarame is arrested, he's actively shunned. However, he manages to be one of the most popular characters in the game due to him being a ComicallySerious {{Cloudcuckoolander}}.\n** Upon her introduction, it is clear that Makoto is not very well-liked among her classmates. In fact, it's implied that she didn't have any friends before joining the Phantom Thieves. She is one of the more popular characters to the fandom, usually ranking very high in popularity polls.\n** Prior to Futaba being a shut-in, she was almost completely friendless at school with her OnlyFriend having to be a girl named Kana in which their friendship ended up falling apart. On the other hand, fans really like her due to her {{Moe}} personality, having huge amounts of CharacterDevelopment, and her lacking most of the AnnoyingVideoGameHelper tendencies that past MissionControl characters have.\n* TheUntwist:\n** [[spoiler:Akechi]] being Black Mask. [[spoiler:He joins right before Sae's dungeon, where the player knows that the plans for the heist will be leaked to the police, acts suspicious towards the Thieves prior to joining them and has established that he disagrees with their methods]]. Played with since the twist is ultimately [[spoiler:that the heroes realized this early on and used it as part of their gambit to keep Joker alive.]]\n** Similarly, [[spoiler:Shido being the [[BigBad main villain]] or at least an important one. Not only does he have a [[InterfaceSpoiler portrait in the dialog boxes]], just about every time he shows up, the game drops hints he's a corrupt person in a position of power.]]\n[[/folder]]\n\n[[folder:V]]\n* ViewerGenderConfusion:\n** Caroline and Justine when they were first introduced. Almost everyone already agreed that one was female, but the fanbase was split as to the gender of the second one, until it was revealed that ''she's'' also a girl.\n** Until it was clarified in the game, a lot of people thought that Morgana was also a girl, when in truth he is very much a male cat. The name was the biggest cause of confusion, being voiced by a woman in both [[Creator/IkueOtani Japanese]] and [[Creator/CassandraLeeMorris English]] didn't help either. This is Lampshaded in the game itself, where even the Phantom Thieves themselves are initially unsure of Morgana's gender until he explicitly spells it out for them, and even then he's the only character whose DLC costumes allow him to [[WholesomeCrossdresser crossdress]] by giving him dresses (like with the Maid/Butler set) or having him cosplay as female characters.\n* SugarWiki/VisualEffectsOfAwesome: While the previous ''Persona'' games were good looking, the [=PlayStation=] 3 and [=PlayStation=] 4 really allow Shigenori Soejima's art style and Kazuma Kaneko's Persona designs to shine. The in-engine cutscenes, in particular, look absolutely gorgeous.\n** Being the last big title for the [=PlayStation=] 3, the game is well-known for pushing the aging system to its limits. And it ''shows.''\n[[/folder]]\n\n[[folder:W]]\n* {{Wangst}}:\n** Many have found Morgana's tantrum and leaving the team during the Okumura arc to be selfish whining. While Ryuji pushed it too far by calling Morgana "useless," when the time to apologize comes, Ryuji gets the lion's share of the blame. The party apparently isn't bothered by the fact that Morgana has been treating Ryuji like garbage from the beginning of the game for no reason. There's also elements of [[ScrappyLevel scrappiness]] involved, as this takes place during what many consider to be the weakest story arc in the game, and you cannot do anything at night (including activities that you can do in your room, like making infiltration tools or watching a DVD) until Morgana rejoins, wasting several days of precious free time.\n** Detractors who either don't like Akechi or [[ValuesDissonance don't understand the implications of his backstory]] find him to be this. [[spoiler:Causing the mental shutdowns and the several deaths he's responsible for are very much unjustified, and the game makes no attempts to excuse this behavior. But some believe that Akechi's angst over his past - a pointed lack of guidance being a big factor of it - and his hatred of Joker ([[ArchnemesisDad just not Shido]]) to be extremely overblown.]]\n** There's also some detraction towards Makoto, at least as far as the way her pre-Phantom Thief self treated her situation as a pressured model student. While sympathetic, some people find that her dilemma ([[ToBeLawfulOrGood doing the right thing vs. good college recommendations]]) failed to carry the same amount of weight as the other Thieves' own personal problems. And even with the harsh words of disapproval Makoto received from the likes of Akechi and Ann, it didn't warrant the level of desperate behaviorMakoto had placed upon herself. The criticism mainly comes from her (self-admittedly) [[WhatAnIdiot boneheaded move]] to storm Kaneshiro's hideout just to prove she wasn't useless. While it does get Kaneshiro in the Thieves' sights, the ramifications of blackmail toward the Thieves and the potential fate Makoto herself faces are extreme, as the player can find out if they don't complete Kaneshiro's Palace in time.\n** Eiko, from Makoto's confidant. She's hooked up with a host named Tsukasa, but one look at the guy shows that he's bad news, even to Joker and Makoto in-universe. Makoto later finds out that Tsukasa is going to rope Eiko into selling her body to pay a non-existent debt, and has done so multiple times before with other girls. After Tsukasa is driven away, Eiko admits that she knew what he was going to do, but that he was the only one who paid attention to her because of a bad home life. The way Eiko comes across made her UnintentionallyUnsympathetic to a lot of players, since she was willingly walking into a trap because she was so starved for attention. Couple this with Eiko treating the friend who was trying to save her from a life of sex slavery like dirt, and Eiko is [[TheScrappy generally disliked by a good portion of players]].\n** The Shadow Selves of the villains, except for Sae, what with all of them being victims of society, but have taken whatever power was given to them and abusing it heavily. The biggest case, as noted in the ValuesDissonance page of [[ValuesDissonance/Persona5 this game]], is Okumura - the struggle he had in dealing with his father's debts (which were made due to misguided benevolence and a lack of financial acumen) gave him an overblown [[VirtueIsWeakness "kindness is for losers"]] mentality. Apparently, this not only justifies turning his organic-friendly business into a massive fast-food corporation with overtaxed workers and horrendous pay and conditions, but also gives him the authority to treat his only daughter like a bargaining chip and serve as a key into the world of politics, which he has absolutely no business being in. This is even the reaction by the Phantom Thieves in-universe, as none of them are particularly moved by their justifications.\n* WhatAnIdiot:\n** Ryuji, being [[IdiotHero Ryuji]], exclaims quite loudly about how he and his friends are part of a wanted criminal group several times throughout the story. ''In public.'' Naturally, this comes back to bite the group in the ass at one point when Makoto records him and Ann talking about the subject and again when Makoto confronts Joker over the recording at which point Ryuji calls Joker and once again says quite loudly about how they need to have a Phantom Thieves meeting. Later everyone calls him out on this. He even does it ''again'' after the Makoto incident when the group is celebrating at a sushi bar after their latest heist, which makes Ryuji's actions border on TooDumbToLive. It's gotten to the point where Ryuji declaring that he's a Phantom Thief is one of the biggest [[MemeticMutation memes]] in the game.\n** At the end of Madarame’s palace, after he receives his calling card and his treasure materializes, the Thieves infiltrate the palace and try to steal it, only to discover that Shadow Madarame had thought ahead and replaced the real treasure with a fake one to fool the Phantom Thieves and lay an ambush for them. The plan works and the thieves end up stealing the fake treasure.\n*** '''You’d Expect:''' For Shadow Madarame to hide the real treasure somewhere in his palace where the Phantom Thieves would never find it BEFORE confronting them. After all, the museum is huge and there’s plenty of places to hide stuff in it, so it would take hours, if not days for the Phantom Thieves to search every nook and cranny in the place. As a bonus, even if the ambush fails and Shadow Madarame is defeated, the Thieves wouldn’t be able to change his heart because they wouldn’t know where his treasure is or where to look for it, thus making their efforts practically fruitless. And even if they had a chance of finding it, it would still take a while for them to find the treasure, which could buy Shadow Madarame plenty of time to recover and rebuild his defenses.\n*** '''Instead:''' He decides to ''bring the treasure with him when he goes to confront the Phantom Thieves'' [[ForTheEvulz for no reason but to provoke Yusuke]]. He may as well have gift-wrapped the treasure and served it on a silver platter to the thieves, because after they defeat Shadow Madarame, they manage to easily change his heart because the treasure is literally right next to him just begging to be stolen and they don’t have to go look for it at all.\n** Right before Makoto's recruitment, she confronts one of Kaneshiro's goons while out on the street, openly stating that she knows that they're targeting high school students, and demands that they take her to see Kaneshiro himself. Fortunately the Phantom Thieves follow Makoto when she's taken, and are arguably a large reason why Kaneshiro doesn't hurt her there and then. However, it means that the entire group ends up getting blackmailed, all because Makoto was thoughtless enough to try and take on a ruthless crime lord on her own. While she had been under a lot of pressure to get results in her investigation, as well as just generally being in a foul mood, it's still such a rash decision that Makoto herself immediately regrets it. And despite this, Makoto is swiftly forgiven, and even gets appointed as chief strategist of the Phantom Thieves, though she does pick up the slack later on.\n** The Conspiracy all grab the VillainBall with both hands late in the story. [[spoiler:After Joker is supposedly assassinated by Akechi, the coroners classified Joker as dead without even bothering to check that there was a body. Had anyone on the Conspiracy bothered to check, they would have discovered that there was no body in the morgue or interrogation room, and that Joker is still alive. This careless oversight makes it all the easier for the Phantom Thieves to fly under the radar. And by the time the Phantom Thieves have publically revealed Joker's survival, it's already too late to stop them, since the Thieves have successfully infiltrated Shido's palace.]]\n** After taking down the final target, [[spoiler:Shido's followers are clearly aware of what is going on with him following the theft of his Treasure and they state that they intend to try and keep him out of the public eye. And yet, when Election Day rolls around, they are shown to have done nothing and then for some reason seem surprised and visibly panic when Shido spills the beans, something they should have seen coming. To make them even more idiotic, despite knowing that his heart has been stolen, they ''still'' let him attend Election Day. [[SarcasmMode Surely nothing can go wrong, right]]? They're lucky that [[MoreThanMindControl the public has been acting strange lately and don't actually lose their support for him just yet]].]]\n** During the final boss, you would have probably expected for somebody to immediately notice that the supply lines are [[spoiler:healing the enemy, and would have asked somebody to take them down to prevent him from healing. Instead, somebody only notices during the second round of that boss fight after the Phantom Thieves was nearly RetGone out of existence causing a case for the Phantom Thieves being TooDumbToLive to be made.]]\n** In ''Royal'', Joker, Morgana, and Kasumi discover an unknown Palace on the third of October... and never bring it up again. Morgana's reasoning is that it wasn't a Palace that they were supposed to target. However, absolutely nobody even thinks to investigate who the Palace belongs to and what that person is doing in the real world afterwards, especially since the Palace owners encountered up to that point had been either hurting people, or suffering from a crippling mental illness. The kicker? [[spoiler:The Palace turns out to belong to Takuto Maruki, someone that the Phantom Thieves ''never'' suspected as a threat and inversely, formed a genuine bond with]]. As a result, [[spoiler:Maruki ensnares all of them in blissful ignorance]], something that could have been avoided had Joker or Morgana thought to look at Kasumi's [=MetaNav=] history.\n* {{Woolseyism}}: Some of the game-y GratuitousEnglish terms from the Japanese version were changed to more accurate terms overseas.\n** The "Baton Touch" mechanic where you pass your turn to another party member is changed to the more accurate "Baton Pass".\n** "Co-Op's", the replacement for the previous games Social Links were renamed to "Confidants".\n** When initiating a pre-emptive attack in the Japanese version, a large message reading; '''"CHANCE!"''' appears onscreen, the English version changes the message to the more fitting '''"AMBUSH!"'''.\n** The "Sword" command is changed to the much more fitting "Attack", especially seeing as how out of the nine Phantom Thieves, only three of them; Morgana, Yusuke and Akechi, actually use Swords, and even then Yusuke and Morgana use traditional blades as Akechi's are kid's toy inspired "laser swords". Not even ''Joker'' fights with a "Sword" as in game they are all easily identified as types of [[KnifeNut knives]].\n** Futaba's code name "Navi", an abbreviation of Navigator, is changed to "Oracle" which carries the same meaning ''and'' manages to be an extremely fitting [[Franchise/{{Batman}} Barbara Gordon]] reference. "Navi" is a rather redundant name in the Japanese version--the Metaverse Nav app is ''also'' called Navi, and on the Status screen Futaba is given a large stamp reading "NAVI" for her role (i.e. in Japanese the status screen says "NAVI - NAVI" while in English it now says "ORACLE - NAVI").\n*** While almost certainly unintentional, "ORACLE - NAVI" does make for a clever BilingualBonus, especially given the Persona series' repeated use of Hebrew and Kabbalistic jargon for their mystical phenomena: "Navi" just so happens to be the Hebrew translation of "Oracle".\n** When the thieves decide on their code names in the Japanese version, they come up with a Japanese term, and in order to better keep up their disguises, another character (usually Ann, who can fluently speak English in-universe) comes up with the equivalent term in English, and chooses it as their name (I.E "karasu" for Crow, Akechi's codename, or "dokuro" for Skull, Ryuji's codename). Since this is impossible to replicate in English, the translation angle is dropped and they just pick their names - although it comes back slightly for Akechi, who actually ''wants'' to go with "Karasu" as his codename at first. Morgana points out the GratuitousJapanese, and they go for Crow instead.\n** One of Shadow Madarame's unique attacks is his own variant of Megido. In the Japanese version, the move was written in kanji that phonetically read as "Megido" (The normal Megido is written in Katakana). Since this is imposssible to replicate in English, the localization turns it into [[{{Pun}} Madara-Megido]].\n** During the trip to Hawaii, the original Japanese version has Ryuji making a humorously pathetic attempt to speak English with the customs official. In the English dub, where there's no language barrier, Ryuji instead misunderstands the man's question in a way that would be possible if they were both speaking English.\n** Futaba would often quote internet memes and other franchises. For an anti-social computer geek like her, being a Meme Lord isn't too far out there for her. ([[AllThereInTheManual The Japanese artbook even hints at such]]).\n** Futaba's "Me near, okay?" during her Confidant [[note]]Should Joker pursue her romantically[[/note]] was a BlindIdiotTranslation, but it arguably worked because of Futaba's awkwardness.\n** The bar in Shinjuku was named "Nyuukama" ("Newcomer"), with "nyuu" short for "slippery" (hence the snail in the logo) and "kama" meaning "drag queen." The English version changes it to "Crossroads", which not only preserves the spirit of the original name, with "cross" being a pun for "crossdressing," but also adds a reference to Western folk mythology since it is at "Crossroads" where you make a deal with Ichiko Ohya, the ''Devil'' Confidant.\n** The magazine Ann gives you at the end of the game isn't named in the original version -- it was named "Magazine with Ann's photoshoot." In the English version, the magazine was given the name ''Vague'', a parody of ''Vogue''.\n* WriterCopOut: [[spoiler:Morgana being brought back to life after the destruction of Mementos made him fade from existence. While it is sad for the Phantom Thieves to watch him fade away, Morgana is given an amazing send off of which he gives a very heartwarming speech to the Phantom Thieves about how the world and reality can change based on how people see and feel things, and that people like them will give the world infinite potential. Even those who didn't like him because of his annoying ego and his treatment of Ryuji thought that this was a great and noble way to send him off as a character. But once it's revealed that Morgana is alive, it really made that whole scene fall flat for some people, especially with him returning to his annoyingly vain personality that has caused him a number of detractors in the first place.]]\n[[/folder]][[YMMV/Persona5IToS YMMV I-S]]

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[[folder:I]]
* IdiosyncraticShipNaming: 'The Royal Trio' for the Kasumi [[spoiler:(Sumire)]]/Joker/Akechi ship. 'The Royal Trio' is also used to refer to the three-person-group as a whole, even platonically, due to their shared importance in ''Royal''.
* IdiotPlot:
** Morgana [[spoiler:leaving the team during the first stages of Okumura's palace]] is considered by many as this. Fans criticized how poorly handled the characters are, particularly Ryuji and Morgana, who both seem to be playing hot potato with the JerkassBall. The rest of the Phantom Thieves also grasp the IdiotBall for being completely oblivious to Morgana's own problems of not being useful enough until it was too late, particularly Joker, as players aren't given an option to speak in Morgana's defense or ask what was bothering him. The only person who could be seen as completely blameless would be Haru, since she is new to the whole experience and doesn't really have much power to decide one way or another. And at one point, the Phantom Thieves give up on [[spoiler:going after Morgana in Mementos with the lack of vehicle as their reason, despite one of them (if you haven't maxed out Makoto's social link) [[GameplayAndStorySegregation having a motorbike as a Persona]].]]
** Whether or not it is justified is up to debate, but {{The Dragon}}'s scheme which [[TheHeavy drives the game's plot]] could be considered this. [[spoiler:The crux of Akechi's scheme is [[TheStarscream to ruin]] Shido's career out of revenge. As pointed out by the Phantom Thieves, he could have just killed Shido or induced a psychotic breakdown on him and be done with it. But instead, he goes the roundabout way of spending years propping up Shido's career while ruining many other people's lives in the process. This comes to bite him when Shido had long since anticipated Akechi's betrayal and had planned to have him disposed of once Shido wins the elections, meaning that Akechi's efforts would be AllForNothing.]]
* InformedWrongness:
** The people that oppose the Phantom Thieves' actions that didn't have ulterior motives behind it. While you can make the excuse that their targets were irredeemable bastards that were too powerful to be dealt with by the authorities, many of the people that oppose them didn't know the circumstances. As far as they knew, the Thieves were brainwashing innocent people. By the end of the game, these people end up having their minds changed.
** To some, the decision to steal Okumura's heart. After it's revealed that [[spoiler:the Conspiracy tricked the Thieves by hacking into the Phan-Site and pushing Okumura to the top of the polls, in order to lure them into a trap and dispose of a member who'd become a liability]], the Thieves lament that they've lost sight of their real goals. However, the group as a whole showed no signs of letting fame go to their head, and even hesitated about changing Okumura's heart despite popular demand until they met Haru. Ryuji was the only one who lamented at having to be a hero who works in the shadows, and everyone else lambastes him for wanting to be famous. Furthermore, Okumura had committed many of the same abuses of his power that the other targets had, and was the prime suspect for the mental shutdowns at the time. (Shadow Okumura confesses that he only requested some of the assassinations as opposed to being responsible for them as a whole, but that fact doesn't make what he did any better). Essentially, while the decision to steal Okumura's heart has disastrous consequences, it's hard to say that it wasn't justified.
*** And for that matter, it's not even clear that what happens to Okumura after the Thieves cause a change of heart wouldn't have happened without the Phantom Thieves, anyway. [[spoiler:He'd clearly been set up to die by a powerful conspiracy, and even if the conspiracy couldn't have caused a mental shutdown on Okumura without following the Phantom Thieves into Okumura's Palace, Akechi shooting Joker clearly demonstrates that the conspiracy wasn't above old-fashioned murder if the need arose. It's hard to see a situation where Okumura lives, even if the Phantom Thieves had avoided being the patsy. In that light, Okumura dying isn't a consequence of the Phantom Thieves' actions, it's a consequence of the conspiracy putting out a hit on him.]]
** The game makes a big deal of the Phantom Thieves' methods being morally questionable and akin to HeelFaceBrainwashing, but the Phantom Thieves can't do anything but make somebody feel guilty about bad things they've actually done. The Phantom Thieves can't frame somebody for something they didn't do, and they can't technically even force a confession; all they can do is make somebody feel really bad about what they've done. It's hard to see stealing hearts as that morally gray when it has less potential for misuse than a lecture from your mom. Even fans who find the whole "taking your heart" element odd fall into this, since the villains are so evil that there is no alternative way to do so. The game also very clearly shows that the Thieves only do so after actually researching their targets, so it isn't like they are blindly going off of baseless claims. While later revelations make it clear there are flaws to the whole "taking your heart" path they take, the Thieves have no way of knowing that either, as by the time they do learn it, they already are so far into story that they have to continue forward.
* IronWoobie: Joker. He goes through a lot of crap throughout the whole game. Whether it be treated like a social pariah for a crime he did not commit, being betrayed by [[spoiler:his own teammate ''and'' mentor figure]], or nearly getting himself brutally interrogated, killed, or [[spoiler:erased from existence]], it's all one big TraumaCongaLine. Despite this, he does not falter from his goals ([[spoiler:discounting two of the bad endings]]) and takes all the abuse with stride.
* ItsEasySoItSucks: A criticism against ''Royal'' was that the added features actually make the game much more of a cakewalk than it was in vanilla. While several quality-of-life changes and AntiFrustrationFeatures do make the game less frustrating, some fans feel it went way too far in that direction by stacking the odds so heavily in the player's favor that beating the game becomes trivial. Social Stats are easier to raise without a guide, Confidant links are easier to manage, and the new battle mechanics (like Showtime attacks as a DesperationAttack) heavily weigh victory towards the player.
* ItsTheSameNowItSucks: The confrontation with Black Mask in ''Royal'' plays nearly exactly the same as it did in vanilla, aside from a few small dialogue changes. Given how much ''Royal'' had extensive changes to the boss battles against the palace rulers who now have more gimmicks to make them either more difficult or more interesting, a lot of players hoped that Black Mask would get the same. This was especially disappointing for those who felt that Black Mask was a [[AntiClimaxBoss pitifully easy boss]] to handle in vanilla.
* ItWasHisSled: The plot point about [[spoiler:Goro Akechi]] being the one who sold out the protagonist during the Casino heist became well known days before the game was even released, due to datamining of digital preloads of the game. Additionally, there is the reveal of their identity as [[spoiler:Black Mask]] which as of 2019, Atlus no longer even considers worth hiding, as the pre-release trailers for ''[[UpdatedRerelease Royal]]'' feature them in full view in that form.

to:

[[folder:I]]

[[folder:T]]
* IdiosyncraticShipNaming: 'The Royal Trio' for TaintedByThePreview: For most of the game's marketing phase, Kasumi [[spoiler:(Sumire)]]/Joker/Akechi ship. 'The Royal Trio' is also used to refer to the three-person-group as wasn't that well received of a whole, even platonically, character mainly due to their shared importance her being outright portrayed as too perfect in ''Royal''.
* IdiotPlot:
** Morgana [[spoiler:leaving
the team game's trailers, far beyond the game's worldview of a CrapsackWorld. Furthermore, an added scene during the first stages of Okumura's palace]] is considered by many as this. Fans criticized how poorly handled game's tutorial (escaping the characters are, particularly Ryuji and Morgana, who both seem casino palace) features her hogging most of Joker's spotlight during that scene which was supposed to be playing hot potato with the JerkassBall. The rest focus. When most of the game was known however, [[spoiler:Kasumi, or in reality, Sumire quickly gained popularity because of her unique tragic past (as compared to other Phantom Thieves also grasp the IdiotBall for being completely oblivious to Morgana's own problems of not being useful enough until it was too late, particularly Joker, as players aren't given an option to speak in Morgana's defense or ask what was bothering him. The only person who could be seen as completely blameless would be Haru, since she is new to the whole experience Thieves) and doesn't really have her {{Adorkable}} antics, making her a much power more pleasant character to decide one way or another. And at one point, the Phantom Thieves give up on [[spoiler:going after Morgana in Mementos interact with than Marie for many. Furthermore, the lack of vehicle as their reason, despite one of them (if you haven't maxed out Makoto's social link) [[GameplayAndStorySegregation having aforementioned Casino scene didn't actually hog Joker's involvement a motorbike as a Persona]].lot with context considered.]]
* TakeThatScrappy: While more of a BaseBreakingCharacter than a full-on scrappy, Mishima gets a lot of these moments. With the exceptions of Kasumi and Akechi (who both never get any significant interaction with him, the Phantom Thieves treat Mishima as TheFriendNobodyLikes, and his Confidant is one of the few that will always rank up regardless of how you treat him, and the game gives you several dialogue choices to express irritation towards him. Mishima even gets brought in during Rank 5 of Futaba's Confidant, and she mocks him via AccidentalMisnaming and BrutalHonesty.
-->'''Futaba:''' Ah, I've got it! This overwhelming forgettable appearance, generic speech style, and total lack of sex appeal... [[AccidentalMisnaming Nishima]]... Are you an [[{{NonPlayerCharacter}} NPC!?]]
* ThatOneAchievement:
** Whether The trophy for "Hear 250 Navigator Lines" that was also present in ''Persona 4''. It's difficult to achieve due to the huge variety of quotes needed, the lack of any sort of list or progress meter to aid the process, and the highly contextual requirements for some quotes. If it's anything like it was in ''Persona 4'', a player may go through the game several times and still not get the achievement. It doesn't help that Akechi is a GuestStarPartyMember, so if you don't take him to Mementos before the end of the Palace in which he's playable, you'll never hear his lines. Any voiced line from Futaba that appears in the upper-right corner (including Mementos driving conversations, scanning a floor, etc) ''does'' count toward the trophy, but the lack of any sort of progress meter is a pain.
** The trophy for buying every kind of drink from vending machines can be a bit tricky to keep track of, mainly because you will often have drinks that you didn't buy from a vending machine and they do not account towards the trophy. There's also various vending machines throughout the city that carry different drinks.
** Another trophy that's somewhat difficult to obtain is the one for freeing a hostage through negotiation. Since
it requires one of your party members to be knocked down (either via critical hit or weakness exploitation) without being killed, it can be difficult to trigger the necessary conditions for a hostage negotiation. This achievement usually comes from getting lucky in the first dungeon, as after that, weakness hits will either KO your party members outright or do too little damage to prompt a hostage situation. It's not uncommon for players to play the entire game without realizing the hostage mechanic even ''exists''.
** The play-all-the-retro-games achievement can be this for players who don't also play fighting games. One of the games, Power Intuition, requires the player to execute a few combos requiring quarter- and half-circles on the D-pad. If you're a fighting game fan, it's pretty basic. If you're terrible at fighting games though, it can be a struggle. Train of Life
is justified also very annoying, as even with the in-universe CheatCode, it's still [[LuckBasedMission entirely luck-based]], which forces a lot of SaveScumming. The Featherman game, added in Royal, requires you to memorize increasingly complex button combinations.
** While ''Royal'' keeps most of its [=PlayStation=] trophies rather easy -- the only ones that are really difficult are beating the game, beating the Reaper, and the platinum trophy -- it adds its own system of in-game awards for the Thieves Den, some of which can take a mind-numbingly long time.
*** "Avalanche", awarded for winning a game of Tycoon on Cutthroat difficulty while each of your opponents still have 10 or more cards. Doing so all but requires the player to not only lead off the game, but also have a certain amount of high-ranking card combinations that cannot be topped by anyone. If any of the other players lead with anything better than a pair, it's next to impossible to achieve.
*** "All Powerful," awarded for raising all the stats of any Persona to 99. Most of your Personas will only have stats in the 70s at max level, so getting a Persona to 99 across the board requires a fair bit of grinding from Alarm Fusions bonuses, though this can be eased somewhat by creating a Persona during an Alarm and ''then'' sacrificing it to the Gallows, which doubles the stat gains. It's not hard to do, but it's tedious and takes awhile, and even only using the lowest-level Personas can take a fair amount of money as well.
*** "Ladies Man" requires you to get into a relationship with all ten romanceable Confidants, which will take quite a lot of time if you don't choose to go the "harem" route.
* ThatOneAttack:
** The FinalBoss has "Rays of Control", the boss's LastDitchMove. The first time he uses it, he revives all of his CognizantLimbs, then he spends two turns charging up before hitting your party with an amount of damage dependent on how many arms are left. Given that this
is an attack that the boss charges up, many player's first instinct is to do nothing but block. However, doing so means that all the arms are still alive, which means that most likely, the attack will be powerful enough to KO the entire party, meaning you have to start the whole fight over again. Also, even if you survive, you'll still have to deal with the revived arms.
** The Hama and Mudo spells return and still have a chance of causing an instant kill. All it takes is a single enemy getting lucky for it to instantly kill a party member, or worse, Joker, and force a restart.
** Status ailment skills in general have been given a significant buff to their success rate compared to earlier games, and while this is a good thing for you (see GameBreaker), it's not so good when enemies use them. The two worst by far are Brain Jack and Abysmal Surge. The former inflicts Brainwash, which is essentially the Charm status from ''VideoGame/Persona3'' but somehow ''[[UpToEleven even worse]]'' as not only can Brainwashed characters heal enemies (including full heal spells), they can now also ''cast buffs on them''. Additionally, it opens them
up to debate, but {{The Dragon}}'s scheme Technical damage from Psi skills (Which many bosses capitalize on). The latter inflicts Despair, which [[TheHeavy drives causes affected characters to be unable to move for 3 turns, losing SP each time, and then outright die. Items to cure it are rare, and Makoto's Energy Shower won't help if she also gets hit with Despair. Abysmal Surge hitting the whole party is essentially an automatic Game Over.
** When Shadow Sae gets low on health, she will unleash a '''devastating''' attack called Berserker Dance. It's capable of dealing immense amounts of damage, meaning it can completely crush you if you have already taken minor damage, or even if you're at full health if you aren't at a high enough level. And while Futaba ''does'' warn that the enemy's power is increasing, warning you to guard, it's entirely possible for players to assume she is merely warning you about the Desperation status buff she had applied to herself on the last turn.
** In ''Royal'', there's a very subtle but no less nasty case during the improved Okumura boss fight. In the waves with the Division Manager or General Manager robots, Okumura will cast a Rakukaja on one robot. However, not only is Okumura's boss fight on a thirty minute timer, the robots will flee and he will respawn all of them if they aren't wiped out in two turns. It's usually impossible to kill any robot with a defense buff within that window, allowing at least one robot to flee and force the player to start over, locking them into a loop until they time out. Sure, it's ridiculously easy to counter that with debuffs and buff removal, but most players don't think about using those at all, especially on a stray Rakukaja. WordOfGod even ''admits'' that this is a deliberate move to make sure the player uses the Baton Pass mechanic.
--->'''Kigawa:''' After we did that, we can't skimp on the difficulty by doing the same thing in Okumura palace so we had to put a spicy boss in there... just in time for when you've progressed with your confidants, upgraded your weapons, and fused better personas. Thus, he was put together as someone formidable, but at the very end, in his last-ditch effort to seem tough, '''casting a "Rakukaja."..'''\\
'''Wada:''' That was pretty spicy though (laugh).\\
'''Kigawa:''' Things get hot ''if you add even one drop of spice''. But in all seriousness, this is where you need to do your best. We want to give players the idea that if you don't focus, you might get bested in this fight.
* ThatOneBoss:
** Madarame is generally agreed to be one of the harder Palace bosses in the original ''Persona 5''. He's fought as four separate portraits, all of which get their own turns, can revive each other if they're not defeated at the same time, and each absorb different elements that make multi-hit attacks less effective. He also employs many spells to hit party weaknesses, buff his Attack and lower your Defense, and has a unique debuff that paints one character, making them weak to ''everything''. As you need to go through this phase of the fight several times, the only saving graces are that they get less health with each subsequent revival and the third phase lets you [[HoistByHisOwnPetard turn his weakness paint against him]].
** Samael can be a pretty huge roadblock as well. He has [[MarathonBoss FIVE different phases]], the first four of which serve to soften you up for his brutal final phase. To wit: he gets an extra turn for throwing party-wide damage from ''every'' element in the game at you, fishing for weaknesses in addition to doing everything the fourth phase does (a physical Fear-inducing attack and several (de)buffs); if he gets a knockdown, he'll follow it up with either a OneHitKill attack, ''another'' Fear inducer, or Heat Riser to buff all his stats, all of which are really bad because he already hits like a truck on steroids. Your saving grace in the fight is that his rotation for the party-wide skills is predetermined, so having mass party-swap (max Star Confidant) or magic walls at the right times can lessen the sting, but if you lack both, Samael ''will'' score several knockdowns and you'll be in for a world of pain.
** In ''Royal'', Shadow Okumura is '''much''' harder than he was in the vanilla game. WordOfGod is that the developers wanted to give players a real challenge and make them use the Baton Pass mechanic; one might say they succeeded in the "challenge" part a little too well. The fight's primary gimmick consists of [[FlunkyBoss Okumura summoning a wave of four robots]] which must be defeated within two turns to proceed to the next wave. Failing to do so results in Okumura recalling all of the robots still alive and redeploying the same wave. The wave of four MDL-GM (Green) robots is generally the choke point, consisting of the strongest variety of robots encountered earlier in the Palace, which have enough health to shrug off several attacks and a specific set of weaknesses that makes Baton Pass chains limited to certain party compositions. On top of this, the Okumura boss fight [[TimeLimitBoss needs to be cleared in under 30 minutes]] (wherein, the timer doesn't stop when dialogue is on screen), All-Out Attacks can't be performed on the robot waves even if they are all knocked down, and Okumura will often buff one robot's defense, hit the party with attack and defense debuffs, and orders the robots to focus their attacks on one party member, who will likely faint if not defending. With all these factors in play, there's very little room for error. Even after getting past the MDL-GM wave, the player will likely be pressed for time with the two remaining phases, one being ''Execurobo'' who can potentially kill the entire party in one hit if not careful.
** For Mementos bosses, Shadow Fukurai. He's the boss required for the Fortune Confidant, and is [[NonIndicativeDifficulty a LOT harder than any other C Rank target]]. He has huge defence and a lot of HP, even with his Ice weakness, he takes a while to bring down. Worse, he has the ever-annoying Brain Jack, which inflicts Brainwash on the party, causing them to attack each other or heal and buff him. Even worse, he can follow it up with Mapsio, hitting Brainwashed characters for Technical damage. The worst part about this is that Makoto, the one party member at that point who can cure Brainwash, is weak to Psi. ''And'' he will always follow up a One More with Marakunda, ensuring your party won't survive another Mapsio. If you're unlucky, he can open the fight with Brain Jack ''before you even get a turn'', and if it hits the whole party, you're at a major disadvantage right from the start. He also has Eigaon, the endgame-tier Curse skill, and it says a lot that that is the move you ''do'' want to see, simply because it only targets one character. And the very tip of the iceberg? He's at Level 47 with a whopping total of '''''65''''' Magic. So unless you have Null Brainwash, Null Psy, Null Curse, Null Physical, or all of the above, you know there's a problem.
** In ''Royal'', there is an Arahabaki defending the blue Will Seed in the second Palace, and that thing is just as bad as Shadow Fukurai from sharing a similar tactic. Not only is this Arahabaki ''incredibly durable'' for that stage of the game -- it blocks Physical and Gun, forcing you to use SP -- it's got Brain Jack AND Mapsio for technical damage. The party most likely won't have the ability to cure Brainwash easily by the time it's encountered, and the status itself means that party members may do things like attack their allies, waste your items, or heal the enemy. While this Arahabaki is weak to Nuke, Joker is the only Phantom Thief who might have that element, and an All-Out Attack probably won't be enough to defeat it alone. This all adds up to a very tough fight in the second Palace's home stretch.
* ThatOneLevel:
** Although Futaba's Palace is a BreatherLevel, the final section after sending the Calling Card is absurdly difficult. With the previous Palaces, the player had a straight-shot to the boss fight by going to the Safe Room closest to the Treasure. Futaba's Palace, however, throws in several enemies that the player can't ambush since they're all on high alert. The enemies will almost certainly weaken the Phantom Thieves if you're caught. Worse is that there are some chests scattered about, but getting to them and not wasting your resources is almost impossible since the enemies are in places where the player has no cover to ambush the enemies from. The layout also prevents players from just running to the boss since the enemies are in tight pathways. So it's very easy for a player to rush towards the boss, get ambushed, and either die in a few turns or be so banged up that they'll need to spend a lot of resources getting back to full strength. Thankfully, you're given an option to skip this section completely with Joker's grappling hook in ''Royal'', but if you want those treasure chests, it's going to be one hell of a time dealing with the enemies when you've got a fight with the Sphinx looming over your head.
** Okumura's Palace is a headache. Several of the enemies resist or reflect physical damage, most of the areas lack proper cover to utilize stealth and ambush opponents, there's a tedious segment where you have to acquire multiple keycards from specific enemies, and [[ThatOnePuzzle a very confusing and difficult airlock puzzle at the end]]. Okumura also gives you [[TimeLimitBoss a time limit of thirty minutes not just to defeat him]], but also getting to the launchport on time and fighting the Shadows en route, owing to some very tough enemies to fight before getting to Okumura himself. ''Royal'' eases that timed launchport corridor significantly by letting you use the grappling hook to go straight to Okumura, but the player may not find it out unless you go out of the Shadow-infested corridor instantly and there are treasure chests behind that part. While in Vanilla Okumura himself is relatively easy, in ''Royal'', this very boss can be '''the single worst''' chokepoint of the entire game if one goes in unprepared or without proper foreplanning. In addition to the gameplay, the conflict between the Phantom Thieves where Morgana feels useless is considered the weakest part of
the game's plot]] could be narrative, Okumura himself is UnintentionallyUnsympathetic due to [[ValuesDissonance his heinous actions especially when viewed by a westerner]], and not much time is used to build him up before the Thieves decide to go after him. Combine all of this together, and you've got an arc widely considered this. [[spoiler:The crux to be the worst part of Akechi's scheme the story.
** Samael's Palace has mouse puzzles, which are lengthy and have tons of backtracking, narrow hallways that make it difficult to avoid enemies, and five minibosses that have to be completed in order to clear the way to the treasure. And it springs a BossRush on you towards the end; after facing a difficult mini-boss, you have to fight [[spoiler:two powerful Shadows with Desperation, Akechi with Robin Hood, and then Akechi as Black Mask using Loki]], all without saving or healing.
* ThatOnePuzzle:
** The airlock puzzles in the last third of Okumura's Palace, particularly the final one. You'll have to deal with airlocks that alternate between being opened and closed, some of which change when you flip a switch and some of which change when you pass through them. There's several different colors, making it fairly difficult to unlock the ones you need in order to proceed. It can easily take more time just to get through this one section of puzzles than the rest of the Palace without a guide.
** Also in Okumura's Palace, finding the Chief Director and obtaining his key card. This involves you traversing an area of his Palace where there are several offices each housing giant robots that look similar to one another. However, only '''ONE''' of them
is [[TheStarscream the guy you need to ruin]] Shido's career face and the others do not have to be fought. How do you figure out who the Chief Director is? You have to listen in on the conversations of revenge. As pointed robot workers who will provide very specific details about him that you must remember. You can avoid fighting the optional ones provided you choose the right dialogue options.[[note]]That said, many of those optional fights allow you to discover their weaknesses during the Okumura boss, allowing you to speed the process up and save time.[[/note]]
** The mice puzzles in the Cruise Ship Palace. They aren't particularly difficult but are lengthy and repetitive with a good deal of backtracking involved. There are also '''FOUR''' of these puzzles that must be completed in order to progress through the dungeon, making it feel even more tedious. While you're turned into mice, you still have to worry about not running into enemies as doing so will trigger a battle where everyone in your party has the mice ailment and is thus unable to do anything.
** In ''Royal'', the photosynthesis puzzle of the Laboratory Palace is the last major puzzle you encounter, and it's a doozy. The puzzle involves mixing colors of Red, Blue and Green light; turning on the colors generates bridges of the corresponding color. However, turning on the colors will also cause vine barricades to form, so you can't just turn on all three colors and call it a day. Some photosynthetic units can only generate one color, and the whole area will be affected by toggling the units. The second part requires you to deal with bridges and barricades that are Cyan, Yellow and Magenta (on top of still dealing with Red, Green, and Blue ones). While heading straight to the topmost corridor is easy and there are only a few Shadows around that area, the real trouble comes when you're trying to explore the entire map to get loot, especially the last Will Seed on the southmost corner, which requires you to turn off all colors to disable the three barricades while the surrounding areas are all bridges. Even if you get the basic concept down, opening a route to the switches you need is going to take a while. Then, once you do clear the barricades, you have to beat the [[DemonicSpiders Fafnir]] guarding the Will Seed. The Palace ends more-or-less right after you reach the staircase to exit the photosynthesis puzzle, but getting there can take more than an hour if you want to collect everything.
* ThatOneSidequest:
** Chihaya's Confidant takes a lot of time and money to establish. You have to get a fortune telling from Chihaya, [[CashGate pay one hundred thousand yen for a fake "holy stone"]] -- a very steep price early on in the game -- then complete a mission in Mementos, and finally talk to her again to start the Confidant link. It also has a [[ThatOneBoss particularly difficult]] Mementos mission needed to pass Rank 7. She pays you back the yen later, but only on Rank 9 of her Confidant. By the time you get your money back, [[MoneyForNothing there probably isn't much left to spend it on]].
** Kawakami's Confidant requires you to pay five thousand yen every instance that you spend time with her, even visits that don't result in a rank-up. The Mementos request required to finish it can also be tricky, in that it requires her to approach you on a school day once you've reached Rank 8. If you reach this point during summer vacation, the Confidant will be stalled until September. Worse, if you progress the Confidant too late, you'll be at the point where [[spoiler:Joker stops attending school because he's faking his death]], cutting off your chances of completing it.
** Like with [[VideoGame/Persona3 Mitsuru]] and [[VideoGame/Persona4 Naoto]], Haru's Confidant is the last to open up, and has steep stat requirements. Max Proficiency is required to progress past Rank 1 with Haru, meaning if you don't already have Max Proficiency when she joins, your chances of hitting Rank 10 with Haru are slim to none. Even with the added third trimester in ''Royal'', you still have to rank up Kasumi's Confidant to max since it only opens up in the third trimester, along with hanging
out with each max-ranked Confidant in the party one last time to unlock their third-tier Personas and their {{Secret Art}}s. You'll want to do this because the sheer power of these third-tier abilities makes it absolutely worth it, meaning Haru will get lost in the shuffle if you haven't maxed her out before the third trimester starts. You might get away with it if Haru is Rank 8 or so at the beginning of the third trimester, but it's going to be by the Phantom Thieves, he could have skin of your teeth if you do it at all.
** Sojiro's Confidant begins fairly early on. Not only do you need to wait for Futaba to join in order to progress to the latter half of Sojiro's Confidant, you also need Max Kindness and to defeat a DuelBoss that takes up its own afternoon to complete it. What also stands out is Rank 3 to 4 of Sojiro's Confidant being abnormally slow to advance -- you might need to spend five nights with Sojiro to nudge that rank up, even if you're doing everything right.
** While Iwai's Confidant is available around the start of the second dungeon (since you only need to be able to travel outside Yongen-Jaya at night), it requires Rank 4 Guts
just killed Shido or induced a psychotic breakdown on him to start it, and be done with Max Guts to complete it. But instead, he goes the roundabout way of spending years propping up Shido's career while ruining many other people's lives The requirements are steep enough that you may not be able to start until late in the process. This comes game, and probably won't finish it on a first playthrough.
** Progressing through Makoto's Confidant requires having
to bite him when Shido had long max out Joker's Charm stat to get past Rank 5, one of the hardest social stats to max out. However, once you have the stat requirements, leveling up her Confidant itself isn't terribly difficult since anticipated Akechi's betrayal as long as you answer her Confidant answers correctly, you will not have to go through any holdovers.
** Yoshida's confidant, while guaranteed to go up a rank each time like Mishima, can also be tricky to complete if the player did not manage their time the best. To start with, his Confidant requires you to take on a job at the Beef Bowl
and work there two nights before he finally takes an interest in Joker. Then his Confidant is actually largely limited to only being available on Sundays. And finally his Confidant actually has a hidden deadline and cannot be completed after 11/13.
** In ''Royal'', collecting all of Jose's stamps is quite tedious. Each floor of Mementos will yield one stamp the first time you reach the staircase, and every once in a while you might get a floor where another stamp is hiding behind a breakable wall. Your first run through of each section of Mementos will likely yield about half of the stamps available in said section, meaning you'll have to spend a lot of time going up and down the same floors to reset the layout, just to get a chance of finding that extra stamp that could randomly spawn on the map. Futaba's Mementos Scan ability helps, but the chance of that ability activating is random.
* TheyChangedItNowItSucks:
** There was a fair amount of consternation over the anointing of "Ren Amamiya" as Joker's canon name despite the presence of "Akira Kurusu" for the manga a year before the anime and ''Dancing'' canonized the former. This brought about shades of how the previous two ''Persona'' protagonists
had planned their names changed and canonized away from their manga adaptations. That said, simply referring to this character as "Joker" is a compromise both sides seem to have him disposed of once Shido wins agreed on, especially for non-fans who are only passingly familiar with the elections, meaning character through crossovers like ''VideoGame/SuperSmashBrosUltimate''.
** Some fans took issue with ''Royal'''s final cutscene and how different it was compared to the original, particularly [[spoiler:the protagonist's farewell with his friends. Many considered the ending to ''Royal'' to be just a SequelHook for ''[[VideoGame/Persona5Strikers Strikers]]'' [[note]]''Strikers'' was developed at nearly the same time as ''Royal'' and released after, and thus was written without consideration for any obvious plot additions from ''Royal''[[/note]] due to how many plot points were left un-concluded. Some fans even mistook this for the ''bad ending'', or worse,
that Akechi's efforts would the bad ending should you accept Maruki's offer to be AllForNothing.a ''more satisfying'' ending.]]
* InformedWrongness:
** The people With all of the quality-of-life changes and new features that oppose ''Royal'' added, some fans feel that the game [[ItsEasySoItSucks leans into being too easy]]. With Baton Pass being available from the get-go, ways to permanently buff both Baton Passes and Technical Damage, and the randomly triggering Showtime attacks that do heavy damage, ''Royal'' is a fair bit easier than vanilla ''Persona 5''. For a beginner to the ''Persona'' franchise, it will still probably put up a challenge; to a veteran, they'll find themselves cruising along without much trouble, even on Hard difficulty. In addition, Merciless mode now ''increases'' the money and EXP you earn from combat instead of decreasing it, which can make most battles significantly ''less'' difficult.
* TheyWastedAPerfectlyGoodCharacter:
** Shiho. The opening hour of the game sets her up as a fairly important, or at least a reoccurring side character, what with her status as Ann's best friend and the conspicuous amount of voiced lines she gets. However, her primary role is to show how terrible Kamoshida's physical and sexual abuse are, and as a motivation to let Ann join
the Phantom Thieves' actions that didn't have ulterior motives behind it. While you can make Thieves. She basically disappeared from the excuse that their targets were irredeemable bastards that were too powerful to be dealt plot afterwards, with by the authorities, many Ann only mentioning her in passing a few times. A lot of the people that oppose them didn't know the circumstances. As far as they knew, the Thieves were brainwashing innocent people. By the end of the game, these people end up having their minds changed.
** To some, the decision to steal Okumura's heart. After it's revealed that [[spoiler:the Conspiracy tricked the Thieves by hacking into the Phan-Site and pushing Okumura to the top of the polls, in order to lure them into a trap and dispose of a member who'd become a liability]], the Thieves lament that they've lost sight of their real goals. However, the group as a whole showed no signs of letting fame go to their head, and even hesitated about changing Okumura's heart despite popular demand until they met Haru. Ryuji
wish Shiho was the a Confidant outright, but her only one who lamented at having to be a hero who works role in the shadows, and everyone else lambastes him plot after [[StarterVillain Kamoshida's]] arc is resolved is a brief appearance in Ann's ninth-rank conversation. To rub salt in the wound, said event where she reappears reveals she's leaving Tokyo for wanting to be famous. Furthermore, Okumura had committed many of good.
** Many feel ''so much more'' could have been done with [[spoiler:Goro Akechi, especially given he outright disappears from
the same abuses of his power that the other targets had, and was the prime suspect for the mental shutdowns at the time. (Shadow Okumura confesses that he only requested some of the assassinations as opposed to being responsible for them as a whole, but that fact doesn't make what he did any better). Essentially, while the decision to steal Okumura's heart has disastrous consequences, it's hard to say that it wasn't justified.
*** And for that matter, it's not even clear that what happens to Okumura
story after the Thieves cause a change events of heart wouldn't have happened without Shido's Palace and is completely absent for the Phantom Thieves, anyway. [[spoiler:He'd clearly been set up final battle against Yaldabaoth]]. A common example of this is that [[spoiler:many viewed his BolivianArmyEnding scene as being poorly written, leaving those who were expecting Akechi to die by a powerful conspiracy, and even if the conspiracy couldn't have caused a mental shutdown on Okumura without following rejoin the Phantom Thieves into Okumura's Palace, Akechi shooting Joker clearly demonstrates that and [[RedemptionQuest redeem himself]] disappointed]]. Fortunately, ''Royal'' gives them a lot more screentime and character development.
** To some extent, Haru suffers from LateCharacterSyndrome. While she has a significant role in
the conspiracy wasn't above old-fashioned murder if plot and receives a fair amount of CharacterDevelopment and characterization, she has less room to develop (especially with how [[ThatOneSidequest steep requirements are to progress in her Confidant)]]. By comparison, [[VideoGame/Persona4 Naoto]] joins in early October (shortly after Haru), but had been a recurring character since May, whereas Haru gets only a scant handful of appearances. Moreover, the need arose. It's hard rewards her Confidant yields give access to see the only other source of free SP curatives in the game (the other being Sojiro's coffee and curry) - but her method is a situation garden which takes a few days to grow the items. By the point she can be accessed, this potential source of SP restoration will never be able to be used to its fullest potential, especially in a game where Okumura lives, even if MagicIsRareHealthIsCheap. It also pales in comparison to using the coffee and curry made from Sojiro's Confidant, which the player can have Kawakami make for them, freeing them up to do more tasks that night, and improve at a good rate.
** Kaneshiro is largely viewed as a FillerVillain by the game's fandom. He's certainly a scumbag for
the Phantom Thieves had avoided being to take down, and doing so finally puts them on the patsy. In that light, Okumura dying isn't map. But Kaneshiro has a consequence of the much less personal connection with Makoto than any other Palace Ruler does with their Phantom Thieves' actions, Thief. It's less about what Kaneshiro has done to Makoto and more what he threatens to do -- sell her into sex slavery to pay off a manufactured debt. And even then, Makoto quickly figures out that [[NothingPersonal it's not even about Makoto herself]], but Makoto's older sister Sae, who Kaneshiro wants RevengeByProxy on because Sae is a consequence of public prosecutor who's breathing down his neck. The only real plot advancements that happen during his arc are Makoto joining and the conspiracy putting out Thieves becoming more popular; Kaneshiro's change of heart occurs entirely off-screen, and his name barely comes up again after his arc is over.
** For an example of
a hit on him.Persona getting this treatment, [[spoiler:Azathoth. In the Franchise/CthulhuMythos proper, Azathoth is both the father of Nyarlathotep and the Ultimate Chaos, stated to have unlimited power. In the ''VideoGame/Persona2'' duology, Nyarlathotep is established as the [[AnthropomorphicPersonification manifestation]] of [[TheHeartless the negative aspects of humanity]], and throughout the story of those games manipulates reality so that rumors come true and even successfully brings about TheEndOfTheWorldAsWeKnowIt. With all of this in mind, Nyarlathotep's dad could easily become a severely major threat not just for the ''Persona'' series, but ''Shin Megami Tensei'' as a whole (Sure, he already debuted in ''Giten Megami Tensei: Tokyo Mokushiroku'', but 1) That game is extremely obscure, 2) He made no reappearance for years until ''Persona 5 Royal'', and 3) He was only a regular enemy in ''Giten Megami Tensei''). And so here he comes, becoming a major antagonist for ''Persona 5 Royal''...and he's nothing more than a ''decayed'' form for Maruki's persona, and its true form is from Gnosticism instead of Lovecraftian Lore. While something is obviously off since the persona can act up autonomously, he has seemingly nothing to do with Nyarlathotep's deal (and in fact, does exactly the ''reverse'' things as said Nyarlathotep). To say that fans were underwhelmed wouldn't even ''begin'' to describe the reaction.]]
** The game makes a big deal In ''Royal'', Joker's third-tier persona, Raoul, gets relegated to DLC in contrast to the rest of the Phantom Thieves' methods Thieves. Many fans were hoping that Raoul would play an important role in the third semester, [[spoiler:especially in the final battle against Adam Kadmon.]]
** Adding on to the list of underused Personas, the third tier personas for Akechi and [[spoiler:Sumire]] can only be obtained on the date that happens before fighting the FinalBoss. So, unless the player does last minute grinding right before they fought the FinalBoss, those Personas are likely to be only used for fighting the FinalBoss.
** Despite a lot of ''Royal'''s marketing [[AdvertisedExtra focusing on her character]], Kasumi does not join the party until the third semester [[spoiler:in the final dungeon which roughly lasts a month, meaning that you won't have as much time to play with her as compared to the other characters, and at that point the plot is centered around Maruki, leaving her with comparatively little influence on the main story. Worse, even though she had awakened her persona by the time of Shido's palace, she was flat out refused by the Thieves from joining them under the justification that it's too dangerous for her. This comes off as contrived considering that they took no issue with their newest members joining them during their palace heists.]]
* TheyWastedAPerfectlyGoodPlot:
** Despite the character's popularity, Makoto's Confidant is considered to be one of the worst in terms of story because of its focus on a fellow student named Eiko and her slimy boyfriend Tsukasa rather than focusing on Makoto's her past or her father, a character who greatly impacted both her and Sae. Although it does at least touch upon Makoto's father and how his death affected her, this occurs only in the main story and a few points towards the very end of the Confidant. This causes the Confidant to have an issue with the pacing since it never goes beyond Makoto [[spoiler:resolving to follow in his footsteps by studying law to become a police commissioner at the end]], a decision that comes a bit out of left field since the Confidant doesn't focus on any of those plot points in order to explain why Makoto would make such a choice. Made more apparent by the fact that her relationship with Sae in the story proper heavily relies on their father, with some saying that the CharacterDevelopment that Makoto receives in the main story is a lot more interesting and relates better to her chosen goal. In addition to that, Sae herself never appears in Makoto's Confidant, which would've helped reinforce their relationship and give the chance for Sae to be shown in a more positive light after several hours of her
being morally questionable framed as an antagonist, even if she couldn't interact with Joker directly to keep from conflicting with the interrogation scenes.
** Like Makoto, Ann's Confidant is often seen as one of the weakest stories. The Confidant starts with Ann wanting to understand how Personas work better, which is something that very few characters in the series that aren't associated with the Velvet Room or antagonists ask. The initial focus is Ann trying to be more understanding of people, in the hopes that it would help her better grasp her Persona. Not long into the story, it abruptly becomes about Ann trying to become a better model
and akin her rivalry with a fellow model named Mika, a shift that feels very disconnected from Ann's original reasons for wanting Joker to HeelFaceBrainwashing, help her out. Jarringly, the Confidant deals with her relationship with Shiho, and has Ann help her through the trauma she suffered from Kamoshida, but this occurs only at Rank 9 before shifting back to Ann's modeling rivalry. The fact you don't get to go after Mika and change her heart means [[KarmaHoudini she gets away with ruining a lot of young models]], which isn't helped by the fact that the game railroads the player into agreeing with Mika. [[JerkassHasAPoint And as much as Mika's words might be true towards Ann]], this leaves many with a sour taste since the player is effectively told they have to agree with Mika. Had Ann's Confidant focused on her trying to empathize and understand people better to make up for her own admittance of shame for not helping Shiho, it would've been debatably one of the best Confidants; instead, it feels like a confusingly-structured story with a poor "villain" the player can't go after.
** Considering that the game uses Sae Niijima's interrogation of Joker as a FramingDevice to explain HowWeGotHere and that one of Joker's potential love interests is Makoto Niijima, many players were disappointed that Sae never once reacts to the revelation that the prime suspect of
the Phantom Thieves can't do case could be dating her younger sister. What's worse about this is that the game has a few instances of DevelopersForesight where who you are in a relationship with is commented on or factored into even in voiced dialogue, such as Sojiro reacting differently if the player spends time with [[OverprotectiveDad Futaba]], or [[TeacherStudentRomance Kawakami]] on Valentines Day. Yet Sae gets nothing at all.
** Sojiro's history with [[spoiler:Shido and the reveal he knew about Wakaba's research on the Metaverse]]. For the former, the game drops various hints of their past history with Sojiro's knee-jerk reaction whenever he hears Shido's speeches on television, yet the game's explanation of their history serves no real purpose in the storyline outside of FlavorText rather than an attempt to flesh him out. For the latter, Sojiro's [[spoiler:knowledge about Wakaba's research]] is a pretty big reveal, but ends up being pointless since it really doesn't accomplish
anything but make somebody feel guilty about bad things they've in the story beyond giving him ties to Futaba. It would've been great to see Sojiro help out the heroes by offering his experience and know-how of the various problems they face, or even help the group's motives or plans based on what happens to them. Instead, both ideas seem to exist to justify why Sojiro knows Wakaba and explain why he would've adopted Futaba, which wouldn't have been an issue if both ideas were somewhat important and actually done. had an impact on the story in some way.
** [[spoiler:Ryuji 'dying' during the escape from Shido's Palace]] could have been an interesting idea for the finale, with it being the trope of a character perma-death in a cutscene.[[spoiler:The way it was handled felt too dumb and slapstick-y, and he could always come back in the post game, so everyone would be happy.]]
** Some feel that the "stealing hearts" concept can feel like [[AccidentalAesop it's promoting a "the ends justifies the means" mentality to the entire story]], and there aren't more serious consequences for the thieves as a whole for using such morally dubious means to solve their problems.
The stealing itself is presented as [[HeelFaceBrainwashing a form of brainwashing]], but the effects and possible complications involved (such as potentially causing ''brain death'' rather than forced reformation or leading the victim to commit suicide out of guilt) are only taken seriously in a discussion before the first target and then the game only pays lip service to the ethical and moral implications at best, or completely dismisses them at worst. The fact that violence is ''always'' seen as part of the brainwashing process[[note]]The only Mementos request that ends peacefully was also explicitly a case where the thieves didn't need to steal the person's heart to help them, and the main target who ''wanted'' to have their heart stolen had its own complications[[/note]] only makes matters worse here as while most targets do see "the error of their ways", it's ''only'' because you [[MightMakesRight beat the crap out of them to take whatever was "corrupting" their way of thinking away]] rather than allowing them to resolve it themselves the way previous Persona games encouraged people to do. Ultimately, the problem lies with the fact that the Phantom Thieves can't frame somebody for something they didn't do, and they can't technically even force a confession; aren't given more room to discuss the ethical implications of their actions, regardless of whether or not they're necessary. They're given little time if at all they can do is make somebody feel to really bad think about what they've done. It's hard to see the worse implications involved in BrainwashingForTheGreaterGood, and are consistently put in situations where [[ConflictBall stealing hearts the Treasure is often the ''only way'' to proceed]]. Worse, as that morally gray when it has less potential for misuse than a lecture from your mom. Even fans explained in InformedWrongness above, many who find oppose the whole "taking your heart" element odd fall into this, since the villains are so evil that there is no alternative way to do so. The game also very clearly shows that the Phantom Thieves only do so after actually researching or their targets, so it isn't like they methods are blindly going off of baseless claims. While later revelations make it clear often presented as being massive jerks with ulterior motives anyway--and those who don't have ulterior motives end up being converted regardless. By contrast, there are flaws fans who believe that the final Yaldabaoth arc does address many of these issues, with the LastSecondEndingChoice hinging on whether or not Joker gives into the temptation of becoming a KnightTemplar who takes his philosophy to the whole "taking your heart" path they take, logical extreme of taking everyone's free will away.
** Shido's entire scheme hinges on [[spoiler:using
the Metaverse for his own ends, even having Futaba's mother killed to steal her research into the subject]]. When the Phantom Thieves finally invade his Palace, he's [[spoiler:defeated just like the other Palace rulers with no real advantage or difference given to him by his scientists' knowledge of how the Metaverse works]]. The only thing he's able to do is [[spoiler:temporarily kill himself in an attempt to destroy the heroes before they steal his treasure, which fails as the Phantom Thieves escape before his Palace collapses. The wasted aspect is that because Shido knows more about the Metaverse, there could have no way been more usage of knowing him to stop the heroes, such as Shido himself entering his own Cognition to stop the heroes, or Shido taking precautions such as setting up traps that either, as by pressure the time they do learn it, they already are heroes. Instead, Shido only does the above mention near-death pill, and nothing else.]]
** As explained in TheyWastedAPerfectlyGoodCharacter above, despite Royal giving Akechi some expanded screentime, it's never outright addressed (not even in the Thieves' Den) how [[spoiler:practically everything he's done with his powers turned out to be part of Yaldabaoth FixingTheGame, [[AngstWhatAngst especially from his perspective]], even if the Third Semester heavily implies how he must feel.]]
** Near the end of Hifumi's Confidant, it's revealed her mother has been rigging her Shogi matches
so far into story that they have Hifumi can become a popular idol. When Hifumi learns this, she decides to continue forward.
* IronWoobie: Joker. He goes through a lot
playing inspite of crap throughout the whole game. Whether it be treated like a social pariah her terrible skill and now damaged reputation, both to continue improving, and for her father. This is a crime he did not commit, being betrayed by [[spoiler:his own teammate ''and'' mentor figure]], or nearly getting himself brutally interrogated, killed, or [[spoiler:erased from existence]], it's all one big TraumaCongaLine. Despite this, he does not falter from his goals ([[spoiler:discounting two of the bad endings]]) and takes all the abuse with stride.
* ItsEasySoItSucks: A criticism against ''Royal'' was that the added features actually make the game much more of a cakewalk than
nice arc for her, but it was in vanilla. While several quality-of-life changes and AntiFrustrationFeatures do make the game less frustrating, some fans feel it went way too far in that direction by stacking the odds comes so heavily in the player's favor that beating the game becomes trivial. Social Stats are easier to raise without a guide, late into her Confidant links are easier to manage, that by then the story basically ends and the new battle mechanics (like Showtime attacks Hifumi doesn't change really in any way as a DesperationAttack) heavily weigh victory towards result. Some players find that if this had happened sooner in her Confidant, the player.
* ItsTheSameNowItSucks: The confrontation
rest of it could be struggling with Black Mask what to do, which would make her resolution to improve feel more earned. It also would make Joker's involvement more impactful, since Joker could point out that Hifumi's techniques were helpful, and in turn Joker could help Hifumi improve. As it stands, the arc feels very hastily closed up.
** Some feel like the [[spoiler:third semester]]
in ''Royal'' plays nearly exactly could have been expanded on a bit more. [[spoiler:During the same as it did opening story segments of the third semester, Joker, Akechi, and Kasumi are the only ones who realize that something has happened (and Kasumi quickly gives in vanilla, aside to Maruki's brainwashing to forget what she knows). One particular segment involves Joker going one by one to each of the Phantom Thieves who are all blissfully living in the fantasies Maruki has set up for them to vaguely try to hint at them that something is wrong before leaving them feeling uncomfortable. Eventually they all realize that something is wrong and break out of the illusion just in time to save Joker and Akechi from a few small dialogue changes. Given how battle that was overwhelming them. After this, you have the option to visit each of them (assuming their confidant has been completed) to have each of them apologize profusely for "betraying" Joker to live in their illusions rather than face reality. But the only "crime" they were really guilty of is not having the inner willpower to immediately shake the illusion off. With some vague prodding from Joker, they each are able to escape. It might have been more impactful if they actually outright rejected what Joker was telling them, leaving Joker and Akechi to have to tackle a larger portion of Maruki's palace alone before they break out of the illusion to join them.]]
* TierInducedScrappy:
** Some Confidant abilities are
much more useful than others making the ones that can't measure up into these, regardless of the characters or the quality of their storylines, and starting others can be [[GuideDangIt rather difficult]] which doesn't help matters.
*** Ichiko Ohya's Confidant abilities are considered to be the least useful in the game. Her perks make the alertness meter in Palaces increase slower and decrease faster, which isn't much help unless you have trouble avoiding being detected. Even in ''Royal'', which changed how security levels start and where Ohya's abilities are expanded to include easier ambushes, she's ''still'' the least useful Confidant!
*** Iwai of the Hanged Man Arcana isn't really disliked for his story or abilities (weapon/armor discounts and gun customization), but because of the steep requirements needed to start his link. It opens early in the game during May, but you need Level 4 Guts just to start his Confidant, and Max Guts to complete it. Also, the guns you can make by itemizing high-tier Personas in the Velvet Room are all far stronger than any of the custom guns he can make, with two of the Persona weapons (one for Joker and one for Makoto) providing some of the highest item-based stat buffs in the entire game. However, you need mutable guns to make them, which can be very hard to find, and the financial cost of making and summoning said Personas in tandem with a potential time crunch makes Iwai's customization a solid option to fall back on as a sort-of InfinityMinusOneSword for guns. (Morgana in particular actually does get his most powerful slingshot from Iwai.)
''Royal'' had extensive changes the customization system entirely, Velvet Room-made guns can now be customized as well, and maxing it out makes the service free. His Confidant also unlocks Attis, who's unremarkable in vanilla but in ''Royal'' comes with a trait that allows use of ambush-only skills all the time, allowing Thermopylae to become a full-party Heat Riser with no drawbacks; both of these make him much more useful.
*** Makoto's only unique Confidant abilities are an upgrade
to the boss battles against analysis screen to show enemy skills and item drops, and the palace rulers who now target cursor changing if an enemy won't take damage from an attack or special move. The former has some tactical value and the latter is certainly convenient, but otherwise, her abilities aren't that useful compared to other Confidants. It doesn't help that on NewGamePlus, any enemy that you have more gimmicks as a Persona will have this information readily available when you analyze them.
*** Ryuji's Confidant ability allowing you
to make them either more difficult or more interesting, a lot of players hoped that Black Mask would get one-hit kill weaker enemies. While helpful for when you are backtracking the same. earlier parts of Mementos, in the game proper, it is generally useless. This was is because unlike past games, you can't revisit any of the storyline dungeons once you've completed them, and when you get to a Palace's boss, you'll usually be around the recommended level to fight them, giving you less reason to grind in a Palace, especially disappointing for those who felt if you've been leveling up Mishima's Confidant. Plus, insta-killing an enemy doesn't grant any EXP, items or yen, and automatically adds their mask to your Persona list unless it's full. While it's useful to avoid fighting weaklings as well as gathering early-game personas that Black Mask you missed and are too weak to try to knock down without killing them, the fact that you can't turn this ability off to ambush enemies for extra money and experience is annoying, particularly since non-Mementos enemies are very hard ''not'' to ambush without raising the security meter. Fortunately, this isn't the case in ''Royal'', where instead of ambushing enemies, you have to dash into them to use this ability, making it much harder to use by accident. Even then, you now also get (partial) experience and money for using the insta-kill on top of the free mask.
*** Hifumi's confidant abilities meanwhile are on the opposite side of the spectrum; they are instead criticized for the fact that they were so essential and yet still locked behind her Confidant. [[note]]Some of her abilities including allowing the player to swap out party members in combat, escape from battle if surrounded, and even guarantee escape on the first turn of a normal battle.[[/note]] The true kicker here is Hifumi's confidant is not available to the player until around the halfway mark of the game, so by the time you unlock all of the perks that improves the battle format, the game is almost over. Hifumi's confidant is often ranked along with Kawakami's and Yoshida's as offering the best perks for the player, but Hifumi's are such a game changer many were left wishing that she would've been made available earlier in the story.
** The Speed Reading book in the vanilla version of the game. Unlike in ''VideoGame/Persona4'', you get it relatively late in the game, and it only becomes available after reading three other books that each take three sessions to complete. By the time you have the speed reading ability, there's very little left to read in the game, making it feel more like a BraggingRightsReward than anything. By comparison, the version in the previous game
was a [[AntiClimaxBoss pitifully easy boss]] much more useful, since many books required three or four free time periods to handle in vanilla.
* ItWasHisSled:
finish. The plot version of the book in ''Royal'' however is a lot more useful, available for free from the school library well before the summer break and has been reduced to only one chapter, turning it from a waste of time to a must-have. ''Royal'' changed things so now it just becomes available to check out from the school library in June regardless of what you have read up to that point about [[spoiler:Goro Akechi]] (with 3 segment books not even being available yet.)
** Ryuji and Yusuke are both physical powerhouses, but Ryuji tends to be used far more than Yusuke for the party's physical hitter because Yusuke lacks Ryuji's optimization for physical attacks. Where Ryuji has a number of direct damage bonuses like Charge and Matarukaja to amp up physical area-of-effect damage, Yusuke only has Masukukaja to buff critical strikes and evasion, and his focus on extra single target damage from Baton Passes isn't strong enough to justify use over Ryuji. While ''Royal'' helped close the gap by overhauling the Baton Pass mechanic to greatly benefit Yusuke and the Jazz Club gives him potential access to Charge and Matarukaja, he's still largely redundant with Joker, who [[CantDropTheHero can't be removed from the party]], and Ryuji, who also received unique benefits like a full-party Charge skill and a passive that randomly boosts the party's physical damage.
* TooCoolToLive: Occurs in ''Royal'' in Kasumi's backstory with [[spoiler:Kasumi Yoshizawa. Not
the one that Joker meets personally, the ''real'' Kasumi. An honor student who sold out the protagonist during the Casino heist became well known days was a gymnastic prodigy that virtually never loses competitions, in addition to having overflowing optimism and kindness? Sure enough, she died before the game was even released, due to datamining of digital preloads of began. And the game. Additionally, there is the reveal of their identity as [[spoiler:Black Mask]] which as of 2019, Atlus no longer even considers worth hiding, as the pre-release trailers for ''[[UpdatedRerelease Royal]]'' feature them in full view in "Kasumi" that form.Joker personally meets? That's Kasumi's sister Sumire, who suffered from suicidal depression because Kasumi was so perfect that she drove her into the wrong mind without knowing it, eventually degenerating into Sumire having a total breakdown and Kasumi sacrificing herself to prevent her sister from being killed by incoming traffic.]]



[[folder:J-L]]
* JerkassWoobie:
** [[spoiler:Goro Akechi]]. He has done a bunch terrible things, but he wouldn't have turned out the way he did if not for a horrific childhood.
** Natsuhiko Nakanohara, the first Mementos target. He might be a stalker toward his ex-girlfriend, but he's also suffering a great deal of bitterness from Madarame using and discarding him, as well as guilt from not being able to stop his senior apprentice from committing suicide. It helps that, once he admits he was wrong, he actually has the courage to speak face-to-face with the Phantom Thieves and ask for their help in taking down a bigger target than him.
** Morgana. There are many times where he acts like a {{Jerkass}}, notably when he constantly heckles Ryuji and when he [[spoiler:leaves the Phantom Thieves]]. However, he also has a lot of personal issues which includes an identity crisis and doubts of self-worth, especially when he felt that he wasn't useful to the Phantom Thieves anymore.
* LauncherOfAThousandShips:
** Joker, obviously, for being the main character. Popular [[HoYay gay]] ships include [[FoeYayShipping Joker/Akechi]], Joker/[[AmbiguouslyBi Yusuke]], and [[HeterosexualLifePartners Joker/Ryuji]], while the top hetero ships are Joker/[[StudentCouncilPresident Makoto]], [[HugeGuyTinyGirl Joker/Futaba]], [[TeacherStudentRomance Joker/Sadayo]], and Joker/[[ImpliedLoveInterest Kasumi]]. It's to the point where there's even a small but growing subgenre of shipping fic called [[MarryThemAll Polythieves]] where Joker hooks up with the whole party at the same time, [[{{Polyamory}} interdating within the harem optional]].
** Akechi's numbers have surprisingly grown over the years as well. Apart from being Joker's most popular gay pairing, he's been romantically shipped with nearly every Phantom Thief member (Futaba being the exception), along with Sae.
* LGBTFanbase:
** Whatever reason it may be, due to androgynous design, or his dynamic with Joker, Goro Akechi seems to have a sizeable portion of fans who identify as somewhere on the LGBT Spectrum.
** Gay male fans also tend to find Iwai a total SilverFox.
** A lot of lesbian fans seem to headcanon Makoto as being a ButchLesbian despite her being a potential love interest for Joker, due to her strong "steel hiding velvet" type personality and the leather-biker image of her Queen outfit.
** Some fanfic writers depict Ann as a LipstickLesbian as well, due to her being a model and the most relatively overt example of MsFanservice of the main cast. In most of these cases, she tends to be paired with Shiho due to some interpreting their [[HoYay extremely close relationship]] as romantic instead of platonic.
** The LGBT Fanbase is so strong that there are plenty of memes going around essentially treating the Phantom Thieves as a CastFullOfGay.
* LoveToHate:
** Fans generally agree that StarterVillain Kamoshida is one of the best written and most delightfully despicable antagonists in the game. It's absolutely horrifying to learn that this monster gets away with all of the things he does because he's just too invaluable to the school's reputation; [[RealismInducedHorror a situation that is nightmarishly realistic]]. Some have gone as far as criticizing the game for making Kamoshida ''too'' hateable, setting a extremely high standard for the rest of the game's villains that results in disappontment when compared to him.
** The only other antagonist to rival Kamoshida in this category is [[BigBad Masayoshi Shido]]. He is responsible for ruining the life of TheProtagonist over the [[EvilIsPetty pettiest reason]] and is willing to murder innocents or loyal lackeys, [[OffingTheOffspring including his own son]] all to improve his career, while shrugging the incidents off almost instantly like they were nothing. Fans seem to enjoy his onscreen appearance and love hearing his speeches, though clearly not as much as they love giving Shido the ass-kicking he deserves.

to:

[[folder:J-L]]
[[folder:U]]
* JerkassWoobie:
UncannyValley:
** There's something off about Morgana's face in his cat form in the real world. He has large, piercing blue eyes and the way his mouth moves when he speaks looks very unnatural.
** The Sphinx sports [[spoiler:the head of Wakaba]], in a way that makes it look ''very'' off, and utterly terrifying.
** InUniverse, Sae Niijima is tipped off that something is off about
[[spoiler:Goro Akechi]]. He has done a bunch terrible things, but he wouldn't have turned out Akechi]] by their unsettling behaviour.
** The Will Seeds introduced in ''Royal'' appear as ghoulish, skeletal faces. Even Ann mentions that they look creepy.
* UnderusedGameMechanic:
** Hostage negotiation. When one of your characters, except for Joker, is knocked down with an elemental weakness,
the way he did if not for a horrific childhood.
** Natsuhiko Nakanohara,
negotiation mechanic forces you to either pay that enemy something, talk the first Mementos target. He enemy into letting them go, or do nothing and watch that party member get one-shotted. However, the mechanic doesn't trigger in boss battles, and only rarely triggers in random encounters. A player might go through all of the seventy-plus hours of gameplay and never see this happen, despite getting passive bonuses that make it easier to get away with negotiation. NewGamePlus, which lets you retain monster database information, makes it even less likely.
** Gun skills are really rare in comparison to the standard spread of Physical skills. Compared to the 40+ Phys skills in the game, you only have ''four'' Gun skills to choose from, and there's large gaps in availability between each. On the bright side, it also means each and every one of them is great for the level.
* UnexpectedCharacter:
** One of the Personas you can use is Bugs/Bugbear, a minor enemy from ''VideoGame/DevilSummonerSoulHackers''. [[http://eirikrjs.tumblr.com/post/150892747547/yep-the-surprise-persona-in-p5-was-soul-hackers No, really.]]
** A few of the Ultimate Personas have appeared previously in ''Shin Megami Tensei'', yet not terribly often. These include [[spoiler:Satanael, Joker's Ultimate Persona, whose only seen form previously was in ''Soul Hackers'' while possessing Spooky]], and Mercurius, Morgana's Ultimate Persona, who was previously a Breather Boss in the prologue of ''Shin Megami Tensei II'' and was meant to
be destroyed by Cerberus. There's also Astarte, Haru's Ultimate Persona, who actually did appear in the ''Persona'' series before. That is to say, she was the persona of Kanaru Morimoto, a stalker toward character from the now considered non-canon anime ''Anime/PersonaTrinitySoul''.
** Another one that no one saw coming was Slime Mara, an alternate form of Mara from ''VideoGame/ShinMegamiTenseiIIINocturne'' that was little more than a hidden one shot gag.
** Kasumi's Character Introduction trailer for ''[[UpdatedRerelease Royal]]'' has her, Morgana and Joker fighting against Biyarky, whose only and last appearance in the ''[=MegaTen=]'' franchise was as one of Nyarlathotep's minions in ''[[VideoGame/Persona2 Persona 2: Eternal Punishment]]'', released over a decade ago. This was then followed by Hastur a few trailers later, who was also one of Nyarlathotep's minions in ''Persona 2: Eternal Punishment''.
*** Because of their appearance, [[spoiler:this led fans to assume that Nyarlathotep was was going to come back as the GreaterScopeVillain. But nope, we instead get
his ex-girlfriend, but dad Azathoth, who previously only appeared in ''Giten Megami Tensei: Tokyo Mokushiroku''. ''And he's Takuto Maruki's Persona, no less!'' What's more, Maruki later evolves it into Adam Kadmon, who previously only appeared as ''a regular enemy'' in [[TheVeryDefinitelyFinalDungeon Paradise]] back in ''Shin Megami Tensei NINE''!]]
** Likewise, pretty much no-one predicted that Kasumi's Persona would be [[Literature/{{Cinderella}} Cendrillon]], especially since Cendrillon herself is not a thief, although the story of Cinderella is about rising above oppression and injustice which fits in line with the story themes of ''Persona 5''.
** Another unexpected face popping up in ''Royal'' is Vohu Manah, the Ultimate Persona of the Consultant Arcana, a Persona that last appeared in the original ''Persona''.
* UnfortunateImplications: Ann Takamaki being the source of {{Fanservice}} [[https://mic.com/articles/174121/sexual-harassment-in-persona-5-is-a-big-problem-and-we-need-to-talk-about-it#.cR6R0G2nK has
also suffering a great deal of bitterness from fallen under criticism in the West]], most notably during the Madarame using arc when she is blackmailed into posing nude for Yusuke. Not only does it contradict the previous story arc, since sexual harassment and discarding him, as well as guilt extortion go from not being able very serious issues to stop something now primarily being PlayedForLaughs, the boys can seem to be acting out of character for no reason, insofar as pressuring Ann to do it despite her objections.
* UnintentionallySympathetic:
** Madarame. The worst of
his senior apprentice from committing suicide. crimes was being responsible for Yusuke's mother's death via MurderByInaction, his plagiarism indirectly [[DrivenToSuicide driving a former student to suicide]], and the protagonists only learned about the death of Yusuke's mom ''after'' they sent Madarame's calling card, meaning they were willing to change his heart without knowing about his worst crime. It helps that, once does not help that even after Madarame's fall, Yusuke largely reacts to Madarame with a mix of denial, anger and self-loathing; this does not change when [[spoiler:his desire of an ideal Madarame genuinely reforming and becoming his ideal mentor was "granted" by Maruki and Joker snaps him out of it]], where he becomes noticably enraged that he's been tricked in comparison to the other Phantom Thieves, indicating that Madarame ''never'' took Yusuke in for good will to begin with. And last but not least, in ''Strikers'' Yusuke outright admits that Madarame used to have lots of students sleeping on the ground of his shack because there were simply no beds for most of them, all but indicating Madarame really treats his disciples like livestock. While Madarame's actions are certainly reprehensible, his villainy pales in comparison to the likes of SadistTeacher Kamoshida and {{yakuza}} crime boss Kaneshiro, the two villains his arc is sandwiched between. There is also ambiguity over whether or not [[BecomingTheMask he was wrong, really saw Yusuke as more than a tool]], having one PetTheDog moment when he desperately looked for treatment for Yusuke when he fell sick. On another interpretation, he can be seen as doing so for implanting Stockholm Syndrome into Yusuke. (Which actually has indicates that he is ''even more'' dangerous and cunning than he presents himself to be.) Whether or not this is the courage to speak face-to-face case, people still see him as more sympathetic than [[UnintentionallyUnsympathetic Okumura]], who had no such PetTheDog moments shown on screen and whose acts of villainy will actually induce issues on western audiences.
** Ryuji gets this at times, as he rarely deserves the misfortune and some of the harsh treatment he often goes through. In combat, for example, his successful criticals and any weakness appropriate hits that down enemies are rarely met
with genuine praise (at best, he gets backhanded compliments) unlike ''everyone else''. However the most prominent example is when [[spoiler:Morgana ran away]]. While you can say Ryuji did seem to go out of his way to get under Morgana's skin, it's hard not to feel sorry for him when Morgana spent the majority of the game berating him, the fact that he was the only one forced to apologize, and that Morgana would continue to insult him even after making amends.
** The Mementos targets are all treated like utter scum by
the Phantom Thieves even though the crimes of a handful of targets are hardly crimes at all. Most notably is Yoshikuni Nejima, whose misdeed was that he was ''[[FelonyMisdemeanor cheating at video games]]''. And while Nejima was being a complete jerk about it, he's in league with the likes of serial abusers, perpetrators of child neglect, and ask former hitmen. Their Shadows do imply that they ''at least'' [[EvilIsPetty committed them for their help own amusement]], but cheating in taking down a bigger target than him.
video game is small potatoes compared to a lot of other targets.
* UnintentionallyUnsympathetic:
** Morgana. There are many times where [[CorruptCorporateExecutive Kunikazu Okumura]] is portrayed in a more sympathetic light because he acts like a {{Jerkass}}, notably when he constantly heckles Ryuji ''did'' used to genuinely care for Haru on both first-party and when he [[spoiler:leaves third-party accounts, his most personal crime is arranging a marriage with her and a sleazy playboy for the sake of political gain (with the '''sleazy playboy''' being the main focus) [[spoiler:[[AlasPoorVillain and his gruesome death]] at the hands of The Conspiracy to frame the Phantom Thieves]]. Unlike with Yusuke either, Haru was ''genuinely'' saddened by [[spoiler:Okumura's assassination]], all but pointing to him going off a slippery slope which led to over-ambitious investments that caused [[spoiler:his demise]]. The problem is that Okumura's on-screen actions do not win him any sympathy points. First of, he's a BadBoss who shows little to no regard for the welfare of his employees whom he forces to work under terrible working conditions, as seen by his palace's cognition of his employees as mindless robots. Secondly, there were implications that he was a frequent patron of [[spoiler:Black Mask]] whom he has several of his competitors assassinated, which is confirmed when you [[spoiler:infiltrate Shido's Palace]]. The last reason, mentioned in the ValuesDissonance page of [[ValuesDissonance/Persona5 this game]], is his horrible treatment of his daughter Haru, with no on-screen PetTheDog moments to back it up bar [[spoiler:Haru's ideal Okumura manifested by Maruki, which can mean basically anything]]. He wants to use her as a bargaining chip in an arranged marriage, and a Japanese audience will have less of a problem with the latter than a western. What's worse is that Okumura's Shadow is fully aware that Haru's fiance is a {{Domestic Abuse}}r and unfaithful, yet encourages his behaviour for the sole reason of political gain. In ''Royal'', it's revealed that the Cognitive Haru in his Palace is a robotic drone assistant that does as it's told without any objection, even when it means that Okumura tells her to self destruct for him, indicating that he didn't see her as any better than an obedient asset to his political glory. He's no different from any of the other {{Hate Sink}}s in Tokyo whose hearts you change, except that he used to actually treat Haru as if she were a daughter instead of a bargaining chip, unlike Madarame who was most likely taking care of Yusuke for the sole reason of implanting StockholmSyndrome to him.
** Morgana, when he briefly leaves the Phantom Thieves. Many feel that Morgana's feelings of inadequacy were built up thanks to Futaba being a better navigator than him, Ryuji's InnocentlyInsensitive comments, and Morgana being unsure of if he's human or not.
However, he also has Morgana's outbursts cross into {{Wangst}} for many players. Morgana is a lot vital member of personal issues which includes an identity crisis the party due to his knowledge of the Metaverse and doubts of self-worth, especially his ability to help the group explore Mementos; never once does it seem like he's useless. Additionally, Morgana treats Ryuji like crap for the entire game for not knowing things about the Metaverse, despite Ryuji being justified in his confusion. However, when Ryuji and Morgana get into an argument, Morgana throws a temper tantrum and quits the Phantom Thieves, apparently unable to take what he felt dishes out. Making things worse is that both Joker and Futaba expressed concern over Morgana's feelings, yet he wasn't useful rejected both of their attempts to talk to him about it. And even more damning, Morgana rushes into Okumura's Palace, while leading a civilian into danger on top of it all. (Haru awakened to her Persona while there, but only partially, and Morgana had no way of knowing that was going to happen.) Combine all of this, and many players didn't feel any sympathy for Morgana's behavior during the Okumura arc.
** Black Mask has gotten this treatment from players, mostly in the West, who believe their AlasPoorVillain moment was heavy-handed and poorly executed, as
the Phantom Thieves anymore.
* LauncherOfAThousandShips:
**
asked them to rejoin even after [[MoralEventHorizon multiple people died from their own selfish whims]], including [[spoiler:Futaba's mother, Haru's father, and even attempting to betray and kill Joker, obviously, in addition to causing mental shutdowns that ruined a lot of Tokyo and hurt a lot of innocent people]] undermines how the Phantom Thieves treated most of their targets, where they force the targets into a life of atonement, while making it clear that no matter how much they atone, they can never be forgiven for their crimes. Even though they aren't actually making an exception for this person either, they just knew that they're being [[spoiler:used by TheHeavy to kill off anyone whom he perceive as his enemies for his very own dystopian plan]], thus making a difference between [[spoiler:"Hitman" and "Killer"]]. In fact, the main character. Popular [[HoYay gay]] ships include [[FoeYayShipping Joker/Akechi]], Joker/[[AmbiguouslyBi Yusuke]], [[spoiler:aforementioned heavy takes most of the blame for Akechi's acts]]. However, many players were still not convinced by the game's attempts to shove most of the blame [[spoiler:to the heavy, pointing out that even though the heavy is the one who gave the orders, Akechi's murder of Okumura and cognitive Joker show that he is actually ''take pleasure'' in his killings, not to mention the fact that ''he'' was the one who approached the heavy offering his services as a hitman]]. All in all, Black Mask's detractors at best argue that they deserve at least some culpability.
** Eiko from Makoto's Confidant. While it's revealed that her boyfriend Tsukasa is a scammer who ropes in girls to sell their bodies to pay nonexistent debts, Eiko does little to earn the player's sympathy because of her refusal to acknowledge the situation. Eiko adamantly refuses to believe Makoto when she tries to warn Eiko that Tsukasa is clearly bad news; other hosts in the Red Light District hate Tsukasa's guts for giving them a bad name. Even after learning that Tsukasa has been texting multiple other girls behind her back, Eiko jumps to the conclusion that Makoto is a "bitch" who's trying to steal her boyfriend away. And after Tsukasa [[DirtyCoward backs down the moment that Joker and Makoto stand up to him]], the only explanation Eiko offers for her behavior is that Tsukasa was the only person who paid attention to her, tacitly admitting that she knew his charm was all an act. For fans, [[FanDislikedExplanation this excuse didn't cut it]]; many other characters in the game are shown to be handling much worse circumstances than Eiko's with much better attitudes, including Makoto herself. And while Eiko was clearly in a bad spot, the fact that she not only stayed with Tsukasa after figuring out what he was planning but tried to drag innocent people down with her means that [[{{Wangst}} she comes across as a petulant child who's upset that she can't get everything she wants]]. When Makoto slaps Eiko for refusing to accept any responsibility for such selfish behavior to the bitter end, it doesn't feel like a MomentOfWeakness on Makoto's part; it feels like well-deserved karma for Eiko.
** Sae Niijima. She delivers an extremely harsh TheReasonYouSuckSpeech to Makoto over an offhand comment at dinner (that was InnocentlyInsensitive at worst), threatens Sojiro with [[DepartmentOfChildDisservices dubious charges of abuse over Futaba]] to get him to testify about Wakaba Isshiki and cognitive psience, and is implied to have forged evidence or rigged trials because she believes [[AmbitionIsEvil winning is the only thing that matters]]. She's meant to come off as an AntiVillain who's SlowlySlippingIntoEvil, but the problem is she shows little to no guilt, apprehension, or remorse for any of this. This could have been cleared up via her Shadow, ''a la'' Shadow Futaba, but Shadow Sae proves to be just as vehement in her pursuit of victory and ''completely ignores'' Makoto, not even having a cognition of her. Much like Okumura, Sae comes off as a {{Jerkass}} at best who is EasilyForgiven because [[ProtagonistCenteredMorality Makoto is on her side]].
** Mika from Ann's Confidant. While the game shows that Mika is going way too far, it still uses her as a way to call out Ann for not taking her modeling job seriously, something Ann ends up agreeing with. While it's true that Ann isn't thinking about how hard the modeling industry is, the game railroads the player into agreeing with Mika. This is despite Mika sabotaging the careers of other female models, yet acting like Ann is an idiot for not taking it "seriously enough" by stooping to that level. Plus, it isn't Ann's fault she can eat whatever she wants without gaining weight; that's something Ann has no control over. Ann was also unfairly judged by her classmates because she's quarter-white, something the game ignores in favor of Ann agreeing with Mika. By the end of the Confidant, Mika is portrayed as Ann's rival despite Mika being a terrible person, and unlike with many other characters like her, the game lets Mika get away with everything she did to other people, without the opportunity to change her heart.
** The girls for beating up Ryuji after [[spoiler:they thought him to be dead escaping Shido's palace]]. While it's clearly done out of AngerBornOfWorry and Ryuji ''was'' making fun of them crying, many players disliked the scene as it came off as DisproportionateRetribution and another case of DoubleStandardAbuseFemaleOnMale that the previous games already received flak for. [[spoiler:Not helping matters is that Ryuji risked his life to help his teammates escape despite his leg injury, making the girls appear as {{Ungrateful Bastard}}s.]] However, in ''Royal'', [[AuthorsSavingThrow they admitted they were too harsh on him within a Thieves Den conversation, and Futaba evens wants to apologize to him personally.]]
** Upon learning of Kasumi Yoshizawa's backstory, she came across this way to a few people. [[spoiler:That is to say, ''the real Kasumi'', not Sumire. While Sumire is meant to realise that her big sister ultimately cares about her, it's understandable for Sumire to perceive Kasumi as being a BigSisterBully despite Kasumi not intending to be. Sumire goes on about how Kasumi was the perfect older sister, but Kasumi was very flawed as a guardian; she constantly controls Sumire's life and decisions, which from the latter's perspective can come off as [[CondescendingCompassion patronising]]. Kasumi also never directly encouraged Sumire to stand on her own, and Kasumi's way of trying to cheer up Sumire is to joke how she as the older sibling would always be better than her, which should be the last thing said to a girl with fragile self-esteem. There is also the hypocrisy of her belief that HelpingWouldBeKillstealing, given how she always controls Sumire's life which makes Kasumi appear as a selfish {{Hypocrite}} instead.]]
* UnpopularPopularCharacter: With the Phantom Thieves receiving AllOfTheOtherReindeer treatment, a few of these are bound to happen. However, these people deserve special mention-
** Ryuji Sakamoto is ostracized by his former track teammates because he was indirectly responsible for getting the team shut down-even though he was trying to call out Kamoshida's abusive behavior, and while he's definitely not disliked by the other Thieves, he’s definitely the ButtMonkey of the group and they, [[JerkassToOne especially Morgana]], tend to make comments at his expense. Needless to say, [[GermansLoveDavidHasselhoff the Western fanbase]] ''adores'' Ryuji due to his endearing, friendly personality
and [[HeterosexualLifePartners Joker/Ryuji]], bromance with the protagonist]], and [[DudeNotFunny many of his fans are not fond of]] [[spoiler:the scene where he gets [[DoubleStandardAbuseFemaleOnMale beaten up offscreen by the female Thieves while the top hetero ships are Joker/[[StudentCouncilPresident Makoto]], [[HugeGuyTinyGirl Joker/Futaba]], [[TeacherStudentRomance Joker/Sadayo]], and Joker/[[ImpliedLoveInterest Kasumi]]. It's males do nothing to stop them]] after they escape the point where there's even a small but growing subgenre of shipping fic called [[MarryThemAll Polythieves]] where Joker hooks up last palace]].
** The other students at Kosei High treat Yusuke differently due to both his association
with Madarame and because of his behavior in general, and after Madarame is arrested, he's actively shunned. However, he manages to be one of the whole party at the same time, [[{{Polyamory}} interdating within the harem optional]].
** Akechi's numbers have surprisingly grown over the years as well. Apart from being Joker's
most popular gay pairing, he's been romantically shipped with nearly every Phantom Thief member (Futaba being characters in the exception), along with Sae.
* LGBTFanbase:
** Whatever reason it may be,
game due to androgynous design, or his dynamic with Joker, Goro Akechi seems to have a sizeable portion of fans who identify as somewhere on the LGBT Spectrum.
** Gay male fans also tend to find Iwai a total SilverFox.
** A lot of lesbian fans seem to headcanon Makoto as
him being a ButchLesbian despite ComicallySerious {{Cloudcuckoolander}}.
** Upon
her being a potential love interest for Joker, due to her strong "steel hiding velvet" type personality and the leather-biker image of her Queen outfit.
** Some fanfic writers depict Ann as a LipstickLesbian as well, due to her being a model and the most relatively overt example of MsFanservice of the main cast. In most of these cases, she tends to be paired with Shiho due to some interpreting their [[HoYay extremely close relationship]] as romantic instead of platonic.
** The LGBT Fanbase
introduction, it is so strong clear that there are plenty of memes going around essentially treating Makoto is not very well-liked among her classmates. In fact, it's implied that she didn't have any friends before joining the Phantom Thieves as a CastFullOfGay.
* LoveToHate:
** Fans generally agree that StarterVillain Kamoshida
Thieves. She is one of the best written more popular characters to the fandom, usually ranking very high in popularity polls.
** Prior to Futaba being a shut-in, she was almost completely friendless at school with her OnlyFriend having to be a girl named Kana in which their friendship ended up falling apart. On the other hand, fans really like her due to her {{Moe}} personality, having huge amounts of CharacterDevelopment,
and her lacking most delightfully despicable antagonists of the AnnoyingVideoGameHelper tendencies that past MissionControl characters have.
* TheUntwist:
** [[spoiler:Akechi]] being Black Mask. [[spoiler:He joins right before Sae's dungeon, where the player knows that the plans for the heist will be leaked to the police, acts suspicious towards the Thieves prior to joining them and has established that he disagrees with their methods]]. Played with since the twist is ultimately [[spoiler:that the heroes realized this early on and used it as part of their gambit to keep Joker alive.]]
** Similarly, [[spoiler:Shido being the [[BigBad main villain]] or at least an important one. Not only does he have a [[InterfaceSpoiler portrait
in the game. It's absolutely horrifying to learn that this monster gets away with all of dialog boxes]], just about every time he shows up, the things he does because game drops hints he's just too invaluable to the school's reputation; [[RealismInducedHorror a situation that is nightmarishly realistic]]. Some have gone as far as criticizing the game for making Kamoshida ''too'' hateable, setting corrupt person in a extremely high standard for the rest position of the game's villains that results in disappontment when compared to him.
** The only other antagonist to rival Kamoshida in this category is [[BigBad Masayoshi Shido]]. He is responsible for ruining the life of TheProtagonist over the [[EvilIsPetty pettiest reason]] and is willing to murder innocents or loyal lackeys, [[OffingTheOffspring including his own son]] all to improve his career, while shrugging the incidents off almost instantly like they were nothing. Fans seem to enjoy his onscreen appearance and love hearing his speeches, though clearly not as much as they love giving Shido the ass-kicking he deserves.
power.]]



[[folder:M]]
* MagnificentBastard: From ''Royal'': [[DarkMessiah Takuto Maruki]] is the [[ArcVillain mastermind]] behind the events of the third term. When his girlfriend Rumi fell into a coma, Maruki awakened to a Persona that granted him the ability to alter other people's cognitions and used his power to help Rumi, and later others, cope with their trauma. Among his patients is Sumire Yoshizawa, who later believes herself to be her older sister Kasumi thanks to Maruki's power. While at Shujin, Maruki uses his natural charm to get the members of the [[Characters/Persona5ThePhantomThievesOfHearts Phantom Thieves]] to open up their heart's desires to him. During the Day of Reckoning, Maruki gains the ability to [[RealityWarper change reality itself]] and uses it to create a [[ModernStasis stagnant reality]] where everyone has what they want. When the Phantom Thieves discover his involvement in the new reality, Maruki is briefly able to lure Sumire to his side and drives her Persona berserk to fight the rest of the Thieves. Later during the final battle, Maruki uses [[{{Determinator}} sheer will power]] to prevent his Palace from immediately collapsing. After [[Characters/Persona5Joker Joker]] saves him from falling to his death, Maruki expresses admiration for the young man for always keeping his head up.
* MemeticBadass: Despite not having a Persona herself, popular {{Fanon}} has taken to portraying Sae Niijima as a [[KnightTemplarBigBrother Knight Templar Big Sister]] who is the one person capable of intimidating Joker.
* MemeticLoser:
** Mishima gets this treatment both from fans and InUniverse, as he is treated as TheFriendNobodyLikes by the Phantom Thieves, despite him being the admin of the Phan-Site. A lot of options the player can take during his Confidant involve Joker showing irritation towards Mishima, and even Futaba mocks him via BrutalHonesty during Rank 5 of her Confidant by [[LeaningOnTheFourthWall calling him an NPC]].
** Within the wake of the announcement of a new party member in the UpdatedRerelease, Hifumi has gotten this treatment given how [[WhatCouldHaveBeen she was supposed to be a party member but became a Confidant instead]] while a brand new character ended up joining the Phantom Thieves and Hifumi was still not a Phantom Thief. It doesn't help much that pre-release footage made it seem like [=P5R=]'s story will diverge from the original ''Persona 5''.
** While still a well-liked character, Haru has become this due to suffering the major problems of LateCharacterSyndrome, with jokes among fans centred around her comparative lack of screentime as compared to the rest of the Phantom Thieves, not helping matters was how her arc was overshadowed by Morgana during the Okumura Palace arc. After the release of ''Royal'', fans took it further by commenting that new additions Kasumi and Maruki were better integrated into the story than Haru was.
* MemeticMolester:
** Tae Takemi. Her confidant starts off with her giving Joker an experimental drug that knocks him unconscious. Combine that with the fact that, should she be romanced, Takemi actually drops some CasualKink foreplay. Naturally, it didn't take long for the fandom to [[Rule34 have a field day with it]]. The anime adaptation takes it a step further by having Takemi ''preemptively'' offering Joker drugs rather than him having to convince her to take him on as a test subject like in the game.
** Sadayo Kawakami gets this treatment too from people who can't stomach the idea of a TeacherStudentRomance.
** Futaba Sakura also doubles between this and MemeticTroll due to her [[BigBrotherIsWatching bugging of Leblanc and even Joker's cell phone]]. Many jokes has been made of Futaba monitoring everything Joker does, and even his search history.
* MemeticMutation: [[Memes/Persona5 Has its own page here]].
* MemeticPsychopath: Several of Haru's Mementos skits have her talking aloud about how much she enjoys fighting shadows, coupled with her having one of the more aggressive reactions despite remaining [[TranquilFury somewhat calm and composed]] [[spoiler:should you cheat on her during Valentine's Day,]] has naturally lead to fans characterizing her as CuteAndPsycho.
-->'''Haru:''' "Why is it that I get a shiver of excitement whenever the Shadows plead for their lives?"
* MemeticTroll: Morgana, due to him dictating the player's time and refusing to let them do anything but sleep during several parts of the story, and after coming back home from the Metaverse. He quickly gained a reputation amongst players as "that asshole who keeps forcing me to go to bed."
* MisaimedFandom:
** A decent-sized segment of the Western fandom wishes that a player had the option to [[VigilanteExecution flat-out execute]] the targets. This is despite a few key issues. Firstly, the idea of killing a target defeats the entire premise of stealing a target's heart as the Phantom Thieves; it makes the team into assassins instead of thieves, making them no better than those who oppose them. Second, Ann explicitly shuts down killing a target when ''Kamoshida'' suggests it in favor of what is pointed out to be a FateWorseThanDeath, with a better chance of positive side effects on top of that. Finally, the fallout from [[spoiler:the Okumura arc, wherein Black Mask kills Okumura by killing his Shadow, leaving the Phantom Thieves to take the fall and ruining their reputation]], demonstrates exactly why this is a ''very'' bad idea.
** The endings of ''Royal'' being a bad ending and a GoldenEnding/True Ending. According to the ''Persona 5 Official Complete Guide'', [[spoiler:neither was designed as the True Ending, and were internally referred to by the development team as the Stay Ending and the Return Ending, with the belief that there's no single path to justice.]]
%%** You would be surprised to know that there is a decent portion of the fandom preferring ''Royal'''s Bad Ending [[spoiler:should the player take up Maruki's offer]] than the GoldenEnding. While the game's intention is to show [[spoiler:that Maruki's LotusEaterMachine plot while genuinely well-intentioned is still the ethically wrong approach, the game's cynical tone and the constant misery the Phantom Thieves are put through causes players to feel like they deserve a happier ending than the bittersweet one the Return Ending offers.]]
* {{Misblamed}}: The announcement of the free Japanese dub DLC and the announcement of the delay to April 4 were right next to each others, causing some fans to accuse the Japanese dub, or rather the fans who wanted it as the reason for the extended delay when the reality is the script took longer than usual. It got so bad that John Hardin, PR Manager of [=AtlusUSA=], [[https://www.reddit.com/r/Persona5/comments/5ktv32/the_april_delay_is_not_because_of_dual_audio/?st=ixkdodjw&sh=248b8041 had to go onto the ''Persona 5'' subreddit and explain this]].
** Additionally, some were mad over Royal rewriting the Shinjuku Creatures to remove the homophobic implications, with some going as far as to say that social justice warriors are now running the industry. However, the scene was just poorly translated in the English version of the original game. In Japanese, they just [[MistakenForGay offered to buy Ryuji a drink because they assumed he's in the gay hookup district for the same reason they are]]. Ryuji freaks out over it because he's underage and doesn't want to get caught and there is no implication of molestation at all.
* {{Moe}}:
** Futaba Sakura. With her [[{{Adorkable}} odd but cute quirks and mannerisms]], her ShrinkingViolet nature, and her diminutive stature, she's incredibly endearing. She gets especially adorable should the player romance her, as once Joker confesses his love to her, she gets incredibly flustered around him, to the point that she completely shuts down for a good eight to nine text boxes. Additionally, she also has a rather tragic backstory which explains why she's a shut in. With all of this in mind, one can't help but want to give her a huge hug.
** Haru Okumura. Her fluffy hair has brought comparisons to a sheep with a cute and gentle voice to match. She has a sweet personality, and her mannerisms in battle are adorable to watch. Her introduction to the Thieves as a rival "Beauty Thief" was her attempt at being a cool thief, only to keep messing up what lines she rehearsed, making the scene just kind of awkward, but in an endearing sort of way.
** The ''[[UpdatedReRelease Royal]]'' [[UpdatedReRelease edition]] of the game gives us Kasumi Yoshizawa ([[spoiler:a.k.a. Sumire Yoshizawa]]), an {{Adorkable}} gymnast who at one point tries to spook the protagonist by yelling "Hello... SENPAI!" while displaying odd and quirky behavior all around. When [[spoiler:her true identity is exposed in earnest, she was also exposed to have one of the most tragic backstories and circumstances in the ''Persona'' series, one that most certainly explains her odd behavior and would most likely make one want to give her a hug as well]]. In a manner more extreme than Futaba, she also acts ''very'' flustered if the protagonist decides to start dating her.
* MoralEventHorizon: Fitting to the DarkerAndEdgier tone, this time the villains ''do not'' play around, to the point that two of them (Kamoshida and Shido) actually have an entry on CompleteMonster above.
** Kamoshida did a lot of terrible things, including causing Ryuji's CareerEndingInjury, spreading rumours of his home life (thereby provoking Ryuji into punching him and using that as an excuse to get the track team shut down [[EvilIsPetty just to make the volleyball club stand out more]]) and of Joker's record (thus turning him into a social pariah), and also harassing Ann. However, the one thing that makes Joker and the players conclude that he's crossed the line is his [[RapeIsASpecialKindOfEvil sexual assault]] on Ann's friend Shiho, which resulted her suicide attempt.
** Madarame crossed this when he reveals that he [[spoiler:[[MurderByInaction allowed Yusuke's mother to die,]] all so he could claim the painting she had made as a memento for her son as his own work]]. While they're gathering intel on him, the Phantom Thieves are also told that Madarame's emotional abuse of his students was so intense that at least one of his students was DrivenToSuicide — with the implication being that Yusuke could do the same if the abuse isn't dealt with.
** Kaneshiro crossed the line in one of the bad endings, where it was implied that he [[spoiler:kidnapped, drugged, and forced Makoto into prostitution]]. It doesn't actually happen, given that it's a false memory caused by the drugs, but when he makes comments about how Makoto might earn the money she needs to pay him off, it's clear that this is not out of character for him.
** If Kunikazu Okumura did not cross it when he was implied [[spoiler:to be a client of the Black Mask who had his competitors assassinated via mental shutdowns]], or his [[BadBoss lack of regard for the welfare of his employees]], he definitely crossed it with the horrible treatment of his daughter. Despite knowing that Haru's fiance is a {{Domestic Abuse}}r, his shadow shows that he doesn't care and even encourages such behaviour as long as it benefits him.
** Black Mask crossed this when [[spoiler:he murdered Joker in the bad endings (something he attempts in the good ending route, but is tricked into killing a body double)]] as well as [[spoiler:when he murdered Haru's father, and possibly Futaba's mother]]. As a hitman working for the main villain, they would have crossed the line before the series began, as they were also involved in the mental shutdowns and psychotic breakdowns, causing dozens of people to be seriously injured or killed over the period of about two years.
** Shido has so many KickTheDog moments it's hard to list all of them, but the biggest one is not only causing [[spoiler:Futaba's mother's death]], he also [[spoiler:created a fake suicide note to make it look like Futaba's mother hated her and blamed Futaba for her death, ''in front of the rest of her relatives'']]. While his crimes usually have the purpose of [[spoiler:[[HeKnowsTooMuch covering his own tracks]] to reap the benefits or a case of YouHaveOutlivedYourUsefulness, the fact that he deliberately chose to ruin the life of an orphaned girl just shows how [[EvilIsPetty needlessly cruel]] he is.]]
*** Even in-universe, the Phantom Thieves felt he crossed it for the ''last'' time when [[spoiler:he has Akechi disposed of for his murders (even though most of them were on his orders), with his cognitive version of him, no less, despite him being his own illegitimate son. When they confront Shido about the latter, [[ProperlyParanoid he confirmed that he already suspected it]], [[TheStarscream and figured that his whole alliance with him was really an attempt at revenge]]]]. For the Thieves and ([[AmericansHateTingle possibly]]) [[PlayerPunch the players]], this ended up being the moment where he established that [[spoiler:absolutely no one, not even his own family was safe from him. No matter who you are, if you get in his way, [[PrepareToDie he will kill you. Even if he (or rather, his Shadow) has to do it himself]].]]
** The DirtyCop who was interrogating Joker in the beginning of the game crossed it when he beat the crap out of Joker. including grinding his foot on his head and forcibly injecting him with truth drugs. He then proceeds to threaten to break Joker's leg if he refuses to sign a FalseConfession, and should you refuse, he makes good on that threat.
** [[spoiler:Yaldabaoth may have long since crossed it when he bestowed the power of Personas to Goro Akechi, knowing full well of the atrocities he may commit while abusing that power, then manipulating the public's cognition into outrageous extremes, potentially leading to Joker being put into multiple life-threatening situations]]. However, his definitive moment would be his HopeCrusher moment when the Phantom Thieves first [[spoiler:confront the Holy Grail, where he slowly and painfully [[CessationOfExistence erases them from existence one by one]]. Afterwards, he as Igor orders Caroline and Justine to execute Joker in a case of YouHaveOutlivedYourUsefulness, all the while gleefully watching them from the sidelines]]. Of course, [[spoiler:[[HeKnowsTooMuch considering how close you came to finding out the truth]], he's also simply smart enough to know that he should get rid of you while he still can]]. It's interesting to note that in contrast to Shido, [[spoiler:his WeCanRuleTogether offer is actually genuine.]]
** [[spoiler:The Protagonist himself can cross it by accepting Yaldabaoth's deal to restore the real world but without the free will. Later on, the Protagonist displays a sinister smirk, indicating malicious intent.]]
* MorePopularReplacement:
** While Sojiro is seen as similar to Dojima from the previous game, Sojiro ends up being more popular for a few reasons. He tries somewhat harder to close the gap between himself and Futaba than Dojima did, although his success is limited by the fact that Futaba's issues are ''far'' worse than Nanako's. Late in the game, [[spoiler:after learning that Joker and Futaba are Phantom Thieves, Sojiro asks for the full story and agrees to shelter them, in contrast to how Dojima decides to bring Yu in for questioning after getting the threatening letter]]. It also helps that Sojiro has a good amount of CharacterDevelopment and gradually warms up to Joker.
** While Shido was criticized by fans for being a bland HateSink, the new antagonist of the Third Term in ''Royal'', [[spoiler:Takuto Maruki]], was much better received for being an AntiVillain with genuinely [[WellIntentionedExtremist good intentions]]. Helping matters is that in contrast to Shido, [[FlatCharacter whose motives were never explored beyond his lust for power]], [[spoiler:Maruki's]] motivations are far viewed as far more complex and sympathetic.
** Kasumi can be seen as this in comparison to Marie from ''Persona 4: Golden.'' Marie has been criticized for being awkwardly put in the story and having an increased presence to the point where fans see her as a real life example of [[WesternAnimation/TheSimpsons Poochie]]. Kasumi in contrast has been praised for having some excellent chemistry towards the other characters, not taking up too much time, and an excellent twist of [[spoiler:actually being her sister who became the actually dead Kasumi]]. Some were even upset that she played no part in the spin-off ''Strikers''.
* SugarWiki/MostWonderfulSound:
** The shattered-glass sound effect of an impending critical that accompanies a SuperMovePortraitAttack, moreso when the same effect is used to announce one of Futaba's support interventions. Few things in the game are quite as satisfying as getting caught in a surprise attack only for Position Hack to trigger and turn the tables, and who doesn't love free heals and stat buffs?
** Sojiro's "Let me explain!" sound bite which accompanies his coffee and curry trivia.
** "Here come the buffs!" — It's already nice when your party receives a free group buff, but ''all three at once'' is really gratifying. Just as nice to hear is "Super Move: Ultra Charge!", which is a free Charge ''and'' Concentrate for the whole team.
** The popping in of character portraits after a battle, showing that they (or one of your Personas) have just leveled up. The more the better — and it's even more satisfying when it's then followed by a jingle indicating someone's learned a new skill.
** Strangely, a lot of players enjoy hearing Shido's speeches while exploring his palace. The sound of his voice blaring adds a lot more ambience to the palace's atmosphere.
** In ''Royal'', hearing the whistle at the start of someone's turn means their Showtime attack is ready, complete with a quote and a close up of the character. When you hear that, you're ready for a show, and you'll pack a big punch at that.
*** Also in ''Royal'' the "SHWING!" sound effect of [[spoiler:Black Mask Akechi]]'s Rebellion Blade is wonderful to hear.
** The echoing reverb when an individual awakens to their Persona, which is followed by the Phantom Thief declaring themself free of all doubts and ready to kick ass. [[spoiler:Which is why it becomes an OhCrap moment in ''Royal'' when you hear Maruki do the same...]]

to:

[[folder:M]]
[[folder:V]]
* MagnificentBastard: From ''Royal'': [[DarkMessiah Takuto Maruki]] is the [[ArcVillain mastermind]] behind the events of the third term. When his girlfriend Rumi fell into a coma, Maruki awakened to a Persona that granted him the ability to alter other people's cognitions ViewerGenderConfusion:
** Caroline
and used his power to help Rumi, and later others, cope with their trauma. Among his patients is Sumire Yoshizawa, who later believes herself to be her older sister Kasumi thanks to Maruki's power. While at Shujin, Maruki uses his natural charm to get the members of the [[Characters/Persona5ThePhantomThievesOfHearts Phantom Thieves]] to open up their heart's desires to him. During the Day of Reckoning, Maruki gains the ability to [[RealityWarper change reality itself]] and uses it to create a [[ModernStasis stagnant reality]] where Justine when they were first introduced. Almost everyone has what they want. When already agreed that one was female, but the fanbase was split as to the gender of the second one, until it was revealed that ''she's'' also a girl.
** Until it was clarified in the game, a lot of people thought that Morgana was also a girl, when in truth he is very much a male cat. The name was the biggest cause of confusion, being voiced by a woman in both [[Creator/IkueOtani Japanese]] and [[Creator/CassandraLeeMorris English]] didn't help either. This is Lampshaded in the game itself, where even
the Phantom Thieves discover his involvement in the new reality, Maruki is briefly able to lure Sumire to his side and drives her Persona berserk to fight the rest themselves are initially unsure of the Thieves. Later during the final battle, Maruki uses [[{{Determinator}} sheer will power]] to prevent his Palace from immediately collapsing. After [[Characters/Persona5Joker Joker]] saves him from falling to his death, Maruki expresses admiration for the young man for always keeping his head up.
* MemeticBadass: Despite not having a Persona herself, popular {{Fanon}} has taken to portraying Sae Niijima as a [[KnightTemplarBigBrother Knight Templar Big Sister]] who is the one person capable of intimidating Joker.
* MemeticLoser:
** Mishima gets this treatment both from fans and InUniverse, as
Morgana's gender until he is treated as TheFriendNobodyLikes by the Phantom Thieves, despite him being the admin of the Phan-Site. A lot of options the player can take during his Confidant involve Joker showing irritation towards Mishima, and even Futaba mocks him via BrutalHonesty during Rank 5 of her Confidant by [[LeaningOnTheFourthWall calling him an NPC]].
** Within the wake of the announcement of a new party member in the UpdatedRerelease, Hifumi has gotten this treatment given how [[WhatCouldHaveBeen she was supposed to be a party member but became a Confidant instead]] while a brand new character ended up joining the Phantom Thieves and Hifumi was still not a Phantom Thief. It doesn't help much that pre-release footage made it seem like [=P5R=]'s story will diverge from the original ''Persona 5''.
** While still a well-liked character, Haru has become this due to suffering the major problems of LateCharacterSyndrome, with jokes among fans centred around her comparative lack of screentime as compared to the rest of the Phantom Thieves, not helping matters was how her arc was overshadowed by Morgana during the Okumura Palace arc. After the release of ''Royal'', fans took it further by commenting that new additions Kasumi and Maruki were better integrated into the story than Haru was.
* MemeticMolester:
** Tae Takemi. Her confidant starts off with her giving Joker an experimental drug that knocks him unconscious. Combine that with the fact that, should she be romanced, Takemi actually drops some CasualKink foreplay. Naturally, it didn't take long for the fandom to [[Rule34 have a field day with it]]. The anime adaptation takes it a step further by having Takemi ''preemptively'' offering Joker drugs rather than him having to convince her to take him on as a test subject like in the game.
** Sadayo Kawakami gets this treatment too from people who can't stomach the idea of a TeacherStudentRomance.
** Futaba Sakura also doubles between this and MemeticTroll due to her [[BigBrotherIsWatching bugging of Leblanc and even Joker's cell phone]]. Many jokes has been made of Futaba monitoring everything Joker does, and even his search history.
* MemeticMutation: [[Memes/Persona5 Has its own page here]].
* MemeticPsychopath: Several of Haru's Mementos skits have her talking aloud about how much she enjoys fighting shadows, coupled with her having one of the more aggressive reactions despite remaining [[TranquilFury somewhat calm and composed]] [[spoiler:should you cheat on her during Valentine's Day,]] has naturally lead to fans characterizing her as CuteAndPsycho.
-->'''Haru:''' "Why is it that I get a shiver of excitement whenever the Shadows plead for their lives?"
* MemeticTroll: Morgana, due to him dictating the player's time and refusing to let them do anything but sleep during several parts of the story, and after coming back home from the Metaverse. He quickly gained a reputation amongst players as "that asshole who keeps forcing me to go to bed."
* MisaimedFandom:
** A decent-sized segment of the Western fandom wishes that a player had the option to [[VigilanteExecution flat-out execute]] the targets. This is despite a few key issues. Firstly, the idea of killing a target defeats the entire premise of stealing a target's heart as the Phantom Thieves; it makes the team into assassins instead of thieves, making them no better than those who oppose them. Second, Ann
explicitly shuts down killing a target when ''Kamoshida'' suggests spells it in favor of what is pointed out to be a FateWorseThanDeath, with a better chance of positive side effects on top of that. Finally, for them, and even then he's the fallout from [[spoiler:the Okumura arc, wherein Black Mask kills Okumura only character whose DLC costumes allow him to [[WholesomeCrossdresser crossdress]] by killing his Shadow, leaving the Phantom Thieves to take the fall and ruining their reputation]], demonstrates exactly why this is a ''very'' bad idea.
** The endings of ''Royal'' being a bad ending and a GoldenEnding/True Ending. According to the ''Persona 5 Official Complete Guide'', [[spoiler:neither was designed as the True Ending, and were internally referred to by the development team as the Stay Ending and the Return Ending,
giving him dresses (like with the belief that there's no single path to justice.]]
%%** You would be surprised to know that there is a decent portion of the fandom preferring ''Royal'''s Bad Ending [[spoiler:should the player take up Maruki's offer]] than the GoldenEnding.
Maid/Butler set) or having him cosplay as female characters.
* SugarWiki/VisualEffectsOfAwesome:
While the game's intention is to show [[spoiler:that Maruki's LotusEaterMachine plot while genuinely well-intentioned is still the ethically wrong approach, the game's cynical tone and the constant misery the Phantom Thieves are put through causes players to feel like they deserve a happier ending than the bittersweet one the Return Ending offers.]]
* {{Misblamed}}: The announcement of the free Japanese dub DLC and the announcement of the delay to April 4 were right next to each others, causing some fans to accuse the Japanese dub, or rather the fans who wanted it as the reason for the extended delay when the reality is the script took longer than usual. It got so bad that John Hardin, PR Manager of [=AtlusUSA=], [[https://www.reddit.com/r/Persona5/comments/5ktv32/the_april_delay_is_not_because_of_dual_audio/?st=ixkdodjw&sh=248b8041 had to go onto the ''Persona 5'' subreddit and explain this]].
** Additionally, some were mad over Royal rewriting the Shinjuku Creatures to remove the homophobic implications, with some going as far as to say that social justice warriors are now running the industry. However, the scene was just poorly translated in the English version of the original game. In Japanese, they just [[MistakenForGay offered to buy Ryuji a drink because they assumed he's in the gay hookup district for the same reason they are]]. Ryuji freaks out over it because he's underage and doesn't want to get caught and there is no implication of molestation at all.
* {{Moe}}:
** Futaba Sakura. With her [[{{Adorkable}} odd but cute quirks and mannerisms]], her ShrinkingViolet nature, and her diminutive stature, she's incredibly endearing. She gets especially adorable should the player romance her, as once Joker confesses his love to her, she gets incredibly flustered around him, to the point that she completely shuts down for a good eight to nine text boxes. Additionally, she also has a rather tragic backstory which explains why she's a shut in. With all of this in mind, one can't help but want to give her a huge hug.
** Haru Okumura. Her fluffy hair has brought comparisons to a sheep with a cute and gentle voice to match. She has a sweet personality, and her mannerisms in battle are adorable to watch. Her introduction to the Thieves as a rival "Beauty Thief" was her attempt at being a cool thief, only to keep messing up what lines she rehearsed, making the scene just kind of awkward, but in an endearing sort of way.
** The ''[[UpdatedReRelease Royal]]'' [[UpdatedReRelease edition]] of the game gives us Kasumi Yoshizawa ([[spoiler:a.k.a. Sumire Yoshizawa]]), an {{Adorkable}} gymnast who at one point tries to spook the protagonist by yelling "Hello... SENPAI!" while displaying odd and quirky behavior all around. When [[spoiler:her true identity is exposed in earnest, she was also exposed to have one of the most tragic backstories and circumstances in the
previous ''Persona'' series, one that most certainly explains her odd behavior games were good looking, the [=PlayStation=] 3 and would most likely make one want [=PlayStation=] 4 really allow Shigenori Soejima's art style and Kazuma Kaneko's Persona designs to give her a hug as well]]. In a manner more extreme than Futaba, she also acts ''very'' flustered if shine. The in-engine cutscenes, in particular, look absolutely gorgeous.
** Being
the protagonist decides to start dating her.
* MoralEventHorizon: Fitting to the DarkerAndEdgier tone, this time the villains ''do not'' play around, to the point that two of them (Kamoshida and Shido) actually have an entry on CompleteMonster above.
** Kamoshida did a lot of terrible things, including causing Ryuji's CareerEndingInjury, spreading rumours of his home life (thereby provoking Ryuji into punching him and using that as an excuse to get the track team shut down [[EvilIsPetty just to make the volleyball club stand out more]]) and of Joker's record (thus turning him into a social pariah), and also harassing Ann. However, the one thing that makes Joker and the players conclude that he's crossed the line is his [[RapeIsASpecialKindOfEvil sexual assault]] on Ann's friend Shiho, which resulted her suicide attempt.
** Madarame crossed this when he reveals that he [[spoiler:[[MurderByInaction allowed Yusuke's mother to die,]] all so he could claim the painting she had made as a memento for her son as his own work]]. While they're gathering intel on him, the Phantom Thieves are also told that Madarame's emotional abuse of his students was so intense that at least one of his students was DrivenToSuicide — with the implication being that Yusuke could do the same if the abuse isn't dealt with.
** Kaneshiro crossed the line in one of the bad endings, where it was implied that he [[spoiler:kidnapped, drugged, and forced Makoto into prostitution]]. It doesn't actually happen, given that it's a false memory caused by the drugs, but when he makes comments about how Makoto might earn the money she needs to pay him off, it's clear that this is not out of character for him.
** If Kunikazu Okumura did not cross it when he was implied [[spoiler:to be a client of the Black Mask who had his competitors assassinated via mental shutdowns]], or his [[BadBoss lack of regard
last big title for the welfare of his employees]], he definitely crossed it with the horrible treatment of his daughter. Despite knowing that Haru's fiance is a {{Domestic Abuse}}r, his shadow shows that he doesn't care and even encourages such behaviour as long as it benefits him.
** Black Mask crossed this when [[spoiler:he murdered Joker in the bad endings (something he attempts in the good ending route, but is tricked into killing a body double)]] as well as [[spoiler:when he murdered Haru's father, and possibly Futaba's mother]]. As a hitman working for the main villain, they would have crossed the line before the series began, as they were also involved in the mental shutdowns and psychotic breakdowns, causing dozens of people to be seriously injured or killed over the period of about two years.
** Shido has so many KickTheDog moments it's hard to list all of them, but the biggest one is not only causing [[spoiler:Futaba's mother's death]], he also [[spoiler:created a fake suicide note to make it look like Futaba's mother hated her and blamed Futaba for her death, ''in front of the rest of her relatives'']]. While his crimes usually have the purpose of [[spoiler:[[HeKnowsTooMuch covering his own tracks]] to reap the benefits or a case of YouHaveOutlivedYourUsefulness, the fact that he deliberately chose to ruin the life of an orphaned girl just shows how [[EvilIsPetty needlessly cruel]] he is.]]
*** Even in-universe, the Phantom Thieves felt he crossed it for the ''last'' time when [[spoiler:he has Akechi disposed of for his murders (even though most of them were on his orders), with his cognitive version of him, no less, despite him being his own illegitimate son. When they confront Shido about the latter, [[ProperlyParanoid he confirmed that he already suspected it]], [[TheStarscream and figured that his whole alliance with him was really an attempt at revenge]]]]. For the Thieves and ([[AmericansHateTingle possibly]]) [[PlayerPunch the players]], this ended up being the moment where he established that [[spoiler:absolutely no one, not even his own family was safe from him. No matter who you are, if you get in his way, [[PrepareToDie he will kill you. Even if he (or rather, his Shadow) has to do it himself]].]]
** The DirtyCop who was interrogating Joker in the beginning of
[=PlayStation=] 3, the game crossed it when he beat is well-known for pushing the crap out of Joker. including grinding his foot on his head and forcibly injecting him with truth drugs. He then proceeds aging system to threaten to break Joker's leg if he refuses to sign a FalseConfession, and should you refuse, he makes good on that threat.
** [[spoiler:Yaldabaoth may have long since crossed
its limits. And it when he bestowed the power of Personas to Goro Akechi, knowing full well of the atrocities he may commit while abusing that power, then manipulating the public's cognition into outrageous extremes, potentially leading to Joker being put into multiple life-threatening situations]]. However, his definitive moment would be his HopeCrusher moment when the Phantom Thieves first [[spoiler:confront the Holy Grail, where he slowly and painfully [[CessationOfExistence erases them from existence one by one]]. Afterwards, he as Igor orders Caroline and Justine to execute Joker in a case of YouHaveOutlivedYourUsefulness, all the while gleefully watching them from the sidelines]]. Of course, [[spoiler:[[HeKnowsTooMuch considering how close you came to finding out the truth]], he's also simply smart enough to know that he should get rid of you while he still can]]. It's interesting to note that in contrast to Shido, [[spoiler:his WeCanRuleTogether offer is actually genuine.]]
** [[spoiler:The Protagonist himself can cross it by accepting Yaldabaoth's deal to restore the real world but without the free will. Later on, the Protagonist displays a sinister smirk, indicating malicious intent.]]
* MorePopularReplacement:
** While Sojiro is seen as similar to Dojima from the previous game, Sojiro ends up being more popular for a few reasons. He tries somewhat harder to close the gap between himself and Futaba than Dojima did, although his success is limited by the fact that Futaba's issues are ''far'' worse than Nanako's. Late in the game, [[spoiler:after learning that Joker and Futaba are Phantom Thieves, Sojiro asks for the full story and agrees to shelter them, in contrast to how Dojima decides to bring Yu in for questioning after getting the threatening letter]]. It also helps that Sojiro has a good amount of CharacterDevelopment and gradually warms up to Joker.
** While Shido was criticized by fans for being a bland HateSink, the new antagonist of the Third Term in ''Royal'', [[spoiler:Takuto Maruki]], was much better received for being an AntiVillain with genuinely [[WellIntentionedExtremist good intentions]]. Helping matters is that in contrast to Shido, [[FlatCharacter whose motives were never explored beyond his lust for power]], [[spoiler:Maruki's]] motivations are far viewed as far more complex and sympathetic.
** Kasumi can be seen as this in comparison to Marie from ''Persona 4: Golden.'' Marie has been criticized for being awkwardly put in the story and having an increased presence to the point where fans see her as a real life example of [[WesternAnimation/TheSimpsons Poochie]]. Kasumi in contrast has been praised for having some excellent chemistry towards the other characters, not taking up too much time, and an excellent twist of [[spoiler:actually being her sister who became the actually dead Kasumi]]. Some were even upset that she played no part in the spin-off ''Strikers''.
* SugarWiki/MostWonderfulSound:
** The shattered-glass sound effect of an impending critical that accompanies a SuperMovePortraitAttack, moreso when the same effect is used to announce one of Futaba's support interventions. Few things in the game are quite as satisfying as getting caught in a surprise attack only for Position Hack to trigger and turn the tables, and who doesn't love free heals and stat buffs?
** Sojiro's "Let me explain!" sound bite which accompanies his coffee and curry trivia.
** "Here come the buffs!" — It's already nice when your party receives a free group buff, but ''all three at once'' is really gratifying. Just as nice to hear is "Super Move: Ultra Charge!", which is a free Charge ''and'' Concentrate for the whole team.
** The popping in of character portraits after a battle, showing that they (or one of your Personas) have just leveled up. The more the better — and it's even more satisfying when it's then followed by a jingle indicating someone's learned a new skill.
** Strangely, a lot of players enjoy hearing Shido's speeches while exploring his palace. The sound of his voice blaring adds a lot more ambience to the palace's atmosphere.
** In ''Royal'', hearing the whistle at the start of someone's turn means their Showtime attack is ready, complete with a quote and a close up of the character. When you hear that, you're ready for a show, and you'll pack a big punch at that.
*** Also in ''Royal'' the "SHWING!" sound effect of [[spoiler:Black Mask Akechi]]'s Rebellion Blade is wonderful to hear.
** The echoing reverb when an individual awakens to their Persona, which is followed by the Phantom Thief declaring themself free of all doubts and ready to kick ass. [[spoiler:Which is why it becomes an OhCrap moment in ''Royal'' when you hear Maruki do the same...]]
''shows.''



[[folder:N]]
* {{Narm}}:
** The TranslationConvention in the English dub which permeates the entire ''Shin Megami Tensei'' series is here, too -- it is to be assumed that everyone in ''Persona 5'' is speaking Japanese, with the game presenting things in English for the sake of the anglophone viewer. This leads to a few moments where characters say that they can't read English while speaking in English, which is a little jarring no matter how many times you hear it. This also leads to characters in Hawaii, an American state, also speaking in Japanese without so much as a HandWave.
** Ryuji's use of "[[GoshDangItToHeck effin']]" sounds very weird and out of place. He's a SirSwearsALot who casually peppers his sentences with "shit", "bitch", "bastard", and "asshole". Yet he arbitrarily draws the line at "fuck" for no reason. It ends up sounding like the voice actor really wasn't comfortable saying that specific word out loud, considering there's a few uses of the word "fuck" by other characters that go uncensored. What's jarring is that Ryuji's All-Out Attack finishing touch has "FREAKIN' BORING", which looks (and sounds) more natural than "effin'".
** Every time you unlock a new Confidant, the story will flash-forward to the interrogation, where Sae will absolutely grill you in an attempt to get you to reveal the accomplice who, for instance, taught you how to handle a gun (i.e. a grade school kid who plays light gun games at an arcade).
** The villainous Shadow Selves, for all of their cruelty and wickedness, are so gaudy and ridiculous-looking that it can come off as this. The most egregious offenders are Shadow Kamoshida, who's naked bar a cape and a pink speedo, Shadow Kaneshiro's non-threatening demon transformation (and battle robot), and Shadow Okumura's Darth Vader suit.
** Just like the Shadow Selves, [[spoiler:Maruki's Metaverse form comes as such. His alternate outfit as a villain is fine, but when he prepares to fight you, he wears a King in Yellow outfit that looks like something from a [=Jojo=] cosplay and you can even see his hips outlined across the outfit.]]
** The scene before said reveal of Black Mask. The game drags out the "suspense" of who Black Mask is. The game even outright plays you a recording of the character talking about how they're going to kill you after they betray you, without any real attempt to disguise their voice. And yet you are still subjected to several minutes of the pronoun game before it is dramatically revealed that yes, Black Mask was [[spoiler:Akechi the whole time]]. Even the reveal of the ''real'' twist following that may not be enough to make players overlook it.
** During her interrogation to Joker, Sae constantly points out that "their time is short", and she often checks her watch and complains that they're running out of time. However, you spend around 100 hours of gameplay reliving the entire story up to that point. To be fair, though, what you're playing may be Joker cycling through his memories in his head, not a narrative on what he's telling Sae.
** Both times you personally meet Shido in the real world qualifies as this. For all accounts, the guy [[spoiler:filed you onto probation for a minor assault case and ruined your future by sending you into Yaldabaoth's game]] and he doesn't even remember you. The second time is just ridiculous beyond belief; when he's [[spoiler:rallying in Yongen-Jaya]], your standing right in front of him, he looks at you and you aren't even wearing a face mask. Guess what? He doesn't even know that it's the guy [[spoiler:he thought Akechi disposed of.]]
** [[spoiler:Haru's father's death]] and its aftermath takes place while you're at the game's version of Disneyland, complete with some of the characters wearing goofy animal ear headbands in front of a giant pink castle with fireworks in the sky. To say it's jarring is an understatement.
** The ''whole'' vanilla campaign's terror effect only works for the first time around. Once you [[spoiler:realize that the whole event that tricked you into the interrogation is a deliberate ploy on ''your'' part to outsmart TheConspiracy and the Black Mask which you obviously know as soon as you meet him and the fact that nearly everything that happened in the game from the fabricated crime against Shido, to the Phantom Thief bandwagon with no purpose other than to trick the Thieves off guard, to the increasingly snowballing popularity of Shido even during situations where it ''isn't'' supposed to happen are all rigged by a false god who's making sure that you beat the Conspiracy he personally set up just to rationalize him as the perfect god fit for ruling over the ignorant masses. Heck, the god even ''taught you how to survive that interrogation and you are expected to survive it''!]]
** In ''Royal'' the Will Seeds can be hard to take seriously since they look like giant potatoes from certain angles, most notably when Joker holds one up after collecting one.
** The week where you have to investigate [[spoiler:your friends in Maruki's ideal world]]. You literally have to walk around looking for [[spoiler:your party members, talk to them and snap them out of the dream world, then return home right after checking a party member. It's so repetitive and long that you might actually get annoyed, especially when the music loops at the ''exact'' same order every day.]]
** The ''Persona Q2'' skins in ''Royal'' are really hard to take seriously if not every party member is wearing them, because the thieves' chibi models are actually ''larger in scale'' than their regular forms, making it look as though they're wearing giant mascot costumes.
*** If you equip Akechi's ''Q2'' skin during the third term, he's still wearing his Crow outfit, which will make his Showtime look absolutely ridiculous.
** In a scene at the end of ''Royal'', [[spoiler:Maruki tries to make one last deal with Joker to stay in his actualized reality, and leaves Joker and Akechi with the implication that if Joker returns to his original reality, then Akechi will truly remain dead. Akechi tells Joker not to waver, telling him to deny Maruki, even if it means Akechi's possible demise]]. The scene is incredibly serious, and yet one dialogue option is for Joker to say "This isn't small potatoes!" which just sounds very silly. Thankfully, this was fixed in an update that changes it to a more fitting line being "This isn't trivial!".
** If you make it to the end of Shido's palace the first day it's available, [[spoiler:Akechi's]] greeting of "Long time no see..." can come off as unintentionally funny because it will have been only ''5 days'' since you last saw him.
* NarmCharm: The way Joker says "METATRON!" whenever he summons him. It's so cheesy, like it's coming out of ''Franchise/SuperSentai'' or ''Franchise/PowerRangers''. And yet, it's so badass at the same time, maybe because of how [[GameBreaker powerful of a Persona Metatron is]].
* NeverLiveItDown:
** Ryuji's NoIndoorVoice tendencies nearly got the Phantom Thieves in trouble twice: once with Makoto blackmailing them after recording him and him speaking too loudly on the phone, allowing her to hear him, and once as a slip of the tongue in a sushi restaurant. But fans tend to treat Ryuji as if he loudly announces that he's a Phantom Thief at every moment he can. In fact, during the first time it happens, Ann's voice is recorded as well, but she doesn't get as much blame as Ryuji does for this.
** The time where Morgana [[spoiler:ended up leaving the Phantom Thieves for a short while]] due to an argument with Ryuji. To this day, fans debate on who is to blame for what happened, and it became a huge reason why both Morgana and Ryuji wound up having a [[BaseBreakingCharacter mixed reception]] among the fandom.
** Sae will forever be seen as a heartless, [[BigSisterBully abusive]] sister to Makoto due to her [[TheReasonYouSuckSpeech hateful rant]] about she [[ResentfulGuardian hates having to be the one to take care of her younger sister]]. Never mind that Sae regretted this as soon as she said it.
** At the beginning of Kaneshiro's arc, Makoto will [[IncrediblyObviousTail follow Joker around the overworld while clearly pretending to read a manga magazine]]. The game will even have her run up to Joker if he stops walking. A lot of fans remember her for this alone.
** Yusuke's fascination with the lobsters during the beach event. It's only one small scene, but that hasn't stopped fans from believing that he is interested in lobsters.
** Haru's colorful comments about the Shadows in Mementos and her reaction on [[spoiler:Valentine's Day if you cheat on her]] has given her a reputation in the fandom of being CuteAndPsycho.
** Similar to [[VideoGame/Persona4 Adachi and cabbages]], fans have taken to making Akechi obsessed with pancakes, all of because one line when he met the group at a TV station. [[spoiler:Albeit said line did reveal he was lying to the Phantom Thieves, since [[INeverSaidItWasPoison Morgana was the one who said it, and Akechi shouldn't have been able to understand him]]. Still, it was only one line. Referenced by one of Akechi's 3rd semester Mementos lines in ''Royal'' where he mentions never wanting to hear the word "pancakes" again.]]
** Sojiro is only known among the fandom by two words: "hoo boy." Just before Joker's date on Valentine's Day, Sojiro notes that it's Valentine's Day, saying "when I was young, hoo boy..." This turned Sojiro into something of a {{Pornomancer}} who could bed any woman he wanted in his youth. In-game, Sojiro only says this once, and his dating life isn't brought up anywhere else.
** In a harsher sense, it's not uncommon for the fandom to give Mishima the RonTheDeathEater treatment due to his role in leaking Joker's record to the school and being Kamoshida's unwilling errand boy. The fact that his Confidant also highlights his more [[TheTeamWannabe negative]] [[ItsAllAboutMe traits]] led to an unfortunate amount of people who take this as proof that he was less of a vicitm.
* NightmareRetardant:
** Shadow Kaneshiro. His transformation is one of the most disturbing in-game as he goes limp while he twitches erratically like a fly, then the cognitive hitman start to run away as he transforms and the camera even closes up to his [[EyeScream compound eyes]] to ''emphasize'' the terror. After the transformation is complete, he just screams out slangs and acts in an ''incredibly'' ridiculous and silly manner. One can say even his "human" form is acres more terrifying than his OneWingedAngel form.
** The Reaper is an intimidating and very powerful BonusBoss. Except during Flu Season in vanilla, where he can [[ZeroEffortBoss succumb to despair after three turns]]. He also talks in YouNoTakeCandle.
-->'''The Reaper:''' Me not want to talk to you. Me just want to hear your screams!
** The Palace Shadows in [[spoiler:Maruki's Palace]] look and act ''terrifying''. If you think that the ''Persona 4'' Heaven shadows are terrifying, these ''will'' give you the creeps even more; They are basically black-ish purple, vaguely human blobs sprawling around a research lab or paradise. And then when you tear off their masks...They pop up into several lovecraftian gods that look like rubber toys or [=MegaTen=] characters you are basically familiar with like Nebiros, Alilat or Baal.
*** One particularly obvious case happens when [[spoiler:Maruki]] summons a Shadow to attack you once [[spoiler:you refuse his view of a perfect world]]. The Shadow starts limping, twitching and dripping liquid while walking towards you...And then it pops into Hastur, which looks like a giant rubber toy than anything remotely disturbing or intimidating.
* NoYay:
** There is a subset of the fandom that ships [[SadistTeacher Kamoshida]] with [[LustObject Ann]] or, less commonly, Ryuji or Mishima or even sometimes ''Shiho'', all characters who have either been sexually harassed or physically abused by him.
** Shido/Akechi has a following in the fandom, despite the fact that [[spoiler:Shido is [[ParentalIncest Akechi's father]] and [[{{Squick}} both of them are aware of this fact]]. This ship gained traction as Shido is shown to not be above manipulating people for his own gain, and has had Akechi under his thumb as his personal assassin for at least two years. Akechi's supposed UncannyFamilyResemblance to his dead mother and [[WellDoneSonGuy attitude]] towards Shido doesn't help matters.]]
** Some fans have this reaction to the fact that the protagonist, a 16 year old high school student, can potentially romance up to four women [[MayDecemberRomance who are way older than him]], with one of them being [[TeacherStudentRomance his teacher]].

to:

[[folder:N]]
[[folder:W]]
* {{Narm}}:
{{Wangst}}:
** The TranslationConvention in Many have found Morgana's tantrum and leaving the English dub which permeates team during the entire ''Shin Megami Tensei'' series is here, too -- it is Okumura arc to be assumed selfish whining. While Ryuji pushed it too far by calling Morgana "useless," when the time to apologize comes, Ryuji gets the lion's share of the blame. The party apparently isn't bothered by the fact that everyone in ''Persona 5'' is speaking Japanese, with Morgana has been treating Ryuji like garbage from the beginning of the game presenting things in English for the sake of the anglophone viewer. This leads to a few moments where characters say that they can't read English while speaking in English, which is a little jarring no matter how many times you hear it. This also leads to characters in Hawaii, an American state, also speaking in Japanese without so much as a HandWave.
** Ryuji's use of "[[GoshDangItToHeck effin']]" sounds very weird and out of place. He's a SirSwearsALot who casually peppers his sentences with "shit", "bitch", "bastard", and "asshole". Yet he arbitrarily draws the line at "fuck"
for no reason. It ends up sounding like There's also elements of [[ScrappyLevel scrappiness]] involved, as this takes place during what many consider to be the voice actor really wasn't comfortable saying that specific word out loud, considering there's a few uses of the word "fuck" by other characters that go uncensored. What's jarring is that Ryuji's All-Out Attack finishing touch has "FREAKIN' BORING", which looks (and sounds) more natural than "effin'".
** Every time you unlock a new Confidant, the
weakest story will flash-forward to arc in the interrogation, where Sae will absolutely grill you in an attempt to get you to reveal the accomplice who, for instance, taught you how to handle a gun (i.e. a grade school kid who plays light gun games at an arcade).
** The villainous Shadow Selves, for all of their cruelty and wickedness, are so gaudy and ridiculous-looking that it can come off as this. The most egregious offenders are Shadow Kamoshida, who's naked bar a cape and a pink speedo, Shadow Kaneshiro's non-threatening demon transformation (and battle robot), and Shadow Okumura's Darth Vader suit.
** Just like the Shadow Selves, [[spoiler:Maruki's Metaverse form comes as such. His alternate outfit as a villain is fine, but when he prepares to fight you, he wears a King in Yellow outfit that looks like something from a [=Jojo=] cosplay
game, and you cannot do anything at night (including activities that you can even see do in your room, like making infiltration tools or watching a DVD) until Morgana rejoins, wasting several days of precious free time.
** Detractors who either don't like Akechi or [[ValuesDissonance don't understand the implications of
his hips outlined across backstory]] find him to be this. [[spoiler:Causing the outfit.mental shutdowns and the several deaths he's responsible for are very much unjustified, and the game makes no attempts to excuse this behavior. But some believe that Akechi's angst over his past - a pointed lack of guidance being a big factor of it - and his hatred of Joker ([[ArchnemesisDad just not Shido]]) to be extremely overblown.]]
** There's also some detraction towards Makoto, at least as far as the way her pre-Phantom Thief self treated her situation as a pressured model student. While sympathetic, some people find that her dilemma ([[ToBeLawfulOrGood doing the right thing vs. good college recommendations]]) failed to carry the same amount of weight as the other Thieves' own personal problems. And even with the harsh words of disapproval Makoto received from the likes of Akechi and Ann, it didn't warrant the level of desperate behaviorMakoto had placed upon herself. The criticism mainly comes from her (self-admittedly) [[WhatAnIdiot boneheaded move]] to storm Kaneshiro's hideout just to prove she wasn't useless. While it does get Kaneshiro in the Thieves' sights, the ramifications of blackmail toward the Thieves and the potential fate Makoto herself faces are extreme, as the player can find out if they don't complete Kaneshiro's Palace in time.
** Eiko, from Makoto's confidant. She's hooked up with a host named Tsukasa, but one look at the guy shows that he's bad news, even to Joker and Makoto in-universe. Makoto later finds out that Tsukasa is going to rope Eiko into selling her body to pay a non-existent debt, and has done so multiple times before with other girls. After Tsukasa is driven away, Eiko admits that she knew what he was going to do, but that he was the only one who paid attention to her because of a bad home life. The way Eiko comes across made her UnintentionallyUnsympathetic to a lot of players, since she was willingly walking into a trap because she was so starved for attention. Couple this with Eiko treating the friend who was trying to save her from a life of sex slavery like dirt, and Eiko is [[TheScrappy generally disliked by a good portion of players]].
** The scene before said reveal of Black Mask. The game drags out the "suspense" of who Black Mask is. The game even outright plays you a recording Shadow Selves of the character villains, except for Sae, what with all of them being victims of society, but have taken whatever power was given to them and abusing it heavily. The biggest case, as noted in the ValuesDissonance page of [[ValuesDissonance/Persona5 this game]], is Okumura - the struggle he had in dealing with his father's debts (which were made due to misguided benevolence and a lack of financial acumen) gave him an overblown [[VirtueIsWeakness "kindness is for losers"]] mentality. Apparently, this not only justifies turning his organic-friendly business into a massive fast-food corporation with overtaxed workers and horrendous pay and conditions, but also gives him the authority to treat his only daughter like a bargaining chip and serve as a key into the world of politics, which he has absolutely no business being in. This is even the reaction by the Phantom Thieves in-universe, as none of them are particularly moved by their justifications.
* WhatAnIdiot:
** Ryuji, being [[IdiotHero Ryuji]], exclaims quite loudly about how he and his friends are part of a wanted criminal group several times throughout the story. ''In public.'' Naturally, this comes back to bite the group in the ass at one point when Makoto records him and Ann
talking about the subject and again when Makoto confronts Joker over the recording at which point Ryuji calls Joker and once again says quite loudly about how they're going they need to kill you have a Phantom Thieves meeting. Later everyone calls him out on this. He even does it ''again'' after the Makoto incident when the group is celebrating at a sushi bar after their latest heist, which makes Ryuji's actions border on TooDumbToLive. It's gotten to the point where Ryuji declaring that he's a Phantom Thief is one of the biggest [[MemeticMutation memes]] in the game.
** At the end of Madarame’s palace, after he receives his calling card and his treasure materializes, the Thieves infiltrate the palace and try to steal it, only to discover that Shadow Madarame had thought ahead and replaced the real treasure with a fake one to fool the Phantom Thieves and lay an ambush for them. The plan works and the thieves end up stealing the fake treasure.
*** '''You’d Expect:''' For Shadow Madarame to hide the real treasure somewhere in his palace where the Phantom Thieves would never find it BEFORE confronting them. After all, the museum is huge and there’s plenty of places to hide stuff in it, so it would take hours, if not days for the Phantom Thieves to search every nook and cranny in the place. As a bonus, even if the ambush fails and Shadow Madarame is defeated, the Thieves wouldn’t be able to change his heart because they wouldn’t know where his treasure is or where to look for it, thus making their efforts practically fruitless. And even if they had a chance of finding it, it would still take a while for them to find the treasure, which could buy Shadow Madarame plenty of time to recover and rebuild his defenses.
*** '''Instead:''' He decides to ''bring the treasure with him when he goes to confront the Phantom Thieves'' [[ForTheEvulz for no reason but to provoke Yusuke]]. He may as well have gift-wrapped the treasure and served it on a silver platter to the thieves, because
after they betray you, without any real attempt defeat Shadow Madarame, they manage to disguise their voice. And yet you are still subjected to several minutes of easily change his heart because the pronoun game treasure is literally right next to him just begging to be stolen and they don’t have to go look for it at all.
** Right
before it is dramatically revealed Makoto's recruitment, she confronts one of Kaneshiro's goons while out on the street, openly stating that yes, Black Mask was [[spoiler:Akechi the whole time]]. Even the reveal of the ''real'' twist following that may not be enough to make players overlook it.
** During her interrogation to Joker, Sae constantly points out that "their time is short", and
she often checks her watch and complains knows that they're running out of time. However, you spend around 100 hours of gameplay reliving the entire story up to targeting high school students, and demands that point. To be fair, though, what you're playing may be Joker cycling through his memories in his head, not a narrative on what he's telling Sae.
** Both times you personally meet Shido in
they take her to see Kaneshiro himself. Fortunately the real world qualifies as this. For all accounts, the guy [[spoiler:filed you onto probation for a minor assault case Phantom Thieves follow Makoto when she's taken, and ruined your future by sending you into Yaldabaoth's game]] and he are arguably a large reason why Kaneshiro doesn't even remember you. The second time is hurt her there and then. However, it means that the entire group ends up getting blackmailed, all because Makoto was thoughtless enough to try and take on a ruthless crime lord on her own. While she had been under a lot of pressure to get results in her investigation, as well as just ridiculous beyond belief; when he's [[spoiler:rallying generally being in Yongen-Jaya]], your standing right in front of him, he looks at you and you aren't even wearing a face mask. Guess what? He doesn't even know that foul mood, it's still such a rash decision that Makoto herself immediately regrets it. And despite this, Makoto is swiftly forgiven, and even gets appointed as chief strategist of the guy [[spoiler:he thought Akechi disposed of.Phantom Thieves, though she does pick up the slack later on.
** The Conspiracy all grab the VillainBall with both hands late in the story. [[spoiler:After Joker is supposedly assassinated by Akechi, the coroners classified Joker as dead without even bothering to check that there was a body. Had anyone on the Conspiracy bothered to check, they would have discovered that there was no body in the morgue or interrogation room, and that Joker is still alive. This careless oversight makes it all the easier for the Phantom Thieves to fly under the radar. And by the time the Phantom Thieves have publically revealed Joker's survival, it's already too late to stop them, since the Thieves have successfully infiltrated Shido's palace.
]]
** [[spoiler:Haru's father's death]] and its aftermath takes place while you're at After taking down the game's version final target, [[spoiler:Shido's followers are clearly aware of Disneyland, complete what is going on with some of him following the characters wearing goofy animal ear headbands in front theft of a giant pink castle with fireworks in the sky. To say it's jarring is an understatement.
** The ''whole'' vanilla campaign's terror effect only works for the first time around. Once you [[spoiler:realize
his Treasure and they state that the whole event that tricked you into the interrogation is a deliberate ploy on ''your'' part to outsmart TheConspiracy and the Black Mask which you obviously know as soon as you meet him and the fact that nearly everything that happened in the game from the fabricated crime against Shido, to the Phantom Thief bandwagon with no purpose other than to trick the Thieves off guard, to the increasingly snowballing popularity of Shido even during situations where it ''isn't'' supposed to happen are all rigged by a false god who's making sure that you beat the Conspiracy he personally set up just to rationalize him as the perfect god fit for ruling over the ignorant masses. Heck, the god even ''taught you how to survive that interrogation and you are expected to survive it''!]]
** In ''Royal'' the Will Seeds can be hard to take seriously since
they look like giant potatoes from certain angles, most notably when Joker holds one up after collecting one.
** The week where you have
intend to investigate [[spoiler:your friends in Maruki's ideal world]]. You literally have to walk around looking for [[spoiler:your party members, talk to them try and snap them keep him out of the dream world, public eye. And yet, when Election Day rolls around, they are shown to have done nothing and then return home right after checking a party member. It's so repetitive for some reason seem surprised and long visibly panic when Shido spills the beans, something they should have seen coming. To make them even more idiotic, despite knowing that you might his heart has been stolen, they ''still'' let him attend Election Day. [[SarcasmMode Surely nothing can go wrong, right]]? They're lucky that [[MoreThanMindControl the public has been acting strange lately and don't actually get annoyed, especially when the music loops at the ''exact'' same order every day.lose their support for him just yet]].]]
** The ''Persona Q2'' skins in ''Royal'' During the final boss, you would have probably expected for somebody to immediately notice that the supply lines are really hard [[spoiler:healing the enemy, and would have asked somebody to take seriously if not every party member is wearing them, because the thieves' chibi models are actually ''larger in scale'' than their regular forms, making it look as though they're wearing giant mascot costumes.
*** If you equip Akechi's ''Q2'' skin
them down to prevent him from healing. Instead, somebody only notices during the third term, he's still wearing his Crow outfit, which will make his Showtime look absolutely ridiculous.
** In a scene at the end
second round of ''Royal'', [[spoiler:Maruki tries to make one last deal with Joker to stay in his actualized reality, and leaves Joker and Akechi with the implication that if Joker returns to his original reality, then Akechi will truly remain dead. Akechi tells Joker not to waver, telling him to deny Maruki, even if it means Akechi's possible demise]]. The scene is incredibly serious, and yet one dialogue option is for Joker to say "This isn't small potatoes!" which just sounds very silly. Thankfully, this was fixed in an update that changes it to a more fitting line being "This isn't trivial!".
** If you make it to the end of Shido's palace the first day it's available, [[spoiler:Akechi's]] greeting of "Long time no see..." can come off as unintentionally funny because it will have been only ''5 days'' since you last saw him.
* NarmCharm: The way Joker says "METATRON!" whenever he summons him. It's so cheesy, like it's coming out of ''Franchise/SuperSentai'' or ''Franchise/PowerRangers''. And yet, it's so badass at the same time, maybe because of how [[GameBreaker powerful of a Persona Metatron is]].
* NeverLiveItDown:
** Ryuji's NoIndoorVoice tendencies nearly got
boss fight after the Phantom Thieves in trouble twice: once with Makoto blackmailing them after recording him and him speaking too loudly on the phone, allowing her to hear him, and once as a slip was nearly RetGone out of the tongue in existence causing a sushi restaurant. But fans tend to treat Ryuji as if he loudly announces that he's a Phantom Thief at every moment he can. In fact, during the first time it happens, Ann's voice is recorded as well, but she doesn't get as much blame as Ryuji does case for this.
** The time where Morgana [[spoiler:ended up leaving
the Phantom Thieves for a short while]] due to an argument with Ryuji. To this day, fans debate on who is to blame for what happened, and it became a huge reason why both Morgana and Ryuji wound up having a [[BaseBreakingCharacter mixed reception]] among the fandom.
** Sae will forever be seen as a heartless, [[BigSisterBully abusive]] sister to Makoto due to her [[TheReasonYouSuckSpeech hateful rant]] about she [[ResentfulGuardian hates having
being TooDumbToLive to be the one to take care of her younger sister]]. Never mind that Sae regretted this as soon as she said it.
** At the beginning of Kaneshiro's arc, Makoto will [[IncrediblyObviousTail follow Joker around the overworld while clearly pretending to read a manga magazine]]. The game will even have her run up to Joker if he stops walking. A lot of fans remember her for this alone.
** Yusuke's fascination with the lobsters during the beach event. It's only one small scene, but that hasn't stopped fans from believing that he is interested in lobsters.
** Haru's colorful comments about the Shadows in Mementos and her reaction on [[spoiler:Valentine's Day if you cheat on her]] has given her a reputation in the fandom of being CuteAndPsycho.
** Similar to [[VideoGame/Persona4 Adachi and cabbages]], fans have taken to making Akechi obsessed with pancakes, all of because one line when he met the group at a TV station. [[spoiler:Albeit said line did reveal he was lying to the Phantom Thieves, since [[INeverSaidItWasPoison Morgana was the one who said it, and Akechi shouldn't have been able to understand him]]. Still, it was only one line. Referenced by one of Akechi's 3rd semester Mementos lines in ''Royal'' where he mentions never wanting to hear the word "pancakes" again.
made.]]
** Sojiro is only known among In ''Royal'', Joker, Morgana, and Kasumi discover an unknown Palace on the fandom by two words: "hoo boy." Just before Joker's date on Valentine's Day, Sojiro notes third of October... and never bring it up again. Morgana's reasoning is that it's Valentine's Day, saying "when I was young, hoo boy..." This turned Sojiro into it wasn't a Palace that they were supposed to target. However, absolutely nobody even thinks to investigate who the Palace belongs to and what that person is doing in the real world afterwards, especially since the Palace owners encountered up to that point had been either hurting people, or suffering from a crippling mental illness. The kicker? [[spoiler:The Palace turns out to belong to Takuto Maruki, someone that the Phantom Thieves ''never'' suspected as a threat and inversely, formed a genuine bond with]]. As a result, [[spoiler:Maruki ensnares all of them in blissful ignorance]], something of a {{Pornomancer}} who that could bed any woman he wanted in his youth. In-game, Sojiro only says this once, and his dating life isn't brought up anywhere else.
have been avoided had Joker or Morgana thought to look at Kasumi's [=MetaNav=] history.
* {{Woolseyism}}: Some of the game-y GratuitousEnglish terms from the Japanese version were changed to more accurate terms overseas.
** In a harsher sense, it's not uncommon The "Baton Touch" mechanic where you pass your turn to another party member is changed to the more accurate "Baton Pass".
** "Co-Op's", the replacement
for the fandom previous games Social Links were renamed to give Mishima "Confidants".
** When initiating a pre-emptive attack in
the RonTheDeathEater treatment due to his role in leaking Joker's record Japanese version, a large message reading; '''"CHANCE!"''' appears onscreen, the English version changes the message to the school and being Kamoshida's unwilling errand boy. The fact that his Confidant also highlights his more [[TheTeamWannabe negative]] [[ItsAllAboutMe traits]] led fitting '''"AMBUSH!"'''.
** The "Sword" command is changed
to an unfortunate amount of people who take this the much more fitting "Attack", especially seeing as proof that he was less of a vicitm.
* NightmareRetardant:
** Shadow Kaneshiro. His transformation is one
how out of the most disturbing in-game as he goes limp while he twitches erratically like a fly, then the cognitive hitman start to run away as he transforms and the camera even closes up to his [[EyeScream compound eyes]] to ''emphasize'' the terror. After the transformation is complete, he just screams out slangs and acts in an ''incredibly'' ridiculous and silly manner. One can say even his "human" form is acres more terrifying than his OneWingedAngel form.
** The Reaper is an intimidating and very powerful BonusBoss. Except during Flu Season in vanilla, where he can [[ZeroEffortBoss succumb to despair after
nine Phantom Thieves, only three turns]]. He also talks in YouNoTakeCandle.
-->'''The Reaper:''' Me not want to talk to you. Me just want to hear your screams!
** The Palace Shadows in [[spoiler:Maruki's Palace]] look
of them; Morgana, Yusuke and act ''terrifying''. If you think that the ''Persona 4'' Heaven shadows are terrifying, these ''will'' give you the creeps Akechi, actually use Swords, and even more; They are basically black-ish purple, vaguely human blobs sprawling around a research lab or paradise. And then when you tear off their masks...They pop up into several lovecraftian gods that look like rubber toys or [=MegaTen=] characters you are basically familiar with like Nebiros, Alilat or Baal.
*** One particularly obvious case happens when [[spoiler:Maruki]] summons a Shadow to attack you once [[spoiler:you refuse his view of a perfect world]]. The Shadow starts limping, twitching
Yusuke and dripping liquid while walking towards you...And then it pops into Hastur, which looks like a giant rubber toy than anything remotely disturbing or intimidating.
* NoYay:
** There is a subset of the fandom that ships [[SadistTeacher Kamoshida]] with [[LustObject Ann]] or, less commonly, Ryuji or Mishima or even sometimes ''Shiho'', all characters who have either been sexually harassed or physically abused by him.
** Shido/Akechi has a following in the fandom, despite the fact that [[spoiler:Shido is [[ParentalIncest
Morgana use traditional blades as Akechi's father]] are kid's toy inspired "laser swords". Not even ''Joker'' fights with a "Sword" as in game they are all easily identified as types of [[KnifeNut knives]].
** Futaba's code name "Navi", an abbreviation of Navigator, is changed to "Oracle" which carries the same meaning ''and'' manages to be an extremely fitting [[Franchise/{{Batman}} Barbara Gordon]] reference. "Navi" is a rather redundant name in the Japanese version--the Metaverse Nav app is ''also'' called Navi,
and [[{{Squick}} both of them are aware of this fact]]. This ship gained traction as Shido on the Status screen Futaba is shown to not be above manipulating people given a large stamp reading "NAVI" for his own gain, her role (i.e. in Japanese the status screen says "NAVI - NAVI" while in English it now says "ORACLE - NAVI").
*** While almost certainly unintentional, "ORACLE - NAVI" does make for a clever BilingualBonus, especially given the Persona series' repeated use of Hebrew
and has had Akechi under his thumb as his personal assassin Kabbalistic jargon for at least two years. their mystical phenomena: "Navi" just so happens to be the Hebrew translation of "Oracle".
** When the thieves decide on their code names in the Japanese version, they come up with a Japanese term, and in order to better keep up their disguises, another character (usually Ann, who can fluently speak English in-universe) comes up with the equivalent term in English, and chooses it as their name (I.E "karasu" for Crow,
Akechi's supposed UncannyFamilyResemblance codename, or "dokuro" for Skull, Ryuji's codename). Since this is impossible to replicate in English, the translation angle is dropped and they just pick their names - although it comes back slightly for Akechi, who actually ''wants'' to go with "Karasu" as his codename at first. Morgana points out the GratuitousJapanese, and they go for Crow instead.
** One of Shadow Madarame's unique attacks is his own variant of Megido. In the Japanese version, the move was written in kanji that phonetically read as "Megido" (The normal Megido is written in Katakana). Since this is imposssible to replicate in English, the localization turns it into [[{{Pun}} Madara-Megido]].
** During the trip to Hawaii, the original Japanese version has Ryuji making a humorously pathetic attempt to speak English with the customs official. In the English dub, where there's no language barrier, Ryuji instead misunderstands the man's question in a way that would be possible if they were both speaking English.
** Futaba would often quote internet memes and other franchises. For an anti-social computer geek like her, being a Meme Lord isn't too far out there for her. ([[AllThereInTheManual The Japanese artbook even hints at such]]).
** Futaba's "Me near, okay?" during her Confidant [[note]]Should Joker pursue her romantically[[/note]] was a BlindIdiotTranslation, but it arguably worked because of Futaba's awkwardness.
** The bar in Shinjuku was named "Nyuukama" ("Newcomer"), with "nyuu" short for "slippery" (hence the snail in the logo) and "kama" meaning "drag queen." The English version changes it to "Crossroads", which not only preserves the spirit of the original name, with "cross" being a pun for "crossdressing," but also adds a reference to Western folk mythology since it is at "Crossroads" where you make a deal with Ichiko Ohya, the ''Devil'' Confidant.
** The magazine Ann gives you at the end of the game isn't named in the original version -- it was named "Magazine with Ann's photoshoot." In the English version, the magazine was given the name ''Vague'', a parody of ''Vogue''.
* WriterCopOut: [[spoiler:Morgana being brought back to life after the destruction of Mementos made him fade from existence. While it is sad for the Phantom Thieves to watch him fade away, Morgana is given an amazing send off of which he gives a very heartwarming speech to the Phantom Thieves about how the world and reality can change based on how people see and feel things, and that people like them will give the world infinite potential. Even those who didn't like him because of his annoying ego and his treatment of Ryuji thought that this was a great and noble way to send him off as a character. But once it's revealed that Morgana is alive, it really made that whole scene fall flat for some people, especially with him returning
to his dead mother and [[WellDoneSonGuy attitude]] towards Shido doesn't help matters.]]
** Some fans have this reaction to the fact
annoyingly vain personality that has caused him a number of detractors in the protagonist, a 16 year old high school student, can potentially romance up to four women [[MayDecemberRomance who are way older than him]], with one of them being [[TeacherStudentRomance his teacher]].first place.]]




[[folder:O]]
* ObviousJudas:
** You know from the beginning of the game that someone betrayed you, so the only question is who. As detailed under CaptainObviousReveal and TheUntwist, it isn't hard to figure out that it's [[spoiler:Akechi, who's the last person to join your party, his Confidant bonuses not showing him being able to learn Endure next, something every other party member has, is the one most vocally opposed to the Thieves' methods, the one who didn't get a commercial, and he doesn't appear in the opening movie despite his presence on the game's box art and title screen. Even his DLC costumes don't try to hide this, with him having costumes such as [[VideoGame/ShinMegamiTenseiIf Ideo Hazama]], [[VideoGame/Persona2 Jun Kurosu]], [[VideoGame/{{Catherine}} Thomas Mutton]], and [[VideoGame/RaidouKuzunohaVsTheSoullessArmy General Munakata]], all major antagonists of their respective games.]]
** Another one is [[spoiler:Yaldabaoth. He impersonates as Igor and he doesn't do a good job at it. His voice is extremely rough unlike the soft spoken Igor, and he acts ''absolutely nothing'' like the real one.]] [[labelnote:spoilers]]The real Igor will never refer to his guest's journey as a game nor will he imprison Joker in the Velvet Room for an eternity for the slightest mistakes[[/labelnote]] [[spoiler:He doesn't even try to speak like the real deal, most notably "Welcome to '''my''' Velvet Room" instead of "'''the''' Velvet Room" as his introductory scene. Joker also meets him right during the night after the Shido probation incident, as if the incident has the sole intent of dragging him right into his schemes.]]
*** To be fair, [[spoiler:most the what makes the twist obvious is only noticeable if you played previous Persona games (especially 3 and 4 as one of the biggest giveaways is the voice). If you hadn’t, then the twist a whole lot less obvious, as you probably had no idea of who Igor is before playing Persona 5.]]
** [[spoiler:Maruki]] from ''Royal'' somewhat qualifies. [[spoiler:He just seemed overly nice and sympathetic... and sure enough, he's the final target you have to fight in order to save the world. The real twist, in this case, is that he's [[AffablyEvil a complete nice guy]] with [[WellIntentionedExtremist good intentions]] and absolutely no malice or hatred towards the Phantom Thieves.]]
* OlderThanTheyThink: Many mechanics from the older ''Persona'' games and even from other ''Franchise/ShinMegamiTensei'' titles have re-entered this game in some capacity.
** A masked Persona-user named Joker who menaced society was done back in ''VideoGame/Persona2''. Even better, ''Eternal Punishment''[='=]s JOKER also had a RedAndBlackAndEvilAllOver colour scheme. [[spoiler:While 2's Joker isn't the protagonist, Jun Kurosu, ''Innocent Sin'[='=]s Joker, becomes a party member as well after his HeelFaceTurn.]]
** The Kouha (Light) and Eiha (Dark) magic spells are from the original ''VideoGame/Persona1''. While they're classified as "Expel" and "Death" spells in that game, the principle of Light and Dark still applies, as Hama and Mudo also fell under those categories in that game. The Frei (Nuclear) line of spells was also used in both the first ''Persona'' and in ''VideoGame/Persona2'', and finally, Psy (Psychic) originates from ''VideoGame/DevilSummoner''; technically, the Psy prefix came from ''VideoGame/MegamiTensei'', but it was [[EarlyInstallmentWeirdness the original name for the Zan line of spells]].
** Ailments are now divided into Physiological (curable with Patra) and Psychological (curable with Energy Drop). Ailments in ''Persona 1'' and ''Persona 2'', as well as some other titles like ''VideoGame/ShinMegamiTenseiNocturne'', were also divided into different categories, albeit under different titles (Mind, Nerve, etc.).
** Using guns as a separate melee attack is present in almost all of the mainline games, some spinoffs, and in ''Persona 1''.
** The most damaging single-target ice spell is named "Diamond Dust," a spell from ''Persona 2''. Same with Inferno and Deadly Burn for Fire magics.
** After ''VideoGame/Persona3'' and ''VideoGame/Persona4'' used more of a drop / chance mechanic in terms of tarot cards for gaining Persona personally, the negotiation system from both the first two titles as well as the main ''Franchise/ShinMegamiTensei'' series returns (albeit revised in that you can only negotiate with Shadows when they're all knocked down).
** [[spoiler:Yaldabaoth]] shares a name the final boss of ''Shin Megami Tensei NINE''; all other ''Shin Megami Tensei'' games simply refer to the entity as the "Demiurge".
** [[spoiler:Sumire]] is actually the name of the Chaos heroine of ''Shin Megami Tensei: NINE''.
** In the West, some have confused Ann's persona, Theatre/{{Carmen}}, with Franchise/CarmenSandiego as opposed to the character from the eponymous novella/opera due to Sandiego's well-established reputation as a classy [[GentlemanThief Gentlewoman Thief]] among Westerners in their thirties and and younger.
** Dungeons inspired by the Seven Deadly Sins was already done in its SpiritualPredecessor ''VideoGame/ShinMegamiTenseiIf'' if it can be considered a Persona game.
* OneSceneWonder: Black Mask has two.
** [[spoiler:His true persona, Loki. Its only appearance is during Akechi's VillainousBreakdown and his boss battle. Yet in those short moments, it received praise for its unique design and how it suits Akechi's character. Fortunately, in ''Royal'' you get to use Loki for the entirety of the third-term events unless the player fufills the requirements to upgrade it into Hereward.]]
** [[spoiler:During ''Royal's'' 3rd semester, Akechi briefly takes over as Navigator when the rest of the Phantom Thieves (including Futaba and Morgana) are incapacitated by Maruki's LotusEaterMachine. His performance was a ''huge'' hit with the fans due to nearly all of his lines being infused with ComedicSociopathy, with some even wanting an option to keep Akechi as Navigator full-time.]]
* OneTrueThreesome:
** Being the founders of the Phantom Thieves and a very strong PowerTrio, fans have taken to shipping Joker/Ryuji/Ann together, with Morgana usually on the periphery but not involved in the dirty particulars for [[BestialityIsDepraved obvious reasons]].
** Joker/Akechi/Kasumi is also popular among fans due to the latter two having an admiration for Joker and being the only two characters in the game to be able to perform Showtime attacks with him, as well as the strong PowerTrio they form during the third-term events of ''Royal''. The fact that all three [[OppositesAttract have Personas that specialize in either]] [[LightEmUp Bless]] or [[CastingAShadow Curse]] skills (with Akechi specializing in both), as well as the [=P5R=] Official Complete Guide comparing the relationship between the three to a love-triangle also helps.
[[/folder]]

[[folder:P-R]]
* {{Padding}}:
** The part of the Okumura arc where Morgana temporarily leaves the Phantom Thieves after Futuba takes over his role as the team's navigator and after Ryuji jokingly calls him useless, is this for many fans. With Morgana still having his knowledge of the Metaverse and the ability to investigate Mementos as [[InformedFlaw many fans don't buy his uselessness]], the fact that it adds nothing to his character since he goes back to being an annoying {{Jerkass}} especially to Ryuji, and the fact that it adds nothing to the story especially during when it was supposed to be ''Haru's'' arc, this really wouldn't affect the story if this conflict was removed from the arc entirely.
** During the early part of the third trimester, Joker has to talk to the other Phantom Thieves in order to [[spoiler:snap them out of the LotusEaterMachine-like dream reality that Maruki has crafted for everyone by convincing the rest of the Thieves that something's off. Sumire is undergoing a HeroicBSOD, Akechi is already aware of what's happening, and Morgana's talk happens automatically. But that still means you have to talk to seven of the Thieves]]. It's a straight week of doing this, and it eats up the entire day once you do it each time. You can't do anything else to advance the clock, and the night activity slot is automatically filled in on each day by Joker repeating more-or-less the same dialogue every night. Just like the above event, the music also loops between two tracks over and over with "So Happy World" and "Suspicion". Plus, the city-wide fast travel mechanic is inexplicably disabled during this segment; you have to manually navigate the subway system every single time. It's not hard to do and you get a nice understanding of what each of the Phantom Thieves considers ideal, but it gets very tedious very quickly, and it can take over an hour to get through it all. You'll be glad it's over once you're finally done.
* ParanoiaFuel:
** TheConspiracy led by [[spoiler:Yaldabaoth]], who has a Black Mask assassin who can travel to another world and make almost any person go berserk or mentally shut down with no warning whatsoever. It doesn't help when ''you'' are being [[spoiler:unwittingly manipulated by the same guy who made this Conspiracy to induce Apathy-based brainwashing onto the very same force of terror he imposed upon Japan. After Shido is defeated it becomes ''even worse'' as the true leader begins to step into action himself, and it shows. Not only the remnants revealed that they have plans to take over the world with the Metaverse so even if you are outside Japan, you are ''not'' safe, the media begins denying your hard work and support for Shido inversely exaggerates to ''cultish'' levels despite it should not happen, and the next thing you know is that Yaldabaoth has decided that the public thinks that Phantom Thieves do not exist...and then you and all of your comrades suddenly writhe in pain and got RetGone.]]
** TheReveal of the true BigBad. [[spoiler:He's been right there, watching you the whole time, in the guise of Igor. Every time you entered the Velvet Room to fuse Personas, you were staring a malevolent EldritchAbomination in the face. And that "rehabilitation" he kept referring to? An excuse to keep tabs on you ''all the time.'']]
** Hanging out with Goro Akechi in ''Royal''. [[spoiler:You knowingly hang out with this dangerous man with full knowledge that he's ''the'' Black Mask assassin that every other Palace Ruler tells you to watch out for, meanwhile when he maintains a friendly facade up until the 8th Confidant Hangout where he explicitly tells you to fight him and after the fight, he says that he ''will'' defeat and kill you]]. After he's [[spoiler:reformed, he still has the Black Mask outfit and fights exactly like the Black Mask assassin you fight before, complete with the feral verbal tics during combat while snapping back to being unusually calm and stoic right after the fight]]. It doesn't help when [[spoiler:even after his HeelFaceTurn, your other seven party members still treated him like a dangerous beast out to kill them.]]
** While Nyarlathotep doesn't actually appear in this game, the true final boss of ''Royal'' is [[spoiler:Azathoth, which is Nyarlathotep's father in Lovecraftian mythology. While in this game Azathoth is completely something else and is most likely unrelated to Nyarlathotep's deal, it will not make you stop thinking about it considering that two of the common enemies that you encounter in this dungeon is Biyarky and Hastur, both being Nyarlathotep's cronies in ''Persona 2''.]]
* PeripheryDemographic: Despite being rated M for Mature in North America, ''Persona 5'' is very popular with minors, with many young fans under 18 sharing their fanart and cosplay from the game on networks such as [=TikTok=] (much like ''Manga/DeathNote'' during its heyday). Putting Joker in the family-friendly ''VideoGame/SuperSmashBrosUltimate'' only helped introduce the game to an even wider sector of that audience.
* PolishedPort: ''Royal'' contains some graphical updates on the [=PS4=] version of the game, including new portraits in dialogue and refined aesthetics for the UI, as well as an entirely new semester and incidental story cutscenes. But the game still runs smoother than ever, and the load times for everything are ''much'' quicker, even in spite of all the updates and additions.
* RealismInducedHorror: Part of the reason why [[StarterVillain Suguru Kamoshida]] is considered by players to be the best antagonist of the game is that people like him do exist in real life. Kamoshida is a realistic portrayal of a sexual predator who is given free rein to do whatever he wants under the protection of the system, simply because his talents make him a valuable asset. And unlike future palace rulers who are influential members of society such as a famous artist or head of a company, Kamoshida is just like any other ordinary school teacher that people can encounter on a daily basis.
* RelationshipWritingFumble: Ann and Ryuji are supposed to be PlatonicLifePartners, yet they bicker so much that it starts to come across as BelligerentSexualTension. It gets to the point that even if you enter into a relationship with Ann, there's gonna be some cutscenes which can make it [[MistakenForRomance look like she has feelings for your best friend]].
* RescuedFromTheScrappyHeap:
** A lot of players dislike Sae at first, particularly when she, in a fit of anger, calls her own sister useless and nothing more than a drain on her life out of nowhere. Toward the end of the game, however, many of those players warm up to Sae, [[spoiler:when she proves one of the more sympathetic targets, then becomes a highly useful ally to the Thieves after changing herself without having her heart stolen.]]
** From a gameplay perspective, ''Royal'' does this with the Lucifer persona. In the original game, he inexplicably had no defensive bonuses despite being a level 92 persona that required the fusion of ''six'' other personas to obtain, three of which were advanced fusion personas themselves. ''Royal'' gives him a serious upgrade, with immunity to Physical, Gun, and Curse damage along with resistance to Fire, Ice, Wind, and Lightning damage. If you level him up enough, he also covers his Bless weakness up with Repel Bless. It also gives him the extremely powerful Allure of Knowledge trait that drops the SP cost of all spells by 75%. This makes Lucifer a proper end-game persona that's worth using instead of just part of the recipe for Satanael and item fodder for Joker's best pistol.
** ''Royal'' also gives one to Goro Akechi for various reasons. The first one was through his revised confidant in ''Royal''. Unlike in the vanilla where his confidant automatically ranks up as the story progresses, his revised confidant allows Joker to spend genuine bonding time with Akechi that gives him a lot more HiddenDepths, making him a more compelling character. [[spoiler:There is also during the events of the third trimester when he rejoins the Phantom Thieves, which plays up his role as the Thieves' TokenEvilTeammate and gives him a dynamic with Joker akin to that between Yu and Adachi in ''Persona 4''. Not to mention his short, but hilarious stint as navigator.]]
** ''Royal'' buffs Ryuji's Confidant ability to allow you to gain experience and money from insta-kill victims, see affected enemies glowing green when you use your Third Eye, and only trigger when you're dashing, turning it from an active liability when grinding to a full-blown GameBreaker.
* RonTheDeathEater:
** While the game doesn't attempt to justify their actions, a large segment of the Western fanbase demonises the Black Mask as an outright monster who is just as bad, if not worse, than the {{Big Bad}}s, and ignore any of their redeeming traits.
** In ''Royal'', one of the side conversations while exploring Mementos [[spoiler:during the third trimester when Akechi rejoins the team. Akechi thanks the Thieves for fulfilling his LastRequest to stop Shido, only for Ryuji to [[NoSympathy coldly dismiss Akechi]] by saying that the Thieves did it for Joker, not for him. This has a lot of people to start calling for Ryuji's head for his needlessly cold behavior towards Akechi.]]
** While the Black Mask/[[spoiler:Akechi]] is by no means a saint and [[spoiler:''Royal'' does show that if the Phantom Thieves were to team-up with him again the relationship would be a bit vitriolic,]] the Thieves are shown to sympathize with the reason behind his actions, citing them as NotSoDifferent, and during the [[spoiler:aforementioned team up in the Third Semester, they are shown to be able to get along with him enough to chat with him while his two biggest detractors, Futaba and Ryuji, are capable of showing him some kindness, with Futaba giving him the usual praise and calls for support she does everyone else despite admitting to be uncomfortable with him around and Ryuji including him in the unanimous vote to steal Maruki's heart despite having some harsh and taunting comments aimed at him in Mementos]]. Despite this, writers who view [[spoiler:Akechi]] as UnintentionallyUnsympathetic tend to depict the Thieves as being much harsher towards him than they're in-game actions would imply to reflect their own feelings on him.
[[/folder]]

[[folder:S]]
* TheScrappy: Eiko from Makoto's Confidant is not very well liked among players. The main criticism is that most of the Confidant is more [[SpotlightStealingSquad focused on her]], with most of Makoto's CharacterDevelopment in it being reliant on Eiko. She constantly acts stupid, shallow, and spoiled, and is also widely disliked for not listening to Makoto as a result of becoming blinded by her "love" for Tsukasa. Even after Makoto and Joker prove that Tsukasa is a lying, cheating, backstabbing loser who was just using Eiko for his own selfish whims, Eiko still yells at Makoto for getting involved in her business, making Eiko get viewed as an UngratefulBastard by the fandom. Not helping matters is the fact that Eiko's alleged apology to Makoto and decision to become responsible happens completely off-screen, so the player never sees her as anything other than her negative traits listed above.
* SelfFanservice: Fan-art of Goro Akechi specifically of him [[spoiler:wearing his Black Mask outfit]] tends to exaggerate his butt, likely due to a moment in Joker's character trailer for ''Persona 5 Royal'' where it unintentionally gets emphasized by the lighting during a Baton Pass with Joker.
* SequelDifficultyDrop: The trophies for ''Royal'' are much easier to obtain than for Vanilla, since most of the harder achievements are now Thieves' Den Awards. It's entirely possible to get ''Royal'''s Platinum trophy in a single playthrough.
* ShipMates:
** Ryuji/Ann is a popular ship that goes well with many other ships, so you often see shippers who prefer Joker with other girls or guys allying with them.
** Besides the above, many Joker/Makoto shippers rub shoulders with Yusuke/Futaba shippers. Bizarrely, they also sometimes PairTheSpares by throwing in [[CrackShip Akechi/Haru]] of all things.
** Joker/Futaba shippers like to ship [[LesYay Makoto/Haru]] instead. Yusuke, meanwhile, is often shipped with [[CargoShip art]].
** Among the series as a whole, people who pair Joker/Ann together tend to also be fans of [[VideoGame/Persona4 Yu/Rise]] and [[VideoGame/Persona3 Makoto/Yukari]] on the basis that all three ships pair the main protagonist with the character who represents the Lovers Arcana.
** People who ship Joker with either [[FoeYay Akechi]] or someone outside the main party often end up shipping Ryuji/Ann, Yusuke/Futaba and Makoto/Haru as a variation of PairTheSpares, in which "the spares" consists of the entire rest of your party.
** While it mostly happens amongst the Japanese fanbase, there tends to be an overlap in fans of Joker/Akechi tend to also ship [[NoYay Shido/Akechi]].
* ShippingGoggles: There's a group of fans that ship Ryuji with Akechi of all people, despite Ryuji making it very clear that he's never liked Akechi [[spoiler:and Akechi's true colors implying he hates him just as much]]. Fans of this ship tend to use Ryuji's blantant, loud hatred for Akechi as {{Tsundere}} HaveIMentionedIAmHeterosexualToday material.
* ShipsThatPassInTheNight:
** Makoto/Ann has a fairly strong following among the fandom especially those who support LesYay couples. In the game proper however, Makoto and Ann barely interact one on one with the only moments of doing so being the apology after Makoto joins the team, eating flan together, and buying Futaba a swimsuit. There's also the added fact that Makoto is shown to be closer to Haru than she is to Ann, making this ship seem even more odd.
** Akechi/Makoto is fairly popular amongst those in the fandom who pair Joker with Haru or another character due to both of them having a connection to law enforcement, despite only interacting with each other a few times, and one of these instances being Akechi acting needlessly snide and condescending towards her.
** Despite interacting only a few times, Yuuki and Shiho tend to get paired together a lot, mostly due to the abuse they both suffered at the hands of Kamoshida.
** Sojiro and Iwai are frequently paired up together in fanworks, despite never interacting with one another; it's entirely possible that they've never even met. Their popularity stems from the fact that [[NotSoDifferent they're both seemingly gruff older men with a heart of gold, who are raising a child who isn't biologically theirs, and who happen to become a father figure to Joker throughout the story]].
** Ryuji and Shiho also has become a popular pairing, even though neither of them had interacted with each other on-screen. This is partially due to both of them being close friends with Ann, were among Kamoshida's biggest victims, as well as Ryuji's ''pissed off'' reaction upon realising what Kamoshida had done to Shiho.
** One popular pairing in some circles is to pair off Maruki and Kawakami, seemingly because both are Confidants that both work for Shujin Academy as faculty and appear to be in the same age range. Odd considering that the two never directly interact with eachother, and further made odd by the fact that [[spoiler:Maruki's palace makes rather clear that despite what he may want to think, Maruki never really got over the loss of his relationship with Rumi.]]
** Sae Niijima/Tae Takemi has also proven to be a popular pairing in some circles, despite neither speaking to each other once in the main game. It may be mostly due to their contrasting personalities (straight-laced prosecutor and casual doctor).
** On a similar note, Munehisa Iwai/Tae Takemi, who also don't speak to each other at any point in the story. Nonetheless, the ship has gained fans due to their somewhat shady personalities, down-on-their-luck circumstances, and hidden heart of gold.
** Since the release of ''Strikers'', Sae Niijima/Zenkichi Hasegawa has started gaining support even though they only have one onscreen interaction. Like with the above two pairings, fans may have seen potential chemistry in their personalities (a straight-laced lawyer and a bumbling yet heroic police inspector) as well as the fact that cops and attorneys tend to have interesting dynamics (including romantic ones) when paired together in legal dramas.
** Although she [[TheFriendsWhoNeverHang rarely interacts with any of the thieves]] besides Joker or Akechi, Kasumi is sometimes paired up with Futaba in fanworks. This is presumably due to them both being redheads, the [[TheBabyOfTheBunch youngest Phantom Thieves]], [[spoiler:having {{Dark and Troubled Past}}s involving the death of a loved one and being {{Shrinking Violet}}s with long hair and [[{{Meganekko}} glasses]].]]
* ShipToShipCombat:
** This is most common between Joker/Ann and Joker/Makoto. Points that often show up in arguments range from (but are certainly not limited to) Ann being this game's [[StealthPun Lovers Arcana]] and one of the [[FirstGirlWins first love interests you meet]], to Makoto being relevant to more dungeons than Ann is, having Kaneshiro's act as her introduction but [[spoiler:her sister Sae's]] being more personal for her, and her popularity in the Western fandom.
** Joker/Futaba is an odd case, as even though fans end up in conflicts with those supporting Joker's other pairings, as well as Yusuke/Futaba fans, there's even fighting among people who like the interactions between the two. Some fans of the pairing prefer presenting them as being a platonic LikeBrotherAndSister relationship due to Futaba being Sojiro's adopted daughter, the youngest of the Phantom Thieves, as well as Sojiro serving as a father figure of sorts to Joker. A few fanworks often employ Joker and Futaba as pseudo-siblings to ensure that both of them are portrayed as very close to each other while allowing them to pursue other ships. Since she's also a romance option, pairing her romantically with Joker is also popular. This fighting is exclusive to the Western fanbase, as Japanese fans see Joker as Futaba's caregiver of sorts and not a big brother figure.
** A particularly nasty one goes on between shippers of Joker/Akechi and those who ship Joker with others (usually another guy or Makoto), mostly on Website/{{Tumblr}}, due to Akechi's AmericansHateTingle status [[spoiler:and him murdering Joker in the bad ending]]. People belonging to the latter group have even gone as far as to [[https://web.archive.org/web/20170801072125/http://sir-neep-scooter.tumblr.com/post/162502298875/anime-expo-day-one harass Akechi cosplayers at conventions.]]
** Akechi/Haru fans often come into conflict with fans who ship either half of the pairing with other characters, usually Joker/Akechi and Makoto/Haru fans, due to [[spoiler:Akechi killing Haru's father and Haru making it explicit that she can't forgive him for it.]]
** Joker/Akechi vs. Shido/Akechi gets nasty from time to time, although this conflict usually comes from people going out of their way to harass Shido/Akechi fans. It reached a point where an infamous "block list" circulated around Twitter listing every artist and fan of Shido/Akechi. While this list seemed to have been created to protect people from potentially upsetting content due to [[spoiler:Shido being Akechi's father]], the block list also included people who ''weren't'' fans of Shido/Akechi, who were only on the list because [[DisproportionateRetribution they were nice to Shido/Akechi fans]].
* ShockingMoments:
** The first gameplay trailer was filled with this. An earlier trailer depicted the main character as a seemingly mild-mannered student. The reveal that the main character was not the standard OrdinaryHighSchoolStudent but an over-the-top GentlemanThief was quite the bombshell. The trailer also showed new ways of traversing the field and heavy usage of firearms in combat.
** For ''Royal''. The last Morgana Report drops something no Persona fan was expecting -- namely, as part of DLC, players have the option of fighting previous Persona protagonists Yu Narukami and the [=P3=] Protagonist.
** The fourth trailer was this in spades, revealing huge amounts of the in-game set-up, revealing ''three'' party members, several boss characters, the release date, box-art, and more. Compounding the matter is that there was little to no news for close to eight months.
** In the game proper, when you finally face off against Black Mask, [[spoiler:Goro Akechi, who's gone ''batshit insane'' at this point, suffering no fewer than ''two'' {{Villainous Breakdown}}s, with his second form gaining his true persona, Loki, and revealing that he's a Wild Card, just like Joker. Shortly after you defeat him and while you're trying to recruit him back to your party, suddenly a shadow manifestation of how the BigBad views Akechi appears and both Akechis attempt to kill each other]]. There's a reason why the scene spawned so many memes.
** The identity of the BigBad caused this reaction in many fans. [[spoiler:It's ''Igor''. Or rather, the Igor you've seen all game was really the BigBad in disguise all along, and they've been playing you ever since the ''opening narration''.]]
** While Joker summoning his Ultimate Persona with ThePowerOfFriendship was expected, what wasn't expected was [[spoiler:Satanael being so freaking massive! Satanael is the biggest Persona shown thus far, equaling or even surpassing the size of the BigBad Yaldabaoth in height, with his main body ''and'' all six black wings being the size of skyscrapers. Satanael giving Yaldabaoth a BoomHeadshot was equally surprising and awesome.]]
** Unlike his [[Characters/Persona4YuNarukami predecessor]] in ''Golden'', Joker is confirmed to have a third-tier Persona alongside the rest of the Phantom Thieves, called Raoul, albeit as DLC.
** It's fair to say that you ''will'' be shocked about what they offer you in ''Royal''.
*** Kasumi is often thought as a god, a new ArcVillain or BigBad, or even the instigator of the Third Term events prior to the game's release because of her opposing stance against the Phantom Thieves. But when the game's full scenario is presented...[[spoiler:''surprise'']]. Not only is Kasumi actually [[spoiler:a human who is a loyal ally of the Phantom Thieves with absolutely no antagonistic intent]], [[spoiler:this]] Kasumi is [[spoiler:actually '''Sumire''' Yoshizawa, Kasumi's depressed and mentally unstable younger sister with ''many'' issues on her sleeve.]]
*** You might also think that the final boss of ''Royal'' is some epic EldritchAbomination, probably something worse than [[spoiler:Yaldabaoth]] or even Nyarlathotep himself since the latter's henchmen are actually in this game. They [[spoiler:aren't; It turns out that this is Takuto Maruki, one of your most trusted confidants who has became a special victim of Yaldabaoth's world domination plan, which for some reason corrupts his persona instead and it proceeds to partially take over him]]. And [[spoiler:out of all of his misguided intent, he actually only wants to make everyone happy and content, ignorant of what his reality warping can actually cause.]]
* SidetrackedByTheGoldenSaucer: In the Thieves Den, players can engage in a game of Tycoon with the other Phantom Thieves. It's highly addictitive to the point where you'll find more than a few letsplayers on Website/YouTube having several videos of them playing the game. It also helps that you can get coins by winning a game of Tycoon, which is the currency needed to buy soundtracks, cutscenes, artworks and statues in the Den.
* SignatureScene:
** The bad ending in which [[spoiler:Joker is shot dead by Akechi in the interrogation room]] became one of these when the game was released, inspiring parodies and memes.
** The shot of Joker's face covered in blood while giving a SlasherSmile alone has become very iconic to the Persona games. The in-game cutscene itself has him ripping his mask off to make his face bleed in the first place, followed by him being engulfed in flames before his persona Arsène reveals himself.
** April 15th gives us the scene where Shiho attempts suicide due to how emotionally powerful it is.
** Shido's Calling Card and [[MarathonBoss his boss fight]].
** For those who have completed the game, [[spoiler:the summoning of Satanael, and his subsequent dispatching of Yaldabaoth via headshot is a truly epic grand finale.]]
** In ''Royal'', there are a plenty added to it.
*** In the main campaign, Asmodeus-Kamoshida now has a Cognitive '''Shiho''' in playboy bunny outfit that he outright calls a '''slave'''. This just makes Kamoshida even more disturbing, because this means that he literally treats Shiho as a sex slave and nothing else.
*** The first one during the third term is when [[spoiler:Maruki]] displays you the truth of [[spoiler:Kasumi's death, revealing the "Kasumi" you are with to be actually her depressed and mentally unstable sister]]. Based on how Kasumi tries to [[spoiler:RedHerring you into thinking her sister died]], one might be actually shocked when [[spoiler:they see the "Kasumi" they are hanging out all along is just a TomatoInTheMirror]]. It's also [[spoiler:''very gory'' and Kasumi's blood can be seen spilling all over the rainy road.]]
*** The extra Stay Ending [[spoiler:where the protagonist accepts Maruki's reality]] is just ''outright disturbing'' to some, by the way that it twists [[spoiler:a happy ending]] into a [[spoiler:whole, new warped meaning]]. While the cheery tracks like "New Beginning" play during its sequence and everyone seems to be [[spoiler:content and happy]], [[spoiler:everything just seems wrong, such as Morgana being completely human or Sumire reverting into "Kasumi" (And thus metaphorically murdering Sumire for real) or some of the dialogues and portraits, such as "Kasumi's" "Let's stick together forever" and Ann's blushing face during the graduation ceremony]] sounding outright ''creepy'', the protagonist becomes [[spoiler:the OnlySanePerson, some of the first dialogue choices upon triggering it imply that he knew that his choice is ''wrong'', but he nevertheless tries to conform to it]]. When [[spoiler:Maruki goes in to make a photoshoot with the protagonist and his friends, he even makes an expression that looks like he's about to murder somebody before sensing something is wrong after Maruki leaves.]]
*** The final bonus phase of [[spoiler:Maruki's boss fight]] is just [[spoiler:Joker and Maruki fighting each other in a ''fist fight'',]] something completely unheard of in a ''[=MegaTen=]'' game.
*** [[spoiler:Sumire's]] face when Joker confesses his love to her. It's ''literally'' nothing like the blushing faces of the other girls and looks more like a ''tomato'' than anything. Based on [[spoiler:how she used to give a completely different impression for most of the game, this can actually shock players]]. [[https://imgur.com/QBEoPEs See it for yourself -- Spoilers warning!]] [[note]]This portrait can also be seen if you choose the dialogue option "Another love confession?" during the Rank 7 hangout (albeit without glasses and her hair tied up) and "I'm in love" when shopping with her during the Rank 8 hangout.[[/note]]
* SomeAnvilsNeedToBeDropped:
** The game is very clear about its message of defying unjust authorities in favor of blindly supporting it for some greater sense of "order", as respect is a thing that needs to be earned instead of forcefully taken or "required" of people. The Thieves all have problems with how their social superiors have tried screwing them over in various ways, which is why all of them have needed to become criminals in order to rectify these wrongs and keeping them from hurting anyone else, with stand out examples being [[spoiler:Akechi, who ignores his sense of morality to follow his father simply to be acknowledged and suffers greatly for it, and Caroline and Justine, who need to "betray" Igor when they realize that he's been abusing his powers]]. This is particularly relevant in Japan, where the game was made and is set, since respect for social superiors is hard-wired into the culture to the point that many have problems standing up to people who abuse their power. All of the game's villains are the kind of people Japanese society demands respect for, which is why in game it's important to see how the ones who have done nothing to deserve it, and by extension are abusing this system for their own ends, have no way of being redeemed without fundamentally changing who they are as people.
** On this subject, the idea of seeking approval from society or one's superiors as a means of determining one's actions is heavily criticized. The BystanderSyndrome demonstrated by Ann and Yusuke early in the game, where they seek to placate the desires of their corrupt authority figures so as to not anger them, is an obvious example. But a more subtle example comes from [[spoiler:The Phantom Thieves as a whole, seeking approval from society and being baited into targeting Kunikazu Okumura primarily due to his popularity as a target on the Phan-Site, and suffering because of it.]]
** Relating to this theme is the emphasis on the importance of Japan's younger generation. Several scenes make it apparent that, rather than looking towards the future, most of Japanese high society is looking to comfort the old at the expense of the young. It's heavily visible through Madarame's plagiarism, Yoshida's goal of looking towards the younger generation, and the response that the team gets at the high-end diner where they spend their first victory party that the old guard is all too reluctant to pass the torch.
** Okumura's dungeon is also a statement against the traditional standard of Japanese work, I.E. being worked to a point of near death (in Japan, deaths caused by working too hard are so common there's even [[https://en.wikipedia.org/wiki/Karoshi a word for it]]). The workers being run into the ground is a reflection of the culture of work in Japanese society and many of their own citizenry considering it very unhealthy to be worked as hard as they are without having any time for themselves or their families. Ties into applicability as well, as many western viewers, particularly BUT MOST CERTAINLY NOT LIMITED TO, younger players can sympathize with being exploited into working more and more hours with smaller and smaller pay, the reduction of overtime and the lack of health benefits while some out-of-touch CEO makes millions, belittling others about what hard work and sacrifice entails.
** ''Royal's'' Third Term story adds a big one about accepting pain and moving forward. [[spoiler:The main antagonist of the campaign, Takuto Maruki, traps all of Tokyo in a LotusEaterMachine where everyone's desires and dreams come true, including having deceased relatives brought back to life and free of all corruption. The Phantom Thieves (with the exception of Joker, Akechi and Kasumi/Sumire) have their memories and cognitions altered to believe this new reality, but in the process, forget all their struggles and the true meaning behind their intimate friendships with one another and Joker, destroying their personal development and unknowingly betray their promises of moving forward with their lives. Living a life free of strife sounds ideal, but those struggles, losses and pains are essential to human growth and development, and through those struggles people mature and gain new connections that are irreplaceable. Running away from problems and future pain won't solve anything, as Maruki's reality stagnates growth to the point that no one can truly live for anything anymore, and removing that struggle removes the true love and intimacy shared between the bonds of friends. This {{Aesop}} is also evident with Sumire's cognitive overlay; it allowed her more time to get out of her suicidal depression, but she was still running from herself and still had to accept the situation and move forward once it broke away. It's okay to step away from a problem to feel better in the moment, but avoiding a problem won't truly make you happy; only by moving forward and making your own genuine happiness will you find peace.]]
** Compared to the ideal-but-false Stay Ending in ''Royal'', the new Return Ending drops the hard truth that sadly, life and society can ''never'' be perfect for anybody, and not everything can stay the same. [[spoiler:Even though Maruki's reality allowed everyone's wishes to come true, it was only an empty facade that can never be real otherwise, and Phantom Thieves snapping out of the illusion forces them to confront that there are some things they can never get back. The ordeal they faced also made them realize that they'll all have to go their separate ways eventually, since holding onto their subconscious wishes prevented them from fully accepting their new paths to the future]]. One the other hand, the Return Ending also empathizes that while you shouldn't be tied down by past regrets or desires, you should still remember them as a form of motivation. Cherish those happier times and use them to fuel your growth and new dreams in a healthier way. Even if the Phantom Thieves are no longer together everyday, they'll never forget their time with one another and will meet again someday, and they use that as their strength to push onward. [[spoiler:After being defeated, Maruki finally understands that he needs to let go of his regrets, and start his life anew for himself, the ones who saved him, and even for Rumi. Instead of trying to force change to validate himself, he'd use his newfound hope to make the most of his second chance.]]
* {{Squick}}:
** As if Kamoshida's physical abuse of the male students and lust and sexual harassment of the female students wasn't bad enough, one of the minibosses of his dungeon is a ''slime [[GagPenis Mara]]''. They couldn't make the party fight an endgame-tier demon like Mara in the first dungeon, so they put in just the tip.
*** Speaking of Mara, Shadow Asakura, a man whose misdeeds- forcing prospective idols to have sex with him in exchange for his assistance- are similar to Kamoshida's, also turns into Mara when fought.
** An in-universe example occurs when Joker, Skull and Mona find Kamoshida's topless harem in the Palace, writhing and moaning in ecstasy (remember, these are ''high school students''):
--->'''Ryuji:''' This is effed up... Is that what he thinks of the girls on the volleyball team...?!
** Kamoshida happens to be even of even higher Squick value in ''Royal'' than in the base game. When you fight Kamoshida, there's one more part that absolutely qualifies; Shadow Kamoshida also summons a Cognitive ''Shiho'' in his boss fight to cast a second killshot for him. Said Cognitive Shiho is a '''scantly clad playboy bunny that acts as a obedient sex slave to Kamoshida''' and if the party kills the cognition or hits Kamoshida hard enough, his dialogue implies that he will still go and abuse her. Remember a while ago he basically ''beat and sexually harassed the poor girl to the point that she tries to off herself''. To say nothing of his Will Seed chamber dialogues, which basically consist of sleazy come-ons against Ann and Shiho.
** The concept art of Kamoshida's boss form is even more disturbing than the final version, as the "Trophy of Obsession" (full of female legs) is not only positioned in his crotch area, it's also ''seeping white liquid''.
* SugarWiki/SuperlativeDubbing: The script itself has issues in terms of writing quality and a lot of the lines, especially in the main quest, can be wooden or a bit poorly written, and some of the ''direction'' is also working against them (Atlus Japan themselves dictated the strange pronunciation of a number of the Japanese names, as per WordOfGod), but ''god damn'' if the main cast don't work their hearts out and sell it all anyway. Creator/MaxMittelman, Creator/ErikaHarlacher, Creator/CheramiLeigh, Creator/EricaLindbeck, and Creator/RobbieDaymond (as Ryuji, Ann, Makoto, Futaba and Akechi respectively) are often cited as particularly excellent performances, despite all the hurdles in front of them, Robbie Daymond in particular being praised for his performance when [[spoiler:Akechi snaps before his boss fight]]. For [=NPCs=], the voice acting done by Creator/ElizabethMaxwell, Creator/JamiesonPrice, Creator/MichelleRuff, and Kirsten Potter (as Sae, Sojiro, Kawakami, and Takemi) have received notable praise as well, with their great acting contributing to them being among the most popular characters in the game on par with the main characters. The antagonists also get a fair share of praise, with Creator/DCDouglas, and Creator/KeithSilverstein (as Kamoshida, and [[spoiler:Shido]]) earning high praise for how entertaining they make their villains sound and help bring them up from HateSink bad guys, to LoveToHate villains.
** With the release of ''Royal'', ''Creator/BillyKametz'' has gained notice for his role as Maruki. He really sells that Maruki is a kind hearted therapist who genuinely wants to help the students of Shujin, especially when [[AdultsAreUseless nearly every other adult is apathetic at best]]. But he truly becomes a stand out [[spoiler:during the final arc when he becomes the final AntiVillain antagonist. As we see all of his painful past leading up to when he gained his Persona, Billy really brings out the suffering he has gone through. And the final confrontation with him, especially when [[VillainousBreakdown he begins to break down]] over knowing that his world will never come to pass is absolutely heart breaking, largely due to Billy's performance.]]
* SuspiciouslySimilarSong:
** The theme of [[https://youtu.be/QYTB9eWxZJk The Final Boss]] sounds like a heavily modified version of the first few notes of Jared Dines's Djent Wars Round Three [[https://youtu.be/kv8nF6EvxmQ solo]].
** The main piano riff in the track "Swear to My Bones" sounds similar to a RecurringRiff from ''VideoGame/TheLegendOfZeldaTwilightPrincess'', found in the tracks "Courage", a section of Hyrule Field theme, and possibly others, and the guitar riff that comes in later sounds a lot like the "Love Theme" from ''VideoGame/FinalFantasyIV''.
** [[https://www.youtube.com/watch?v=XD-OFP-0H5g The driving guitar from "Rivers in the Desert"]] may evoke thoughts of [[https://youtu.be/O7GroZ60UYc "custom kitchen delivery" and "chicks for free"]] for Music/DireStraits fans.
[[/folder]]

[[folder:T]]
* TaintedByThePreview: For most of the game's marketing phase, Kasumi wasn't that well received of a character mainly due to her being outright portrayed as too perfect in the game's trailers, far beyond the game's worldview of a CrapsackWorld. Furthermore, an added scene during the game's tutorial (escaping the casino palace) features her hogging most of Joker's spotlight during that scene which was supposed to be the focus. When most of the game was known however, [[spoiler:Kasumi, or in reality, Sumire quickly gained popularity because of her unique tragic past (as compared to other Phantom Thieves) and her {{Adorkable}} antics, making her a much more pleasant character to interact with than Marie for many. Furthermore, the aforementioned Casino scene didn't actually hog Joker's involvement a lot with context considered.]]
* TakeThatScrappy: While more of a BaseBreakingCharacter than a full-on scrappy, Mishima gets a lot of these moments. With the exceptions of Kasumi and Akechi (who both never get any significant interaction with him, the Phantom Thieves treat Mishima as TheFriendNobodyLikes, and his Confidant is one of the few that will always rank up regardless of how you treat him, and the game gives you several dialogue choices to express irritation towards him. Mishima even gets brought in during Rank 5 of Futaba's Confidant, and she mocks him via AccidentalMisnaming and BrutalHonesty.
-->'''Futaba:''' Ah, I've got it! This overwhelming forgettable appearance, generic speech style, and total lack of sex appeal... [[AccidentalMisnaming Nishima]]... Are you an [[{{NonPlayerCharacter}} NPC!?]]
* ThatOneAchievement:
** The trophy for "Hear 250 Navigator Lines" that was also present in ''Persona 4''. It's difficult to achieve due to the huge variety of quotes needed, the lack of any sort of list or progress meter to aid the process, and the highly contextual requirements for some quotes. If it's anything like it was in ''Persona 4'', a player may go through the game several times and still not get the achievement. It doesn't help that Akechi is a GuestStarPartyMember, so if you don't take him to Mementos before the end of the Palace in which he's playable, you'll never hear his lines. Any voiced line from Futaba that appears in the upper-right corner (including Mementos driving conversations, scanning a floor, etc) ''does'' count toward the trophy, but the lack of any sort of progress meter is a pain.
** The trophy for buying every kind of drink from vending machines can be a bit tricky to keep track of, mainly because you will often have drinks that you didn't buy from a vending machine and they do not account towards the trophy. There's also various vending machines throughout the city that carry different drinks.
** Another trophy that's somewhat difficult to obtain is the one for freeing a hostage through negotiation. Since it requires one of your party members to be knocked down (either via critical hit or weakness exploitation) without being killed, it can be difficult to trigger the necessary conditions for a hostage negotiation. This achievement usually comes from getting lucky in the first dungeon, as after that, weakness hits will either KO your party members outright or do too little damage to prompt a hostage situation. It's not uncommon for players to play the entire game without realizing the hostage mechanic even ''exists''.
** The play-all-the-retro-games achievement can be this for players who don't also play fighting games. One of the games, Power Intuition, requires the player to execute a few combos requiring quarter- and half-circles on the D-pad. If you're a fighting game fan, it's pretty basic. If you're terrible at fighting games though, it can be a struggle. Train of Life is also very annoying, as even with the in-universe CheatCode, it's still [[LuckBasedMission entirely luck-based]], which forces a lot of SaveScumming. The Featherman game, added in Royal, requires you to memorize increasingly complex button combinations.
** While ''Royal'' keeps most of its [=PlayStation=] trophies rather easy -- the only ones that are really difficult are beating the game, beating the Reaper, and the platinum trophy -- it adds its own system of in-game awards for the Thieves Den, some of which can take a mind-numbingly long time.
*** "Avalanche", awarded for winning a game of Tycoon on Cutthroat difficulty while each of your opponents still have 10 or more cards. Doing so all but requires the player to not only lead off the game, but also have a certain amount of high-ranking card combinations that cannot be topped by anyone. If any of the other players lead with anything better than a pair, it's next to impossible to achieve.
*** "All Powerful," awarded for raising all the stats of any Persona to 99. Most of your Personas will only have stats in the 70s at max level, so getting a Persona to 99 across the board requires a fair bit of grinding from Alarm Fusions bonuses, though this can be eased somewhat by creating a Persona during an Alarm and ''then'' sacrificing it to the Gallows, which doubles the stat gains. It's not hard to do, but it's tedious and takes awhile, and even only using the lowest-level Personas can take a fair amount of money as well.
*** "Ladies Man" requires you to get into a relationship with all ten romanceable Confidants, which will take quite a lot of time if you don't choose to go the "harem" route.
* ThatOneAttack:
** The FinalBoss has "Rays of Control", the boss's LastDitchMove. The first time he uses it, he revives all of his CognizantLimbs, then he spends two turns charging up before hitting your party with an amount of damage dependent on how many arms are left. Given that this is an attack that the boss charges up, many player's first instinct is to do nothing but block. However, doing so means that all the arms are still alive, which means that most likely, the attack will be powerful enough to KO the entire party, meaning you have to start the whole fight over again. Also, even if you survive, you'll still have to deal with the revived arms.
** The Hama and Mudo spells return and still have a chance of causing an instant kill. All it takes is a single enemy getting lucky for it to instantly kill a party member, or worse, Joker, and force a restart.
** Status ailment skills in general have been given a significant buff to their success rate compared to earlier games, and while this is a good thing for you (see GameBreaker), it's not so good when enemies use them. The two worst by far are Brain Jack and Abysmal Surge. The former inflicts Brainwash, which is essentially the Charm status from ''VideoGame/Persona3'' but somehow ''[[UpToEleven even worse]]'' as not only can Brainwashed characters heal enemies (including full heal spells), they can now also ''cast buffs on them''. Additionally, it opens them up to Technical damage from Psi skills (Which many bosses capitalize on). The latter inflicts Despair, which causes affected characters to be unable to move for 3 turns, losing SP each time, and then outright die. Items to cure it are rare, and Makoto's Energy Shower won't help if she also gets hit with Despair. Abysmal Surge hitting the whole party is essentially an automatic Game Over.
** When Shadow Sae gets low on health, she will unleash a '''devastating''' attack called Berserker Dance. It's capable of dealing immense amounts of damage, meaning it can completely crush you if you have already taken minor damage, or even if you're at full health if you aren't at a high enough level. And while Futaba ''does'' warn that the enemy's power is increasing, warning you to guard, it's entirely possible for players to assume she is merely warning you about the Desperation status buff she had applied to herself on the last turn.
** In ''Royal'', there's a very subtle but no less nasty case during the improved Okumura boss fight. In the waves with the Division Manager or General Manager robots, Okumura will cast a Rakukaja on one robot. However, not only is Okumura's boss fight on a thirty minute timer, the robots will flee and he will respawn all of them if they aren't wiped out in two turns. It's usually impossible to kill any robot with a defense buff within that window, allowing at least one robot to flee and force the player to start over, locking them into a loop until they time out. Sure, it's ridiculously easy to counter that with debuffs and buff removal, but most players don't think about using those at all, especially on a stray Rakukaja. WordOfGod even ''admits'' that this is a deliberate move to make sure the player uses the Baton Pass mechanic.
--->'''Kigawa:''' After we did that, we can't skimp on the difficulty by doing the same thing in Okumura palace so we had to put a spicy boss in there... just in time for when you've progressed with your confidants, upgraded your weapons, and fused better personas. Thus, he was put together as someone formidable, but at the very end, in his last-ditch effort to seem tough, '''casting a "Rakukaja."..'''\\
'''Wada:''' That was pretty spicy though (laugh).\\
'''Kigawa:''' Things get hot ''if you add even one drop of spice''. But in all seriousness, this is where you need to do your best. We want to give players the idea that if you don't focus, you might get bested in this fight.
* ThatOneBoss:
** Madarame is generally agreed to be one of the harder Palace bosses in the original ''Persona 5''. He's fought as four separate portraits, all of which get their own turns, can revive each other if they're not defeated at the same time, and each absorb different elements that make multi-hit attacks less effective. He also employs many spells to hit party weaknesses, buff his Attack and lower your Defense, and has a unique debuff that paints one character, making them weak to ''everything''. As you need to go through this phase of the fight several times, the only saving graces are that they get less health with each subsequent revival and the third phase lets you [[HoistByHisOwnPetard turn his weakness paint against him]].
** Samael can be a pretty huge roadblock as well. He has [[MarathonBoss FIVE different phases]], the first four of which serve to soften you up for his brutal final phase. To wit: he gets an extra turn for throwing party-wide damage from ''every'' element in the game at you, fishing for weaknesses in addition to doing everything the fourth phase does (a physical Fear-inducing attack and several (de)buffs); if he gets a knockdown, he'll follow it up with either a OneHitKill attack, ''another'' Fear inducer, or Heat Riser to buff all his stats, all of which are really bad because he already hits like a truck on steroids. Your saving grace in the fight is that his rotation for the party-wide skills is predetermined, so having mass party-swap (max Star Confidant) or magic walls at the right times can lessen the sting, but if you lack both, Samael ''will'' score several knockdowns and you'll be in for a world of pain.
** In ''Royal'', Shadow Okumura is '''much''' harder than he was in the vanilla game. WordOfGod is that the developers wanted to give players a real challenge and make them use the Baton Pass mechanic; one might say they succeeded in the "challenge" part a little too well. The fight's primary gimmick consists of [[FlunkyBoss Okumura summoning a wave of four robots]] which must be defeated within two turns to proceed to the next wave. Failing to do so results in Okumura recalling all of the robots still alive and redeploying the same wave. The wave of four MDL-GM (Green) robots is generally the choke point, consisting of the strongest variety of robots encountered earlier in the Palace, which have enough health to shrug off several attacks and a specific set of weaknesses that makes Baton Pass chains limited to certain party compositions. On top of this, the Okumura boss fight [[TimeLimitBoss needs to be cleared in under 30 minutes]] (wherein, the timer doesn't stop when dialogue is on screen), All-Out Attacks can't be performed on the robot waves even if they are all knocked down, and Okumura will often buff one robot's defense, hit the party with attack and defense debuffs, and orders the robots to focus their attacks on one party member, who will likely faint if not defending. With all these factors in play, there's very little room for error. Even after getting past the MDL-GM wave, the player will likely be pressed for time with the two remaining phases, one being ''Execurobo'' who can potentially kill the entire party in one hit if not careful.
** For Mementos bosses, Shadow Fukurai. He's the boss required for the Fortune Confidant, and is [[NonIndicativeDifficulty a LOT harder than any other C Rank target]]. He has huge defence and a lot of HP, even with his Ice weakness, he takes a while to bring down. Worse, he has the ever-annoying Brain Jack, which inflicts Brainwash on the party, causing them to attack each other or heal and buff him. Even worse, he can follow it up with Mapsio, hitting Brainwashed characters for Technical damage. The worst part about this is that Makoto, the one party member at that point who can cure Brainwash, is weak to Psi. ''And'' he will always follow up a One More with Marakunda, ensuring your party won't survive another Mapsio. If you're unlucky, he can open the fight with Brain Jack ''before you even get a turn'', and if it hits the whole party, you're at a major disadvantage right from the start. He also has Eigaon, the endgame-tier Curse skill, and it says a lot that that is the move you ''do'' want to see, simply because it only targets one character. And the very tip of the iceberg? He's at Level 47 with a whopping total of '''''65''''' Magic. So unless you have Null Brainwash, Null Psy, Null Curse, Null Physical, or all of the above, you know there's a problem.
** In ''Royal'', there is an Arahabaki defending the blue Will Seed in the second Palace, and that thing is just as bad as Shadow Fukurai from sharing a similar tactic. Not only is this Arahabaki ''incredibly durable'' for that stage of the game -- it blocks Physical and Gun, forcing you to use SP -- it's got Brain Jack AND Mapsio for technical damage. The party most likely won't have the ability to cure Brainwash easily by the time it's encountered, and the status itself means that party members may do things like attack their allies, waste your items, or heal the enemy. While this Arahabaki is weak to Nuke, Joker is the only Phantom Thief who might have that element, and an All-Out Attack probably won't be enough to defeat it alone. This all adds up to a very tough fight in the second Palace's home stretch.
* ThatOneLevel:
** Although Futaba's Palace is a BreatherLevel, the final section after sending the Calling Card is absurdly difficult. With the previous Palaces, the player had a straight-shot to the boss fight by going to the Safe Room closest to the Treasure. Futaba's Palace, however, throws in several enemies that the player can't ambush since they're all on high alert. The enemies will almost certainly weaken the Phantom Thieves if you're caught. Worse is that there are some chests scattered about, but getting to them and not wasting your resources is almost impossible since the enemies are in places where the player has no cover to ambush the enemies from. The layout also prevents players from just running to the boss since the enemies are in tight pathways. So it's very easy for a player to rush towards the boss, get ambushed, and either die in a few turns or be so banged up that they'll need to spend a lot of resources getting back to full strength. Thankfully, you're given an option to skip this section completely with Joker's grappling hook in ''Royal'', but if you want those treasure chests, it's going to be one hell of a time dealing with the enemies when you've got a fight with the Sphinx looming over your head.
** Okumura's Palace is a headache. Several of the enemies resist or reflect physical damage, most of the areas lack proper cover to utilize stealth and ambush opponents, there's a tedious segment where you have to acquire multiple keycards from specific enemies, and [[ThatOnePuzzle a very confusing and difficult airlock puzzle at the end]]. Okumura also gives you [[TimeLimitBoss a time limit of thirty minutes not just to defeat him]], but also getting to the launchport on time and fighting the Shadows en route, owing to some very tough enemies to fight before getting to Okumura himself. ''Royal'' eases that timed launchport corridor significantly by letting you use the grappling hook to go straight to Okumura, but the player may not find it out unless you go out of the Shadow-infested corridor instantly and there are treasure chests behind that part. While in Vanilla Okumura himself is relatively easy, in ''Royal'', this very boss can be '''the single worst''' chokepoint of the entire game if one goes in unprepared or without proper foreplanning. In addition to the gameplay, the conflict between the Phantom Thieves where Morgana feels useless is considered the weakest part of the game's narrative, Okumura himself is UnintentionallyUnsympathetic due to [[ValuesDissonance his heinous actions especially when viewed by a westerner]], and not much time is used to build him up before the Thieves decide to go after him. Combine all of this together, and you've got an arc widely considered to be the worst part of the story.
** Samael's Palace has mouse puzzles, which are lengthy and have tons of backtracking, narrow hallways that make it difficult to avoid enemies, and five minibosses that have to be completed in order to clear the way to the treasure. And it springs a BossRush on you towards the end; after facing a difficult mini-boss, you have to fight [[spoiler:two powerful Shadows with Desperation, Akechi with Robin Hood, and then Akechi as Black Mask using Loki]], all without saving or healing.
* ThatOnePuzzle:
** The airlock puzzles in the last third of Okumura's Palace, particularly the final one. You'll have to deal with airlocks that alternate between being opened and closed, some of which change when you flip a switch and some of which change when you pass through them. There's several different colors, making it fairly difficult to unlock the ones you need in order to proceed. It can easily take more time just to get through this one section of puzzles than the rest of the Palace without a guide.
** Also in Okumura's Palace, finding the Chief Director and obtaining his key card. This involves you traversing an area of his Palace where there are several offices each housing giant robots that look similar to one another. However, only '''ONE''' of them is the guy you need to face and the others do not have to be fought. How do you figure out who the Chief Director is? You have to listen in on the conversations of robot workers who will provide very specific details about him that you must remember. You can avoid fighting the optional ones provided you choose the right dialogue options.[[note]]That said, many of those optional fights allow you to discover their weaknesses during the Okumura boss, allowing you to speed the process up and save time.[[/note]]
** The mice puzzles in the Cruise Ship Palace. They aren't particularly difficult but are lengthy and repetitive with a good deal of backtracking involved. There are also '''FOUR''' of these puzzles that must be completed in order to progress through the dungeon, making it feel even more tedious. While you're turned into mice, you still have to worry about not running into enemies as doing so will trigger a battle where everyone in your party has the mice ailment and is thus unable to do anything.
** In ''Royal'', the photosynthesis puzzle of the Laboratory Palace is the last major puzzle you encounter, and it's a doozy. The puzzle involves mixing colors of Red, Blue and Green light; turning on the colors generates bridges of the corresponding color. However, turning on the colors will also cause vine barricades to form, so you can't just turn on all three colors and call it a day. Some photosynthetic units can only generate one color, and the whole area will be affected by toggling the units. The second part requires you to deal with bridges and barricades that are Cyan, Yellow and Magenta (on top of still dealing with Red, Green, and Blue ones). While heading straight to the topmost corridor is easy and there are only a few Shadows around that area, the real trouble comes when you're trying to explore the entire map to get loot, especially the last Will Seed on the southmost corner, which requires you to turn off all colors to disable the three barricades while the surrounding areas are all bridges. Even if you get the basic concept down, opening a route to the switches you need is going to take a while. Then, once you do clear the barricades, you have to beat the [[DemonicSpiders Fafnir]] guarding the Will Seed. The Palace ends more-or-less right after you reach the staircase to exit the photosynthesis puzzle, but getting there can take more than an hour if you want to collect everything.
* ThatOneSidequest:
** Chihaya's Confidant takes a lot of time and money to establish. You have to get a fortune telling from Chihaya, [[CashGate pay one hundred thousand yen for a fake "holy stone"]] -- a very steep price early on in the game -- then complete a mission in Mementos, and finally talk to her again to start the Confidant link. It also has a [[ThatOneBoss particularly difficult]] Mementos mission needed to pass Rank 7. She pays you back the yen later, but only on Rank 9 of her Confidant. By the time you get your money back, [[MoneyForNothing there probably isn't much left to spend it on]].
** Kawakami's Confidant requires you to pay five thousand yen every instance that you spend time with her, even visits that don't result in a rank-up. The Mementos request required to finish it can also be tricky, in that it requires her to approach you on a school day once you've reached Rank 8. If you reach this point during summer vacation, the Confidant will be stalled until September. Worse, if you progress the Confidant too late, you'll be at the point where [[spoiler:Joker stops attending school because he's faking his death]], cutting off your chances of completing it.
** Like with [[VideoGame/Persona3 Mitsuru]] and [[VideoGame/Persona4 Naoto]], Haru's Confidant is the last to open up, and has steep stat requirements. Max Proficiency is required to progress past Rank 1 with Haru, meaning if you don't already have Max Proficiency when she joins, your chances of hitting Rank 10 with Haru are slim to none. Even with the added third trimester in ''Royal'', you still have to rank up Kasumi's Confidant to max since it only opens up in the third trimester, along with hanging out with each max-ranked Confidant in the party one last time to unlock their third-tier Personas and their {{Secret Art}}s. You'll want to do this because the sheer power of these third-tier abilities makes it absolutely worth it, meaning Haru will get lost in the shuffle if you haven't maxed her out before the third trimester starts. You might get away with it if Haru is Rank 8 or so at the beginning of the third trimester, but it's going to be by the skin of your teeth if you do it at all.
** Sojiro's Confidant begins fairly early on. Not only do you need to wait for Futaba to join in order to progress to the latter half of Sojiro's Confidant, you also need Max Kindness and to defeat a DuelBoss that takes up its own afternoon to complete it. What also stands out is Rank 3 to 4 of Sojiro's Confidant being abnormally slow to advance -- you might need to spend five nights with Sojiro to nudge that rank up, even if you're doing everything right.
** While Iwai's Confidant is available around the start of the second dungeon (since you only need to be able to travel outside Yongen-Jaya at night), it requires Rank 4 Guts just to start it, and Max Guts to complete it. The requirements are steep enough that you may not be able to start until late in the game, and probably won't finish it on a first playthrough.
** Progressing through Makoto's Confidant requires having to max out Joker's Charm stat to get past Rank 5, one of the hardest social stats to max out. However, once you have the stat requirements, leveling up her Confidant itself isn't terribly difficult since as long as you answer her Confidant answers correctly, you will not have to go through any holdovers.
** Yoshida's confidant, while guaranteed to go up a rank each time like Mishima, can also be tricky to complete if the player did not manage their time the best. To start with, his Confidant requires you to take on a job at the Beef Bowl and work there two nights before he finally takes an interest in Joker. Then his Confidant is actually largely limited to only being available on Sundays. And finally his Confidant actually has a hidden deadline and cannot be completed after 11/13.
** In ''Royal'', collecting all of Jose's stamps is quite tedious. Each floor of Mementos will yield one stamp the first time you reach the staircase, and every once in a while you might get a floor where another stamp is hiding behind a breakable wall. Your first run through of each section of Mementos will likely yield about half of the stamps available in said section, meaning you'll have to spend a lot of time going up and down the same floors to reset the layout, just to get a chance of finding that extra stamp that could randomly spawn on the map. Futaba's Mementos Scan ability helps, but the chance of that ability activating is random.
* TheyChangedItNowItSucks:
** There was a fair amount of consternation over the anointing of "Ren Amamiya" as Joker's canon name despite the presence of "Akira Kurusu" for the manga a year before the anime and ''Dancing'' canonized the former. This brought about shades of how the previous two ''Persona'' protagonists had their names changed and canonized away from their manga adaptations. That said, simply referring to this character as "Joker" is a compromise both sides seem to have agreed on, especially for non-fans who are only passingly familiar with the character through crossovers like ''VideoGame/SuperSmashBrosUltimate''.
** Some fans took issue with ''Royal'''s final cutscene and how different it was compared to the original, particularly [[spoiler:the protagonist's farewell with his friends. Many considered the ending to ''Royal'' to be just a SequelHook for ''[[VideoGame/Persona5Strikers Strikers]]'' [[note]]''Strikers'' was developed at nearly the same time as ''Royal'' and released after, and thus was written without consideration for any obvious plot additions from ''Royal''[[/note]] due to how many plot points were left un-concluded. Some fans even mistook this for the ''bad ending'', or worse, that the bad ending should you accept Maruki's offer to be a ''more satisfying'' ending.]]
** With all of the quality-of-life changes and new features that ''Royal'' added, some fans feel that the game [[ItsEasySoItSucks leans into being too easy]]. With Baton Pass being available from the get-go, ways to permanently buff both Baton Passes and Technical Damage, and the randomly triggering Showtime attacks that do heavy damage, ''Royal'' is a fair bit easier than vanilla ''Persona 5''. For a beginner to the ''Persona'' franchise, it will still probably put up a challenge; to a veteran, they'll find themselves cruising along without much trouble, even on Hard difficulty. In addition, Merciless mode now ''increases'' the money and EXP you earn from combat instead of decreasing it, which can make most battles significantly ''less'' difficult.
* TheyWastedAPerfectlyGoodCharacter:
** Shiho. The opening hour of the game sets her up as a fairly important, or at least a reoccurring side character, what with her status as Ann's best friend and the conspicuous amount of voiced lines she gets. However, her primary role is to show how terrible Kamoshida's physical and sexual abuse are, and as a motivation to let Ann join the Phantom Thieves. She basically disappeared from the plot afterwards, with Ann only mentioning her in passing a few times. A lot of people wish Shiho was a Confidant outright, but her only role in the plot after [[StarterVillain Kamoshida's]] arc is resolved is a brief appearance in Ann's ninth-rank conversation. To rub salt in the wound, said event where she reappears reveals she's leaving Tokyo for good.
** Many feel ''so much more'' could have been done with [[spoiler:Goro Akechi, especially given he outright disappears from the story after the events of Shido's Palace and is completely absent for the final battle against Yaldabaoth]]. A common example of this is that [[spoiler:many viewed his BolivianArmyEnding scene as being poorly written, leaving those who were expecting Akechi to rejoin the Phantom Thieves and [[RedemptionQuest redeem himself]] disappointed]]. Fortunately, ''Royal'' gives them a lot more screentime and character development.
** To some extent, Haru suffers from LateCharacterSyndrome. While she has a significant role in the plot and receives a fair amount of CharacterDevelopment and characterization, she has less room to develop (especially with how [[ThatOneSidequest steep requirements are to progress in her Confidant)]]. By comparison, [[VideoGame/Persona4 Naoto]] joins in early October (shortly after Haru), but had been a recurring character since May, whereas Haru gets only a scant handful of appearances. Moreover, the rewards her Confidant yields give access to the only other source of free SP curatives in the game (the other being Sojiro's coffee and curry) - but her method is a garden which takes a few days to grow the items. By the point she can be accessed, this potential source of SP restoration will never be able to be used to its fullest potential, especially in a game where MagicIsRareHealthIsCheap. It also pales in comparison to using the coffee and curry made from Sojiro's Confidant, which the player can have Kawakami make for them, freeing them up to do more tasks that night, and improve at a good rate.
** Kaneshiro is largely viewed as a FillerVillain by the game's fandom. He's certainly a scumbag for the Phantom Thieves to take down, and doing so finally puts them on the map. But Kaneshiro has a much less personal connection with Makoto than any other Palace Ruler does with their Phantom Thief. It's less about what Kaneshiro has done to Makoto and more what he threatens to do -- sell her into sex slavery to pay off a manufactured debt. And even then, Makoto quickly figures out that [[NothingPersonal it's not even about Makoto herself]], but Makoto's older sister Sae, who Kaneshiro wants RevengeByProxy on because Sae is a public prosecutor who's breathing down his neck. The only real plot advancements that happen during his arc are Makoto joining and the Thieves becoming more popular; Kaneshiro's change of heart occurs entirely off-screen, and his name barely comes up again after his arc is over.
** For an example of a Persona getting this treatment, [[spoiler:Azathoth. In the Franchise/CthulhuMythos proper, Azathoth is both the father of Nyarlathotep and the Ultimate Chaos, stated to have unlimited power. In the ''VideoGame/Persona2'' duology, Nyarlathotep is established as the [[AnthropomorphicPersonification manifestation]] of [[TheHeartless the negative aspects of humanity]], and throughout the story of those games manipulates reality so that rumors come true and even successfully brings about TheEndOfTheWorldAsWeKnowIt. With all of this in mind, Nyarlathotep's dad could easily become a severely major threat not just for the ''Persona'' series, but ''Shin Megami Tensei'' as a whole (Sure, he already debuted in ''Giten Megami Tensei: Tokyo Mokushiroku'', but 1) That game is extremely obscure, 2) He made no reappearance for years until ''Persona 5 Royal'', and 3) He was only a regular enemy in ''Giten Megami Tensei''). And so here he comes, becoming a major antagonist for ''Persona 5 Royal''...and he's nothing more than a ''decayed'' form for Maruki's persona, and its true form is from Gnosticism instead of Lovecraftian Lore. While something is obviously off since the persona can act up autonomously, he has seemingly nothing to do with Nyarlathotep's deal (and in fact, does exactly the ''reverse'' things as said Nyarlathotep). To say that fans were underwhelmed wouldn't even ''begin'' to describe the reaction.]]
** In ''Royal'', Joker's third-tier persona, Raoul, gets relegated to DLC in contrast to the rest of the Phantom Thieves. Many fans were hoping that Raoul would play an important role in the third semester, [[spoiler:especially in the final battle against Adam Kadmon.]]
** Adding on to the list of underused Personas, the third tier personas for Akechi and [[spoiler:Sumire]] can only be obtained on the date that happens before fighting the FinalBoss. So, unless the player does last minute grinding right before they fought the FinalBoss, those Personas are likely to be only used for fighting the FinalBoss.
** Despite a lot of ''Royal'''s marketing [[AdvertisedExtra focusing on her character]], Kasumi does not join the party until the third semester [[spoiler:in the final dungeon which roughly lasts a month, meaning that you won't have as much time to play with her as compared to the other characters, and at that point the plot is centered around Maruki, leaving her with comparatively little influence on the main story. Worse, even though she had awakened her persona by the time of Shido's palace, she was flat out refused by the Thieves from joining them under the justification that it's too dangerous for her. This comes off as contrived considering that they took no issue with their newest members joining them during their palace heists.]]
* TheyWastedAPerfectlyGoodPlot:
** Despite the character's popularity, Makoto's Confidant is considered to be one of the worst in terms of story because of its focus on a fellow student named Eiko and her slimy boyfriend Tsukasa rather than focusing on Makoto's her past or her father, a character who greatly impacted both her and Sae. Although it does at least touch upon Makoto's father and how his death affected her, this occurs only in the main story and a few points towards the very end of the Confidant. This causes the Confidant to have an issue with the pacing since it never goes beyond Makoto [[spoiler:resolving to follow in his footsteps by studying law to become a police commissioner at the end]], a decision that comes a bit out of left field since the Confidant doesn't focus on any of those plot points in order to explain why Makoto would make such a choice. Made more apparent by the fact that her relationship with Sae in the story proper heavily relies on their father, with some saying that the CharacterDevelopment that Makoto receives in the main story is a lot more interesting and relates better to her chosen goal. In addition to that, Sae herself never appears in Makoto's Confidant, which would've helped reinforce their relationship and give the chance for Sae to be shown in a more positive light after several hours of her being framed as an antagonist, even if she couldn't interact with Joker directly to keep from conflicting with the interrogation scenes.
** Like Makoto, Ann's Confidant is often seen as one of the weakest stories. The Confidant starts with Ann wanting to understand how Personas work better, which is something that very few characters in the series that aren't associated with the Velvet Room or antagonists ask. The initial focus is Ann trying to be more understanding of people, in the hopes that it would help her better grasp her Persona. Not long into the story, it abruptly becomes about Ann trying to become a better model and her rivalry with a fellow model named Mika, a shift that feels very disconnected from Ann's original reasons for wanting Joker to help her out. Jarringly, the Confidant deals with her relationship with Shiho, and has Ann help her through the trauma she suffered from Kamoshida, but this occurs only at Rank 9 before shifting back to Ann's modeling rivalry. The fact you don't get to go after Mika and change her heart means [[KarmaHoudini she gets away with ruining a lot of young models]], which isn't helped by the fact that the game railroads the player into agreeing with Mika. [[JerkassHasAPoint And as much as Mika's words might be true towards Ann]], this leaves many with a sour taste since the player is effectively told they have to agree with Mika. Had Ann's Confidant focused on her trying to empathize and understand people better to make up for her own admittance of shame for not helping Shiho, it would've been debatably one of the best Confidants; instead, it feels like a confusingly-structured story with a poor "villain" the player can't go after.
** Considering that the game uses Sae Niijima's interrogation of Joker as a FramingDevice to explain HowWeGotHere and that one of Joker's potential love interests is Makoto Niijima, many players were disappointed that Sae never once reacts to the revelation that the prime suspect of the Phantom Thieves case could be dating her younger sister. What's worse about this is that the game has a few instances of DevelopersForesight where who you are in a relationship with is commented on or factored into even in voiced dialogue, such as Sojiro reacting differently if the player spends time with [[OverprotectiveDad Futaba]], or [[TeacherStudentRomance Kawakami]] on Valentines Day. Yet Sae gets nothing at all.
** Sojiro's history with [[spoiler:Shido and the reveal he knew about Wakaba's research on the Metaverse]]. For the former, the game drops various hints of their past history with Sojiro's knee-jerk reaction whenever he hears Shido's speeches on television, yet the game's explanation of their history serves no real purpose in the storyline outside of FlavorText rather than an attempt to flesh him out. For the latter, Sojiro's [[spoiler:knowledge about Wakaba's research]] is a pretty big reveal, but ends up being pointless since it really doesn't accomplish anything in the story beyond giving him ties to Futaba. It would've been great to see Sojiro help out the heroes by offering his experience and know-how of the various problems they face, or even help the group's motives or plans based on what happens to them. Instead, both ideas seem to exist to justify why Sojiro knows Wakaba and explain why he would've adopted Futaba, which wouldn't have been an issue if both ideas were somewhat important and actually had an impact on the story in some way.
** [[spoiler:Ryuji 'dying' during the escape from Shido's Palace]] could have been an interesting idea for the finale, with it being the trope of a character perma-death in a cutscene.[[spoiler:The way it was handled felt too dumb and slapstick-y, and he could always come back in the post game, so everyone would be happy.]]
** Some feel that the "stealing hearts" concept can feel like [[AccidentalAesop it's promoting a "the ends justifies the means" mentality to the entire story]], and there aren't more serious consequences for the thieves as a whole for using such morally dubious means to solve their problems. The stealing itself is presented as [[HeelFaceBrainwashing a form of brainwashing]], but the effects and possible complications involved (such as potentially causing ''brain death'' rather than forced reformation or leading the victim to commit suicide out of guilt) are only taken seriously in a discussion before the first target and then the game only pays lip service to the ethical and moral implications at best, or completely dismisses them at worst. The fact that violence is ''always'' seen as part of the brainwashing process[[note]]The only Mementos request that ends peacefully was also explicitly a case where the thieves didn't need to steal the person's heart to help them, and the main target who ''wanted'' to have their heart stolen had its own complications[[/note]] only makes matters worse here as while most targets do see "the error of their ways", it's ''only'' because you [[MightMakesRight beat the crap out of them to take whatever was "corrupting" their way of thinking away]] rather than allowing them to resolve it themselves the way previous Persona games encouraged people to do. Ultimately, the problem lies with the fact that the Phantom Thieves aren't given more room to discuss the ethical implications of their actions, regardless of whether or not they're necessary. They're given little time if at all to really think about the worse implications involved in BrainwashingForTheGreaterGood, and are consistently put in situations where [[ConflictBall stealing the Treasure is often the ''only way'' to proceed]]. Worse, as explained in InformedWrongness above, many who oppose the Phantom Thieves or their methods are often presented as being massive jerks with ulterior motives anyway--and those who don't have ulterior motives end up being converted regardless. By contrast, there are fans who believe that the final Yaldabaoth arc does address many of these issues, with the LastSecondEndingChoice hinging on whether or not Joker gives into the temptation of becoming a KnightTemplar who takes his philosophy to the logical extreme of taking everyone's free will away.
** Shido's entire scheme hinges on [[spoiler:using the Metaverse for his own ends, even having Futaba's mother killed to steal her research into the subject]]. When the Phantom Thieves finally invade his Palace, he's [[spoiler:defeated just like the other Palace rulers with no real advantage or difference given to him by his scientists' knowledge of how the Metaverse works]]. The only thing he's able to do is [[spoiler:temporarily kill himself in an attempt to destroy the heroes before they steal his treasure, which fails as the Phantom Thieves escape before his Palace collapses. The wasted aspect is that because Shido knows more about the Metaverse, there could have been more usage of him to stop the heroes, such as Shido himself entering his own Cognition to stop the heroes, or Shido taking precautions such as setting up traps that pressure the heroes. Instead, Shido only does the above mention near-death pill, and nothing else.]]
** As explained in TheyWastedAPerfectlyGoodCharacter above, despite Royal giving Akechi some expanded screentime, it's never outright addressed (not even in the Thieves' Den) how [[spoiler:practically everything he's done with his powers turned out to be part of Yaldabaoth FixingTheGame, [[AngstWhatAngst especially from his perspective]], even if the Third Semester heavily implies how he must feel.]]
** Near the end of Hifumi's Confidant, it's revealed her mother has been rigging her Shogi matches so that Hifumi can become a popular idol. When Hifumi learns this, she decides to continue playing inspite of her terrible skill and now damaged reputation, both to continue improving, and for her father. This is a nice arc for her, but it comes so late into her Confidant that by then the story basically ends and Hifumi doesn't change really in any way as a result. Some players find that if this had happened sooner in her Confidant, the rest of it could be struggling with what to do, which would make her resolution to improve feel more earned. It also would make Joker's involvement more impactful, since Joker could point out that Hifumi's techniques were helpful, and in turn Joker could help Hifumi improve. As it stands, the arc feels very hastily closed up.
** Some feel like the [[spoiler:third semester]] in ''Royal'' could have been expanded on a bit more. [[spoiler:During the opening story segments of the third semester, Joker, Akechi, and Kasumi are the only ones who realize that something has happened (and Kasumi quickly gives in to Maruki's brainwashing to forget what she knows). One particular segment involves Joker going one by one to each of the Phantom Thieves who are all blissfully living in the fantasies Maruki has set up for them to vaguely try to hint at them that something is wrong before leaving them feeling uncomfortable. Eventually they all realize that something is wrong and break out of the illusion just in time to save Joker and Akechi from a battle that was overwhelming them. After this, you have the option to visit each of them (assuming their confidant has been completed) to have each of them apologize profusely for "betraying" Joker to live in their illusions rather than face reality. But the only "crime" they were really guilty of is not having the inner willpower to immediately shake the illusion off. With some vague prodding from Joker, they each are able to escape. It might have been more impactful if they actually outright rejected what Joker was telling them, leaving Joker and Akechi to have to tackle a larger portion of Maruki's palace alone before they break out of the illusion to join them.]]
* TierInducedScrappy:
** Some Confidant abilities are much more useful than others making the ones that can't measure up into these, regardless of the characters or the quality of their storylines, and starting others can be [[GuideDangIt rather difficult]] which doesn't help matters.
*** Ichiko Ohya's Confidant abilities are considered to be the least useful in the game. Her perks make the alertness meter in Palaces increase slower and decrease faster, which isn't much help unless you have trouble avoiding being detected. Even in ''Royal'', which changed how security levels start and where Ohya's abilities are expanded to include easier ambushes, she's ''still'' the least useful Confidant!
*** Iwai of the Hanged Man Arcana isn't really disliked for his story or abilities (weapon/armor discounts and gun customization), but because of the steep requirements needed to start his link. It opens early in the game during May, but you need Level 4 Guts just to start his Confidant, and Max Guts to complete it. Also, the guns you can make by itemizing high-tier Personas in the Velvet Room are all far stronger than any of the custom guns he can make, with two of the Persona weapons (one for Joker and one for Makoto) providing some of the highest item-based stat buffs in the entire game. However, you need mutable guns to make them, which can be very hard to find, and the financial cost of making and summoning said Personas in tandem with a potential time crunch makes Iwai's customization a solid option to fall back on as a sort-of InfinityMinusOneSword for guns. (Morgana in particular actually does get his most powerful slingshot from Iwai.) ''Royal'' changes the customization system entirely, Velvet Room-made guns can now be customized as well, and maxing it out makes the service free. His Confidant also unlocks Attis, who's unremarkable in vanilla but in ''Royal'' comes with a trait that allows use of ambush-only skills all the time, allowing Thermopylae to become a full-party Heat Riser with no drawbacks; both of these make him much more useful.
*** Makoto's only unique Confidant abilities are an upgrade to the analysis screen to show enemy skills and item drops, and the target cursor changing if an enemy won't take damage from an attack or special move. The former has some tactical value and the latter is certainly convenient, but otherwise, her abilities aren't that useful compared to other Confidants. It doesn't help that on NewGamePlus, any enemy that you have as a Persona will have this information readily available when you analyze them.
*** Ryuji's Confidant ability allowing you to one-hit kill weaker enemies. While helpful for when you are backtracking the earlier parts of Mementos, in the game proper, it is generally useless. This is because unlike past games, you can't revisit any of the storyline dungeons once you've completed them, and when you get to a Palace's boss, you'll usually be around the recommended level to fight them, giving you less reason to grind in a Palace, especially if you've been leveling up Mishima's Confidant. Plus, insta-killing an enemy doesn't grant any EXP, items or yen, and automatically adds their mask to your Persona list unless it's full. While it's useful to avoid fighting weaklings as well as gathering early-game personas that you missed and are too weak to try to knock down without killing them, the fact that you can't turn this ability off to ambush enemies for extra money and experience is annoying, particularly since non-Mementos enemies are very hard ''not'' to ambush without raising the security meter. Fortunately, this isn't the case in ''Royal'', where instead of ambushing enemies, you have to dash into them to use this ability, making it much harder to use by accident. Even then, you now also get (partial) experience and money for using the insta-kill on top of the free mask.
*** Hifumi's confidant abilities meanwhile are on the opposite side of the spectrum; they are instead criticized for the fact that they were so essential and yet still locked behind her Confidant. [[note]]Some of her abilities including allowing the player to swap out party members in combat, escape from battle if surrounded, and even guarantee escape on the first turn of a normal battle.[[/note]] The true kicker here is Hifumi's confidant is not available to the player until around the halfway mark of the game, so by the time you unlock all of the perks that improves the battle format, the game is almost over. Hifumi's confidant is often ranked along with Kawakami's and Yoshida's as offering the best perks for the player, but Hifumi's are such a game changer many were left wishing that she would've been made available earlier in the story.
** The Speed Reading book in the vanilla version of the game. Unlike in ''VideoGame/Persona4'', you get it relatively late in the game, and it only becomes available after reading three other books that each take three sessions to complete. By the time you have the speed reading ability, there's very little left to read in the game, making it feel more like a BraggingRightsReward than anything. By comparison, the version in the previous game was much more useful, since many books required three or four free time periods to finish. The version of the book in ''Royal'' however is a lot more useful, available for free from the school library well before the summer break and has been reduced to only one chapter, turning it from a waste of time to a must-have. ''Royal'' changed things so now it just becomes available to check out from the school library in June regardless of what you have read up to that point (with 3 segment books not even being available yet.)
** Ryuji and Yusuke are both physical powerhouses, but Ryuji tends to be used far more than Yusuke for the party's physical hitter because Yusuke lacks Ryuji's optimization for physical attacks. Where Ryuji has a number of direct damage bonuses like Charge and Matarukaja to amp up physical area-of-effect damage, Yusuke only has Masukukaja to buff critical strikes and evasion, and his focus on extra single target damage from Baton Passes isn't strong enough to justify use over Ryuji. While ''Royal'' helped close the gap by overhauling the Baton Pass mechanic to greatly benefit Yusuke and the Jazz Club gives him potential access to Charge and Matarukaja, he's still largely redundant with Joker, who [[CantDropTheHero can't be removed from the party]], and Ryuji, who also received unique benefits like a full-party Charge skill and a passive that randomly boosts the party's physical damage.
* TooCoolToLive: Occurs in ''Royal'' in Kasumi's backstory with [[spoiler:Kasumi Yoshizawa. Not the one that Joker meets personally, the ''real'' Kasumi. An honor student who was a gymnastic prodigy that virtually never loses competitions, in addition to having overflowing optimism and kindness? Sure enough, she died before the game began. And the "Kasumi" that Joker personally meets? That's Kasumi's sister Sumire, who suffered from suicidal depression because Kasumi was so perfect that she drove her into the wrong mind without knowing it, eventually degenerating into Sumire having a total breakdown and Kasumi sacrificing herself to prevent her sister from being killed by incoming traffic.]]
[[/folder]]

[[folder:U]]
* UncannyValley:
** There's something off about Morgana's face in his cat form in the real world. He has large, piercing blue eyes and the way his mouth moves when he speaks looks very unnatural.
** The Sphinx sports [[spoiler:the head of Wakaba]], in a way that makes it look ''very'' off, and utterly terrifying.
** InUniverse, Sae Niijima is tipped off that something is off about [[spoiler:Goro Akechi]] by their unsettling behaviour.
** The Will Seeds introduced in ''Royal'' appear as ghoulish, skeletal faces. Even Ann mentions that they look creepy.
* UnderusedGameMechanic:
** Hostage negotiation. When one of your characters, except for Joker, is knocked down with an elemental weakness, the negotiation mechanic forces you to either pay that enemy something, talk the enemy into letting them go, or do nothing and watch that party member get one-shotted. However, the mechanic doesn't trigger in boss battles, and only rarely triggers in random encounters. A player might go through all of the seventy-plus hours of gameplay and never see this happen, despite getting passive bonuses that make it easier to get away with negotiation. NewGamePlus, which lets you retain monster database information, makes it even less likely.
** Gun skills are really rare in comparison to the standard spread of Physical skills. Compared to the 40+ Phys skills in the game, you only have ''four'' Gun skills to choose from, and there's large gaps in availability between each. On the bright side, it also means each and every one of them is great for the level.
* UnexpectedCharacter:
** One of the Personas you can use is Bugs/Bugbear, a minor enemy from ''VideoGame/DevilSummonerSoulHackers''. [[http://eirikrjs.tumblr.com/post/150892747547/yep-the-surprise-persona-in-p5-was-soul-hackers No, really.]]
** A few of the Ultimate Personas have appeared previously in ''Shin Megami Tensei'', yet not terribly often. These include [[spoiler:Satanael, Joker's Ultimate Persona, whose only seen form previously was in ''Soul Hackers'' while possessing Spooky]], and Mercurius, Morgana's Ultimate Persona, who was previously a Breather Boss in the prologue of ''Shin Megami Tensei II'' and was meant to be destroyed by Cerberus. There's also Astarte, Haru's Ultimate Persona, who actually did appear in the ''Persona'' series before. That is to say, she was the persona of Kanaru Morimoto, a character from the now considered non-canon anime ''Anime/PersonaTrinitySoul''.
** Another one that no one saw coming was Slime Mara, an alternate form of Mara from ''VideoGame/ShinMegamiTenseiIIINocturne'' that was little more than a hidden one shot gag.
** Kasumi's Character Introduction trailer for ''[[UpdatedRerelease Royal]]'' has her, Morgana and Joker fighting against Biyarky, whose only and last appearance in the ''[=MegaTen=]'' franchise was as one of Nyarlathotep's minions in ''[[VideoGame/Persona2 Persona 2: Eternal Punishment]]'', released over a decade ago. This was then followed by Hastur a few trailers later, who was also one of Nyarlathotep's minions in ''Persona 2: Eternal Punishment''.
*** Because of their appearance, [[spoiler:this led fans to assume that Nyarlathotep was was going to come back as the GreaterScopeVillain. But nope, we instead get his dad Azathoth, who previously only appeared in ''Giten Megami Tensei: Tokyo Mokushiroku''. ''And he's Takuto Maruki's Persona, no less!'' What's more, Maruki later evolves it into Adam Kadmon, who previously only appeared as ''a regular enemy'' in [[TheVeryDefinitelyFinalDungeon Paradise]] back in ''Shin Megami Tensei NINE''!]]
** Likewise, pretty much no-one predicted that Kasumi's Persona would be [[Literature/{{Cinderella}} Cendrillon]], especially since Cendrillon herself is not a thief, although the story of Cinderella is about rising above oppression and injustice which fits in line with the story themes of ''Persona 5''.
** Another unexpected face popping up in ''Royal'' is Vohu Manah, the Ultimate Persona of the Consultant Arcana, a Persona that last appeared in the original ''Persona''.
* UnfortunateImplications: Ann Takamaki being the source of {{Fanservice}} [[https://mic.com/articles/174121/sexual-harassment-in-persona-5-is-a-big-problem-and-we-need-to-talk-about-it#.cR6R0G2nK has also fallen under criticism in the West]], most notably during the Madarame arc when she is blackmailed into posing nude for Yusuke. Not only does it contradict the previous story arc, since sexual harassment and extortion go from being very serious issues to something now primarily being PlayedForLaughs, the boys can seem to be acting out of character for no reason, insofar as pressuring Ann to do it despite her objections.
* UnintentionallySympathetic:
** Madarame. The worst of his crimes was being responsible for Yusuke's mother's death via MurderByInaction, his plagiarism indirectly [[DrivenToSuicide driving a former student to suicide]], and the protagonists only learned about the death of Yusuke's mom ''after'' they sent Madarame's calling card, meaning they were willing to change his heart without knowing about his worst crime. It does not help that even after Madarame's fall, Yusuke largely reacts to Madarame with a mix of denial, anger and self-loathing; this does not change when [[spoiler:his desire of an ideal Madarame genuinely reforming and becoming his ideal mentor was "granted" by Maruki and Joker snaps him out of it]], where he becomes noticably enraged that he's been tricked in comparison to the other Phantom Thieves, indicating that Madarame ''never'' took Yusuke in for good will to begin with. And last but not least, in ''Strikers'' Yusuke outright admits that Madarame used to have lots of students sleeping on the ground of his shack because there were simply no beds for most of them, all but indicating Madarame really treats his disciples like livestock. While Madarame's actions are certainly reprehensible, his villainy pales in comparison to the likes of SadistTeacher Kamoshida and {{yakuza}} crime boss Kaneshiro, the two villains his arc is sandwiched between. There is also ambiguity over whether or not [[BecomingTheMask he really saw Yusuke as more than a tool]], having one PetTheDog moment when he desperately looked for treatment for Yusuke when he fell sick. On another interpretation, he can be seen as doing so for implanting Stockholm Syndrome into Yusuke. (Which actually indicates that he is ''even more'' dangerous and cunning than he presents himself to be.) Whether or not this is the case, people still see him as more sympathetic than [[UnintentionallyUnsympathetic Okumura]], who had no such PetTheDog moments shown on screen and whose acts of villainy will actually induce issues on western audiences.
** Ryuji gets this at times, as he rarely deserves the misfortune and some of the harsh treatment he often goes through. In combat, for example, his successful criticals and any weakness appropriate hits that down enemies are rarely met with genuine praise (at best, he gets backhanded compliments) unlike ''everyone else''. However the most prominent example is when [[spoiler:Morgana ran away]]. While you can say Ryuji did seem to go out of his way to get under Morgana's skin, it's hard not to feel sorry for him when Morgana spent the majority of the game berating him, the fact that he was the only one forced to apologize, and that Morgana would continue to insult him even after making amends.
** The Mementos targets are all treated like utter scum by the Phantom Thieves even though the crimes of a handful of targets are hardly crimes at all. Most notably is Yoshikuni Nejima, whose misdeed was that he was ''[[FelonyMisdemeanor cheating at video games]]''. And while Nejima was being a complete jerk about it, he's in league with the likes of serial abusers, perpetrators of child neglect, and former hitmen. Their Shadows do imply that they ''at least'' [[EvilIsPetty committed them for their own amusement]], but cheating in a video game is small potatoes compared to a lot of other targets.
* UnintentionallyUnsympathetic:
** [[CorruptCorporateExecutive Kunikazu Okumura]] is portrayed in a more sympathetic light because he ''did'' used to genuinely care for Haru on both first-party and third-party accounts, his most personal crime is arranging a marriage with her and a sleazy playboy for the sake of political gain (with the '''sleazy playboy''' being the main focus) [[spoiler:[[AlasPoorVillain and his gruesome death]] at the hands of The Conspiracy to frame the Phantom Thieves]]. Unlike with Yusuke either, Haru was ''genuinely'' saddened by [[spoiler:Okumura's assassination]], all but pointing to him going off a slippery slope which led to over-ambitious investments that caused [[spoiler:his demise]]. The problem is that Okumura's on-screen actions do not win him any sympathy points. First of, he's a BadBoss who shows little to no regard for the welfare of his employees whom he forces to work under terrible working conditions, as seen by his palace's cognition of his employees as mindless robots. Secondly, there were implications that he was a frequent patron of [[spoiler:Black Mask]] whom he has several of his competitors assassinated, which is confirmed when you [[spoiler:infiltrate Shido's Palace]]. The last reason, mentioned in the ValuesDissonance page of [[ValuesDissonance/Persona5 this game]], is his horrible treatment of his daughter Haru, with no on-screen PetTheDog moments to back it up bar [[spoiler:Haru's ideal Okumura manifested by Maruki, which can mean basically anything]]. He wants to use her as a bargaining chip in an arranged marriage, and a Japanese audience will have less of a problem with the latter than a western. What's worse is that Okumura's Shadow is fully aware that Haru's fiance is a {{Domestic Abuse}}r and unfaithful, yet encourages his behaviour for the sole reason of political gain. In ''Royal'', it's revealed that the Cognitive Haru in his Palace is a robotic drone assistant that does as it's told without any objection, even when it means that Okumura tells her to self destruct for him, indicating that he didn't see her as any better than an obedient asset to his political glory. He's no different from any of the other {{Hate Sink}}s in Tokyo whose hearts you change, except that he used to actually treat Haru as if she were a daughter instead of a bargaining chip, unlike Madarame who was most likely taking care of Yusuke for the sole reason of implanting StockholmSyndrome to him.
** Morgana, when he briefly leaves the Phantom Thieves. Many feel that Morgana's feelings of inadequacy were built up thanks to Futaba being a better navigator than him, Ryuji's InnocentlyInsensitive comments, and Morgana being unsure of if he's human or not. However, Morgana's outbursts cross into {{Wangst}} for many players. Morgana is a vital member of the party due to his knowledge of the Metaverse and his ability to help the group explore Mementos; never once does it seem like he's useless. Additionally, Morgana treats Ryuji like crap for the entire game for not knowing things about the Metaverse, despite Ryuji being justified in his confusion. However, when Ryuji and Morgana get into an argument, Morgana throws a temper tantrum and quits the Phantom Thieves, apparently unable to take what he dishes out. Making things worse is that both Joker and Futaba expressed concern over Morgana's feelings, yet he rejected both of their attempts to talk to him about it. And even more damning, Morgana rushes into Okumura's Palace, while leading a civilian into danger on top of it all. (Haru awakened to her Persona while there, but only partially, and Morgana had no way of knowing that was going to happen.) Combine all of this, and many players didn't feel any sympathy for Morgana's behavior during the Okumura arc.
** Black Mask has gotten this treatment from players, mostly in the West, who believe their AlasPoorVillain moment was heavy-handed and poorly executed, as the Phantom Thieves asked them to rejoin even after [[MoralEventHorizon multiple people died from their own selfish whims]], including [[spoiler:Futaba's mother, Haru's father, and even attempting to betray and kill Joker, in addition to causing mental shutdowns that ruined a lot of Tokyo and hurt a lot of innocent people]] undermines how the Phantom Thieves treated most of their targets, where they force the targets into a life of atonement, while making it clear that no matter how much they atone, they can never be forgiven for their crimes. Even though they aren't actually making an exception for this person either, they just knew that they're being [[spoiler:used by TheHeavy to kill off anyone whom he perceive as his enemies for his very own dystopian plan]], thus making a difference between [[spoiler:"Hitman" and "Killer"]]. In fact, the [[spoiler:aforementioned heavy takes most of the blame for Akechi's acts]]. However, many players were still not convinced by the game's attempts to shove most of the blame [[spoiler:to the heavy, pointing out that even though the heavy is the one who gave the orders, Akechi's murder of Okumura and cognitive Joker show that he is actually ''take pleasure'' in his killings, not to mention the fact that ''he'' was the one who approached the heavy offering his services as a hitman]]. All in all, Black Mask's detractors at best argue that they deserve at least some culpability.
** Eiko from Makoto's Confidant. While it's revealed that her boyfriend Tsukasa is a scammer who ropes in girls to sell their bodies to pay nonexistent debts, Eiko does little to earn the player's sympathy because of her refusal to acknowledge the situation. Eiko adamantly refuses to believe Makoto when she tries to warn Eiko that Tsukasa is clearly bad news; other hosts in the Red Light District hate Tsukasa's guts for giving them a bad name. Even after learning that Tsukasa has been texting multiple other girls behind her back, Eiko jumps to the conclusion that Makoto is a "bitch" who's trying to steal her boyfriend away. And after Tsukasa [[DirtyCoward backs down the moment that Joker and Makoto stand up to him]], the only explanation Eiko offers for her behavior is that Tsukasa was the only person who paid attention to her, tacitly admitting that she knew his charm was all an act. For fans, [[FanDislikedExplanation this excuse didn't cut it]]; many other characters in the game are shown to be handling much worse circumstances than Eiko's with much better attitudes, including Makoto herself. And while Eiko was clearly in a bad spot, the fact that she not only stayed with Tsukasa after figuring out what he was planning but tried to drag innocent people down with her means that [[{{Wangst}} she comes across as a petulant child who's upset that she can't get everything she wants]]. When Makoto slaps Eiko for refusing to accept any responsibility for such selfish behavior to the bitter end, it doesn't feel like a MomentOfWeakness on Makoto's part; it feels like well-deserved karma for Eiko.
** Sae Niijima. She delivers an extremely harsh TheReasonYouSuckSpeech to Makoto over an offhand comment at dinner (that was InnocentlyInsensitive at worst), threatens Sojiro with [[DepartmentOfChildDisservices dubious charges of abuse over Futaba]] to get him to testify about Wakaba Isshiki and cognitive psience, and is implied to have forged evidence or rigged trials because she believes [[AmbitionIsEvil winning is the only thing that matters]]. She's meant to come off as an AntiVillain who's SlowlySlippingIntoEvil, but the problem is she shows little to no guilt, apprehension, or remorse for any of this. This could have been cleared up via her Shadow, ''a la'' Shadow Futaba, but Shadow Sae proves to be just as vehement in her pursuit of victory and ''completely ignores'' Makoto, not even having a cognition of her. Much like Okumura, Sae comes off as a {{Jerkass}} at best who is EasilyForgiven because [[ProtagonistCenteredMorality Makoto is on her side]].
** Mika from Ann's Confidant. While the game shows that Mika is going way too far, it still uses her as a way to call out Ann for not taking her modeling job seriously, something Ann ends up agreeing with. While it's true that Ann isn't thinking about how hard the modeling industry is, the game railroads the player into agreeing with Mika. This is despite Mika sabotaging the careers of other female models, yet acting like Ann is an idiot for not taking it "seriously enough" by stooping to that level. Plus, it isn't Ann's fault she can eat whatever she wants without gaining weight; that's something Ann has no control over. Ann was also unfairly judged by her classmates because she's quarter-white, something the game ignores in favor of Ann agreeing with Mika. By the end of the Confidant, Mika is portrayed as Ann's rival despite Mika being a terrible person, and unlike with many other characters like her, the game lets Mika get away with everything she did to other people, without the opportunity to change her heart.
** The girls for beating up Ryuji after [[spoiler:they thought him to be dead escaping Shido's palace]]. While it's clearly done out of AngerBornOfWorry and Ryuji ''was'' making fun of them crying, many players disliked the scene as it came off as DisproportionateRetribution and another case of DoubleStandardAbuseFemaleOnMale that the previous games already received flak for. [[spoiler:Not helping matters is that Ryuji risked his life to help his teammates escape despite his leg injury, making the girls appear as {{Ungrateful Bastard}}s.]] However, in ''Royal'', [[AuthorsSavingThrow they admitted they were too harsh on him within a Thieves Den conversation, and Futaba evens wants to apologize to him personally.]]
** Upon learning of Kasumi Yoshizawa's backstory, she came across this way to a few people. [[spoiler:That is to say, ''the real Kasumi'', not Sumire. While Sumire is meant to realise that her big sister ultimately cares about her, it's understandable for Sumire to perceive Kasumi as being a BigSisterBully despite Kasumi not intending to be. Sumire goes on about how Kasumi was the perfect older sister, but Kasumi was very flawed as a guardian; she constantly controls Sumire's life and decisions, which from the latter's perspective can come off as [[CondescendingCompassion patronising]]. Kasumi also never directly encouraged Sumire to stand on her own, and Kasumi's way of trying to cheer up Sumire is to joke how she as the older sibling would always be better than her, which should be the last thing said to a girl with fragile self-esteem. There is also the hypocrisy of her belief that HelpingWouldBeKillstealing, given how she always controls Sumire's life which makes Kasumi appear as a selfish {{Hypocrite}} instead.]]
* UnpopularPopularCharacter: With the Phantom Thieves receiving AllOfTheOtherReindeer treatment, a few of these are bound to happen. However, these people deserve special mention-
** Ryuji Sakamoto is ostracized by his former track teammates because he was indirectly responsible for getting the team shut down-even though he was trying to call out Kamoshida's abusive behavior, and while he's definitely not disliked by the other Thieves, he’s definitely the ButtMonkey of the group and they, [[JerkassToOne especially Morgana]], tend to make comments at his expense. Needless to say, [[GermansLoveDavidHasselhoff the Western fanbase]] ''adores'' Ryuji due to his endearing, friendly personality and [[HeterosexualLifePartners bromance with the protagonist]], and [[DudeNotFunny many of his fans are not fond of]] [[spoiler:the scene where he gets [[DoubleStandardAbuseFemaleOnMale beaten up offscreen by the female Thieves while the males do nothing to stop them]] after they escape the last palace]].
** The other students at Kosei High treat Yusuke differently due to both his association with Madarame and because of his behavior in general, and after Madarame is arrested, he's actively shunned. However, he manages to be one of the most popular characters in the game due to him being a ComicallySerious {{Cloudcuckoolander}}.
** Upon her introduction, it is clear that Makoto is not very well-liked among her classmates. In fact, it's implied that she didn't have any friends before joining the Phantom Thieves. She is one of the more popular characters to the fandom, usually ranking very high in popularity polls.
** Prior to Futaba being a shut-in, she was almost completely friendless at school with her OnlyFriend having to be a girl named Kana in which their friendship ended up falling apart. On the other hand, fans really like her due to her {{Moe}} personality, having huge amounts of CharacterDevelopment, and her lacking most of the AnnoyingVideoGameHelper tendencies that past MissionControl characters have.
* TheUntwist:
** [[spoiler:Akechi]] being Black Mask. [[spoiler:He joins right before Sae's dungeon, where the player knows that the plans for the heist will be leaked to the police, acts suspicious towards the Thieves prior to joining them and has established that he disagrees with their methods]]. Played with since the twist is ultimately [[spoiler:that the heroes realized this early on and used it as part of their gambit to keep Joker alive.]]
** Similarly, [[spoiler:Shido being the [[BigBad main villain]] or at least an important one. Not only does he have a [[InterfaceSpoiler portrait in the dialog boxes]], just about every time he shows up, the game drops hints he's a corrupt person in a position of power.]]
[[/folder]]

[[folder:V]]
* ViewerGenderConfusion:
** Caroline and Justine when they were first introduced. Almost everyone already agreed that one was female, but the fanbase was split as to the gender of the second one, until it was revealed that ''she's'' also a girl.
** Until it was clarified in the game, a lot of people thought that Morgana was also a girl, when in truth he is very much a male cat. The name was the biggest cause of confusion, being voiced by a woman in both [[Creator/IkueOtani Japanese]] and [[Creator/CassandraLeeMorris English]] didn't help either. This is Lampshaded in the game itself, where even the Phantom Thieves themselves are initially unsure of Morgana's gender until he explicitly spells it out for them, and even then he's the only character whose DLC costumes allow him to [[WholesomeCrossdresser crossdress]] by giving him dresses (like with the Maid/Butler set) or having him cosplay as female characters.
* SugarWiki/VisualEffectsOfAwesome: While the previous ''Persona'' games were good looking, the [=PlayStation=] 3 and [=PlayStation=] 4 really allow Shigenori Soejima's art style and Kazuma Kaneko's Persona designs to shine. The in-engine cutscenes, in particular, look absolutely gorgeous.
** Being the last big title for the [=PlayStation=] 3, the game is well-known for pushing the aging system to its limits. And it ''shows.''
[[/folder]]

[[folder:W]]
* {{Wangst}}:
** Many have found Morgana's tantrum and leaving the team during the Okumura arc to be selfish whining. While Ryuji pushed it too far by calling Morgana "useless," when the time to apologize comes, Ryuji gets the lion's share of the blame. The party apparently isn't bothered by the fact that Morgana has been treating Ryuji like garbage from the beginning of the game for no reason. There's also elements of [[ScrappyLevel scrappiness]] involved, as this takes place during what many consider to be the weakest story arc in the game, and you cannot do anything at night (including activities that you can do in your room, like making infiltration tools or watching a DVD) until Morgana rejoins, wasting several days of precious free time.
** Detractors who either don't like Akechi or [[ValuesDissonance don't understand the implications of his backstory]] find him to be this. [[spoiler:Causing the mental shutdowns and the several deaths he's responsible for are very much unjustified, and the game makes no attempts to excuse this behavior. But some believe that Akechi's angst over his past - a pointed lack of guidance being a big factor of it - and his hatred of Joker ([[ArchnemesisDad just not Shido]]) to be extremely overblown.]]
** There's also some detraction towards Makoto, at least as far as the way her pre-Phantom Thief self treated her situation as a pressured model student. While sympathetic, some people find that her dilemma ([[ToBeLawfulOrGood doing the right thing vs. good college recommendations]]) failed to carry the same amount of weight as the other Thieves' own personal problems. And even with the harsh words of disapproval Makoto received from the likes of Akechi and Ann, it didn't warrant the level of desperate behaviorMakoto had placed upon herself. The criticism mainly comes from her (self-admittedly) [[WhatAnIdiot boneheaded move]] to storm Kaneshiro's hideout just to prove she wasn't useless. While it does get Kaneshiro in the Thieves' sights, the ramifications of blackmail toward the Thieves and the potential fate Makoto herself faces are extreme, as the player can find out if they don't complete Kaneshiro's Palace in time.
** Eiko, from Makoto's confidant. She's hooked up with a host named Tsukasa, but one look at the guy shows that he's bad news, even to Joker and Makoto in-universe. Makoto later finds out that Tsukasa is going to rope Eiko into selling her body to pay a non-existent debt, and has done so multiple times before with other girls. After Tsukasa is driven away, Eiko admits that she knew what he was going to do, but that he was the only one who paid attention to her because of a bad home life. The way Eiko comes across made her UnintentionallyUnsympathetic to a lot of players, since she was willingly walking into a trap because she was so starved for attention. Couple this with Eiko treating the friend who was trying to save her from a life of sex slavery like dirt, and Eiko is [[TheScrappy generally disliked by a good portion of players]].
** The Shadow Selves of the villains, except for Sae, what with all of them being victims of society, but have taken whatever power was given to them and abusing it heavily. The biggest case, as noted in the ValuesDissonance page of [[ValuesDissonance/Persona5 this game]], is Okumura - the struggle he had in dealing with his father's debts (which were made due to misguided benevolence and a lack of financial acumen) gave him an overblown [[VirtueIsWeakness "kindness is for losers"]] mentality. Apparently, this not only justifies turning his organic-friendly business into a massive fast-food corporation with overtaxed workers and horrendous pay and conditions, but also gives him the authority to treat his only daughter like a bargaining chip and serve as a key into the world of politics, which he has absolutely no business being in. This is even the reaction by the Phantom Thieves in-universe, as none of them are particularly moved by their justifications.
* WhatAnIdiot:
** Ryuji, being [[IdiotHero Ryuji]], exclaims quite loudly about how he and his friends are part of a wanted criminal group several times throughout the story. ''In public.'' Naturally, this comes back to bite the group in the ass at one point when Makoto records him and Ann talking about the subject and again when Makoto confronts Joker over the recording at which point Ryuji calls Joker and once again says quite loudly about how they need to have a Phantom Thieves meeting. Later everyone calls him out on this. He even does it ''again'' after the Makoto incident when the group is celebrating at a sushi bar after their latest heist, which makes Ryuji's actions border on TooDumbToLive. It's gotten to the point where Ryuji declaring that he's a Phantom Thief is one of the biggest [[MemeticMutation memes]] in the game.
** At the end of Madarame’s palace, after he receives his calling card and his treasure materializes, the Thieves infiltrate the palace and try to steal it, only to discover that Shadow Madarame had thought ahead and replaced the real treasure with a fake one to fool the Phantom Thieves and lay an ambush for them. The plan works and the thieves end up stealing the fake treasure.
*** '''You’d Expect:''' For Shadow Madarame to hide the real treasure somewhere in his palace where the Phantom Thieves would never find it BEFORE confronting them. After all, the museum is huge and there’s plenty of places to hide stuff in it, so it would take hours, if not days for the Phantom Thieves to search every nook and cranny in the place. As a bonus, even if the ambush fails and Shadow Madarame is defeated, the Thieves wouldn’t be able to change his heart because they wouldn’t know where his treasure is or where to look for it, thus making their efforts practically fruitless. And even if they had a chance of finding it, it would still take a while for them to find the treasure, which could buy Shadow Madarame plenty of time to recover and rebuild his defenses.
*** '''Instead:''' He decides to ''bring the treasure with him when he goes to confront the Phantom Thieves'' [[ForTheEvulz for no reason but to provoke Yusuke]]. He may as well have gift-wrapped the treasure and served it on a silver platter to the thieves, because after they defeat Shadow Madarame, they manage to easily change his heart because the treasure is literally right next to him just begging to be stolen and they don’t have to go look for it at all.
** Right before Makoto's recruitment, she confronts one of Kaneshiro's goons while out on the street, openly stating that she knows that they're targeting high school students, and demands that they take her to see Kaneshiro himself. Fortunately the Phantom Thieves follow Makoto when she's taken, and are arguably a large reason why Kaneshiro doesn't hurt her there and then. However, it means that the entire group ends up getting blackmailed, all because Makoto was thoughtless enough to try and take on a ruthless crime lord on her own. While she had been under a lot of pressure to get results in her investigation, as well as just generally being in a foul mood, it's still such a rash decision that Makoto herself immediately regrets it. And despite this, Makoto is swiftly forgiven, and even gets appointed as chief strategist of the Phantom Thieves, though she does pick up the slack later on.
** The Conspiracy all grab the VillainBall with both hands late in the story. [[spoiler:After Joker is supposedly assassinated by Akechi, the coroners classified Joker as dead without even bothering to check that there was a body. Had anyone on the Conspiracy bothered to check, they would have discovered that there was no body in the morgue or interrogation room, and that Joker is still alive. This careless oversight makes it all the easier for the Phantom Thieves to fly under the radar. And by the time the Phantom Thieves have publically revealed Joker's survival, it's already too late to stop them, since the Thieves have successfully infiltrated Shido's palace.]]
** After taking down the final target, [[spoiler:Shido's followers are clearly aware of what is going on with him following the theft of his Treasure and they state that they intend to try and keep him out of the public eye. And yet, when Election Day rolls around, they are shown to have done nothing and then for some reason seem surprised and visibly panic when Shido spills the beans, something they should have seen coming. To make them even more idiotic, despite knowing that his heart has been stolen, they ''still'' let him attend Election Day. [[SarcasmMode Surely nothing can go wrong, right]]? They're lucky that [[MoreThanMindControl the public has been acting strange lately and don't actually lose their support for him just yet]].]]
** During the final boss, you would have probably expected for somebody to immediately notice that the supply lines are [[spoiler:healing the enemy, and would have asked somebody to take them down to prevent him from healing. Instead, somebody only notices during the second round of that boss fight after the Phantom Thieves was nearly RetGone out of existence causing a case for the Phantom Thieves being TooDumbToLive to be made.]]
** In ''Royal'', Joker, Morgana, and Kasumi discover an unknown Palace on the third of October... and never bring it up again. Morgana's reasoning is that it wasn't a Palace that they were supposed to target. However, absolutely nobody even thinks to investigate who the Palace belongs to and what that person is doing in the real world afterwards, especially since the Palace owners encountered up to that point had been either hurting people, or suffering from a crippling mental illness. The kicker? [[spoiler:The Palace turns out to belong to Takuto Maruki, someone that the Phantom Thieves ''never'' suspected as a threat and inversely, formed a genuine bond with]]. As a result, [[spoiler:Maruki ensnares all of them in blissful ignorance]], something that could have been avoided had Joker or Morgana thought to look at Kasumi's [=MetaNav=] history.
* {{Woolseyism}}: Some of the game-y GratuitousEnglish terms from the Japanese version were changed to more accurate terms overseas.
** The "Baton Touch" mechanic where you pass your turn to another party member is changed to the more accurate "Baton Pass".
** "Co-Op's", the replacement for the previous games Social Links were renamed to "Confidants".
** When initiating a pre-emptive attack in the Japanese version, a large message reading; '''"CHANCE!"''' appears onscreen, the English version changes the message to the more fitting '''"AMBUSH!"'''.
** The "Sword" command is changed to the much more fitting "Attack", especially seeing as how out of the nine Phantom Thieves, only three of them; Morgana, Yusuke and Akechi, actually use Swords, and even then Yusuke and Morgana use traditional blades as Akechi's are kid's toy inspired "laser swords". Not even ''Joker'' fights with a "Sword" as in game they are all easily identified as types of [[KnifeNut knives]].
** Futaba's code name "Navi", an abbreviation of Navigator, is changed to "Oracle" which carries the same meaning ''and'' manages to be an extremely fitting [[Franchise/{{Batman}} Barbara Gordon]] reference. "Navi" is a rather redundant name in the Japanese version--the Metaverse Nav app is ''also'' called Navi, and on the Status screen Futaba is given a large stamp reading "NAVI" for her role (i.e. in Japanese the status screen says "NAVI - NAVI" while in English it now says "ORACLE - NAVI").
*** While almost certainly unintentional, "ORACLE - NAVI" does make for a clever BilingualBonus, especially given the Persona series' repeated use of Hebrew and Kabbalistic jargon for their mystical phenomena: "Navi" just so happens to be the Hebrew translation of "Oracle".
** When the thieves decide on their code names in the Japanese version, they come up with a Japanese term, and in order to better keep up their disguises, another character (usually Ann, who can fluently speak English in-universe) comes up with the equivalent term in English, and chooses it as their name (I.E "karasu" for Crow, Akechi's codename, or "dokuro" for Skull, Ryuji's codename). Since this is impossible to replicate in English, the translation angle is dropped and they just pick their names - although it comes back slightly for Akechi, who actually ''wants'' to go with "Karasu" as his codename at first. Morgana points out the GratuitousJapanese, and they go for Crow instead.
** One of Shadow Madarame's unique attacks is his own variant of Megido. In the Japanese version, the move was written in kanji that phonetically read as "Megido" (The normal Megido is written in Katakana). Since this is imposssible to replicate in English, the localization turns it into [[{{Pun}} Madara-Megido]].
** During the trip to Hawaii, the original Japanese version has Ryuji making a humorously pathetic attempt to speak English with the customs official. In the English dub, where there's no language barrier, Ryuji instead misunderstands the man's question in a way that would be possible if they were both speaking English.
** Futaba would often quote internet memes and other franchises. For an anti-social computer geek like her, being a Meme Lord isn't too far out there for her. ([[AllThereInTheManual The Japanese artbook even hints at such]]).
** Futaba's "Me near, okay?" during her Confidant [[note]]Should Joker pursue her romantically[[/note]] was a BlindIdiotTranslation, but it arguably worked because of Futaba's awkwardness.
** The bar in Shinjuku was named "Nyuukama" ("Newcomer"), with "nyuu" short for "slippery" (hence the snail in the logo) and "kama" meaning "drag queen." The English version changes it to "Crossroads", which not only preserves the spirit of the original name, with "cross" being a pun for "crossdressing," but also adds a reference to Western folk mythology since it is at "Crossroads" where you make a deal with Ichiko Ohya, the ''Devil'' Confidant.
** The magazine Ann gives you at the end of the game isn't named in the original version -- it was named "Magazine with Ann's photoshoot." In the English version, the magazine was given the name ''Vague'', a parody of ''Vogue''.
* WriterCopOut: [[spoiler:Morgana being brought back to life after the destruction of Mementos made him fade from existence. While it is sad for the Phantom Thieves to watch him fade away, Morgana is given an amazing send off of which he gives a very heartwarming speech to the Phantom Thieves about how the world and reality can change based on how people see and feel things, and that people like them will give the world infinite potential. Even those who didn't like him because of his annoying ego and his treatment of Ryuji thought that this was a great and noble way to send him off as a character. But once it's revealed that Morgana is alive, it really made that whole scene fall flat for some people, especially with him returning to his annoyingly vain personality that has caused him a number of detractors in the first place.]]
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[[folder:#-A]]
* EightPointEight: Laura Kate Dale of WebVideo/{{Jimquisition}} gave the game an 8.5, a very positive score, though lower than the aggregate average of 9.4. Her biggest complaint, which she admitted was a personal one, was that it wasn't available on handheld devices. Immediately, people started criticizing her review, with the main reason being that she shouldn't have docked points for such a subjective complaint.
* AbandonShipping:
** Joker/Mishima was very popular around the early Japanese release, but many fans jumped ship when his story arc revealed a far greater number of character flaws that were harder to brush off than they expected and as a result found him ''very'' annoying. While he still has his fans, and his Confidant skills are useful and easy enough to level very few players are likely to reach the end of the game before he finishes his CharacterDevelopment, you'd be hard-pressed to find anyone who wishes he was a GayOption now.
** Some players stopped pairing Joker/Futaba romantically when they found out that she's Sojiro's adopted daughter, and instead shipped them as a platonic LikeBrotherAndSister relationship since Sojiro is Joker's father figure of sorts as well, and now see the former as a type of {{Squick}}. This is less of a problem in Japan, where Joker is seen as a caregiver of sorts to Futaba, not a brother figure (thus making the "lover or sister figure" debate a moot point), not to mention Japan does not consider non-blood-related siblings to be incestuous.
* AcceptableProfessionalTargets:
** Police officers are [[TheBadGuysAreCops depicted extremely negatively]] in this game. It's all but expressly stated that a sizable fraction of the Tokyo PD is in TheConspiracy's pocket, and the cops that aren't [[DirtyCop outright crooked]] are still [[PoliceAreUseless exceptionally inept]]. Zig-zagged in that there are still a few good-hearted ones. Perhaps the only cop in the game who is both honest and competent is the one who helps Futaba in her Confidant link. Makoto's father was also portrayed as being a good police man, and her desire to [[spoiler:become a Police Commissioner]] is portrayed as a good thing.
** Politicians and socialites. Aside from notable examples like Tora Yoshida, the majority are presented as corrupt and self-serving creeps, while others are elitist snobs who look down on the younger generation.
** {{Bad Boss}}es who overwork or otherwise exploit their workers, most notably Okumura but also several Mementos targets. As noted under SomeAnvilsNeedToBeDropped, this is a big issue in Japan ''AND'' the United States.
* AcceptableTargets:
** Abusers are a frequent target for the Phantom Thieves.
** Gamblers and gambling are also frequently cast in a bad light. Two major Mementos targets, Futaba's uncle and the parents of her friend Kana, are driven to abuse those around them because of the money they lost gambling. Then there's [[CasinoPark Sae's Palace]], where all of the games are blatantly rigged in favor of the house and the only way to win is to out-cheat them yourself.
* AccidentalInnuendo:
** At the max rank of the Strength Confidant, the player is shown a fully voiced scene in which Justine starts to remember something and seems to have a headache over it. The problem is, while she seems to be wincing in pain trying to remember, her English voice clips instead sound like she's ''moaning''.
** If you decide to hang out with Makoto or study with her, she'll often say things that could easily be taken the wrong way, such as "Let's do it in the student council room. I'll leave the back entrance open for you," and "Come to the library. I'll drill it into you." Some have joked that her not realizing the implications of her phrasing fits her awkward characterization a little too well to be a complete accident on the localization's part.
** Pause the scene during the protagonist's love confession with [[spoiler:Sumire]] when her flustering portrait starts blinking...And you will end up with something like [[https://imgur.com/a/8Oq81Tz this]].
** When [[spoiler:merging with Adam Kadmon, Maruki]] says "I'm all yours...Use me...However you want..." While surrounded by ''[[NaughtyTentacles tentacles]]'', no less.
** After creating the persona Kin-Ki, it will say "Me Kin-Ki" which pretty much explains itself.
** A visual one: Joker's all-out-attack finishing touch makes it look a lot like he's slipping on some latex gloves in a stereotypical doctor-like fashion. Cue a moderate amount of "Prostate Exam" memes.
* {{Adorkable}}:
** Joker's got the spirit of a troublemaker, can be a bit of a {{Troll}} at times, and is [[LargeHam given to theatrics]], but in his public mild-mannered persona, he can be rather gawkish yet very humble. In between Metaverse escapades, he can spend hours playing retro video games on a crappy secondhand console, eagerly brew coffee, and work out, with his first attempt at using a treadmill ends in an EpicFail. [[https://twitter.com/km_smitty/status/867469942744068096 Case in point]].
** Ryuji tends to get overexcited when talking about upcoming plans for the Phantom Thieves, sometimes way too loudly for his/everyone's own good. Furthermore, for [[AllMenArePerverts all of his bravado]], he gets really nervous during ''actual'' sexual encounters. Case in point, the beach trip: Ryuji stares at Ann when she comes out in a two-piece (and even makes an outright [[RefugeInAudacity 'grabbing' gesture with both hands]]), but when she laughs it off and even hangs onto his arm, he suddenly gets very quiet and won't look at her directly.
** Normally Ann is pretty comfortable with sexuality, but it's when she's caught ''off-guard'' with it that she turns as red as a tomato. Special mention goes to [[ItsNotPornItsArt Yusuke trying to make a nude painting starring her during the Madarame Arc]]. Additionally, despite actually [[InvokedTrope wanting]] to be a HeroicSeductress, Ann gets easily flustered if she's actually in a relationship with Joker.
** Yusuke's obsession with art and his other strange quirks (such as obsession with lobsters and his general obliviousness) help him come off as this.
** Haru's introduction as a "[[UnknownRival rival thief]]" to the Phantom Thieves is full of it. She actually gets stage fright during her first encounter with them because she hadn't yet thought of a code name for herself and couldn't remember the script she'd prepared with Morgana beforehand. She also gets really giddy and excited when Baton Passing or getting a Baton Pass.
** Akechi, [[spoiler:before his exposure]], happens to be obsessed with the Phantom Thieves to a fanboy-ish degree. He also has a tendency to ramble, before apologizing and getting back on topic. In a case of [[SlidingScaleOfGameplayAndStoryIntegration Gameplay and Story Integration]], a lot of his animations and mannerisms when he initially joins the Thieves make him come across as something of a [[LargeHam showy]] [[TotallyRadical try-hard]], like he ''really'' wants to make a good impression on the other Phantom Thieves, and his choice of weapons is among the goofiest of the bunch.
*** While this might be unintentional, [[spoiler:when he rejoins during the Third Term events, he tends to scream out of his lungs in the most absurd and ridiculous ways possible, sometimes even going into {{Irony}} territory.]]
** Like the rest of the attendants, the Twin Wardens have only a basic understanding of how people work and thus are awed by the most mundane things or misinterpreting things. However, they surpass the others in this department (barring perhaps Elizabeth) because of their youth and childish appearance:
*** ''Royal'' gives Joker opportunities to take the twins on outings to various locales and their attempts in trying to act so serious juxtaposed with their childish wonder makes them hilariously awkward and endearing. One notable example is when Joker takes them to Big Bang Burger and we see Caroline get excited at the prospect of getting a little toy spaceship in her kiddy meal or learning Justine does not like pickles (and her subsequent embarrassment when Caroline notes it.)
*** This goes further when they are [[spoiler:one as Lavenza. As soon as you first meet her at Shujin during the third term, one of your dialogue options to her greetings is to ask her why is she so formal. If you do, she asks you if she should say "wassup" instead, then dozes off almost instantly while sitting on counselor room's sofa. When you go hangout with her in your attic, she got so frustrated by being unable to create an infiltration tool that she threatens to '''Megidolaon''' the table. Also just like during Shujin, when she sits on Joker's bed she dozes off almost instantly, but this time she was having nightmares with the Holy Grail and instantly wakes up, before dozing off on Joker's shoulders.]]
** Maruki, in ''[[UpdatedRerelease Royal]]''. When he introduces himself to the students of Shujin, the microphone malfunctions. When he goes to bow, he accidentally smacks his head against it. A month after he's been hired at school, his attempt at cooking (or rather replicating the "Salt bae" meme) results in the wind just blowing the salt away and thus ruining his chance to appear cool.
* AmericansHateTingle:
** Goro Akechi is far more of a BaseBreakingCharacter in the west than he is in Japan; he enjoys far more popularity in the latter country and tends to rank first in popularity polls, as well as being the highest-ranked member of the Phantom Thieves in an official popularity poll covering every playable character in the ''Persona'' series from ''VideoGame/Persona3'' onwards.[[note]]Specifically, he ranked 5th, which puts him behind ''VideoGame/{{Persona4}}'', [=P3P=]'s female protagonist, [=P4=]'s protagonist, and [=P3=]'s protagonist.[[/note]] The likeliest factor behind the split, [[spoiler:heinous acts aside, is the fact that his backstory as a neglected illegitimate child evokes some potent ValuesDissonance (see his entry in [[ValuesDissonance/Persona5 the game's own page of that trope]]); while his anger over his past in Japan is viewed with justification, westerners see it more as {{Wangst}} and wonder how sympathetic they are supposed to be for a guy who tried to blow their brains out.]]
** While not particularly popular in Japan, [[CampGay The Shinjuku Creatures]] are outright despised by a fair portion of the game's western LGBTFanbase, who view their antics (harassing Ryuji and the protagonist) as unfunny, with some outright finding the two offensive. Their unpopularity amongst western [=LGBT=] fans would result in them being rewritten for the English release of ''Persona 5 Royal'' to downplay their stereotypical behaviour.
* AngstWhatAngst:
** Despite [[spoiler:witnessing her father get brutally murdered]], Haru's grief is rather glossed over in the Vanilla version. She surprisingly manages to bounce back in a couple of days. When the rest of the Thieves try and comfort her, she seems more concerned about [[spoiler:the evidence used to frame them]]. Even in her own Confidant, the focus was more centred around her ArrangedMarriage that it was [[spoiler:coping with her father's death.]] In ''Royal'', however, the events in the Third Semester [[spoiler:makes it more clear that she was still coping with her father's death and subconsciously still wishes for him to be alive and devoid of his darker ambitions.]]
** Strangely, it's the SilentProtagonist that has a case of this. Despite being brutally tortured and forcibly injected with drugs by the {{Dirty Cop}}s under {{The Conspiracy}}'s pocket, and [[spoiler:narrowly avoiding getting killed by Akechi]], he comes back to [=LeBlanc=] none the worse for wear. In fact one of the dialogue options you can choose is joking about the whole situation by saying "I mean, I died". Slightly {{Subverted|Trope}} if you pay attention to Joker's new IdleAnimation the days after the interrogation, which has him [[https://www.youtube.com/watch?v=4BJ9F_4tGAM frequently touch his head at the spot where the interrogator stepped on him.]]
** [[DownplayedTrope Downplayed]] with the Phantom Thieves regarding the moral ambiguity of changing a Palace ruler's heart. Despite initially hesitating to change Kamoshida's heart due to the potential ramifications, they don't seem to have any problems with future targets. However, this could be a case of ItGetsEasier and that Kamoshida didn't die (the worst-case scenario proposed) after having his heart changed. Furthermore, their horrified reactions upon [[spoiler:watching Okumura's gruesome death after changing his heart made them consider the possibility that they might have caused his death, though they quickly dismiss that line of thought.]]
* AnnoyingVideoGameHelper:
** While ''Persona 5'' improved on the volume of navigation lines and made them significantly less repetitive, Morgana still falls into this category for many players -- not in his capacity as Dungeon Navigator (although his prejudice for/against certain party members has been noted), but for his ever-present, [[WesternAnimation/{{Pinocchio}} Jiminy Cricket]]-style nagging about deadlines and bedtimes. When you're keen to rank up a social link or develop a skill at night, Morgana stopping Joker and telling him to go to sleep can become really annoying. Morgana also puts pressure on you to complete dungeons as quickly as possible, to the point of literally forcing the gang to do something about the Palace if you don't go for four or five days (which is very easy to do during the summer holidays, when pretty much all of your friends want to hang out with you). It's clearly meant to stop you having to constantly check the calendar, but the countdown is right there in the corner of the screen! For players used to the taciturn ''VideoGame/Persona4'' protagonist and his ability to keep track of his own calendar, it can be grating. [[spoiler:Made even worse when in the sixth Palace, he won't let you send the Calling Card ''until'' a few days before as opposed to consistently pestering you to send it in any other Palace]]. ''Royal'' fixed this by making Morgana much less likely to stop Joker from going out at night.
** Downplayed with Futaba. Most of her Confidant abilities are amazing and a great help in bad situations, but their completely luck-based activation can be a bad thing as there's one time you ''don't'' want her to buff the party: while multiple characters are Brainwashed. "Here come the buffs!" or especially "Ultra Charge" on Brainwashed party members can easily spell a GameOver if they end up attacking Joker. However, this can get very annoying during Okumura's fight, as she could potentially waste your valuable time giving buffs even if you might want them, as her Moral Support animation takes around 5 seconds.
* AntiClimaxBoss: Multiple:
** Despite being [[HateSink a loathsome villain that the game goes out of its way to make you hate]], Kamoshida's boss fight isn't particularly hard. You have a full party of four, with Ann and Morgana capable of healing by default, and Kamoshida can't hit any party member's weakness. Pacing yourself and grinding up enough will yield some useful support spells -- at Level 11, Ann gets Tarunda, which lowers an enemy's attack, and Morgana learns the multi-healing spell Media. Joker can also fuse two Personas that resist Physical, allowing him to shrug off most of Kamoshida's attacks. Granted, Kamoshida is only [[WarmUpBoss the first major boss battle]], but considering all of the build-up he gets, it's a bit of a letdown.
** Despite Kaneshiro and his Bank being presented as the heist that truly puts the thieves on the map, both his Palace ''and'' his boss fight are unimpressive. The bank's layout is non-complex, with the only major bump in the road being a simple ATM PIN puzzle in the Palace's basement. Shadow Kaneshiro himself isn't that powerful either; the only potential threats he can dole out (Fear Gas, which has a chance of inflicting Fear on the entire party, and Piggytron's rollout attack) can be swiftly dealt with: one of Makoto's healing moves cures Fear, and even without her, you will likely have easy access to most healing items at this point in the game. As for the rollout attack, hitting Shadow Kaneshiro once (he rolls on top of Piggytron for the move) will knock him over and stop the attack. Even in ''Royal'', which has Piggytron go first, Kaneshiro's new second phase isn't much harder, with his guards vulnerable to Sleep, making them easy to remove from the equation. After Kaneshiro uses his "Make It Rain" attack, he's pretty much helpless. To make all of this even sadder, Kaneshiro's confession after his change of heart is offscreen.
** The fight with the boss of the Casino Palace is very straightforward and not very difficult, in spite of being a DiscOneFinalBoss. One factor that goes into this is that you aren't allowed to send out a Calling Card and fight the boss until a set date right before the deadline. If you secured a route in the Palace early enough, you have a lot of time to max out Confidants, and grind in Mementos[[note]]Flu season is during this time, so you can take advantage of the Reaper for EXP[[/note]]. Even then, the fight on its own isn't anything that'll have you pulling your hair out. The game outright tells you how to deal with the boss's gimmicks, and none of the attacks are all that dangerous. The worst the boss can do is use stat buffs, but they are easily countered with Dekaja, and in addition to any buffs you can use, Futaba will most likely give your party a buff during this fight. At the end of the fight, the boss does permanently buff itself, but by that point their HP is low enough that you'll be able to take them out before they can do anything, especially if you guessed correctly on the gamble that increases your attack. Even in ''Royal'', the boss isn't much harder; though the roulette wheel now gives them a random elemental attack to potentially hit a weakness, they usually don't do much with it, often only casting Dekaja after a 1 More.
*** It's arguably made even easier in ''Royal'', where the boss is changed so that Roulette time causes it to spam one particular element against a party member that's weak to it, while resisting all but that element's opposite. As long as you have good element coverage with your Personas, and can deflect weaknesses using Tetrakarn and Makarakarn, you should have no trouble.
** The battle with Black Mask isn't particularly difficult for all of the buildup to it. The first phase is just two Shadows with Desperation cast on them that only use physical attacks. So if Joker has a Null/Repel Physical persona equipped, the enemies can't even damage him. When Black Mask joins the fray, their moves are laughably predictable, since Black Mask targets Joker with Kougaon and Eigaon even if he has Null Bless or Null Curse equipped. Black Mask's second phase is a little harder, but they don't deal much damage without Desperation, which only gets used if they knock down a party member. And out of all the skills to use, Black Mask's ultimate form has Maragion and Maeiga, which deal pitiful damage. They do have a powerful Almighty move, but they use it at extremely low health and it takes a turn to charge, so it's easy to just guard against it, assuming you don't kill Black Mask before they use it in the first place. This is partially justified since the battle with Black Mask takes place immediately after a damage-heavy miniboss fight, which leaves you with very little breathing time.
** The final Mementos request seems like it's going to be a real tough one, being the only [[RankInflation S-Rank]] mission and at the very bottom of the 66-floor randomly-generated dungeon. Too bad any sort of Attack debuff completely ruins him as [[ArtificialStupidity he'll spend every turn trying to rebuff his Attack stat]]. Cue jokes about [[DoesThisRemindYouOfAnything Mara not being able to raise itself up]].
** The boss during January 9 in ''Royal'' isn't particularly tough to begin with even though Joker has to fight by himself. But should you realize that said boss only uses Physical and Bless skills and lacks protection from either, you equip a persona with Reflect on both and beat the boss without even attacking.
** The guardian of the last Will Seed in the final Palace in ''Royal'' is a single Fafnir, the same as the ones you've already seen throughout the Palace, except with slightly more HP and access to Megidolaon. While Fafnir is a tough DemonicSpider, it's ''still'' mostly a normal enemy, so the player should have a plan to defeat it by now.
** The final boss of ''Royal'' is this. His first form is legitimately threatening, and you WILL get stuck like you do against Okumura without a proper tactic against him. His second form however, is decidedly more straightforward and easier, and his third form doesn't even count as a real fight.
* {{Anvilicious}}: In Kaneshiro's palace, people are literally represented by walking [=ATMs=], which is already hugely unsubtle. The game still points this out, and explains what this means.
* {{Applicability}}: While the game deals primarily with issues surrounding Japan, saving the worst of its criticisms for [[ItCantBeHelped Japan's culture of apathy for individual problems]], many people around the world have found they can relate to the game's themes of systemic corruption, older generations not taking the problems of younger generations seriously, and frustration with the fact that anyone who gets to a certain level of power or fame is essentially above the law.
* ArcFatigue:
** The deadline for Futaba's Palace is extremely generous, and her dungeon isn't particularly long or difficult. It also occurs during Summer Vacation, limiting the number of Confidants the player can hang out with during that time.
** The Hawaii Trip would be fine in isolation, but the fact it comes right on the heels of the aforementioned Futaba's palace and summer vacation can make it feel as though summer vacation is going on even longer and players who want to just hit Mementos and do the Confidants and Requests that have just been unlocked are instead forced to spend still more time on the beach.
** Okumura's Palace arc, while not a long one in terms of time, is considered to be an absolute slog for players to sit through. The first stretch of the arc in which [[spoiler:Morgana leaves the Phantom Thieves]] is a notable example, as it forces the players to sit through cutscene after cutscene of people passing the ConflictBall around. Plus, night time activities aren't allowed during the arc for quite a while, meaning that time that could have been invested in grinding or raising Confidant Links gets wasted. As for [[ThatOneLevel Okumura's Palace]] itself, its tedious enemies and [[ThatOnePuzzle puzzles]] only serve to drag out the arc even more, and Okumura himself, while easy in the base ''Persona'', was made to become one of the ''worst'' chokepoints in ''Royal'', especially for new players.
* AwardSnub: ''Royal'' lost to ''VideoGame/FinalFantasyVIIRemake'' for Best RPG at The Video Game Awards 2020. Interestingly, it also went up against another Creator/{{Sega}} IP in ''VideoGame/YakuzaLikeADragon'', which still deserves some merit on Sega's part for having ''two'' of their major titles at the event.
* SugarWiki/AwesomeArt: The menus and interfaces are incredibly stylish. Some standout moments include a shop menu where the silhouetted shopkeeper shifts around as you browse the menus, and the results screen which shows the final blow in the background while your rewards are tallied up as if they're points on a line.

to:

[[folder:#-A]]
[[folder:I]]
* EightPointEight: Laura Kate Dale of WebVideo/{{Jimquisition}} gave the game an 8.5, a very positive score, though lower than the aggregate average of 9.4. Her biggest complaint, which she admitted was a personal one, was that it wasn't available on handheld devices. Immediately, people started criticizing her review, with the main reason being that she shouldn't have docked points for such a subjective complaint.
* AbandonShipping:
** Joker/Mishima was very popular around the early Japanese release, but many fans jumped ship when his story arc revealed a far greater number of character flaws that were harder to brush off than they expected and as a result found him ''very'' annoying. While he still has his fans, and his Confidant skills are useful and easy enough to level very few players are likely to reach the end of the game before he finishes his CharacterDevelopment, you'd be hard-pressed to find anyone who wishes he was a GayOption now.
** Some players stopped pairing Joker/Futaba romantically when they found out that she's Sojiro's adopted daughter, and instead shipped them as a platonic LikeBrotherAndSister relationship since Sojiro is Joker's father figure of sorts as well, and now see the former as a type of {{Squick}}. This is less of a problem in Japan, where Joker is seen as a caregiver of sorts to Futaba, not a brother figure (thus making the "lover or sister figure" debate a moot point), not to mention Japan does not consider non-blood-related siblings to be incestuous.
* AcceptableProfessionalTargets:
** Police officers are [[TheBadGuysAreCops depicted extremely negatively]] in this game. It's all but expressly stated that a sizable fraction of the Tokyo PD is in TheConspiracy's pocket, and the cops that aren't [[DirtyCop outright crooked]] are still [[PoliceAreUseless exceptionally inept]]. Zig-zagged in that there are still a few good-hearted ones. Perhaps the only cop in the game who is both honest and competent is the one who helps Futaba in her Confidant link. Makoto's father was also portrayed as being a good police man, and her desire to [[spoiler:become a Police Commissioner]] is portrayed as a good thing.
** Politicians and socialites. Aside from notable examples like Tora Yoshida, the majority are presented as corrupt and self-serving creeps, while others are elitist snobs who look down on the younger generation.
** {{Bad Boss}}es who overwork or otherwise exploit their workers, most notably Okumura but also several Mementos targets. As noted under SomeAnvilsNeedToBeDropped, this is a big issue in Japan ''AND'' the United States.
* AcceptableTargets:
** Abusers are a frequent target
IdiosyncraticShipNaming: 'The Royal Trio' for the Phantom Thieves.
** Gamblers and gambling are
Kasumi [[spoiler:(Sumire)]]/Joker/Akechi ship. 'The Royal Trio' is also frequently cast in a bad light. Two major Mementos targets, Futaba's uncle and the parents of her friend Kana, are driven used to abuse those around them because of the money they lost gambling. Then there's [[CasinoPark Sae's Palace]], where all of the games are blatantly rigged in favor of the house and the only way to win is to out-cheat them yourself.
* AccidentalInnuendo:
** At the max rank of the Strength Confidant, the player is shown a fully voiced scene in which Justine starts to remember something and seems to have a headache over it. The problem is, while she seems to be wincing in pain trying to remember, her English voice clips instead sound like she's ''moaning''.
** If you decide to hang out with Makoto or study with her, she'll often say things that could easily be taken the wrong way, such as "Let's do it in the student council room. I'll leave the back entrance open for you," and "Come
refer to the library. I'll drill it into you." Some have joked that her not realizing three-person-group as a whole, even platonically, due to their shared importance in ''Royal''.
* IdiotPlot:
** Morgana [[spoiler:leaving
the implications of her phrasing fits her awkward characterization a little too well to be a complete accident on the localization's part.
** Pause the scene
team during the protagonist's love confession with [[spoiler:Sumire]] when her flustering portrait starts blinking...And you will end up with something like [[https://imgur.com/a/8Oq81Tz this]].
** When [[spoiler:merging with Adam Kadmon, Maruki]] says "I'm all yours...Use me...However you want..." While surrounded
first stages of Okumura's palace]] is considered by ''[[NaughtyTentacles tentacles]]'', no less.
** After creating
many as this. Fans criticized how poorly handled the persona Kin-Ki, it will say "Me Kin-Ki" which pretty much explains itself.
** A visual one: Joker's all-out-attack finishing touch makes it look a lot like he's slipping on some latex gloves in a stereotypical doctor-like fashion. Cue a moderate amount of "Prostate Exam" memes.
* {{Adorkable}}:
** Joker's got the spirit of a troublemaker, can be a bit of a {{Troll}} at times,
characters are, particularly Ryuji and is [[LargeHam given Morgana, who both seem to theatrics]], but in his public mild-mannered persona, he can be rather gawkish yet very humble. In between Metaverse escapades, he can spend hours playing retro video games on a crappy secondhand console, eagerly brew coffee, and work out, hot potato with his first attempt at using a treadmill ends in an EpicFail. [[https://twitter.com/km_smitty/status/867469942744068096 Case in point]].
** Ryuji tends to get overexcited when talking about upcoming plans for
the Phantom Thieves, sometimes way too loudly for his/everyone's own good. Furthermore, for [[AllMenArePerverts all JerkassBall. The rest of his bravado]], he gets really nervous during ''actual'' sexual encounters. Case in point, the beach trip: Ryuji stares at Ann when she comes out in a two-piece (and even makes an outright [[RefugeInAudacity 'grabbing' gesture with both hands]]), but when she laughs it off and even hangs onto his arm, he suddenly gets very quiet and won't look at her directly.
** Normally Ann is pretty comfortable with sexuality, but it's when she's caught ''off-guard'' with it that she turns as red as a tomato. Special mention goes to [[ItsNotPornItsArt Yusuke trying to make a nude painting starring her during the Madarame Arc]]. Additionally, despite actually [[InvokedTrope wanting]] to be a HeroicSeductress, Ann gets easily flustered if she's actually in a relationship with Joker.
** Yusuke's obsession with art and his other strange quirks (such as obsession with lobsters and his general obliviousness) help him come off as this.
** Haru's introduction as a "[[UnknownRival rival thief]]" to
the Phantom Thieves is full of it. She actually gets stage fright during her first encounter with them because she hadn't yet thought of a code name for herself and couldn't remember the script she'd prepared with Morgana beforehand. She also gets grasp the IdiotBall for being completely oblivious to Morgana's own problems of not being useful enough until it was too late, particularly Joker, as players aren't given an option to speak in Morgana's defense or ask what was bothering him. The only person who could be seen as completely blameless would be Haru, since she is new to the whole experience and doesn't really giddy and excited when Baton Passing have much power to decide one way or getting a Baton Pass.
** Akechi, [[spoiler:before his exposure]], happens to be obsessed with
another. And at one point, the Phantom Thieves to a fanboy-ish degree. He also has a tendency to ramble, before apologizing and getting back give up on topic. In a case of [[SlidingScaleOfGameplayAndStoryIntegration Gameplay and Story Integration]], a lot of his animations and mannerisms when he initially joins [[spoiler:going after Morgana in Mementos with the Thieves make him come across lack of vehicle as something their reason, despite one of a [[LargeHam showy]] [[TotallyRadical try-hard]], like he ''really'' wants to make a good impression on the other Phantom Thieves, and his choice of weapons is among the goofiest of the bunch.
*** While this might be unintentional, [[spoiler:when he rejoins during the Third Term events, he tends to scream
them (if you haven't maxed out of his lungs in the most absurd and ridiculous ways possible, sometimes even going into {{Irony}} territory.Makoto's social link) [[GameplayAndStorySegregation having a motorbike as a Persona]].]]
** Like Whether or not it is justified is up to debate, but {{The Dragon}}'s scheme which [[TheHeavy drives the rest game's plot]] could be considered this. [[spoiler:The crux of the attendants, the Twin Wardens have only a basic understanding Akechi's scheme is [[TheStarscream to ruin]] Shido's career out of how people work and thus are awed revenge. As pointed out by the most mundane things Phantom Thieves, he could have just killed Shido or misinterpreting things. However, they surpass the others in this department (barring perhaps Elizabeth) because of their youth induced a psychotic breakdown on him and childish appearance:
*** ''Royal'' gives Joker opportunities to take the twins on outings to various locales and their attempts in trying to act so serious juxtaposed
be done with their childish wonder makes them hilariously awkward and endearing. One notable example is when Joker takes them to Big Bang Burger and we see Caroline get excited at the prospect of getting a little toy spaceship in her kiddy meal or learning Justine does not like pickles (and her subsequent embarrassment when Caroline notes it.)
*** This goes further when they are [[spoiler:one as Lavenza. As soon as you first meet her at Shujin during the third term, one of your dialogue options to her greetings is to ask her why is she so formal. If you do, she asks you if she should say "wassup"
it. But instead, then dozes off almost instantly he goes the roundabout way of spending years propping up Shido's career while sitting on counselor room's sofa. When you go hangout with her ruining many other people's lives in your attic, she got so frustrated by being unable the process. This comes to create an infiltration tool bite him when Shido had long since anticipated Akechi's betrayal and had planned to have him disposed of once Shido wins the elections, meaning that she threatens to '''Megidolaon''' the table. Also just like during Shujin, when she sits on Joker's bed she dozes off almost instantly, but this time she was having nightmares with the Holy Grail and instantly wakes up, before dozing off on Joker's shoulders.Akechi's efforts would be AllForNothing.]]
* InformedWrongness:
** Maruki, in ''[[UpdatedRerelease Royal]]''. When he introduces himself The people that oppose the Phantom Thieves' actions that didn't have ulterior motives behind it. While you can make the excuse that their targets were irredeemable bastards that were too powerful to be dealt with by the authorities, many of the people that oppose them didn't know the circumstances. As far as they knew, the Thieves were brainwashing innocent people. By the end of the game, these people end up having their minds changed.
** To some, the decision to steal Okumura's heart. After it's revealed that [[spoiler:the Conspiracy tricked the Thieves by hacking into the Phan-Site and pushing Okumura
to the students top of Shujin, the microphone malfunctions. When he goes polls, in order to bow, he accidentally smacks his head against it. A month after he's been hired at school, his attempt at cooking (or rather replicating lure them into a trap and dispose of a member who'd become a liability]], the "Salt bae" meme) results Thieves lament that they've lost sight of their real goals. However, the group as a whole showed no signs of letting fame go to their head, and even hesitated about changing Okumura's heart despite popular demand until they met Haru. Ryuji was the only one who lamented at having to be a hero who works in the wind just blowing shadows, and everyone else lambastes him for wanting to be famous. Furthermore, Okumura had committed many of the salt away same abuses of his power that the other targets had, and thus ruining his chance to appear cool.
* AmericansHateTingle:
** Goro Akechi is far more of a BaseBreakingCharacter in
was the west than he is in Japan; he enjoys far more popularity in prime suspect for the latter country and tends mental shutdowns at the time. (Shadow Okumura confesses that he only requested some of the assassinations as opposed to rank first in popularity polls, as well as being responsible for them as a whole, but that fact doesn't make what he did any better). Essentially, while the highest-ranked member decision to steal Okumura's heart has disastrous consequences, it's hard to say that it wasn't justified.
*** And for that matter, it's not even clear that what happens to Okumura after the Thieves cause a change
of heart wouldn't have happened without the Phantom Thieves, anyway. [[spoiler:He'd clearly been set up to die by a powerful conspiracy, and even if the conspiracy couldn't have caused a mental shutdown on Okumura without following the Phantom Thieves in an official popularity poll covering every playable character in the ''Persona'' series from ''VideoGame/Persona3'' onwards.[[note]]Specifically, he ranked 5th, which puts him behind ''VideoGame/{{Persona4}}'', [=P3P=]'s female protagonist, [=P4=]'s protagonist, and [=P3=]'s protagonist.[[/note]] The likeliest factor behind the split, [[spoiler:heinous acts aside, is the fact into Okumura's Palace, Akechi shooting Joker clearly demonstrates that his backstory as a neglected illegitimate child evokes some potent ValuesDissonance (see his entry in [[ValuesDissonance/Persona5 the game's own page of conspiracy wasn't above old-fashioned murder if the need arose. It's hard to see a situation where Okumura lives, even if the Phantom Thieves had avoided being the patsy. In that trope]]); while his anger over his past in Japan is viewed with justification, westerners see it more as {{Wangst}} and wonder how sympathetic they are supposed to be for light, Okumura dying isn't a guy who tried to blow their brains out.consequence of the Phantom Thieves' actions, it's a consequence of the conspiracy putting out a hit on him.]]
** While not particularly popular in Japan, [[CampGay The Shinjuku Creatures]] are outright despised by game makes a fair portion big deal of the game's western LGBTFanbase, who view their antics (harassing Ryuji and the protagonist) as unfunny, with some outright finding the two offensive. Their unpopularity amongst western [=LGBT=] fans would result in them Phantom Thieves' methods being rewritten for the English release of ''Persona 5 Royal'' to downplay their stereotypical behaviour.
* AngstWhatAngst:
** Despite [[spoiler:witnessing her father get brutally murdered]], Haru's grief is rather glossed over in the Vanilla version. She surprisingly manages to bounce back in a couple of days. When the rest of the Thieves try
morally questionable and comfort her, she seems more concerned about [[spoiler:the evidence used akin to frame them]]. Even in her own Confidant, the focus was more centred around her ArrangedMarriage that it was [[spoiler:coping with her father's death.]] In ''Royal'', however, the events in the Third Semester [[spoiler:makes it more clear that she was still coping with her father's death and subconsciously still wishes for him to be alive and devoid of his darker ambitions.]]
** Strangely, it's the SilentProtagonist that has a case of this. Despite being brutally tortured and forcibly injected with drugs by the {{Dirty Cop}}s under {{The Conspiracy}}'s pocket, and [[spoiler:narrowly avoiding getting killed by Akechi]], he comes back to [=LeBlanc=] none the worse for wear. In fact one of the dialogue options you can choose is joking about the whole situation by saying "I mean, I died". Slightly {{Subverted|Trope}} if you pay attention to Joker's new IdleAnimation the days after the interrogation, which has him [[https://www.youtube.com/watch?v=4BJ9F_4tGAM frequently touch his head at the spot where the interrogator stepped on him.]]
** [[DownplayedTrope Downplayed]] with
HeelFaceBrainwashing, but the Phantom Thieves regarding the moral ambiguity of changing a Palace ruler's heart. Despite initially hesitating to change Kamoshida's heart due to the potential ramifications, can't do anything but make somebody feel guilty about bad things they've actually done. The Phantom Thieves can't frame somebody for something they don't seem to have any problems with future targets. However, this could be a case of ItGetsEasier and that Kamoshida didn't die (the worst-case scenario proposed) do, and they can't technically even force a confession; all they can do is make somebody feel really bad about what they've done. It's hard to see stealing hearts as that morally gray when it has less potential for misuse than a lecture from your mom. Even fans who find the whole "taking your heart" element odd fall into this, since the villains are so evil that there is no alternative way to do so. The game also very clearly shows that the Thieves only do so after having his heart changed. Furthermore, actually researching their horrified reactions upon [[spoiler:watching Okumura's gruesome death after changing his heart made them consider targets, so it isn't like they are blindly going off of baseless claims. While later revelations make it clear there are flaws to the possibility whole "taking your heart" path they take, the Thieves have no way of knowing that either, as by the time they do learn it, they already are so far into story that they might have caused his death, though they quickly dismiss that line to continue forward.
* IronWoobie: Joker. He goes through a lot
of thought.]]
* AnnoyingVideoGameHelper:
** While ''Persona 5'' improved on
crap throughout the volume of navigation lines and made them significantly less repetitive, Morgana still falls into this category for many players -- not in his capacity as Dungeon Navigator (although his prejudice for/against certain party members has been noted), but for his ever-present, [[WesternAnimation/{{Pinocchio}} Jiminy Cricket]]-style nagging about deadlines and bedtimes. When you're keen to rank up whole game. Whether it be treated like a social link or develop a skill at night, Morgana stopping Joker and telling him to go to sleep can become really annoying. Morgana also puts pressure on you to complete dungeons as quickly as possible, to the point of literally forcing the gang to do something about the Palace if you don't go pariah for four a crime he did not commit, being betrayed by [[spoiler:his own teammate ''and'' mentor figure]], or five days (which is very easy to do during the summer holidays, when pretty much nearly getting himself brutally interrogated, killed, or [[spoiler:erased from existence]], it's all of your friends want to hang out with you). It's clearly meant to stop you having to constantly check the calendar, but the countdown is right there in the corner one big TraumaCongaLine. Despite this, he does not falter from his goals ([[spoiler:discounting two of the screen! For players used to bad endings]]) and takes all the taciturn ''VideoGame/Persona4'' protagonist and his ability to keep track of his own calendar, it can be grating. [[spoiler:Made even worse when in the sixth Palace, he won't let you send the Calling Card ''until'' a few days before as opposed to consistently pestering you to send it in any other Palace]]. abuse with stride.
* ItsEasySoItSucks: A criticism against
''Royal'' fixed this by making Morgana was that the added features actually make the game much more of a cakewalk than it was in vanilla. While several quality-of-life changes and AntiFrustrationFeatures do make the game less likely frustrating, some fans feel it went way too far in that direction by stacking the odds so heavily in the player's favor that beating the game becomes trivial. Social Stats are easier to stop Joker from going out at night.
** Downplayed with Futaba. Most of her
raise without a guide, Confidant abilities links are amazing easier to manage, and a great help in bad situations, but their completely luck-based activation can be a bad thing as there's one time you ''don't'' want her to buff the party: while multiple characters are Brainwashed. "Here come the buffs!" or especially "Ultra Charge" on Brainwashed party members can easily spell a GameOver if they end up attacking Joker. However, this can get very annoying during Okumura's fight, as she could potentially waste your valuable time giving buffs even if you might want them, as her Moral Support animation takes around 5 seconds.
* AntiClimaxBoss: Multiple:
** Despite being [[HateSink a loathsome villain that the game goes out of its way to make you hate]], Kamoshida's boss fight isn't particularly hard. You have a full party of four, with Ann and Morgana capable of healing by default, and Kamoshida can't hit any party member's weakness. Pacing yourself and grinding up enough will yield some useful support spells -- at Level 11, Ann gets Tarunda, which lowers an enemy's attack, and Morgana learns the multi-healing spell Media. Joker can also fuse two Personas that resist Physical, allowing him to shrug off most of Kamoshida's attacks. Granted, Kamoshida is only [[WarmUpBoss the first major boss battle]], but considering all of the build-up he gets, it's a bit of a letdown.
** Despite Kaneshiro and his Bank being presented as the heist that truly puts the thieves on the map, both his Palace ''and'' his boss fight are unimpressive. The bank's layout is non-complex, with the only major bump in the road being a simple ATM PIN puzzle in the Palace's basement. Shadow Kaneshiro himself isn't that powerful either; the only potential threats he can dole out (Fear Gas, which has a chance of inflicting Fear on the entire party, and Piggytron's rollout attack) can be swiftly dealt with: one of Makoto's healing moves cures Fear, and even without her, you will likely have easy access to most healing items at this point in the game. As for the rollout attack, hitting Shadow Kaneshiro once (he rolls on top of Piggytron for the move) will knock him over and stop the attack. Even in ''Royal'', which has Piggytron go first, Kaneshiro's
new second phase isn't much harder, with his guards vulnerable to Sleep, making them easy to remove from the equation. After Kaneshiro uses his "Make It Rain" attack, he's pretty much helpless. To make all of this even sadder, Kaneshiro's confession after his change of heart is offscreen.
** The fight with the boss of the Casino Palace is very straightforward and not very difficult, in spite of being a DiscOneFinalBoss. One factor that goes into this is that you aren't allowed to send out a Calling Card and fight the boss until a set date right before the deadline. If you secured a route in the Palace early enough, you have a lot of time to max out Confidants, and grind in Mementos[[note]]Flu season is during this time, so you can take advantage of the Reaper for EXP[[/note]]. Even then, the fight on its own isn't anything that'll have you pulling your hair out. The game outright tells you how to deal with the boss's gimmicks, and none of the
battle mechanics (like Showtime attacks are all that dangerous. as a DesperationAttack) heavily weigh victory towards the player.
* ItsTheSameNowItSucks:
The worst the boss can do is use stat buffs, but they are easily countered with Dekaja, and in addition to any buffs you can use, Futaba will most likely give your party a buff during this fight. At the end of the fight, the boss does permanently buff itself, but by that point their HP is low enough that you'll be able to take them out before they can do anything, especially if you guessed correctly on the gamble that increases your attack. Even in ''Royal'', the boss isn't much harder; though the roulette wheel now gives them a random elemental attack to potentially hit a weakness, they usually don't do much with it, often only casting Dekaja after a 1 More.
*** It's arguably made even easier in ''Royal'', where the boss is changed so that Roulette time causes it to spam one particular element against a party member that's weak to it, while resisting all but that element's opposite. As long as you have good element coverage with your Personas, and can deflect weaknesses using Tetrakarn and Makarakarn, you should have no trouble.
** The battle
confrontation with Black Mask isn't particularly difficult for all of the buildup to it. The first phase is just two Shadows with Desperation cast on them that only use physical attacks. So if Joker has a Null/Repel Physical persona equipped, the enemies can't even damage him. When Black Mask joins the fray, their moves are laughably predictable, since Black Mask targets Joker with Kougaon and Eigaon even if he has Null Bless or Null Curse equipped. Black Mask's second phase is a little harder, but they don't deal much damage without Desperation, which only gets used if they knock down a party member. And out of all the skills to use, Black Mask's ultimate form has Maragion and Maeiga, which deal pitiful damage. They do have a powerful Almighty move, but they use it at extremely low health and it takes a turn to charge, so it's easy to just guard against it, assuming you don't kill Black Mask before they use it in the first place. This is partially justified since the battle with Black Mask takes place immediately after a damage-heavy miniboss fight, which leaves you with very little breathing time.
** The final Mementos request seems like it's going to be a real tough one, being the only [[RankInflation S-Rank]] mission and at the very bottom of the 66-floor randomly-generated dungeon. Too bad any sort of Attack debuff completely ruins him as [[ArtificialStupidity he'll spend every turn trying to rebuff his Attack stat]]. Cue jokes about [[DoesThisRemindYouOfAnything Mara not being able to raise itself up]].
** The boss during January 9
in ''Royal'' isn't particularly tough to begin with even though Joker has to fight by himself. But should you realize that said boss only uses Physical and Bless skills and lacks protection plays nearly exactly the same as it did in vanilla, aside from either, you equip a persona with Reflect on both and beat the boss without even attacking.
** The guardian of the last Will Seed in the final Palace in
few small dialogue changes. Given how much ''Royal'' is a single Fafnir, had extensive changes to the same as the ones you've already seen throughout the Palace, except with slightly more HP and access to Megidolaon. While Fafnir is a tough DemonicSpider, it's ''still'' mostly a normal enemy, so the player should have a plan to defeat it by now.
** The final
boss of ''Royal'' is this. His first form is legitimately threatening, and you WILL get stuck like you do battles against Okumura without a proper tactic against him. His second form however, is decidedly more straightforward and easier, and his third form doesn't even count as a real fight.
* {{Anvilicious}}: In Kaneshiro's palace, people are literally represented by walking [=ATMs=], which is already hugely unsubtle. The game still points this out, and explains what this means.
* {{Applicability}}: While
the game deals primarily with issues surrounding Japan, saving the worst of its criticisms for [[ItCantBeHelped Japan's culture of apathy for individual problems]], many people around the world have found they can relate to the game's themes of systemic corruption, older generations not taking the problems of younger generations seriously, and frustration with the fact that anyone who gets to a certain level of power or fame is essentially above the law.
* ArcFatigue:
** The deadline for Futaba's Palace is extremely generous, and her dungeon isn't particularly long or difficult. It also occurs during Summer Vacation, limiting the number of Confidants the player can hang out with during that time.
** The Hawaii Trip would be fine in isolation, but the fact it comes right on the heels of the aforementioned Futaba's
palace and summer vacation can rulers who now have more gimmicks to make it feel as though summer vacation is going on even longer and them either more difficult or more interesting, a lot of players who want to just hit Mementos and do the Confidants and Requests hoped that have just been unlocked are instead forced to spend still more time on Black Mask would get the beach.
** Okumura's Palace arc, while not
same. This was especially disappointing for those who felt that Black Mask was a long [[AntiClimaxBoss pitifully easy boss]] to handle in vanilla.
* ItWasHisSled: The plot point about [[spoiler:Goro Akechi]] being the
one in terms of time, is considered to be an absolute slog for players to sit through. The first stretch of who sold out the arc in which [[spoiler:Morgana leaves the Phantom Thieves]] is a notable example, as it forces the players to sit through cutscene after cutscene of people passing the ConflictBall around. Plus, night time activities aren't allowed protagonist during the arc for quite a while, meaning that time that could have been invested in grinding or raising Confidant Links gets wasted. As for [[ThatOneLevel Okumura's Palace]] itself, its tedious enemies and [[ThatOnePuzzle puzzles]] only serve to drag out Casino heist became well known days before the arc game was even more, and Okumura himself, while easy in the base ''Persona'', was made released, due to become one datamining of digital preloads of the ''worst'' chokepoints in ''Royal'', especially for new players.
* AwardSnub: ''Royal'' lost to ''VideoGame/FinalFantasyVIIRemake'' for Best RPG at The Video Game Awards 2020. Interestingly, it also went up against another Creator/{{Sega}} IP in ''VideoGame/YakuzaLikeADragon'', which still deserves some merit on Sega's part for having ''two''
game. Additionally, there is the reveal of their major titles at the event.
* SugarWiki/AwesomeArt: The menus and interfaces are incredibly stylish. Some standout moments include a shop menu where the silhouetted shopkeeper shifts around
identity as you browse the menus, and the results screen [[spoiler:Black Mask]] which shows as of 2019, Atlus no longer even considers worth hiding, as the final blow pre-release trailers for ''[[UpdatedRerelease Royal]]'' feature them in the background while your rewards are tallied up as if they're points on a line.full view in that form.



[[folder:B]]
* BadassDecay:
** The Reaper, in previous games a terrifying and powerful StalkedByTheBell BonusBoss, can be brought down by the common flu if it's going around, at least in the original game. Otherwise, he's just as strong as he is normally. He also speaks like a "beast" type shadow if you try to negotiate with him, despite appearing mostly humanoid, so while he's one of the few to always blatantly refuse to be intimidated by you and his sentiments are still terrifying, [[YouNoTakeCandle his awful grammar]] takes away [[NightmareRetardant from the effect]].
** Despite being fashioned as one of the most fearsome enemies in the vanilla game, [[spoiler:Goro Akechi (as Black Mask) in ''Royal'']] "technically" falls victim to this trope after his [[spoiler:HeelFaceTurn]]. One of his skits in Mementos has him regretting [[spoiler:his "Pancakes" comment that resulted in the exposure of his plan to take down the Phantom Thieves and Shido]], although he's still quite as bloodthirsty and cunning as ever. The last time you ever see him, [[spoiler:at least prior to the post-credits upon certain conditions]] is when [[spoiler:he gets crammed into the Monacopter while being squeezed by Futaba, Haru and Sumire, with Futaba and Haru being two of the people Shido ruined their lives through him.]]
* BestLevelEver:
** Futaba's Palace has received this treatment. Not only is this is a BreatherLevel, but many fans found the Palace interesting due to the Palace ruler not actually being evil, making it a nice contrast to the Phantom Thieves having to change the hearts of HateSink villains. Not to mention the Palace starts out as a nice CallBack to ''VideoGame/Persona4'', but it subverts people's expectations by not having Shadow Futaba be the boss of the Palace and having Futaba actually accept her Shadow.
** The sixth Palace has also received this treatment. Unlike most Palaces where the Phantom Thieves have to sneak their way to the Treasure, [[spoiler:Shadow Sae forces the Phantom Thieves into playing rigged casino games to reach her treasure. This causes the Phantom Thieves to have to rig the games in their favor to reach the treasure, making the Palace interesting]]. Not to mention how the Palace was way easier than [[ThatOneLevel the previous palace]].
** The new Palace in ''Royal'', [[spoiler:[[TheVeryDefinitelyFinalDungeon Maruki's Palace]], is also very well received — while it is a fairly long dungeon, it's aesthetically pleasing, the build-up to it is fantastic, its soundtrack ([[https://www.youtube.com/watch?v=AFhtwQftU0I Gentle Madman]] for the main Palace, [[https://www.youtube.com/watch?v=xtRmJUI9eDY Out of Kindness]] for the Twilight Corridor portion) is serene yet wonderfully melancholic, and it has plenty of challenge to offer players that have spent their time wisely in Mementos. Add in the fact that Maruki himself is a very challenging but fun TrueFinalBoss (on top of the stakes and circumstances of the fight) and you have yourself one of the best final levels in ''Persona'' history.]]
* BreatherBoss:
** The boss of the Bank Palace, Shadow Kaneshiro, isn't a cakewalk, but he doesn't have any gimmicks backing him up that stop you from dealing damage to him, he doesn't debuff your party, and the normal attacks he uses aren't particularly powerful. His strongest move takes two turns to charge, and the battle gives you multiple different ways to stop it. Towards the end, you can even sacrifice relatively common items to make him skip his turn.
** The boss of the Space Station Palace in the Vanilla version, Shadow Okumura, especially since his palace bordered on MarathonLevel with ThatOnePuzzle right before the boss fight. He's a FlunkyBoss who summons mooks that the player has already fought earlier in his palace, with the boss himself hanging out of reach providing support. The mooks all have weaknesses that the player can easily exploit, and once they're all defeated, the boss himself turns out to be a total weakling who goes down with just a few regular attacks.
** In ''Royal'', the boss of the Casino Palace, Shadow Niijima becomes this instead, as Okumura can become a major chokepoint if the player is unprepared or does not go after him with an appropriate routine in mind. While she still hits fairly hard, she doesn't have much special gimmicks on her aside that her Roulette determines her affinities and the element of her attacks, making her a more straightfoward and easy to deal with boss then Okumura.
** Black Mask in Shido's Palace might seem intimidating, he is definitely no cakewalk and he can catch you off guard, but his durability is ridiculously low for an actual boss, unlike most other major bosses in the game he has no gimmicks on him at all save for targeting Joker on high odds, and just like typical Guard Captain Shadows he usually takes his turns in a fixed pattern in both forms, making him highly predictable and easy to outmaneuver.
** The Third Term final boss is definitely no cakewalk; there is no clear explanation on how to get past it anywhere in the battle dialogue, the boss fight has the instrumental version of the boss theme to catch the player off guard, their attacks are generally annoying to deal with and they have a gimmick that prevents them from being properly damaged unless you know what you're doing. However, once you get past this... [[spoiler:You are greeted by Maruki and the intimidating Adam Kadmon. Ironically, the second phase is ''much easier'', since it doesn't take much to kill Maruki and he's the only target in Adam Kadmon's first phase. And while the second phase against Adam Kadmon itself looks scary because it's as big as the God of Control and you can't hurt it, neither can Adam Kadmon kill the Phantom Thieves. In any situation Adam Kadmon is about to kill anyone in its second phase, they will always endure the attack at one HP. To make things even better, all of your HP and SP are fully recovered after you defeat Azathoth. After getting through the battles with Maruki, the battles against Adam Kadmon are more like an extended CutsceneBoss than a true boss fight.]]
* BreatherLevel:
** Futaba's Palace is a lot more straightforward (both figuratively and [[NoSidepathsNoExplorationNoFreedom literally]]) than the other palaces, with relatively easy puzzles, and while it ''does'' have two mini-bosses, both come at the very start and end of the palace, and both are against Mot, meaning if you made an effort to discover its weakness the first time, you should have no problem, and while the main boss of the Palace does have two stages, your HP and SP are refilled at the start of phase two, preventing it from being cheap. Combine this with you being given an extremely generous 26 in-game days to complete it rather than the usual 14-16 affair of other Palaces as well as going right in after you send the calling card and not having to wait an extra day, it by far and large solidifies this trope. It's much better in ''Royal'', as the party can simply use the Grappling Hook to land themselves next to the Sphinx's room without scaling the Shadow infested hallway. Preventing it from being a complete cakewalk, however, is the presence of a few enemies who can be rather nasty to players towards the lower or average end of the leveling curve, such as the Anubis, who can use Mudoon for cheap insta-kills.
** Futaba's Confidant requires the player's Kindness (one of the harder stats to update) to be at level 4, but is otherwise quick to finish due to a lack of holdover periods.
** [[GuideDangIt While it may take some out of the box thinking to start it]], Toranosuke's Confidant is one of the easiest to level up in the game. To begin with, the part-time job at the Beef Bowl Shop only requires permission to go out at night and Rank 2 Proficiency, which, by the time you have the former, you should be reasonably close to attaining as long as you haven't been intentionally neglecting it. Past that, he ranks up ''each time'' you see him, independent of having the right Persona Arcana and your choice of responses, and he is also the only non-party Confidant that doesn't have a Mementos request that is required to advance past a specific rank. The ease of his Confidant line may have to do with the fact that, unlike most of the others, it has a deadline (which he will warn you about just in case): November 17th, which is when in-story election campaigning begins.
** Like Futaba above, Haru's Confidant requires a high stat check (namely, requiring the player's Proficiency to be maxed out), but is quick to finish due to a lack of holdover periods. Also, much like Toranosuke's Confidant above, there are very few responses that she doesn't like, especially late into her Confidant.
** In a similar fashion to Toranosuke, Mishima's Confidant levels every time you see him - no matter what you choose to say and regardless of whether or not you have a matching Arcana persona on hand. The fact that he's the Moon to Toranosuke's Sun makes it quite fitting. The only difference is Mishima has no deadline so to speak, but due to his [[BrokenBase personality]] a number of players don't get around to finishing his Confidant anyway or only do it for the battle bonuses it gives.
** Similar to Haru, Maruki's Confidant is available often and has plenty of good conversation options, making him relatively easy to max out despite a month-long holdover period and a November deadline. This is justified, since you ''need'' to complete his confidant in order to even access the bonus events and the Return Ending of ''Royal''.
** The summer holidays can be considered as such from a scheduling standpoint. On days when you actually have control, as you have no school, you can spend a single daytime slot in any day of the week to make more infiltration tools than normal, saving time for Palace preparation. While the final week of the holidays is filled with cutscenes as the gang tries to get Futaba to open up, you retain the ability do your nighttime activities instead of being forced to sleep like what would normally happen in the earlier parts of the game.

to:

[[folder:B]]
[[folder:J-L]]
* BadassDecay:
JerkassWoobie:
** The Reaper, in previous games a terrifying and powerful StalkedByTheBell BonusBoss, can be brought down by the common flu if it's going around, at least in the original game. Otherwise, he's just as strong as he is normally. He also speaks like a "beast" type shadow if you try to negotiate with him, despite appearing mostly humanoid, so while he's one of the few to always blatantly refuse to be intimidated by you and his sentiments are still terrifying, [[YouNoTakeCandle his awful grammar]] takes away [[NightmareRetardant from the effect]].
** Despite being fashioned as one of the most fearsome enemies in the vanilla game,
[[spoiler:Goro Akechi (as Black Mask) in ''Royal'']] "technically" falls victim to this trope after his [[spoiler:HeelFaceTurn]]. One of his skits in Akechi]]. He has done a bunch terrible things, but he wouldn't have turned out the way he did if not for a horrific childhood.
** Natsuhiko Nakanohara, the first
Mementos target. He might be a stalker toward his ex-girlfriend, but he's also suffering a great deal of bitterness from Madarame using and discarding him, as well as guilt from not being able to stop his senior apprentice from committing suicide. It helps that, once he admits he was wrong, he actually has him regretting [[spoiler:his "Pancakes" comment that resulted in the exposure of his plan courage to take down speak face-to-face with the Phantom Thieves and Shido]], although he's still quite as bloodthirsty and cunning as ever. The last time you ever see him, [[spoiler:at least prior to the post-credits upon certain conditions]] is when [[spoiler:he gets crammed into the Monacopter while being squeezed by Futaba, Haru and Sumire, with Futaba and Haru being two of the people Shido ruined ask for their lives through him.]]
* BestLevelEver:
help in taking down a bigger target than him.
** Futaba's Palace has received this treatment. Not only is this is a BreatherLevel, but Morgana. There are many fans found times where he acts like a {{Jerkass}}, notably when he constantly heckles Ryuji and when he [[spoiler:leaves the Palace interesting due to the Palace ruler not actually being evil, making it Phantom Thieves]]. However, he also has a nice contrast lot of personal issues which includes an identity crisis and doubts of self-worth, especially when he felt that he wasn't useful to the Phantom Thieves having to change anymore.
* LauncherOfAThousandShips:
** Joker, obviously, for being
the hearts of HateSink villains. Not to mention main character. Popular [[HoYay gay]] ships include [[FoeYayShipping Joker/Akechi]], Joker/[[AmbiguouslyBi Yusuke]], and [[HeterosexualLifePartners Joker/Ryuji]], while the Palace starts out top hetero ships are Joker/[[StudentCouncilPresident Makoto]], [[HugeGuyTinyGirl Joker/Futaba]], [[TeacherStudentRomance Joker/Sadayo]], and Joker/[[ImpliedLoveInterest Kasumi]]. It's to the point where there's even a small but growing subgenre of shipping fic called [[MarryThemAll Polythieves]] where Joker hooks up with the whole party at the same time, [[{{Polyamory}} interdating within the harem optional]].
** Akechi's numbers have surprisingly grown over the years as well. Apart from being Joker's most popular gay pairing, he's been romantically shipped with nearly every Phantom Thief member (Futaba being the exception), along with Sae.
* LGBTFanbase:
** Whatever reason it may be, due to androgynous design, or his dynamic with Joker, Goro Akechi seems to have a sizeable portion of fans who identify as somewhere on the LGBT Spectrum.
** Gay male fans also tend to find Iwai a total SilverFox.
** A lot of lesbian fans seem to headcanon Makoto as being a ButchLesbian despite her being a potential love interest for Joker, due to her strong "steel hiding velvet" type personality and the leather-biker image of her Queen outfit.
** Some fanfic writers depict Ann
as a nice CallBack LipstickLesbian as well, due to ''VideoGame/Persona4'', but it subverts people's expectations by not having Shadow Futaba be her being a model and the boss most relatively overt example of MsFanservice of the Palace and having Futaba actually accept her Shadow.
main cast. In most of these cases, she tends to be paired with Shiho due to some interpreting their [[HoYay extremely close relationship]] as romantic instead of platonic.
** The sixth Palace has also received this treatment. Unlike most Palaces where LGBT Fanbase is so strong that there are plenty of memes going around essentially treating the Phantom Thieves have to sneak their way to the Treasure, [[spoiler:Shadow Sae forces the Phantom Thieves into playing rigged casino games to reach her treasure. This causes the Phantom Thieves to have to rig the games in their favor to reach the treasure, making the Palace interesting]]. Not to mention how the Palace was way easier than [[ThatOneLevel the previous palace]].
as a CastFullOfGay.
* LoveToHate:
** The new Palace in ''Royal'', [[spoiler:[[TheVeryDefinitelyFinalDungeon Maruki's Palace]], is also very well received — while it is a fairly long dungeon, it's aesthetically pleasing, the build-up to it is fantastic, its soundtrack ([[https://www.youtube.com/watch?v=AFhtwQftU0I Gentle Madman]] for the main Palace, [[https://www.youtube.com/watch?v=xtRmJUI9eDY Out of Kindness]] for the Twilight Corridor portion) is serene yet wonderfully melancholic, and it has plenty of challenge to offer players Fans generally agree that have spent their time wisely in Mementos. Add in the fact that Maruki himself StarterVillain Kamoshida is a very challenging but fun TrueFinalBoss (on top of the stakes and circumstances of the fight) and you have yourself one of the best final levels in ''Persona'' history.]]
* BreatherBoss:
** The boss of the Bank Palace, Shadow Kaneshiro, isn't a cakewalk, but he doesn't have any gimmicks backing him up that stop you from dealing damage to him, he doesn't debuff your party,
written and the normal attacks he uses aren't particularly powerful. His strongest move takes two turns to charge, and the battle gives you multiple different ways to stop it. Towards the end, you can even sacrifice relatively common items to make him skip his turn.
** The boss of the Space Station Palace in the Vanilla version, Shadow Okumura, especially since his palace bordered on MarathonLevel with ThatOnePuzzle right before the boss fight. He's a FlunkyBoss who summons mooks that the player has already fought earlier in his palace, with the boss himself hanging out of reach providing support. The mooks all have weaknesses that the player can easily exploit, and once they're all defeated, the boss himself turns out to be a total weakling who goes down with just a few regular attacks.
** In ''Royal'', the boss of the Casino Palace, Shadow Niijima becomes this instead, as Okumura can become a major chokepoint if the player is unprepared or does not go after him with an appropriate routine in mind. While she still hits fairly hard, she doesn't have much special gimmicks on her aside that her Roulette determines her affinities and the element of her attacks, making her a more straightfoward and easy to deal with boss then Okumura.
** Black Mask in Shido's Palace might seem intimidating, he is definitely no cakewalk and he can catch you off guard, but his durability is ridiculously low for an actual boss, unlike
most other major bosses in the game he has no gimmicks on him at all save for targeting Joker on high odds, and just like typical Guard Captain Shadows he usually takes his turns in a fixed pattern in both forms, making him highly predictable and easy to outmaneuver.
** The Third Term final boss is definitely no cakewalk; there is no clear explanation on how to get past it anywhere in the battle dialogue, the boss fight has the instrumental version of the boss theme to catch the player off guard, their attacks are generally annoying to deal with and they have a gimmick that prevents them from being properly damaged unless you know what you're doing. However, once you get past this... [[spoiler:You are greeted by Maruki and the intimidating Adam Kadmon. Ironically, the second phase is ''much easier'', since it doesn't take much to kill Maruki and he's the only target in Adam Kadmon's first phase. And while the second phase against Adam Kadmon itself looks scary because it's as big as the God of Control and you can't hurt it, neither can Adam Kadmon kill the Phantom Thieves. In any situation Adam Kadmon is about to kill anyone in its second phase, they will always endure the attack at one HP. To make things even better, all of your HP and SP are fully recovered after you defeat Azathoth. After getting through the battles with Maruki, the battles against Adam Kadmon are more like an extended CutsceneBoss than a true boss fight.]]
* BreatherLevel:
** Futaba's Palace is a lot more straightforward (both figuratively and [[NoSidepathsNoExplorationNoFreedom literally]]) than the other palaces, with relatively easy puzzles, and while it ''does'' have two mini-bosses, both come at the very start and end of the palace, and both are against Mot, meaning if you made an effort to discover its weakness the first time, you should have no problem, and while the main boss of the Palace does have two stages, your HP and SP are refilled at the start of phase two, preventing it from being cheap. Combine this with you being given an extremely generous 26 in-game days to complete it rather than the usual 14-16 affair of other Palaces as well as going right in after you send the calling card and not having to wait an extra day, it by far and large solidifies this trope. It's much better in ''Royal'', as the party can simply use the Grappling Hook to land themselves next to the Sphinx's room without scaling the Shadow infested hallway. Preventing it from being a complete cakewalk, however, is the presence of a few enemies who can be rather nasty to players towards the lower or average end of the leveling curve, such as the Anubis, who can use Mudoon for cheap insta-kills.
** Futaba's Confidant requires the player's Kindness (one of the harder stats to update) to be at level 4, but is otherwise quick to finish due to a lack of holdover periods.
** [[GuideDangIt While it may take some out of the box thinking to start it]], Toranosuke's Confidant is one of the easiest to level up
delightfully despicable antagonists in the game. To begin with, the part-time job at the Beef Bowl Shop only requires permission It's absolutely horrifying to go out at night and Rank 2 Proficiency, which, by the time you have the former, you should be reasonably close to attaining as long as you haven't been intentionally neglecting it. Past that, he ranks up ''each time'' you see him, independent of having the right Persona Arcana and your choice of responses, and he is also the only non-party Confidant learn that doesn't have a Mementos request that is required to advance past a specific rank. The ease of his Confidant line may have to do this monster gets away with the fact that, unlike most all of the others, it has a deadline (which things he will warn you about just in case): November 17th, which is when in-story election campaigning begins.
** Like Futaba above, Haru's Confidant requires a high stat check (namely, requiring the player's Proficiency to be maxed out), but is quick to finish due to a lack of holdover periods. Also, much like Toranosuke's Confidant above, there are very few responses that she doesn't like, especially late into her Confidant.
** In a similar fashion to Toranosuke, Mishima's Confidant levels every time you see him - no matter what you choose to say and regardless of whether or not you have a matching Arcana persona on hand. The fact that
does because he's just too invaluable to the Moon school's reputation; [[RealismInducedHorror a situation that is nightmarishly realistic]]. Some have gone as far as criticizing the game for making Kamoshida ''too'' hateable, setting a extremely high standard for the rest of the game's villains that results in disappontment when compared to Toranosuke's Sun makes it quite fitting. him.
**
The only difference other antagonist to rival Kamoshida in this category is Mishima has no deadline so [[BigBad Masayoshi Shido]]. He is responsible for ruining the life of TheProtagonist over the [[EvilIsPetty pettiest reason]] and is willing to speak, but due to murder innocents or loyal lackeys, [[OffingTheOffspring including his [[BrokenBase personality]] a number of players don't get around own son]] all to finishing improve his Confidant anyway or only do it for career, while shrugging the battle bonuses it gives.
** Similar to Haru, Maruki's Confidant is available often and has plenty of good conversation options, making him relatively easy to max out despite a month-long holdover period and a November deadline. This is justified, since you ''need'' to complete his confidant in order to even access the bonus events and the Return Ending of ''Royal''.
** The summer holidays can be considered as such from a scheduling standpoint. On days when you actually have control, as you have no school, you can spend a single daytime slot in any day of the week to make more infiltration tools than normal, saving time for Palace preparation. While the final week of the holidays is filled with cutscenes as the gang tries to get Futaba to open up, you retain the ability do your nighttime activities instead of being forced to sleep
incidents off almost instantly like what would normally happen in they were nothing. Fans seem to enjoy his onscreen appearance and love hearing his speeches, though clearly not as much as they love giving Shido the earlier parts of the game.ass-kicking he deserves.



[[folder:C]]
* CaptainObviousReveal:
** It's frankly difficult ''not'' to identify the traitor beforehand. The fact that [[TheMole a traitor in the party]] sells Joker out, resulting in him being arrested, is spelled out right at the beginning of the game. The identity of said traitor is treated as a huge mystery throughout the story. But by the time it comes to pick out who you believe betrayed you, it's pretty easy to guess that it's [[spoiler:Goro Akechi. He wasn't heavily promoted in advertisements but still promoted enough that him joining the team couldn't be the twist), he joins the party in the dungeon where you know you'll be betrayed, not to mention the fact that the characters and audience know the least about him out of the party members. He's also the only team member not in the opening sequence. By process of elimination, it simply has to be Akechi. The fact that the [[VideoGame/Persona3 two]] [[VideoGame/Persona4 previous]] games in the series had similar plot twists only compounds it.]]
** In Yusuke's dungeon, it's fairly obvious to figure out that [[spoiler:the woman in the paintings throughout it is Yusuke's mother]] and by extension that [[spoiler:Madarame committed MurderByInaction]], especially since Madarame otherwise didn't seem that bad compared to Kamoshida.
** In Futaba's dungeon, it's not hard to figure out that the boss is [[spoiler:Futaba's cognition of her late mother, Wakaba Isshiki]], as soon as you see it: throughout the dungeon, you need to recreate several murals as a part of puzzles, many of which depict [[spoiler:Futaba's mom]]. Because of this, it's easy to notice that the Sphinx has [[spoiler:the same face and hair as Wakaba on the murals.]]
** It's very easy to figure out that [[spoiler:Masayoshi Shido]] is one of the main antagonists. The game basically spells it out for you when Ryuji and Joker encounter [[spoiler:Shido at the hotel while going out to eat and Joker suspects that the man holding up the elevator is the one who pushed false charges on him]]. There's also the fact that [[spoiler:Shido]] [[InterfaceSpoiler has a character portrait]] during this scene and after Yusuke joins the party, his character portrait is reused when Joker is recalling the situation. By the time [[spoiler:Shido begins making his speeches on the TV at Leblanc, many players can be safe to assume that he'll eventually be a target of the Phantom Thieves]]. And depending on how early you max one of the Confidants, you might see a big hint towards this very early in the story. [[spoiler:Ohya's Confidant ends with Shido's name directly implicated in a political scandal involving a mental shutdown. It's not hard to connect the dots after that.]]
** One of the hints towards the biggest twist in the game is considerably easier to figure out in the English version than it is in the Japanese version. [[spoiler:The fact that Igor is an impostor. Igor's Japanese voice actor passed away, justifying his change of voice. So Japanese fans would be less likely to question the change. Igor's English VA, however, is still alive and available, which makes it a lot more suspicious that he'd now be played not only by a totally different actor, but one that doesn't even attempt to sound the same as the old voice. Naturally, False Igor's deep, menacing voice is because he was a villain all along; the real Igor does have [[Creator/KirkThornton a new voice actor in the English version of the game]], but he makes an effort to sound like the [[Creator/DanWoren original]].]][[labelnote:Spoiler]]In the Japanese version, the real Igor doesn't even have a new voice actor and simply uses recycled dialogue from ''Persona 3'' or ''Persona 4''[[/labelnote]]
** It's ''very easy'' to figure out how Maruki was the [[spoiler:instigator of the abnormalities in the Third Term, such as Wakaba reviving, Morgana becoming a human, Shiho hanging out happily with Ann, etc. On top of him being overly sympathetic and easygoing, he also deliberately approaches Phantom Thief members for counseling and seems to be ''very worried'' about Yoshizawa as well]]. Sure enough, [[spoiler:despite how much the game tries to keep his involvement a secret, everyone can guess it's him and it's ''really'' him. The only saving grace is that he is genuinely trying to make a better world, even if he's a pawn at worst.]]
* CargoShip:
** Akechi and Pancakes, due to him bringing up the topic of "delicious pancakes" to the Phantom Thieves when he first meets them at the TV station [[spoiler:which later is revealed be a crucial piece of evidence that outs him as being Black Mask]]. HilariousInHindsight when in ''Royal'', Akechi stated in a Mementos conversation he never wants to hear the word "pancakes" ever again.
** Yusuke and any form of Art in general, due to his ambiguous sexuality and obsession over art. Yusuke and Lobsters is also a close contender, stemming from the scene at the beach where he buys a pair because he liked their aesthetics which the fandom naturally spun into "Yusuke is obsessed with lobsters".
* CatharsisFactor: To say it's satisfying seeing bastards like Kamoshida or [[spoiler:Shido]] confess and beg to be punished for their crimes is an understatement, to say the least.
** Playing this game could also provide this in an out-of-universe way. All of the villains represent or derive from some kind of social ill plaguing not only Japan, but most other countries around the world. These include: a serial sexual predator who gets away with it because everyone around him turns a blind eye due to his position of authority and past achievements, a corporate CEO who reaps immense profits by horribly overworking and otherwise exploiting his employees, and a crooked politician who claims to stand for the masses but is really only looking out for himself and a small number of cronies. Chances are that you've been pissed off or even victimized by at least one of these types of people in real life, and this game gives you the opportunity to not only beat them to a pulp, but make them publicly confess to their crimes in order to wake everyone else up to how evil they really were.
** Part of what makes Awakenings so gratifying is getting to see people like Kamoshida or Kaneshiro absolutely ''shit themselves'' as their former victims turn SuperMode and proceed to unleash an entire can of whoop-ass on them and/or their {{Mooks}}.
** Depending on how you view him, [[spoiler:Akechi's]] epic VillainousBreakdown can be ''immensely'' satisfying considering that he spends most of his screentime as an insufferable SmugSnake.
* CommonKnowledge: It's often claimed that Akechi isn't a Phantom Thief, which was likely started due to his GuestStarPartyMember status in the original game, [[AmericansHateTingle the overblown hatred towards him from western fans]] as well as him often being absent from multiple crossovers including ''VideoGame/SuperSmashBrosUltimate'', with this claim often being parroted by those familiar with ''Persona 5'' through the latter. This is despite Atlus listing him in popularity polls alongside the Phantom Thieves, as well as promotional material for the game's UpdatedRerelease outright listing him as a member.
* ComplacentGamingSyndrome:
** In the original version of the game, the most commonly suggested Confidants to max out on a first playthrough for gameplay benefits (excluding your party members) were Hifumi, Kawakami, Mishima, and Chihaya, all because of the incredible good skills and bonuses one gets from their Confidants. [[labelnote:Click here for details]]Hifumi's abilities made combat so much easier thanks to Baton passes, ability to swap out party members in battle, and an easier way of escaping battle. Kawakami provided ways to save time by having her cook, clean, or prep tools for you, on top of later giving you the means of going into Palaces/Mementos and still do night activities. Mishima flat out gives huge EXP bonuses and is easy to max out. Chihaya provides abilities that greatly help on a second playthrough but her abilities also help get other Confidants leveled or help you get more money.[[/labelnote]] With Royal changing up some of the core gameplay elements like Baton pass, Hifumi is often replaced with Maruki due to the new abilities he gives you and [[spoiler:you must max his Confidant to gain access to the new scenario]], but Hifumi remains a highly ranked character still.
** The player is given four party slots to work with. The player CantDropTheHero with Joker, so that's one. At least one of the other three slots is going to be either Morgana or Makoto, who are the healers of the group. The third is probably going to be Ryuji, since he's the MightyGlacier of the group with good physical skills, and there aren't many Shadows who use wind-based attacks. That leaves the fourth slot for the player's personal choice of Joker's LoveInterest or fulfilling some other role that Joker would have a hard time covering on his own.
** A common endgame team is Ann, Makoto, and Ryuji for their utility against powerful enemies, especially bosses. Ann can learn two stacking passives to increase her fire damage in addition to a move to increase her next magic attack's damage by more than double, making her a valuable magic attacker. Ryuji meanwhile learns some of the best physical skills in the game, can buff the party's attack, and learns a physical equivalent to Ann's magic charging move, making him the most powerful physical attacker besides possibly Joker. Makoto comes with both a defense buff for the party and a spell capable of healing the party to their maximum HP, allowing her to keep the party alive while everyone else focuses on offense.
** One of the more popular team combinations for the Third Semester in ''Royal'' is Makoto, Akechi and Kasumi. Both Akechi and Kasumi are likely to be used because they're introduced near the tail end of the game (meaning there's very little opportunity to use them otherwise) and have a wide array of powerful physical skills and utilities (Akechi can lower particularly troublesome enemies' stats while Kasumi can boost the team's critical hit rate), but are {{Glass Cannon}}s due to said skills' high HP cost and their relative fragility - Makoto fixes this problem by being able to heal the entire team and boost their defenses when necessary, letting the former two focus on pure offense.
* CompleteMonster: While [[spoiler:[[EldritchAbomination Yaldabaoth]]]] may have [[TheManBehindTheMan set the plot in motion]], these two villains prove that HumansAreTheRealMonsters:
** [[TheHeavy Masayoshi Shido]] is behind the atrocities of the game, profiting off the other villains. Using his abandoned and illegitimate son, Akechi, Shido has him assassinate both his enemies and allies who have outlived their usefulness to work his way up to becoming [[PresidentEvil Prime Minister of Japan]]. Stealing the research of Wakaba Isshiki before having her killed, Shido also uses his influence to ruin peoples' lives, driving Isshiki's daughter into depression, getting [[Characters/Persona5Joker Joker]] placed on probation for trying to stop Shido from harassing a woman. Using Akechi as a mole within the Phantom Thieves, Shido plans to have them arrested for getting in his way and for the Protagonist to be tortured and murdered. After Akechi is defeated by the Thieves, Shido is revealed to be planning to dispose of his son, and [[AbusiveParents pins his own crimes on the mentally unstable boy]]. When defeated, Shido's final action is to destroy his own Palace in an attempt to take the Thieves down with him. While Shido claims to be acting for Japan's greater interests, in reality he values only [[NotSoWellIntentionedExtremist power and glory for himself]].
** [[CreepyGymCoach PE Coach Suguru Kamoshida]] is a dangerous [[SerialRapist sexual predator]]. Protected by the school administration due to his past fame as an Olympian, Kamoshida perversely extorts sexual favors from his female students. Forcing his male students into [[TrainingFromHell brutal training regimes]], Kamoshida often beats them, resulting in students of both genders living in constant fear of him. Seeking to shut down the track team, Kamoshida provokes their star athlete into punching him and breaks the boy's leg in "self-defense". When his "favorite" victim refuses to sleep with him, Kamoshida rapes her best friend in petty vengeance, resulting in the girl attempting suicide.
* ContinuityLockout:
** While the game is mostly standalone with a few nods to previous games in the series, one plot point, the resolution of Futaba's Palace by accepting her Shadow, might fly over the heads of people who haven't played ''VideoGame/Persona4'', in which a major theme is that a person gains a Persona by meeting and accepting their Shadow.
** The reveal that [[spoiler:Igor is the GreaterScopeVillain in disguise]], as well as much of the {{Foreshadowing}} leading up to it, loses a lot of its impact if you haven't played any other ''Persona'' games beforehand.
* CrackPairing: Akechi and Haru sometimes get paired together by fans who pair Joker with other characters, in part due to both of them being celebrities [[spoiler:and both of them having {{Archnemesis Dad}}s,]] even though [[spoiler:Akechi murdered Haru's father, resulting in her brief {{Heroic BSoD}}, and Haru makes it explicit during the confrontation with Akechi in Shido's Palace that she can't forgive him for it. The fact that she says she still understands him and she'll never forgive Shido even more for actually ordering the murder in the first place (and planned to get rid of Akechi anyway) wouldn't be enough, either.]]
* CrossesTheLineTwice:
** This little exchange if you went down the romance route with Kawakami:
--->'''Kawakami:''' "I'm a teacher… and you're my student."
--->'''[[DeadpanSnarker Joker:]]''' "That's the best part."
** Literally anything involving the CampGay duo that you meet initially in Shinjuku. It may be messed up of Joker and Morgana to leave Ryuji behind, but the anime adaptation ''really'' crosses the line when '''''Blooming Villain''''' plays in the background as they show up!
** The protagonist being beaten up after Valentines Day for two-timing any of the girls he's dated can become this. Two-timing just a few of them leads to an uncomfortable case of DoubleStandardAbuseFemaleOnMale (especially given the possibility that he wasn't cheating on any of them that day but just hanging out with Ryuji), but eight or nine of them (or ten in ''Royal'')? Hilarious, and generally considered ''completely'' fair.

to:

[[folder:C]]
[[folder:M]]
* CaptainObviousReveal:
** It's frankly difficult ''not'' to identify
MagnificentBastard: From ''Royal'': [[DarkMessiah Takuto Maruki]] is the traitor beforehand. The fact that [[TheMole a traitor in [[ArcVillain mastermind]] behind the party]] sells Joker out, resulting in him being arrested, is spelled out right at the beginning events of the game. The identity of said traitor is treated as third term. When his girlfriend Rumi fell into a huge mystery throughout the story. But by the time it comes coma, Maruki awakened to pick out who you believe betrayed you, it's pretty easy to guess a Persona that it's [[spoiler:Goro Akechi. He wasn't heavily promoted in advertisements but still promoted enough that granted him joining the team couldn't ability to alter other people's cognitions and used his power to help Rumi, and later others, cope with their trauma. Among his patients is Sumire Yoshizawa, who later believes herself to be her older sister Kasumi thanks to Maruki's power. While at Shujin, Maruki uses his natural charm to get the twist), he joins the party in the dungeon where you know you'll be betrayed, not to mention the fact that the characters and audience know the least about him out members of the party members. He's also the only team member not in the opening sequence. By process of elimination, it simply has to be Akechi. The fact that the [[VideoGame/Persona3 two]] [[VideoGame/Persona4 previous]] games in the series had similar plot twists only compounds it.]]
** In Yusuke's dungeon, it's fairly obvious to figure out that [[spoiler:the woman in the paintings throughout it is Yusuke's mother]] and by extension that [[spoiler:Madarame committed MurderByInaction]], especially since Madarame otherwise didn't seem that bad compared to Kamoshida.
** In Futaba's dungeon, it's not hard to figure out that the boss is [[spoiler:Futaba's cognition of her late mother, Wakaba Isshiki]], as soon as you see it: throughout the dungeon, you need to recreate several murals as a part of puzzles, many of which depict [[spoiler:Futaba's mom]]. Because of this, it's easy to notice that the Sphinx has [[spoiler:the same face and hair as Wakaba on the murals.]]
** It's very easy to figure out that [[spoiler:Masayoshi Shido]] is one of the main antagonists. The game basically spells it out for you when Ryuji and Joker encounter [[spoiler:Shido at the hotel while going out to eat and Joker suspects that the man holding up the elevator is the one who pushed false charges on him]]. There's also the fact that [[spoiler:Shido]] [[InterfaceSpoiler has a character portrait]] during this scene and after Yusuke joins the party, his character portrait is reused when Joker is recalling the situation. By the time [[spoiler:Shido begins making his speeches on the TV at Leblanc, many players can be safe to assume that he'll eventually be a target of the
[[Characters/Persona5ThePhantomThievesOfHearts Phantom Thieves]]. And depending on how early you max one of Thieves]] to open up their heart's desires to him. During the Confidants, you might see a big hint towards this very early in Day of Reckoning, Maruki gains the story. [[spoiler:Ohya's Confidant ends with Shido's name directly implicated in a political scandal involving a mental shutdown. It's not hard ability to connect the dots after that.]]
** One of the hints towards the biggest twist in the game is considerably easier to figure out in the English version than it is in the Japanese version. [[spoiler:The fact that Igor is an impostor. Igor's Japanese voice actor passed away, justifying his
[[RealityWarper change of voice. So Japanese fans would be less likely to question the change. Igor's English VA, however, is still alive reality itself]] and available, which makes it a lot more suspicious that he'd now be played not only by a totally different actor, but one that doesn't even attempt to sound the same as the old voice. Naturally, False Igor's deep, menacing voice is because he was a villain all along; the real Igor does have [[Creator/KirkThornton a new voice actor in the English version of the game]], but he makes an effort to sound like the [[Creator/DanWoren original]].]][[labelnote:Spoiler]]In the Japanese version, the real Igor doesn't even have a new voice actor and simply uses recycled dialogue from ''Persona 3'' or ''Persona 4''[[/labelnote]]
** It's ''very easy''
it to figure out how Maruki was the [[spoiler:instigator of the abnormalities in the Third Term, such as Wakaba reviving, Morgana becoming create a human, Shiho hanging out happily with Ann, etc. On top of him being overly sympathetic and easygoing, he also deliberately approaches Phantom Thief members for counseling and seems to be ''very worried'' about Yoshizawa as well]]. Sure enough, [[spoiler:despite how much the game tries to keep his involvement a secret, [[ModernStasis stagnant reality]] where everyone can guess it's him and it's ''really'' him. The only saving grace is that he is genuinely trying to make a better world, even if he's a pawn at worst.]]
* CargoShip:
** Akechi and Pancakes, due to him bringing up the topic of "delicious pancakes" to
has what they want. When the Phantom Thieves when he first meets them at discover his involvement in the TV station [[spoiler:which later new reality, Maruki is revealed be a crucial piece of evidence that outs him as being Black Mask]]. HilariousInHindsight when in ''Royal'', Akechi stated in a Mementos conversation he never wants briefly able to hear the word "pancakes" ever again.
** Yusuke and any form of Art in general, due
lure Sumire to his ambiguous sexuality side and obsession over art. Yusuke and Lobsters is also a close contender, stemming from drives her Persona berserk to fight the scene at the beach where he buys a pair because he liked their aesthetics which the fandom naturally spun into "Yusuke is obsessed with lobsters".
* CatharsisFactor: To say it's satisfying seeing bastards like Kamoshida or [[spoiler:Shido]] confess and beg to be punished for their crimes is an understatement, to say the least.
** Playing this game could also provide this in an out-of-universe way. All
rest of the villains represent or derive from some kind of social ill plaguing not only Japan, but most other countries around Thieves. Later during the world. These include: a serial sexual predator who gets away with it because everyone around him turns a blind eye due to his position of authority and past achievements, a corporate CEO who reaps immense profits by horribly overworking and otherwise exploiting his employees, and a crooked politician who claims to stand for the masses but is really only looking out for himself and a small number of cronies. Chances are that you've been pissed off or even victimized by at least one of these types of people in real life, and this game gives you the opportunity to not only beat them to a pulp, but make them publicly confess to their crimes in order to wake everyone else up to how evil they really were.
** Part of what makes Awakenings so gratifying is getting to see people like Kamoshida or Kaneshiro absolutely ''shit themselves'' as their former victims turn SuperMode and proceed to unleash an entire can of whoop-ass on them and/or their {{Mooks}}.
** Depending on how you view him, [[spoiler:Akechi's]] epic VillainousBreakdown can be ''immensely'' satisfying considering that he spends most of his screentime as an insufferable SmugSnake.
* CommonKnowledge: It's often claimed that Akechi isn't a Phantom Thief, which was likely started due to his GuestStarPartyMember status in the original game, [[AmericansHateTingle the overblown hatred towards him from western fans]] as well as him often being absent from multiple crossovers including ''VideoGame/SuperSmashBrosUltimate'', with this claim often being parroted by those familiar with ''Persona 5'' through the latter. This is despite Atlus listing him in popularity polls alongside the Phantom Thieves, as well as promotional material for the game's UpdatedRerelease outright listing him as a member.
* ComplacentGamingSyndrome:
** In the original version of the game, the most commonly suggested Confidants to max out on a first playthrough for gameplay benefits (excluding your party members) were Hifumi, Kawakami, Mishima, and Chihaya, all because of the incredible good skills and bonuses one gets from their Confidants. [[labelnote:Click here for details]]Hifumi's abilities made combat so much easier thanks to Baton passes, ability to swap out party members in
final battle, and an easier way of escaping battle. Kawakami provided ways to save time by having her cook, clean, or prep tools for you, on top of later giving you the means of going into Palaces/Mementos and still do night activities. Mishima flat out gives huge EXP bonuses and is easy to max out. Chihaya provides abilities that greatly help on a second playthrough but her abilities also help get other Confidants leveled or help you get more money.[[/labelnote]] With Royal changing up some of the core gameplay elements like Baton pass, Hifumi is often replaced with Maruki due to the new abilities he gives you and [[spoiler:you must max his Confidant to gain access to the new scenario]], but Hifumi remains a highly ranked character still.
** The player is given four party slots to work with. The player CantDropTheHero with Joker, so that's one. At least one of the other three slots is going to be either Morgana or Makoto, who are the healers of the group. The third is probably going to be Ryuji, since he's the MightyGlacier of the group with good physical skills, and there aren't many Shadows who use wind-based attacks. That leaves the fourth slot for the player's personal choice of Joker's LoveInterest or fulfilling some other role that Joker would have a hard time covering on his own.
** A common endgame team is Ann, Makoto, and Ryuji for their utility against powerful enemies, especially bosses. Ann can learn two stacking passives to increase her fire damage in addition to a move to increase her next magic attack's damage by more than double, making her a valuable magic attacker. Ryuji meanwhile learns some of the best physical skills in the game, can buff the party's attack, and learns a physical equivalent to Ann's magic charging move, making him the most powerful physical attacker besides possibly Joker. Makoto comes with both a defense buff for the party and a spell capable of healing the party to their maximum HP, allowing her to keep the party alive while everyone else focuses on offense.
** One of the more popular team combinations for the Third Semester in ''Royal'' is Makoto, Akechi and Kasumi. Both Akechi and Kasumi are likely to be used because they're introduced near the tail end of the game (meaning there's very little opportunity to use them otherwise) and have a wide array of powerful physical skills and utilities (Akechi can lower particularly troublesome enemies' stats while Kasumi can boost the team's critical hit rate), but are {{Glass Cannon}}s due to said skills' high HP cost and their relative fragility - Makoto fixes this problem by being able to heal the entire team and boost their defenses when necessary, letting the former two focus on pure offense.
* CompleteMonster: While [[spoiler:[[EldritchAbomination Yaldabaoth]]]] may have [[TheManBehindTheMan set the plot in motion]], these two villains prove that HumansAreTheRealMonsters:
** [[TheHeavy Masayoshi Shido]] is behind the atrocities of the game, profiting off the other villains. Using his abandoned and illegitimate son, Akechi, Shido has him assassinate both his enemies and allies who have outlived their usefulness to work his way up to becoming [[PresidentEvil Prime Minister of Japan]]. Stealing the research of Wakaba Isshiki before having her killed, Shido also
uses [[{{Determinator}} sheer will power]] to prevent his influence to ruin peoples' lives, driving Isshiki's daughter into depression, getting Palace from immediately collapsing. After [[Characters/Persona5Joker Joker]] placed on probation for trying to stop Shido saves him from harassing falling to his death, Maruki expresses admiration for the young man for always keeping his head up.
* MemeticBadass: Despite not having
a woman. Using Akechi Persona herself, popular {{Fanon}} has taken to portraying Sae Niijima as a mole within [[KnightTemplarBigBrother Knight Templar Big Sister]] who is the one person capable of intimidating Joker.
* MemeticLoser:
** Mishima gets this treatment both from fans and InUniverse, as he is treated as TheFriendNobodyLikes by
the Phantom Thieves, Shido plans to have them arrested for getting in despite him being the admin of the Phan-Site. A lot of options the player can take during his way Confidant involve Joker showing irritation towards Mishima, and for even Futaba mocks him via BrutalHonesty during Rank 5 of her Confidant by [[LeaningOnTheFourthWall calling him an NPC]].
** Within
the Protagonist wake of the announcement of a new party member in the UpdatedRerelease, Hifumi has gotten this treatment given how [[WhatCouldHaveBeen she was supposed to be tortured a party member but became a Confidant instead]] while a brand new character ended up joining the Phantom Thieves and murdered. After Akechi is defeated by Hifumi was still not a Phantom Thief. It doesn't help much that pre-release footage made it seem like [=P5R=]'s story will diverge from the original ''Persona 5''.
** While still a well-liked character, Haru has become this due to suffering the major problems of LateCharacterSyndrome, with jokes among fans centred around her comparative lack of screentime as compared to the rest of the Phantom
Thieves, Shido is revealed to be planning to dispose of his son, and [[AbusiveParents pins his own crimes on not helping matters was how her arc was overshadowed by Morgana during the mentally unstable boy]]. When defeated, Shido's final action is to destroy his own Okumura Palace in arc. After the release of ''Royal'', fans took it further by commenting that new additions Kasumi and Maruki were better integrated into the story than Haru was.
* MemeticMolester:
** Tae Takemi. Her confidant starts off with her giving Joker
an attempt experimental drug that knocks him unconscious. Combine that with the fact that, should she be romanced, Takemi actually drops some CasualKink foreplay. Naturally, it didn't take long for the fandom to [[Rule34 have a field day with it]]. The anime adaptation takes it a step further by having Takemi ''preemptively'' offering Joker drugs rather than him having to convince her to take the Thieves down with him. While Shido claims to be acting for Japan's greater interests, in reality he values only [[NotSoWellIntentionedExtremist power and glory for himself]].
** [[CreepyGymCoach PE Coach Suguru Kamoshida]] is a dangerous [[SerialRapist sexual predator]]. Protected by the school administration due to his past fame as an Olympian, Kamoshida perversely extorts sexual favors from his female students. Forcing his male students into [[TrainingFromHell brutal training regimes]], Kamoshida often beats them, resulting in students of both genders living in constant fear of him. Seeking to shut down the track team, Kamoshida provokes their star athlete into punching
him and breaks the boy's leg in "self-defense". When his "favorite" victim refuses to sleep with him, Kamoshida rapes her best friend in petty vengeance, resulting on as a test subject like in the girl attempting suicide.
* ContinuityLockout:
game.
** While the game is mostly standalone with a few nods to previous games in the series, one plot point, the resolution of Futaba's Palace by accepting her Shadow, might fly over the heads of Sadayo Kawakami gets this treatment too from people who haven't played ''VideoGame/Persona4'', in which can't stomach the idea of a major theme is that a person gains a Persona by meeting TeacherStudentRomance.
** Futaba Sakura also doubles between this
and accepting their Shadow.
** The reveal that [[spoiler:Igor is the GreaterScopeVillain in disguise]], as well as much of the {{Foreshadowing}} leading up to it, loses a lot of its impact if you haven't played any other ''Persona'' games beforehand.
* CrackPairing: Akechi and Haru sometimes get paired together by fans who pair Joker with other characters, in part
MemeticTroll due to both her [[BigBrotherIsWatching bugging of them being celebrities [[spoiler:and both of them having {{Archnemesis Dad}}s,]] Leblanc and even though [[spoiler:Akechi murdered Joker's cell phone]]. Many jokes has been made of Futaba monitoring everything Joker does, and even his search history.
* MemeticMutation: [[Memes/Persona5 Has its own page here]].
* MemeticPsychopath: Several of
Haru's father, resulting in Mementos skits have her brief {{Heroic BSoD}}, talking aloud about how much she enjoys fighting shadows, coupled with her having one of the more aggressive reactions despite remaining [[TranquilFury somewhat calm and Haru makes it explicit composed]] [[spoiler:should you cheat on her during the confrontation with Akechi in Shido's Palace Valentine's Day,]] has naturally lead to fans characterizing her as CuteAndPsycho.
-->'''Haru:''' "Why is it
that she can't forgive I get a shiver of excitement whenever the Shadows plead for their lives?"
* MemeticTroll: Morgana, due to
him for it. The fact that she says she still understands him dictating the player's time and she'll never forgive Shido even more for actually ordering refusing to let them do anything but sleep during several parts of the murder in story, and after coming back home from the first place (and planned Metaverse. He quickly gained a reputation amongst players as "that asshole who keeps forcing me to get rid of Akechi anyway) wouldn't be enough, either.]]
* CrossesTheLineTwice:
** This little exchange if you went down the romance route with Kawakami:
--->'''Kawakami:''' "I'm a teacher… and you're my student.
go to bed."
--->'''[[DeadpanSnarker Joker:]]''' "That's * MisaimedFandom:
** A decent-sized segment of
the best part."
** Literally anything involving the CampGay duo
Western fandom wishes that you meet initially in Shinjuku. It may be messed up of Joker and Morgana to leave Ryuji behind, but a player had the anime adaptation ''really'' crosses option to [[VigilanteExecution flat-out execute]] the line targets. This is despite a few key issues. Firstly, the idea of killing a target defeats the entire premise of stealing a target's heart as the Phantom Thieves; it makes the team into assassins instead of thieves, making them no better than those who oppose them. Second, Ann explicitly shuts down killing a target when '''''Blooming Villain''''' plays ''Kamoshida'' suggests it in favor of what is pointed out to be a FateWorseThanDeath, with a better chance of positive side effects on top of that. Finally, the fallout from [[spoiler:the Okumura arc, wherein Black Mask kills Okumura by killing his Shadow, leaving the Phantom Thieves to take the fall and ruining their reputation]], demonstrates exactly why this is a ''very'' bad idea.
** The endings of ''Royal'' being a bad ending and a GoldenEnding/True Ending. According to the ''Persona 5 Official Complete Guide'', [[spoiler:neither was designed as the True Ending, and were internally referred to by the development team as the Stay Ending and the Return Ending, with the belief that there's no single path to justice.]]
%%** You would be surprised to know that there is a decent portion of the fandom preferring ''Royal'''s Bad Ending [[spoiler:should the player take up Maruki's offer]] than the GoldenEnding. While the game's intention is to show [[spoiler:that Maruki's LotusEaterMachine plot while genuinely well-intentioned is still the ethically wrong approach, the game's cynical tone and the constant misery the Phantom Thieves are put through causes players to feel like they deserve a happier ending than the bittersweet one the Return Ending offers.]]
* {{Misblamed}}: The announcement of the free Japanese dub DLC and the announcement of the delay to April 4 were right next to each others, causing some fans to accuse the Japanese dub, or rather the fans who wanted it as the reason for the extended delay when the reality is the script took longer than usual. It got so bad that John Hardin, PR Manager of [=AtlusUSA=], [[https://www.reddit.com/r/Persona5/comments/5ktv32/the_april_delay_is_not_because_of_dual_audio/?st=ixkdodjw&sh=248b8041 had to go onto the ''Persona 5'' subreddit and explain this]].
** Additionally, some were mad over Royal rewriting the Shinjuku Creatures to remove the homophobic implications, with some going as far as to say that social justice warriors are now running the industry. However, the scene was just poorly translated
in the background as English version of the original game. In Japanese, they show up!
just [[MistakenForGay offered to buy Ryuji a drink because they assumed he's in the gay hookup district for the same reason they are]]. Ryuji freaks out over it because he's underage and doesn't want to get caught and there is no implication of molestation at all.
* {{Moe}}:
** Futaba Sakura. With her [[{{Adorkable}} odd but cute quirks and mannerisms]], her ShrinkingViolet nature, and her diminutive stature, she's incredibly endearing. She gets especially adorable should the player romance her, as once Joker confesses his love to her, she gets incredibly flustered around him, to the point that she completely shuts down for a good eight to nine text boxes. Additionally, she also has a rather tragic backstory which explains why she's a shut in. With all of this in mind, one can't help but want to give her a huge hug.
** Haru Okumura. Her fluffy hair has brought comparisons to a sheep with a cute and gentle voice to match. She has a sweet personality, and her mannerisms in battle are adorable to watch. Her introduction to the Thieves as a rival "Beauty Thief" was her attempt at being a cool thief, only to keep messing up what lines she rehearsed, making the scene just kind of awkward, but in an endearing sort of way.
** The ''[[UpdatedReRelease Royal]]'' [[UpdatedReRelease edition]] of the game gives us Kasumi Yoshizawa ([[spoiler:a.k.a. Sumire Yoshizawa]]), an {{Adorkable}} gymnast who at one point tries to spook the protagonist being beaten up after Valentines Day for two-timing any by yelling "Hello... SENPAI!" while displaying odd and quirky behavior all around. When [[spoiler:her true identity is exposed in earnest, she was also exposed to have one of the girls most tragic backstories and circumstances in the ''Persona'' series, one that most certainly explains her odd behavior and would most likely make one want to give her a hug as well]]. In a manner more extreme than Futaba, she also acts ''very'' flustered if the protagonist decides to start dating her.
* MoralEventHorizon: Fitting to the DarkerAndEdgier tone, this time the villains ''do not'' play around, to the point that two of them (Kamoshida and Shido) actually have an entry on CompleteMonster above.
** Kamoshida did a lot of terrible things, including causing Ryuji's CareerEndingInjury, spreading rumours of his home life (thereby provoking Ryuji into punching him and using that as an excuse to get the track team shut down [[EvilIsPetty just to make the volleyball club stand out more]]) and of Joker's record (thus turning him into a social pariah), and also harassing Ann. However, the one thing that makes Joker and the players conclude that
he's dated can become this. Two-timing crossed the line is his [[RapeIsASpecialKindOfEvil sexual assault]] on Ann's friend Shiho, which resulted her suicide attempt.
** Madarame crossed this when he reveals that he [[spoiler:[[MurderByInaction allowed Yusuke's mother to die,]] all so he could claim the painting she had made as a memento for her son as his own work]]. While they're gathering intel on him, the Phantom Thieves are also told that Madarame's emotional abuse of his students was so intense that at least one of his students was DrivenToSuicide — with the implication being that Yusuke could do the same if the abuse isn't dealt with.
** Kaneshiro crossed the line in one of the bad endings, where it was implied that he [[spoiler:kidnapped, drugged, and forced Makoto into prostitution]]. It doesn't actually happen, given that it's a false memory caused by the drugs, but when he makes comments about how Makoto might earn the money she needs to pay him off, it's clear that this is not out of character for him.
** If Kunikazu Okumura did not cross it when he was implied [[spoiler:to be a client of the Black Mask who had his competitors assassinated via mental shutdowns]], or his [[BadBoss lack of regard for the welfare of his employees]], he definitely crossed it with the horrible treatment of his daughter. Despite knowing that Haru's fiance is a {{Domestic Abuse}}r, his shadow shows that he doesn't care and even encourages such behaviour as long as it benefits him.
** Black Mask crossed this when [[spoiler:he murdered Joker in the bad endings (something he attempts in the good ending route, but is tricked into killing a body double)]] as well as [[spoiler:when he murdered Haru's father, and possibly Futaba's mother]]. As a hitman working for the main villain, they would have crossed the line before the series began, as they were also involved in the mental shutdowns and psychotic breakdowns, causing dozens of people to be seriously injured or killed over the period of about two years.
** Shido has so many KickTheDog moments it's hard to list all of them, but the biggest one is not only causing [[spoiler:Futaba's mother's death]], he also [[spoiler:created a fake suicide note to make it look like Futaba's mother hated her and blamed Futaba for her death, ''in front of the rest of her relatives'']]. While his crimes usually have the purpose of [[spoiler:[[HeKnowsTooMuch covering his own tracks]] to reap the benefits or a case of YouHaveOutlivedYourUsefulness, the fact that he deliberately chose to ruin the life of an orphaned girl
just a few shows how [[EvilIsPetty needlessly cruel]] he is.]]
*** Even in-universe, the Phantom Thieves felt he crossed it for the ''last'' time when [[spoiler:he has Akechi disposed of for his murders (even though most
of them leads were on his orders), with his cognitive version of him, no less, despite him being his own illegitimate son. When they confront Shido about the latter, [[ProperlyParanoid he confirmed that he already suspected it]], [[TheStarscream and figured that his whole alliance with him was really an attempt at revenge]]]]. For the Thieves and ([[AmericansHateTingle possibly]]) [[PlayerPunch the players]], this ended up being the moment where he established that [[spoiler:absolutely no one, not even his own family was safe from him. No matter who you are, if you get in his way, [[PrepareToDie he will kill you. Even if he (or rather, his Shadow) has to an uncomfortable do it himself]].]]
** The DirtyCop who was interrogating Joker in the beginning of the game crossed it when he beat the crap out of Joker. including grinding his foot on his head and forcibly injecting him with truth drugs. He then proceeds to threaten to break Joker's leg if he refuses to sign a FalseConfession, and should you refuse, he makes good on that threat.
** [[spoiler:Yaldabaoth may have long since crossed it when he bestowed the power of Personas to Goro Akechi, knowing full well of the atrocities he may commit while abusing that power, then manipulating the public's cognition into outrageous extremes, potentially leading to Joker being put into multiple life-threatening situations]]. However, his definitive moment would be his HopeCrusher moment when the Phantom Thieves first [[spoiler:confront the Holy Grail, where he slowly and painfully [[CessationOfExistence erases them from existence one by one]]. Afterwards, he as Igor orders Caroline and Justine to execute Joker in a
case of DoubleStandardAbuseFemaleOnMale (especially given YouHaveOutlivedYourUsefulness, all the possibility while gleefully watching them from the sidelines]]. Of course, [[spoiler:[[HeKnowsTooMuch considering how close you came to finding out the truth]], he's also simply smart enough to know that he wasn't cheating on any should get rid of them you while he still can]]. It's interesting to note that day in contrast to Shido, [[spoiler:his WeCanRuleTogether offer is actually genuine.]]
** [[spoiler:The Protagonist himself can cross it by accepting Yaldabaoth's deal to restore the real world
but without the free will. Later on, the Protagonist displays a sinister smirk, indicating malicious intent.]]
* MorePopularReplacement:
** While Sojiro is seen as similar to Dojima from the previous game, Sojiro ends up being more popular for a few reasons. He tries somewhat harder to close the gap between himself and Futaba than Dojima did, although his success is limited by the fact that Futaba's issues are ''far'' worse than Nanako's. Late in the game, [[spoiler:after learning that Joker and Futaba are Phantom Thieves, Sojiro asks for the full story and agrees to shelter them, in contrast to how Dojima decides to bring Yu in for questioning after getting the threatening letter]]. It also helps that Sojiro has a good amount of CharacterDevelopment and gradually warms up to Joker.
** While Shido was criticized by fans for being a bland HateSink, the new antagonist of the Third Term in ''Royal'', [[spoiler:Takuto Maruki]], was much better received for being an AntiVillain with genuinely [[WellIntentionedExtremist good intentions]]. Helping matters is that in contrast to Shido, [[FlatCharacter whose motives were never explored beyond his lust for power]], [[spoiler:Maruki's]] motivations are far viewed as far more complex and sympathetic.
** Kasumi can be seen as this in comparison to Marie from ''Persona 4: Golden.'' Marie has been criticized for being awkwardly put in the story and having an increased presence to the point where fans see her as a real life example of [[WesternAnimation/TheSimpsons Poochie]]. Kasumi in contrast has been praised for having some excellent chemistry towards the other characters, not taking up too much time, and an excellent twist of [[spoiler:actually being her sister who became the actually dead Kasumi]]. Some were even upset that she played no part in the spin-off ''Strikers''.
* SugarWiki/MostWonderfulSound:
** The shattered-glass sound effect of an impending critical that accompanies a SuperMovePortraitAttack, moreso when the same effect is used to announce one of Futaba's support interventions. Few things in the game are quite as satisfying as getting caught in a surprise attack only for Position Hack to trigger and turn the tables, and who doesn't love free heals and stat buffs?
** Sojiro's "Let me explain!" sound bite which accompanies his coffee and curry trivia.
** "Here come the buffs!" — It's already nice when your party receives a free group buff, but ''all three at once'' is really gratifying. Just as nice to hear is "Super Move: Ultra Charge!", which is a free Charge ''and'' Concentrate for the whole team.
** The popping in of character portraits after a battle, showing that they (or one of your Personas) have
just hanging out leveled up. The more the better — and it's even more satisfying when it's then followed by a jingle indicating someone's learned a new skill.
** Strangely, a lot of players enjoy hearing Shido's speeches while exploring his palace. The sound of his voice blaring adds a lot more ambience to the palace's atmosphere.
** In ''Royal'', hearing the whistle at the start of someone's turn means their Showtime attack is ready, complete
with Ryuji), but eight or nine of them (or ten in ''Royal'')? Hilarious, a quote and generally considered ''completely'' fair.a close up of the character. When you hear that, you're ready for a show, and you'll pack a big punch at that.
*** Also in ''Royal'' the "SHWING!" sound effect of [[spoiler:Black Mask Akechi]]'s Rebellion Blade is wonderful to hear.
** The echoing reverb when an individual awakens to their Persona, which is followed by the Phantom Thief declaring themself free of all doubts and ready to kick ass. [[spoiler:Which is why it becomes an OhCrap moment in ''Royal'' when you hear Maruki do the same...]]



[[folder:D]]
* DemonicSpiders: Bear in mind that there's no need to go out of your way to kill these enemies -- if you can knock them down to initiate a Hold Up, you can negotiate to quickly end the battle and minimize losses. ''Assuming'' you get to knock them down quickly.
** Any enemy that's immune to both Physical and Gun skills is this, since you'll essentially be unable to damage it without expending SP. Girimehkala in the Space Station especially stands out, since his only weakness, Bless, is an element that only Joker can use at the time you first encounter him.
** Speaking of enemies immune to both Physical and Gun skills, Arahabaki also found in the Space Station qualifies. While it is weak to the element used by the newest party member you will have when you encounter them and it's not that high leveled, it knows two moves that more than make up for it: Makarakarn and Abysmal Surge. Makarakarn allows it to repel 1 magic attack, making it temporarily immune to everything except Almighty, which uses large amounts of SP. And then there is [[ThatOneAttack Abysmal Surge]], which can cause Despair on the whole party, which makes them unable to move AND instantly kills them after 3 turns have passed. If your entire team is suffering Despair, it's game over. And they will spam it if Makarakarn in already in effect.
** The Archangels in Kamoshida's Palace are your first wake-up call that you don't want to mess with [[ColorCodedForYourConvenience red Shadows]]. They're at Lv 16, much higher than the player is expected to fight ''Kamoshida himself'' at, and can use an insanely powerful Makouha and strong multi-target physical attacks which can cause a TotalPartyKill if you let it get a turn. It's weak to lightning and darkness, but they show up late into the dungeon when the player is likely to be running low on SP.
** Anubis in the Pyramid is about 10 levels higher than Joker by the time you run into him for the first time, and he comes packed with several instakill spells (which he will likely use if you ambush him). He also has no weaknesses, meaning you need to rely on crits to get a Hold Up, and his level advantage means he can generally be expected to survive an Ambush and then retaliate with a vengeance. To top it all off, in the later areas of the stage, you can run into two or ''three'' at the same time. Downplayed in ''Royal'' where they still have a large amount of health and no weaknesses, but their instakill spells come after a turn of them "tipping their scales" meaning you have enough time to either use a skill like Dormina or Makajama to incapacitate them before they attack, or guard to make sure that the attack will fail to kill you and your team.
** Dionysus in the final dungeon knows Thermopylae, a full-party Heat Riser that only works when surrounded. It's a UselessUsefulSpell in your hands since you generally want to avoid being surrounded, but since a player is likely to be Ambushing almost all enemy encounters at this point in the game, Dionysus will be able to use the move most of the time. And Dionysus has no weaknesses, so they get quite a lot of use out of Thermopylae.
** Also in the final dungeon, Nebiros. One of the few basic enemies in the game to have Brain Jack, the full-party hitting Brainwash spell. This late into the game, Ann, Makoto, and Morgana will all have full healing spells, and Joker likely will too, meaning Brainwash will lengthen the fight dramatically. And if you've been leveling Futaba's Confidant, Ultra Charge can spell a Game Over if brainwashed characters attack Joker. Nebiros are only weak to Bless, a skill that only Joker has access to, and often show up in groups along with the aforementioned Dionysus. In a dungeon with only two save points, [[LuckBasedMission random deaths due to brainwash]] are very punishing.
** Following these, any enemy that has zero weaknesses. Not necessarily because of difficulty, but more because of the added effort needed to take them down may force you to use more resources than normal since it limits your options: either try to bolster critical hit chances, hope a Bullet Hail is triggered (which will cut enemy HP to nearly 50%), gamble on insta-kills, maximizing status ailments (to aim for Technicals), or just trying to "brute force" them into submission. This only really gets bad at higher levels, where this can make otherwise quick encounters into grueling battles of attrition if the player isn't ready.
*** Onis in Kaneshiro's Palace are the first such enemies you encounter, on top of resisting Physical and Gun attacks and possessing the hard-hitting Rampage to damage everyone, which is also their only attack besides regular melee attacks, making them a massive chore to take down.
** The Fafnir in [[spoiler:Maruki's]] Palace are the ''very'' definer of this trope, basically combining a lack of weaknesses, elite-tier stats and moves as well as outright ''repelling'' Gun and Physical, the only way to ever down any enemy without weaknesses and effectively preventing any form of negotiation bar Down Shot, Position Hack or abusing the buffed Technicals, essentially punishing players who have neglected Technicals this far into the game. Fortunately, they only appear in red Shadows, so it is advised to avoid any red shadows when exploring it. If you ''can'' somehow negotiate with them to let them join your side however, they become a highly useful persona due to having the same resistances and useful moves as the enemy variant.
* DesignatedHero: Morgana, being a JerkWithAHeartOfGold can come off as this, especially before his character development; he outright claims to only be using the Phantom Thieves, and tends to tease Ryuji a lot, which, while potentially meant as friendly ribbing, comes off as straight up bullying to some.
* DesignatedMonkey: Ryuji can come off as this. While the comments he receives from his team mates are probably meant to be only friendly ribbing, some see them as being outright insulting to him. Thus the plot of Ryuji not realizing that [[spoiler:the comments he makes genuinely upset Morgana to the point that Morgana ''tries to leave the Phantom Thieves completely'']] and being forced to apologize can be seen as a weird DoubleStandard considering that [[spoiler:Morgana ''[[MoralMyopia never once]]'' [[MoralMyopia gets called out for his treatment of Ryuji]]]]. And finally, there is also at the end of [[spoiler:Shido's palace where [[DoubleStandardAbuseFemaleOnMale he gets beaten up by the girls of the team]] while the boys do nothing to stop them even though he had just saved everyone just moments ago, and they all proceed to leave him out cold on the streets whilst completely forgetting about his near-HeroicSacrifice (And it's all "''PlayedForLaughs''".]]
* DieForOurShip: There's a fair amount of Joker/Makoto and Joker/Futaba fans who outright despise Akechi due to his fondness for Joker, Joker/Akechi being a very popular pairing in its own right, [[spoiler:and Akechi being responsible for the mental shutdown and psychotic breakdown incidents, as well as killing Joker in the bad ending]]. This results in Akechi [[spoiler:having his AxCrazy traits ramped up and]] being turned into a psychopath who outright despises Joker and/or his partner, with his demonized personality used to justify killing him off [[spoiler:or portraying his [[AmbiguousSituation death in Shido's Palace]] as a good thing.]]
* DisappointingLastLevel: The vanilla endgame runs into this territory in some regards:
** The seventh dungeon is [[MarathonLevel extremely long]], to the point of being draining. The main gimmick of the dungeon is puzzles that involve turning into mice and pressing switches to continue forward, and they become very tedious and easily outstay their welcome. The dungeon also has at least ''five'' mini bosses, then a showdown with TheDragon, culminating in a fight with the BigBad. Unfortunately, the BigBad boss fight has effectively ''[[MarathonBoss five phases]]'' to go through.
** The final dungeon is [[spoiler:Mementos, though if the player has been making regular trips throughout the game, then it won't be too bad. The Mementos Depths, on the other hand, is full of uninspired and easy yet time-consuming and poorly-justified [[StockVideoGamePuzzle Hamiltonian Path puzzles]] with only two save points in the entire area (making death a very steep penalty). The final sequence is just a boss rush of four archangels and then the two phase final boss fight. At this point, from the seventh dungeon and onward, that's around a ''dozen'' bosses to fight before reaching the end, with some of them being multiple phases.]]
* DuelingGames:
** It was initially this with ''VideoGame/TokyoMirageSessionsFE'', due to the game being very similar in presentation to the series, them being on opposing consoles and, for a good while, it looked like the two games would come out quite close to each other. However, the second delay creating a release gap of nine months, combined with ''TMSFE'' having ''[[BoxOfficeBomb horrid]]'' sales, killed this.
** Its stiffest competition was with ''VideoGame/FinalFantasyXV'', which was scheduled to come out worldwide two weeks after ''P5''[='s=] Japanese release, with both games being high-profile and likely to be lengthy [=JRPGs=]. As mentioned on the Awesome page, Square Enix even opted to ask its Japanese fans which game they'd pick, and whether they would be willing to buy both in the same season, demonstrating that Square is wary of being unseated. Then FFXV was delayed by two months, negating the issue entirely. Indeed, the delay actually caused a ''450%'' increase in pre-order sales for ''P5''. The Western fanbases are more apathetic and friendly to each other though, due to ''Final Fantasy'' being released in late 2016 while ''Persona'' wasn't released until April 2017, over five months later.

to:

[[folder:D]]
[[folder:N]]
* DemonicSpiders: Bear {{Narm}}:
** The TranslationConvention
in mind the English dub which permeates the entire ''Shin Megami Tensei'' series is here, too -- it is to be assumed that everyone in ''Persona 5'' is speaking Japanese, with the game presenting things in English for the sake of the anglophone viewer. This leads to a few moments where characters say that they can't read English while speaking in English, which is a little jarring no matter how many times you hear it. This also leads to characters in Hawaii, an American state, also speaking in Japanese without so much as a HandWave.
** Ryuji's use of "[[GoshDangItToHeck effin']]" sounds very weird and out of place. He's a SirSwearsALot who casually peppers his sentences with "shit", "bitch", "bastard", and "asshole". Yet he arbitrarily draws the line at "fuck" for no reason. It ends up sounding like the voice actor really wasn't comfortable saying that specific word out loud, considering
there's no need to go out a few uses of your way to kill these enemies -- if you can knock them down to initiate a Hold Up, you can negotiate to quickly end the battle and minimize losses. ''Assuming'' you get to knock them down quickly.
** Any enemy that's immune to both Physical and Gun skills is this, since you'll essentially be unable to damage it without expending SP. Girimehkala in the Space Station especially stands out, since his only weakness, Bless, is an element
word "fuck" by other characters that only Joker can use at the go uncensored. What's jarring is that Ryuji's All-Out Attack finishing touch has "FREAKIN' BORING", which looks (and sounds) more natural than "effin'".
** Every
time you first encounter him.
** Speaking of enemies immune to both Physical and Gun skills, Arahabaki also found in the Space Station qualifies. While it is weak to the element used by the newest party member you will have when you encounter them and it's not that high leveled, it knows two moves that more than make up for it: Makarakarn and Abysmal Surge. Makarakarn allows it to repel 1 magic attack, making it temporarily immune to everything except Almighty, which uses large amounts of SP. And then there is [[ThatOneAttack Abysmal Surge]], which can cause Despair on the whole party, which makes them unable to move AND instantly kills them after 3 turns have passed. If your entire team is suffering Despair, it's game over. And they will spam it if Makarakarn in already in effect.
** The Archangels in Kamoshida's Palace are your first wake-up call that you don't want to mess with [[ColorCodedForYourConvenience red Shadows]]. They're at Lv 16, much higher than the player is expected to fight ''Kamoshida himself'' at, and can use an insanely powerful Makouha and strong multi-target physical attacks which can cause
unlock a TotalPartyKill if you let it get a turn. It's weak to lightning and darkness, but they show up late into the dungeon when the player is likely to be running low on SP.
** Anubis in the Pyramid is about 10 levels higher than Joker by the time you run into him for the first time, and he comes packed with several instakill spells (which he will likely use if you ambush him). He also has no weaknesses, meaning you need to rely on crits to get a Hold Up, and his level advantage means he can generally be expected to survive an Ambush and then retaliate with a vengeance. To top it all off, in the later areas of the stage, you can run into two or ''three'' at the same time. Downplayed in ''Royal'' where they still have a large amount of health and no weaknesses, but their instakill spells come after a turn of them "tipping their scales" meaning you have enough time to either use a skill like Dormina or Makajama to incapacitate them before they attack, or guard to make sure that the attack will fail to kill you and your team.
** Dionysus in the final dungeon knows Thermopylae, a full-party Heat Riser that only works when surrounded. It's a UselessUsefulSpell in your hands since you generally want to avoid being surrounded, but since a player is likely to be Ambushing almost all enemy encounters at this point in the game, Dionysus will be able to use the move most of the time. And Dionysus has no weaknesses, so they get quite a lot of use out of Thermopylae.
** Also in the final dungeon, Nebiros. One of the few basic enemies in the game to have Brain Jack, the full-party hitting Brainwash spell. This late into the game, Ann, Makoto, and Morgana will all have full healing spells, and Joker likely will too, meaning Brainwash will lengthen the fight dramatically. And if you've been leveling Futaba's
new Confidant, Ultra Charge can spell a Game Over if brainwashed characters attack Joker. Nebiros are only weak to Bless, a skill that only Joker has access to, and often show up in groups along with the aforementioned Dionysus. In a dungeon with only two save points, [[LuckBasedMission random deaths due story will flash-forward to brainwash]] are very punishing.
** Following these, any enemy that has zero weaknesses. Not necessarily because of difficulty, but more because of
the added effort needed interrogation, where Sae will absolutely grill you in an attempt to take them down may force get you to use more resources than normal since it limits your options: either try to bolster critical hit chances, hope a Bullet Hail is triggered (which will cut enemy HP to nearly 50%), gamble on insta-kills, maximizing status ailments (to aim reveal the accomplice who, for Technicals), or just trying to "brute force" them into submission. This only really gets bad at higher levels, where this can make otherwise quick encounters into grueling battles of attrition if the player isn't ready.
*** Onis in Kaneshiro's Palace are the first such enemies
instance, taught you encounter, on top of resisting Physical and Gun attacks and possessing the hard-hitting Rampage how to damage everyone, which is also their only attack besides regular melee attacks, making them handle a massive chore to take down.
gun (i.e. a grade school kid who plays light gun games at an arcade).
** The Fafnir in [[spoiler:Maruki's]] Palace villainous Shadow Selves, for all of their cruelty and wickedness, are the ''very'' definer of this trope, basically combining a lack of weaknesses, elite-tier stats so gaudy and moves as well as outright ''repelling'' Gun and Physical, the only way to ever down any enemy without weaknesses and effectively preventing any form of negotiation bar Down Shot, Position Hack or abusing the buffed Technicals, essentially punishing players who have neglected Technicals this far into the game. Fortunately, they only appear in red Shadows, so ridiculous-looking that it is advised to avoid any red shadows when exploring it. If you ''can'' somehow negotiate with them to let them join your side however, they become a highly useful persona due to having the same resistances and useful moves as the enemy variant.
* DesignatedHero: Morgana, being a JerkWithAHeartOfGold can come off as this, especially before his character development; he outright claims to only be using the Phantom Thieves, and tends to tease Ryuji a lot, which, while potentially meant as friendly ribbing, comes off as straight up bullying to some.
* DesignatedMonkey: Ryuji
can come off as this. While The most egregious offenders are Shadow Kamoshida, who's naked bar a cape and a pink speedo, Shadow Kaneshiro's non-threatening demon transformation (and battle robot), and Shadow Okumura's Darth Vader suit.
** Just like
the comments Shadow Selves, [[spoiler:Maruki's Metaverse form comes as such. His alternate outfit as a villain is fine, but when he receives prepares to fight you, he wears a King in Yellow outfit that looks like something from his team mates are probably meant to be only friendly ribbing, some see them as being outright insulting to him. Thus the plot of Ryuji not realizing that [[spoiler:the comments he makes genuinely upset Morgana to the point that Morgana ''tries to leave the Phantom Thieves completely'']] a [=Jojo=] cosplay and being forced to apologize you can be seen as a weird DoubleStandard considering that [[spoiler:Morgana ''[[MoralMyopia never once]]'' [[MoralMyopia gets called out for his treatment of Ryuji]]]]. And finally, there is also at the end of [[spoiler:Shido's palace where [[DoubleStandardAbuseFemaleOnMale he gets beaten up by the girls of the team]] while the boys do nothing to stop them even though he had just saved everyone just moments ago, and they all proceed to leave him out cold on see his hips outlined across the streets whilst completely forgetting about his near-HeroicSacrifice (And it's all "''PlayedForLaughs''".outfit.]]
* DieForOurShip: There's a fair amount ** The scene before said reveal of Joker/Makoto and Joker/Futaba fans Black Mask. The game drags out the "suspense" of who Black Mask is. The game even outright despise plays you a recording of the character talking about how they're going to kill you after they betray you, without any real attempt to disguise their voice. And yet you are still subjected to several minutes of the pronoun game before it is dramatically revealed that yes, Black Mask was [[spoiler:Akechi the whole time]]. Even the reveal of the ''real'' twist following that may not be enough to make players overlook it.
** During her interrogation to Joker, Sae constantly points out that "their time is short", and she often checks her watch and complains that they're running out of time. However, you spend around 100 hours of gameplay reliving the entire story up to that point. To be fair, though, what you're playing may be Joker cycling through his memories in his head, not a narrative on what he's telling Sae.
** Both times you personally meet Shido in the real world qualifies as this. For all accounts, the guy [[spoiler:filed you onto probation for a minor assault case and ruined your future by sending you into Yaldabaoth's game]] and he doesn't even remember you. The second time is just ridiculous beyond belief; when he's [[spoiler:rallying in Yongen-Jaya]], your standing right in front of him, he looks at you and you aren't even wearing a face mask. Guess what? He doesn't even know that it's the guy [[spoiler:he thought
Akechi due to his fondness for Joker, Joker/Akechi being a very popular pairing in its own right, [[spoiler:and Akechi being responsible for the mental shutdown and psychotic breakdown incidents, as well as killing Joker in the bad ending]]. This results in Akechi [[spoiler:having his AxCrazy traits ramped up and]] being turned into a psychopath who outright despises Joker and/or his partner, with his demonized personality used to justify killing him off [[spoiler:or portraying his [[AmbiguousSituation death in Shido's Palace]] as a good thing.disposed of.]]
* DisappointingLastLevel: The vanilla endgame runs into this territory in some regards:
** The seventh dungeon is [[MarathonLevel extremely long]], to [[spoiler:Haru's father's death]] and its aftermath takes place while you're at the point game's version of being draining. The main gimmick of the dungeon is puzzles that involve turning into mice and pressing switches to continue forward, and they become very tedious and easily outstay their welcome. The dungeon also has at least ''five'' mini bosses, then a showdown with TheDragon, culminating in a fight with the BigBad. Unfortunately, the BigBad boss fight has effectively ''[[MarathonBoss five phases]]'' to go through.
** The final dungeon is [[spoiler:Mementos, though if the player has been making regular trips throughout the game, then it won't be too bad. The Mementos Depths, on the other hand, is full of uninspired and easy yet time-consuming and poorly-justified [[StockVideoGamePuzzle Hamiltonian Path puzzles]] with only two save points in the entire area (making death a very steep penalty). The final sequence is just a boss rush of four archangels and then the two phase final boss fight. At this point, from the seventh dungeon and onward, that's around a ''dozen'' bosses to fight before reaching the end,
Disneyland, complete with some of the characters wearing goofy animal ear headbands in front of a giant pink castle with fireworks in the sky. To say it's jarring is an understatement.
** The ''whole'' vanilla campaign's terror effect only works for the first time around. Once you [[spoiler:realize that the whole event that tricked you into the interrogation is a deliberate ploy on ''your'' part to outsmart TheConspiracy and the Black Mask which you obviously know as soon as you meet him and the fact that nearly everything that happened in the game from the fabricated crime against Shido, to the Phantom Thief bandwagon with no purpose other than to trick the Thieves off guard, to the increasingly snowballing popularity of Shido even during situations where it ''isn't'' supposed to happen are all rigged by a false god who's making sure that you beat the Conspiracy he personally set up just to rationalize him as the perfect god fit for ruling over the ignorant masses. Heck, the god even ''taught you how to survive that interrogation and you are expected to survive it''!]]
** In ''Royal'' the Will Seeds can be hard to take seriously since they look like giant potatoes from certain angles, most notably when Joker holds one up after collecting one.
** The week where you have to investigate [[spoiler:your friends in Maruki's ideal world]]. You literally have to walk around looking for [[spoiler:your party members, talk to
them being multiple phases.and snap them out of the dream world, then return home right after checking a party member. It's so repetitive and long that you might actually get annoyed, especially when the music loops at the ''exact'' same order every day.]]
* DuelingGames:
** It was initially The ''Persona Q2'' skins in ''Royal'' are really hard to take seriously if not every party member is wearing them, because the thieves' chibi models are actually ''larger in scale'' than their regular forms, making it look as though they're wearing giant mascot costumes.
*** If you equip Akechi's ''Q2'' skin during the third term, he's still wearing his Crow outfit, which will make his Showtime look absolutely ridiculous.
** In a scene at the end of ''Royal'', [[spoiler:Maruki tries to make one last deal with Joker to stay in his actualized reality, and leaves Joker and Akechi with the implication that if Joker returns to his original reality, then Akechi will truly remain dead. Akechi tells Joker not to waver, telling him to deny Maruki, even if it means Akechi's possible demise]]. The scene is incredibly serious, and yet one dialogue option is for Joker to say "This isn't small potatoes!" which just sounds very silly. Thankfully,
this was fixed in an update that changes it to a more fitting line being "This isn't trivial!".
** If you make it to the end of Shido's palace the first day it's available, [[spoiler:Akechi's]] greeting of "Long time no see..." can come off as unintentionally funny because it will have been only ''5 days'' since you last saw him.
* NarmCharm: The way Joker says "METATRON!" whenever he summons him. It's so cheesy, like it's coming out of ''Franchise/SuperSentai'' or ''Franchise/PowerRangers''. And yet, it's so badass at the same time, maybe because of how [[GameBreaker powerful of a Persona Metatron is]].
* NeverLiveItDown:
** Ryuji's NoIndoorVoice tendencies nearly got the Phantom Thieves in trouble twice: once
with ''VideoGame/TokyoMirageSessionsFE'', Makoto blackmailing them after recording him and him speaking too loudly on the phone, allowing her to hear him, and once as a slip of the tongue in a sushi restaurant. But fans tend to treat Ryuji as if he loudly announces that he's a Phantom Thief at every moment he can. In fact, during the first time it happens, Ann's voice is recorded as well, but she doesn't get as much blame as Ryuji does for this.
** The time where Morgana [[spoiler:ended up leaving the Phantom Thieves for a short while]]
due to an argument with Ryuji. To this day, fans debate on who is to blame for what happened, and it became a huge reason why both Morgana and Ryuji wound up having a [[BaseBreakingCharacter mixed reception]] among the fandom.
** Sae will forever be seen as a heartless, [[BigSisterBully abusive]] sister to Makoto due to her [[TheReasonYouSuckSpeech hateful rant]] about she [[ResentfulGuardian hates having to be the one to take care of her younger sister]]. Never mind that Sae regretted this as soon as she said it.
** At the beginning of Kaneshiro's arc, Makoto will [[IncrediblyObviousTail follow Joker around the overworld while clearly pretending to read a manga magazine]]. The
game will even have her run up to Joker if he stops walking. A lot of fans remember her for this alone.
** Yusuke's fascination with the lobsters during the beach event. It's only one small scene, but that hasn't stopped fans from believing that he is interested in lobsters.
** Haru's colorful comments about the Shadows in Mementos and her reaction on [[spoiler:Valentine's Day if you cheat on her]] has given her a reputation in the fandom of
being very similar in presentation CuteAndPsycho.
** Similar to [[VideoGame/Persona4 Adachi and cabbages]], fans have taken to making Akechi obsessed with pancakes, all of because one line when he met the group at a TV station. [[spoiler:Albeit said line did reveal he was lying
to the series, Phantom Thieves, since [[INeverSaidItWasPoison Morgana was the one who said it, and Akechi shouldn't have been able to understand him]]. Still, it was only one line. Referenced by one of Akechi's 3rd semester Mementos lines in ''Royal'' where he mentions never wanting to hear the word "pancakes" again.]]
** Sojiro is only known among the fandom by two words: "hoo boy." Just before Joker's date on Valentine's Day, Sojiro notes that it's Valentine's Day, saying "when I was young, hoo boy..." This turned Sojiro into something of a {{Pornomancer}} who could bed any woman he wanted in his youth. In-game, Sojiro only says this once, and his dating life isn't brought up anywhere else.
** In a harsher sense, it's not uncommon for the fandom to give Mishima the RonTheDeathEater treatment due to his role in leaking Joker's record to the school and being Kamoshida's unwilling errand boy. The fact that his Confidant also highlights his more [[TheTeamWannabe negative]] [[ItsAllAboutMe traits]] led to an unfortunate amount of people who take this as proof that he was less of a vicitm.
* NightmareRetardant:
** Shadow Kaneshiro. His transformation is one of the most disturbing in-game as he goes limp while he twitches erratically like a fly, then the cognitive hitman start to run away as he transforms and the camera even closes up to his [[EyeScream compound eyes]] to ''emphasize'' the terror. After the transformation is complete, he just screams out slangs and acts in an ''incredibly'' ridiculous and silly manner. One can say even his "human" form is acres more terrifying than his OneWingedAngel form.
** The Reaper is an intimidating and very powerful BonusBoss. Except during Flu Season in vanilla, where he can [[ZeroEffortBoss succumb to despair after three turns]]. He also talks in YouNoTakeCandle.
-->'''The Reaper:''' Me not want to talk to you. Me just want to hear your screams!
** The Palace Shadows in [[spoiler:Maruki's Palace]] look and act ''terrifying''. If you think that the ''Persona 4'' Heaven shadows are terrifying, these ''will'' give you the creeps even more; They are basically black-ish purple, vaguely human blobs sprawling around a research lab or paradise. And then when you tear off their masks...They pop up into several lovecraftian gods that look like rubber toys or [=MegaTen=] characters you are basically familiar with like Nebiros, Alilat or Baal.
*** One particularly obvious case happens when [[spoiler:Maruki]] summons a Shadow to attack you once [[spoiler:you refuse his view of a perfect world]]. The Shadow starts limping, twitching and dripping liquid while walking towards you...And then it pops into Hastur, which looks like a giant rubber toy than anything remotely disturbing or intimidating.
* NoYay:
** There is a subset of the fandom that ships [[SadistTeacher Kamoshida]] with [[LustObject Ann]] or, less commonly, Ryuji or Mishima or even sometimes ''Shiho'', all characters who have either been sexually harassed or physically abused by him.
** Shido/Akechi has a following in the fandom, despite the fact that [[spoiler:Shido is [[ParentalIncest Akechi's father]] and [[{{Squick}} both of them are aware of this fact]]. This ship gained traction as Shido is shown to not be above manipulating people for his own gain, and has had Akechi under his thumb as his personal assassin for at least two years. Akechi's supposed UncannyFamilyResemblance to his dead mother and [[WellDoneSonGuy attitude]] towards Shido doesn't help matters.]]
** Some fans have this reaction to the fact that the protagonist, a 16 year old high school student, can potentially romance up to four women [[MayDecemberRomance who are way older than him]], with one of
them being on opposing consoles and, for a good while, it looked like the two games would come out quite close to each other. However, the second delay creating a release gap of nine months, combined with ''TMSFE'' having ''[[BoxOfficeBomb horrid]]'' sales, killed this.
** Its stiffest competition was with ''VideoGame/FinalFantasyXV'', which was scheduled to come out worldwide two weeks after ''P5''[='s=] Japanese release, with both games being high-profile and likely to be lengthy [=JRPGs=]. As mentioned on the Awesome page, Square Enix even opted to ask its Japanese fans which game they'd pick, and whether they would be willing to buy both in the same season, demonstrating that Square is wary of being unseated. Then FFXV was delayed by two months, negating the issue entirely. Indeed, the delay actually caused a ''450%'' increase in pre-order sales for ''P5''. The Western fanbases are more apathetic and friendly to each other though, due to ''Final Fantasy'' being released in late 2016 while ''Persona'' wasn't released until April 2017, over five months later.
[[TeacherStudentRomance his teacher]].



[[folder:E]]
* EndingFatigue:
** Some criticize the vanilla ending of the game as such. After seemingly resolving all loose ends with the defeat of Black Mask and the BigBad, the game suddenly shifts to two final dungeons and a long-drawn battle with TheManBehindTheMan. The first such dungeon also has only two save rooms — in the middle, and at the end — and the second dungeon only allows saving at the beginning area, as opposed to after a large InfoDump, though you can quick-travel from the second dungeon's end back to where the Velvet Room is, if you need healing/to save.
** Also during the final arc of the vanilla game, after [[spoiler:the Phantom Thieves are erased from existence]], you go around finding your teammates once again, reaffirming their faith in what they do and how they can fix society together, which gets diminished by the fact that you do this for ''every single teammate individually'' [[spoiler:except Morgana]], and each time it's the exact same "character feels down, pick any choice from a couple dialogue trees, and they get back up with determination". The first one feels awesome, but since they're all located right next to each other with no gameplay distractions between them, the impact of these scenes quickly gets undermined by their rapid-fire nature. If you happen to talk to Ann last of the group — which is very likely, since she's the furthest away from your starting point (alongside Haru) — you get this line when she responds to [[spoiler:Lavenza]] calling out to you:
-->'''Ann:''' [[YouMakeMeSic "What was voice?"]]
* EnsembleDarkhorse:
** Tae Takemi became an instant hit when she was unveiled as part of the Cooperation cast, simply thanks to her bizarre behavior and excellent design. Once the game was released proper, Takemi continued to garner praise for her sympathetic backstory and for offering one of the steamier DidTheyOrDidntThey Rank 10 scenes in the franchise.
** Hifumi Togo was planned to be a party member, but was [[DemotedToExtra Demoted To Confidant]] due to the game's story already being packed enough as-is. She has a large fan following, with many people wishing she still had her original expanded role. It helps that she has one of the most useful Confidant gameplay bonuses, allowing party members to swap out mid-battle.
** In a game full of AdultsAreUseless or Adults are Bastards; Toranosuke Yoshida is a refreshing relief with a heartwarming S.Link story about the difficulties of redemption. He's one of the few adults who admits his wrongdoing after a major scandal (and laments it), and has his own change of heart. Yet despite the past, he strives to better himself and tries to fight for the people. The conclusion of his S.Link is also a wonderful sight to behold and his Confidant abilities are some of the most helpful in the game.
** Munehisa Iwai won himself many fans due to his interesting backstory, VitriolicBestBuds dynamic with Joker, and his genuine desire to [[spoiler:become a good father for his adopted son.]]
** Shinya gets this because of his cute little brother relationship with Joker, his sharp tongue, and for his [[NiceHat "Get Smoked" hat]].
** Sojiro is fairly popular, due to having some of [[VideoGame/Persona4 Dojima]]'s better qualities as a ParentalSubstitute without his more controversial decisions.
** "Floral Pants Man," a nameless character who [[spoiler:shows up to cheer for the Phantom Thieves in the final battle if you didn't complete Mishima's confidant.]]
** Lala Escargot, the owner of Crossroads. More than a few people have lamented that she wasn't a Confidant, due to her personality, being a good boss who looks out for the MC, as well as being a {{Gonk}} person that's not a complete JerkAss like the ones in ''Persona 4''. She placed first in the NPC popularity poll in Japan.
** Shiho due to her [[NiceGirl kind nature]] (being one of the first students to actually talk to Joker like a normal person, as well as being best friends with Ann without bringing up Ann's MixedAncestry), her [[TheWoobie Woobie]] status and the [[SmallRoleBigImpact impact she has on the story]]. Many fans hoped Shiho would get her own Confidant role in ''Royal''.
%%** Lavenza, [[spoiler:Caroline and Justine's combined/true form, only showing up shortly before the final battle,]] came a very close 2nd in the Japanese NPC popularity poll, losing out [[DecidedByOneVote by just a single vote]].
* EpilepticTrees:
** The return of [[VideoGame/Persona2 Nyarlathotep]] is a perennial Epileptic Tree that happens with each new ''Persona'' game. But when a new character was revealed to have the Necronomicon as a Persona, that speculation gained a few more teeth. Especially since WordOfGod referred to Futaba being a character critical to the narrative. [[spoiler:He doesn't come back]]. This theory has gained new fuel with the release of Kasumi's Character Introduction trailer for ''[[UpdatedRerelease Persona 5 Royal]]'', which has her fighting against Biyarky, one of Nyarlathotep's servants who hasn't appeared in a ''[=MegaTen=]'' game since their debut in ''[[VideoGame/Persona2 Persona 2: Eternal Punishment]]''. A later trailer would then also show them fighting Hastur, another ''Persona 2'' exclusive demon. [[spoiler:He still doesn't return]]. While the final boss is [[spoiler:Azathoth]], the "father" of Nyarlathotep, its existence [[spoiler:appears to be metaphorical and has seemingly nothing to do with him.]]
** The Arcana of the main cast was, as usual, home to intense speculation from many fans before release.
** The identity of the traitor was a magnet for fan speculation, with the one most suspected of being Goro Akechi due to how little was revealed of him and one of the revealed shots revealing that, while he appears to be a fanboy of the Phantom Thieves, he finds their methods unacceptable. [[spoiler:It turns out to be him after all, despite him being [[CaptainObviousReveal the obvious choice]], though it does serve to [[RedHerring divert attention]] from the game's ''second'' big bad.]]
** [[spoiler:Goro Akechi's ultimate fate. Is he dead or still alive? We NeverFoundTheBody, so will he return in a future spinoff?]] Suffice to say, he's gained quite a lot of debate and speculation in the fanbase. The August 2nd livestream implies [[spoiler:that Akechi survives the events of Shido's Palace, [[AmbiguousSituation however Royal is a little more vague in regards to what actually happens]]. While Maruki claims that the Akechi that joins the party during the third term events is a cognition made by him and [[DeadAllAlong the real Akechi died in Shido's Palace]], [[AlternativeCharacterInterpretation some people believe]] that he's lying through his teeth in order to force the protagonist into accepting his reality, as his statement contradicts previous facts. The Return Ending for ''Royal'' shows a brief glimpse of Akechi (or at least someone resembling him) walking in the background before Joker leaves, adding further confusion.]]
** A popular theory for ''Royal'' was that Kasumi will have some sort of connection with Akechi, due to their similar personalities and shared speciality in Bless skills, usually tying into the LotusEaterMachine theory. It turns out that outside these similarities and Akechi knowing her father due to him being a talk show host, they have no history with each other.
** Another theory for ''Royal'' was that Tokyo is under the effects of a LotusEaterMachine. The first promo shots showed that Wakaba Ishiki is alive and Morgana supposedly has a human body. Ryuji's new character introduction for ''Royal'' throws a bit of a curveball as well near the end where he's talking to Nakaoka and Takeishi. Nakaoka is shocked to learn that Ryuji has been scouted by a university while the latter mentions that he was the champion of the National Convention, despite the fact that Ryuji's leg was broken by Kamoshida and ended his career. Ann's character trailer adds further fuel to the fire by revealing that Shiho is in Tokyo, very healthy and lacking bandages around her busted leg and seemingly very cheerful.[[note]]The penultimate rank of Ann's Confidant reveals that Shiho's parents have decided to have her transfer schools and has to leave Tokyo[[/note]] Yusuke's trailer only seems to make the theory more credible as he shows Joker the Sayuri at an art museum...and by Sayuri, we mean the genuine article -- the self portrait created by Yusuke's mother before she died and not the altered one that was claimed by Madarame as his masterpiece. Haru's trailer all but confirms this could indeed be the case. Why? [[spoiler:Kunikazu Okumura is alive.]]
*** Building off this idea, many began wondering what roles [[spoiler:Akechi]] and Kasumi play in this hypothetical LotusEaterMachine.
*** Many believe that [[spoiler:Akechi]] himself is a product of it, being ''Joker's'' desire after [[spoiler:Akechi's RedemptionEqualsDeath moment]]. Others believe ''Royal'' will let [[spoiler:Akechi]] be SparedByTheAdaptation, and that he ''too'' is aware something is wrong, based on his questioning Joker if he'll continue to "live in this reality", and that the reason the two are aware of something being off is because they're both [[spoiler:the Wild Card.]]
*** With Kasumi, many wonder if she is the ''cause'' of the LotusEaterMachine, based on the fact Joker hears her voice in the first trailer say "I'm responsible... for crushing that dream." as he stands amidst a crowd of people frozen in place, implying whatever is going on is ''her fault''. It turns out that [[spoiler:the scene itself is a RedHerring and "Kasumi" is ''not'' Kasumi, but her introverted and depressed sister Sumire Yoshizawa]]. And yes, she ''did'' crush a dream...[[spoiler:she tried to run away from her sister, the real Kasumi out of jealousy for her uncontested gymnastic talent and accidentally got her to become roadkill as Kasumi protected her from being ran over by a car, so the dream of the siblings go to internationals as a duo can no longer be fulfilled.]]
*** And it turns out that this theory is ''real'', although they all failed to [[spoiler:catch the real culprit]]. It's actually [[spoiler:Takuto Maruki being controlled by a rogue persona.]]
** Of all things, even the [[FictionalVideoGame Fictional]] GameWithinAGame, ''Featherman Seeker'', a new minigame added to ''Royal'' for the retro game console, brings some to the table. More specifically, [[spoiler:the popular theory is that it relates to Akechi's backstory and the lead up to his sacrifice in Shido's Palace.]]
*** Firstly, [[spoiler:Alya, known initially as Osagiri, is believed to be either Shido, Yaldabaoth, or even Wakaba Isshiki of all people, or some sort of mixture of two of them, if not all three. In Wakaba's case, this could either her being forced to do so, or she was EvilAllAlong (at least a downplayed case). She has the same speech patterns as Wakaba (in the Japanese version), desires an "executive seat" like Shido desires to become Prime Minister of Japan, and gets Gray Pigeon to awaken to his full power as both Shido and Yaldabaoth claim to have]]. In the case of [[spoiler:Yaldabaoth (or Shido), there's also the fact that Osagiri ''doesn't exist'' as a separate entity, and Gray Pigeon's mentor is Alya using an incarnation all along, most likely alluding to Yaldabaoth playing mentor while taking the form of "Igor". Just like Yaldabaoth using Joker to remove the Conspiracy that he sets up and conducts, Alya also uses Gray Pidgeon to defeat her own Zylam brethren. Both Osagiri and Alya also act as {{Meaningful Name}}s;]] [[spoiler:Osagiri is "great thick fog" in Japanese, which might function as a CallBack to ''Persona 4'' where the Sagiri were the avatars of Izanami; to put in another way in this context, it can mean "great avatar of God," referring to Shido or the false Igor being fronts of Yaldabaoth. Alya is the Arabic name of the Theta Serpentis star, and Yaldabaoth, in traditional Gnosis, is often depicted as a snake with a lion's head. Samael is also often depicted as a snake in ''Shin Megami Tensei'' and Shido's AnimalMotifs are those of lions, as well as being the Demiurge/Yaldabaoth's right hand.]]
*** Next, [[spoiler:Gray Pigeon is believed to be an allegory for Goro Akechi himself, helped by him wearing a mostly gray outfit in the Featherman DLC. He is trained to fight "Abberants", which may represent him being trained for Metaverse trips to kill shadows and Shadow Selves, only for them to progress in difficulty when he fights the real deal. It turns out the whole process was to make him into an Abberant, perhaps symbolic of how Akechi was molded into a serial assassin/instigator for Shido and Yaldabaoth's machinations, and him being an Abberant-killing Abberant could reflect on how he served to elminate those Shido/Yaldabaoth no longer found useful.]]
*** Another significant one is [[spoiler:how Alya as "Osagiri" claims that Gray Pigeon has not fully awakened at the end of the second part, and how he manifests to a power that nobody else has at the end. Some believe this is symbolic of either Robin Hood or Loki being an Artifical Persona, or at least artificially awakened similar to ''VideoGame/Persona2'' and ''VideoGame/Persona3'', both of which featured unnatural Persona awakenings and their consequences as a plot point.]]
*** Finally, [[spoiler:the final part of the minigame has heavy similarities to Akechi's sacrifice, with both Gray Pigeon and Akechi being told to off their partners (the Feathermen/Phantom Thieves) as a favor to their final enemy (Alya/cognitive Akechi), only for the former two to both sacrifice their lives to save the heroes. Even more, both of their leaders in particular are saddened by the sacrifice, wondering if they'll ever meet their lost friend again]]. Then there's also [[spoiler:Alya being Gray Pigeon's mentor, which just like Yaldabaoth, imprisoned Akechi by sealing his fate to have him and the Phantom Thieves forced to dispatch one and the other as a part of "the game".]]
* EvenBetterSequel: It currently boasts a higher rating on Metacritic than its already highly praised predecessor, often being lauded for its many gameplay improvements, pacing and characters, creative dungeon design, and even its DarkerAndEdgier tone. Fans seems to agree, as ''Persona 5'' is the highest-selling title in the entire ''Shin Megami Tensei'' series, with [[https://www.vg247.com/2017/12/01/persona-5-has-sold-2-million-copies-worldwide-the-highest-sales-in-the-series/ over two million copies sold]].
* EvilIsSexy:
** Shadow Sae, at least before her [[EvilMakesYouMonstrous transformation]]. She wears a SexyBacklessOutfit that doesn't really leave much to the imagination. [[http://megamitensei.wikia.com/wiki/File:Shadow_Sae_concept.png Concept art]] takes this UpToEleven, where it's clear she was GoingCommando.
** Black Mask [[spoiler:aka Goro Akechi]] also plays this straight. This is due to his PrettyBoy looks and the gentle and soft-spoken voice given by his voice actor. This is probably what contributed to his massive fanbase.
** The Dreamer [[spoiler:aka Takuto Maruki]] was already quite good-looking beforehand, but his attractiveness during the Third Term is elevated thanks to a sharp white suit and slicked back hair.

to:

[[folder:E]]
[[folder:O]]
* EndingFatigue:
ObviousJudas:
** Some criticize the vanilla ending of the game as such. After seemingly resolving all loose ends with the defeat of Black Mask and the BigBad, the game suddenly shifts to two final dungeons and a long-drawn battle with TheManBehindTheMan. The first such dungeon also has only two save rooms — in the middle, and at the end — and the second dungeon only allows saving at You know from the beginning area, as of the game that someone betrayed you, so the only question is who. As detailed under CaptainObviousReveal and TheUntwist, it isn't hard to figure out that it's [[spoiler:Akechi, who's the last person to join your party, his Confidant bonuses not showing him being able to learn Endure next, something every other party member has, is the one most vocally opposed to after a large InfoDump, though you can quick-travel from the second dungeon's end back to where Thieves' methods, the Velvet Room is, if you need healing/to save.
** Also during the final arc of the vanilla game, after [[spoiler:the Phantom Thieves are erased from existence]], you go around finding your teammates once again, reaffirming their faith in what they do
one who didn't get a commercial, and how they can fix society together, which gets diminished by the fact that you do this for ''every single teammate individually'' [[spoiler:except Morgana]], and each time it's the exact same "character feels down, pick any choice from a couple dialogue trees, and they get back up with determination". The first one feels awesome, but since they're all located right next to each other with no gameplay distractions between them, the impact of these scenes quickly gets undermined by their rapid-fire nature. If you happen to talk to Ann last of the group — which is very likely, since she's the furthest away from your starting point (alongside Haru) — you get this line when she responds to [[spoiler:Lavenza]] calling out to you:
-->'''Ann:''' [[YouMakeMeSic "What was voice?"]]
* EnsembleDarkhorse:
** Tae Takemi became an instant hit when she was unveiled as part of the Cooperation cast, simply thanks to her bizarre behavior and excellent design. Once the game was released proper, Takemi continued to garner praise for her sympathetic backstory and for offering one of the steamier DidTheyOrDidntThey Rank 10 scenes
he doesn't appear in the franchise.
** Hifumi Togo was planned to be a party member, but was [[DemotedToExtra Demoted To Confidant]] due to
opening movie despite his presence on the game's story already being packed enough as-is. She has a large fan following, box art and title screen. Even his DLC costumes don't try to hide this, with many people wishing she still had her original expanded role. It helps that she has one of the most useful Confidant gameplay bonuses, allowing party members to swap out mid-battle.
** In a game full of AdultsAreUseless or Adults are Bastards; Toranosuke Yoshida is a refreshing relief with a heartwarming S.Link story about the difficulties of redemption. He's one of the few adults who admits his wrongdoing after a
him having costumes such as [[VideoGame/ShinMegamiTenseiIf Ideo Hazama]], [[VideoGame/Persona2 Jun Kurosu]], [[VideoGame/{{Catherine}} Thomas Mutton]], and [[VideoGame/RaidouKuzunohaVsTheSoullessArmy General Munakata]], all major scandal (and laments it), and has his own change antagonists of heart. Yet despite the past, he strives to better himself and tries to fight for the people. The conclusion of his S.Link is also a wonderful sight to behold and his Confidant abilities are some of the most helpful in the game.
** Munehisa Iwai won himself many fans due to his interesting backstory, VitriolicBestBuds dynamic with Joker, and his genuine desire to [[spoiler:become a good father for his adopted son.
their respective games.]]
** Shinya gets this because of Another one is [[spoiler:Yaldabaoth. He impersonates as Igor and he doesn't do a good job at it. His voice is extremely rough unlike the soft spoken Igor, and he acts ''absolutely nothing'' like the real one.]] [[labelnote:spoilers]]The real Igor will never refer to his cute little brother relationship with Joker, his sharp tongue, and for his [[NiceHat "Get Smoked" hat]].
** Sojiro is fairly popular, due to having some of [[VideoGame/Persona4 Dojima]]'s better qualities
guest's journey as a ParentalSubstitute without his more controversial decisions.
** "Floral Pants Man," a nameless character who [[spoiler:shows up to cheer
game nor will he imprison Joker in the Velvet Room for an eternity for the Phantom Thieves in slightest mistakes[[/labelnote]] [[spoiler:He doesn't even try to speak like the final battle real deal, most notably "Welcome to '''my''' Velvet Room" instead of "'''the''' Velvet Room" as his introductory scene. Joker also meets him right during the night after the Shido probation incident, as if you didn't complete Mishima's confidant.the incident has the sole intent of dragging him right into his schemes.]]
** Lala Escargot, *** To be fair, [[spoiler:most the owner of Crossroads. More than a few people have lamented that she wasn't a Confidant, due to her personality, being a good boss who looks out for what makes the MC, twist obvious is only noticeable if you played previous Persona games (especially 3 and 4 as well as being a {{Gonk}} person that's not a complete JerkAss like the ones in ''Persona 4''. She placed first in the NPC popularity poll in Japan.
** Shiho due to her [[NiceGirl kind nature]] (being
one of the first students to actually talk to Joker like a normal person, as well as being best friends with Ann without bringing up Ann's MixedAncestry), her [[TheWoobie Woobie]] status and biggest giveaways is the [[SmallRoleBigImpact impact she has on voice). If you hadn’t, then the story]]. Many fans hoped Shiho would get her own Confidant role in ''Royal''.
%%** Lavenza, [[spoiler:Caroline and Justine's combined/true form, only showing up shortly
twist a whole lot less obvious, as you probably had no idea of who Igor is before the final battle,]] came a very close 2nd in the Japanese NPC popularity poll, losing out [[DecidedByOneVote by just a single vote]].
* EpilepticTrees:
** The return of [[VideoGame/Persona2 Nyarlathotep]] is a perennial Epileptic Tree that happens with each new ''Persona'' game. But when a new character was revealed to have the Necronomicon as a Persona, that speculation gained a few more teeth. Especially since WordOfGod referred to Futaba being a character critical to the narrative. [[spoiler:He doesn't come back]]. This theory has gained new fuel with the release of Kasumi's Character Introduction trailer for ''[[UpdatedRerelease
playing Persona 5 Royal]]'', which has her fighting against Biyarky, one of Nyarlathotep's servants who hasn't appeared in a ''[=MegaTen=]'' game since their debut in ''[[VideoGame/Persona2 Persona 2: Eternal Punishment]]''. A later trailer would then also show them fighting Hastur, another ''Persona 2'' exclusive demon. [[spoiler:He still doesn't return]]. While the final boss is [[spoiler:Azathoth]], the "father" of Nyarlathotep, its existence [[spoiler:appears to be metaphorical and has seemingly nothing to do with him.5.]]
** The Arcana of the main cast was, as usual, home to intense speculation [[spoiler:Maruki]] from many fans before release.
**
''Royal'' somewhat qualifies. [[spoiler:He just seemed overly nice and sympathetic... and sure enough, he's the final target you have to fight in order to save the world. The identity of the traitor was real twist, in this case, is that he's [[AffablyEvil a magnet for fan speculation, complete nice guy]] with the one most suspected of being Goro Akechi due to how little was revealed of him [[WellIntentionedExtremist good intentions]] and one of the revealed shots revealing that, while he appears to be a fanboy of absolutely no malice or hatred towards the Phantom Thieves, he finds their methods unacceptable. [[spoiler:It turns out to be him after all, despite him being [[CaptainObviousReveal the obvious choice]], though it does serve to [[RedHerring divert attention]] from the game's ''second'' big bad.Thieves.]]
** [[spoiler:Goro Akechi's ultimate fate. Is he dead or still alive? We NeverFoundTheBody, so will he return in a future spinoff?]] Suffice to say, he's gained quite a lot of debate * OlderThanTheyThink: Many mechanics from the older ''Persona'' games and speculation even from other ''Franchise/ShinMegamiTensei'' titles have re-entered this game in some capacity.
** A masked Persona-user named Joker who menaced society was done back in ''VideoGame/Persona2''. Even better, ''Eternal Punishment''[='=]s JOKER also had a RedAndBlackAndEvilAllOver colour scheme. [[spoiler:While 2's Joker isn't
the fanbase. The August 2nd livestream implies [[spoiler:that Akechi survives the events of Shido's Palace, [[AmbiguousSituation however Royal is protagonist, Jun Kurosu, ''Innocent Sin'[='=]s Joker, becomes a little more vague in regards to what actually happens]]. While Maruki claims that the Akechi that joins the party during the third term events is a cognition made by him and [[DeadAllAlong the real Akechi died in Shido's Palace]], [[AlternativeCharacterInterpretation some people believe]] that he's lying through member as well after his teeth in order to force the protagonist into accepting his reality, as his statement contradicts previous facts. The Return Ending for ''Royal'' shows a brief glimpse of Akechi (or at least someone resembling him) walking in the background before Joker leaves, adding further confusion.HeelFaceTurn.]]
** A popular theory The Kouha (Light) and Eiha (Dark) magic spells are from the original ''VideoGame/Persona1''. While they're classified as "Expel" and "Death" spells in that game, the principle of Light and Dark still applies, as Hama and Mudo also fell under those categories in that game. The Frei (Nuclear) line of spells was also used in both the first ''Persona'' and in ''VideoGame/Persona2'', and finally, Psy (Psychic) originates from ''VideoGame/DevilSummoner''; technically, the Psy prefix came from ''VideoGame/MegamiTensei'', but it was [[EarlyInstallmentWeirdness the original name for the Zan line of spells]].
** Ailments are now divided into Physiological (curable with Patra) and Psychological (curable with Energy Drop). Ailments in ''Persona 1'' and ''Persona 2'', as well as some other titles like ''VideoGame/ShinMegamiTenseiNocturne'', were also divided into different categories, albeit under different titles (Mind, Nerve, etc.).
** Using guns as a separate melee attack is present in almost all of the mainline games, some spinoffs, and in ''Persona 1''.
** The most damaging single-target ice spell is named "Diamond Dust," a spell from ''Persona 2''. Same with Inferno and Deadly Burn for Fire magics.
** After ''VideoGame/Persona3'' and ''VideoGame/Persona4'' used more of a drop / chance mechanic in terms of tarot cards for gaining Persona personally, the negotiation system from both the first two titles as well as the main ''Franchise/ShinMegamiTensei'' series returns (albeit revised in that you can only negotiate with Shadows when they're all knocked down).
** [[spoiler:Yaldabaoth]] shares a name the final boss of ''Shin Megami Tensei NINE''; all other ''Shin Megami Tensei'' games simply refer to the entity as the "Demiurge".
** [[spoiler:Sumire]] is actually the name of the Chaos heroine of ''Shin Megami Tensei: NINE''.
** In the West, some have confused Ann's persona, Theatre/{{Carmen}}, with Franchise/CarmenSandiego as opposed to the character from the eponymous novella/opera due to Sandiego's well-established reputation as a classy [[GentlemanThief Gentlewoman Thief]] among Westerners in their thirties and and younger.
** Dungeons inspired by the Seven Deadly Sins was already done in its SpiritualPredecessor ''VideoGame/ShinMegamiTenseiIf'' if it can be considered a Persona game.
* OneSceneWonder: Black Mask has two.
** [[spoiler:His true persona, Loki. Its only appearance is during Akechi's VillainousBreakdown and his boss battle. Yet in those short moments, it received praise for its unique design and how it suits Akechi's character. Fortunately, in
''Royal'' was that Kasumi will have some sort of connection with Akechi, due you get to their similar personalities and shared speciality in Bless skills, usually tying into use Loki for the LotusEaterMachine theory. It turns out that outside these similarities and Akechi knowing her father due to him being a talk show host, they have no history with each other.
** Another theory for ''Royal'' was that Tokyo is under the effects of a LotusEaterMachine. The first promo shots showed that Wakaba Ishiki is alive and Morgana supposedly has a human body. Ryuji's new character introduction for ''Royal'' throws a bit of a curveball as well near the end where he's talking to Nakaoka and Takeishi. Nakaoka is shocked to learn that Ryuji has been scouted by a university while the latter mentions that he was the champion
entirety of the National Convention, despite third-term events unless the fact that Ryuji's leg was broken by Kamoshida and ended his career. Ann's character trailer adds further fuel to player fufills the fire by revealing that Shiho is in Tokyo, very healthy and lacking bandages around her busted leg and seemingly very cheerful.[[note]]The penultimate rank of Ann's Confidant reveals that Shiho's parents have decided requirements to have her transfer schools and has to leave Tokyo[[/note]] Yusuke's trailer only seems to make the theory more credible as he shows Joker the Sayuri at an art museum...and by Sayuri, we mean the genuine article -- the self portrait created by Yusuke's mother before she died and not the altered one that was claimed by Madarame as his masterpiece. Haru's trailer all but confirms this could indeed be the case. Why? [[spoiler:Kunikazu Okumura is alive.upgrade it into Hereward.]]
*** Building off this idea, many began wondering what roles [[spoiler:Akechi]] ** [[spoiler:During ''Royal's'' 3rd semester, Akechi briefly takes over as Navigator when the rest of the Phantom Thieves (including Futaba and Kasumi play in this hypothetical LotusEaterMachine.
*** Many believe that [[spoiler:Akechi]] himself is
Morgana) are incapacitated by Maruki's LotusEaterMachine. His performance was a product ''huge'' hit with the fans due to nearly all of it, his lines being ''Joker's'' desire after [[spoiler:Akechi's RedemptionEqualsDeath moment]]. Others believe ''Royal'' will let [[spoiler:Akechi]] be SparedByTheAdaptation, and that he ''too'' is aware something is wrong, based on his questioning Joker if he'll continue infused with ComedicSociopathy, with some even wanting an option to "live in this reality", and that the reason the two are aware of something being off is because they're both [[spoiler:the Wild Card.keep Akechi as Navigator full-time.]]
*** With Kasumi, many wonder if she is * OneTrueThreesome:
** Being
the ''cause'' founders of the LotusEaterMachine, based on the fact Joker hears her voice in the first trailer say "I'm responsible... for crushing that dream." as he stands amidst a crowd of people frozen in place, implying whatever is going on is ''her fault''. It turns out that [[spoiler:the scene itself is a RedHerring and "Kasumi" is ''not'' Kasumi, but her introverted and depressed sister Sumire Yoshizawa]]. And yes, she ''did'' crush a dream...[[spoiler:she tried to run away from her sister, the real Kasumi out of jealousy for her uncontested gymnastic talent and accidentally got her to become roadkill as Kasumi protected her from being ran over by a car, so the dream of the siblings go to internationals as a duo can no longer be fulfilled.]]
*** And it turns out that this theory is ''real'', although they all failed to [[spoiler:catch the real culprit]]. It's actually [[spoiler:Takuto Maruki being controlled by a rogue persona.]]
** Of all things, even the [[FictionalVideoGame Fictional]] GameWithinAGame, ''Featherman Seeker'', a new minigame added to ''Royal'' for the retro game console, brings some to the table. More specifically, [[spoiler:the popular theory is that it relates to Akechi's backstory and the lead up to his sacrifice in Shido's Palace.]]
*** Firstly, [[spoiler:Alya, known initially as Osagiri, is believed to be either Shido, Yaldabaoth, or even Wakaba Isshiki of all people, or some sort of mixture of two of them, if not all three. In Wakaba's case, this could either her being forced to do so, or she was EvilAllAlong (at least a downplayed case). She has the same speech patterns as Wakaba (in the Japanese version), desires an "executive seat" like Shido desires to become Prime Minister of Japan, and gets Gray Pigeon to awaken to his full power as both Shido and Yaldabaoth claim to have]]. In the case of [[spoiler:Yaldabaoth (or Shido), there's also the fact that Osagiri ''doesn't exist'' as a separate entity, and Gray Pigeon's mentor is Alya using an incarnation all along, most likely alluding to Yaldabaoth playing mentor while taking the form of "Igor". Just like Yaldabaoth using Joker to remove the Conspiracy that he sets up and conducts, Alya also uses Gray Pidgeon to defeat her own Zylam brethren. Both Osagiri and Alya also act as {{Meaningful Name}}s;]] [[spoiler:Osagiri is "great thick fog" in Japanese, which might function as a CallBack to ''Persona 4'' where the Sagiri were the avatars of Izanami; to put in another way in this context, it can mean "great avatar of God," referring to Shido or the false Igor being fronts of Yaldabaoth. Alya is the Arabic name of the Theta Serpentis star, and Yaldabaoth, in traditional Gnosis, is often depicted as a snake with a lion's head. Samael is also often depicted as a snake in ''Shin Megami Tensei'' and Shido's AnimalMotifs are those of lions, as well as being the Demiurge/Yaldabaoth's right hand.]]
*** Next, [[spoiler:Gray Pigeon is believed to be an allegory for Goro Akechi himself, helped by him wearing a mostly gray outfit in the Featherman DLC. He is trained to fight "Abberants", which may represent him being trained for Metaverse trips to kill shadows and Shadow Selves, only for them to progress in difficulty when he fights the real deal. It turns out the whole process was to make him into an Abberant, perhaps symbolic of how Akechi was molded into a serial assassin/instigator for Shido and Yaldabaoth's machinations, and him being an Abberant-killing Abberant could reflect on how he served to elminate those Shido/Yaldabaoth no longer found useful.]]
*** Another significant one is [[spoiler:how Alya as "Osagiri" claims that Gray Pigeon has not fully awakened at the end of the second part, and how he manifests to a power that nobody else has at the end. Some believe this is symbolic of either Robin Hood or Loki being an Artifical Persona, or at least artificially awakened similar to ''VideoGame/Persona2'' and ''VideoGame/Persona3'', both of which featured unnatural Persona awakenings and their consequences as a plot point.]]
*** Finally, [[spoiler:the final part of the minigame has heavy similarities to Akechi's sacrifice, with both Gray Pigeon and Akechi being told to off their partners (the Feathermen/Phantom Thieves) as a favor to their final enemy (Alya/cognitive Akechi), only for the former two to both sacrifice their lives to save the heroes. Even more, both of their leaders in particular are saddened by the sacrifice, wondering if they'll ever meet their lost friend again]]. Then there's also [[spoiler:Alya being Gray Pigeon's mentor, which just like Yaldabaoth, imprisoned Akechi by sealing his fate to have him and
the Phantom Thieves forced to dispatch one and a very strong PowerTrio, fans have taken to shipping Joker/Ryuji/Ann together, with Morgana usually on the other as a part of "the game".]]
* EvenBetterSequel: It currently boasts a higher rating on Metacritic than its already highly praised predecessor, often being lauded for its many gameplay improvements, pacing and characters, creative dungeon design, and even its DarkerAndEdgier tone. Fans seems to agree, as ''Persona 5'' is the highest-selling title
periphery but not involved in the entire ''Shin Megami Tensei'' series, with [[https://www.vg247.com/2017/12/01/persona-5-has-sold-2-million-copies-worldwide-the-highest-sales-in-the-series/ over two million copies sold]].
* EvilIsSexy:
dirty particulars for [[BestialityIsDepraved obvious reasons]].
** Shadow Sae, at least before her [[EvilMakesYouMonstrous transformation]]. She wears a SexyBacklessOutfit that doesn't really leave much Joker/Akechi/Kasumi is also popular among fans due to the imagination. [[http://megamitensei.wikia.com/wiki/File:Shadow_Sae_concept.png Concept art]] takes this UpToEleven, where it's clear she was GoingCommando.
** Black Mask [[spoiler:aka Goro Akechi]] also plays this straight. This is due to his PrettyBoy looks
latter two having an admiration for Joker and being the gentle and soft-spoken voice given by his voice actor. This is probably what contributed only two characters in the game to his massive fanbase.
** The Dreamer [[spoiler:aka Takuto Maruki]] was already quite good-looking beforehand, but his attractiveness
be able to perform Showtime attacks with him, as well as the strong PowerTrio they form during the Third Term is elevated thanks third-term events of ''Royal''. The fact that all three [[OppositesAttract have Personas that specialize in either]] [[LightEmUp Bless]] or [[CastingAShadow Curse]] skills (with Akechi specializing in both), as well as the [=P5R=] Official Complete Guide comparing the relationship between the three to a sharp white suit and slicked back hair.love-triangle also helps.



[[folder:F]]
* FanPreferredCutContent: Since the game has a lot of DummiedOut content, some of it naturally ends up getting this reaction.
** Some unused events showed the Phantom Thieves having more hangout events in the late fall or winter. Some fans appreciate how the SliceOfLife scenes help show the Phantom Thieves as TrueCompanions, and like how they give more screentime to characters like Haru and Kasumi.
** Originally, ''[[UpdatedRerelease Royal]]'' would have had flashbacks in the Will Seed chambers showing a part of the Palace ruler's StartOfDarkness, such as a scandal Kamoshida was involved in as an Olympian, or when Madarame [[spoiler:let Yusuke's mother die]]. Some fans like these cut scenes for showing the Palace rulers' backstories in more depth.
** The game originally had a "Distrust" mechanic for Confidants that's similar to the possibility of Reversing Social Links in previous games, thereby rendering them unavailable until the player reconciles with the person in question. Some people like the possibility of losing your Confidants' trust and think it would make your decisions with regards to Confidants matter more. However, since Reversing Social Links is a ScrappyMechanic in many circles, other players are glad that it's completely gone from 5 after being much rarer in 4(where there were only three instances in which it was possible), and/or believe that it wouldn't make sense for Confidants, which are business relationships as well as friendships.
* FandomRivalry:
** Thanks to the DuelingWorks status, ''Persona 5'' fans and ''VideoGame/FinalFantasyXV'' ended up being at each other's throats, though this does mix in a bit with FriendlyRivalry, as liking both games isn't seen as a universal sin. It also helped that there was a large window between the release dates of the games.
** For one within the series itself, fans of this game aren't in agreement with fans of ''VideoGame/Persona3'' over which of the two games is better. Fans of this game refer it to ''Persona 3'' for having better polished game mechanics, proper cutscenes, a ''much'' larger overworld with more stuff to do, characters and narrative threads that are more relatable, a protagonist that's not just a wooden puppet sitting on the sidelines, better pacing in the main story, actual dungeon designs, and even a soundtrack that highlights the best aesthetics of previous games in the franchise. ''Persona 3'' fans, however, claim that its mechanics aren't as polished and that the CharacterDevelopment works better in the narrative than this game, as well as the final arc having more payoff.
*** A similar debate came up with ''VideoGame/Persona4.'' How much you enjoyed this game could vary on whether or not you felt ''Persona 4'' fell under HypeBacklash. Fans believe ''Persona 4's'' story suffered from serious pacing issues, comedy scenes that were [[OverlyLongGag dragged out]], mean-spirited, and [[BigLippedAlligatorMoment superfluous]], and the characters playing Hot Potato with the IdiotBall. This rivalry would only heat up even more in 2020 when ''Persona 4'''s own, UpdatedRerelease, ''Persona 4 Golden,'' was ported to UsefulNotes/{{Steam}} only a few months after the release of ''Persona 5 Royal.''
** While the two fandoms are rather friendly, not all fans of ''Persona 5'' and ''VideoGame/NierAutomata'' get along. It all boils down to the fact that both were critically acclaimed [=JRPGs=] that came out in 2017 with many gamers already labeling both as "Game of the Year". Which game you like more all comes down to your gaming preferences. Those who just want a fun game with likable characters and a lot of heart and soul into it will most likely enjoy ''Persona 5'' more. However, gamers who value narrative more than gameplay and want emotional catharsis from their games will most likely enjoy ''Nier: Automata'' more.
** A rivalry with ''Videogame/TheLegendOfZeldaBreathOfTheWild'' developed in late 2017, when the two games emerged as leading candidates for Game of the Year at the Golden Joysticks.
** When ''VideoGame/NeoTheWorldEndsWithYou'' was first revealed, an offhanded comparison to ''Persona 5'' caused both games' fandoms to tear into each other, with ''VideoGame/TheWorldEndsWithYou'' fans angry over ''Persona 5'' overshadowing the long awaited sequel, while ''Persona 5'' fans were angry over being stereotyped as clueless in regards to other games and real life locations like Shibuya Crossing.
** A rather nasty one developed with ''VideoGame/XenobladeChronicles'' in 2020. Initially, it started out in between the releases of ''Personal 5 Royal'' and ''Xenoblade Chronicles: Definitive Edition'', where fans would be arguing over which game was the better JRPG, though that calmed down for several months. However, after it was revealed that ''Persona 5 Royal'' was nominated for Best RPG at the Game Awards while ''Xenoblade'' [[AwardSnub wasn't]], tensions immediately flared back up due to the bitterness of ''Xenoblade'' fans upset over not receiving recognition, with fans of both sides ragging on the other side. It could also be seen as an extension of the UsefulNotes/ConsoleWars, as ''Persona'' games mainly favor [=PlayStation=] platforms, while ''Xenoblade'' is outright owned by Creator/{{Nintendo}}.
* FandomSpecificPlot:
** Considering everything Joker goes through, the idea of exploring [[BeneathTheMask his true thoughts]] beyond the carefree troublemaker he presents himself as is a popular subject for fanworks. Some even go as far as to give him his own Palace!
** A popular concept for fanfics is to have Joker go back in time via NewGamePlus to SetRightWhatOnceWentWrong. These fics often act as {{Fix Fic}}s for contentious elements of the story, doing things like [[spoiler:saving Akechi from his presumed death]] and having [[LateCharacterSyndrome later members]] like Haru and Kasumi join the party much earlier.
* FanficFuel: Take any fictional (or real) villain from any medium, and you can be sure the Phantom Thieves will be there to [[HeelFaceBrainwashing change their heart]].
* {{Fanon}}:
** Joker's parents tend to get characterized as neglectful {{Hate Sink}}s similar to the minor Mementos targets, considering they seemingly believed the very flimsy accusation laid against him, dumped him off on a guy whose cafe is mildly frequented by a friend of theirs, and apparently never so much as called or wrote him. Others tend to write them to be much more sympathetic, in that they obviously didn't believe the accusations against Joker, but were powerless to stop his probation from happening, and were forced to send him away. The ones who write them as the latter tend to point out that we don't exactly ''see'' every single aspect of Joker's life.
** Alternately, fanworks often jokingly feature VideoGame/{{Bayonetta}} as Joker's mother, due to both of them being dark-haired gunslingers who have powers associated with darkness as well as a few other similarities.
** Since Joker is stated to hail from the countryside, a popular headcanon is that his hometown is [[VideoGame/Persona4 Inaba]].
** Due to a case of AngstWhatAngst in the aftermath of Joker's arrest, some fan works depict Joker having to deal with PTSD as a result of his experiences while being [[ColdBloodedTorture brutally interrogated]] by the police. Others try reconstructing it since [[spoiler:it was AllAccordingToPlan, to the point where he was willing to risk getting killed by Akechi if it failed.]]
*** The injuries Joker sustained during his capture are [[UnexplainedRecovery glossed over]] in-game, but the severity of them is often portrayed more realistically in fan works. It's generally believed that Takemi was brought in to treat his wounds as she's likely [[SecretKeeper in the loop]] by that point in the game, [[spoiler:and with Joker having faked his own death she's the only medical professional the Phantom Thieves can trust.]]
** Many fan works taking place post-narrative often depict Joker as aspiring to work in politics. Many fans believe he'd be motivated to do so after the Phantom Thieves and [[spoiler:Shido's corruption]] drove him to change society. He also does have experience and a mentor figure through Toranosuke's Confidant. Especially popular among Joker/Makoto fans due to Makoto's Confidant ending [[spoiler:with her resolution to become a police commissioner also being motivated to work in the government to correct society's corruption.]]
*** Another popular post-canon occupation for Joker is that he takes over [=LeBlanc=] once Sojiro retires, or otherwise gets involved in the restaurant business — this also makes sense given how Sojiro teaches him the tricks of the trade and both he and the other Phantom Thieves admit that the coffee and curry that Joker makes are pretty decent considering that he's there for less than a year. It helps that the part-time job that's considered the best involves working in a bar, allowing him to learn other skills that would benefit him should he go into that sort of business.
** Fans of [=Joker/Akechi=] tend to portray Kasumi as a ShipperOnDeck who pairs the two herself likely due to the very strong PowerTrio dynamic between the three, with some preferring to [[OneTrueThreesome add her to the pairing instead]]. Such fans may also portray Maruki in the same way, [[spoiler:as the 3rd semester does explictly tell the player that he resurrected Akechi for Joker and he wanted the two to be able spend more time together.]]
** Some interesting theories involving [[spoiler:Akechi and Futaba]]. Specifically, the idea that Akechi and Futaba possibly being [[LongLostRelative paternal half-siblings]], since absolutely nothing is known about the latter's biological father, and Shido is shown to have been highly fixated on Wakaba's cognitive psience research. Relating to that is the possibility that Akechi's mother might have been involved with the aforementioned psience, or was at least more than some random lover Shido got knocked up, as when he's confronted about Akechi being his son before his boss fight, the way he refers to "''that'' woman" seems to go beyond just merely recognizing him by his looks alone. The release of the [[AllThereInTheManual Maniax book]] spurred the theory further, as it reveals that Akechi has type ABNegative blood, the same blood type as Futaba's (which was revealed in the official art book beforehand); this becomes more significant knowing that 99% of the Japanese population is RH+. While Akechi and Futaba potentially being half-siblings is still up in the air, the popular fan theory that Akechi's mother was involved in Wakaba's cognitive pscience research was jossed with the release of ''Persona 5 Royal'', where it's revealed that [[spoiler:she was a prostitute who was knocked up by Shido.]]
** Speaking of Wakaba, her research into cognitive pscience has spawned many theories of her potentially being affiliated with groups such as the [[VideoGame/Persona3 Kirijo Group]] or [[VideoGame/Persona1 [=SEBEC=]]], both of which were known to have dabbled in such areas.
** Hifumi, one of Joker's many Confidants, shows slight {{Chuunibyou}} tendencies whenever she plays Shogi. Outside of that, she's fairly reserved in personality with everything else she does. Fanworks have taken that quality and ran with it, often portraying Hifumi as [[CharacterExaggeration a full blown Otaku]] with many nerdy interests outside of shogi.
** Thanks to Sae taking the revelation that Makoto is part of the Phantom Thieves rather badly, fans have taken to portraying her as something of a [[KnightTemplarBigBrother Knight Templar Big Sister]], often doubling humorously with MySisterIsOffLimits since Joker and Makoto is a popular ship especially amongst the Western fanbase. To the surprise of absolutely no one, this gave rise to stuff like [[https://youtu.be/AwUDuG_MZ6A this]] and [[https://youtu.be/zix7UBJOHtM this]]. Further fuel for this headcanon comes from the [[http://ludovico-nuvole.tumblr.com/post/163796568421/i-cant-read-moon-can-you-translate-all-of-sae fan databook]], where it's revealed that much like Makoto, Sae also practices martial arts as a hobby, in her case kickboxing.
** Despite her pivotal role in Ann's backstory and development, Shiho gets surprisingly little characterization in canon, with most of it being dedicated to her being a NiceGirl or to the fallout of her attempted suicide. Ann's anecdote about [[BrutalHonesty their first conversation]] lead to a common fan interpretation that Shiho is TheGadfly, having a knack for pushing her friends' buttons with light-hearted teasing. Works that give Shiho a Confidant path typically connect her [[TarotMotifs arcana]] to the Adjustment (which represents objectivity, harmony, and justice) or the Charity (representing altruistic love, compassion, and empathy).
** Thanks to a couple of lines of Haru finding relaxation in killing shadows, fans were quick to portray her as being a SoftSpokenSadist. This ultimately became something of an AscendedFanon as [[VideoGame/Persona5DancingInStarlight spin-off]] [[VideoGame/Persona5Strikers games]] have now baked this into being an aspect of her character.
* FanPreferredCouple:
** Similar to [[VideoGame/Persona4 Yosuke and Chie]] before them, there's a number of fans who felt that Ryuji and Ann had great chemistry, and should've became an actual couple in the game. It was enough to start a rumor shortly after the game's initial release, which stated that if the player didn't romance Ann, she'd hook up with Ryuji. Even [[Creator/ErikaHarlacher Ann's English voice actor]] thinks they're cute together.
** As far as same sex pairings go, [[SlashFic Joker/Akechi is the undisputed fan-preferred gay ship for fanworks]], due to their FoeYay dynamic and Akechi's canonical affection towards Joker, which gets turned UpToEleven in the western release. The pairing receives tons of FanArt and {{Doujinshi}} from fans, and has the most stories out of all of Joker's potential pairings on sites like ''Website/ArchiveOfOurOwn''. It even reached a point where official surveys have received comments from fans in both Japan and the west who wished Akechi was a romance option. %%Source: https://personacentral.com/comiket-plus-persona-5-character-poll/, https://personacentral.com/persona-5-mementos-reports-volume-2-preview/
* FoeYay: Joker and Goro Akechi, obviously. Although it's mostly one-sided on Akechi's part.
** WordOfGod states that they were designed to contrast like light and shadow. Akechi's thief outfit has similarities in design to Joker's, as well as opposite colors. Furthermore, their Dancing All Night DLC costumes pair well with each other.
** After TheReveal, [[spoiler:you find out that despite being responsible for the mental shutdown and psychotic breakdown incidents, Akechi has not lied to Joker about his feelings and his past.]]
** During [[spoiler:the infiltration of Shido's Palace, Akechi tells Joker that he admired Joker's prowess, and wishes he could have met him a few years earlier, before Akechi had gone on his RoaringRampageOfRevenge. Akechi further admits that they could have been [[WorthyOpponent good rivals]], culminating in another rank up to his confidant link.]]
** Not to mention [[spoiler:Morgana reveals later that Akechi has a fondness for Joker, which also happened to be the one thing to drive Akechi over the edge as he was in denial over it. This resulted in quite a few fans thinking Akechi also had {{Tsundere}} traits.]]
** Akechi's feelings for Joker are rather complicated. [[spoiler:It is a mixture of jealousy, admiration, and fondness. Sometimes one feeling may override the others, jealousy being the dominant feeling in their last battle.]]
** The even bigger reveal at the end is that [[spoiler:both Joker and Akechi were chosen by the BigBad, Yaldabaoth, and given powers, destined to fight against each other.]]
** More fuel gets added to the fire in ''[[UpdatedRerelease Royal]]'' [[spoiler:in which during the winter term events, Maruki compares Joker's desire to seeing Akechi alive again to his own feelings towards his ex-girlfriend, and]] the ''[=P5R=] Official Complete'' guide mentioning that Akechi doesn't care about anyone other than Joker, even comparing the dynamics between the two and Kasumi as a LoveTriangle of sorts.
*** Also in ''Royal'', [[spoiler:Akechi's navigator lines in the Third Semester lean into this when Joker's been struck with the Rage status; Akechi will comment that [[InLoveWithYourCarnage he kind of likes seeing him in that state]], but it isn't him.]]
* FountainOfMemes:
** Pretty much everything about Akechi has given way to some form of meme within the fanbase.
** Morgana for his MemeticTroll status and the fact that many fans have taken to quoting his overworld and battle lines.
* FranchiseOriginalSin:
** One of the biggest complaints about the game is that Morgana stops you from going out and doing whatever you want at night, making you go to sleep. Except this is not new for the series, just the first time another character is preventing you from going out. Even in ''Persona 3'' and ''Persona 4'', you are told that you can't go out at night numerous times.
** When the announcement came that the UpdatedRerelease ''Persona 5: Royal'' would be released as a UsefulNotes/PlayStation4 exclusive, more than a handful of fans and critics decried what they saw as Atlus' attempt to get people to pay for the same game again on the same console three years after release. What these people tend to forget is that this is, in fact, the second time that Atlus has done something like this. ''[[VideoGame/Persona3 Persona 3 FES]]'', an updated rerelease of ''Persona 3'', was released in Japan in 2007 and 2008 for the US for the UsefulNotes/PlayStation2 only a little more than a year after its initial release (or the same year as release in other territories like the EU and Australia), and with less substantial changes than the ones announced for ''Royal''. What changed was the rise of DownloadableContent in UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, a function the [=PlayStation=] 2 lacked. Most fans expected an update in the form of ''FES'' or ''Golden'', but assumed it would be an ExpansionPack due to the expanse of technology.
* FriendlyFandoms:
** With ''VideoGame/NierAutomata'', another highly-anticipated Japanese developed game that's international release was around the same time. When ''Persona 5'' came, out internationally many were either finished with or wrapping up ''Nier: Automata''.
** Where ''Persona 4'' has this with ''Manga/JoJosBizarreAdventureDiamondIsUnbreakable'', this game has it with ''[[Manga/JoJosBizarreAdventureVentoAureo Vento Aureo]]''. While the similarities aren't as prevalent as with the former two works, both ''Persona 5'' and ''Vento Aureo'' involve a gang of criminals comprised of young outcasts who desire to better society. It also helps that ''Persona 5''[='=]s [[{{Camp}} flamboyance and general sense of style]] is very ''[=JoJo=]''-esque.
* FunnyAneurysmMoment:
** [[https://web.archive.org/web/20150804052742/http://orig01.deviantart.net/e016/f/2010/162/e/0/how_not_to_play_persona_3_by_ancret.jpg This]] fancomic for ''VideoGame/Persona3'' has Minato act like a {{Jerkass}} to all his friends, preventing him from maxing out any social links, and in Keisuke's case, Minato takes credit for Keisuke's prize-winning painting. In ''Persona 5'', Madarame has been stealing the credit for his students' work for years.
** In ''VideoGame/Persona4'', Chie is relieved that you only moved to Inaba because of your parents' work, noting that she thought it was something more serious, as a dig at the ''VideoGame/Persona3'' protagonist's gloomy backstory.[[labelnote:Note]]His parents died in a car crash.[[/labelnote]] The ''Persona 5'' protagonist gets arrested and put on probation for [[NoGoodDeedGoesUnpunished saving a woman from assault]], thereby causing him to be expelled from his previous school and is forced to move to Tokyo to attend Shujin Academy.
** During the field trip to Iwatodai in ''VideoGame/Persona4,'' the entire cast plays the "King's Game," which somehow results in the [[AchievementsInIgnorance entire cast getting drunk]] [[DrunkOnMilk despite their drinks containing no alcohol whatsoever]]. One such member of the cast, Yukiko, played by Creator/AmandaWinnLee, arguably gets her "drunkeness" [[HardDrinkingPartyGirl played up for the most laughs]] in the scene. Come ''Persona 5'', and Amanda Winn Lee plays the Devil confidant, Ichiko Ohya, whose alcoholism is decidedly ''not'' played for laughs, being treated as an addiction come about as a coping mechanism [[spoiler:for being unable to stop one of her friends being blamed for murdering someone.]]

to:

[[folder:F]]
[[folder:P-R]]
* FanPreferredCutContent: Since {{Padding}}:
** The part of
the game has a lot of DummiedOut content, some of it naturally ends up getting this reaction.
** Some unused events showed
Okumura arc where Morgana temporarily leaves the Phantom Thieves after Futuba takes over his role as the team's navigator and after Ryuji jokingly calls him useless, is this for many fans. With Morgana still having more hangout events in his knowledge of the late fall or winter. Some Metaverse and the ability to investigate Mementos as [[InformedFlaw many fans appreciate how don't buy his uselessness]], the SliceOfLife scenes help show fact that it adds nothing to his character since he goes back to being an annoying {{Jerkass}} especially to Ryuji, and the fact that it adds nothing to the story especially during when it was supposed to be ''Haru's'' arc, this really wouldn't affect the story if this conflict was removed from the arc entirely.
** During the early part of the third trimester, Joker has to talk to the other Phantom Thieves in order to [[spoiler:snap them out of the LotusEaterMachine-like dream reality that Maruki has crafted for everyone by convincing the rest of the Thieves that something's off. Sumire is undergoing a HeroicBSOD, Akechi is already aware of what's happening, and Morgana's talk happens automatically. But that still means you have to talk to seven of the Thieves]]. It's a straight week of doing this, and it eats up the entire day once you do it each time. You can't do anything else to advance the clock, and the night activity slot is automatically filled in on each day by Joker repeating more-or-less the same dialogue every night. Just like the above event, the music also loops between two tracks over and over with "So Happy World" and "Suspicion". Plus, the city-wide fast travel mechanic is inexplicably disabled during this segment; you have to manually navigate the subway system every single time. It's not hard to do and you get a nice understanding of what each of
the Phantom Thieves as TrueCompanions, considers ideal, but it gets very tedious very quickly, and like how they give more screentime it can take over an hour to characters like Haru and Kasumi.
** Originally, ''[[UpdatedRerelease Royal]]'' would have had flashbacks in the Will Seed chambers showing a part of the Palace ruler's StartOfDarkness, such as a scandal Kamoshida was involved in as an Olympian, or when Madarame [[spoiler:let Yusuke's mother die]]. Some fans like these cut scenes for showing the Palace rulers' backstories in more depth.
** The game originally had a "Distrust" mechanic for Confidants that's similar to the possibility of Reversing Social Links in previous games, thereby rendering them unavailable until the player reconciles with the person in question. Some people like the possibility of losing your Confidants' trust and think
get through it would make your decisions with regards to Confidants matter more. However, since Reversing Social Links is a ScrappyMechanic in many circles, other players are all. You'll be glad that it's completely gone from 5 after over once you're finally done.
* ParanoiaFuel:
** TheConspiracy led by [[spoiler:Yaldabaoth]], who has a Black Mask assassin who can travel to another world and make almost any person go berserk or mentally shut down with no warning whatsoever. It doesn't help when ''you'' are
being much rarer in 4(where there were only three instances in which it was possible), and/or believe that it wouldn't make sense for Confidants, which are business relationships as well as friendships.
* FandomRivalry:
** Thanks to
[[spoiler:unwittingly manipulated by the DuelingWorks status, ''Persona 5'' fans and ''VideoGame/FinalFantasyXV'' ended up being at each other's throats, though same guy who made this does mix in a bit with FriendlyRivalry, as liking both games isn't seen as a universal sin. It also helped that there was a large window between Conspiracy to induce Apathy-based brainwashing onto the release dates very same force of the games.
** For one within the series itself, fans of this game aren't in agreement with fans of ''VideoGame/Persona3'' over which of the two games
terror he imposed upon Japan. After Shido is better. Fans of this game refer defeated it to ''Persona 3'' for having better polished game mechanics, proper cutscenes, a ''much'' larger overworld with more stuff to do, characters and narrative threads that are more relatable, a protagonist that's not just a wooden puppet sitting on the sidelines, better pacing in the main story, actual dungeon designs, and even a soundtrack that highlights the best aesthetics of previous games in the franchise. ''Persona 3'' fans, however, claim that its mechanics aren't as polished and that the CharacterDevelopment works better in the narrative than this game, as well becomes ''even worse'' as the final arc having more payoff.
*** A similar debate came up with ''VideoGame/Persona4.'' How much you enjoyed this game could vary on whether or not you felt ''Persona 4'' fell under HypeBacklash. Fans believe ''Persona 4's'' story suffered from serious pacing issues, comedy scenes that were [[OverlyLongGag dragged out]], mean-spirited,
true leader begins to step into action himself, and [[BigLippedAlligatorMoment superfluous]], and the characters playing Hot Potato with the IdiotBall. This rivalry would it shows. Not only heat up even more in 2020 when ''Persona 4'''s own, UpdatedRerelease, ''Persona 4 Golden,'' was ported to UsefulNotes/{{Steam}} only a few months after the release of ''Persona 5 Royal.''
** While the two fandoms are rather friendly, not all fans of ''Persona 5'' and ''VideoGame/NierAutomata'' get along. It all boils down to the fact that both were critically acclaimed [=JRPGs=] that came out in 2017 with many gamers already labeling both as "Game of the Year". Which game you like more all comes down to your gaming preferences. Those who just want a fun game with likable characters and a lot of heart and soul into it will most likely enjoy ''Persona 5'' more. However, gamers who value narrative more than gameplay and want emotional catharsis from their games will most likely enjoy ''Nier: Automata'' more.
** A rivalry with ''Videogame/TheLegendOfZeldaBreathOfTheWild'' developed in late 2017, when the two games emerged as leading candidates for Game of the Year at the Golden Joysticks.
** When ''VideoGame/NeoTheWorldEndsWithYou'' was first revealed, an offhanded comparison to ''Persona 5'' caused both games' fandoms to tear into each other, with ''VideoGame/TheWorldEndsWithYou'' fans angry over ''Persona 5'' overshadowing the long awaited sequel, while ''Persona 5'' fans were angry over being stereotyped as clueless in regards to other games and real life locations like Shibuya Crossing.
** A rather nasty one developed with ''VideoGame/XenobladeChronicles'' in 2020. Initially, it started out in between the releases of ''Personal 5 Royal'' and ''Xenoblade Chronicles: Definitive Edition'', where fans would be arguing over which game was the better JRPG, though that calmed down for several months. However, after it was
remnants revealed that ''Persona 5 Royal'' was nominated for Best RPG at the Game Awards while ''Xenoblade'' [[AwardSnub wasn't]], tensions immediately flared back up due they have plans to the bitterness of ''Xenoblade'' fans upset take over not receiving recognition, the world with fans of both sides ragging on the other side. It could also be seen as an extension of the UsefulNotes/ConsoleWars, as ''Persona'' games mainly favor [=PlayStation=] platforms, while ''Xenoblade'' is outright owned by Creator/{{Nintendo}}.
* FandomSpecificPlot:
** Considering everything Joker goes through, the idea of exploring [[BeneathTheMask his true thoughts]] beyond the carefree troublemaker he presents himself as is a popular subject for fanworks. Some
Metaverse so even go as far as to give him his own Palace!
** A popular concept
if you are outside Japan, you are ''not'' safe, the media begins denying your hard work and support for fanfics is Shido inversely exaggerates to have Joker go back in time via NewGamePlus to SetRightWhatOnceWentWrong. These fics often act as {{Fix Fic}}s for contentious elements of ''cultish'' levels despite it should not happen, and the story, doing things like [[spoiler:saving Akechi from his presumed death]] and having [[LateCharacterSyndrome later members]] like Haru and Kasumi join next thing you know is that Yaldabaoth has decided that the party much earlier.
* FanficFuel: Take any fictional (or real) villain from any medium, and you can be sure the
public thinks that Phantom Thieves will be there to [[HeelFaceBrainwashing change their heart]].
* {{Fanon}}:
** Joker's parents tend to get characterized as neglectful {{Hate Sink}}s similar to the minor Mementos targets, considering they seemingly believed the very flimsy accusation laid against him, dumped him off on a guy whose cafe is mildly frequented by a friend of theirs,
do not exist...and apparently never so much as called or wrote him. Others tend to write them to be much more sympathetic, in that they obviously didn't believe the accusations against Joker, but were powerless to stop his probation from happening, then you and were forced to send him away. The ones who write them as the latter tend to point out that we don't exactly ''see'' every single aspect all of Joker's life.
** Alternately, fanworks often jokingly feature VideoGame/{{Bayonetta}} as Joker's mother, due to both of them being dark-haired gunslingers who have powers associated with darkness as well as a few other similarities.
** Since Joker is stated to hail from the countryside, a popular headcanon is that his hometown is [[VideoGame/Persona4 Inaba]].
** Due to a case of AngstWhatAngst
your comrades suddenly writhe in the aftermath of Joker's arrest, some fan works depict Joker having to deal with PTSD as a result of his experiences while being [[ColdBloodedTorture brutally interrogated]] by the police. Others try reconstructing it since [[spoiler:it was AllAccordingToPlan, to the point where he was willing to risk getting killed by Akechi if it failed.pain and got RetGone.]]
*** The injuries Joker sustained ** TheReveal of the true BigBad. [[spoiler:He's been right there, watching you the whole time, in the guise of Igor. Every time you entered the Velvet Room to fuse Personas, you were staring a malevolent EldritchAbomination in the face. And that "rehabilitation" he kept referring to? An excuse to keep tabs on you ''all the time.'']]
** Hanging out with Goro Akechi in ''Royal''. [[spoiler:You knowingly hang out with this dangerous man with full knowledge that he's ''the'' Black Mask assassin that every other Palace Ruler tells you to watch out for, meanwhile when he maintains a friendly facade up until the 8th Confidant Hangout where he explicitly tells you to fight him and after the fight, he says that he ''will'' defeat and kill you]]. After he's [[spoiler:reformed, he still has the Black Mask outfit and fights exactly like the Black Mask assassin you fight before, complete with the feral verbal tics
during combat while snapping back to being unusually calm and stoic right after the fight]]. It doesn't help when [[spoiler:even after his capture are [[UnexplainedRecovery glossed over]] in-game, but the severity of them is often portrayed more realistically in fan works. It's generally believed that Takemi was brought in HeelFaceTurn, your other seven party members still treated him like a dangerous beast out to treat his wounds as she's likely [[SecretKeeper in the loop]] by that point in the game, [[spoiler:and with Joker having faked his own death she's the only medical professional the Phantom Thieves can trust.kill them.]]
** Many fan works taking place post-narrative often depict Joker as aspiring to work While Nyarlathotep doesn't actually appear in politics. Many fans believe he'd be motivated to do so after this game, the Phantom Thieves true final boss of ''Royal'' is [[spoiler:Azathoth, which is Nyarlathotep's father in Lovecraftian mythology. While in this game Azathoth is completely something else and [[spoiler:Shido's corruption]] drove him is most likely unrelated to change society. He also does have experience Nyarlathotep's deal, it will not make you stop thinking about it considering that two of the common enemies that you encounter in this dungeon is Biyarky and a mentor figure through Toranosuke's Confidant. Especially popular among Joker/Makoto fans due to Makoto's Confidant ending [[spoiler:with her resolution to become a police commissioner also Hastur, both being motivated to work Nyarlathotep's cronies in the government to correct society's corruption.''Persona 2''.]]
*** Another * PeripheryDemographic: Despite being rated M for Mature in North America, ''Persona 5'' is very popular post-canon occupation for with minors, with many young fans under 18 sharing their fanart and cosplay from the game on networks such as [=TikTok=] (much like ''Manga/DeathNote'' during its heyday). Putting Joker is that he takes over [=LeBlanc=] once Sojiro retires, or otherwise gets involved in the restaurant business — this also makes sense given how Sojiro teaches him family-friendly ''VideoGame/SuperSmashBrosUltimate'' only helped introduce the tricks game to an even wider sector of that audience.
* PolishedPort: ''Royal'' contains some graphical updates on the [=PS4=] version
of the trade game, including new portraits in dialogue and both he refined aesthetics for the UI, as well as an entirely new semester and incidental story cutscenes. But the game still runs smoother than ever, and the other Phantom Thieves admit that load times for everything are ''much'' quicker, even in spite of all the coffee updates and curry that Joker makes are pretty decent considering that he's there for less than a year. It helps that additions.
* RealismInducedHorror: Part of
the part-time job that's reason why [[StarterVillain Suguru Kamoshida]] is considered by players to be the best involves working in a bar, allowing antagonist of the game is that people like him do exist in real life. Kamoshida is a realistic portrayal of a sexual predator who is given free rein to learn do whatever he wants under the protection of the system, simply because his talents make him a valuable asset. And unlike future palace rulers who are influential members of society such as a famous artist or head of a company, Kamoshida is just like any other skills ordinary school teacher that would benefit him should he go people can encounter on a daily basis.
* RelationshipWritingFumble: Ann and Ryuji are supposed to be PlatonicLifePartners, yet they bicker so much that it starts to come across as BelligerentSexualTension. It gets to the point that even if you enter
into that sort a relationship with Ann, there's gonna be some cutscenes which can make it [[MistakenForRomance look like she has feelings for your best friend]].
* RescuedFromTheScrappyHeap:
** A lot
of business.
** Fans
players dislike Sae at first, particularly when she, in a fit of [=Joker/Akechi=] tend to portray Kasumi as anger, calls her own sister useless and nothing more than a ShipperOnDeck who pairs drain on her life out of nowhere. Toward the two end of the game, however, many of those players warm up to Sae, [[spoiler:when she proves one of the more sympathetic targets, then becomes a highly useful ally to the Thieves after changing herself likely due to the very strong PowerTrio dynamic between the three, with some preferring to [[OneTrueThreesome add without having her to the pairing instead]]. Such fans may also portray Maruki in the same way, [[spoiler:as the 3rd semester does explictly tell the player that he resurrected Akechi for Joker and he wanted the two to be able spend more time together.heart stolen.]]
** Some interesting theories involving [[spoiler:Akechi and Futaba]]. Specifically, the idea that Akechi and Futaba possibly being [[LongLostRelative paternal half-siblings]], since absolutely nothing is known about the latter's biological father, and Shido is shown to have been highly fixated on Wakaba's cognitive psience research. Relating to that is the possibility that Akechi's mother might have been involved From a gameplay perspective, ''Royal'' does this with the aforementioned psience, or was at least more than some random lover Shido got knocked up, as when he's confronted about Lucifer persona. In the original game, he inexplicably had no defensive bonuses despite being a level 92 persona that required the fusion of ''six'' other personas to obtain, three of which were advanced fusion personas themselves. ''Royal'' gives him a serious upgrade, with immunity to Physical, Gun, and Curse damage along with resistance to Fire, Ice, Wind, and Lightning damage. If you level him up enough, he also covers his Bless weakness up with Repel Bless. It also gives him the extremely powerful Allure of Knowledge trait that drops the SP cost of all spells by 75%. This makes Lucifer a proper end-game persona that's worth using instead of just part of the recipe for Satanael and item fodder for Joker's best pistol.
** ''Royal'' also gives one to Goro
Akechi being for various reasons. The first one was through his son before revised confidant in ''Royal''. Unlike in the vanilla where his boss fight, confidant automatically ranks up as the way he refers story progresses, his revised confidant allows Joker to "''that'' woman" seems to go beyond just merely recognizing spend genuine bonding time with Akechi that gives him by his looks alone. The release a lot more HiddenDepths, making him a more compelling character. [[spoiler:There is also during the events of the [[AllThereInTheManual Maniax book]] spurred third trimester when he rejoins the theory further, Phantom Thieves, which plays up his role as it reveals the Thieves' TokenEvilTeammate and gives him a dynamic with Joker akin to that Akechi has type ABNegative blood, the same blood type as Futaba's (which was revealed in the official art book beforehand); this becomes more significant knowing that 99% of the Japanese population is RH+. While Akechi between Yu and Futaba potentially being half-siblings is still up Adachi in the air, the popular fan theory that Akechi's mother was involved in Wakaba's cognitive pscience research was jossed with the release of ''Persona 5 Royal'', where it's revealed that [[spoiler:she was a prostitute who was knocked up by Shido.4''. Not to mention his short, but hilarious stint as navigator.]]
** Speaking of Wakaba, her research into cognitive pscience has spawned many theories of her potentially being affiliated with groups such as ''Royal'' buffs Ryuji's Confidant ability to allow you to gain experience and money from insta-kill victims, see affected enemies glowing green when you use your Third Eye, and only trigger when you're dashing, turning it from an active liability when grinding to a full-blown GameBreaker.
* RonTheDeathEater:
** While
the [[VideoGame/Persona3 Kirijo Group]] or [[VideoGame/Persona1 [=SEBEC=]]], both game doesn't attempt to justify their actions, a large segment of which were known to have dabbled in such areas.
** Hifumi, one of Joker's many Confidants, shows slight {{Chuunibyou}} tendencies whenever she plays Shogi. Outside of that, she's fairly reserved in personality with everything else she does. Fanworks have taken that quality and ran with it, often portraying Hifumi as [[CharacterExaggeration a full blown Otaku]] with many nerdy interests outside of shogi.
** Thanks to Sae taking the revelation that Makoto is part of the Phantom Thieves rather badly, fans have taken to portraying her as something of a [[KnightTemplarBigBrother Knight Templar Big Sister]], often doubling humorously with MySisterIsOffLimits since Joker and Makoto is a popular ship especially amongst
the Western fanbase. To fanbase demonises the surprise of absolutely no one, this gave rise to stuff like [[https://youtu.be/AwUDuG_MZ6A this]] Black Mask as an outright monster who is just as bad, if not worse, than the {{Big Bad}}s, and [[https://youtu.be/zix7UBJOHtM this]]. Further fuel for this headcanon comes from the [[http://ludovico-nuvole.tumblr.com/post/163796568421/i-cant-read-moon-can-you-translate-all-of-sae fan databook]], where it's revealed that much like Makoto, Sae also practices martial arts as a hobby, in her case kickboxing.
** Despite her pivotal role in Ann's backstory and development, Shiho gets surprisingly little characterization in canon, with most
ignore any of it being dedicated to her being a NiceGirl or to the fallout of her attempted suicide. Ann's anecdote about [[BrutalHonesty their first conversation]] lead to a common fan interpretation that Shiho is TheGadfly, having a knack redeeming traits.
** In ''Royal'', one of the side conversations while exploring Mementos [[spoiler:during the third trimester when Akechi rejoins the team. Akechi thanks the Thieves
for pushing her friends' buttons with light-hearted teasing. Works that give Shiho a Confidant path typically connect her [[TarotMotifs arcana]] fulfilling his LastRequest to the Adjustment (which represents objectivity, harmony, and justice) or the Charity (representing altruistic love, compassion, and empathy).
** Thanks to a couple of lines of Haru finding relaxation in killing shadows, fans were quick to portray her as being a SoftSpokenSadist. This ultimately became something of an AscendedFanon as [[VideoGame/Persona5DancingInStarlight spin-off]] [[VideoGame/Persona5Strikers games]] have now baked this into being an aspect of her character.
* FanPreferredCouple:
** Similar to [[VideoGame/Persona4 Yosuke and Chie]] before them, there's a number of fans who felt that
stop Shido, only for Ryuji and Ann had great chemistry, and should've became an actual couple in to [[NoSympathy coldly dismiss Akechi]] by saying that the game. It was enough Thieves did it for Joker, not for him. This has a lot of people to start a rumor shortly after the game's initial release, which stated that if the player didn't romance Ann, she'd hook up with Ryuji. Even [[Creator/ErikaHarlacher Ann's English voice actor]] thinks they're cute together.
** As far as same sex pairings go, [[SlashFic Joker/Akechi is the undisputed fan-preferred gay ship
calling for fanworks]], due to their FoeYay dynamic and Akechi's canonical affection Ryuji's head for his needlessly cold behavior towards Joker, which gets turned UpToEleven in the western release. The pairing receives tons of FanArt and {{Doujinshi}} from fans, and has the most stories out of all of Joker's potential pairings on sites like ''Website/ArchiveOfOurOwn''. It even reached a point where official surveys have received comments from fans in both Japan and the west who wished Akechi was a romance option. %%Source: https://personacentral.com/comiket-plus-persona-5-character-poll/, https://personacentral.com/persona-5-mementos-reports-volume-2-preview/
* FoeYay: Joker and Goro Akechi, obviously. Although it's mostly one-sided on Akechi's part.
** WordOfGod states that they were designed to contrast like light and shadow. Akechi's thief outfit has similarities in design to Joker's, as well as opposite colors. Furthermore, their Dancing All Night DLC costumes pair well with each other.
** After TheReveal, [[spoiler:you find out that despite being responsible for the mental shutdown and psychotic breakdown incidents, Akechi has not lied to Joker about his feelings and his past.
Akechi.]]
** During [[spoiler:the infiltration of Shido's Palace, Akechi tells Joker While the Black Mask/[[spoiler:Akechi]] is by no means a saint and [[spoiler:''Royal'' does show that he admired Joker's prowess, and wishes he could have met him a few years earlier, before Akechi had gone on his RoaringRampageOfRevenge. Akechi further admits that they could have been [[WorthyOpponent good rivals]], culminating in another rank up to his confidant link.]]
** Not to mention [[spoiler:Morgana reveals later that Akechi has a fondness for Joker, which also happened to be
if the one thing to drive Akechi over the edge as he was in denial over it. This resulted in quite a few fans thinking Akechi also had {{Tsundere}} traits.]]
** Akechi's feelings for Joker are rather complicated. [[spoiler:It is a mixture of jealousy, admiration, and fondness. Sometimes one feeling may override the others, jealousy being the dominant feeling in their last battle.]]
** The even bigger reveal at the end is that [[spoiler:both Joker and Akechi
Phantom Thieves were chosen by to team-up with him again the BigBad, Yaldabaoth, relationship would be a bit vitriolic,]] the Thieves are shown to sympathize with the reason behind his actions, citing them as NotSoDifferent, and given powers, destined to fight against each other.]]
** More fuel gets added to the fire in ''[[UpdatedRerelease Royal]]'' [[spoiler:in which
during the winter term events, Maruki compares Joker's desire [[spoiler:aforementioned team up in the Third Semester, they are shown to seeing Akechi alive again be able to get along with him enough to chat with him while his two biggest detractors, Futaba and Ryuji, are capable of showing him some kindness, with Futaba giving him the usual praise and calls for support she does everyone else despite admitting to be uncomfortable with him around and Ryuji including him in the unanimous vote to steal Maruki's heart despite having some harsh and taunting comments aimed at him in Mementos]]. Despite this, writers who view [[spoiler:Akechi]] as UnintentionallyUnsympathetic tend to depict the Thieves as being much harsher towards him than they're in-game actions would imply to reflect their own feelings towards his ex-girlfriend, and]] the ''[=P5R=] Official Complete'' guide mentioning that Akechi doesn't care about anyone other than Joker, even comparing the dynamics between the two and Kasumi as a LoveTriangle of sorts.
*** Also in ''Royal'', [[spoiler:Akechi's navigator lines in the Third Semester lean into this when Joker's been struck with the Rage status; Akechi will comment that [[InLoveWithYourCarnage he kind of likes seeing him in that state]], but it isn't
on him.]]
* FountainOfMemes:
** Pretty much everything about Akechi has given way to some form of meme within the fanbase.
** Morgana for his MemeticTroll status and the fact that many fans have taken to quoting his overworld and battle lines.
* FranchiseOriginalSin:
** One of the biggest complaints about the game is that Morgana stops you from going out and doing whatever you want at night, making you go to sleep. Except this is not new for the series, just the first time another character is preventing you from going out. Even in ''Persona 3'' and ''Persona 4'', you are told that you can't go out at night numerous times.
** When the announcement came that the UpdatedRerelease ''Persona 5: Royal'' would be released as a UsefulNotes/PlayStation4 exclusive, more than a handful of fans and critics decried what they saw as Atlus' attempt to get people to pay for the same game again on the same console three years after release. What these people tend to forget is that this is, in fact, the second time that Atlus has done something like this. ''[[VideoGame/Persona3 Persona 3 FES]]'', an updated rerelease of ''Persona 3'', was released in Japan in 2007 and 2008 for the US for the UsefulNotes/PlayStation2 only a little more than a year after its initial release (or the same year as release in other territories like the EU and Australia), and with less substantial changes than the ones announced for ''Royal''. What changed was the rise of DownloadableContent in UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, a function the [=PlayStation=] 2 lacked. Most fans expected an update in the form of ''FES'' or ''Golden'', but assumed it would be an ExpansionPack due to the expanse of technology.
* FriendlyFandoms:
** With ''VideoGame/NierAutomata'', another highly-anticipated Japanese developed game that's international release was around the same time. When ''Persona 5'' came, out internationally many were either finished with or wrapping up ''Nier: Automata''.
** Where ''Persona 4'' has this with ''Manga/JoJosBizarreAdventureDiamondIsUnbreakable'', this game has it with ''[[Manga/JoJosBizarreAdventureVentoAureo Vento Aureo]]''. While the similarities aren't as prevalent as with the former two works, both ''Persona 5'' and ''Vento Aureo'' involve a gang of criminals comprised of young outcasts who desire to better society. It also helps that ''Persona 5''[='=]s [[{{Camp}} flamboyance and general sense of style]] is very ''[=JoJo=]''-esque.
* FunnyAneurysmMoment:
** [[https://web.archive.org/web/20150804052742/http://orig01.deviantart.net/e016/f/2010/162/e/0/how_not_to_play_persona_3_by_ancret.jpg This]] fancomic for ''VideoGame/Persona3'' has Minato act like a {{Jerkass}} to all his friends, preventing him from maxing out any social links, and in Keisuke's case, Minato takes credit for Keisuke's prize-winning painting. In ''Persona 5'', Madarame has been stealing the credit for his students' work for years.
** In ''VideoGame/Persona4'', Chie is relieved that you only moved to Inaba because of your parents' work, noting that she thought it was something more serious, as a dig at the ''VideoGame/Persona3'' protagonist's gloomy backstory.[[labelnote:Note]]His parents died in a car crash.[[/labelnote]] The ''Persona 5'' protagonist gets arrested and put on probation for [[NoGoodDeedGoesUnpunished saving a woman from assault]], thereby causing him to be expelled from his previous school and is forced to move to Tokyo to attend Shujin Academy.
** During the field trip to Iwatodai in ''VideoGame/Persona4,'' the entire cast plays the "King's Game," which somehow results in the [[AchievementsInIgnorance entire cast getting drunk]] [[DrunkOnMilk despite their drinks containing no alcohol whatsoever]]. One such member of the cast, Yukiko, played by Creator/AmandaWinnLee, arguably gets her "drunkeness" [[HardDrinkingPartyGirl played up for the most laughs]] in the scene. Come ''Persona 5'', and Amanda Winn Lee plays the Devil confidant, Ichiko Ohya, whose alcoholism is decidedly ''not'' played for laughs, being treated as an addiction come about as a coping mechanism [[spoiler:for being unable to stop one of her friends being blamed for murdering someone.]]



[[folder:G]]
* GameBreaker: See [[GameBreaker/{{Persona}} here]].
* GeniusBonus:
** While one might be familiar with Leviathan, the second form of the boss fight with [[spoiler:Shadow Niijima]] as a reference to [[Literature/TheBible The Book of Job]], one might not be aware of its reference to ''Leviathan or The Matter, Forme and Power of a Common-Wealth Ecclesiasticall and Civil'' by Thomas Hobbes, a 17th Century treatise on government (and trope namer for HobbesWasRight) that, essentially, argued that man was naturally warlike and brutish and could only be contained by a strong government. Considering the line of work that [[spoiler:Sae Niijima]] does and how they view criminals, the reference to the latter seems appropriate.
** The Mementos overview screen recalls the graphical renditions of Inferno from Dante's ''Literature/TheDivineComedy'', a multi-tiered abyss tapering down to the core of the Earth. According to Dante, the door to Inferno is found just below Jerusalem, considered the centre and symbol of human civilisation. Likewise, the entrance to Mementos is in Shibuya, home to the world's busiest pedestrian crossing and one of the busiest railway stations, a symbol of modern civilisation on its own.
** The lowest point of [[spoiler:Mementos Depths]] resembles a Panopticon, a model for a hypothetical perfect prison first described by Jeremy Bentham in 1791: multiple stacked circular rows of individual cells, all open on the inner side. A warden would then be able to monitor each inmate from a tower at the centre of the building. Of course, in this case the warden spot is occupied by [[spoiler:the Holy Grail.]]
** On the contrary side of [[spoiler:the Depths of Mementos]], we have [[spoiler:Maruki's Palace,]] which upon close attention, has its floors arranged [[spoiler:''exactly'' like the [[UsefulNotes/{{Kabbalah}} Sefirot]] Tree of Life, starting from an entrance consisting of an extremely long elevator shaft heading straight into the yellow globe structure midway, to the Palace Center being connected right into the Path of Da'at / Heart of Mementos, and the structure leading all the way upwards into coming contact with "God" in the Garden of Eden aka Maruki, respectively representing the Sphere of Malkuth connecting to the other parts of Sefirot, the Sphere of Tipereth being associated with the heart and connecting to Da'at and the sphere of Kether being the topmost sphere of the Tree of Life and the ultimate realization of enlightenment]]. Last but not least, the facilities are also [[spoiler:arranged in a zigzag-upwards fashion, matching the way that the Sefirot is supposed to be navigated.]]
** The skull-like Will Seeds the player can collect in ''Royal'' resemble real-life [[https://i.redd.it/1ifhu8tno0731.jpg snapdragon pods]], only much larger.
* GermansLoveDavidHasselhoff:
The reaction to the Phantom Thieves in Japan is mixed, seeing as the archetype of the PhantomThief is more associated with gaudiness and camp. Meanwhile, Western fans tend to think of thieves who [[JustLikeRobinHood target the powerful and help the powerless]] more as badass rebels, in addition to America's greater emphasis on personal freedom and battling corrupt institutions. As a result, audience reception in the West has been much more favorable towards the goals of the Phantom Thieves.
* GoddamnedBats: In ''Royal'', any enemy with no weaknesses and an immunity to Psy is very annoying to take down quickly, requiring either [[UselessUsefulSpell Psy Break]] or luck with Sleep or Dizzy for reliable Technical damage. It's even worse if they're also immune to guns or Physical, which were otherwise reliable ways of dealing effective damage. Kali in Shido's Palace fits both these criteria.
* GoddamnedBoss:
** The former noble in [[spoiler:Shido's Palace]]. He's weak against thunder, but that's his only saving grace. The thing that makes his fight such a massive pain is that he almost never attacks directly, and instead spams brainwashing moves to force your party to fight each other. And that's basically what he does for almost [[PunctuatedForEmphasis every. Single. Turn]]. Making the fight insanely monotonous. So not only do you have to constantly deal with brainwashed teammates, but you'll probably end up chewing through your stock of status-ailment curing items. By far the worst outcome is if he takes control of Morgana or Makoto, as you'll have undoubtedly unlocked Diarahan (instantly restore the target to full health) on both of them by the time you fight him. If they get taken over, there's a good chance they will use them and instantly heal the boss back to full health.
** Shadow Youji is fought as a DuelBoss, greatly reducing the action advantage you have on him. He has a simple pattern of spamming Rising Slash, but if he catches on that you have physical immunity, [[ArtificialBrilliance he chooses to rain Megidolas on you]]. And while he's vulnerable to status ailments, he always recovers from them at a faster-than-normal rate, making it difficult to trivialize the fight. If you're rushing through Sojiro's Confidant on a NewGamePlus and engage this boss as early as possible, Joker's lower-than-usual HP and SP can make this boss a tricky stumbling block.
** Under the wrong luck and circumstances, the battle with the boss of the Star confidant, Shadow Togo, can fall into this. Possessing not only Medium level multi-target spells but also Dyne-level single target spells in every elemental affinity save Bless, unless the player comes into the fight alone with themselves and a carefully crafted persona she will spam each affinity until she finds one that hits the weakness of one of your party members. Once she does that and knocks the party member down, she'll usually follow up with Mamudoon, an all-target Curse spell that insta-kills any party member that it hits. If it happens to hit the protagonist, it's Game Over.
** Another Mementos target exclusive in ''Royal'' that falls under this category is Shadow Minamoto from ''Royal's'' new Mementos section. Unlike any other target, this guy transforms into a ''Yoshitsune''. Yes, you read that right. To make things worse, this target has everything that your Yoshitsune most likely has, namely Charge, Heat Riser, Ziodyne and most importantly, '''Hassou Tobi''', and this attack can kill literally anyone without Phys immunity unbuffed. With Charge or Technical by Ziodyne, this is surefire death. To make things worse, he has no weaknesses and blocks Physical and Bless while repelling Electric. While Joker would most obviously have a persona immune to physical at this point, your party members usually don't and Ryuji or [[spoiler:Sumire]] will most definitely get shut down for good. While Joker may have no risk in this fight, expect anyone else to drop like flies when confronting him.
* GoodBadBugs:
** The propaganda speech that plays on loop in the Cruise Ship Palace cuts out while he's saying "In order to make that natural course of action of reality, I will-". While this is because the audio is reused from an earlier scene in which Shido's speech is interrupted by Ryuji complaining about how loud it is, some players think it symbolizes how empty the political rhetoric and promises are pretty well.
** In the vanilla game, the developers forgot to make BonusBoss The Reaper immune to [[WorfHadTheFlu the Despair effects of flu season]]. As a result, it's trivially easy to enter a battle with the Reaper during Flu Season, wait out three turns, and watch the Reaper die on his own, all for a massive amount of easy experience points. ''Royal'' fixed this exploit so it no longer works.

to:

[[folder:G]]
[[folder:S]]
* GameBreaker: See [[GameBreaker/{{Persona}} here]].
TheScrappy: Eiko from Makoto's Confidant is not very well liked among players. The main criticism is that most of the Confidant is more [[SpotlightStealingSquad focused on her]], with most of Makoto's CharacterDevelopment in it being reliant on Eiko. She constantly acts stupid, shallow, and spoiled, and is also widely disliked for not listening to Makoto as a result of becoming blinded by her "love" for Tsukasa. Even after Makoto and Joker prove that Tsukasa is a lying, cheating, backstabbing loser who was just using Eiko for his own selfish whims, Eiko still yells at Makoto for getting involved in her business, making Eiko get viewed as an UngratefulBastard by the fandom. Not helping matters is the fact that Eiko's alleged apology to Makoto and decision to become responsible happens completely off-screen, so the player never sees her as anything other than her negative traits listed above.
* GeniusBonus:
SelfFanservice: Fan-art of Goro Akechi specifically of him [[spoiler:wearing his Black Mask outfit]] tends to exaggerate his butt, likely due to a moment in Joker's character trailer for ''Persona 5 Royal'' where it unintentionally gets emphasized by the lighting during a Baton Pass with Joker.
* SequelDifficultyDrop: The trophies for ''Royal'' are much easier to obtain than for Vanilla, since most of the harder achievements are now Thieves' Den Awards. It's entirely possible to get ''Royal'''s Platinum trophy in a single playthrough.
* ShipMates:
** Ryuji/Ann is a popular ship that goes well with many other ships, so you often see shippers who prefer Joker with other girls or guys allying with them.
** Besides the above, many Joker/Makoto shippers rub shoulders with Yusuke/Futaba shippers. Bizarrely, they also sometimes PairTheSpares by throwing in [[CrackShip Akechi/Haru]] of all things.
** Joker/Futaba shippers like to ship [[LesYay Makoto/Haru]] instead. Yusuke, meanwhile, is often shipped with [[CargoShip art]].
** Among the series as a whole, people who pair Joker/Ann together tend to also be fans of [[VideoGame/Persona4 Yu/Rise]] and [[VideoGame/Persona3 Makoto/Yukari]] on the basis that all three ships pair the main protagonist with the character who represents the Lovers Arcana.
** People who ship Joker with either [[FoeYay Akechi]] or someone outside the main party often end up shipping Ryuji/Ann, Yusuke/Futaba and Makoto/Haru as a variation of PairTheSpares, in which "the spares" consists of the entire rest of your party.
** While one might it mostly happens amongst the Japanese fanbase, there tends to be familiar an overlap in fans of Joker/Akechi tend to also ship [[NoYay Shido/Akechi]].
* ShippingGoggles: There's a group of fans that ship Ryuji
with Leviathan, the second form Akechi of the boss fight with [[spoiler:Shadow Niijima]] as a reference to [[Literature/TheBible The Book of Job]], one might not be aware of its reference to ''Leviathan or The Matter, Forme and Power of a Common-Wealth Ecclesiasticall and Civil'' by Thomas Hobbes, a 17th Century treatise on government (and trope namer for HobbesWasRight) that, essentially, argued all people, despite Ryuji making it very clear that man was naturally warlike and brutish and could only be contained by he's never liked Akechi [[spoiler:and Akechi's true colors implying he hates him just as much]]. Fans of this ship tend to use Ryuji's blantant, loud hatred for Akechi as {{Tsundere}} HaveIMentionedIAmHeterosexualToday material.
* ShipsThatPassInTheNight:
** Makoto/Ann has
a fairly strong government. Considering following among the line fandom especially those who support LesYay couples. In the game proper however, Makoto and Ann barely interact one on one with the only moments of work doing so being the apology after Makoto joins the team, eating flan together, and buying Futaba a swimsuit. There's also the added fact that [[spoiler:Sae Niijima]] does and how they view criminals, Makoto is shown to be closer to Haru than she is to Ann, making this ship seem even more odd.
** Akechi/Makoto is fairly popular amongst those in
the reference fandom who pair Joker with Haru or another character due to the latter seems appropriate.
** The Mementos overview screen recalls the graphical renditions
both of Inferno from Dante's ''Literature/TheDivineComedy'', them having a multi-tiered abyss tapering down connection to the core of the Earth. According to Dante, the door to Inferno is found just below Jerusalem, considered the centre and symbol of human civilisation. Likewise, the entrance to Mementos is in Shibuya, home to the world's busiest pedestrian crossing law enforcement, despite only interacting with each other a few times, and one of these instances being Akechi acting needlessly snide and condescending towards her.
** Despite interacting only a few times, Yuuki and Shiho tend to get paired together a lot, mostly due to
the busiest railway stations, a symbol of modern civilisation on its own.
** The lowest point of [[spoiler:Mementos Depths]] resembles a Panopticon, a model for a hypothetical perfect prison first described by Jeremy Bentham in 1791: multiple stacked circular rows of individual cells, all open on the inner side. A warden would then be able to monitor each inmate from a tower
abuse they both suffered at the centre hands of Kamoshida.
** Sojiro and Iwai are frequently paired up together in fanworks, despite never interacting with one another; it's entirely possible that they've never even met. Their popularity stems from
the building. Of course, in this case fact that [[NotSoDifferent they're both seemingly gruff older men with a heart of gold, who are raising a child who isn't biologically theirs, and who happen to become a father figure to Joker throughout the warden spot story]].
** Ryuji and Shiho also has become a popular pairing, even though neither of them had interacted with each other on-screen. This
is occupied partially due to both of them being close friends with Ann, were among Kamoshida's biggest victims, as well as Ryuji's ''pissed off'' reaction upon realising what Kamoshida had done to Shiho.
** One popular pairing in some circles is to pair off Maruki and Kawakami, seemingly because both are Confidants that both work for Shujin Academy as faculty and appear to be in the same age range. Odd considering that the two never directly interact with eachother, and further made odd
by [[spoiler:the Holy Grail.the fact that [[spoiler:Maruki's palace makes rather clear that despite what he may want to think, Maruki never really got over the loss of his relationship with Rumi.]]
** On the contrary side of [[spoiler:the Depths of Mementos]], we have [[spoiler:Maruki's Palace,]] which upon close attention, Sae Niijima/Tae Takemi has its floors arranged [[spoiler:''exactly'' like the [[UsefulNotes/{{Kabbalah}} Sefirot]] Tree of Life, starting from an entrance consisting of an extremely long elevator shaft heading straight into the yellow globe structure midway, also proven to the Palace Center being connected right into the Path of Da'at / Heart of Mementos, and the structure leading all the way upwards into coming contact with "God" be a popular pairing in some circles, despite neither speaking to each other once in the Garden of Eden aka Maruki, respectively representing the Sphere of Malkuth connecting main game. It may be mostly due to the their contrasting personalities (straight-laced prosecutor and casual doctor).
** On a similar note, Munehisa Iwai/Tae Takemi, who also don't speak to each
other parts of Sefirot, at any point in the Sphere story. Nonetheless, the ship has gained fans due to their somewhat shady personalities, down-on-their-luck circumstances, and hidden heart of Tipereth being associated gold.
** Since the release of ''Strikers'', Sae Niijima/Zenkichi Hasegawa has started gaining support even though they only have one onscreen interaction. Like
with the heart above two pairings, fans may have seen potential chemistry in their personalities (a straight-laced lawyer and connecting to Da'at a bumbling yet heroic police inspector) as well as the fact that cops and the sphere of Kether being the topmost sphere attorneys tend to have interesting dynamics (including romantic ones) when paired together in legal dramas.
** Although she [[TheFriendsWhoNeverHang rarely interacts with any
of the Tree of Life thieves]] besides Joker or Akechi, Kasumi is sometimes paired up with Futaba in fanworks. This is presumably due to them both being redheads, the [[TheBabyOfTheBunch youngest Phantom Thieves]], [[spoiler:having {{Dark and Troubled Past}}s involving the ultimate realization death of enlightenment]]. Last but not least, the facilities are also [[spoiler:arranged in a zigzag-upwards fashion, matching the way that the Sefirot is supposed to be navigated.loved one and being {{Shrinking Violet}}s with long hair and [[{{Meganekko}} glasses]].]]
* ShipToShipCombat:
** This is most common between Joker/Ann and Joker/Makoto. Points that often show up in arguments range from (but are certainly not limited to) Ann being this game's [[StealthPun Lovers Arcana]] and one of the [[FirstGirlWins first love interests you meet]], to Makoto being relevant to more dungeons than Ann is, having Kaneshiro's act as her introduction but [[spoiler:her sister Sae's]] being more personal for her, and her popularity in the Western fandom.
** Joker/Futaba is an odd case, as even though fans end up in conflicts with those supporting Joker's other pairings, as well as Yusuke/Futaba fans, there's even fighting among people who like the interactions between the two. Some fans of the pairing prefer presenting them as being a platonic LikeBrotherAndSister relationship due to Futaba being Sojiro's adopted daughter, the youngest of the Phantom Thieves, as well as Sojiro serving as a father figure of sorts to Joker. A few fanworks often employ Joker and Futaba as pseudo-siblings to ensure that both of them are portrayed as very close to each other while allowing them to pursue other ships. Since she's also a romance option, pairing her romantically with Joker is also popular. This fighting is exclusive to the Western fanbase, as Japanese fans see Joker as Futaba's caregiver of sorts and not a big brother figure.
** A particularly nasty one goes on between shippers of Joker/Akechi and those who ship Joker with others (usually another guy or Makoto), mostly on Website/{{Tumblr}}, due to Akechi's AmericansHateTingle status [[spoiler:and him murdering Joker in the bad ending]]. People belonging to the latter group have even gone as far as to [[https://web.archive.org/web/20170801072125/http://sir-neep-scooter.tumblr.com/post/162502298875/anime-expo-day-one harass Akechi cosplayers at conventions.]]
** Akechi/Haru fans often come into conflict with fans who ship either half of the pairing with other characters, usually Joker/Akechi and Makoto/Haru fans, due to [[spoiler:Akechi killing Haru's father and Haru making it explicit that she can't forgive him for it.]]
** Joker/Akechi vs. Shido/Akechi gets nasty from time to time, although this conflict usually comes from people going out of their way to harass Shido/Akechi fans. It reached a point where an infamous "block list" circulated around Twitter listing every artist and fan of Shido/Akechi. While this list seemed to have been created to protect people from potentially upsetting content due to [[spoiler:Shido being Akechi's father]], the block list also included people who ''weren't'' fans of Shido/Akechi, who were only on the list because [[DisproportionateRetribution they were nice to Shido/Akechi fans]].
* ShockingMoments:
** The skull-like Will Seeds first gameplay trailer was filled with this. An earlier trailer depicted the player can collect main character as a seemingly mild-mannered student. The reveal that the main character was not the standard OrdinaryHighSchoolStudent but an over-the-top GentlemanThief was quite the bombshell. The trailer also showed new ways of traversing the field and heavy usage of firearms in combat.
** For ''Royal''. The last Morgana Report drops something no Persona fan was expecting -- namely, as part of DLC, players have the option of fighting previous Persona protagonists Yu Narukami and the [=P3=] Protagonist.
** The fourth trailer was this in spades, revealing huge amounts of the in-game set-up, revealing ''three'' party members, several boss characters, the release date, box-art, and more. Compounding the matter is that there was little to no news for close to eight months.
** In the game proper, when you finally face off against Black Mask, [[spoiler:Goro Akechi, who's gone ''batshit insane'' at this point, suffering no fewer than ''two'' {{Villainous Breakdown}}s, with his second form gaining his true persona, Loki, and revealing that he's a Wild Card, just like Joker. Shortly after you defeat him and while you're trying to recruit him back to your party, suddenly a shadow manifestation of how the BigBad views Akechi appears and both Akechis attempt to kill each other]]. There's a reason why the scene spawned so many memes.
** The identity of the BigBad caused this reaction in many fans. [[spoiler:It's ''Igor''. Or rather, the Igor you've seen all game was really the BigBad in disguise all along, and they've been playing you ever since the ''opening narration''.]]
** While Joker summoning his Ultimate Persona with ThePowerOfFriendship was expected, what wasn't expected was [[spoiler:Satanael being so freaking massive! Satanael is the biggest Persona shown thus far, equaling or even surpassing the size of the BigBad Yaldabaoth in height, with his main body ''and'' all six black wings being the size of skyscrapers. Satanael giving Yaldabaoth a BoomHeadshot was equally surprising and awesome.]]
** Unlike his [[Characters/Persona4YuNarukami predecessor]] in ''Golden'', Joker is confirmed to have a third-tier Persona alongside the rest of the Phantom Thieves, called Raoul, albeit as DLC.
** It's fair to say that you ''will'' be shocked about what they offer you in ''Royal''.
*** Kasumi is often thought as a god, a new ArcVillain or BigBad, or even the instigator of the Third Term events prior to the game's release because of her opposing stance against the Phantom Thieves. But when the game's full scenario is presented...[[spoiler:''surprise'']]. Not only is Kasumi actually [[spoiler:a human who is a loyal ally of the Phantom Thieves with absolutely no antagonistic intent]], [[spoiler:this]] Kasumi is [[spoiler:actually '''Sumire''' Yoshizawa, Kasumi's depressed and mentally unstable younger sister with ''many'' issues on her sleeve.]]
*** You might also think that the final boss of
''Royal'' resemble real-life [[https://i.redd.it/1ifhu8tno0731.jpg snapdragon pods]], is some epic EldritchAbomination, probably something worse than [[spoiler:Yaldabaoth]] or even Nyarlathotep himself since the latter's henchmen are actually in this game. They [[spoiler:aren't; It turns out that this is Takuto Maruki, one of your most trusted confidants who has became a special victim of Yaldabaoth's world domination plan, which for some reason corrupts his persona instead and it proceeds to partially take over him]]. And [[spoiler:out of all of his misguided intent, he actually only much larger.
* GermansLoveDavidHasselhoff:
The reaction
wants to make everyone happy and content, ignorant of what his reality warping can actually cause.]]
* SidetrackedByTheGoldenSaucer: In
the Thieves Den, players can engage in a game of Tycoon with the other Phantom Thieves in Japan is mixed, seeing as Thieves. It's highly addictitive to the archetype of the PhantomThief is point where you'll find more associated with gaudiness than a few letsplayers on Website/YouTube having several videos of them playing the game. It also helps that you can get coins by winning a game of Tycoon, which is the currency needed to buy soundtracks, cutscenes, artworks and camp. Meanwhile, Western fans tend to think of thieves who [[JustLikeRobinHood target statues in the Den.
* SignatureScene:
** The bad ending in which [[spoiler:Joker is shot dead by Akechi in the interrogation room]] became one of these when the game was released, inspiring parodies and memes.
** The shot of Joker's face covered in blood while giving a SlasherSmile alone has become very iconic to the Persona games. The in-game cutscene itself has him ripping his mask off to make his face bleed in the first place, followed by him being engulfed in flames before his persona Arsène reveals himself.
** April 15th gives us the scene where Shiho attempts suicide due to how emotionally
powerful it is.
** Shido's Calling Card
and help [[MarathonBoss his boss fight]].
** For those who have completed
the powerless]] more as badass rebels, in addition to America's greater emphasis on personal freedom game, [[spoiler:the summoning of Satanael, and battling corrupt institutions. As a result, audience reception in the West has been much more favorable towards the goals his subsequent dispatching of the Phantom Thieves.
* GoddamnedBats:
Yaldabaoth via headshot is a truly epic grand finale.]]
**
In ''Royal'', any enemy there are a plenty added to it.
*** In the main campaign, Asmodeus-Kamoshida now has a Cognitive '''Shiho''' in playboy bunny outfit that he outright calls a '''slave'''. This just makes Kamoshida even more disturbing, because this means that he literally treats Shiho as a sex slave and nothing else.
*** The first one during the third term is when [[spoiler:Maruki]] displays you the truth of [[spoiler:Kasumi's death, revealing the "Kasumi" you are
with no weaknesses to be actually her depressed and an immunity mentally unstable sister]]. Based on how Kasumi tries to Psy [[spoiler:RedHerring you into thinking her sister died]], one might be actually shocked when [[spoiler:they see the "Kasumi" they are hanging out all along is very annoying to take down quickly, requiring either [[UselessUsefulSpell Psy Break]] or luck with Sleep or Dizzy for reliable Technical damage. just a TomatoInTheMirror]]. It's also [[spoiler:''very gory'' and Kasumi's blood can be seen spilling all over the rainy road.]]
*** The extra Stay Ending [[spoiler:where the protagonist accepts Maruki's reality]] is just ''outright disturbing'' to some, by the way that it twists [[spoiler:a happy ending]] into a [[spoiler:whole, new warped meaning]]. While the cheery tracks like "New Beginning" play during its sequence and everyone seems to be [[spoiler:content and happy]], [[spoiler:everything just seems wrong, such as Morgana being completely human or Sumire reverting into "Kasumi" (And thus metaphorically murdering Sumire for real) or some of the dialogues and portraits, such as "Kasumi's" "Let's stick together forever" and Ann's blushing face during the graduation ceremony]] sounding outright ''creepy'', the protagonist becomes [[spoiler:the OnlySanePerson, some of the first dialogue choices upon triggering it imply that he knew that his choice is ''wrong'', but he nevertheless tries to conform to it]]. When [[spoiler:Maruki goes in to make a photoshoot with the protagonist and his friends, he
even worse if they're makes an expression that looks like he's about to murder somebody before sensing something is wrong after Maruki leaves.]]
*** The final bonus phase of [[spoiler:Maruki's boss fight]] is just [[spoiler:Joker and Maruki fighting each other in a ''fist fight'',]] something completely unheard of in a ''[=MegaTen=]'' game.
*** [[spoiler:Sumire's]] face when Joker confesses his love to her. It's ''literally'' nothing like the blushing faces of the other girls and looks more like a ''tomato'' than anything. Based on [[spoiler:how she used to give a completely different impression for most of the game, this can actually shock players]]. [[https://imgur.com/QBEoPEs See it for yourself -- Spoilers warning!]] [[note]]This portrait can
also immune to guns or Physical, which were otherwise reliable ways of dealing effective damage. Kali be seen if you choose the dialogue option "Another love confession?" during the Rank 7 hangout (albeit without glasses and her hair tied up) and "I'm in Shido's Palace fits both these criteria.
love" when shopping with her during the Rank 8 hangout.[[/note]]
* GoddamnedBoss:
SomeAnvilsNeedToBeDropped:
** The former noble game is very clear about its message of defying unjust authorities in [[spoiler:Shido's Palace]]. He's weak against thunder, but that's his only saving grace. The favor of blindly supporting it for some greater sense of "order", as respect is a thing that makes his fight such a massive pain is that he almost never attacks directly, and needs to be earned instead spams brainwashing moves to force your party to fight each other. And that's basically what he does for almost [[PunctuatedForEmphasis every. Single. Turn]]. Making the fight insanely monotonous. So not only do you of forcefully taken or "required" of people. The Thieves all have to constantly deal problems with brainwashed teammates, but you'll probably end how their social superiors have tried screwing them over in various ways, which is why all of them have needed to become criminals in order to rectify these wrongs and keeping them from hurting anyone else, with stand out examples being [[spoiler:Akechi, who ignores his sense of morality to follow his father simply to be acknowledged and suffers greatly for it, and Caroline and Justine, who need to "betray" Igor when they realize that he's been abusing his powers]]. This is particularly relevant in Japan, where the game was made and is set, since respect for social superiors is hard-wired into the culture to the point that many have problems standing up chewing to people who abuse their power. All of the game's villains are the kind of people Japanese society demands respect for, which is why in game it's important to see how the ones who have done nothing to deserve it, and by extension are abusing this system for their own ends, have no way of being redeemed without fundamentally changing who they are as people.
** On this subject, the idea of seeking approval from society or one's superiors as a means of determining one's actions is heavily criticized. The BystanderSyndrome demonstrated by Ann and Yusuke early in the game, where they seek to placate the desires of their corrupt authority figures so as to not anger them, is an obvious example. But a more subtle example comes from [[spoiler:The Phantom Thieves as a whole, seeking approval from society and being baited into targeting Kunikazu Okumura primarily due to his popularity as a target on the Phan-Site, and suffering because of it.]]
** Relating to this theme is the emphasis on the importance of Japan's younger generation. Several scenes make it apparent that, rather than looking towards the future, most of Japanese high society is looking to comfort the old at the expense of the young. It's heavily visible
through your stock Madarame's plagiarism, Yoshida's goal of status-ailment curing items. By far looking towards the worst outcome is if he takes control of Morgana or Makoto, as you'll have undoubtedly unlocked Diarahan (instantly restore younger generation, and the target to full health) on both of them by response that the time you fight him. If team gets at the high-end diner where they get taken over, spend their first victory party that the old guard is all too reluctant to pass the torch.
** Okumura's dungeon is also a statement against the traditional standard of Japanese work, I.E. being worked to a point of near death (in Japan, deaths caused by working too hard are so common
there's even [[https://en.wikipedia.org/wiki/Karoshi a good chance they will use them and instantly heal the boss back to full health.
** Shadow Youji is fought as a DuelBoss, greatly reducing the action advantage you have on him. He has a simple pattern of spamming Rising Slash, but if he catches on that you have physical immunity, [[ArtificialBrilliance he chooses to rain Megidolas on you]]. And while he's vulnerable to status ailments, he always recovers from them at a faster-than-normal rate, making it difficult to trivialize the fight. If you're rushing through Sojiro's Confidant on a NewGamePlus and engage this boss as early as possible, Joker's lower-than-usual HP and SP can make this boss a tricky stumbling block.
** Under the wrong luck and circumstances, the battle with the boss of the Star confidant, Shadow Togo, can fall into this. Possessing not only Medium level multi-target spells but also Dyne-level single target spells in every elemental affinity save Bless, unless the player comes
word for it]]). The workers being run into the fight alone with ground is a reflection of the culture of work in Japanese society and many of their own citizenry considering it very unhealthy to be worked as hard as they are without having any time for themselves and a carefully crafted persona she will spam each affinity until she finds one that hits the weakness of one of your party members. Once she does that and knocks the party member down, she'll usually follow up or their families. Ties into applicability as well, as many western viewers, particularly BUT MOST CERTAINLY NOT LIMITED TO, younger players can sympathize with Mamudoon, an all-target Curse spell that insta-kills any party member that it hits. If it happens to hit being exploited into working more and more hours with smaller and smaller pay, the protagonist, it's Game Over.
reduction of overtime and the lack of health benefits while some out-of-touch CEO makes millions, belittling others about what hard work and sacrifice entails.
** Another Mementos target exclusive in ''Royal'' that falls under this category is Shadow Minamoto from ''Royal's'' new Mementos section. Unlike any other target, Third Term story adds a big one about accepting pain and moving forward. [[spoiler:The main antagonist of the campaign, Takuto Maruki, traps all of Tokyo in a LotusEaterMachine where everyone's desires and dreams come true, including having deceased relatives brought back to life and free of all corruption. The Phantom Thieves (with the exception of Joker, Akechi and Kasumi/Sumire) have their memories and cognitions altered to believe this guy transforms into new reality, but in the process, forget all their struggles and the true meaning behind their intimate friendships with one another and Joker, destroying their personal development and unknowingly betray their promises of moving forward with their lives. Living a ''Yoshitsune''. Yes, you read life free of strife sounds ideal, but those struggles, losses and pains are essential to human growth and development, and through those struggles people mature and gain new connections that right. To are irreplaceable. Running away from problems and future pain won't solve anything, as Maruki's reality stagnates growth to the point that no one can truly live for anything anymore, and removing that struggle removes the true love and intimacy shared between the bonds of friends. This {{Aesop}} is also evident with Sumire's cognitive overlay; it allowed her more time to get out of her suicidal depression, but she was still running from herself and still had to accept the situation and move forward once it broke away. It's okay to step away from a problem to feel better in the moment, but avoiding a problem won't truly make things worse, this target has you happy; only by moving forward and making your own genuine happiness will you find peace.]]
** Compared to the ideal-but-false Stay Ending in ''Royal'', the new Return Ending drops the hard truth that sadly, life and society can ''never'' be perfect for anybody, and not
everything can stay the same. [[spoiler:Even though Maruki's reality allowed everyone's wishes to come true, it was only an empty facade that your Yoshitsune most likely has, namely Charge, Heat Riser, Ziodyne can never be real otherwise, and most importantly, '''Hassou Tobi''', and this attack can kill literally anyone without Phys immunity unbuffed. With Charge or Technical by Ziodyne, this is surefire death. To make Phantom Thieves snapping out of the illusion forces them to confront that there are some things worse, he has no weaknesses and blocks Physical and Bless they can never get back. The ordeal they faced also made them realize that they'll all have to go their separate ways eventually, since holding onto their subconscious wishes prevented them from fully accepting their new paths to the future]]. One the other hand, the Return Ending also empathizes that while repelling Electric. While Joker would you shouldn't be tied down by past regrets or desires, you should still remember them as a form of motivation. Cherish those happier times and use them to fuel your growth and new dreams in a healthier way. Even if the Phantom Thieves are no longer together everyday, they'll never forget their time with one another and will meet again someday, and they use that as their strength to push onward. [[spoiler:After being defeated, Maruki finally understands that he needs to let go of his regrets, and start his life anew for himself, the ones who saved him, and even for Rumi. Instead of trying to force change to validate himself, he'd use his newfound hope to make the most obviously have a persona immune to of his second chance.]]
* {{Squick}}:
** As if Kamoshida's
physical at this point, your abuse of the male students and lust and sexual harassment of the female students wasn't bad enough, one of the minibosses of his dungeon is a ''slime [[GagPenis Mara]]''. They couldn't make the party members usually don't and Ryuji or [[spoiler:Sumire]] will most definitely get shut down for good. While Joker may have no risk in this fight, expect anyone else to drop fight an endgame-tier demon like flies when confronting him.
* GoodBadBugs:
** The propaganda speech that plays on loop
Mara in the Cruise Ship Palace cuts out while he's saying "In order first dungeon, so they put in just the tip.
*** Speaking of Mara, Shadow Asakura, a man whose misdeeds- forcing prospective idols
to make have sex with him in exchange for his assistance- are similar to Kamoshida's, also turns into Mara when fought.
** An in-universe example occurs when Joker, Skull and Mona find Kamoshida's topless harem in the Palace, writhing and moaning in ecstasy (remember, these are ''high school students''):
--->'''Ryuji:''' This is effed up... Is
that natural course what he thinks of action of reality, I will-". While this is because the audio is reused from an earlier scene in which Shido's speech is interrupted by Ryuji complaining about how loud it is, some players think it symbolizes how empty girls on the political rhetoric and promises are pretty well.
volleyball team...?!
** In the vanilla game, the developers forgot Kamoshida happens to make BonusBoss The Reaper immune to [[WorfHadTheFlu the Despair effects be even of flu season]]. As a result, it's trivially easy to enter a battle with the Reaper during Flu Season, wait out three turns, and watch the Reaper die on his own, all for a massive amount of easy experience points. even higher Squick value in ''Royal'' fixed this exploit so than in the base game. When you fight Kamoshida, there's one more part that absolutely qualifies; Shadow Kamoshida also summons a Cognitive ''Shiho'' in his boss fight to cast a second killshot for him. Said Cognitive Shiho is a '''scantly clad playboy bunny that acts as a obedient sex slave to Kamoshida''' and if the party kills the cognition or hits Kamoshida hard enough, his dialogue implies that he will still go and abuse her. Remember a while ago he basically ''beat and sexually harassed the poor girl to the point that she tries to off herself''. To say nothing of his Will Seed chamber dialogues, which basically consist of sleazy come-ons against Ann and Shiho.
** The concept art of Kamoshida's boss form is even more disturbing than the final version, as the "Trophy of Obsession" (full of female legs) is not only positioned in his crotch area, it's also ''seeping white liquid''.
* SugarWiki/SuperlativeDubbing: The script itself has issues in terms of writing quality and a lot of the lines, especially in the main quest, can be wooden or a bit poorly written, and some of the ''direction'' is also working against them (Atlus Japan themselves dictated the strange pronunciation of a number of the Japanese names, as per WordOfGod), but ''god damn'' if the main cast don't work their hearts out and sell
it no longer works.all anyway. Creator/MaxMittelman, Creator/ErikaHarlacher, Creator/CheramiLeigh, Creator/EricaLindbeck, and Creator/RobbieDaymond (as Ryuji, Ann, Makoto, Futaba and Akechi respectively) are often cited as particularly excellent performances, despite all the hurdles in front of them, Robbie Daymond in particular being praised for his performance when [[spoiler:Akechi snaps before his boss fight]]. For [=NPCs=], the voice acting done by Creator/ElizabethMaxwell, Creator/JamiesonPrice, Creator/MichelleRuff, and Kirsten Potter (as Sae, Sojiro, Kawakami, and Takemi) have received notable praise as well, with their great acting contributing to them being among the most popular characters in the game on par with the main characters. The antagonists also get a fair share of praise, with Creator/DCDouglas, and Creator/KeithSilverstein (as Kamoshida, and [[spoiler:Shido]]) earning high praise for how entertaining they make their villains sound and help bring them up from HateSink bad guys, to LoveToHate villains.
** With the release of ''Royal'', ''Creator/BillyKametz'' has gained notice for his role as Maruki. He really sells that Maruki is a kind hearted therapist who genuinely wants to help the students of Shujin, especially when [[AdultsAreUseless nearly every other adult is apathetic at best]]. But he truly becomes a stand out [[spoiler:during the final arc when he becomes the final AntiVillain antagonist. As we see all of his painful past leading up to when he gained his Persona, Billy really brings out the suffering he has gone through. And the final confrontation with him, especially when [[VillainousBreakdown he begins to break down]] over knowing that his world will never come to pass is absolutely heart breaking, largely due to Billy's performance.]]
* SuspiciouslySimilarSong:
** The theme of [[https://youtu.be/QYTB9eWxZJk The Final Boss]] sounds like a heavily modified version of the first few notes of Jared Dines's Djent Wars Round Three [[https://youtu.be/kv8nF6EvxmQ solo]].
** The main piano riff in the track "Swear to My Bones" sounds similar to a RecurringRiff from ''VideoGame/TheLegendOfZeldaTwilightPrincess'', found in the tracks "Courage", a section of Hyrule Field theme, and possibly others, and the guitar riff that comes in later sounds a lot like the "Love Theme" from ''VideoGame/FinalFantasyIV''.
** [[https://www.youtube.com/watch?v=XD-OFP-0H5g The driving guitar from "Rivers in the Desert"]] may evoke thoughts of [[https://youtu.be/O7GroZ60UYc "custom kitchen delivery" and "chicks for free"]] for Music/DireStraits fans.



[[folder:H]]
* HarsherInHindsight:
** One of the nicknames fans gave to Akechi is "Not [[VideoGame/Persona3 Ken]]" due to looking like grown-up Ken. [[spoiler:Like Ken, he ends up trying to kill one of the party members (in Akechi's case, the MC). Unlike Ken, Akechi ''will'' succeed if you get the Bad Ending.]]
** In ''VideoGame/Persona4'', if you picked to spend time with Kou instead of Daisuke for the Strength Social Link, you learn that he's having a crisis about his (highly traditional) adopted family, wherein his parents, initially unable to have a child, give birth to a daughter not long before the start of the game. Although initially afraid of being rejected by them, he comes to terms with his status, manages to find something to do after graduation, and knows that his family loves him as he does them. [[spoiler:Bastard child Akechi, unfortunately, isn't so lucky, having no real home for himself and no one to bond with about it for most of his life.]]
** Also from the fourth game, Ai is on the verge of throwing herself off the roof over being rejected by the Strength Social Link, due to how the rejection essentially has convinced her that she's worthless if people don't value her for her beauty. In the fifth game, Shiho [[DrivenToSuicide actually goes through with it]] after being raped by Kamoshida, surviving but being injured and hospitalized.
** When Ryuji asks Makoto if she has anyone whose heart she'd like to change, Makoto coyly says it's a secret. Later on, it's revealed that that Makoto [[spoiler:had known all along that her sister had a Palace, and while Makoto had always wanted to change Sae's heart, she'd hoped that they wouldn't have to steal it]], so one can imagine she found the question more difficult than she let on at the time.
** Atlus originally toyed around with the possibly of [[spoiler:having Yosuke or Yukiko be the killer]] in ''VideoGame/Persona4''. [[spoiler:Looks like Atlus revisited the idea of one of your party members being the villain, as Akechi is Black Mask as well as being a member of the Phantom Thieves.]]
** From the game itself, after the fourth dungeon, the Phan-site adds a poll where users can vote for who deserves a change of heart. [[spoiler:At one point, Akechi's name shows up on the list, just because he disapproved of the Thieves earlier. Turns out the Phan-site posters were RightForTheWrongReasons. [[SarcasticConfession Akechi himself even jokes about being a villain]].]]
** After the big reveal at the end of the game, [[spoiler:the voiced ThisIsAWorkOfFiction at the start of the game takes on a ''very'' sinister new meaning, given the voice saying it is Yaldabaoth. In the final part of the game, he erases the Phantom Thieves from existence because the public believes they weren't real. It's possible that by forcing the player to agree the story is a work of fiction and the characters within aren't real, [[TheFourthWallWillNotProtectYou he's making YOU complicit in erasing them]].]]
** In ''Royal'', Kasumi displays odd quirks or even depressive episodes that she admits that she isn't supposed to have, with a big chunk of those being played for laughs. It turns out that [[spoiler:Maruki made this "Kasumi," or Sumire, think that she was Kasumi, causing her to go into cognitive dissonance, which all of these depressive episodes or quirky behavior embody.]]
** A Snack Pack is actually one of the worst possible post-hangout gifts that you may give to [[spoiler:Sumire]]. Why? Because [[spoiler:giving out snacks is something Maruki almost always does after any of his counselling sessions. You are basically reminding her of the traumatic experience where she lost Kasumi and got so depressed that she went to see Maruki and have her cognition changed.]]
** This game about exposing corrupt people who project respectable veneers and are seen as heroes by many came out in the United States in 2017. Later that year, the entire American celebrity scene was rocked by scandal after scandal as numerous famous and much-lauded people, especially actors and directors, were exposed as sexual predators, [[BrokenPedestal costing many people in real life their idols as well]].
** In late 2017, the US Olympic Gymnastic team doctor, Larry Nassar, was convicted of doing exactly what Kamoshida was doing, using his position of power in a high-level sports team to sexually abuse the girls under him. All the while those in charge either were willfully ignorant of the situation or were actively covering it up.
** In Chapter 4 of the ''Dengeki'' comic anthology, one of Akechi's fangirls ask Sae that if she was Akechi's mother. Sae then goes onto [=LeBlanc=] with a foul mood. In ''Royal'', we found out that Akechi's mom is a stripper that Shido raped and she birthed Akechi out of wedlock during the protagonist's hangout with him in the bathhouse. The fangirls are ignorantly saying Sae was a call-girl; small wonder she's so mad.
** Joker's VA, Creator/XanderMobus, has mentioned his discomfort with jokes being made of the character going down the Harem Route, and doesn't consider it canon, feeling it makes Joker way too much of a jerk instead of a genuine hero. DummiedOut [[https://www.youtube.com/watch?v=S6i4jnWu2jw content]] in ''Royal'' reveals that, in [[spoiler:Maruki's]] dream reality, all of Joker's potential girlfriends mindlessly love him and are shown to be obedient puppets to him. This unused scene portrays Joker as an unrepentant jerk who deep down was fine with manipulating his love interests and his desire to get away scots-free for cheating on them, which is probably why it was nixed from the final product. This makes any jokes about Joker's harem ''much'' harsher, and many have expressed serious discomfort over the matter.
* HeartwarmingInHindsight: Accepting Ryuji's invitation to hang out with him at the fishing pond on July 3rd is this once you realize from [[https://twitter.com/p_kouhou/status/881658720056258561 later canonical information]] that he did it to spend time with Joker on his birthday.
* SugarWiki/HeReallyCanAct:
** Creator/RobbieDaymond, known for playing {{Nice Guy}}s and teenage heroes, really shows off his voice acting chops as Goro Akechi. Daymond perfectly captures the smooth, focused, and intelligent side of the ace detective [[spoiler:while also nailing Akechi's VillainousBreakdown scene, capturing the character's unhinged screaming with chilling effectiveness. This continued in the re-release with ''Royal'', where Daymond switches gears to focus on Akechi's cold, condescending side and crazed bloodlust in battle for the Third Term. Fans have further praised his versatility and some have even wanted to keep Akechi on as the navigator with his BlackComedy commentary and unhinged attitude.]]
** Creator/CheramiLeigh also faced something of an uphill battle with her casting as Makoto Niijima. Makoto is far from the PluckyGirl characters that Leigh usually finds herself playing, which initially caused a small bit of WTHCastingAgency. However, come the release of the game, and Leigh's performance was widely accepted.
** Creator/ErikaHarlacher should get special mention for her delivery of the following line. And remember that this is someone who's known for voicing NiceGirl characters [[note]] Nevermind that Ann herself ''is'' the Phantom Thieves' token nice girl, by the way. [[/note]], mind you:
--->'''Ann:''' "(To [[HateSink Kamoshida]]) [[ShutUpHannibal Shut up]]. I bet everyone told you the same. But you... '''you took EVERYTHING from them!!'''"
* HesJustHiding: Fans have applied this to [[spoiler:Akechi's "[[UncertainDoom death]]", due to the sound editing and the event where he seemingly dies happening offscreen, as well as his popularity amongst the fanbase. ''Royal'' seemingly reveals that Akechi survived this encounter, only for it to be revealed that this Akechi is a cognition created by Maruki. Allegedly. The protagonist never told Maruki about Akechi (though he did turn Morgana into a human actor that he wanted to look like even though Maruki doesn't have that knowledge as well) and the method that the former uses to revive people means that Akechi wouldn't have remembered encountering his doppelganger in Shido's Palace, except this Akechi does. To add further condition to his final fate, Akechi (or at least someone resembling him) appears in the game's Return Ending]]. Fans wonder if Atlus deliberately left the scene ambiguous in case they wished to bring them back for future games.
* HypeBacklash:
** Despite loving the game, some fans don't think the game deserves all the praise it gets, commenting that, while the game had incredible art and music direction and vastly improved gameplay, the story and writing itself took a nosedive after the first boss, with the narrative being much weaker during certain palaces.
** Sometime after the game's anime adaption finished airing, A-1 Pictures announced an OVA special titled ''Dark Sun...'', and some time later it was announced there would be a teaser for an upcoming project named ''Persona 5 R'' at the end of the special, coinciding with the discovery of several Persona 5-related domains that had been registered months before. After "Dark Sun..." finished airing, fans got to see the teaser, which was thirty seconds long and served as an announcement would be another teaser released in March 2019. This caused backlash in the fandom with fans upset that the teaser was an announcement for another teaser trailer, but was mitigated slightly by Atlus announcing there were several other projects in the works.

to:

[[folder:H]]
[[folder:T]]
* HarsherInHindsight:
** One
TaintedByThePreview: For most of the nicknames fans gave to Akechi is "Not [[VideoGame/Persona3 Ken]]" game's marketing phase, Kasumi wasn't that well received of a character mainly due to looking like grown-up Ken. [[spoiler:Like Ken, he ends up trying her being outright portrayed as too perfect in the game's trailers, far beyond the game's worldview of a CrapsackWorld. Furthermore, an added scene during the game's tutorial (escaping the casino palace) features her hogging most of Joker's spotlight during that scene which was supposed to kill one be the focus. When most of the party members (in Akechi's case, game was known however, [[spoiler:Kasumi, or in reality, Sumire quickly gained popularity because of her unique tragic past (as compared to other Phantom Thieves) and her {{Adorkable}} antics, making her a much more pleasant character to interact with than Marie for many. Furthermore, the MC). Unlike Ken, Akechi ''will'' succeed if you get the Bad Ending.aforementioned Casino scene didn't actually hog Joker's involvement a lot with context considered.]]
* TakeThatScrappy: While more of a BaseBreakingCharacter than a full-on scrappy, Mishima gets a lot of these moments. With the exceptions of Kasumi and Akechi (who both never get any significant interaction with him, the Phantom Thieves treat Mishima as TheFriendNobodyLikes, and his Confidant is one of the few that will always rank up regardless of how you treat him, and the game gives you several dialogue choices to express irritation towards him. Mishima even gets brought in during Rank 5 of Futaba's Confidant, and she mocks him via AccidentalMisnaming and BrutalHonesty.
-->'''Futaba:''' Ah, I've got it! This overwhelming forgettable appearance, generic speech style, and total lack of sex appeal... [[AccidentalMisnaming Nishima]]... Are you an [[{{NonPlayerCharacter}} NPC!?]]
* ThatOneAchievement:
** In ''VideoGame/Persona4'', The trophy for "Hear 250 Navigator Lines" that was also present in ''Persona 4''. It's difficult to achieve due to the huge variety of quotes needed, the lack of any sort of list or progress meter to aid the process, and the highly contextual requirements for some quotes. If it's anything like it was in ''Persona 4'', a player may go through the game several times and still not get the achievement. It doesn't help that Akechi is a GuestStarPartyMember, so if you picked don't take him to Mementos before the end of the Palace in which he's playable, you'll never hear his lines. Any voiced line from Futaba that appears in the upper-right corner (including Mementos driving conversations, scanning a floor, etc) ''does'' count toward the trophy, but the lack of any sort of progress meter is a pain.
** The trophy for buying every kind of drink from vending machines can be a bit tricky to keep track of, mainly because you will often have drinks that you didn't buy from a vending machine and they do not account towards the trophy. There's also various vending machines throughout the city that carry different drinks.
** Another trophy that's somewhat difficult to obtain is the one for freeing a hostage through negotiation. Since it requires one of your party members to be knocked down (either via critical hit or weakness exploitation) without being killed, it can be difficult to trigger the necessary conditions for a hostage negotiation. This achievement usually comes from getting lucky in the first dungeon, as after that, weakness hits will either KO your party members outright or do too little damage to prompt a hostage situation. It's not uncommon for players to play the entire game without realizing the hostage mechanic even ''exists''.
** The play-all-the-retro-games achievement can be this for players who don't also play fighting games. One of the games, Power Intuition, requires the player to execute a few combos requiring quarter- and half-circles on the D-pad. If you're a fighting game fan, it's pretty basic. If you're terrible at fighting games though, it can be a struggle. Train of Life is also very annoying, as even with the in-universe CheatCode, it's still [[LuckBasedMission entirely luck-based]], which forces a lot of SaveScumming. The Featherman game, added in Royal, requires you to memorize increasingly complex button combinations.
** While ''Royal'' keeps most of its [=PlayStation=] trophies rather easy -- the only ones that are really difficult are beating the game, beating the Reaper, and the platinum trophy -- it adds its own system of in-game awards for the Thieves Den, some of which can take a mind-numbingly long time.
*** "Avalanche", awarded for winning a game of Tycoon on Cutthroat difficulty while each of your opponents still have 10 or more cards. Doing so all but requires the player to not only lead off the game, but also have a certain amount of high-ranking card combinations that cannot be topped by anyone. If any of the other players lead with anything better than a pair, it's next to impossible to achieve.
*** "All Powerful," awarded for raising all the stats of any Persona to 99. Most of your Personas will only have stats in the 70s at max level, so getting a Persona to 99 across the board requires a fair bit of grinding from Alarm Fusions bonuses, though this can be eased somewhat by creating a Persona during an Alarm and ''then'' sacrificing it to the Gallows, which doubles the stat gains. It's not hard to do, but it's tedious and takes awhile, and even only using the lowest-level Personas can take a fair amount of money as well.
*** "Ladies Man" requires you to get into a relationship with all ten romanceable Confidants, which will take quite a lot of time if you don't choose to go the "harem" route.
* ThatOneAttack:
** The FinalBoss has "Rays of Control", the boss's LastDitchMove. The first time he uses it, he revives all of his CognizantLimbs, then he spends two turns charging up before hitting your party with an amount of damage dependent on how many arms are left. Given that this is an attack that the boss charges up, many player's first instinct is to do nothing but block. However, doing so means that all the arms are still alive, which means that most likely, the attack will be powerful enough to KO the entire party, meaning you have to start the whole fight over again. Also, even if you survive, you'll still have to deal with the revived arms.
** The Hama and Mudo spells return and still have a chance of causing an instant kill. All it takes is a single enemy getting lucky for it to instantly kill a party member, or worse, Joker, and force a restart.
** Status ailment skills in general have been given a significant buff to their success rate compared to earlier games, and while this is a good thing for you (see GameBreaker), it's not so good when enemies use them. The two worst by far are Brain Jack and Abysmal Surge. The former inflicts Brainwash, which is essentially the Charm status from ''VideoGame/Persona3'' but somehow ''[[UpToEleven even worse]]'' as not only can Brainwashed characters heal enemies (including full heal spells), they can now also ''cast buffs on them''. Additionally, it opens them up to Technical damage from Psi skills (Which many bosses capitalize on). The latter inflicts Despair, which causes affected characters to be unable to move for 3 turns, losing SP each time, and then outright die. Items to cure it are rare, and Makoto's Energy Shower won't help if she also gets hit with Despair. Abysmal Surge hitting the whole party is essentially an automatic Game Over.
** When Shadow Sae gets low on health, she will unleash a '''devastating''' attack called Berserker Dance. It's capable of dealing immense amounts of damage, meaning it can completely crush you if you have already taken minor damage, or even if you're at full health if you aren't at a high enough level. And while Futaba ''does'' warn that the enemy's power is increasing, warning you to guard, it's entirely possible for players to assume she is merely warning you about the Desperation status buff she had applied to herself on the last turn.
** In ''Royal'', there's a very subtle but no less nasty case during the improved Okumura boss fight. In the waves with the Division Manager or General Manager robots, Okumura will cast a Rakukaja on one robot. However, not only is Okumura's boss fight on a thirty minute timer, the robots will flee and he will respawn all of them if they aren't wiped out in two turns. It's usually impossible to kill any robot with a defense buff within that window, allowing at least one robot to flee and force the player to start over, locking them into a loop until they time out. Sure, it's ridiculously easy to counter that with debuffs and buff removal, but most players don't think about using those at all, especially on a stray Rakukaja. WordOfGod even ''admits'' that this is a deliberate move to make sure the player uses the Baton Pass mechanic.
--->'''Kigawa:''' After we did that, we can't skimp on the difficulty by doing the same thing in Okumura palace so we had to put a spicy boss in there... just in time for when you've progressed with your confidants, upgraded your weapons, and fused better personas. Thus, he was put together as someone formidable, but at the very end, in his last-ditch effort to seem tough, '''casting a "Rakukaja."..'''\\
'''Wada:''' That was pretty spicy though (laugh).\\
'''Kigawa:''' Things get hot ''if you add even one drop of spice''. But in all seriousness, this is where you need to do your best. We want to give players the idea that if you don't focus, you might get bested in this fight.
* ThatOneBoss:
** Madarame is generally agreed to be one of the harder Palace bosses in the original ''Persona 5''. He's fought as four separate portraits, all of which get their own turns, can revive each other if they're not defeated at the same time, and each absorb different elements that make multi-hit attacks less effective. He also employs many spells to hit party weaknesses, buff his Attack and lower your Defense, and has a unique debuff that paints one character, making them weak to ''everything''. As you need to go through this phase of the fight several times, the only saving graces are that they get less health with each subsequent revival and the third phase lets you [[HoistByHisOwnPetard turn his weakness paint against him]].
** Samael can be a pretty huge roadblock as well. He has [[MarathonBoss FIVE different phases]], the first four of which serve to soften you up for his brutal final phase. To wit: he gets an extra turn for throwing party-wide damage from ''every'' element in the game at you, fishing for weaknesses in addition to doing everything the fourth phase does (a physical Fear-inducing attack and several (de)buffs); if he gets a knockdown, he'll follow it up with either a OneHitKill attack, ''another'' Fear inducer, or Heat Riser to buff all his stats, all of which are really bad because he already hits like a truck on steroids. Your saving grace in the fight is that his rotation for the party-wide skills is predetermined, so having mass party-swap (max Star Confidant) or magic walls at the right times can lessen the sting, but if you lack both, Samael ''will'' score several knockdowns and you'll be in for a world of pain.
** In ''Royal'', Shadow Okumura is '''much''' harder than he was in the vanilla game. WordOfGod is that the developers wanted to give players a real challenge and make them use the Baton Pass mechanic; one might say they succeeded in the "challenge" part a little too well. The fight's primary gimmick consists of [[FlunkyBoss Okumura summoning a wave of four robots]] which must be defeated within two turns to proceed to the next wave. Failing to do so results in Okumura recalling all of the robots still alive and redeploying the same wave. The wave of four MDL-GM (Green) robots is generally the choke point, consisting of the strongest variety of robots encountered earlier in the Palace, which have enough health to shrug off several attacks and a specific set of weaknesses that makes Baton Pass chains limited to certain party compositions. On top of this, the Okumura boss fight [[TimeLimitBoss needs to be cleared in under 30 minutes]] (wherein, the timer doesn't stop when dialogue is on screen), All-Out Attacks can't be performed on the robot waves even if they are all knocked down, and Okumura will often buff one robot's defense, hit the party with attack and defense debuffs, and orders the robots to focus their attacks on one party member, who will likely faint if not defending. With all these factors in play, there's very little room for error. Even after getting past the MDL-GM wave, the player will likely be pressed for time with the two remaining phases, one being ''Execurobo'' who can potentially kill the entire party in one hit if not careful.
** For Mementos bosses, Shadow Fukurai. He's the boss required for the Fortune Confidant, and is [[NonIndicativeDifficulty a LOT harder than any other C Rank target]]. He has huge defence and a lot of HP, even with his Ice weakness, he takes a while to bring down. Worse, he has the ever-annoying Brain Jack, which inflicts Brainwash on the party, causing them to attack each other or heal and buff him. Even worse, he can follow it up with Mapsio, hitting Brainwashed characters for Technical damage. The worst part about this is that Makoto, the one party member at that point who can cure Brainwash, is weak to Psi. ''And'' he will always follow up a One More with Marakunda, ensuring your party won't survive another Mapsio. If you're unlucky, he can open the fight with Brain Jack ''before you even get a turn'', and if it hits the whole party, you're at a major disadvantage right from the start. He also has Eigaon, the endgame-tier Curse skill, and it says a lot that that is the move you ''do'' want to see, simply because it only targets one character. And the very tip of the iceberg? He's at Level 47 with a whopping total of '''''65''''' Magic. So unless you have Null Brainwash, Null Psy, Null Curse, Null Physical, or all of the above, you know there's a problem.
** In ''Royal'', there is an Arahabaki defending the blue Will Seed in the second Palace, and that thing is just as bad as Shadow Fukurai from sharing a similar tactic. Not only is this Arahabaki ''incredibly durable'' for that stage of the game -- it blocks Physical and Gun, forcing you to use SP -- it's got Brain Jack AND Mapsio for technical damage. The party most likely won't have the ability to cure Brainwash easily by the time it's encountered, and the status itself means that party members may do things like attack their allies, waste your items, or heal the enemy. While this Arahabaki is weak to Nuke, Joker is the only Phantom Thief who might have that element, and an All-Out Attack probably won't be enough to defeat it alone. This all adds up to a very tough fight in the second Palace's home stretch.
* ThatOneLevel:
** Although Futaba's Palace is a BreatherLevel, the final section after sending the Calling Card is absurdly difficult. With the previous Palaces, the player had a straight-shot to the boss fight by going to the Safe Room closest to the Treasure. Futaba's Palace, however, throws in several enemies that the player can't ambush since they're all on high alert. The enemies will almost certainly weaken the Phantom Thieves if you're caught. Worse is that there are some chests scattered about, but getting to them and not wasting your resources is almost impossible since the enemies are in places where the player has no cover to ambush the enemies from. The layout also prevents players from just running to the boss since the enemies are in tight pathways. So it's very easy for a player to rush towards the boss, get ambushed, and either die in a few turns or be so banged up that they'll need to spend a lot of resources getting back to full strength. Thankfully, you're given an option to skip this section completely with Joker's grappling hook in ''Royal'', but if you want those treasure chests, it's going to be one hell of a time dealing with the enemies when you've got a fight with the Sphinx looming over your head.
** Okumura's Palace is a headache. Several of the enemies resist or reflect physical damage, most of the areas lack proper cover to utilize stealth and ambush opponents, there's a tedious segment where you have to acquire multiple keycards from specific enemies, and [[ThatOnePuzzle a very confusing and difficult airlock puzzle at the end]]. Okumura also gives you [[TimeLimitBoss a time limit of thirty minutes not just to defeat him]], but also getting to the launchport on time and fighting the Shadows en route, owing to some very tough enemies to fight before getting to Okumura himself. ''Royal'' eases that timed launchport corridor significantly by letting you use the grappling hook to go straight to Okumura, but the player may not find it out unless you go out of the Shadow-infested corridor instantly and there are treasure chests behind that part. While in Vanilla Okumura himself is relatively easy, in ''Royal'', this very boss can be '''the single worst''' chokepoint of the entire game if one goes in unprepared or without proper foreplanning. In addition to the gameplay, the conflict between the Phantom Thieves where Morgana feels useless is considered the weakest part of the game's narrative, Okumura himself is UnintentionallyUnsympathetic due to [[ValuesDissonance his heinous actions especially when viewed by a westerner]], and not much time is used to build him up before the Thieves decide to go after him. Combine all of this together, and you've got an arc widely considered to be the worst part of the story.
** Samael's Palace has mouse puzzles, which are lengthy and have tons of backtracking, narrow hallways that make it difficult to avoid enemies, and five minibosses that have to be completed in order to clear the way to the treasure. And it springs a BossRush on you towards the end; after facing a difficult mini-boss, you have to fight [[spoiler:two powerful Shadows with Desperation, Akechi with Robin Hood, and then Akechi as Black Mask using Loki]], all without saving or healing.
* ThatOnePuzzle:
** The airlock puzzles in the last third of Okumura's Palace, particularly the final one. You'll have to deal with airlocks that alternate between being opened and closed, some of which change when you flip a switch and some of which change when you pass through them. There's several different colors, making it fairly difficult to unlock the ones you need in order to proceed. It can easily take more time just to get through this one section of puzzles than the rest of the Palace without a guide.
** Also in Okumura's Palace, finding the Chief Director and obtaining his key card. This involves you traversing an area of his Palace where there are several offices each housing giant robots that look similar to one another. However, only '''ONE''' of them is the guy you need to face and the others do not have to be fought. How do you figure out who the Chief Director is? You have to listen in on the conversations of robot workers who will provide very specific details about him that you must remember. You can avoid fighting the optional ones provided you choose the right dialogue options.[[note]]That said, many of those optional fights allow you to discover their weaknesses during the Okumura boss, allowing you to speed the process up and save time.[[/note]]
** The mice puzzles in the Cruise Ship Palace. They aren't particularly difficult but are lengthy and repetitive with a good deal of backtracking involved. There are also '''FOUR''' of these puzzles that must be completed in order to progress through the dungeon, making it feel even more tedious. While you're turned into mice, you still have to worry about not running into enemies as doing so will trigger a battle where everyone in your party has the mice ailment and is thus unable to do anything.
** In ''Royal'', the photosynthesis puzzle of the Laboratory Palace is the last major puzzle you encounter, and it's a doozy. The puzzle involves mixing colors of Red, Blue and Green light; turning on the colors generates bridges of the corresponding color. However, turning on the colors will also cause vine barricades to form, so you can't just turn on all three colors and call it a day. Some photosynthetic units can only generate one color, and the whole area will be affected by toggling the units. The second part requires you to deal with bridges and barricades that are Cyan, Yellow and Magenta (on top of still dealing with Red, Green, and Blue ones). While heading straight to the topmost corridor is easy and there are only a few Shadows around that area, the real trouble comes when you're trying to explore the entire map to get loot, especially the last Will Seed on the southmost corner, which requires you to turn off all colors to disable the three barricades while the surrounding areas are all bridges. Even if you get the basic concept down, opening a route to the switches you need is going to take a while. Then, once you do clear the barricades, you have to beat the [[DemonicSpiders Fafnir]] guarding the Will Seed. The Palace ends more-or-less right after you reach the staircase to exit the photosynthesis puzzle, but getting there can take more than an hour if you want to collect everything.
* ThatOneSidequest:
** Chihaya's Confidant takes a lot of time and money to establish. You have to get a fortune telling from Chihaya, [[CashGate pay one hundred thousand yen for a fake "holy stone"]] -- a very steep price early on in the game -- then complete a mission in Mementos, and finally talk to her again to start the Confidant link. It also has a [[ThatOneBoss particularly difficult]] Mementos mission needed to pass Rank 7. She pays you back the yen later, but only on Rank 9 of her Confidant. By the time you get your money back, [[MoneyForNothing there probably isn't much left to spend it on]].
** Kawakami's Confidant requires you to pay five thousand yen every instance that you
spend time with Kou instead of Daisuke for the Strength Social Link, you learn her, even visits that don't result in a rank-up. The Mementos request required to finish it can also be tricky, in that it requires her to approach you on a school day once you've reached Rank 8. If you reach this point during summer vacation, the Confidant will be stalled until September. Worse, if you progress the Confidant too late, you'll be at the point where [[spoiler:Joker stops attending school because he's having a crisis about faking his (highly traditional) adopted family, wherein his parents, initially unable death]], cutting off your chances of completing it.
** Like with [[VideoGame/Persona3 Mitsuru]] and [[VideoGame/Persona4 Naoto]], Haru's Confidant is the last
to open up, and has steep stat requirements. Max Proficiency is required to progress past Rank 1 with Haru, meaning if you don't already have a child, give birth Max Proficiency when she joins, your chances of hitting Rank 10 with Haru are slim to a daughter not long none. Even with the added third trimester in ''Royal'', you still have to rank up Kasumi's Confidant to max since it only opens up in the third trimester, along with hanging out with each max-ranked Confidant in the party one last time to unlock their third-tier Personas and their {{Secret Art}}s. You'll want to do this because the sheer power of these third-tier abilities makes it absolutely worth it, meaning Haru will get lost in the shuffle if you haven't maxed her out before the third trimester starts. You might get away with it if Haru is Rank 8 or so at the beginning of the third trimester, but it's going to be by the skin of your teeth if you do it at all.
** Sojiro's Confidant begins fairly early on. Not only do you need to wait for Futaba to join in order to progress to the latter half of Sojiro's Confidant, you also need Max Kindness and to defeat a DuelBoss that takes up its own afternoon to complete it. What also stands out is Rank 3 to 4 of Sojiro's Confidant being abnormally slow to advance -- you might need to spend five nights with Sojiro to nudge that rank up, even if you're doing everything right.
** While Iwai's Confidant is available around
the start of the game. Although initially afraid of being rejected by them, he comes second dungeon (since you only need to terms with his status, manages be able to find something travel outside Yongen-Jaya at night), it requires Rank 4 Guts just to do after graduation, start it, and knows Max Guts to complete it. The requirements are steep enough that his family loves him as he does them. [[spoiler:Bastard child Akechi, unfortunately, you may not be able to start until late in the game, and probably won't finish it on a first playthrough.
** Progressing through Makoto's Confidant requires having to max out Joker's Charm stat to get past Rank 5, one of the hardest social stats to max out. However, once you have the stat requirements, leveling up her Confidant itself
isn't so lucky, having no real home for himself terribly difficult since as long as you answer her Confidant answers correctly, you will not have to go through any holdovers.
** Yoshida's confidant, while guaranteed to go up a rank each time like Mishima, can also be tricky to complete if the player did not manage their time the best. To start with, his Confidant requires you to take on a job at the Beef Bowl
and no work there two nights before he finally takes an interest in Joker. Then his Confidant is actually largely limited to only being available on Sundays. And finally his Confidant actually has a hidden deadline and cannot be completed after 11/13.
** In ''Royal'', collecting all of Jose's stamps is quite tedious. Each floor of Mementos will yield
one to bond with stamp the first time you reach the staircase, and every once in a while you might get a floor where another stamp is hiding behind a breakable wall. Your first run through of each section of Mementos will likely yield about it half of the stamps available in said section, meaning you'll have to spend a lot of time going up and down the same floors to reset the layout, just to get a chance of finding that extra stamp that could randomly spawn on the map. Futaba's Mementos Scan ability helps, but the chance of that ability activating is random.
* TheyChangedItNowItSucks:
** There was a fair amount of consternation over the anointing of "Ren Amamiya" as Joker's canon name despite the presence of "Akira Kurusu"
for most the manga a year before the anime and ''Dancing'' canonized the former. This brought about shades of how the previous two ''Persona'' protagonists had their names changed and canonized away from their manga adaptations. That said, simply referring to this character as "Joker" is a compromise both sides seem to have agreed on, especially for non-fans who are only passingly familiar with the character through crossovers like ''VideoGame/SuperSmashBrosUltimate''.
** Some fans took issue with ''Royal'''s final cutscene and how different it was compared to the original, particularly [[spoiler:the protagonist's farewell with
his life.friends. Many considered the ending to ''Royal'' to be just a SequelHook for ''[[VideoGame/Persona5Strikers Strikers]]'' [[note]]''Strikers'' was developed at nearly the same time as ''Royal'' and released after, and thus was written without consideration for any obvious plot additions from ''Royal''[[/note]] due to how many plot points were left un-concluded. Some fans even mistook this for the ''bad ending'', or worse, that the bad ending should you accept Maruki's offer to be a ''more satisfying'' ending.]]
** Also With all of the quality-of-life changes and new features that ''Royal'' added, some fans feel that the game [[ItsEasySoItSucks leans into being too easy]]. With Baton Pass being available from the fourth game, Ai is on get-go, ways to permanently buff both Baton Passes and Technical Damage, and the verge of throwing herself off the roof over being rejected by the Strength Social Link, due to how the rejection essentially has convinced her randomly triggering Showtime attacks that do heavy damage, ''Royal'' is a fair bit easier than vanilla ''Persona 5''. For a beginner to the ''Persona'' franchise, it will still probably put up a challenge; to a veteran, they'll find themselves cruising along without much trouble, even on Hard difficulty. In addition, Merciless mode now ''increases'' the money and EXP you earn from combat instead of decreasing it, which can make most battles significantly ''less'' difficult.
* TheyWastedAPerfectlyGoodCharacter:
** Shiho. The opening hour of the game sets her up as a fairly important, or at least a reoccurring side character, what with her status as Ann's best friend and the conspicuous amount of voiced lines she gets. However, her primary role is to show how terrible Kamoshida's physical and sexual abuse are, and as a motivation to let Ann join the Phantom Thieves. She basically disappeared from the plot afterwards, with Ann only mentioning her in passing a few times. A lot of people wish Shiho was a Confidant outright, but her only role in the plot after [[StarterVillain Kamoshida's]] arc is resolved is a brief appearance in Ann's ninth-rank conversation. To rub salt in the wound, said event where she reappears reveals
she's worthless if people don't value her leaving Tokyo for her beauty. In the fifth game, Shiho [[DrivenToSuicide actually goes through good.
** Many feel ''so much more'' could have been done
with it]] [[spoiler:Goro Akechi, especially given he outright disappears from the story after the events of Shido's Palace and is completely absent for the final battle against Yaldabaoth]]. A common example of this is that [[spoiler:many viewed his BolivianArmyEnding scene as being raped by Kamoshida, surviving but being injured poorly written, leaving those who were expecting Akechi to rejoin the Phantom Thieves and hospitalized.
[[RedemptionQuest redeem himself]] disappointed]]. Fortunately, ''Royal'' gives them a lot more screentime and character development.
** When Ryuji asks Makoto if To some extent, Haru suffers from LateCharacterSyndrome. While she has anyone whose heart she'd like a significant role in the plot and receives a fair amount of CharacterDevelopment and characterization, she has less room to change, develop (especially with how [[ThatOneSidequest steep requirements are to progress in her Confidant)]]. By comparison, [[VideoGame/Persona4 Naoto]] joins in early October (shortly after Haru), but had been a recurring character since May, whereas Haru gets only a scant handful of appearances. Moreover, the rewards her Confidant yields give access to the only other source of free SP curatives in the game (the other being Sojiro's coffee and curry) - but her method is a garden which takes a few days to grow the items. By the point she can be accessed, this potential source of SP restoration will never be able to be used to its fullest potential, especially in a game where MagicIsRareHealthIsCheap. It also pales in comparison to using the coffee and curry made from Sojiro's Confidant, which the player can have Kawakami make for them, freeing them up to do more tasks that night, and improve at a good rate.
** Kaneshiro is largely viewed as a FillerVillain by the game's fandom. He's certainly a scumbag for the Phantom Thieves to take down, and doing so finally puts them on the map. But Kaneshiro has a much less personal connection with
Makoto coyly says than any other Palace Ruler does with their Phantom Thief. It's less about what Kaneshiro has done to Makoto and more what he threatens to do -- sell her into sex slavery to pay off a manufactured debt. And even then, Makoto quickly figures out that [[NothingPersonal it's a secret. Later on, it's revealed that that not even about Makoto [[spoiler:had known all along that her herself]], but Makoto's older sister had Sae, who Kaneshiro wants RevengeByProxy on because Sae is a Palace, and while public prosecutor who's breathing down his neck. The only real plot advancements that happen during his arc are Makoto had always wanted to joining and the Thieves becoming more popular; Kaneshiro's change Sae's heart, she'd hoped of heart occurs entirely off-screen, and his name barely comes up again after his arc is over.
** For an example of a Persona getting this treatment, [[spoiler:Azathoth. In the Franchise/CthulhuMythos proper, Azathoth is both the father of Nyarlathotep and the Ultimate Chaos, stated to have unlimited power. In the ''VideoGame/Persona2'' duology, Nyarlathotep is established as the [[AnthropomorphicPersonification manifestation]] of [[TheHeartless the negative aspects of humanity]], and throughout the story of those games manipulates reality so
that they rumors come true and even successfully brings about TheEndOfTheWorldAsWeKnowIt. With all of this in mind, Nyarlathotep's dad could easily become a severely major threat not just for the ''Persona'' series, but ''Shin Megami Tensei'' as a whole (Sure, he already debuted in ''Giten Megami Tensei: Tokyo Mokushiroku'', but 1) That game is extremely obscure, 2) He made no reappearance for years until ''Persona 5 Royal'', and 3) He was only a regular enemy in ''Giten Megami Tensei''). And so here he comes, becoming a major antagonist for ''Persona 5 Royal''...and he's nothing more than a ''decayed'' form for Maruki's persona, and its true form is from Gnosticism instead of Lovecraftian Lore. While something is obviously off since the persona can act up autonomously, he has seemingly nothing to do with Nyarlathotep's deal (and in fact, does exactly the ''reverse'' things as said Nyarlathotep). To say that fans were underwhelmed wouldn't have even ''begin'' to steal it]], so one can imagine she found describe the question more difficult than she let on at the time.
** Atlus originally toyed around with the possibly of [[spoiler:having Yosuke or Yukiko be the killer]] in ''VideoGame/Persona4''. [[spoiler:Looks like Atlus revisited the idea of one of your party members being the villain, as Akechi is Black Mask as well as being a member of the Phantom Thieves.
reaction.]]
** From In ''Royal'', Joker's third-tier persona, Raoul, gets relegated to DLC in contrast to the game itself, after the fourth dungeon, the Phan-site adds a poll where users can vote for who deserves a change of heart. [[spoiler:At one point, Akechi's name shows up on the list, just because he disapproved rest of the Thieves earlier. Turns out the Phan-site posters Phantom Thieves. Many fans were RightForTheWrongReasons. [[SarcasticConfession Akechi himself even jokes about being a villain]].hoping that Raoul would play an important role in the third semester, [[spoiler:especially in the final battle against Adam Kadmon.]]
** After Adding on to the big reveal at list of underused Personas, the end of third tier personas for Akechi and [[spoiler:Sumire]] can only be obtained on the game, [[spoiler:the voiced ThisIsAWorkOfFiction at date that happens before fighting the start of FinalBoss. So, unless the game takes on a ''very'' sinister new meaning, given player does last minute grinding right before they fought the voice saying it is Yaldabaoth. In FinalBoss, those Personas are likely to be only used for fighting the FinalBoss.
** Despite a lot of ''Royal'''s marketing [[AdvertisedExtra focusing on her character]], Kasumi does not join the party until the third semester [[spoiler:in
the final part of dungeon which roughly lasts a month, meaning that you won't have as much time to play with her as compared to the game, he erases other characters, and at that point the Phantom plot is centered around Maruki, leaving her with comparatively little influence on the main story. Worse, even though she had awakened her persona by the time of Shido's palace, she was flat out refused by the Thieves from existence because joining them under the public believes justification that it's too dangerous for her. This comes off as contrived considering that they weren't real. It's possible that by forcing the player to agree the story is a work of fiction and the characters within aren't real, [[TheFourthWallWillNotProtectYou he's making YOU complicit in erasing them]].took no issue with their newest members joining them during their palace heists.]]
* TheyWastedAPerfectlyGoodPlot:
** Despite the character's popularity, Makoto's Confidant is considered to be one of the worst in terms of story because of its focus on a fellow student named Eiko and her slimy boyfriend Tsukasa rather than focusing on Makoto's her past or her father, a character who greatly impacted both her and Sae. Although it does at least touch upon Makoto's father and how his death affected her, this occurs only in the main story and a few points towards the very end of the Confidant. This causes the Confidant to have an issue with the pacing since it never goes beyond Makoto [[spoiler:resolving to follow in his footsteps by studying law to become a police commissioner at the end]], a decision that comes a bit out of left field since the Confidant doesn't focus on any of those plot points in order to explain why Makoto would make such a choice. Made more apparent by the fact that her relationship with Sae in the story proper heavily relies on their father, with some saying that the CharacterDevelopment that Makoto receives in the main story is a lot more interesting and relates better to her chosen goal. In ''Royal'', Kasumi displays odd quirks or addition to that, Sae herself never appears in Makoto's Confidant, which would've helped reinforce their relationship and give the chance for Sae to be shown in a more positive light after several hours of her being framed as an antagonist, even depressive episodes if she couldn't interact with Joker directly to keep from conflicting with the interrogation scenes.
** Like Makoto, Ann's Confidant is often seen as one of the weakest stories. The Confidant starts with Ann wanting to understand how Personas work better, which is something
that she admits very few characters in the series that aren't associated with the Velvet Room or antagonists ask. The initial focus is Ann trying to be more understanding of people, in the hopes that it would help her better grasp her Persona. Not long into the story, it abruptly becomes about Ann trying to become a better model and her rivalry with a fellow model named Mika, a shift that feels very disconnected from Ann's original reasons for wanting Joker to help her out. Jarringly, the Confidant deals with her relationship with Shiho, and has Ann help her through the trauma she suffered from Kamoshida, but this occurs only at Rank 9 before shifting back to Ann's modeling rivalry. The fact you don't get to go after Mika and change her heart means [[KarmaHoudini she gets away with ruining a lot of young models]], which isn't supposed to have, helped by the fact that the game railroads the player into agreeing with Mika. [[JerkassHasAPoint And as much as Mika's words might be true towards Ann]], this leaves many with a sour taste since the player is effectively told they have to agree with Mika. Had Ann's Confidant focused on her trying to empathize and understand people better to make up for her own admittance of shame for not helping Shiho, it would've been debatably one of the best Confidants; instead, it feels like a confusingly-structured story with a poor "villain" the player can't go after.
** Considering that the game uses Sae Niijima's interrogation of Joker as a FramingDevice to explain HowWeGotHere and that one of Joker's potential love interests is Makoto Niijima, many players were disappointed that Sae never once reacts to the revelation that the prime suspect of the Phantom Thieves case could be dating her younger sister. What's worse about this is that the game has a few instances of DevelopersForesight where who you are in a relationship with is commented on or factored into even in voiced dialogue, such as Sojiro reacting differently if the player spends time with [[OverprotectiveDad Futaba]], or [[TeacherStudentRomance Kawakami]] on Valentines Day. Yet Sae gets nothing at all.
** Sojiro's history with [[spoiler:Shido and the reveal he knew about Wakaba's research on the Metaverse]]. For the former, the game drops various hints of their past history with Sojiro's knee-jerk reaction whenever he hears Shido's speeches on television, yet the game's explanation of their history serves no real purpose in the storyline outside of FlavorText rather than an attempt to flesh him out. For the latter, Sojiro's [[spoiler:knowledge about Wakaba's research]] is a pretty
big chunk of those reveal, but ends up being played for laughs. pointless since it really doesn't accomplish anything in the story beyond giving him ties to Futaba. It turns would've been great to see Sojiro help out that [[spoiler:Maruki made this "Kasumi," the heroes by offering his experience and know-how of the various problems they face, or Sumire, think that she was Kasumi, causing her even help the group's motives or plans based on what happens to go into cognitive dissonance, them. Instead, both ideas seem to exist to justify why Sojiro knows Wakaba and explain why he would've adopted Futaba, which all wouldn't have been an issue if both ideas were somewhat important and actually had an impact on the story in some way.
** [[spoiler:Ryuji 'dying' during the escape from Shido's Palace]] could have been an interesting idea for the finale, with it being the trope
of these depressive episodes or quirky behavior embody.a character perma-death in a cutscene.[[spoiler:The way it was handled felt too dumb and slapstick-y, and he could always come back in the post game, so everyone would be happy.]]
** A Snack Pack is actually one of Some feel that the worst "stealing hearts" concept can feel like [[AccidentalAesop it's promoting a "the ends justifies the means" mentality to the entire story]], and there aren't more serious consequences for the thieves as a whole for using such morally dubious means to solve their problems. The stealing itself is presented as [[HeelFaceBrainwashing a form of brainwashing]], but the effects and possible post-hangout gifts complications involved (such as potentially causing ''brain death'' rather than forced reformation or leading the victim to commit suicide out of guilt) are only taken seriously in a discussion before the first target and then the game only pays lip service to the ethical and moral implications at best, or completely dismisses them at worst. The fact that you may give to [[spoiler:Sumire]]. Why? Because [[spoiler:giving out snacks violence is something Maruki almost always does after any of his counselling sessions. You are basically reminding her ''always'' seen as part of the traumatic experience brainwashing process[[note]]The only Mementos request that ends peacefully was also explicitly a case where she lost Kasumi the thieves didn't need to steal the person's heart to help them, and got so depressed the main target who ''wanted'' to have their heart stolen had its own complications[[/note]] only makes matters worse here as while most targets do see "the error of their ways", it's ''only'' because you [[MightMakesRight beat the crap out of them to take whatever was "corrupting" their way of thinking away]] rather than allowing them to resolve it themselves the way previous Persona games encouraged people to do. Ultimately, the problem lies with the fact that she went the Phantom Thieves aren't given more room to see Maruki discuss the ethical implications of their actions, regardless of whether or not they're necessary. They're given little time if at all to really think about the worse implications involved in BrainwashingForTheGreaterGood, and are consistently put in situations where [[ConflictBall stealing the Treasure is often the ''only way'' to proceed]]. Worse, as explained in InformedWrongness above, many who oppose the Phantom Thieves or their methods are often presented as being massive jerks with ulterior motives anyway--and those who don't have ulterior motives end up being converted regardless. By contrast, there are fans who believe that the final Yaldabaoth arc does address many of these issues, with the LastSecondEndingChoice hinging on whether or not Joker gives into the temptation of becoming a KnightTemplar who takes his philosophy to the logical extreme of taking everyone's free will away.
** Shido's entire scheme hinges on [[spoiler:using the Metaverse for his own ends, even having Futaba's mother killed to steal
her cognition changed.research into the subject]]. When the Phantom Thieves finally invade his Palace, he's [[spoiler:defeated just like the other Palace rulers with no real advantage or difference given to him by his scientists' knowledge of how the Metaverse works]]. The only thing he's able to do is [[spoiler:temporarily kill himself in an attempt to destroy the heroes before they steal his treasure, which fails as the Phantom Thieves escape before his Palace collapses. The wasted aspect is that because Shido knows more about the Metaverse, there could have been more usage of him to stop the heroes, such as Shido himself entering his own Cognition to stop the heroes, or Shido taking precautions such as setting up traps that pressure the heroes. Instead, Shido only does the above mention near-death pill, and nothing else.]]
** This game about exposing corrupt people who project respectable veneers and are seen as heroes by many came out As explained in TheyWastedAPerfectlyGoodCharacter above, despite Royal giving Akechi some expanded screentime, it's never outright addressed (not even in the United States in 2017. Later that year, the entire American celebrity scene was rocked by scandal after scandal as numerous famous and much-lauded people, Thieves' Den) how [[spoiler:practically everything he's done with his powers turned out to be part of Yaldabaoth FixingTheGame, [[AngstWhatAngst especially actors and directors, were exposed as sexual predators, [[BrokenPedestal costing many people in real life their idols as well]].
** In late 2017, the US Olympic Gymnastic team doctor, Larry Nassar, was convicted of doing exactly what Kamoshida was doing, using his position of power in a high-level sports team to sexually abuse the girls under him. All the while those in charge either were willfully ignorant of the situation or were actively covering it up.
** In Chapter 4 of the ''Dengeki'' comic anthology, one of Akechi's fangirls ask Sae that if she was Akechi's mother. Sae then goes onto [=LeBlanc=] with a foul mood. In ''Royal'', we found out that Akechi's mom is a stripper that Shido raped and she birthed Akechi out of wedlock during the protagonist's hangout with him in the bathhouse. The fangirls are ignorantly saying Sae was a call-girl; small wonder she's so mad.
** Joker's VA, Creator/XanderMobus, has mentioned his discomfort with jokes being made of the character going down the Harem Route, and doesn't consider it canon, feeling it makes Joker way too much of a jerk instead of a genuine hero. DummiedOut [[https://www.youtube.com/watch?v=S6i4jnWu2jw content]] in ''Royal'' reveals that, in [[spoiler:Maruki's]] dream reality, all of Joker's potential girlfriends mindlessly love him and are shown to be obedient puppets to him. This unused scene portrays Joker as an unrepentant jerk who deep down was fine with manipulating his love interests and his desire to get away scots-free for cheating on them, which is probably why it was nixed
from the final product. This makes any jokes about Joker's harem ''much'' harsher, and many have expressed serious discomfort over the matter.
* HeartwarmingInHindsight: Accepting Ryuji's invitation to hang out with him at the fishing pond on July 3rd is this once you realize from [[https://twitter.com/p_kouhou/status/881658720056258561 later canonical information]] that he did it to spend time with Joker on
his birthday.
* SugarWiki/HeReallyCanAct:
** Creator/RobbieDaymond, known for playing {{Nice Guy}}s and teenage heroes, really shows off his voice acting chops as Goro Akechi. Daymond perfectly captures the smooth, focused, and intelligent side of the ace detective [[spoiler:while also nailing Akechi's VillainousBreakdown scene, capturing the character's unhinged screaming with chilling effectiveness. This continued in the re-release with ''Royal'', where Daymond switches gears to focus on Akechi's cold, condescending side and crazed bloodlust in battle for
perspective]], even if the Third Term. Fans have further praised his versatility and some have even wanted to keep Akechi on as the navigator with his BlackComedy commentary and unhinged attitude.Semester heavily implies how he must feel.]]
** Creator/CheramiLeigh also faced something Near the end of an uphill battle with Hifumi's Confidant, it's revealed her casting as Makoto Niijima. Makoto is far from the PluckyGirl characters mother has been rigging her Shogi matches so that Leigh usually finds herself playing, which initially caused Hifumi can become a small bit popular idol. When Hifumi learns this, she decides to continue playing inspite of WTHCastingAgency. However, come the release of the game, her terrible skill and Leigh's performance was widely accepted.
** Creator/ErikaHarlacher should get special mention
now damaged reputation, both to continue improving, and for her delivery of the following line. And remember father. This is a nice arc for her, but it comes so late into her Confidant that by then the story basically ends and Hifumi doesn't change really in any way as a result. Some players find that if this is someone who's known for voicing NiceGirl characters [[note]] Nevermind had happened sooner in her Confidant, the rest of it could be struggling with what to do, which would make her resolution to improve feel more earned. It also would make Joker's involvement more impactful, since Joker could point out that Ann herself ''is'' Hifumi's techniques were helpful, and in turn Joker could help Hifumi improve. As it stands, the Phantom Thieves' token nice girl, by arc feels very hastily closed up.
** Some feel like
the way. [[/note]], mind you:
--->'''Ann:''' "(To [[HateSink Kamoshida]]) [[ShutUpHannibal Shut up]]. I bet everyone told you the same. But you... '''you took EVERYTHING from them!!'''"
* HesJustHiding: Fans have applied this to [[spoiler:Akechi's "[[UncertainDoom death]]", due to the sound editing and the event where he seemingly dies happening offscreen, as well as his popularity amongst the fanbase.
[[spoiler:third semester]] in ''Royal'' seemingly reveals could have been expanded on a bit more. [[spoiler:During the opening story segments of the third semester, Joker, Akechi, and Kasumi are the only ones who realize that something has happened (and Kasumi quickly gives in to Maruki's brainwashing to forget what she knows). One particular segment involves Joker going one by one to each of the Phantom Thieves who are all blissfully living in the fantasies Maruki has set up for them to vaguely try to hint at them that something is wrong before leaving them feeling uncomfortable. Eventually they all realize that something is wrong and break out of the illusion just in time to save Joker and Akechi survived this encounter, from a battle that was overwhelming them. After this, you have the option to visit each of them (assuming their confidant has been completed) to have each of them apologize profusely for "betraying" Joker to live in their illusions rather than face reality. But the only for it "crime" they were really guilty of is not having the inner willpower to be revealed that this immediately shake the illusion off. With some vague prodding from Joker, they each are able to escape. It might have been more impactful if they actually outright rejected what Joker was telling them, leaving Joker and Akechi is to have to tackle a cognition created by Maruki. Allegedly. The protagonist never told Maruki about Akechi (though he did turn Morgana larger portion of Maruki's palace alone before they break out of the illusion to join them.]]
* TierInducedScrappy:
** Some Confidant abilities are much more useful than others making the ones that can't measure up
into a human actor that he wanted to look like even though Maruki these, regardless of the characters or the quality of their storylines, and starting others can be [[GuideDangIt rather difficult]] which doesn't help matters.
*** Ichiko Ohya's Confidant abilities are considered to be the least useful in the game. Her perks make the alertness meter in Palaces increase slower and decrease faster, which isn't much help unless you
have that knowledge as well) trouble avoiding being detected. Even in ''Royal'', which changed how security levels start and where Ohya's abilities are expanded to include easier ambushes, she's ''still'' the least useful Confidant!
*** Iwai of the Hanged Man Arcana isn't really disliked for his story or abilities (weapon/armor discounts and gun customization), but because of the steep requirements needed to start his link. It opens early in the game during May, but you need Level 4 Guts just to start his Confidant, and Max Guts to complete it. Also, the guns you can make by itemizing high-tier Personas in the Velvet Room are all far stronger than any of the custom guns he can make, with two of the Persona weapons (one for Joker and one for Makoto) providing some of the highest item-based stat buffs in the entire game. However, you need mutable guns to make them, which can be very hard to find,
and the method financial cost of making and summoning said Personas in tandem with a potential time crunch makes Iwai's customization a solid option to fall back on as a sort-of InfinityMinusOneSword for guns. (Morgana in particular actually does get his most powerful slingshot from Iwai.) ''Royal'' changes the customization system entirely, Velvet Room-made guns can now be customized as well, and maxing it out makes the service free. His Confidant also unlocks Attis, who's unremarkable in vanilla but in ''Royal'' comes with a trait that allows use of ambush-only skills all the time, allowing Thermopylae to become a full-party Heat Riser with no drawbacks; both of these make him much more useful.
*** Makoto's only unique Confidant abilities are an upgrade to the analysis screen to show enemy skills and item drops, and the target cursor changing if an enemy won't take damage from an attack or special move. The
former uses to revive people means has some tactical value and the latter is certainly convenient, but otherwise, her abilities aren't that Akechi wouldn't useful compared to other Confidants. It doesn't help that on NewGamePlus, any enemy that you have remembered encountering his doppelganger as a Persona will have this information readily available when you analyze them.
*** Ryuji's Confidant ability allowing you to one-hit kill weaker enemies. While helpful for when you are backtracking the earlier parts of Mementos,
in Shido's the game proper, it is generally useless. This is because unlike past games, you can't revisit any of the storyline dungeons once you've completed them, and when you get to a Palace's boss, you'll usually be around the recommended level to fight them, giving you less reason to grind in a Palace, except especially if you've been leveling up Mishima's Confidant. Plus, insta-killing an enemy doesn't grant any EXP, items or yen, and automatically adds their mask to your Persona list unless it's full. While it's useful to avoid fighting weaklings as well as gathering early-game personas that you missed and are too weak to try to knock down without killing them, the fact that you can't turn this Akechi does. To add further condition ability off to his final fate, Akechi (or at least someone resembling him) appears in ambush enemies for extra money and experience is annoying, particularly since non-Mementos enemies are very hard ''not'' to ambush without raising the game's Return Ending]]. Fans wonder if Atlus deliberately left security meter. Fortunately, this isn't the scene ambiguous in case in ''Royal'', where instead of ambushing enemies, you have to dash into them to use this ability, making it much harder to use by accident. Even then, you now also get (partial) experience and money for using the insta-kill on top of the free mask.
*** Hifumi's confidant abilities meanwhile are on the opposite side of the spectrum;
they wished to bring them back are instead criticized for future games.
* HypeBacklash:
** Despite loving
the fact that they were so essential and yet still locked behind her Confidant. [[note]]Some of her abilities including allowing the player to swap out party members in combat, escape from battle if surrounded, and even guarantee escape on the first turn of a normal battle.[[/note]] The true kicker here is Hifumi's confidant is not available to the player until around the halfway mark of the game, some fans don't think so by the time you unlock all of the perks that improves the battle format, the game deserves all is almost over. Hifumi's confidant is often ranked along with Kawakami's and Yoshida's as offering the praise best perks for the player, but Hifumi's are such a game changer many were left wishing that she would've been made available earlier in the story.
** The Speed Reading book in the vanilla version of the game. Unlike in ''VideoGame/Persona4'', you get
it gets, commenting that, while relatively late in the game, and it only becomes available after reading three other books that each take three sessions to complete. By the time you have the speed reading ability, there's very little left to read in the game, making it feel more like a BraggingRightsReward than anything. By comparison, the version in the previous game was much more useful, since many books required three or four free time periods to finish. The version of the book in ''Royal'' however is a lot more useful, available for free from the school library well before the summer break and has been reduced to only one chapter, turning it from a waste of time to a must-have. ''Royal'' changed things so now it just becomes available to check out from the school library in June regardless of what you have read up to that point (with 3 segment books not even being available yet.)
** Ryuji and Yusuke are both physical powerhouses, but Ryuji tends to be used far more than Yusuke for the party's physical hitter because Yusuke lacks Ryuji's optimization for physical attacks. Where Ryuji has a number of direct damage bonuses like Charge and Matarukaja to amp up physical area-of-effect damage, Yusuke only has Masukukaja to buff critical strikes and evasion, and his focus on extra single target damage from Baton Passes isn't strong enough to justify use over Ryuji. While ''Royal'' helped close the gap by overhauling the Baton Pass mechanic to greatly benefit Yusuke and the Jazz Club gives him potential access to Charge and Matarukaja, he's still largely redundant with Joker, who [[CantDropTheHero can't be removed from the party]], and Ryuji, who also received unique benefits like a full-party Charge skill and a passive that randomly boosts the party's physical damage.
* TooCoolToLive: Occurs in ''Royal'' in Kasumi's backstory with [[spoiler:Kasumi Yoshizawa. Not the one that Joker meets personally, the ''real'' Kasumi. An honor student who was a gymnastic prodigy that virtually never loses competitions, in addition to having overflowing optimism and kindness? Sure enough, she died before
the game had incredible art began. And the "Kasumi" that Joker personally meets? That's Kasumi's sister Sumire, who suffered from suicidal depression because Kasumi was so perfect that she drove her into the wrong mind without knowing it, eventually degenerating into Sumire having a total breakdown and music direction and vastly improved gameplay, the story and writing itself took a nosedive after the first boss, with the narrative Kasumi sacrificing herself to prevent her sister from being much weaker during certain palaces.
** Sometime after the game's anime adaption finished airing, A-1 Pictures announced an OVA special titled ''Dark Sun...'', and some time later it was announced there would be a teaser for an upcoming project named ''Persona 5 R'' at the end of the special, coinciding with the discovery of several Persona 5-related domains that had been registered months before. After "Dark Sun..." finished airing, fans got to see the teaser, which was thirty seconds long and served as an announcement would be another teaser released in March 2019. This caused backlash in the fandom with fans upset that the teaser was an announcement for another teaser trailer, but was mitigated slightly
killed by Atlus announcing there were several other projects in the works.incoming traffic.]]



[[folder:I]]
* IdiosyncraticShipNaming: 'The Royal Trio' for the Kasumi [[spoiler:(Sumire)]]/Joker/Akechi ship. 'The Royal Trio' is also used to refer to the three-person-group as a whole, even platonically, due to their shared importance in ''Royal''.
* IdiotPlot:
** Morgana [[spoiler:leaving the team during the first stages of Okumura's palace]] is considered by many as this. Fans criticized how poorly handled the characters are, particularly Ryuji and Morgana, who both seem to be playing hot potato with the JerkassBall. The rest of the Phantom Thieves also grasp the IdiotBall for being completely oblivious to Morgana's own problems of not being useful enough until it was too late, particularly Joker, as players aren't given an option to speak in Morgana's defense or ask what was bothering him. The only person who could be seen as completely blameless would be Haru, since she is new to the whole experience and doesn't really have much power to decide one way or another. And at one point, the Phantom Thieves give up on [[spoiler:going after Morgana in Mementos with the lack of vehicle as their reason, despite one of them (if you haven't maxed out Makoto's social link) [[GameplayAndStorySegregation having a motorbike as a Persona]].]]
** Whether or not it is justified is up to debate, but {{The Dragon}}'s scheme which [[TheHeavy drives the game's plot]] could be considered this. [[spoiler:The crux of Akechi's scheme is [[TheStarscream to ruin]] Shido's career out of revenge. As pointed out by the Phantom Thieves, he could have just killed Shido or induced a psychotic breakdown on him and be done with it. But instead, he goes the roundabout way of spending years propping up Shido's career while ruining many other people's lives in the process. This comes to bite him when Shido had long since anticipated Akechi's betrayal and had planned to have him disposed of once Shido wins the elections, meaning that Akechi's efforts would be AllForNothing.]]
* InformedWrongness:
** The people that oppose the Phantom Thieves' actions that didn't have ulterior motives behind it. While you can make the excuse that their targets were irredeemable bastards that were too powerful to be dealt with by the authorities, many of the people that oppose them didn't know the circumstances. As far as they knew, the Thieves were brainwashing innocent people. By the end of the game, these people end up having their minds changed.
** To some, the decision to steal Okumura's heart. After it's revealed that [[spoiler:the Conspiracy tricked the Thieves by hacking into the Phan-Site and pushing Okumura to the top of the polls, in order to lure them into a trap and dispose of a member who'd become a liability]], the Thieves lament that they've lost sight of their real goals. However, the group as a whole showed no signs of letting fame go to their head, and even hesitated about changing Okumura's heart despite popular demand until they met Haru. Ryuji was the only one who lamented at having to be a hero who works in the shadows, and everyone else lambastes him for wanting to be famous. Furthermore, Okumura had committed many of the same abuses of his power that the other targets had, and was the prime suspect for the mental shutdowns at the time. (Shadow Okumura confesses that he only requested some of the assassinations as opposed to being responsible for them as a whole, but that fact doesn't make what he did any better). Essentially, while the decision to steal Okumura's heart has disastrous consequences, it's hard to say that it wasn't justified.
*** And for that matter, it's not even clear that what happens to Okumura after the Thieves cause a change of heart wouldn't have happened without the Phantom Thieves, anyway. [[spoiler:He'd clearly been set up to die by a powerful conspiracy, and even if the conspiracy couldn't have caused a mental shutdown on Okumura without following the Phantom Thieves into Okumura's Palace, Akechi shooting Joker clearly demonstrates that the conspiracy wasn't above old-fashioned murder if the need arose. It's hard to see a situation where Okumura lives, even if the Phantom Thieves had avoided being the patsy. In that light, Okumura dying isn't a consequence of the Phantom Thieves' actions, it's a consequence of the conspiracy putting out a hit on him.]]
** The game makes a big deal of the Phantom Thieves' methods being morally questionable and akin to HeelFaceBrainwashing, but the Phantom Thieves can't do anything but make somebody feel guilty about bad things they've actually done. The Phantom Thieves can't frame somebody for something they didn't do, and they can't technically even force a confession; all they can do is make somebody feel really bad about what they've done. It's hard to see stealing hearts as that morally gray when it has less potential for misuse than a lecture from your mom. Even fans who find the whole "taking your heart" element odd fall into this, since the villains are so evil that there is no alternative way to do so. The game also very clearly shows that the Thieves only do so after actually researching their targets, so it isn't like they are blindly going off of baseless claims. While later revelations make it clear there are flaws to the whole "taking your heart" path they take, the Thieves have no way of knowing that either, as by the time they do learn it, they already are so far into story that they have to continue forward.
* IronWoobie: Joker. He goes through a lot of crap throughout the whole game. Whether it be treated like a social pariah for a crime he did not commit, being betrayed by [[spoiler:his own teammate ''and'' mentor figure]], or nearly getting himself brutally interrogated, killed, or [[spoiler:erased from existence]], it's all one big TraumaCongaLine. Despite this, he does not falter from his goals ([[spoiler:discounting two of the bad endings]]) and takes all the abuse with stride.
* ItsEasySoItSucks: A criticism against ''Royal'' was that the added features actually make the game much more of a cakewalk than it was in vanilla. While several quality-of-life changes and AntiFrustrationFeatures do make the game less frustrating, some fans feel it went way too far in that direction by stacking the odds so heavily in the player's favor that beating the game becomes trivial. Social Stats are easier to raise without a guide, Confidant links are easier to manage, and the new battle mechanics (like Showtime attacks as a DesperationAttack) heavily weigh victory towards the player.
* ItsTheSameNowItSucks: The confrontation with Black Mask in ''Royal'' plays nearly exactly the same as it did in vanilla, aside from a few small dialogue changes. Given how much ''Royal'' had extensive changes to the boss battles against the palace rulers who now have more gimmicks to make them either more difficult or more interesting, a lot of players hoped that Black Mask would get the same. This was especially disappointing for those who felt that Black Mask was a [[AntiClimaxBoss pitifully easy boss]] to handle in vanilla.
* ItWasHisSled: The plot point about [[spoiler:Goro Akechi]] being the one who sold out the protagonist during the Casino heist became well known days before the game was even released, due to datamining of digital preloads of the game. Additionally, there is the reveal of their identity as [[spoiler:Black Mask]] which as of 2019, Atlus no longer even considers worth hiding, as the pre-release trailers for ''[[UpdatedRerelease Royal]]'' feature them in full view in that form.

to:

[[folder:I]]
[[folder:U]]
* IdiosyncraticShipNaming: 'The Royal Trio' for the Kasumi [[spoiler:(Sumire)]]/Joker/Akechi ship. 'The Royal Trio' is also used to refer to the three-person-group as a whole, even platonically, due to their shared importance in ''Royal''.
* IdiotPlot:
UncannyValley:
** Morgana [[spoiler:leaving the team during the first stages of Okumura's palace]] is considered by many as this. Fans criticized how poorly handled the characters are, particularly Ryuji and Morgana, who both seem to be playing hot potato with the JerkassBall. The rest of the Phantom Thieves also grasp the IdiotBall for being completely oblivious to There's something off about Morgana's own problems face in his cat form in the real world. He has large, piercing blue eyes and the way his mouth moves when he speaks looks very unnatural.
** The Sphinx sports [[spoiler:the head
of not being useful enough until Wakaba]], in a way that makes it was too late, particularly look ''very'' off, and utterly terrifying.
** InUniverse, Sae Niijima is tipped off that something is off about [[spoiler:Goro Akechi]] by their unsettling behaviour.
** The Will Seeds introduced in ''Royal'' appear as ghoulish, skeletal faces. Even Ann mentions that they look creepy.
* UnderusedGameMechanic:
** Hostage negotiation. When one of your characters, except for
Joker, as players aren't given is knocked down with an option to speak in Morgana's defense or ask what was bothering him. The only person who could be seen as completely blameless would be Haru, since she is new to elemental weakness, the whole experience negotiation mechanic forces you to either pay that enemy something, talk the enemy into letting them go, or do nothing and watch that party member get one-shotted. However, the mechanic doesn't really have much power to decide one way or another. And at one point, trigger in boss battles, and only rarely triggers in random encounters. A player might go through all of the Phantom Thieves give up on [[spoiler:going after Morgana in Mementos with the lack seventy-plus hours of vehicle as their reason, gameplay and never see this happen, despite getting passive bonuses that make it easier to get away with negotiation. NewGamePlus, which lets you retain monster database information, makes it even less likely.
** Gun skills are really rare in comparison to the standard spread of Physical skills. Compared to the 40+ Phys skills in the game, you only have ''four'' Gun skills to choose from, and there's large gaps in availability between each. On the bright side, it also means each and every
one of them (if is great for the level.
* UnexpectedCharacter:
** One of the Personas
you haven't maxed out Makoto's social link) [[GameplayAndStorySegregation having can use is Bugs/Bugbear, a motorbike as a Persona]].minor enemy from ''VideoGame/DevilSummonerSoulHackers''. [[http://eirikrjs.tumblr.com/post/150892747547/yep-the-surprise-persona-in-p5-was-soul-hackers No, really.]]
** A few of the Ultimate Personas have appeared previously in ''Shin Megami Tensei'', yet not terribly often. These include [[spoiler:Satanael, Joker's Ultimate Persona, whose only seen form previously was in ''Soul Hackers'' while possessing Spooky]], and Mercurius, Morgana's Ultimate Persona, who was previously a Breather Boss in the prologue of ''Shin Megami Tensei II'' and was meant to be destroyed by Cerberus. There's also Astarte, Haru's Ultimate Persona, who actually did appear in the ''Persona'' series before. That is to say, she was the persona of Kanaru Morimoto, a character from the now considered non-canon anime ''Anime/PersonaTrinitySoul''.
** Another one that no one saw coming was Slime Mara, an alternate form of Mara from ''VideoGame/ShinMegamiTenseiIIINocturne'' that was little more than a hidden one shot gag.
** Kasumi's Character Introduction trailer for ''[[UpdatedRerelease Royal]]'' has her, Morgana and Joker fighting against Biyarky, whose only and last appearance in the ''[=MegaTen=]'' franchise was as one of Nyarlathotep's minions in ''[[VideoGame/Persona2 Persona 2: Eternal Punishment]]'', released over a decade ago. This was then followed by Hastur a few trailers later, who was also one of Nyarlathotep's minions in ''Persona 2: Eternal Punishment''.
*** Because of their appearance, [[spoiler:this led fans to assume that Nyarlathotep was was going to come back as the GreaterScopeVillain. But nope, we instead get his dad Azathoth, who previously only appeared in ''Giten Megami Tensei: Tokyo Mokushiroku''. ''And he's Takuto Maruki's Persona, no less!'' What's more, Maruki later evolves it into Adam Kadmon, who previously only appeared as ''a regular enemy'' in [[TheVeryDefinitelyFinalDungeon Paradise]] back in ''Shin Megami Tensei NINE''!]]
** Likewise, pretty much no-one predicted that Kasumi's Persona would be [[Literature/{{Cinderella}} Cendrillon]], especially since Cendrillon herself is not a thief, although the story of Cinderella is about rising above oppression and injustice which fits in line with the story themes of ''Persona 5''.
** Another unexpected face popping up in ''Royal'' is Vohu Manah, the Ultimate Persona of the Consultant Arcana, a Persona that last appeared in the original ''Persona''.
* UnfortunateImplications: Ann Takamaki being the source of {{Fanservice}} [[https://mic.com/articles/174121/sexual-harassment-in-persona-5-is-a-big-problem-and-we-need-to-talk-about-it#.cR6R0G2nK has also fallen under criticism in the West]], most notably during the Madarame arc when she is blackmailed into posing nude for Yusuke. Not only does it contradict the previous story arc, since sexual harassment and extortion go from being very serious issues to something now primarily being PlayedForLaughs, the boys can seem to be acting out of character for no reason, insofar as pressuring Ann to do it despite her objections.
* UnintentionallySympathetic:
** Madarame. The worst of his crimes was being responsible for Yusuke's mother's death via MurderByInaction, his plagiarism indirectly [[DrivenToSuicide driving a former student to suicide]], and the protagonists only learned about the death of Yusuke's mom ''after'' they sent Madarame's calling card, meaning they were willing to change his heart without knowing about his worst crime. It does not help that even after Madarame's fall, Yusuke largely reacts to Madarame with a mix of denial, anger and self-loathing; this does not change when [[spoiler:his desire of an ideal Madarame genuinely reforming and becoming his ideal mentor was "granted" by Maruki and Joker snaps him out of it]], where he becomes noticably enraged that he's been tricked in comparison to the other Phantom Thieves, indicating that Madarame ''never'' took Yusuke in for good will to begin with. And last but not least, in ''Strikers'' Yusuke outright admits that Madarame used to have lots of students sleeping on the ground of his shack because there were simply no beds for most of them, all but indicating Madarame really treats his disciples like livestock. While Madarame's actions are certainly reprehensible, his villainy pales in comparison to the likes of SadistTeacher Kamoshida and {{yakuza}} crime boss Kaneshiro, the two villains his arc is sandwiched between. There is also ambiguity over whether or not [[BecomingTheMask he really saw Yusuke as more than a tool]], having one PetTheDog moment when he desperately looked for treatment for Yusuke when he fell sick. On another interpretation, he can be seen as doing so for implanting Stockholm Syndrome into Yusuke. (Which actually indicates that he is ''even more'' dangerous and cunning than he presents himself to be.)
Whether or not it this is justified the case, people still see him as more sympathetic than [[UnintentionallyUnsympathetic Okumura]], who had no such PetTheDog moments shown on screen and whose acts of villainy will actually induce issues on western audiences.
** Ryuji gets this at times, as he rarely deserves the misfortune and some of the harsh treatment he often goes through. In combat, for example, his successful criticals and any weakness appropriate hits that down enemies are rarely met with genuine praise (at best, he gets backhanded compliments) unlike ''everyone else''. However the most prominent example
is up when [[spoiler:Morgana ran away]]. While you can say Ryuji did seem to debate, go out of his way to get under Morgana's skin, it's hard not to feel sorry for him when Morgana spent the majority of the game berating him, the fact that he was the only one forced to apologize, and that Morgana would continue to insult him even after making amends.
** The Mementos targets are all treated like utter scum by the Phantom Thieves even though the crimes of a handful of targets are hardly crimes at all. Most notably is Yoshikuni Nejima, whose misdeed was that he was ''[[FelonyMisdemeanor cheating at video games]]''. And while Nejima was being a complete jerk about it, he's in league with the likes of serial abusers, perpetrators of child neglect, and former hitmen. Their Shadows do imply that they ''at least'' [[EvilIsPetty committed them for their own amusement]],
but {{The Dragon}}'s scheme cheating in a video game is small potatoes compared to a lot of other targets.
* UnintentionallyUnsympathetic:
** [[CorruptCorporateExecutive Kunikazu Okumura]] is portrayed in a more sympathetic light because he ''did'' used to genuinely care for Haru on both first-party and third-party accounts, his most personal crime is arranging a marriage with her and a sleazy playboy for the sake of political gain (with the '''sleazy playboy''' being the main focus) [[spoiler:[[AlasPoorVillain and his gruesome death]] at the hands of The Conspiracy to frame the Phantom Thieves]]. Unlike with Yusuke either, Haru was ''genuinely'' saddened by [[spoiler:Okumura's assassination]], all but pointing to him going off a slippery slope
which [[TheHeavy drives led to over-ambitious investments that caused [[spoiler:his demise]]. The problem is that Okumura's on-screen actions do not win him any sympathy points. First of, he's a BadBoss who shows little to no regard for the game's plot]] could be considered this. [[spoiler:The crux welfare of Akechi's scheme his employees whom he forces to work under terrible working conditions, as seen by his palace's cognition of his employees as mindless robots. Secondly, there were implications that he was a frequent patron of [[spoiler:Black Mask]] whom he has several of his competitors assassinated, which is [[TheStarscream to ruin]] confirmed when you [[spoiler:infiltrate Shido's career out Palace]]. The last reason, mentioned in the ValuesDissonance page of revenge. As pointed out [[ValuesDissonance/Persona5 this game]], is his horrible treatment of his daughter Haru, with no on-screen PetTheDog moments to back it up bar [[spoiler:Haru's ideal Okumura manifested by Maruki, which can mean basically anything]]. He wants to use her as a bargaining chip in an arranged marriage, and a Japanese audience will have less of a problem with the latter than a western. What's worse is that Okumura's Shadow is fully aware that Haru's fiance is a {{Domestic Abuse}}r and unfaithful, yet encourages his behaviour for the sole reason of political gain. In ''Royal'', it's revealed that the Cognitive Haru in his Palace is a robotic drone assistant that does as it's told without any objection, even when it means that Okumura tells her to self destruct for him, indicating that he didn't see her as any better than an obedient asset to his political glory. He's no different from any of the other {{Hate Sink}}s in Tokyo whose hearts you change, except that he used to actually treat Haru as if she were a daughter instead of a bargaining chip, unlike Madarame who was most likely taking care of Yusuke for the sole reason of implanting StockholmSyndrome to him.
** Morgana, when he briefly leaves the Phantom Thieves. Many feel that Morgana's feelings of inadequacy were built up thanks to Futaba being a better navigator than him, Ryuji's InnocentlyInsensitive comments, and Morgana being unsure of if he's human or not. However, Morgana's outbursts cross into {{Wangst}} for many players. Morgana is a vital member of the party due to his knowledge of the Metaverse and his ability to help the group explore Mementos; never once does it seem like he's useless. Additionally, Morgana treats Ryuji like crap for the entire game for not knowing things about the Metaverse, despite Ryuji being justified in his confusion. However, when Ryuji and Morgana get into an argument, Morgana throws a temper tantrum and quits
the Phantom Thieves, apparently unable to take what he could have just killed Shido or induced a psychotic breakdown on dishes out. Making things worse is that both Joker and Futaba expressed concern over Morgana's feelings, yet he rejected both of their attempts to talk to him about it. And even more damning, Morgana rushes into Okumura's Palace, while leading a civilian into danger on top of it all. (Haru awakened to her Persona while there, but only partially, and be done with it. But instead, he goes the roundabout Morgana had no way of spending years propping up Shido's career while ruining knowing that was going to happen.) Combine all of this, and many other people's lives players didn't feel any sympathy for Morgana's behavior during the Okumura arc.
** Black Mask has gotten this treatment from players, mostly
in the process. This comes West, who believe their AlasPoorVillain moment was heavy-handed and poorly executed, as the Phantom Thieves asked them to bite him when Shido had long since anticipated rejoin even after [[MoralEventHorizon multiple people died from their own selfish whims]], including [[spoiler:Futaba's mother, Haru's father, and even attempting to betray and kill Joker, in addition to causing mental shutdowns that ruined a lot of Tokyo and hurt a lot of innocent people]] undermines how the Phantom Thieves treated most of their targets, where they force the targets into a life of atonement, while making it clear that no matter how much they atone, they can never be forgiven for their crimes. Even though they aren't actually making an exception for this person either, they just knew that they're being [[spoiler:used by TheHeavy to kill off anyone whom he perceive as his enemies for his very own dystopian plan]], thus making a difference between [[spoiler:"Hitman" and "Killer"]]. In fact, the [[spoiler:aforementioned heavy takes most of the blame for Akechi's betrayal and had planned to have him disposed of once Shido wins acts]]. However, many players were still not convinced by the elections, meaning game's attempts to shove most of the blame [[spoiler:to the heavy, pointing out that even though the heavy is the one who gave the orders, Akechi's efforts would murder of Okumura and cognitive Joker show that he is actually ''take pleasure'' in his killings, not to mention the fact that ''he'' was the one who approached the heavy offering his services as a hitman]]. All in all, Black Mask's detractors at best argue that they deserve at least some culpability.
** Eiko from Makoto's Confidant. While it's revealed that her boyfriend Tsukasa is a scammer who ropes in girls to sell their bodies to pay nonexistent debts, Eiko does little to earn the player's sympathy because of her refusal to acknowledge the situation. Eiko adamantly refuses to believe Makoto when she tries to warn Eiko that Tsukasa is clearly bad news; other hosts in the Red Light District hate Tsukasa's guts for giving them a bad name. Even after learning that Tsukasa has been texting multiple other girls behind her back, Eiko jumps to the conclusion that Makoto is a "bitch" who's trying to steal her boyfriend away. And after Tsukasa [[DirtyCoward backs down the moment that Joker and Makoto stand up to him]], the only explanation Eiko offers for her behavior is that Tsukasa was the only person who paid attention to her, tacitly admitting that she knew his charm was all an act. For fans, [[FanDislikedExplanation this excuse didn't cut it]]; many other characters in the game are shown to
be AllForNothing.handling much worse circumstances than Eiko's with much better attitudes, including Makoto herself. And while Eiko was clearly in a bad spot, the fact that she not only stayed with Tsukasa after figuring out what he was planning but tried to drag innocent people down with her means that [[{{Wangst}} she comes across as a petulant child who's upset that she can't get everything she wants]]. When Makoto slaps Eiko for refusing to accept any responsibility for such selfish behavior to the bitter end, it doesn't feel like a MomentOfWeakness on Makoto's part; it feels like well-deserved karma for Eiko.
** Sae Niijima. She delivers an extremely harsh TheReasonYouSuckSpeech to Makoto over an offhand comment at dinner (that was InnocentlyInsensitive at worst), threatens Sojiro with [[DepartmentOfChildDisservices dubious charges of abuse over Futaba]] to get him to testify about Wakaba Isshiki and cognitive psience, and is implied to have forged evidence or rigged trials because she believes [[AmbitionIsEvil winning is the only thing that matters]]. She's meant to come off as an AntiVillain who's SlowlySlippingIntoEvil, but the problem is she shows little to no guilt, apprehension, or remorse for any of this. This could have been cleared up via her Shadow, ''a la'' Shadow Futaba, but Shadow Sae proves to be just as vehement in her pursuit of victory and ''completely ignores'' Makoto, not even having a cognition of her. Much like Okumura, Sae comes off as a {{Jerkass}} at best who is EasilyForgiven because [[ProtagonistCenteredMorality Makoto is on her side]].
** Mika from Ann's Confidant. While the game shows that Mika is going way too far, it still uses her as a way to call out Ann for not taking her modeling job seriously, something Ann ends up agreeing with. While it's true that Ann isn't thinking about how hard the modeling industry is, the game railroads the player into agreeing with Mika. This is despite Mika sabotaging the careers of other female models, yet acting like Ann is an idiot for not taking it "seriously enough" by stooping to that level. Plus, it isn't Ann's fault she can eat whatever she wants without gaining weight; that's something Ann has no control over. Ann was also unfairly judged by her classmates because she's quarter-white, something the game ignores in favor of Ann agreeing with Mika. By the end of the Confidant, Mika is portrayed as Ann's rival despite Mika being a terrible person, and unlike with many other characters like her, the game lets Mika get away with everything she did to other people, without the opportunity to change her heart.
** The girls for beating up Ryuji after [[spoiler:they thought him to be dead escaping Shido's palace]]. While it's clearly done out of AngerBornOfWorry and Ryuji ''was'' making fun of them crying, many players disliked the scene as it came off as DisproportionateRetribution and another case of DoubleStandardAbuseFemaleOnMale that the previous games already received flak for. [[spoiler:Not helping matters is that Ryuji risked his life to help his teammates escape despite his leg injury, making the girls appear as {{Ungrateful Bastard}}s.]] However, in ''Royal'', [[AuthorsSavingThrow they admitted they were too harsh on him within a Thieves Den conversation, and Futaba evens wants to apologize to him personally.
]]
* InformedWrongness:
** The people that oppose the Phantom Thieves' actions that didn't have ulterior motives behind it. While you can make the excuse that their targets were irredeemable bastards that were too powerful Upon learning of Kasumi Yoshizawa's backstory, she came across this way to be dealt with by the authorities, many of the people that oppose them didn't know the circumstances. As far as they knew, the Thieves were brainwashing innocent a few people. By the end of the game, these people end up having their minds changed.
** To some, the decision
[[spoiler:That is to steal Okumura's heart. After say, ''the real Kasumi'', not Sumire. While Sumire is meant to realise that her big sister ultimately cares about her, it's revealed that [[spoiler:the Conspiracy tricked the Thieves by hacking into the Phan-Site and pushing Okumura understandable for Sumire to the top of the polls, in order to lure them into a trap and dispose of a member who'd become a liability]], the Thieves lament that they've lost sight of their real goals. However, the group perceive Kasumi as being a whole showed no signs of letting fame go to their head, and even hesitated about changing Okumura's heart BigSisterBully despite popular demand until they met Haru. Ryuji Kasumi not intending to be. Sumire goes on about how Kasumi was the only one who lamented at having to be perfect older sister, but Kasumi was very flawed as a hero who works in guardian; she constantly controls Sumire's life and decisions, which from the shadows, latter's perspective can come off as [[CondescendingCompassion patronising]]. Kasumi also never directly encouraged Sumire to stand on her own, and everyone else lambastes him for wanting Kasumi's way of trying to be famous. Furthermore, Okumura had committed many of cheer up Sumire is to joke how she as the same abuses older sibling would always be better than her, which should be the last thing said to a girl with fragile self-esteem. There is also the hypocrisy of his power her belief that the other targets had, and was the prime suspect for the mental shutdowns at the time. (Shadow Okumura confesses that he only requested some of the assassinations as opposed to being responsible for them HelpingWouldBeKillstealing, given how she always controls Sumire's life which makes Kasumi appear as a whole, but that fact doesn't make what he did any better). Essentially, while the decision to steal Okumura's heart has disastrous consequences, it's hard to say that it wasn't justified.
*** And for that matter, it's not even clear that what happens to Okumura after the Thieves cause a change of heart wouldn't have happened without the Phantom Thieves, anyway. [[spoiler:He'd clearly been set up to die by a powerful conspiracy, and even if the conspiracy couldn't have caused a mental shutdown on Okumura without following the Phantom Thieves into Okumura's Palace, Akechi shooting Joker clearly demonstrates that the conspiracy wasn't above old-fashioned murder if the need arose. It's hard to see a situation where Okumura lives, even if the Phantom Thieves had avoided being the patsy. In that light, Okumura dying isn't a consequence of the Phantom Thieves' actions, it's a consequence of the conspiracy putting out a hit on him.
selfish {{Hypocrite}} instead.]]
** The game makes a big deal of the Phantom Thieves' methods being morally questionable and akin to HeelFaceBrainwashing, but * UnpopularPopularCharacter: With the Phantom Thieves can't do anything but receiving AllOfTheOtherReindeer treatment, a few of these are bound to happen. However, these people deserve special mention-
** Ryuji Sakamoto is ostracized by his former track teammates because he was indirectly responsible for getting the team shut down-even though he was trying to call out Kamoshida's abusive behavior, and while he's definitely not disliked by the other Thieves, he’s definitely the ButtMonkey of the group and they, [[JerkassToOne especially Morgana]], tend to
make somebody feel guilty about bad things they've actually done. The Phantom comments at his expense. Needless to say, [[GermansLoveDavidHasselhoff the Western fanbase]] ''adores'' Ryuji due to his endearing, friendly personality and [[HeterosexualLifePartners bromance with the protagonist]], and [[DudeNotFunny many of his fans are not fond of]] [[spoiler:the scene where he gets [[DoubleStandardAbuseFemaleOnMale beaten up offscreen by the female Thieves can't frame somebody for something while the males do nothing to stop them]] after they escape the last palace]].
** The other students at Kosei High treat Yusuke differently due to both his association with Madarame and because of his behavior in general, and after Madarame is arrested, he's actively shunned. However, he manages to be one of the most popular characters in the game due to him being a ComicallySerious {{Cloudcuckoolander}}.
** Upon her introduction, it is clear that Makoto is not very well-liked among her classmates. In fact, it's implied that she
didn't do, and they can't technically even force a confession; all they can do have any friends before joining the Phantom Thieves. She is make somebody feel one of the more popular characters to the fandom, usually ranking very high in popularity polls.
** Prior to Futaba being a shut-in, she was almost completely friendless at school with her OnlyFriend having to be a girl named Kana in which their friendship ended up falling apart. On the other hand, fans
really bad about what they've done. It's hard like her due to see stealing hearts as her {{Moe}} personality, having huge amounts of CharacterDevelopment, and her lacking most of the AnnoyingVideoGameHelper tendencies that morally gray when it has less potential for misuse than a lecture from your mom. Even fans who find past MissionControl characters have.
* TheUntwist:
** [[spoiler:Akechi]] being Black Mask. [[spoiler:He joins right before Sae's dungeon, where
the whole "taking your heart" element odd fall into this, since the villains are so evil player knows that there is no alternative way the plans for the heist will be leaked to do so. The game also very clearly shows that the police, acts suspicious towards the Thieves only do so after actually researching prior to joining them and has established that he disagrees with their targets, so it isn't like they are blindly going off of baseless claims. While later revelations make it clear there are flaws to the whole "taking your heart" path they take, the Thieves have no way of knowing that either, as by the time they do learn it, they already are so far into story that they have to continue forward.
* IronWoobie: Joker. He goes through a lot of crap throughout the whole game. Whether it be treated like a social pariah for a crime he did not commit, being betrayed by [[spoiler:his own teammate ''and'' mentor figure]], or nearly getting himself brutally interrogated, killed, or [[spoiler:erased from existence]], it's all one big TraumaCongaLine. Despite this, he does not falter from his goals ([[spoiler:discounting two of the bad endings]]) and takes all the abuse
methods]]. Played with stride.
* ItsEasySoItSucks: A criticism against ''Royal'' was that
since the added features actually make twist is ultimately [[spoiler:that the game much more of a cakewalk than it was in vanilla. While several quality-of-life changes heroes realized this early on and AntiFrustrationFeatures do make the game less frustrating, some fans feel used it went way too far in that direction by stacking the odds so heavily in the player's favor that beating the game becomes trivial. Social Stats are easier as part of their gambit to raise without a guide, Confidant links are easier to manage, and the new battle mechanics (like Showtime attacks as a DesperationAttack) heavily weigh victory towards the player.
* ItsTheSameNowItSucks: The confrontation with Black Mask in ''Royal'' plays nearly exactly the same as it did in vanilla, aside from a few small dialogue changes. Given how much ''Royal'' had extensive changes to the boss battles against the palace rulers who now have more gimmicks to make them either more difficult or more interesting, a lot of players hoped that Black Mask would get the same. This was especially disappointing for those who felt that Black Mask was a [[AntiClimaxBoss pitifully easy boss]] to handle in vanilla.
* ItWasHisSled: The plot point about [[spoiler:Goro Akechi]]
keep Joker alive.]]
** Similarly, [[spoiler:Shido
being the one who sold out [[BigBad main villain]] or at least an important one. Not only does he have a [[InterfaceSpoiler portrait in the protagonist during the Casino heist became well known days before dialog boxes]], just about every time he shows up, the game was even released, due to datamining drops hints he's a corrupt person in a position of digital preloads of the game. Additionally, there is the reveal of their identity as [[spoiler:Black Mask]] which as of 2019, Atlus no longer even considers worth hiding, as the pre-release trailers for ''[[UpdatedRerelease Royal]]'' feature them in full view in that form.power.]]



[[folder:J-L]]
* JerkassWoobie:
** [[spoiler:Goro Akechi]]. He has done a bunch terrible things, but he wouldn't have turned out the way he did if not for a horrific childhood.
** Natsuhiko Nakanohara, the first Mementos target. He might be a stalker toward his ex-girlfriend, but he's also suffering a great deal of bitterness from Madarame using and discarding him, as well as guilt from not being able to stop his senior apprentice from committing suicide. It helps that, once he admits he was wrong, he actually has the courage to speak face-to-face with the Phantom Thieves and ask for their help in taking down a bigger target than him.
** Morgana. There are many times where he acts like a {{Jerkass}}, notably when he constantly heckles Ryuji and when he [[spoiler:leaves the Phantom Thieves]]. However, he also has a lot of personal issues which includes an identity crisis and doubts of self-worth, especially when he felt that he wasn't useful to the Phantom Thieves anymore.
* LauncherOfAThousandShips:
** Joker, obviously, for being the main character. Popular [[HoYay gay]] ships include [[FoeYayShipping Joker/Akechi]], Joker/[[AmbiguouslyBi Yusuke]], and [[HeterosexualLifePartners Joker/Ryuji]], while the top hetero ships are Joker/[[StudentCouncilPresident Makoto]], [[HugeGuyTinyGirl Joker/Futaba]], [[TeacherStudentRomance Joker/Sadayo]], and Joker/[[ImpliedLoveInterest Kasumi]]. It's to the point where there's even a small but growing subgenre of shipping fic called [[MarryThemAll Polythieves]] where Joker hooks up with the whole party at the same time, [[{{Polyamory}} interdating within the harem optional]].
** Akechi's numbers have surprisingly grown over the years as well. Apart from being Joker's most popular gay pairing, he's been romantically shipped with nearly every Phantom Thief member (Futaba being the exception), along with Sae.
* LGBTFanbase:
** Whatever reason it may be, due to androgynous design, or his dynamic with Joker, Goro Akechi seems to have a sizeable portion of fans who identify as somewhere on the LGBT Spectrum.
** Gay male fans also tend to find Iwai a total SilverFox.
** A lot of lesbian fans seem to headcanon Makoto as being a ButchLesbian despite her being a potential love interest for Joker, due to her strong "steel hiding velvet" type personality and the leather-biker image of her Queen outfit.
** Some fanfic writers depict Ann as a LipstickLesbian as well, due to her being a model and the most relatively overt example of MsFanservice of the main cast. In most of these cases, she tends to be paired with Shiho due to some interpreting their [[HoYay extremely close relationship]] as romantic instead of platonic.
** The LGBT Fanbase is so strong that there are plenty of memes going around essentially treating the Phantom Thieves as a CastFullOfGay.
* LoveToHate:
** Fans generally agree that StarterVillain Kamoshida is one of the best written and most delightfully despicable antagonists in the game. It's absolutely horrifying to learn that this monster gets away with all of the things he does because he's just too invaluable to the school's reputation; [[RealismInducedHorror a situation that is nightmarishly realistic]]. Some have gone as far as criticizing the game for making Kamoshida ''too'' hateable, setting a extremely high standard for the rest of the game's villains that results in disappontment when compared to him.
** The only other antagonist to rival Kamoshida in this category is [[BigBad Masayoshi Shido]]. He is responsible for ruining the life of TheProtagonist over the [[EvilIsPetty pettiest reason]] and is willing to murder innocents or loyal lackeys, [[OffingTheOffspring including his own son]] all to improve his career, while shrugging the incidents off almost instantly like they were nothing. Fans seem to enjoy his onscreen appearance and love hearing his speeches, though clearly not as much as they love giving Shido the ass-kicking he deserves.

to:

[[folder:J-L]]
[[folder:V]]
* JerkassWoobie:
ViewerGenderConfusion:
** [[spoiler:Goro Akechi]]. He has done a bunch terrible things, but he wouldn't have turned out the way he did if not for a horrific childhood.
** Natsuhiko Nakanohara, the
Caroline and Justine when they were first Mementos target. He might be a stalker toward his ex-girlfriend, introduced. Almost everyone already agreed that one was female, but he's the fanbase was split as to the gender of the second one, until it was revealed that ''she's'' also suffering a great deal girl.
** Until it was clarified in the game, a lot
of bitterness from Madarame using and discarding him, as well as guilt from not people thought that Morgana was also a girl, when in truth he is very much a male cat. The name was the biggest cause of confusion, being able to stop his senior apprentice from committing suicide. It helps that, once he admits he was wrong, he actually has voiced by a woman in both [[Creator/IkueOtani Japanese]] and [[Creator/CassandraLeeMorris English]] didn't help either. This is Lampshaded in the courage to speak face-to-face with game itself, where even the Phantom Thieves themselves are initially unsure of Morgana's gender until he explicitly spells it out for them, and ask for their help in taking down a bigger target than him.
** Morgana. There are many times where he acts like a {{Jerkass}}, notably when he constantly heckles Ryuji and when he [[spoiler:leaves the Phantom Thieves]]. However, he also has a lot of personal issues which includes an identity crisis and doubts of self-worth, especially when he felt that he wasn't useful to the Phantom Thieves anymore.
* LauncherOfAThousandShips:
** Joker, obviously, for being the main character. Popular [[HoYay gay]] ships include [[FoeYayShipping Joker/Akechi]], Joker/[[AmbiguouslyBi Yusuke]], and [[HeterosexualLifePartners Joker/Ryuji]], while the top hetero ships are Joker/[[StudentCouncilPresident Makoto]], [[HugeGuyTinyGirl Joker/Futaba]], [[TeacherStudentRomance Joker/Sadayo]], and Joker/[[ImpliedLoveInterest Kasumi]]. It's to the point where there's
even a small but growing subgenre of shipping fic called [[MarryThemAll Polythieves]] where Joker hooks up with the whole party at the same time, [[{{Polyamory}} interdating within the harem optional]].
** Akechi's numbers have surprisingly grown over the years as well. Apart from being Joker's most popular gay pairing,
then he's been romantically shipped the only character whose DLC costumes allow him to [[WholesomeCrossdresser crossdress]] by giving him dresses (like with nearly every Phantom Thief member (Futaba being the exception), along with Sae.
* LGBTFanbase:
** Whatever reason it may be, due to androgynous design,
Maid/Butler set) or his dynamic with Joker, Goro Akechi seems to have a sizeable portion of fans who identify having him cosplay as somewhere on female characters.
* SugarWiki/VisualEffectsOfAwesome: While
the LGBT Spectrum.
** Gay male fans also tend to find Iwai a total SilverFox.
** A lot of lesbian fans seem to headcanon Makoto as being a ButchLesbian despite her being a potential love interest for Joker, due to her strong "steel hiding velvet" type personality
previous ''Persona'' games were good looking, the [=PlayStation=] 3 and the leather-biker image of her Queen outfit.
** Some fanfic writers depict Ann as a LipstickLesbian as well, due to her being a model
[=PlayStation=] 4 really allow Shigenori Soejima's art style and the most relatively overt example of MsFanservice of the main cast. In most of these cases, she tends Kazuma Kaneko's Persona designs to be paired with Shiho due to some interpreting their [[HoYay extremely close relationship]] as romantic instead of platonic.
**
shine. The LGBT Fanbase is so strong that there are plenty of memes going around essentially treating the Phantom Thieves as a CastFullOfGay.
* LoveToHate:
** Fans generally agree that StarterVillain Kamoshida is one of the best written and most delightfully despicable antagonists
in-engine cutscenes, in the game. It's particular, look absolutely horrifying to learn that this monster gets away with all of gorgeous.
** Being
the things he does because he's just too invaluable to last big title for the school's reputation; [[RealismInducedHorror a situation that is nightmarishly realistic]]. Some have gone as far as criticizing [=PlayStation=] 3, the game is well-known for making Kamoshida ''too'' hateable, setting a extremely high standard for pushing the rest of the game's villains that results in disappontment when compared aging system to him.
** The only other antagonist to rival Kamoshida in this category is [[BigBad Masayoshi Shido]]. He is responsible for ruining the life of TheProtagonist over the [[EvilIsPetty pettiest reason]] and is willing to murder innocents or loyal lackeys, [[OffingTheOffspring including his own son]] all to improve his career, while shrugging the incidents off almost instantly like they were nothing. Fans seem to enjoy his onscreen appearance and love hearing his speeches, though clearly not as much as they love giving Shido the ass-kicking he deserves.
its limits. And it ''shows.''



[[folder:M]]
* MagnificentBastard: From ''Royal'': [[DarkMessiah Takuto Maruki]] is the [[ArcVillain mastermind]] behind the events of the third term. When his girlfriend Rumi fell into a coma, Maruki awakened to a Persona that granted him the ability to alter other people's cognitions and used his power to help Rumi, and later others, cope with their trauma. Among his patients is Sumire Yoshizawa, who later believes herself to be her older sister Kasumi thanks to Maruki's power. While at Shujin, Maruki uses his natural charm to get the members of the [[Characters/Persona5ThePhantomThievesOfHearts Phantom Thieves]] to open up their heart's desires to him. During the Day of Reckoning, Maruki gains the ability to [[RealityWarper change reality itself]] and uses it to create a [[ModernStasis stagnant reality]] where everyone has what they want. When the Phantom Thieves discover his involvement in the new reality, Maruki is briefly able to lure Sumire to his side and drives her Persona berserk to fight the rest of the Thieves. Later during the final battle, Maruki uses [[{{Determinator}} sheer will power]] to prevent his Palace from immediately collapsing. After [[Characters/Persona5Joker Joker]] saves him from falling to his death, Maruki expresses admiration for the young man for always keeping his head up.
* MemeticBadass: Despite not having a Persona herself, popular {{Fanon}} has taken to portraying Sae Niijima as a [[KnightTemplarBigBrother Knight Templar Big Sister]] who is the one person capable of intimidating Joker.
* MemeticLoser:
** Mishima gets this treatment both from fans and InUniverse, as he is treated as TheFriendNobodyLikes by the Phantom Thieves, despite him being the admin of the Phan-Site. A lot of options the player can take during his Confidant involve Joker showing irritation towards Mishima, and even Futaba mocks him via BrutalHonesty during Rank 5 of her Confidant by [[LeaningOnTheFourthWall calling him an NPC]].
** Within the wake of the announcement of a new party member in the UpdatedRerelease, Hifumi has gotten this treatment given how [[WhatCouldHaveBeen she was supposed to be a party member but became a Confidant instead]] while a brand new character ended up joining the Phantom Thieves and Hifumi was still not a Phantom Thief. It doesn't help much that pre-release footage made it seem like [=P5R=]'s story will diverge from the original ''Persona 5''.
** While still a well-liked character, Haru has become this due to suffering the major problems of LateCharacterSyndrome, with jokes among fans centred around her comparative lack of screentime as compared to the rest of the Phantom Thieves, not helping matters was how her arc was overshadowed by Morgana during the Okumura Palace arc. After the release of ''Royal'', fans took it further by commenting that new additions Kasumi and Maruki were better integrated into the story than Haru was.
* MemeticMolester:
** Tae Takemi. Her confidant starts off with her giving Joker an experimental drug that knocks him unconscious. Combine that with the fact that, should she be romanced, Takemi actually drops some CasualKink foreplay. Naturally, it didn't take long for the fandom to [[Rule34 have a field day with it]]. The anime adaptation takes it a step further by having Takemi ''preemptively'' offering Joker drugs rather than him having to convince her to take him on as a test subject like in the game.
** Sadayo Kawakami gets this treatment too from people who can't stomach the idea of a TeacherStudentRomance.
** Futaba Sakura also doubles between this and MemeticTroll due to her [[BigBrotherIsWatching bugging of Leblanc and even Joker's cell phone]]. Many jokes has been made of Futaba monitoring everything Joker does, and even his search history.
* MemeticMutation: [[Memes/Persona5 Has its own page here]].
* MemeticPsychopath: Several of Haru's Mementos skits have her talking aloud about how much she enjoys fighting shadows, coupled with her having one of the more aggressive reactions despite remaining [[TranquilFury somewhat calm and composed]] [[spoiler:should you cheat on her during Valentine's Day,]] has naturally lead to fans characterizing her as CuteAndPsycho.
-->'''Haru:''' "Why is it that I get a shiver of excitement whenever the Shadows plead for their lives?"
* MemeticTroll: Morgana, due to him dictating the player's time and refusing to let them do anything but sleep during several parts of the story, and after coming back home from the Metaverse. He quickly gained a reputation amongst players as "that asshole who keeps forcing me to go to bed."
* MisaimedFandom:
** A decent-sized segment of the Western fandom wishes that a player had the option to [[VigilanteExecution flat-out execute]] the targets. This is despite a few key issues. Firstly, the idea of killing a target defeats the entire premise of stealing a target's heart as the Phantom Thieves; it makes the team into assassins instead of thieves, making them no better than those who oppose them. Second, Ann explicitly shuts down killing a target when ''Kamoshida'' suggests it in favor of what is pointed out to be a FateWorseThanDeath, with a better chance of positive side effects on top of that. Finally, the fallout from [[spoiler:the Okumura arc, wherein Black Mask kills Okumura by killing his Shadow, leaving the Phantom Thieves to take the fall and ruining their reputation]], demonstrates exactly why this is a ''very'' bad idea.
** The endings of ''Royal'' being a bad ending and a GoldenEnding/True Ending. According to the ''Persona 5 Official Complete Guide'', [[spoiler:neither was designed as the True Ending, and were internally referred to by the development team as the Stay Ending and the Return Ending, with the belief that there's no single path to justice.]]
%%** You would be surprised to know that there is a decent portion of the fandom preferring ''Royal'''s Bad Ending [[spoiler:should the player take up Maruki's offer]] than the GoldenEnding. While the game's intention is to show [[spoiler:that Maruki's LotusEaterMachine plot while genuinely well-intentioned is still the ethically wrong approach, the game's cynical tone and the constant misery the Phantom Thieves are put through causes players to feel like they deserve a happier ending than the bittersweet one the Return Ending offers.]]
* {{Misblamed}}: The announcement of the free Japanese dub DLC and the announcement of the delay to April 4 were right next to each others, causing some fans to accuse the Japanese dub, or rather the fans who wanted it as the reason for the extended delay when the reality is the script took longer than usual. It got so bad that John Hardin, PR Manager of [=AtlusUSA=], [[https://www.reddit.com/r/Persona5/comments/5ktv32/the_april_delay_is_not_because_of_dual_audio/?st=ixkdodjw&sh=248b8041 had to go onto the ''Persona 5'' subreddit and explain this]].
** Additionally, some were mad over Royal rewriting the Shinjuku Creatures to remove the homophobic implications, with some going as far as to say that social justice warriors are now running the industry. However, the scene was just poorly translated in the English version of the original game. In Japanese, they just [[MistakenForGay offered to buy Ryuji a drink because they assumed he's in the gay hookup district for the same reason they are]]. Ryuji freaks out over it because he's underage and doesn't want to get caught and there is no implication of molestation at all.
* {{Moe}}:
** Futaba Sakura. With her [[{{Adorkable}} odd but cute quirks and mannerisms]], her ShrinkingViolet nature, and her diminutive stature, she's incredibly endearing. She gets especially adorable should the player romance her, as once Joker confesses his love to her, she gets incredibly flustered around him, to the point that she completely shuts down for a good eight to nine text boxes. Additionally, she also has a rather tragic backstory which explains why she's a shut in. With all of this in mind, one can't help but want to give her a huge hug.
** Haru Okumura. Her fluffy hair has brought comparisons to a sheep with a cute and gentle voice to match. She has a sweet personality, and her mannerisms in battle are adorable to watch. Her introduction to the Thieves as a rival "Beauty Thief" was her attempt at being a cool thief, only to keep messing up what lines she rehearsed, making the scene just kind of awkward, but in an endearing sort of way.
** The ''[[UpdatedReRelease Royal]]'' [[UpdatedReRelease edition]] of the game gives us Kasumi Yoshizawa ([[spoiler:a.k.a. Sumire Yoshizawa]]), an {{Adorkable}} gymnast who at one point tries to spook the protagonist by yelling "Hello... SENPAI!" while displaying odd and quirky behavior all around. When [[spoiler:her true identity is exposed in earnest, she was also exposed to have one of the most tragic backstories and circumstances in the ''Persona'' series, one that most certainly explains her odd behavior and would most likely make one want to give her a hug as well]]. In a manner more extreme than Futaba, she also acts ''very'' flustered if the protagonist decides to start dating her.
* MoralEventHorizon: Fitting to the DarkerAndEdgier tone, this time the villains ''do not'' play around, to the point that two of them (Kamoshida and Shido) actually have an entry on CompleteMonster above.
** Kamoshida did a lot of terrible things, including causing Ryuji's CareerEndingInjury, spreading rumours of his home life (thereby provoking Ryuji into punching him and using that as an excuse to get the track team shut down [[EvilIsPetty just to make the volleyball club stand out more]]) and of Joker's record (thus turning him into a social pariah), and also harassing Ann. However, the one thing that makes Joker and the players conclude that he's crossed the line is his [[RapeIsASpecialKindOfEvil sexual assault]] on Ann's friend Shiho, which resulted her suicide attempt.
** Madarame crossed this when he reveals that he [[spoiler:[[MurderByInaction allowed Yusuke's mother to die,]] all so he could claim the painting she had made as a memento for her son as his own work]]. While they're gathering intel on him, the Phantom Thieves are also told that Madarame's emotional abuse of his students was so intense that at least one of his students was DrivenToSuicide — with the implication being that Yusuke could do the same if the abuse isn't dealt with.
** Kaneshiro crossed the line in one of the bad endings, where it was implied that he [[spoiler:kidnapped, drugged, and forced Makoto into prostitution]]. It doesn't actually happen, given that it's a false memory caused by the drugs, but when he makes comments about how Makoto might earn the money she needs to pay him off, it's clear that this is not out of character for him.
** If Kunikazu Okumura did not cross it when he was implied [[spoiler:to be a client of the Black Mask who had his competitors assassinated via mental shutdowns]], or his [[BadBoss lack of regard for the welfare of his employees]], he definitely crossed it with the horrible treatment of his daughter. Despite knowing that Haru's fiance is a {{Domestic Abuse}}r, his shadow shows that he doesn't care and even encourages such behaviour as long as it benefits him.
** Black Mask crossed this when [[spoiler:he murdered Joker in the bad endings (something he attempts in the good ending route, but is tricked into killing a body double)]] as well as [[spoiler:when he murdered Haru's father, and possibly Futaba's mother]]. As a hitman working for the main villain, they would have crossed the line before the series began, as they were also involved in the mental shutdowns and psychotic breakdowns, causing dozens of people to be seriously injured or killed over the period of about two years.
** Shido has so many KickTheDog moments it's hard to list all of them, but the biggest one is not only causing [[spoiler:Futaba's mother's death]], he also [[spoiler:created a fake suicide note to make it look like Futaba's mother hated her and blamed Futaba for her death, ''in front of the rest of her relatives'']]. While his crimes usually have the purpose of [[spoiler:[[HeKnowsTooMuch covering his own tracks]] to reap the benefits or a case of YouHaveOutlivedYourUsefulness, the fact that he deliberately chose to ruin the life of an orphaned girl just shows how [[EvilIsPetty needlessly cruel]] he is.]]
*** Even in-universe, the Phantom Thieves felt he crossed it for the ''last'' time when [[spoiler:he has Akechi disposed of for his murders (even though most of them were on his orders), with his cognitive version of him, no less, despite him being his own illegitimate son. When they confront Shido about the latter, [[ProperlyParanoid he confirmed that he already suspected it]], [[TheStarscream and figured that his whole alliance with him was really an attempt at revenge]]]]. For the Thieves and ([[AmericansHateTingle possibly]]) [[PlayerPunch the players]], this ended up being the moment where he established that [[spoiler:absolutely no one, not even his own family was safe from him. No matter who you are, if you get in his way, [[PrepareToDie he will kill you. Even if he (or rather, his Shadow) has to do it himself]].]]
** The DirtyCop who was interrogating Joker in the beginning of the game crossed it when he beat the crap out of Joker. including grinding his foot on his head and forcibly injecting him with truth drugs. He then proceeds to threaten to break Joker's leg if he refuses to sign a FalseConfession, and should you refuse, he makes good on that threat.
** [[spoiler:Yaldabaoth may have long since crossed it when he bestowed the power of Personas to Goro Akechi, knowing full well of the atrocities he may commit while abusing that power, then manipulating the public's cognition into outrageous extremes, potentially leading to Joker being put into multiple life-threatening situations]]. However, his definitive moment would be his HopeCrusher moment when the Phantom Thieves first [[spoiler:confront the Holy Grail, where he slowly and painfully [[CessationOfExistence erases them from existence one by one]]. Afterwards, he as Igor orders Caroline and Justine to execute Joker in a case of YouHaveOutlivedYourUsefulness, all the while gleefully watching them from the sidelines]]. Of course, [[spoiler:[[HeKnowsTooMuch considering how close you came to finding out the truth]], he's also simply smart enough to know that he should get rid of you while he still can]]. It's interesting to note that in contrast to Shido, [[spoiler:his WeCanRuleTogether offer is actually genuine.]]
** [[spoiler:The Protagonist himself can cross it by accepting Yaldabaoth's deal to restore the real world but without the free will. Later on, the Protagonist displays a sinister smirk, indicating malicious intent.]]
* MorePopularReplacement:
** While Sojiro is seen as similar to Dojima from the previous game, Sojiro ends up being more popular for a few reasons. He tries somewhat harder to close the gap between himself and Futaba than Dojima did, although his success is limited by the fact that Futaba's issues are ''far'' worse than Nanako's. Late in the game, [[spoiler:after learning that Joker and Futaba are Phantom Thieves, Sojiro asks for the full story and agrees to shelter them, in contrast to how Dojima decides to bring Yu in for questioning after getting the threatening letter]]. It also helps that Sojiro has a good amount of CharacterDevelopment and gradually warms up to Joker.
** While Shido was criticized by fans for being a bland HateSink, the new antagonist of the Third Term in ''Royal'', [[spoiler:Takuto Maruki]], was much better received for being an AntiVillain with genuinely [[WellIntentionedExtremist good intentions]]. Helping matters is that in contrast to Shido, [[FlatCharacter whose motives were never explored beyond his lust for power]], [[spoiler:Maruki's]] motivations are far viewed as far more complex and sympathetic.
** Kasumi can be seen as this in comparison to Marie from ''Persona 4: Golden.'' Marie has been criticized for being awkwardly put in the story and having an increased presence to the point where fans see her as a real life example of [[WesternAnimation/TheSimpsons Poochie]]. Kasumi in contrast has been praised for having some excellent chemistry towards the other characters, not taking up too much time, and an excellent twist of [[spoiler:actually being her sister who became the actually dead Kasumi]]. Some were even upset that she played no part in the spin-off ''Strikers''.
* SugarWiki/MostWonderfulSound:
** The shattered-glass sound effect of an impending critical that accompanies a SuperMovePortraitAttack, moreso when the same effect is used to announce one of Futaba's support interventions. Few things in the game are quite as satisfying as getting caught in a surprise attack only for Position Hack to trigger and turn the tables, and who doesn't love free heals and stat buffs?
** Sojiro's "Let me explain!" sound bite which accompanies his coffee and curry trivia.
** "Here come the buffs!" — It's already nice when your party receives a free group buff, but ''all three at once'' is really gratifying. Just as nice to hear is "Super Move: Ultra Charge!", which is a free Charge ''and'' Concentrate for the whole team.
** The popping in of character portraits after a battle, showing that they (or one of your Personas) have just leveled up. The more the better — and it's even more satisfying when it's then followed by a jingle indicating someone's learned a new skill.
** Strangely, a lot of players enjoy hearing Shido's speeches while exploring his palace. The sound of his voice blaring adds a lot more ambience to the palace's atmosphere.
** In ''Royal'', hearing the whistle at the start of someone's turn means their Showtime attack is ready, complete with a quote and a close up of the character. When you hear that, you're ready for a show, and you'll pack a big punch at that.
*** Also in ''Royal'' the "SHWING!" sound effect of [[spoiler:Black Mask Akechi]]'s Rebellion Blade is wonderful to hear.
** The echoing reverb when an individual awakens to their Persona, which is followed by the Phantom Thief declaring themself free of all doubts and ready to kick ass. [[spoiler:Which is why it becomes an OhCrap moment in ''Royal'' when you hear Maruki do the same...]]

to:

[[folder:M]]
[[folder:W]]
* MagnificentBastard: From ''Royal'': [[DarkMessiah Takuto Maruki]] is {{Wangst}}:
** Many have found Morgana's tantrum and leaving
the [[ArcVillain mastermind]] behind the events of the third term. When his girlfriend Rumi fell into a coma, Maruki awakened to a Persona that granted him the ability to alter other people's cognitions and used his power to help Rumi, and later others, cope with their trauma. Among his patients is Sumire Yoshizawa, who later believes herself to be her older sister Kasumi thanks to Maruki's power. While at Shujin, Maruki uses his natural charm to get the members of the [[Characters/Persona5ThePhantomThievesOfHearts Phantom Thieves]] to open up their heart's desires to him. During the Day of Reckoning, Maruki gains the ability to [[RealityWarper change reality itself]] and uses it to create a [[ModernStasis stagnant reality]] where everyone has what they want. When the Phantom Thieves discover his involvement in the new reality, Maruki is briefly able to lure Sumire to his side and drives her Persona berserk to fight the rest of the Thieves. Later during the final battle, Maruki uses [[{{Determinator}} sheer will power]] to prevent his Palace from immediately collapsing. After [[Characters/Persona5Joker Joker]] saves him from falling to his death, Maruki expresses admiration for the young man for always keeping his head up.
* MemeticBadass: Despite not having a Persona herself, popular {{Fanon}} has taken to portraying Sae Niijima as a [[KnightTemplarBigBrother Knight Templar Big Sister]] who is the one person capable of intimidating Joker.
* MemeticLoser:
** Mishima gets this treatment both from fans and InUniverse, as he is treated as TheFriendNobodyLikes by the Phantom Thieves, despite him being the admin of the Phan-Site. A lot of options the player can take during his Confidant involve Joker showing irritation towards Mishima, and even Futaba mocks him via BrutalHonesty during Rank 5 of her Confidant by [[LeaningOnTheFourthWall calling him an NPC]].
** Within the wake of the announcement of a new party member in the UpdatedRerelease, Hifumi has gotten this treatment given how [[WhatCouldHaveBeen she was supposed to be a party member but became a Confidant instead]] while a brand new character ended up joining the Phantom Thieves and Hifumi was still not a Phantom Thief. It doesn't help much that pre-release footage made it seem like [=P5R=]'s story will diverge from the original ''Persona 5''.
** While still a well-liked character, Haru has become this due to suffering the major problems of LateCharacterSyndrome, with jokes among fans centred around her comparative lack of screentime as compared to the rest of the Phantom Thieves, not helping matters was how her arc was overshadowed by Morgana
team during the Okumura Palace arc. After arc to be selfish whining. While Ryuji pushed it too far by calling Morgana "useless," when the release of ''Royal'', fans took it further by commenting that new additions Kasumi and Maruki were better integrated into time to apologize comes, Ryuji gets the story than Haru was.
* MemeticMolester:
** Tae Takemi. Her confidant starts off with her giving Joker an experimental drug that knocks him unconscious. Combine that with
lion's share of the blame. The party apparently isn't bothered by the fact that, should she be romanced, Takemi actually drops some CasualKink foreplay. Naturally, it didn't take long for the fandom to [[Rule34 have a field day with it]]. The anime adaptation takes it a step further by having Takemi ''preemptively'' offering Joker drugs rather than him having to convince her to take him on as a test subject like in the game.
** Sadayo Kawakami gets this treatment too from people who can't stomach the idea of a TeacherStudentRomance.
** Futaba Sakura also doubles between this and MemeticTroll due to her [[BigBrotherIsWatching bugging of Leblanc and even Joker's cell phone]]. Many jokes
that Morgana has been made of Futaba monitoring everything Joker does, and even his search history.
* MemeticMutation: [[Memes/Persona5 Has its own page here]].
* MemeticPsychopath: Several of Haru's Mementos skits have her talking aloud about how much she enjoys fighting shadows, coupled with her having one
treating Ryuji like garbage from the beginning of the more aggressive reactions despite remaining [[TranquilFury somewhat calm and composed]] [[spoiler:should you cheat on her game for no reason. There's also elements of [[ScrappyLevel scrappiness]] involved, as this takes place during Valentine's Day,]] has naturally lead what many consider to fans characterizing her as CuteAndPsycho.
-->'''Haru:''' "Why is it that I get a shiver of excitement whenever
be the Shadows plead for their lives?"
* MemeticTroll: Morgana, due to him dictating
weakest story arc in the player's time game, and refusing to let them you cannot do anything but sleep during at night (including activities that you can do in your room, like making infiltration tools or watching a DVD) until Morgana rejoins, wasting several parts days of precious free time.
** Detractors who either don't like Akechi or [[ValuesDissonance don't understand
the story, implications of his backstory]] find him to be this. [[spoiler:Causing the mental shutdowns and after coming back home from the Metaverse. He quickly gained a reputation amongst players as "that asshole who keeps forcing me to go to bed."
* MisaimedFandom:
** A decent-sized segment of
several deaths he's responsible for are very much unjustified, and the Western fandom wishes that a player had the option to [[VigilanteExecution flat-out execute]] the targets. This is despite a few key issues. Firstly, the idea of killing a target defeats the entire premise of stealing a target's heart as the Phantom Thieves; it game makes the team into assassins instead of thieves, making them no better than those who oppose them. Second, Ann explicitly shuts down killing attempts to excuse this behavior. But some believe that Akechi's angst over his past - a target when ''Kamoshida'' suggests it in favor of what is pointed out to be a FateWorseThanDeath, with a better chance lack of positive side effects on top of that. Finally, the fallout from [[spoiler:the Okumura arc, wherein Black Mask kills Okumura by killing his Shadow, leaving the Phantom Thieves to take the fall and ruining their reputation]], demonstrates exactly why this is a ''very'' bad idea.
** The endings of ''Royal''
guidance being a bad ending big factor of it - and a GoldenEnding/True Ending. According his hatred of Joker ([[ArchnemesisDad just not Shido]]) to the ''Persona 5 Official Complete Guide'', [[spoiler:neither was designed as the True Ending, and were internally referred to by the development team as the Stay Ending and the Return Ending, with the belief that there's no single path to justice.be extremely overblown.]]
%%** You would be surprised to know ** There's also some detraction towards Makoto, at least as far as the way her pre-Phantom Thief self treated her situation as a pressured model student. While sympathetic, some people find that there her dilemma ([[ToBeLawfulOrGood doing the right thing vs. good college recommendations]]) failed to carry the same amount of weight as the other Thieves' own personal problems. And even with the harsh words of disapproval Makoto received from the likes of Akechi and Ann, it didn't warrant the level of desperate behaviorMakoto had placed upon herself. The criticism mainly comes from her (self-admittedly) [[WhatAnIdiot boneheaded move]] to storm Kaneshiro's hideout just to prove she wasn't useless. While it does get Kaneshiro in the Thieves' sights, the ramifications of blackmail toward the Thieves and the potential fate Makoto herself faces are extreme, as the player can find out if they don't complete Kaneshiro's Palace in time.
** Eiko, from Makoto's confidant. She's hooked up with a host named Tsukasa, but one look at the guy shows that he's bad news, even to Joker and Makoto in-universe. Makoto later finds out that Tsukasa
is going to rope Eiko into selling her body to pay a decent non-existent debt, and has done so multiple times before with other girls. After Tsukasa is driven away, Eiko admits that she knew what he was going to do, but that he was the only one who paid attention to her because of a bad home life. The way Eiko comes across made her UnintentionallyUnsympathetic to a lot of players, since she was willingly walking into a trap because she was so starved for attention. Couple this with Eiko treating the friend who was trying to save her from a life of sex slavery like dirt, and Eiko is [[TheScrappy generally disliked by a good portion of players]].
** The Shadow Selves of
the fandom preferring ''Royal'''s Bad Ending [[spoiler:should villains, except for Sae, what with all of them being victims of society, but have taken whatever power was given to them and abusing it heavily. The biggest case, as noted in the player take up Maruki's offer]] than ValuesDissonance page of [[ValuesDissonance/Persona5 this game]], is Okumura - the GoldenEnding. While struggle he had in dealing with his father's debts (which were made due to misguided benevolence and a lack of financial acumen) gave him an overblown [[VirtueIsWeakness "kindness is for losers"]] mentality. Apparently, this not only justifies turning his organic-friendly business into a massive fast-food corporation with overtaxed workers and horrendous pay and conditions, but also gives him the game's intention is authority to show [[spoiler:that Maruki's LotusEaterMachine plot while genuinely well-intentioned is still treat his only daughter like a bargaining chip and serve as a key into the ethically wrong approach, world of politics, which he has absolutely no business being in. This is even the game's cynical tone and the constant misery reaction by the Phantom Thieves in-universe, as none of them are put through causes players particularly moved by their justifications.
* WhatAnIdiot:
** Ryuji, being [[IdiotHero Ryuji]], exclaims quite loudly about how he and his friends are part of a wanted criminal group several times throughout the story. ''In public.'' Naturally, this comes back
to feel like bite the group in the ass at one point when Makoto records him and Ann talking about the subject and again when Makoto confronts Joker over the recording at which point Ryuji calls Joker and once again says quite loudly about how they deserve need to have a happier ending than Phantom Thieves meeting. Later everyone calls him out on this. He even does it ''again'' after the bittersweet Makoto incident when the group is celebrating at a sushi bar after their latest heist, which makes Ryuji's actions border on TooDumbToLive. It's gotten to the point where Ryuji declaring that he's a Phantom Thief is one of the Return Ending offers.biggest [[MemeticMutation memes]] in the game.
** At the end of Madarame’s palace, after he receives his calling card and his treasure materializes, the Thieves infiltrate the palace and try to steal it, only to discover that Shadow Madarame had thought ahead and replaced the real treasure with a fake one to fool the Phantom Thieves and lay an ambush for them. The plan works and the thieves end up stealing the fake treasure.
*** '''You’d Expect:''' For Shadow Madarame to hide the real treasure somewhere in his palace where the Phantom Thieves would never find it BEFORE confronting them. After all, the museum is huge and there’s plenty of places to hide stuff in it, so it would take hours, if not days for the Phantom Thieves to search every nook and cranny in the place. As a bonus, even if the ambush fails and Shadow Madarame is defeated, the Thieves wouldn’t be able to change his heart because they wouldn’t know where his treasure is or where to look for it, thus making their efforts practically fruitless. And even if they had a chance of finding it, it would still take a while for them to find the treasure, which could buy Shadow Madarame plenty of time to recover and rebuild his defenses.
*** '''Instead:''' He decides to ''bring the treasure with him when he goes to confront the Phantom Thieves'' [[ForTheEvulz for no reason but to provoke Yusuke]]. He may as well have gift-wrapped the treasure and served it on a silver platter to the thieves, because after they defeat Shadow Madarame, they manage to easily change his heart because the treasure is literally right next to him just begging to be stolen and they don’t have to go look for it at all.
** Right before Makoto's recruitment, she confronts one of Kaneshiro's goons while out on the street, openly stating that she knows that they're targeting high school students, and demands that they take her to see Kaneshiro himself. Fortunately the Phantom Thieves follow Makoto when she's taken, and are arguably a large reason why Kaneshiro doesn't hurt her there and then. However, it means that the entire group ends up getting blackmailed, all because Makoto was thoughtless enough to try and take on a ruthless crime lord on her own. While she had been under a lot of pressure to get results in her investigation, as well as just generally being in a foul mood, it's still such a rash decision that Makoto herself immediately regrets it. And despite this, Makoto is swiftly forgiven, and even gets appointed as chief strategist of the Phantom Thieves, though she does pick up the slack later on.
** The Conspiracy all grab the VillainBall with both hands late in the story. [[spoiler:After Joker is supposedly assassinated by Akechi, the coroners classified Joker as dead without even bothering to check that there was a body. Had anyone on the Conspiracy bothered to check, they would have discovered that there was no body in the morgue or interrogation room, and that Joker is still alive. This careless oversight makes it all the easier for the Phantom Thieves to fly under the radar. And by the time the Phantom Thieves have publically revealed Joker's survival, it's already too late to stop them, since the Thieves have successfully infiltrated Shido's palace.
]]
* {{Misblamed}}: The announcement ** After taking down the final target, [[spoiler:Shido's followers are clearly aware of what is going on with him following the theft of his Treasure and they state that they intend to try and keep him out of the free Japanese dub DLC and the announcement of the delay to April 4 were right next to each others, causing some fans to accuse the Japanese dub, or rather the fans who wanted it as the reason for the extended delay public eye. And yet, when the reality is the script took longer than usual. It got so bad that John Hardin, PR Manager of [=AtlusUSA=], [[https://www.reddit.com/r/Persona5/comments/5ktv32/the_april_delay_is_not_because_of_dual_audio/?st=ixkdodjw&sh=248b8041 had to go onto the ''Persona 5'' subreddit and explain this]].
** Additionally, some were mad over Royal rewriting the Shinjuku Creatures to remove the homophobic implications, with some going as far as to say that social justice warriors are now running the industry. However, the scene was just poorly translated in the English version of the original game. In Japanese,
Election Day rolls around, they just [[MistakenForGay offered to buy Ryuji a drink because they assumed he's in the gay hookup district for the same reason they are]]. Ryuji freaks out over it because he's underage and doesn't want to get caught and there is no implication of molestation at all.
* {{Moe}}:
** Futaba Sakura. With her [[{{Adorkable}} odd but cute quirks and mannerisms]], her ShrinkingViolet nature, and her diminutive stature, she's incredibly endearing. She gets especially adorable should the player romance her, as once Joker confesses his love to her, she gets incredibly flustered around him, to the point that she completely shuts down for a good eight to nine text boxes. Additionally, she also has a rather tragic backstory which explains why she's a shut in. With all of this in mind, one can't help but want to give her a huge hug.
** Haru Okumura. Her fluffy hair has brought comparisons to a sheep with a cute and gentle voice to match. She has a sweet personality, and her mannerisms in battle
are adorable to watch. Her introduction to the Thieves as a rival "Beauty Thief" was her attempt at being a cool thief, only to keep messing up what lines she rehearsed, making the scene just kind of awkward, but in an endearing sort of way.
** The ''[[UpdatedReRelease Royal]]'' [[UpdatedReRelease edition]] of the game gives us Kasumi Yoshizawa ([[spoiler:a.k.a. Sumire Yoshizawa]]), an {{Adorkable}} gymnast who at one point tries to spook the protagonist by yelling "Hello... SENPAI!" while displaying odd and quirky behavior all around. When [[spoiler:her true identity is exposed in earnest, she was also exposed
shown to have one of done nothing and then for some reason seem surprised and visibly panic when Shido spills the most tragic backstories and circumstances in the ''Persona'' series, one that most certainly explains her odd behavior and would most likely beans, something they should have seen coming. To make one want to give her a hug as well]]. In a manner them even more extreme than Futaba, she also acts ''very'' flustered if the protagonist decides to start dating her.
* MoralEventHorizon: Fitting to the DarkerAndEdgier tone, this time the villains ''do not'' play around, to the point that two of them (Kamoshida and Shido) actually have an entry on CompleteMonster above.
** Kamoshida did a lot of terrible things, including causing Ryuji's CareerEndingInjury, spreading rumours of his home life (thereby provoking Ryuji into punching him and using that as an excuse to get the track team shut down [[EvilIsPetty just to make the volleyball club stand out more]]) and of Joker's record (thus turning him into a social pariah), and also harassing Ann. However, the one thing that makes Joker and the players conclude that he's crossed the line is his [[RapeIsASpecialKindOfEvil sexual assault]] on Ann's friend Shiho, which resulted her suicide attempt.
** Madarame crossed this when he reveals that he [[spoiler:[[MurderByInaction allowed Yusuke's mother to die,]] all so he could claim the painting she had made as a memento for her son as his own work]]. While they're gathering intel on him, the Phantom Thieves are also told that Madarame's emotional abuse of his students was so intense that at least one of his students was DrivenToSuicide — with the implication being that Yusuke could do the same if the abuse isn't dealt with.
** Kaneshiro crossed the line in one of the bad endings, where it was implied that he [[spoiler:kidnapped, drugged, and forced Makoto into prostitution]]. It doesn't actually happen, given that it's a false memory caused by the drugs, but when he makes comments about how Makoto might earn the money she needs to pay him off, it's clear that this is not out of character for him.
** If Kunikazu Okumura did not cross it when he was implied [[spoiler:to be a client of the Black Mask who had his competitors assassinated via mental shutdowns]], or his [[BadBoss lack of regard for the welfare of his employees]], he definitely crossed it with the horrible treatment of his daughter. Despite
idiotic, despite knowing that Haru's fiance is a {{Domestic Abuse}}r, his shadow shows heart has been stolen, they ''still'' let him attend Election Day. [[SarcasmMode Surely nothing can go wrong, right]]? They're lucky that he doesn't care [[MoreThanMindControl the public has been acting strange lately and even encourages such behaviour as long as it benefits him.
** Black Mask crossed this when [[spoiler:he murdered Joker in the bad endings (something he attempts in the good ending route, but is tricked into killing a body double)]] as well as [[spoiler:when he murdered Haru's father, and possibly Futaba's mother]]. As a hitman working
don't actually lose their support for the main villain, they would have crossed the line before the series began, as they were also involved in the mental shutdowns and psychotic breakdowns, causing dozens of people to be seriously injured or killed over the period of about two years.
** Shido has so many KickTheDog moments it's hard to list all of them, but the biggest one is not only causing [[spoiler:Futaba's mother's death]], he also [[spoiler:created a fake suicide note to make it look like Futaba's mother hated her and blamed Futaba for her death, ''in front of the rest of her relatives'']]. While his crimes usually have the purpose of [[spoiler:[[HeKnowsTooMuch covering his own tracks]] to reap the benefits or a case of YouHaveOutlivedYourUsefulness, the fact that he deliberately chose to ruin the life of an orphaned girl
him just shows how [[EvilIsPetty needlessly cruel]] he is.yet]].]]
*** Even in-universe, ** During the final boss, you would have probably expected for somebody to immediately notice that the supply lines are [[spoiler:healing the enemy, and would have asked somebody to take them down to prevent him from healing. Instead, somebody only notices during the second round of that boss fight after the Phantom Thieves felt he crossed it was nearly RetGone out of existence causing a case for the ''last'' time when [[spoiler:he has Akechi disposed of for his murders (even though most of them were on his orders), with his cognitive version of him, no less, despite him being his own illegitimate son. When they confront Shido about the latter, [[ProperlyParanoid he confirmed that he already suspected it]], [[TheStarscream and figured that his whole alliance with him was really an attempt at revenge]]]]. For the Phantom Thieves and ([[AmericansHateTingle possibly]]) [[PlayerPunch the players]], this ended up being the moment where he established that [[spoiler:absolutely no one, not even his own family was safe from him. No matter who you are, if you get in his way, [[PrepareToDie he will kill you. Even if he (or rather, his Shadow) has TooDumbToLive to do it himself]].be made.]]
** The DirtyCop who was interrogating Joker in the beginning of the game crossed it when he beat the crap out of Joker. including grinding his foot on his head and forcibly injecting him with truth drugs. He then proceeds to threaten to break Joker's leg if he refuses to sign a FalseConfession, and should you refuse, he makes good on that threat.
** [[spoiler:Yaldabaoth may have long since crossed it when he bestowed the power of Personas to Goro Akechi, knowing full well of the atrocities he may commit while abusing that power, then manipulating the public's cognition into outrageous extremes, potentially leading to Joker being put into multiple life-threatening situations]]. However, his definitive moment would be his HopeCrusher moment when the Phantom Thieves first [[spoiler:confront the Holy Grail, where he slowly and painfully [[CessationOfExistence erases them from existence one by one]]. Afterwards, he as Igor orders Caroline and Justine to execute Joker in a case of YouHaveOutlivedYourUsefulness, all the while gleefully watching them from the sidelines]]. Of course, [[spoiler:[[HeKnowsTooMuch considering how close you came to finding out the truth]], he's also simply smart enough to know that he should get rid of you while he still can]]. It's interesting to note that in contrast to Shido, [[spoiler:his WeCanRuleTogether offer is actually genuine.]]
** [[spoiler:The Protagonist himself can cross it by accepting Yaldabaoth's deal to restore the real world but without the free will. Later on, the Protagonist displays a sinister smirk, indicating malicious intent.]]
* MorePopularReplacement:
** While Sojiro is seen as similar to Dojima from the previous game, Sojiro ends up being more popular for a few reasons. He tries somewhat harder to close the gap between himself and Futaba than Dojima did, although his success is limited by the fact that Futaba's issues are ''far'' worse than Nanako's. Late in the game, [[spoiler:after learning that Joker and Futaba are Phantom Thieves, Sojiro asks for the full story and agrees to shelter them, in contrast to how Dojima decides to bring Yu in for questioning after getting the threatening letter]]. It also helps that Sojiro has a good amount of CharacterDevelopment and gradually warms up to Joker.
** While Shido was criticized by fans for being a bland HateSink, the new antagonist of the Third Term in ''Royal'', [[spoiler:Takuto Maruki]], was much better received for being an AntiVillain with genuinely [[WellIntentionedExtremist good intentions]]. Helping matters is that in contrast to Shido, [[FlatCharacter whose motives were never explored beyond his lust for power]], [[spoiler:Maruki's]] motivations are far viewed as far more complex and sympathetic.
** Kasumi can be seen as this in comparison to Marie from ''Persona 4: Golden.'' Marie has been criticized for being awkwardly put in the story and having an increased presence to the point where fans see her as a real life example of [[WesternAnimation/TheSimpsons Poochie]]. Kasumi in contrast has been praised for having some excellent chemistry towards the other characters, not taking up too much time, and an excellent twist of [[spoiler:actually being her sister who became the actually dead Kasumi]]. Some were even upset that she played no part in the spin-off ''Strikers''.
* SugarWiki/MostWonderfulSound:
** The shattered-glass sound effect of an impending critical that accompanies a SuperMovePortraitAttack, moreso when the same effect is used to announce one of Futaba's support interventions. Few things in the game are quite as satisfying as getting caught in a surprise attack only for Position Hack to trigger and turn the tables, and who doesn't love free heals and stat buffs?
** Sojiro's "Let me explain!" sound bite which accompanies his coffee and curry trivia.
** "Here come the buffs!" — It's already nice when your party receives a free group buff, but ''all three at once'' is really gratifying. Just as nice to hear is "Super Move: Ultra Charge!", which is a free Charge ''and'' Concentrate for the whole team.
** The popping in of character portraits after a battle, showing that they (or one of your Personas) have just leveled up. The more the better — and it's even more satisfying when it's then followed by a jingle indicating someone's learned a new skill.
** Strangely, a lot of players enjoy hearing Shido's speeches while exploring his palace. The sound of his voice blaring adds a lot more ambience to the palace's atmosphere.
** In ''Royal'', hearing Joker, Morgana, and Kasumi discover an unknown Palace on the whistle at third of October... and never bring it up again. Morgana's reasoning is that it wasn't a Palace that they were supposed to target. However, absolutely nobody even thinks to investigate who the start of someone's turn means their Showtime attack is ready, complete with a quote Palace belongs to and a close up of what that person is doing in the character. When you hear that, you're ready for a show, and you'll pack a big punch at that.
*** Also in ''Royal''
real world afterwards, especially since the "SHWING!" sound effect of [[spoiler:Black Mask Akechi]]'s Rebellion Blade is wonderful Palace owners encountered up to hear.
**
that point had been either hurting people, or suffering from a crippling mental illness. The echoing reverb when an individual awakens kicker? [[spoiler:The Palace turns out to their Persona, which is followed by belong to Takuto Maruki, someone that the Phantom Thief declaring themself free of Thieves ''never'' suspected as a threat and inversely, formed a genuine bond with]]. As a result, [[spoiler:Maruki ensnares all doubts of them in blissful ignorance]], something that could have been avoided had Joker or Morgana thought to look at Kasumi's [=MetaNav=] history.
* {{Woolseyism}}: Some of the game-y GratuitousEnglish terms from the Japanese version were changed to more accurate terms overseas.
** The "Baton Touch" mechanic where you pass your turn to another party member is changed to the more accurate "Baton Pass".
** "Co-Op's", the replacement for the previous games Social Links were renamed to "Confidants".
** When initiating a pre-emptive attack in the Japanese version, a large message reading; '''"CHANCE!"''' appears onscreen, the English version changes the message to the more fitting '''"AMBUSH!"'''.
** The "Sword" command is changed to the much more fitting "Attack", especially seeing as how out of the nine Phantom Thieves, only three of them; Morgana, Yusuke
and ready Akechi, actually use Swords, and even then Yusuke and Morgana use traditional blades as Akechi's are kid's toy inspired "laser swords". Not even ''Joker'' fights with a "Sword" as in game they are all easily identified as types of [[KnifeNut knives]].
** Futaba's code name "Navi", an abbreviation of Navigator, is changed
to kick ass. [[spoiler:Which "Oracle" which carries the same meaning ''and'' manages to be an extremely fitting [[Franchise/{{Batman}} Barbara Gordon]] reference. "Navi" is why a rather redundant name in the Japanese version--the Metaverse Nav app is ''also'' called Navi, and on the Status screen Futaba is given a large stamp reading "NAVI" for her role (i.e. in Japanese the status screen says "NAVI - NAVI" while in English it becomes now says "ORACLE - NAVI").
*** While almost certainly unintentional, "ORACLE - NAVI" does make for a clever BilingualBonus, especially given the Persona series' repeated use of Hebrew and Kabbalistic jargon for their mystical phenomena: "Navi" just so happens to be the Hebrew translation of "Oracle".
** When the thieves decide on their code names in the Japanese version, they come up with a Japanese term, and in order to better keep up their disguises, another character (usually Ann, who can fluently speak English in-universe) comes up with the equivalent term in English, and chooses it as their name (I.E "karasu" for Crow, Akechi's codename, or "dokuro" for Skull, Ryuji's codename). Since this is impossible to replicate in English, the translation angle is dropped and they just pick their names - although it comes back slightly for Akechi, who actually ''wants'' to go with "Karasu" as his codename at first. Morgana points out the GratuitousJapanese, and they go for Crow instead.
** One of Shadow Madarame's unique attacks is his own variant of Megido. In the Japanese version, the move was written in kanji that phonetically read as "Megido" (The normal Megido is written in Katakana). Since this is imposssible to replicate in English, the localization turns it into [[{{Pun}} Madara-Megido]].
** During the trip to Hawaii, the original Japanese version has Ryuji making a humorously pathetic attempt to speak English with the customs official. In the English dub, where there's no language barrier, Ryuji instead misunderstands the man's question in a way that would be possible if they were both speaking English.
** Futaba would often quote internet memes and other franchises. For
an OhCrap moment anti-social computer geek like her, being a Meme Lord isn't too far out there for her. ([[AllThereInTheManual The Japanese artbook even hints at such]]).
** Futaba's "Me near, okay?" during her Confidant [[note]]Should Joker pursue her romantically[[/note]] was a BlindIdiotTranslation, but it arguably worked because of Futaba's awkwardness.
** The bar
in ''Royal'' when Shinjuku was named "Nyuukama" ("Newcomer"), with "nyuu" short for "slippery" (hence the snail in the logo) and "kama" meaning "drag queen." The English version changes it to "Crossroads", which not only preserves the spirit of the original name, with "cross" being a pun for "crossdressing," but also adds a reference to Western folk mythology since it is at "Crossroads" where you hear Maruki do make a deal with Ichiko Ohya, the same...''Devil'' Confidant.
** The magazine Ann gives you at the end of the game isn't named in the original version -- it was named "Magazine with Ann's photoshoot." In the English version, the magazine was given the name ''Vague'', a parody of ''Vogue''.
* WriterCopOut: [[spoiler:Morgana being brought back to life after the destruction of Mementos made him fade from existence. While it is sad for the Phantom Thieves to watch him fade away, Morgana is given an amazing send off of which he gives a very heartwarming speech to the Phantom Thieves about how the world and reality can change based on how people see and feel things, and that people like them will give the world infinite potential. Even those who didn't like him because of his annoying ego and his treatment of Ryuji thought that this was a great and noble way to send him off as a character. But once it's revealed that Morgana is alive, it really made that whole scene fall flat for some people, especially with him returning to his annoyingly vain personality that has caused him a number of detractors in the first place.
]]




[[folder:N]]
* {{Narm}}:
** The TranslationConvention in the English dub which permeates the entire ''Shin Megami Tensei'' series is here, too -- it is to be assumed that everyone in ''Persona 5'' is speaking Japanese, with the game presenting things in English for the sake of the anglophone viewer. This leads to a few moments where characters say that they can't read English while speaking in English, which is a little jarring no matter how many times you hear it. This also leads to characters in Hawaii, an American state, also speaking in Japanese without so much as a HandWave.
** Ryuji's use of "[[GoshDangItToHeck effin']]" sounds very weird and out of place. He's a SirSwearsALot who casually peppers his sentences with "shit", "bitch", "bastard", and "asshole". Yet he arbitrarily draws the line at "fuck" for no reason. It ends up sounding like the voice actor really wasn't comfortable saying that specific word out loud, considering there's a few uses of the word "fuck" by other characters that go uncensored. What's jarring is that Ryuji's All-Out Attack finishing touch has "FREAKIN' BORING", which looks (and sounds) more natural than "effin'".
** Every time you unlock a new Confidant, the story will flash-forward to the interrogation, where Sae will absolutely grill you in an attempt to get you to reveal the accomplice who, for instance, taught you how to handle a gun (i.e. a grade school kid who plays light gun games at an arcade).
** The villainous Shadow Selves, for all of their cruelty and wickedness, are so gaudy and ridiculous-looking that it can come off as this. The most egregious offenders are Shadow Kamoshida, who's naked bar a cape and a pink speedo, Shadow Kaneshiro's non-threatening demon transformation (and battle robot), and Shadow Okumura's Darth Vader suit.
** Just like the Shadow Selves, [[spoiler:Maruki's Metaverse form comes as such. His alternate outfit as a villain is fine, but when he prepares to fight you, he wears a King in Yellow outfit that looks like something from a [=Jojo=] cosplay and you can even see his hips outlined across the outfit.]]
** The scene before said reveal of Black Mask. The game drags out the "suspense" of who Black Mask is. The game even outright plays you a recording of the character talking about how they're going to kill you after they betray you, without any real attempt to disguise their voice. And yet you are still subjected to several minutes of the pronoun game before it is dramatically revealed that yes, Black Mask was [[spoiler:Akechi the whole time]]. Even the reveal of the ''real'' twist following that may not be enough to make players overlook it.
** During her interrogation to Joker, Sae constantly points out that "their time is short", and she often checks her watch and complains that they're running out of time. However, you spend around 100 hours of gameplay reliving the entire story up to that point. To be fair, though, what you're playing may be Joker cycling through his memories in his head, not a narrative on what he's telling Sae.
** Both times you personally meet Shido in the real world qualifies as this. For all accounts, the guy [[spoiler:filed you onto probation for a minor assault case and ruined your future by sending you into Yaldabaoth's game]] and he doesn't even remember you. The second time is just ridiculous beyond belief; when he's [[spoiler:rallying in Yongen-Jaya]], your standing right in front of him, he looks at you and you aren't even wearing a face mask. Guess what? He doesn't even know that it's the guy [[spoiler:he thought Akechi disposed of.]]
** [[spoiler:Haru's father's death]] and its aftermath takes place while you're at the game's version of Disneyland, complete with some of the characters wearing goofy animal ear headbands in front of a giant pink castle with fireworks in the sky. To say it's jarring is an understatement.
** The ''whole'' vanilla campaign's terror effect only works for the first time around. Once you [[spoiler:realize that the whole event that tricked you into the interrogation is a deliberate ploy on ''your'' part to outsmart TheConspiracy and the Black Mask which you obviously know as soon as you meet him and the fact that nearly everything that happened in the game from the fabricated crime against Shido, to the Phantom Thief bandwagon with no purpose other than to trick the Thieves off guard, to the increasingly snowballing popularity of Shido even during situations where it ''isn't'' supposed to happen are all rigged by a false god who's making sure that you beat the Conspiracy he personally set up just to rationalize him as the perfect god fit for ruling over the ignorant masses. Heck, the god even ''taught you how to survive that interrogation and you are expected to survive it''!]]
** In ''Royal'' the Will Seeds can be hard to take seriously since they look like giant potatoes from certain angles, most notably when Joker holds one up after collecting one.
** The week where you have to investigate [[spoiler:your friends in Maruki's ideal world]]. You literally have to walk around looking for [[spoiler:your party members, talk to them and snap them out of the dream world, then return home right after checking a party member. It's so repetitive and long that you might actually get annoyed, especially when the music loops at the ''exact'' same order every day.]]
** The ''Persona Q2'' skins in ''Royal'' are really hard to take seriously if not every party member is wearing them, because the thieves' chibi models are actually ''larger in scale'' than their regular forms, making it look as though they're wearing giant mascot costumes.
*** If you equip Akechi's ''Q2'' skin during the third term, he's still wearing his Crow outfit, which will make his Showtime look absolutely ridiculous.
** In a scene at the end of ''Royal'', [[spoiler:Maruki tries to make one last deal with Joker to stay in his actualized reality, and leaves Joker and Akechi with the implication that if Joker returns to his original reality, then Akechi will truly remain dead. Akechi tells Joker not to waver, telling him to deny Maruki, even if it means Akechi's possible demise]]. The scene is incredibly serious, and yet one dialogue option is for Joker to say "This isn't small potatoes!" which just sounds very silly. Thankfully, this was fixed in an update that changes it to a more fitting line being "This isn't trivial!".
** If you make it to the end of Shido's palace the first day it's available, [[spoiler:Akechi's]] greeting of "Long time no see..." can come off as unintentionally funny because it will have been only ''5 days'' since you last saw him.
* NarmCharm: The way Joker says "METATRON!" whenever he summons him. It's so cheesy, like it's coming out of ''Franchise/SuperSentai'' or ''Franchise/PowerRangers''. And yet, it's so badass at the same time, maybe because of how [[GameBreaker powerful of a Persona Metatron is]].
* NeverLiveItDown:
** Ryuji's NoIndoorVoice tendencies nearly got the Phantom Thieves in trouble twice: once with Makoto blackmailing them after recording him and him speaking too loudly on the phone, allowing her to hear him, and once as a slip of the tongue in a sushi restaurant. But fans tend to treat Ryuji as if he loudly announces that he's a Phantom Thief at every moment he can. In fact, during the first time it happens, Ann's voice is recorded as well, but she doesn't get as much blame as Ryuji does for this.
** The time where Morgana [[spoiler:ended up leaving the Phantom Thieves for a short while]] due to an argument with Ryuji. To this day, fans debate on who is to blame for what happened, and it became a huge reason why both Morgana and Ryuji wound up having a [[BaseBreakingCharacter mixed reception]] among the fandom.
** Sae will forever be seen as a heartless, [[BigSisterBully abusive]] sister to Makoto due to her [[TheReasonYouSuckSpeech hateful rant]] about she [[ResentfulGuardian hates having to be the one to take care of her younger sister]]. Never mind that Sae regretted this as soon as she said it.
** At the beginning of Kaneshiro's arc, Makoto will [[IncrediblyObviousTail follow Joker around the overworld while clearly pretending to read a manga magazine]]. The game will even have her run up to Joker if he stops walking. A lot of fans remember her for this alone.
** Yusuke's fascination with the lobsters during the beach event. It's only one small scene, but that hasn't stopped fans from believing that he is interested in lobsters.
** Haru's colorful comments about the Shadows in Mementos and her reaction on [[spoiler:Valentine's Day if you cheat on her]] has given her a reputation in the fandom of being CuteAndPsycho.
** Similar to [[VideoGame/Persona4 Adachi and cabbages]], fans have taken to making Akechi obsessed with pancakes, all of because one line when he met the group at a TV station. [[spoiler:Albeit said line did reveal he was lying to the Phantom Thieves, since [[INeverSaidItWasPoison Morgana was the one who said it, and Akechi shouldn't have been able to understand him]]. Still, it was only one line. Referenced by one of Akechi's 3rd semester Mementos lines in ''Royal'' where he mentions never wanting to hear the word "pancakes" again.]]
** Sojiro is only known among the fandom by two words: "hoo boy." Just before Joker's date on Valentine's Day, Sojiro notes that it's Valentine's Day, saying "when I was young, hoo boy..." This turned Sojiro into something of a {{Pornomancer}} who could bed any woman he wanted in his youth. In-game, Sojiro only says this once, and his dating life isn't brought up anywhere else.
** In a harsher sense, it's not uncommon for the fandom to give Mishima the RonTheDeathEater treatment due to his role in leaking Joker's record to the school and being Kamoshida's unwilling errand boy. The fact that his Confidant also highlights his more [[TheTeamWannabe negative]] [[ItsAllAboutMe traits]] led to an unfortunate amount of people who take this as proof that he was less of a vicitm.
* NightmareRetardant:
** Shadow Kaneshiro. His transformation is one of the most disturbing in-game as he goes limp while he twitches erratically like a fly, then the cognitive hitman start to run away as he transforms and the camera even closes up to his [[EyeScream compound eyes]] to ''emphasize'' the terror. After the transformation is complete, he just screams out slangs and acts in an ''incredibly'' ridiculous and silly manner. One can say even his "human" form is acres more terrifying than his OneWingedAngel form.
** The Reaper is an intimidating and very powerful BonusBoss. Except during Flu Season in vanilla, where he can [[ZeroEffortBoss succumb to despair after three turns]]. He also talks in YouNoTakeCandle.
-->'''The Reaper:''' Me not want to talk to you. Me just want to hear your screams!
** The Palace Shadows in [[spoiler:Maruki's Palace]] look and act ''terrifying''. If you think that the ''Persona 4'' Heaven shadows are terrifying, these ''will'' give you the creeps even more; They are basically black-ish purple, vaguely human blobs sprawling around a research lab or paradise. And then when you tear off their masks...They pop up into several lovecraftian gods that look like rubber toys or [=MegaTen=] characters you are basically familiar with like Nebiros, Alilat or Baal.
*** One particularly obvious case happens when [[spoiler:Maruki]] summons a Shadow to attack you once [[spoiler:you refuse his view of a perfect world]]. The Shadow starts limping, twitching and dripping liquid while walking towards you...And then it pops into Hastur, which looks like a giant rubber toy than anything remotely disturbing or intimidating.
* NoYay:
** There is a subset of the fandom that ships [[SadistTeacher Kamoshida]] with [[LustObject Ann]] or, less commonly, Ryuji or Mishima or even sometimes ''Shiho'', all characters who have either been sexually harassed or physically abused by him.
** Shido/Akechi has a following in the fandom, despite the fact that [[spoiler:Shido is [[ParentalIncest Akechi's father]] and [[{{Squick}} both of them are aware of this fact]]. This ship gained traction as Shido is shown to not be above manipulating people for his own gain, and has had Akechi under his thumb as his personal assassin for at least two years. Akechi's supposed UncannyFamilyResemblance to his dead mother and [[WellDoneSonGuy attitude]] towards Shido doesn't help matters.]]
** Some fans have this reaction to the fact that the protagonist, a 16 year old high school student, can potentially romance up to four women [[MayDecemberRomance who are way older than him]], with one of them being [[TeacherStudentRomance his teacher]].
[[/folder]]

[[folder:O]]
* ObviousJudas:
** You know from the beginning of the game that someone betrayed you, so the only question is who. As detailed under CaptainObviousReveal and TheUntwist, it isn't hard to figure out that it's [[spoiler:Akechi, who's the last person to join your party, his Confidant bonuses not showing him being able to learn Endure next, something every other party member has, is the one most vocally opposed to the Thieves' methods, the one who didn't get a commercial, and he doesn't appear in the opening movie despite his presence on the game's box art and title screen. Even his DLC costumes don't try to hide this, with him having costumes such as [[VideoGame/ShinMegamiTenseiIf Ideo Hazama]], [[VideoGame/Persona2 Jun Kurosu]], [[VideoGame/{{Catherine}} Thomas Mutton]], and [[VideoGame/RaidouKuzunohaVsTheSoullessArmy General Munakata]], all major antagonists of their respective games.]]
** Another one is [[spoiler:Yaldabaoth. He impersonates as Igor and he doesn't do a good job at it. His voice is extremely rough unlike the soft spoken Igor, and he acts ''absolutely nothing'' like the real one.]] [[labelnote:spoilers]]The real Igor will never refer to his guest's journey as a game nor will he imprison Joker in the Velvet Room for an eternity for the slightest mistakes[[/labelnote]] [[spoiler:He doesn't even try to speak like the real deal, most notably "Welcome to '''my''' Velvet Room" instead of "'''the''' Velvet Room" as his introductory scene. Joker also meets him right during the night after the Shido probation incident, as if the incident has the sole intent of dragging him right into his schemes.]]
*** To be fair, [[spoiler:most the what makes the twist obvious is only noticeable if you played previous Persona games (especially 3 and 4 as one of the biggest giveaways is the voice). If you hadn’t, then the twist a whole lot less obvious, as you probably had no idea of who Igor is before playing Persona 5.]]
** [[spoiler:Maruki]] from ''Royal'' somewhat qualifies. [[spoiler:He just seemed overly nice and sympathetic... and sure enough, he's the final target you have to fight in order to save the world. The real twist, in this case, is that he's [[AffablyEvil a complete nice guy]] with [[WellIntentionedExtremist good intentions]] and absolutely no malice or hatred towards the Phantom Thieves.]]
* OlderThanTheyThink: Many mechanics from the older ''Persona'' games and even from other ''Franchise/ShinMegamiTensei'' titles have re-entered this game in some capacity.
** A masked Persona-user named Joker who menaced society was done back in ''VideoGame/Persona2''. Even better, ''Eternal Punishment''[='=]s JOKER also had a RedAndBlackAndEvilAllOver colour scheme. [[spoiler:While 2's Joker isn't the protagonist, Jun Kurosu, ''Innocent Sin'[='=]s Joker, becomes a party member as well after his HeelFaceTurn.]]
** The Kouha (Light) and Eiha (Dark) magic spells are from the original ''VideoGame/Persona1''. While they're classified as "Expel" and "Death" spells in that game, the principle of Light and Dark still applies, as Hama and Mudo also fell under those categories in that game. The Frei (Nuclear) line of spells was also used in both the first ''Persona'' and in ''VideoGame/Persona2'', and finally, Psy (Psychic) originates from ''VideoGame/DevilSummoner''; technically, the Psy prefix came from ''VideoGame/MegamiTensei'', but it was [[EarlyInstallmentWeirdness the original name for the Zan line of spells]].
** Ailments are now divided into Physiological (curable with Patra) and Psychological (curable with Energy Drop). Ailments in ''Persona 1'' and ''Persona 2'', as well as some other titles like ''VideoGame/ShinMegamiTenseiNocturne'', were also divided into different categories, albeit under different titles (Mind, Nerve, etc.).
** Using guns as a separate melee attack is present in almost all of the mainline games, some spinoffs, and in ''Persona 1''.
** The most damaging single-target ice spell is named "Diamond Dust," a spell from ''Persona 2''. Same with Inferno and Deadly Burn for Fire magics.
** After ''VideoGame/Persona3'' and ''VideoGame/Persona4'' used more of a drop / chance mechanic in terms of tarot cards for gaining Persona personally, the negotiation system from both the first two titles as well as the main ''Franchise/ShinMegamiTensei'' series returns (albeit revised in that you can only negotiate with Shadows when they're all knocked down).
** [[spoiler:Yaldabaoth]] shares a name the final boss of ''Shin Megami Tensei NINE''; all other ''Shin Megami Tensei'' games simply refer to the entity as the "Demiurge".
** [[spoiler:Sumire]] is actually the name of the Chaos heroine of ''Shin Megami Tensei: NINE''.
** In the West, some have confused Ann's persona, Theatre/{{Carmen}}, with Franchise/CarmenSandiego as opposed to the character from the eponymous novella/opera due to Sandiego's well-established reputation as a classy [[GentlemanThief Gentlewoman Thief]] among Westerners in their thirties and and younger.
** Dungeons inspired by the Seven Deadly Sins was already done in its SpiritualPredecessor ''VideoGame/ShinMegamiTenseiIf'' if it can be considered a Persona game.
* OneSceneWonder: Black Mask has two.
** [[spoiler:His true persona, Loki. Its only appearance is during Akechi's VillainousBreakdown and his boss battle. Yet in those short moments, it received praise for its unique design and how it suits Akechi's character. Fortunately, in ''Royal'' you get to use Loki for the entirety of the third-term events unless the player fufills the requirements to upgrade it into Hereward.]]
** [[spoiler:During ''Royal's'' 3rd semester, Akechi briefly takes over as Navigator when the rest of the Phantom Thieves (including Futaba and Morgana) are incapacitated by Maruki's LotusEaterMachine. His performance was a ''huge'' hit with the fans due to nearly all of his lines being infused with ComedicSociopathy, with some even wanting an option to keep Akechi as Navigator full-time.]]
* OneTrueThreesome:
** Being the founders of the Phantom Thieves and a very strong PowerTrio, fans have taken to shipping Joker/Ryuji/Ann together, with Morgana usually on the periphery but not involved in the dirty particulars for [[BestialityIsDepraved obvious reasons]].
** Joker/Akechi/Kasumi is also popular among fans due to the latter two having an admiration for Joker and being the only two characters in the game to be able to perform Showtime attacks with him, as well as the strong PowerTrio they form during the third-term events of ''Royal''. The fact that all three [[OppositesAttract have Personas that specialize in either]] [[LightEmUp Bless]] or [[CastingAShadow Curse]] skills (with Akechi specializing in both), as well as the [=P5R=] Official Complete Guide comparing the relationship between the three to a love-triangle also helps.
[[/folder]]

[[folder:P-R]]
* {{Padding}}:
** The part of the Okumura arc where Morgana temporarily leaves the Phantom Thieves after Futuba takes over his role as the team's navigator and after Ryuji jokingly calls him useless, is this for many fans. With Morgana still having his knowledge of the Metaverse and the ability to investigate Mementos as [[InformedFlaw many fans don't buy his uselessness]], the fact that it adds nothing to his character since he goes back to being an annoying {{Jerkass}} especially to Ryuji, and the fact that it adds nothing to the story especially during when it was supposed to be ''Haru's'' arc, this really wouldn't affect the story if this conflict was removed from the arc entirely.
** During the early part of the third trimester, Joker has to talk to the other Phantom Thieves in order to [[spoiler:snap them out of the LotusEaterMachine-like dream reality that Maruki has crafted for everyone by convincing the rest of the Thieves that something's off. Sumire is undergoing a HeroicBSOD, Akechi is already aware of what's happening, and Morgana's talk happens automatically. But that still means you have to talk to seven of the Thieves]]. It's a straight week of doing this, and it eats up the entire day once you do it each time. You can't do anything else to advance the clock, and the night activity slot is automatically filled in on each day by Joker repeating more-or-less the same dialogue every night. Just like the above event, the music also loops between two tracks over and over with "So Happy World" and "Suspicion". Plus, the city-wide fast travel mechanic is inexplicably disabled during this segment; you have to manually navigate the subway system every single time. It's not hard to do and you get a nice understanding of what each of the Phantom Thieves considers ideal, but it gets very tedious very quickly, and it can take over an hour to get through it all. You'll be glad it's over once you're finally done.
* ParanoiaFuel:
** TheConspiracy led by [[spoiler:Yaldabaoth]], who has a Black Mask assassin who can travel to another world and make almost any person go berserk or mentally shut down with no warning whatsoever. It doesn't help when ''you'' are being [[spoiler:unwittingly manipulated by the same guy who made this Conspiracy to induce Apathy-based brainwashing onto the very same force of terror he imposed upon Japan. After Shido is defeated it becomes ''even worse'' as the true leader begins to step into action himself, and it shows. Not only the remnants revealed that they have plans to take over the world with the Metaverse so even if you are outside Japan, you are ''not'' safe, the media begins denying your hard work and support for Shido inversely exaggerates to ''cultish'' levels despite it should not happen, and the next thing you know is that Yaldabaoth has decided that the public thinks that Phantom Thieves do not exist...and then you and all of your comrades suddenly writhe in pain and got RetGone.]]
** TheReveal of the true BigBad. [[spoiler:He's been right there, watching you the whole time, in the guise of Igor. Every time you entered the Velvet Room to fuse Personas, you were staring a malevolent EldritchAbomination in the face. And that "rehabilitation" he kept referring to? An excuse to keep tabs on you ''all the time.'']]
** Hanging out with Goro Akechi in ''Royal''. [[spoiler:You knowingly hang out with this dangerous man with full knowledge that he's ''the'' Black Mask assassin that every other Palace Ruler tells you to watch out for, meanwhile when he maintains a friendly facade up until the 8th Confidant Hangout where he explicitly tells you to fight him and after the fight, he says that he ''will'' defeat and kill you]]. After he's [[spoiler:reformed, he still has the Black Mask outfit and fights exactly like the Black Mask assassin you fight before, complete with the feral verbal tics during combat while snapping back to being unusually calm and stoic right after the fight]]. It doesn't help when [[spoiler:even after his HeelFaceTurn, your other seven party members still treated him like a dangerous beast out to kill them.]]
** While Nyarlathotep doesn't actually appear in this game, the true final boss of ''Royal'' is [[spoiler:Azathoth, which is Nyarlathotep's father in Lovecraftian mythology. While in this game Azathoth is completely something else and is most likely unrelated to Nyarlathotep's deal, it will not make you stop thinking about it considering that two of the common enemies that you encounter in this dungeon is Biyarky and Hastur, both being Nyarlathotep's cronies in ''Persona 2''.]]
* PeripheryDemographic: Despite being rated M for Mature in North America, ''Persona 5'' is very popular with minors, with many young fans under 18 sharing their fanart and cosplay from the game on networks such as [=TikTok=] (much like ''Manga/DeathNote'' during its heyday). Putting Joker in the family-friendly ''VideoGame/SuperSmashBrosUltimate'' only helped introduce the game to an even wider sector of that audience.
* PolishedPort: ''Royal'' contains some graphical updates on the [=PS4=] version of the game, including new portraits in dialogue and refined aesthetics for the UI, as well as an entirely new semester and incidental story cutscenes. But the game still runs smoother than ever, and the load times for everything are ''much'' quicker, even in spite of all the updates and additions.
* RealismInducedHorror: Part of the reason why [[StarterVillain Suguru Kamoshida]] is considered by players to be the best antagonist of the game is that people like him do exist in real life. Kamoshida is a realistic portrayal of a sexual predator who is given free rein to do whatever he wants under the protection of the system, simply because his talents make him a valuable asset. And unlike future palace rulers who are influential members of society such as a famous artist or head of a company, Kamoshida is just like any other ordinary school teacher that people can encounter on a daily basis.
* RelationshipWritingFumble: Ann and Ryuji are supposed to be PlatonicLifePartners, yet they bicker so much that it starts to come across as BelligerentSexualTension. It gets to the point that even if you enter into a relationship with Ann, there's gonna be some cutscenes which can make it [[MistakenForRomance look like she has feelings for your best friend]].
* RescuedFromTheScrappyHeap:
** A lot of players dislike Sae at first, particularly when she, in a fit of anger, calls her own sister useless and nothing more than a drain on her life out of nowhere. Toward the end of the game, however, many of those players warm up to Sae, [[spoiler:when she proves one of the more sympathetic targets, then becomes a highly useful ally to the Thieves after changing herself without having her heart stolen.]]
** From a gameplay perspective, ''Royal'' does this with the Lucifer persona. In the original game, he inexplicably had no defensive bonuses despite being a level 92 persona that required the fusion of ''six'' other personas to obtain, three of which were advanced fusion personas themselves. ''Royal'' gives him a serious upgrade, with immunity to Physical, Gun, and Curse damage along with resistance to Fire, Ice, Wind, and Lightning damage. If you level him up enough, he also covers his Bless weakness up with Repel Bless. It also gives him the extremely powerful Allure of Knowledge trait that drops the SP cost of all spells by 75%. This makes Lucifer a proper end-game persona that's worth using instead of just part of the recipe for Satanael and item fodder for Joker's best pistol.
** ''Royal'' also gives one to Goro Akechi for various reasons. The first one was through his revised confidant in ''Royal''. Unlike in the vanilla where his confidant automatically ranks up as the story progresses, his revised confidant allows Joker to spend genuine bonding time with Akechi that gives him a lot more HiddenDepths, making him a more compelling character. [[spoiler:There is also during the events of the third trimester when he rejoins the Phantom Thieves, which plays up his role as the Thieves' TokenEvilTeammate and gives him a dynamic with Joker akin to that between Yu and Adachi in ''Persona 4''. Not to mention his short, but hilarious stint as navigator.]]
** ''Royal'' buffs Ryuji's Confidant ability to allow you to gain experience and money from insta-kill victims, see affected enemies glowing green when you use your Third Eye, and only trigger when you're dashing, turning it from an active liability when grinding to a full-blown GameBreaker.
* RonTheDeathEater:
** While the game doesn't attempt to justify their actions, a large segment of the Western fanbase demonises the Black Mask as an outright monster who is just as bad, if not worse, than the {{Big Bad}}s, and ignore any of their redeeming traits.
** In ''Royal'', one of the side conversations while exploring Mementos [[spoiler:during the third trimester when Akechi rejoins the team. Akechi thanks the Thieves for fulfilling his LastRequest to stop Shido, only for Ryuji to [[NoSympathy coldly dismiss Akechi]] by saying that the Thieves did it for Joker, not for him. This has a lot of people to start calling for Ryuji's head for his needlessly cold behavior towards Akechi.]]
** While the Black Mask/[[spoiler:Akechi]] is by no means a saint and [[spoiler:''Royal'' does show that if the Phantom Thieves were to team-up with him again the relationship would be a bit vitriolic,]] the Thieves are shown to sympathize with the reason behind his actions, citing them as NotSoDifferent, and during the [[spoiler:aforementioned team up in the Third Semester, they are shown to be able to get along with him enough to chat with him while his two biggest detractors, Futaba and Ryuji, are capable of showing him some kindness, with Futaba giving him the usual praise and calls for support she does everyone else despite admitting to be uncomfortable with him around and Ryuji including him in the unanimous vote to steal Maruki's heart despite having some harsh and taunting comments aimed at him in Mementos]]. Despite this, writers who view [[spoiler:Akechi]] as UnintentionallyUnsympathetic tend to depict the Thieves as being much harsher towards him than they're in-game actions would imply to reflect their own feelings on him.
[[/folder]]

[[folder:S]]
* TheScrappy: Eiko from Makoto's Confidant is not very well liked among players. The main criticism is that most of the Confidant is more [[SpotlightStealingSquad focused on her]], with most of Makoto's CharacterDevelopment in it being reliant on Eiko. She constantly acts stupid, shallow, and spoiled, and is also widely disliked for not listening to Makoto as a result of becoming blinded by her "love" for Tsukasa. Even after Makoto and Joker prove that Tsukasa is a lying, cheating, backstabbing loser who was just using Eiko for his own selfish whims, Eiko still yells at Makoto for getting involved in her business, making Eiko get viewed as an UngratefulBastard by the fandom. Not helping matters is the fact that Eiko's alleged apology to Makoto and decision to become responsible happens completely off-screen, so the player never sees her as anything other than her negative traits listed above.
* SelfFanservice: Fan-art of Goro Akechi specifically of him [[spoiler:wearing his Black Mask outfit]] tends to exaggerate his butt, likely due to a moment in Joker's character trailer for ''Persona 5 Royal'' where it unintentionally gets emphasized by the lighting during a Baton Pass with Joker.
* SequelDifficultyDrop: The trophies for ''Royal'' are much easier to obtain than for Vanilla, since most of the harder achievements are now Thieves' Den Awards. It's entirely possible to get ''Royal'''s Platinum trophy in a single playthrough.
* ShipMates:
** Ryuji/Ann is a popular ship that goes well with many other ships, so you often see shippers who prefer Joker with other girls or guys allying with them.
** Besides the above, many Joker/Makoto shippers rub shoulders with Yusuke/Futaba shippers. Bizarrely, they also sometimes PairTheSpares by throwing in [[CrackShip Akechi/Haru]] of all things.
** Joker/Futaba shippers like to ship [[LesYay Makoto/Haru]] instead. Yusuke, meanwhile, is often shipped with [[CargoShip art]].
** Among the series as a whole, people who pair Joker/Ann together tend to also be fans of [[VideoGame/Persona4 Yu/Rise]] and [[VideoGame/Persona3 Makoto/Yukari]] on the basis that all three ships pair the main protagonist with the character who represents the Lovers Arcana.
** People who ship Joker with either [[FoeYay Akechi]] or someone outside the main party often end up shipping Ryuji/Ann, Yusuke/Futaba and Makoto/Haru as a variation of PairTheSpares, in which "the spares" consists of the entire rest of your party.
** While it mostly happens amongst the Japanese fanbase, there tends to be an overlap in fans of Joker/Akechi tend to also ship [[NoYay Shido/Akechi]].
* ShippingGoggles: There's a group of fans that ship Ryuji with Akechi of all people, despite Ryuji making it very clear that he's never liked Akechi [[spoiler:and Akechi's true colors implying he hates him just as much]]. Fans of this ship tend to use Ryuji's blantant, loud hatred for Akechi as {{Tsundere}} HaveIMentionedIAmHeterosexualToday material.
* ShipsThatPassInTheNight:
** Makoto/Ann has a fairly strong following among the fandom especially those who support LesYay couples. In the game proper however, Makoto and Ann barely interact one on one with the only moments of doing so being the apology after Makoto joins the team, eating flan together, and buying Futaba a swimsuit. There's also the added fact that Makoto is shown to be closer to Haru than she is to Ann, making this ship seem even more odd.
** Akechi/Makoto is fairly popular amongst those in the fandom who pair Joker with Haru or another character due to both of them having a connection to law enforcement, despite only interacting with each other a few times, and one of these instances being Akechi acting needlessly snide and condescending towards her.
** Despite interacting only a few times, Yuuki and Shiho tend to get paired together a lot, mostly due to the abuse they both suffered at the hands of Kamoshida.
** Sojiro and Iwai are frequently paired up together in fanworks, despite never interacting with one another; it's entirely possible that they've never even met. Their popularity stems from the fact that [[NotSoDifferent they're both seemingly gruff older men with a heart of gold, who are raising a child who isn't biologically theirs, and who happen to become a father figure to Joker throughout the story]].
** Ryuji and Shiho also has become a popular pairing, even though neither of them had interacted with each other on-screen. This is partially due to both of them being close friends with Ann, were among Kamoshida's biggest victims, as well as Ryuji's ''pissed off'' reaction upon realising what Kamoshida had done to Shiho.
** One popular pairing in some circles is to pair off Maruki and Kawakami, seemingly because both are Confidants that both work for Shujin Academy as faculty and appear to be in the same age range. Odd considering that the two never directly interact with eachother, and further made odd by the fact that [[spoiler:Maruki's palace makes rather clear that despite what he may want to think, Maruki never really got over the loss of his relationship with Rumi.]]
** Sae Niijima/Tae Takemi has also proven to be a popular pairing in some circles, despite neither speaking to each other once in the main game. It may be mostly due to their contrasting personalities (straight-laced prosecutor and casual doctor).
** On a similar note, Munehisa Iwai/Tae Takemi, who also don't speak to each other at any point in the story. Nonetheless, the ship has gained fans due to their somewhat shady personalities, down-on-their-luck circumstances, and hidden heart of gold.
** Since the release of ''Strikers'', Sae Niijima/Zenkichi Hasegawa has started gaining support even though they only have one onscreen interaction. Like with the above two pairings, fans may have seen potential chemistry in their personalities (a straight-laced lawyer and a bumbling yet heroic police inspector) as well as the fact that cops and attorneys tend to have interesting dynamics (including romantic ones) when paired together in legal dramas.
** Although she [[TheFriendsWhoNeverHang rarely interacts with any of the thieves]] besides Joker or Akechi, Kasumi is sometimes paired up with Futaba in fanworks. This is presumably due to them both being redheads, the [[TheBabyOfTheBunch youngest Phantom Thieves]], [[spoiler:having {{Dark and Troubled Past}}s involving the death of a loved one and being {{Shrinking Violet}}s with long hair and [[{{Meganekko}} glasses]].]]
* ShipToShipCombat:
** This is most common between Joker/Ann and Joker/Makoto. Points that often show up in arguments range from (but are certainly not limited to) Ann being this game's [[StealthPun Lovers Arcana]] and one of the [[FirstGirlWins first love interests you meet]], to Makoto being relevant to more dungeons than Ann is, having Kaneshiro's act as her introduction but [[spoiler:her sister Sae's]] being more personal for her, and her popularity in the Western fandom.
** Joker/Futaba is an odd case, as even though fans end up in conflicts with those supporting Joker's other pairings, as well as Yusuke/Futaba fans, there's even fighting among people who like the interactions between the two. Some fans of the pairing prefer presenting them as being a platonic LikeBrotherAndSister relationship due to Futaba being Sojiro's adopted daughter, the youngest of the Phantom Thieves, as well as Sojiro serving as a father figure of sorts to Joker. A few fanworks often employ Joker and Futaba as pseudo-siblings to ensure that both of them are portrayed as very close to each other while allowing them to pursue other ships. Since she's also a romance option, pairing her romantically with Joker is also popular. This fighting is exclusive to the Western fanbase, as Japanese fans see Joker as Futaba's caregiver of sorts and not a big brother figure.
** A particularly nasty one goes on between shippers of Joker/Akechi and those who ship Joker with others (usually another guy or Makoto), mostly on Website/{{Tumblr}}, due to Akechi's AmericansHateTingle status [[spoiler:and him murdering Joker in the bad ending]]. People belonging to the latter group have even gone as far as to [[https://web.archive.org/web/20170801072125/http://sir-neep-scooter.tumblr.com/post/162502298875/anime-expo-day-one harass Akechi cosplayers at conventions.]]
** Akechi/Haru fans often come into conflict with fans who ship either half of the pairing with other characters, usually Joker/Akechi and Makoto/Haru fans, due to [[spoiler:Akechi killing Haru's father and Haru making it explicit that she can't forgive him for it.]]
** Joker/Akechi vs. Shido/Akechi gets nasty from time to time, although this conflict usually comes from people going out of their way to harass Shido/Akechi fans. It reached a point where an infamous "block list" circulated around Twitter listing every artist and fan of Shido/Akechi. While this list seemed to have been created to protect people from potentially upsetting content due to [[spoiler:Shido being Akechi's father]], the block list also included people who ''weren't'' fans of Shido/Akechi, who were only on the list because [[DisproportionateRetribution they were nice to Shido/Akechi fans]].
* ShockingMoments:
** The first gameplay trailer was filled with this. An earlier trailer depicted the main character as a seemingly mild-mannered student. The reveal that the main character was not the standard OrdinaryHighSchoolStudent but an over-the-top GentlemanThief was quite the bombshell. The trailer also showed new ways of traversing the field and heavy usage of firearms in combat.
** For ''Royal''. The last Morgana Report drops something no Persona fan was expecting -- namely, as part of DLC, players have the option of fighting previous Persona protagonists Yu Narukami and the [=P3=] Protagonist.
** The fourth trailer was this in spades, revealing huge amounts of the in-game set-up, revealing ''three'' party members, several boss characters, the release date, box-art, and more. Compounding the matter is that there was little to no news for close to eight months.
** In the game proper, when you finally face off against Black Mask, [[spoiler:Goro Akechi, who's gone ''batshit insane'' at this point, suffering no fewer than ''two'' {{Villainous Breakdown}}s, with his second form gaining his true persona, Loki, and revealing that he's a Wild Card, just like Joker. Shortly after you defeat him and while you're trying to recruit him back to your party, suddenly a shadow manifestation of how the BigBad views Akechi appears and both Akechis attempt to kill each other]]. There's a reason why the scene spawned so many memes.
** The identity of the BigBad caused this reaction in many fans. [[spoiler:It's ''Igor''. Or rather, the Igor you've seen all game was really the BigBad in disguise all along, and they've been playing you ever since the ''opening narration''.]]
** While Joker summoning his Ultimate Persona with ThePowerOfFriendship was expected, what wasn't expected was [[spoiler:Satanael being so freaking massive! Satanael is the biggest Persona shown thus far, equaling or even surpassing the size of the BigBad Yaldabaoth in height, with his main body ''and'' all six black wings being the size of skyscrapers. Satanael giving Yaldabaoth a BoomHeadshot was equally surprising and awesome.]]
** Unlike his [[Characters/Persona4YuNarukami predecessor]] in ''Golden'', Joker is confirmed to have a third-tier Persona alongside the rest of the Phantom Thieves, called Raoul, albeit as DLC.
** It's fair to say that you ''will'' be shocked about what they offer you in ''Royal''.
*** Kasumi is often thought as a god, a new ArcVillain or BigBad, or even the instigator of the Third Term events prior to the game's release because of her opposing stance against the Phantom Thieves. But when the game's full scenario is presented...[[spoiler:''surprise'']]. Not only is Kasumi actually [[spoiler:a human who is a loyal ally of the Phantom Thieves with absolutely no antagonistic intent]], [[spoiler:this]] Kasumi is [[spoiler:actually '''Sumire''' Yoshizawa, Kasumi's depressed and mentally unstable younger sister with ''many'' issues on her sleeve.]]
*** You might also think that the final boss of ''Royal'' is some epic EldritchAbomination, probably something worse than [[spoiler:Yaldabaoth]] or even Nyarlathotep himself since the latter's henchmen are actually in this game. They [[spoiler:aren't; It turns out that this is Takuto Maruki, one of your most trusted confidants who has became a special victim of Yaldabaoth's world domination plan, which for some reason corrupts his persona instead and it proceeds to partially take over him]]. And [[spoiler:out of all of his misguided intent, he actually only wants to make everyone happy and content, ignorant of what his reality warping can actually cause.]]
* SidetrackedByTheGoldenSaucer: In the Thieves Den, players can engage in a game of Tycoon with the other Phantom Thieves. It's highly addictitive to the point where you'll find more than a few letsplayers on Website/YouTube having several videos of them playing the game. It also helps that you can get coins by winning a game of Tycoon, which is the currency needed to buy soundtracks, cutscenes, artworks and statues in the Den.
* SignatureScene:
** The bad ending in which [[spoiler:Joker is shot dead by Akechi in the interrogation room]] became one of these when the game was released, inspiring parodies and memes.
** The shot of Joker's face covered in blood while giving a SlasherSmile alone has become very iconic to the Persona games. The in-game cutscene itself has him ripping his mask off to make his face bleed in the first place, followed by him being engulfed in flames before his persona Arsène reveals himself.
** April 15th gives us the scene where Shiho attempts suicide due to how emotionally powerful it is.
** Shido's Calling Card and [[MarathonBoss his boss fight]].
** For those who have completed the game, [[spoiler:the summoning of Satanael, and his subsequent dispatching of Yaldabaoth via headshot is a truly epic grand finale.]]
** In ''Royal'', there are a plenty added to it.
*** In the main campaign, Asmodeus-Kamoshida now has a Cognitive '''Shiho''' in playboy bunny outfit that he outright calls a '''slave'''. This just makes Kamoshida even more disturbing, because this means that he literally treats Shiho as a sex slave and nothing else.
*** The first one during the third term is when [[spoiler:Maruki]] displays you the truth of [[spoiler:Kasumi's death, revealing the "Kasumi" you are with to be actually her depressed and mentally unstable sister]]. Based on how Kasumi tries to [[spoiler:RedHerring you into thinking her sister died]], one might be actually shocked when [[spoiler:they see the "Kasumi" they are hanging out all along is just a TomatoInTheMirror]]. It's also [[spoiler:''very gory'' and Kasumi's blood can be seen spilling all over the rainy road.]]
*** The extra Stay Ending [[spoiler:where the protagonist accepts Maruki's reality]] is just ''outright disturbing'' to some, by the way that it twists [[spoiler:a happy ending]] into a [[spoiler:whole, new warped meaning]]. While the cheery tracks like "New Beginning" play during its sequence and everyone seems to be [[spoiler:content and happy]], [[spoiler:everything just seems wrong, such as Morgana being completely human or Sumire reverting into "Kasumi" (And thus metaphorically murdering Sumire for real) or some of the dialogues and portraits, such as "Kasumi's" "Let's stick together forever" and Ann's blushing face during the graduation ceremony]] sounding outright ''creepy'', the protagonist becomes [[spoiler:the OnlySanePerson, some of the first dialogue choices upon triggering it imply that he knew that his choice is ''wrong'', but he nevertheless tries to conform to it]]. When [[spoiler:Maruki goes in to make a photoshoot with the protagonist and his friends, he even makes an expression that looks like he's about to murder somebody before sensing something is wrong after Maruki leaves.]]
*** The final bonus phase of [[spoiler:Maruki's boss fight]] is just [[spoiler:Joker and Maruki fighting each other in a ''fist fight'',]] something completely unheard of in a ''[=MegaTen=]'' game.
*** [[spoiler:Sumire's]] face when Joker confesses his love to her. It's ''literally'' nothing like the blushing faces of the other girls and looks more like a ''tomato'' than anything. Based on [[spoiler:how she used to give a completely different impression for most of the game, this can actually shock players]]. [[https://imgur.com/QBEoPEs See it for yourself -- Spoilers warning!]] [[note]]This portrait can also be seen if you choose the dialogue option "Another love confession?" during the Rank 7 hangout (albeit without glasses and her hair tied up) and "I'm in love" when shopping with her during the Rank 8 hangout.[[/note]]
* SomeAnvilsNeedToBeDropped:
** The game is very clear about its message of defying unjust authorities in favor of blindly supporting it for some greater sense of "order", as respect is a thing that needs to be earned instead of forcefully taken or "required" of people. The Thieves all have problems with how their social superiors have tried screwing them over in various ways, which is why all of them have needed to become criminals in order to rectify these wrongs and keeping them from hurting anyone else, with stand out examples being [[spoiler:Akechi, who ignores his sense of morality to follow his father simply to be acknowledged and suffers greatly for it, and Caroline and Justine, who need to "betray" Igor when they realize that he's been abusing his powers]]. This is particularly relevant in Japan, where the game was made and is set, since respect for social superiors is hard-wired into the culture to the point that many have problems standing up to people who abuse their power. All of the game's villains are the kind of people Japanese society demands respect for, which is why in game it's important to see how the ones who have done nothing to deserve it, and by extension are abusing this system for their own ends, have no way of being redeemed without fundamentally changing who they are as people.
** On this subject, the idea of seeking approval from society or one's superiors as a means of determining one's actions is heavily criticized. The BystanderSyndrome demonstrated by Ann and Yusuke early in the game, where they seek to placate the desires of their corrupt authority figures so as to not anger them, is an obvious example. But a more subtle example comes from [[spoiler:The Phantom Thieves as a whole, seeking approval from society and being baited into targeting Kunikazu Okumura primarily due to his popularity as a target on the Phan-Site, and suffering because of it.]]
** Relating to this theme is the emphasis on the importance of Japan's younger generation. Several scenes make it apparent that, rather than looking towards the future, most of Japanese high society is looking to comfort the old at the expense of the young. It's heavily visible through Madarame's plagiarism, Yoshida's goal of looking towards the younger generation, and the response that the team gets at the high-end diner where they spend their first victory party that the old guard is all too reluctant to pass the torch.
** Okumura's dungeon is also a statement against the traditional standard of Japanese work, I.E. being worked to a point of near death (in Japan, deaths caused by working too hard are so common there's even [[https://en.wikipedia.org/wiki/Karoshi a word for it]]). The workers being run into the ground is a reflection of the culture of work in Japanese society and many of their own citizenry considering it very unhealthy to be worked as hard as they are without having any time for themselves or their families. Ties into applicability as well, as many western viewers, particularly BUT MOST CERTAINLY NOT LIMITED TO, younger players can sympathize with being exploited into working more and more hours with smaller and smaller pay, the reduction of overtime and the lack of health benefits while some out-of-touch CEO makes millions, belittling others about what hard work and sacrifice entails.
** ''Royal's'' Third Term story adds a big one about accepting pain and moving forward. [[spoiler:The main antagonist of the campaign, Takuto Maruki, traps all of Tokyo in a LotusEaterMachine where everyone's desires and dreams come true, including having deceased relatives brought back to life and free of all corruption. The Phantom Thieves (with the exception of Joker, Akechi and Kasumi/Sumire) have their memories and cognitions altered to believe this new reality, but in the process, forget all their struggles and the true meaning behind their intimate friendships with one another and Joker, destroying their personal development and unknowingly betray their promises of moving forward with their lives. Living a life free of strife sounds ideal, but those struggles, losses and pains are essential to human growth and development, and through those struggles people mature and gain new connections that are irreplaceable. Running away from problems and future pain won't solve anything, as Maruki's reality stagnates growth to the point that no one can truly live for anything anymore, and removing that struggle removes the true love and intimacy shared between the bonds of friends. This {{Aesop}} is also evident with Sumire's cognitive overlay; it allowed her more time to get out of her suicidal depression, but she was still running from herself and still had to accept the situation and move forward once it broke away. It's okay to step away from a problem to feel better in the moment, but avoiding a problem won't truly make you happy; only by moving forward and making your own genuine happiness will you find peace.]]
** Compared to the ideal-but-false Stay Ending in ''Royal'', the new Return Ending drops the hard truth that sadly, life and society can ''never'' be perfect for anybody, and not everything can stay the same. [[spoiler:Even though Maruki's reality allowed everyone's wishes to come true, it was only an empty facade that can never be real otherwise, and Phantom Thieves snapping out of the illusion forces them to confront that there are some things they can never get back. The ordeal they faced also made them realize that they'll all have to go their separate ways eventually, since holding onto their subconscious wishes prevented them from fully accepting their new paths to the future]]. One the other hand, the Return Ending also empathizes that while you shouldn't be tied down by past regrets or desires, you should still remember them as a form of motivation. Cherish those happier times and use them to fuel your growth and new dreams in a healthier way. Even if the Phantom Thieves are no longer together everyday, they'll never forget their time with one another and will meet again someday, and they use that as their strength to push onward. [[spoiler:After being defeated, Maruki finally understands that he needs to let go of his regrets, and start his life anew for himself, the ones who saved him, and even for Rumi. Instead of trying to force change to validate himself, he'd use his newfound hope to make the most of his second chance.]]
* {{Squick}}:
** As if Kamoshida's physical abuse of the male students and lust and sexual harassment of the female students wasn't bad enough, one of the minibosses of his dungeon is a ''slime [[GagPenis Mara]]''. They couldn't make the party fight an endgame-tier demon like Mara in the first dungeon, so they put in just the tip.
*** Speaking of Mara, Shadow Asakura, a man whose misdeeds- forcing prospective idols to have sex with him in exchange for his assistance- are similar to Kamoshida's, also turns into Mara when fought.
** An in-universe example occurs when Joker, Skull and Mona find Kamoshida's topless harem in the Palace, writhing and moaning in ecstasy (remember, these are ''high school students''):
--->'''Ryuji:''' This is effed up... Is that what he thinks of the girls on the volleyball team...?!
** Kamoshida happens to be even of even higher Squick value in ''Royal'' than in the base game. When you fight Kamoshida, there's one more part that absolutely qualifies; Shadow Kamoshida also summons a Cognitive ''Shiho'' in his boss fight to cast a second killshot for him. Said Cognitive Shiho is a '''scantly clad playboy bunny that acts as a obedient sex slave to Kamoshida''' and if the party kills the cognition or hits Kamoshida hard enough, his dialogue implies that he will still go and abuse her. Remember a while ago he basically ''beat and sexually harassed the poor girl to the point that she tries to off herself''. To say nothing of his Will Seed chamber dialogues, which basically consist of sleazy come-ons against Ann and Shiho.
** The concept art of Kamoshida's boss form is even more disturbing than the final version, as the "Trophy of Obsession" (full of female legs) is not only positioned in his crotch area, it's also ''seeping white liquid''.
* SugarWiki/SuperlativeDubbing: The script itself has issues in terms of writing quality and a lot of the lines, especially in the main quest, can be wooden or a bit poorly written, and some of the ''direction'' is also working against them (Atlus Japan themselves dictated the strange pronunciation of a number of the Japanese names, as per WordOfGod), but ''god damn'' if the main cast don't work their hearts out and sell it all anyway. Creator/MaxMittelman, Creator/ErikaHarlacher, Creator/CheramiLeigh, Creator/EricaLindbeck, and Creator/RobbieDaymond (as Ryuji, Ann, Makoto, Futaba and Akechi respectively) are often cited as particularly excellent performances, despite all the hurdles in front of them, Robbie Daymond in particular being praised for his performance when [[spoiler:Akechi snaps before his boss fight]]. For [=NPCs=], the voice acting done by Creator/ElizabethMaxwell, Creator/JamiesonPrice, Creator/MichelleRuff, and Kirsten Potter (as Sae, Sojiro, Kawakami, and Takemi) have received notable praise as well, with their great acting contributing to them being among the most popular characters in the game on par with the main characters. The antagonists also get a fair share of praise, with Creator/DCDouglas, and Creator/KeithSilverstein (as Kamoshida, and [[spoiler:Shido]]) earning high praise for how entertaining they make their villains sound and help bring them up from HateSink bad guys, to LoveToHate villains.
** With the release of ''Royal'', ''Creator/BillyKametz'' has gained notice for his role as Maruki. He really sells that Maruki is a kind hearted therapist who genuinely wants to help the students of Shujin, especially when [[AdultsAreUseless nearly every other adult is apathetic at best]]. But he truly becomes a stand out [[spoiler:during the final arc when he becomes the final AntiVillain antagonist. As we see all of his painful past leading up to when he gained his Persona, Billy really brings out the suffering he has gone through. And the final confrontation with him, especially when [[VillainousBreakdown he begins to break down]] over knowing that his world will never come to pass is absolutely heart breaking, largely due to Billy's performance.]]
* SuspiciouslySimilarSong:
** The theme of [[https://youtu.be/QYTB9eWxZJk The Final Boss]] sounds like a heavily modified version of the first few notes of Jared Dines's Djent Wars Round Three [[https://youtu.be/kv8nF6EvxmQ solo]].
** The main piano riff in the track "Swear to My Bones" sounds similar to a RecurringRiff from ''VideoGame/TheLegendOfZeldaTwilightPrincess'', found in the tracks "Courage", a section of Hyrule Field theme, and possibly others, and the guitar riff that comes in later sounds a lot like the "Love Theme" from ''VideoGame/FinalFantasyIV''.
** [[https://www.youtube.com/watch?v=XD-OFP-0H5g The driving guitar from "Rivers in the Desert"]] may evoke thoughts of [[https://youtu.be/O7GroZ60UYc "custom kitchen delivery" and "chicks for free"]] for Music/DireStraits fans.
[[/folder]]

[[folder:T]]
* TaintedByThePreview: For most of the game's marketing phase, Kasumi wasn't that well received of a character mainly due to her being outright portrayed as too perfect in the game's trailers, far beyond the game's worldview of a CrapsackWorld. Furthermore, an added scene during the game's tutorial (escaping the casino palace) features her hogging most of Joker's spotlight during that scene which was supposed to be the focus. When most of the game was known however, [[spoiler:Kasumi, or in reality, Sumire quickly gained popularity because of her unique tragic past (as compared to other Phantom Thieves) and her {{Adorkable}} antics, making her a much more pleasant character to interact with than Marie for many. Furthermore, the aforementioned Casino scene didn't actually hog Joker's involvement a lot with context considered.]]
* TakeThatScrappy: While more of a BaseBreakingCharacter than a full-on scrappy, Mishima gets a lot of these moments. With the exceptions of Kasumi and Akechi (who both never get any significant interaction with him, the Phantom Thieves treat Mishima as TheFriendNobodyLikes, and his Confidant is one of the few that will always rank up regardless of how you treat him, and the game gives you several dialogue choices to express irritation towards him. Mishima even gets brought in during Rank 5 of Futaba's Confidant, and she mocks him via AccidentalMisnaming and BrutalHonesty.
-->'''Futaba:''' Ah, I've got it! This overwhelming forgettable appearance, generic speech style, and total lack of sex appeal... [[AccidentalMisnaming Nishima]]... Are you an [[{{NonPlayerCharacter}} NPC!?]]
* ThatOneAchievement:
** The trophy for "Hear 250 Navigator Lines" that was also present in ''Persona 4''. It's difficult to achieve due to the huge variety of quotes needed, the lack of any sort of list or progress meter to aid the process, and the highly contextual requirements for some quotes. If it's anything like it was in ''Persona 4'', a player may go through the game several times and still not get the achievement. It doesn't help that Akechi is a GuestStarPartyMember, so if you don't take him to Mementos before the end of the Palace in which he's playable, you'll never hear his lines. Any voiced line from Futaba that appears in the upper-right corner (including Mementos driving conversations, scanning a floor, etc) ''does'' count toward the trophy, but the lack of any sort of progress meter is a pain.
** The trophy for buying every kind of drink from vending machines can be a bit tricky to keep track of, mainly because you will often have drinks that you didn't buy from a vending machine and they do not account towards the trophy. There's also various vending machines throughout the city that carry different drinks.
** Another trophy that's somewhat difficult to obtain is the one for freeing a hostage through negotiation. Since it requires one of your party members to be knocked down (either via critical hit or weakness exploitation) without being killed, it can be difficult to trigger the necessary conditions for a hostage negotiation. This achievement usually comes from getting lucky in the first dungeon, as after that, weakness hits will either KO your party members outright or do too little damage to prompt a hostage situation. It's not uncommon for players to play the entire game without realizing the hostage mechanic even ''exists''.
** The play-all-the-retro-games achievement can be this for players who don't also play fighting games. One of the games, Power Intuition, requires the player to execute a few combos requiring quarter- and half-circles on the D-pad. If you're a fighting game fan, it's pretty basic. If you're terrible at fighting games though, it can be a struggle. Train of Life is also very annoying, as even with the in-universe CheatCode, it's still [[LuckBasedMission entirely luck-based]], which forces a lot of SaveScumming. The Featherman game, added in Royal, requires you to memorize increasingly complex button combinations.
** While ''Royal'' keeps most of its [=PlayStation=] trophies rather easy -- the only ones that are really difficult are beating the game, beating the Reaper, and the platinum trophy -- it adds its own system of in-game awards for the Thieves Den, some of which can take a mind-numbingly long time.
*** "Avalanche", awarded for winning a game of Tycoon on Cutthroat difficulty while each of your opponents still have 10 or more cards. Doing so all but requires the player to not only lead off the game, but also have a certain amount of high-ranking card combinations that cannot be topped by anyone. If any of the other players lead with anything better than a pair, it's next to impossible to achieve.
*** "All Powerful," awarded for raising all the stats of any Persona to 99. Most of your Personas will only have stats in the 70s at max level, so getting a Persona to 99 across the board requires a fair bit of grinding from Alarm Fusions bonuses, though this can be eased somewhat by creating a Persona during an Alarm and ''then'' sacrificing it to the Gallows, which doubles the stat gains. It's not hard to do, but it's tedious and takes awhile, and even only using the lowest-level Personas can take a fair amount of money as well.
*** "Ladies Man" requires you to get into a relationship with all ten romanceable Confidants, which will take quite a lot of time if you don't choose to go the "harem" route.
* ThatOneAttack:
** The FinalBoss has "Rays of Control", the boss's LastDitchMove. The first time he uses it, he revives all of his CognizantLimbs, then he spends two turns charging up before hitting your party with an amount of damage dependent on how many arms are left. Given that this is an attack that the boss charges up, many player's first instinct is to do nothing but block. However, doing so means that all the arms are still alive, which means that most likely, the attack will be powerful enough to KO the entire party, meaning you have to start the whole fight over again. Also, even if you survive, you'll still have to deal with the revived arms.
** The Hama and Mudo spells return and still have a chance of causing an instant kill. All it takes is a single enemy getting lucky for it to instantly kill a party member, or worse, Joker, and force a restart.
** Status ailment skills in general have been given a significant buff to their success rate compared to earlier games, and while this is a good thing for you (see GameBreaker), it's not so good when enemies use them. The two worst by far are Brain Jack and Abysmal Surge. The former inflicts Brainwash, which is essentially the Charm status from ''VideoGame/Persona3'' but somehow ''[[UpToEleven even worse]]'' as not only can Brainwashed characters heal enemies (including full heal spells), they can now also ''cast buffs on them''. Additionally, it opens them up to Technical damage from Psi skills (Which many bosses capitalize on). The latter inflicts Despair, which causes affected characters to be unable to move for 3 turns, losing SP each time, and then outright die. Items to cure it are rare, and Makoto's Energy Shower won't help if she also gets hit with Despair. Abysmal Surge hitting the whole party is essentially an automatic Game Over.
** When Shadow Sae gets low on health, she will unleash a '''devastating''' attack called Berserker Dance. It's capable of dealing immense amounts of damage, meaning it can completely crush you if you have already taken minor damage, or even if you're at full health if you aren't at a high enough level. And while Futaba ''does'' warn that the enemy's power is increasing, warning you to guard, it's entirely possible for players to assume she is merely warning you about the Desperation status buff she had applied to herself on the last turn.
** In ''Royal'', there's a very subtle but no less nasty case during the improved Okumura boss fight. In the waves with the Division Manager or General Manager robots, Okumura will cast a Rakukaja on one robot. However, not only is Okumura's boss fight on a thirty minute timer, the robots will flee and he will respawn all of them if they aren't wiped out in two turns. It's usually impossible to kill any robot with a defense buff within that window, allowing at least one robot to flee and force the player to start over, locking them into a loop until they time out. Sure, it's ridiculously easy to counter that with debuffs and buff removal, but most players don't think about using those at all, especially on a stray Rakukaja. WordOfGod even ''admits'' that this is a deliberate move to make sure the player uses the Baton Pass mechanic.
--->'''Kigawa:''' After we did that, we can't skimp on the difficulty by doing the same thing in Okumura palace so we had to put a spicy boss in there... just in time for when you've progressed with your confidants, upgraded your weapons, and fused better personas. Thus, he was put together as someone formidable, but at the very end, in his last-ditch effort to seem tough, '''casting a "Rakukaja."..'''\\
'''Wada:''' That was pretty spicy though (laugh).\\
'''Kigawa:''' Things get hot ''if you add even one drop of spice''. But in all seriousness, this is where you need to do your best. We want to give players the idea that if you don't focus, you might get bested in this fight.
* ThatOneBoss:
** Madarame is generally agreed to be one of the harder Palace bosses in the original ''Persona 5''. He's fought as four separate portraits, all of which get their own turns, can revive each other if they're not defeated at the same time, and each absorb different elements that make multi-hit attacks less effective. He also employs many spells to hit party weaknesses, buff his Attack and lower your Defense, and has a unique debuff that paints one character, making them weak to ''everything''. As you need to go through this phase of the fight several times, the only saving graces are that they get less health with each subsequent revival and the third phase lets you [[HoistByHisOwnPetard turn his weakness paint against him]].
** Samael can be a pretty huge roadblock as well. He has [[MarathonBoss FIVE different phases]], the first four of which serve to soften you up for his brutal final phase. To wit: he gets an extra turn for throwing party-wide damage from ''every'' element in the game at you, fishing for weaknesses in addition to doing everything the fourth phase does (a physical Fear-inducing attack and several (de)buffs); if he gets a knockdown, he'll follow it up with either a OneHitKill attack, ''another'' Fear inducer, or Heat Riser to buff all his stats, all of which are really bad because he already hits like a truck on steroids. Your saving grace in the fight is that his rotation for the party-wide skills is predetermined, so having mass party-swap (max Star Confidant) or magic walls at the right times can lessen the sting, but if you lack both, Samael ''will'' score several knockdowns and you'll be in for a world of pain.
** In ''Royal'', Shadow Okumura is '''much''' harder than he was in the vanilla game. WordOfGod is that the developers wanted to give players a real challenge and make them use the Baton Pass mechanic; one might say they succeeded in the "challenge" part a little too well. The fight's primary gimmick consists of [[FlunkyBoss Okumura summoning a wave of four robots]] which must be defeated within two turns to proceed to the next wave. Failing to do so results in Okumura recalling all of the robots still alive and redeploying the same wave. The wave of four MDL-GM (Green) robots is generally the choke point, consisting of the strongest variety of robots encountered earlier in the Palace, which have enough health to shrug off several attacks and a specific set of weaknesses that makes Baton Pass chains limited to certain party compositions. On top of this, the Okumura boss fight [[TimeLimitBoss needs to be cleared in under 30 minutes]] (wherein, the timer doesn't stop when dialogue is on screen), All-Out Attacks can't be performed on the robot waves even if they are all knocked down, and Okumura will often buff one robot's defense, hit the party with attack and defense debuffs, and orders the robots to focus their attacks on one party member, who will likely faint if not defending. With all these factors in play, there's very little room for error. Even after getting past the MDL-GM wave, the player will likely be pressed for time with the two remaining phases, one being ''Execurobo'' who can potentially kill the entire party in one hit if not careful.
** For Mementos bosses, Shadow Fukurai. He's the boss required for the Fortune Confidant, and is [[NonIndicativeDifficulty a LOT harder than any other C Rank target]]. He has huge defence and a lot of HP, even with his Ice weakness, he takes a while to bring down. Worse, he has the ever-annoying Brain Jack, which inflicts Brainwash on the party, causing them to attack each other or heal and buff him. Even worse, he can follow it up with Mapsio, hitting Brainwashed characters for Technical damage. The worst part about this is that Makoto, the one party member at that point who can cure Brainwash, is weak to Psi. ''And'' he will always follow up a One More with Marakunda, ensuring your party won't survive another Mapsio. If you're unlucky, he can open the fight with Brain Jack ''before you even get a turn'', and if it hits the whole party, you're at a major disadvantage right from the start. He also has Eigaon, the endgame-tier Curse skill, and it says a lot that that is the move you ''do'' want to see, simply because it only targets one character. And the very tip of the iceberg? He's at Level 47 with a whopping total of '''''65''''' Magic. So unless you have Null Brainwash, Null Psy, Null Curse, Null Physical, or all of the above, you know there's a problem.
** In ''Royal'', there is an Arahabaki defending the blue Will Seed in the second Palace, and that thing is just as bad as Shadow Fukurai from sharing a similar tactic. Not only is this Arahabaki ''incredibly durable'' for that stage of the game -- it blocks Physical and Gun, forcing you to use SP -- it's got Brain Jack AND Mapsio for technical damage. The party most likely won't have the ability to cure Brainwash easily by the time it's encountered, and the status itself means that party members may do things like attack their allies, waste your items, or heal the enemy. While this Arahabaki is weak to Nuke, Joker is the only Phantom Thief who might have that element, and an All-Out Attack probably won't be enough to defeat it alone. This all adds up to a very tough fight in the second Palace's home stretch.
* ThatOneLevel:
** Although Futaba's Palace is a BreatherLevel, the final section after sending the Calling Card is absurdly difficult. With the previous Palaces, the player had a straight-shot to the boss fight by going to the Safe Room closest to the Treasure. Futaba's Palace, however, throws in several enemies that the player can't ambush since they're all on high alert. The enemies will almost certainly weaken the Phantom Thieves if you're caught. Worse is that there are some chests scattered about, but getting to them and not wasting your resources is almost impossible since the enemies are in places where the player has no cover to ambush the enemies from. The layout also prevents players from just running to the boss since the enemies are in tight pathways. So it's very easy for a player to rush towards the boss, get ambushed, and either die in a few turns or be so banged up that they'll need to spend a lot of resources getting back to full strength. Thankfully, you're given an option to skip this section completely with Joker's grappling hook in ''Royal'', but if you want those treasure chests, it's going to be one hell of a time dealing with the enemies when you've got a fight with the Sphinx looming over your head.
** Okumura's Palace is a headache. Several of the enemies resist or reflect physical damage, most of the areas lack proper cover to utilize stealth and ambush opponents, there's a tedious segment where you have to acquire multiple keycards from specific enemies, and [[ThatOnePuzzle a very confusing and difficult airlock puzzle at the end]]. Okumura also gives you [[TimeLimitBoss a time limit of thirty minutes not just to defeat him]], but also getting to the launchport on time and fighting the Shadows en route, owing to some very tough enemies to fight before getting to Okumura himself. ''Royal'' eases that timed launchport corridor significantly by letting you use the grappling hook to go straight to Okumura, but the player may not find it out unless you go out of the Shadow-infested corridor instantly and there are treasure chests behind that part. While in Vanilla Okumura himself is relatively easy, in ''Royal'', this very boss can be '''the single worst''' chokepoint of the entire game if one goes in unprepared or without proper foreplanning. In addition to the gameplay, the conflict between the Phantom Thieves where Morgana feels useless is considered the weakest part of the game's narrative, Okumura himself is UnintentionallyUnsympathetic due to [[ValuesDissonance his heinous actions especially when viewed by a westerner]], and not much time is used to build him up before the Thieves decide to go after him. Combine all of this together, and you've got an arc widely considered to be the worst part of the story.
** Samael's Palace has mouse puzzles, which are lengthy and have tons of backtracking, narrow hallways that make it difficult to avoid enemies, and five minibosses that have to be completed in order to clear the way to the treasure. And it springs a BossRush on you towards the end; after facing a difficult mini-boss, you have to fight [[spoiler:two powerful Shadows with Desperation, Akechi with Robin Hood, and then Akechi as Black Mask using Loki]], all without saving or healing.
* ThatOnePuzzle:
** The airlock puzzles in the last third of Okumura's Palace, particularly the final one. You'll have to deal with airlocks that alternate between being opened and closed, some of which change when you flip a switch and some of which change when you pass through them. There's several different colors, making it fairly difficult to unlock the ones you need in order to proceed. It can easily take more time just to get through this one section of puzzles than the rest of the Palace without a guide.
** Also in Okumura's Palace, finding the Chief Director and obtaining his key card. This involves you traversing an area of his Palace where there are several offices each housing giant robots that look similar to one another. However, only '''ONE''' of them is the guy you need to face and the others do not have to be fought. How do you figure out who the Chief Director is? You have to listen in on the conversations of robot workers who will provide very specific details about him that you must remember. You can avoid fighting the optional ones provided you choose the right dialogue options.[[note]]That said, many of those optional fights allow you to discover their weaknesses during the Okumura boss, allowing you to speed the process up and save time.[[/note]]
** The mice puzzles in the Cruise Ship Palace. They aren't particularly difficult but are lengthy and repetitive with a good deal of backtracking involved. There are also '''FOUR''' of these puzzles that must be completed in order to progress through the dungeon, making it feel even more tedious. While you're turned into mice, you still have to worry about not running into enemies as doing so will trigger a battle where everyone in your party has the mice ailment and is thus unable to do anything.
** In ''Royal'', the photosynthesis puzzle of the Laboratory Palace is the last major puzzle you encounter, and it's a doozy. The puzzle involves mixing colors of Red, Blue and Green light; turning on the colors generates bridges of the corresponding color. However, turning on the colors will also cause vine barricades to form, so you can't just turn on all three colors and call it a day. Some photosynthetic units can only generate one color, and the whole area will be affected by toggling the units. The second part requires you to deal with bridges and barricades that are Cyan, Yellow and Magenta (on top of still dealing with Red, Green, and Blue ones). While heading straight to the topmost corridor is easy and there are only a few Shadows around that area, the real trouble comes when you're trying to explore the entire map to get loot, especially the last Will Seed on the southmost corner, which requires you to turn off all colors to disable the three barricades while the surrounding areas are all bridges. Even if you get the basic concept down, opening a route to the switches you need is going to take a while. Then, once you do clear the barricades, you have to beat the [[DemonicSpiders Fafnir]] guarding the Will Seed. The Palace ends more-or-less right after you reach the staircase to exit the photosynthesis puzzle, but getting there can take more than an hour if you want to collect everything.
* ThatOneSidequest:
** Chihaya's Confidant takes a lot of time and money to establish. You have to get a fortune telling from Chihaya, [[CashGate pay one hundred thousand yen for a fake "holy stone"]] -- a very steep price early on in the game -- then complete a mission in Mementos, and finally talk to her again to start the Confidant link. It also has a [[ThatOneBoss particularly difficult]] Mementos mission needed to pass Rank 7. She pays you back the yen later, but only on Rank 9 of her Confidant. By the time you get your money back, [[MoneyForNothing there probably isn't much left to spend it on]].
** Kawakami's Confidant requires you to pay five thousand yen every instance that you spend time with her, even visits that don't result in a rank-up. The Mementos request required to finish it can also be tricky, in that it requires her to approach you on a school day once you've reached Rank 8. If you reach this point during summer vacation, the Confidant will be stalled until September. Worse, if you progress the Confidant too late, you'll be at the point where [[spoiler:Joker stops attending school because he's faking his death]], cutting off your chances of completing it.
** Like with [[VideoGame/Persona3 Mitsuru]] and [[VideoGame/Persona4 Naoto]], Haru's Confidant is the last to open up, and has steep stat requirements. Max Proficiency is required to progress past Rank 1 with Haru, meaning if you don't already have Max Proficiency when she joins, your chances of hitting Rank 10 with Haru are slim to none. Even with the added third trimester in ''Royal'', you still have to rank up Kasumi's Confidant to max since it only opens up in the third trimester, along with hanging out with each max-ranked Confidant in the party one last time to unlock their third-tier Personas and their {{Secret Art}}s. You'll want to do this because the sheer power of these third-tier abilities makes it absolutely worth it, meaning Haru will get lost in the shuffle if you haven't maxed her out before the third trimester starts. You might get away with it if Haru is Rank 8 or so at the beginning of the third trimester, but it's going to be by the skin of your teeth if you do it at all.
** Sojiro's Confidant begins fairly early on. Not only do you need to wait for Futaba to join in order to progress to the latter half of Sojiro's Confidant, you also need Max Kindness and to defeat a DuelBoss that takes up its own afternoon to complete it. What also stands out is Rank 3 to 4 of Sojiro's Confidant being abnormally slow to advance -- you might need to spend five nights with Sojiro to nudge that rank up, even if you're doing everything right.
** While Iwai's Confidant is available around the start of the second dungeon (since you only need to be able to travel outside Yongen-Jaya at night), it requires Rank 4 Guts just to start it, and Max Guts to complete it. The requirements are steep enough that you may not be able to start until late in the game, and probably won't finish it on a first playthrough.
** Progressing through Makoto's Confidant requires having to max out Joker's Charm stat to get past Rank 5, one of the hardest social stats to max out. However, once you have the stat requirements, leveling up her Confidant itself isn't terribly difficult since as long as you answer her Confidant answers correctly, you will not have to go through any holdovers.
** Yoshida's confidant, while guaranteed to go up a rank each time like Mishima, can also be tricky to complete if the player did not manage their time the best. To start with, his Confidant requires you to take on a job at the Beef Bowl and work there two nights before he finally takes an interest in Joker. Then his Confidant is actually largely limited to only being available on Sundays. And finally his Confidant actually has a hidden deadline and cannot be completed after 11/13.
** In ''Royal'', collecting all of Jose's stamps is quite tedious. Each floor of Mementos will yield one stamp the first time you reach the staircase, and every once in a while you might get a floor where another stamp is hiding behind a breakable wall. Your first run through of each section of Mementos will likely yield about half of the stamps available in said section, meaning you'll have to spend a lot of time going up and down the same floors to reset the layout, just to get a chance of finding that extra stamp that could randomly spawn on the map. Futaba's Mementos Scan ability helps, but the chance of that ability activating is random.
* TheyChangedItNowItSucks:
** There was a fair amount of consternation over the anointing of "Ren Amamiya" as Joker's canon name despite the presence of "Akira Kurusu" for the manga a year before the anime and ''Dancing'' canonized the former. This brought about shades of how the previous two ''Persona'' protagonists had their names changed and canonized away from their manga adaptations. That said, simply referring to this character as "Joker" is a compromise both sides seem to have agreed on, especially for non-fans who are only passingly familiar with the character through crossovers like ''VideoGame/SuperSmashBrosUltimate''.
** Some fans took issue with ''Royal'''s final cutscene and how different it was compared to the original, particularly [[spoiler:the protagonist's farewell with his friends. Many considered the ending to ''Royal'' to be just a SequelHook for ''[[VideoGame/Persona5Strikers Strikers]]'' [[note]]''Strikers'' was developed at nearly the same time as ''Royal'' and released after, and thus was written without consideration for any obvious plot additions from ''Royal''[[/note]] due to how many plot points were left un-concluded. Some fans even mistook this for the ''bad ending'', or worse, that the bad ending should you accept Maruki's offer to be a ''more satisfying'' ending.]]
** With all of the quality-of-life changes and new features that ''Royal'' added, some fans feel that the game [[ItsEasySoItSucks leans into being too easy]]. With Baton Pass being available from the get-go, ways to permanently buff both Baton Passes and Technical Damage, and the randomly triggering Showtime attacks that do heavy damage, ''Royal'' is a fair bit easier than vanilla ''Persona 5''. For a beginner to the ''Persona'' franchise, it will still probably put up a challenge; to a veteran, they'll find themselves cruising along without much trouble, even on Hard difficulty. In addition, Merciless mode now ''increases'' the money and EXP you earn from combat instead of decreasing it, which can make most battles significantly ''less'' difficult.
* TheyWastedAPerfectlyGoodCharacter:
** Shiho. The opening hour of the game sets her up as a fairly important, or at least a reoccurring side character, what with her status as Ann's best friend and the conspicuous amount of voiced lines she gets. However, her primary role is to show how terrible Kamoshida's physical and sexual abuse are, and as a motivation to let Ann join the Phantom Thieves. She basically disappeared from the plot afterwards, with Ann only mentioning her in passing a few times. A lot of people wish Shiho was a Confidant outright, but her only role in the plot after [[StarterVillain Kamoshida's]] arc is resolved is a brief appearance in Ann's ninth-rank conversation. To rub salt in the wound, said event where she reappears reveals she's leaving Tokyo for good.
** Many feel ''so much more'' could have been done with [[spoiler:Goro Akechi, especially given he outright disappears from the story after the events of Shido's Palace and is completely absent for the final battle against Yaldabaoth]]. A common example of this is that [[spoiler:many viewed his BolivianArmyEnding scene as being poorly written, leaving those who were expecting Akechi to rejoin the Phantom Thieves and [[RedemptionQuest redeem himself]] disappointed]]. Fortunately, ''Royal'' gives them a lot more screentime and character development.
** To some extent, Haru suffers from LateCharacterSyndrome. While she has a significant role in the plot and receives a fair amount of CharacterDevelopment and characterization, she has less room to develop (especially with how [[ThatOneSidequest steep requirements are to progress in her Confidant)]]. By comparison, [[VideoGame/Persona4 Naoto]] joins in early October (shortly after Haru), but had been a recurring character since May, whereas Haru gets only a scant handful of appearances. Moreover, the rewards her Confidant yields give access to the only other source of free SP curatives in the game (the other being Sojiro's coffee and curry) - but her method is a garden which takes a few days to grow the items. By the point she can be accessed, this potential source of SP restoration will never be able to be used to its fullest potential, especially in a game where MagicIsRareHealthIsCheap. It also pales in comparison to using the coffee and curry made from Sojiro's Confidant, which the player can have Kawakami make for them, freeing them up to do more tasks that night, and improve at a good rate.
** Kaneshiro is largely viewed as a FillerVillain by the game's fandom. He's certainly a scumbag for the Phantom Thieves to take down, and doing so finally puts them on the map. But Kaneshiro has a much less personal connection with Makoto than any other Palace Ruler does with their Phantom Thief. It's less about what Kaneshiro has done to Makoto and more what he threatens to do -- sell her into sex slavery to pay off a manufactured debt. And even then, Makoto quickly figures out that [[NothingPersonal it's not even about Makoto herself]], but Makoto's older sister Sae, who Kaneshiro wants RevengeByProxy on because Sae is a public prosecutor who's breathing down his neck. The only real plot advancements that happen during his arc are Makoto joining and the Thieves becoming more popular; Kaneshiro's change of heart occurs entirely off-screen, and his name barely comes up again after his arc is over.
** For an example of a Persona getting this treatment, [[spoiler:Azathoth. In the Franchise/CthulhuMythos proper, Azathoth is both the father of Nyarlathotep and the Ultimate Chaos, stated to have unlimited power. In the ''VideoGame/Persona2'' duology, Nyarlathotep is established as the [[AnthropomorphicPersonification manifestation]] of [[TheHeartless the negative aspects of humanity]], and throughout the story of those games manipulates reality so that rumors come true and even successfully brings about TheEndOfTheWorldAsWeKnowIt. With all of this in mind, Nyarlathotep's dad could easily become a severely major threat not just for the ''Persona'' series, but ''Shin Megami Tensei'' as a whole (Sure, he already debuted in ''Giten Megami Tensei: Tokyo Mokushiroku'', but 1) That game is extremely obscure, 2) He made no reappearance for years until ''Persona 5 Royal'', and 3) He was only a regular enemy in ''Giten Megami Tensei''). And so here he comes, becoming a major antagonist for ''Persona 5 Royal''...and he's nothing more than a ''decayed'' form for Maruki's persona, and its true form is from Gnosticism instead of Lovecraftian Lore. While something is obviously off since the persona can act up autonomously, he has seemingly nothing to do with Nyarlathotep's deal (and in fact, does exactly the ''reverse'' things as said Nyarlathotep). To say that fans were underwhelmed wouldn't even ''begin'' to describe the reaction.]]
** In ''Royal'', Joker's third-tier persona, Raoul, gets relegated to DLC in contrast to the rest of the Phantom Thieves. Many fans were hoping that Raoul would play an important role in the third semester, [[spoiler:especially in the final battle against Adam Kadmon.]]
** Adding on to the list of underused Personas, the third tier personas for Akechi and [[spoiler:Sumire]] can only be obtained on the date that happens before fighting the FinalBoss. So, unless the player does last minute grinding right before they fought the FinalBoss, those Personas are likely to be only used for fighting the FinalBoss.
** Despite a lot of ''Royal'''s marketing [[AdvertisedExtra focusing on her character]], Kasumi does not join the party until the third semester [[spoiler:in the final dungeon which roughly lasts a month, meaning that you won't have as much time to play with her as compared to the other characters, and at that point the plot is centered around Maruki, leaving her with comparatively little influence on the main story. Worse, even though she had awakened her persona by the time of Shido's palace, she was flat out refused by the Thieves from joining them under the justification that it's too dangerous for her. This comes off as contrived considering that they took no issue with their newest members joining them during their palace heists.]]
* TheyWastedAPerfectlyGoodPlot:
** Despite the character's popularity, Makoto's Confidant is considered to be one of the worst in terms of story because of its focus on a fellow student named Eiko and her slimy boyfriend Tsukasa rather than focusing on Makoto's her past or her father, a character who greatly impacted both her and Sae. Although it does at least touch upon Makoto's father and how his death affected her, this occurs only in the main story and a few points towards the very end of the Confidant. This causes the Confidant to have an issue with the pacing since it never goes beyond Makoto [[spoiler:resolving to follow in his footsteps by studying law to become a police commissioner at the end]], a decision that comes a bit out of left field since the Confidant doesn't focus on any of those plot points in order to explain why Makoto would make such a choice. Made more apparent by the fact that her relationship with Sae in the story proper heavily relies on their father, with some saying that the CharacterDevelopment that Makoto receives in the main story is a lot more interesting and relates better to her chosen goal. In addition to that, Sae herself never appears in Makoto's Confidant, which would've helped reinforce their relationship and give the chance for Sae to be shown in a more positive light after several hours of her being framed as an antagonist, even if she couldn't interact with Joker directly to keep from conflicting with the interrogation scenes.
** Like Makoto, Ann's Confidant is often seen as one of the weakest stories. The Confidant starts with Ann wanting to understand how Personas work better, which is something that very few characters in the series that aren't associated with the Velvet Room or antagonists ask. The initial focus is Ann trying to be more understanding of people, in the hopes that it would help her better grasp her Persona. Not long into the story, it abruptly becomes about Ann trying to become a better model and her rivalry with a fellow model named Mika, a shift that feels very disconnected from Ann's original reasons for wanting Joker to help her out. Jarringly, the Confidant deals with her relationship with Shiho, and has Ann help her through the trauma she suffered from Kamoshida, but this occurs only at Rank 9 before shifting back to Ann's modeling rivalry. The fact you don't get to go after Mika and change her heart means [[KarmaHoudini she gets away with ruining a lot of young models]], which isn't helped by the fact that the game railroads the player into agreeing with Mika. [[JerkassHasAPoint And as much as Mika's words might be true towards Ann]], this leaves many with a sour taste since the player is effectively told they have to agree with Mika. Had Ann's Confidant focused on her trying to empathize and understand people better to make up for her own admittance of shame for not helping Shiho, it would've been debatably one of the best Confidants; instead, it feels like a confusingly-structured story with a poor "villain" the player can't go after.
** Considering that the game uses Sae Niijima's interrogation of Joker as a FramingDevice to explain HowWeGotHere and that one of Joker's potential love interests is Makoto Niijima, many players were disappointed that Sae never once reacts to the revelation that the prime suspect of the Phantom Thieves case could be dating her younger sister. What's worse about this is that the game has a few instances of DevelopersForesight where who you are in a relationship with is commented on or factored into even in voiced dialogue, such as Sojiro reacting differently if the player spends time with [[OverprotectiveDad Futaba]], or [[TeacherStudentRomance Kawakami]] on Valentines Day. Yet Sae gets nothing at all.
** Sojiro's history with [[spoiler:Shido and the reveal he knew about Wakaba's research on the Metaverse]]. For the former, the game drops various hints of their past history with Sojiro's knee-jerk reaction whenever he hears Shido's speeches on television, yet the game's explanation of their history serves no real purpose in the storyline outside of FlavorText rather than an attempt to flesh him out. For the latter, Sojiro's [[spoiler:knowledge about Wakaba's research]] is a pretty big reveal, but ends up being pointless since it really doesn't accomplish anything in the story beyond giving him ties to Futaba. It would've been great to see Sojiro help out the heroes by offering his experience and know-how of the various problems they face, or even help the group's motives or plans based on what happens to them. Instead, both ideas seem to exist to justify why Sojiro knows Wakaba and explain why he would've adopted Futaba, which wouldn't have been an issue if both ideas were somewhat important and actually had an impact on the story in some way.
** [[spoiler:Ryuji 'dying' during the escape from Shido's Palace]] could have been an interesting idea for the finale, with it being the trope of a character perma-death in a cutscene.[[spoiler:The way it was handled felt too dumb and slapstick-y, and he could always come back in the post game, so everyone would be happy.]]
** Some feel that the "stealing hearts" concept can feel like [[AccidentalAesop it's promoting a "the ends justifies the means" mentality to the entire story]], and there aren't more serious consequences for the thieves as a whole for using such morally dubious means to solve their problems. The stealing itself is presented as [[HeelFaceBrainwashing a form of brainwashing]], but the effects and possible complications involved (such as potentially causing ''brain death'' rather than forced reformation or leading the victim to commit suicide out of guilt) are only taken seriously in a discussion before the first target and then the game only pays lip service to the ethical and moral implications at best, or completely dismisses them at worst. The fact that violence is ''always'' seen as part of the brainwashing process[[note]]The only Mementos request that ends peacefully was also explicitly a case where the thieves didn't need to steal the person's heart to help them, and the main target who ''wanted'' to have their heart stolen had its own complications[[/note]] only makes matters worse here as while most targets do see "the error of their ways", it's ''only'' because you [[MightMakesRight beat the crap out of them to take whatever was "corrupting" their way of thinking away]] rather than allowing them to resolve it themselves the way previous Persona games encouraged people to do. Ultimately, the problem lies with the fact that the Phantom Thieves aren't given more room to discuss the ethical implications of their actions, regardless of whether or not they're necessary. They're given little time if at all to really think about the worse implications involved in BrainwashingForTheGreaterGood, and are consistently put in situations where [[ConflictBall stealing the Treasure is often the ''only way'' to proceed]]. Worse, as explained in InformedWrongness above, many who oppose the Phantom Thieves or their methods are often presented as being massive jerks with ulterior motives anyway--and those who don't have ulterior motives end up being converted regardless. By contrast, there are fans who believe that the final Yaldabaoth arc does address many of these issues, with the LastSecondEndingChoice hinging on whether or not Joker gives into the temptation of becoming a KnightTemplar who takes his philosophy to the logical extreme of taking everyone's free will away.
** Shido's entire scheme hinges on [[spoiler:using the Metaverse for his own ends, even having Futaba's mother killed to steal her research into the subject]]. When the Phantom Thieves finally invade his Palace, he's [[spoiler:defeated just like the other Palace rulers with no real advantage or difference given to him by his scientists' knowledge of how the Metaverse works]]. The only thing he's able to do is [[spoiler:temporarily kill himself in an attempt to destroy the heroes before they steal his treasure, which fails as the Phantom Thieves escape before his Palace collapses. The wasted aspect is that because Shido knows more about the Metaverse, there could have been more usage of him to stop the heroes, such as Shido himself entering his own Cognition to stop the heroes, or Shido taking precautions such as setting up traps that pressure the heroes. Instead, Shido only does the above mention near-death pill, and nothing else.]]
** As explained in TheyWastedAPerfectlyGoodCharacter above, despite Royal giving Akechi some expanded screentime, it's never outright addressed (not even in the Thieves' Den) how [[spoiler:practically everything he's done with his powers turned out to be part of Yaldabaoth FixingTheGame, [[AngstWhatAngst especially from his perspective]], even if the Third Semester heavily implies how he must feel.]]
** Near the end of Hifumi's Confidant, it's revealed her mother has been rigging her Shogi matches so that Hifumi can become a popular idol. When Hifumi learns this, she decides to continue playing inspite of her terrible skill and now damaged reputation, both to continue improving, and for her father. This is a nice arc for her, but it comes so late into her Confidant that by then the story basically ends and Hifumi doesn't change really in any way as a result. Some players find that if this had happened sooner in her Confidant, the rest of it could be struggling with what to do, which would make her resolution to improve feel more earned. It also would make Joker's involvement more impactful, since Joker could point out that Hifumi's techniques were helpful, and in turn Joker could help Hifumi improve. As it stands, the arc feels very hastily closed up.
** Some feel like the [[spoiler:third semester]] in ''Royal'' could have been expanded on a bit more. [[spoiler:During the opening story segments of the third semester, Joker, Akechi, and Kasumi are the only ones who realize that something has happened (and Kasumi quickly gives in to Maruki's brainwashing to forget what she knows). One particular segment involves Joker going one by one to each of the Phantom Thieves who are all blissfully living in the fantasies Maruki has set up for them to vaguely try to hint at them that something is wrong before leaving them feeling uncomfortable. Eventually they all realize that something is wrong and break out of the illusion just in time to save Joker and Akechi from a battle that was overwhelming them. After this, you have the option to visit each of them (assuming their confidant has been completed) to have each of them apologize profusely for "betraying" Joker to live in their illusions rather than face reality. But the only "crime" they were really guilty of is not having the inner willpower to immediately shake the illusion off. With some vague prodding from Joker, they each are able to escape. It might have been more impactful if they actually outright rejected what Joker was telling them, leaving Joker and Akechi to have to tackle a larger portion of Maruki's palace alone before they break out of the illusion to join them.]]
* TierInducedScrappy:
** Some Confidant abilities are much more useful than others making the ones that can't measure up into these, regardless of the characters or the quality of their storylines, and starting others can be [[GuideDangIt rather difficult]] which doesn't help matters.
*** Ichiko Ohya's Confidant abilities are considered to be the least useful in the game. Her perks make the alertness meter in Palaces increase slower and decrease faster, which isn't much help unless you have trouble avoiding being detected. Even in ''Royal'', which changed how security levels start and where Ohya's abilities are expanded to include easier ambushes, she's ''still'' the least useful Confidant!
*** Iwai of the Hanged Man Arcana isn't really disliked for his story or abilities (weapon/armor discounts and gun customization), but because of the steep requirements needed to start his link. It opens early in the game during May, but you need Level 4 Guts just to start his Confidant, and Max Guts to complete it. Also, the guns you can make by itemizing high-tier Personas in the Velvet Room are all far stronger than any of the custom guns he can make, with two of the Persona weapons (one for Joker and one for Makoto) providing some of the highest item-based stat buffs in the entire game. However, you need mutable guns to make them, which can be very hard to find, and the financial cost of making and summoning said Personas in tandem with a potential time crunch makes Iwai's customization a solid option to fall back on as a sort-of InfinityMinusOneSword for guns. (Morgana in particular actually does get his most powerful slingshot from Iwai.) ''Royal'' changes the customization system entirely, Velvet Room-made guns can now be customized as well, and maxing it out makes the service free. His Confidant also unlocks Attis, who's unremarkable in vanilla but in ''Royal'' comes with a trait that allows use of ambush-only skills all the time, allowing Thermopylae to become a full-party Heat Riser with no drawbacks; both of these make him much more useful.
*** Makoto's only unique Confidant abilities are an upgrade to the analysis screen to show enemy skills and item drops, and the target cursor changing if an enemy won't take damage from an attack or special move. The former has some tactical value and the latter is certainly convenient, but otherwise, her abilities aren't that useful compared to other Confidants. It doesn't help that on NewGamePlus, any enemy that you have as a Persona will have this information readily available when you analyze them.
*** Ryuji's Confidant ability allowing you to one-hit kill weaker enemies. While helpful for when you are backtracking the earlier parts of Mementos, in the game proper, it is generally useless. This is because unlike past games, you can't revisit any of the storyline dungeons once you've completed them, and when you get to a Palace's boss, you'll usually be around the recommended level to fight them, giving you less reason to grind in a Palace, especially if you've been leveling up Mishima's Confidant. Plus, insta-killing an enemy doesn't grant any EXP, items or yen, and automatically adds their mask to your Persona list unless it's full. While it's useful to avoid fighting weaklings as well as gathering early-game personas that you missed and are too weak to try to knock down without killing them, the fact that you can't turn this ability off to ambush enemies for extra money and experience is annoying, particularly since non-Mementos enemies are very hard ''not'' to ambush without raising the security meter. Fortunately, this isn't the case in ''Royal'', where instead of ambushing enemies, you have to dash into them to use this ability, making it much harder to use by accident. Even then, you now also get (partial) experience and money for using the insta-kill on top of the free mask.
*** Hifumi's confidant abilities meanwhile are on the opposite side of the spectrum; they are instead criticized for the fact that they were so essential and yet still locked behind her Confidant. [[note]]Some of her abilities including allowing the player to swap out party members in combat, escape from battle if surrounded, and even guarantee escape on the first turn of a normal battle.[[/note]] The true kicker here is Hifumi's confidant is not available to the player until around the halfway mark of the game, so by the time you unlock all of the perks that improves the battle format, the game is almost over. Hifumi's confidant is often ranked along with Kawakami's and Yoshida's as offering the best perks for the player, but Hifumi's are such a game changer many were left wishing that she would've been made available earlier in the story.
** The Speed Reading book in the vanilla version of the game. Unlike in ''VideoGame/Persona4'', you get it relatively late in the game, and it only becomes available after reading three other books that each take three sessions to complete. By the time you have the speed reading ability, there's very little left to read in the game, making it feel more like a BraggingRightsReward than anything. By comparison, the version in the previous game was much more useful, since many books required three or four free time periods to finish. The version of the book in ''Royal'' however is a lot more useful, available for free from the school library well before the summer break and has been reduced to only one chapter, turning it from a waste of time to a must-have. ''Royal'' changed things so now it just becomes available to check out from the school library in June regardless of what you have read up to that point (with 3 segment books not even being available yet.)
** Ryuji and Yusuke are both physical powerhouses, but Ryuji tends to be used far more than Yusuke for the party's physical hitter because Yusuke lacks Ryuji's optimization for physical attacks. Where Ryuji has a number of direct damage bonuses like Charge and Matarukaja to amp up physical area-of-effect damage, Yusuke only has Masukukaja to buff critical strikes and evasion, and his focus on extra single target damage from Baton Passes isn't strong enough to justify use over Ryuji. While ''Royal'' helped close the gap by overhauling the Baton Pass mechanic to greatly benefit Yusuke and the Jazz Club gives him potential access to Charge and Matarukaja, he's still largely redundant with Joker, who [[CantDropTheHero can't be removed from the party]], and Ryuji, who also received unique benefits like a full-party Charge skill and a passive that randomly boosts the party's physical damage.
* TooCoolToLive: Occurs in ''Royal'' in Kasumi's backstory with [[spoiler:Kasumi Yoshizawa. Not the one that Joker meets personally, the ''real'' Kasumi. An honor student who was a gymnastic prodigy that virtually never loses competitions, in addition to having overflowing optimism and kindness? Sure enough, she died before the game began. And the "Kasumi" that Joker personally meets? That's Kasumi's sister Sumire, who suffered from suicidal depression because Kasumi was so perfect that she drove her into the wrong mind without knowing it, eventually degenerating into Sumire having a total breakdown and Kasumi sacrificing herself to prevent her sister from being killed by incoming traffic.]]
[[/folder]]

[[folder:U]]
* UncannyValley:
** There's something off about Morgana's face in his cat form in the real world. He has large, piercing blue eyes and the way his mouth moves when he speaks looks very unnatural.
** The Sphinx sports [[spoiler:the head of Wakaba]], in a way that makes it look ''very'' off, and utterly terrifying.
** InUniverse, Sae Niijima is tipped off that something is off about [[spoiler:Goro Akechi]] by their unsettling behaviour.
** The Will Seeds introduced in ''Royal'' appear as ghoulish, skeletal faces. Even Ann mentions that they look creepy.
* UnderusedGameMechanic:
** Hostage negotiation. When one of your characters, except for Joker, is knocked down with an elemental weakness, the negotiation mechanic forces you to either pay that enemy something, talk the enemy into letting them go, or do nothing and watch that party member get one-shotted. However, the mechanic doesn't trigger in boss battles, and only rarely triggers in random encounters. A player might go through all of the seventy-plus hours of gameplay and never see this happen, despite getting passive bonuses that make it easier to get away with negotiation. NewGamePlus, which lets you retain monster database information, makes it even less likely.
** Gun skills are really rare in comparison to the standard spread of Physical skills. Compared to the 40+ Phys skills in the game, you only have ''four'' Gun skills to choose from, and there's large gaps in availability between each. On the bright side, it also means each and every one of them is great for the level.
* UnexpectedCharacter:
** One of the Personas you can use is Bugs/Bugbear, a minor enemy from ''VideoGame/DevilSummonerSoulHackers''. [[http://eirikrjs.tumblr.com/post/150892747547/yep-the-surprise-persona-in-p5-was-soul-hackers No, really.]]
** A few of the Ultimate Personas have appeared previously in ''Shin Megami Tensei'', yet not terribly often. These include [[spoiler:Satanael, Joker's Ultimate Persona, whose only seen form previously was in ''Soul Hackers'' while possessing Spooky]], and Mercurius, Morgana's Ultimate Persona, who was previously a Breather Boss in the prologue of ''Shin Megami Tensei II'' and was meant to be destroyed by Cerberus. There's also Astarte, Haru's Ultimate Persona, who actually did appear in the ''Persona'' series before. That is to say, she was the persona of Kanaru Morimoto, a character from the now considered non-canon anime ''Anime/PersonaTrinitySoul''.
** Another one that no one saw coming was Slime Mara, an alternate form of Mara from ''VideoGame/ShinMegamiTenseiIIINocturne'' that was little more than a hidden one shot gag.
** Kasumi's Character Introduction trailer for ''[[UpdatedRerelease Royal]]'' has her, Morgana and Joker fighting against Biyarky, whose only and last appearance in the ''[=MegaTen=]'' franchise was as one of Nyarlathotep's minions in ''[[VideoGame/Persona2 Persona 2: Eternal Punishment]]'', released over a decade ago. This was then followed by Hastur a few trailers later, who was also one of Nyarlathotep's minions in ''Persona 2: Eternal Punishment''.
*** Because of their appearance, [[spoiler:this led fans to assume that Nyarlathotep was was going to come back as the GreaterScopeVillain. But nope, we instead get his dad Azathoth, who previously only appeared in ''Giten Megami Tensei: Tokyo Mokushiroku''. ''And he's Takuto Maruki's Persona, no less!'' What's more, Maruki later evolves it into Adam Kadmon, who previously only appeared as ''a regular enemy'' in [[TheVeryDefinitelyFinalDungeon Paradise]] back in ''Shin Megami Tensei NINE''!]]
** Likewise, pretty much no-one predicted that Kasumi's Persona would be [[Literature/{{Cinderella}} Cendrillon]], especially since Cendrillon herself is not a thief, although the story of Cinderella is about rising above oppression and injustice which fits in line with the story themes of ''Persona 5''.
** Another unexpected face popping up in ''Royal'' is Vohu Manah, the Ultimate Persona of the Consultant Arcana, a Persona that last appeared in the original ''Persona''.
* UnfortunateImplications: Ann Takamaki being the source of {{Fanservice}} [[https://mic.com/articles/174121/sexual-harassment-in-persona-5-is-a-big-problem-and-we-need-to-talk-about-it#.cR6R0G2nK has also fallen under criticism in the West]], most notably during the Madarame arc when she is blackmailed into posing nude for Yusuke. Not only does it contradict the previous story arc, since sexual harassment and extortion go from being very serious issues to something now primarily being PlayedForLaughs, the boys can seem to be acting out of character for no reason, insofar as pressuring Ann to do it despite her objections.
* UnintentionallySympathetic:
** Madarame. The worst of his crimes was being responsible for Yusuke's mother's death via MurderByInaction, his plagiarism indirectly [[DrivenToSuicide driving a former student to suicide]], and the protagonists only learned about the death of Yusuke's mom ''after'' they sent Madarame's calling card, meaning they were willing to change his heart without knowing about his worst crime. It does not help that even after Madarame's fall, Yusuke largely reacts to Madarame with a mix of denial, anger and self-loathing; this does not change when [[spoiler:his desire of an ideal Madarame genuinely reforming and becoming his ideal mentor was "granted" by Maruki and Joker snaps him out of it]], where he becomes noticably enraged that he's been tricked in comparison to the other Phantom Thieves, indicating that Madarame ''never'' took Yusuke in for good will to begin with. And last but not least, in ''Strikers'' Yusuke outright admits that Madarame used to have lots of students sleeping on the ground of his shack because there were simply no beds for most of them, all but indicating Madarame really treats his disciples like livestock. While Madarame's actions are certainly reprehensible, his villainy pales in comparison to the likes of SadistTeacher Kamoshida and {{yakuza}} crime boss Kaneshiro, the two villains his arc is sandwiched between. There is also ambiguity over whether or not [[BecomingTheMask he really saw Yusuke as more than a tool]], having one PetTheDog moment when he desperately looked for treatment for Yusuke when he fell sick. On another interpretation, he can be seen as doing so for implanting Stockholm Syndrome into Yusuke. (Which actually indicates that he is ''even more'' dangerous and cunning than he presents himself to be.) Whether or not this is the case, people still see him as more sympathetic than [[UnintentionallyUnsympathetic Okumura]], who had no such PetTheDog moments shown on screen and whose acts of villainy will actually induce issues on western audiences.
** Ryuji gets this at times, as he rarely deserves the misfortune and some of the harsh treatment he often goes through. In combat, for example, his successful criticals and any weakness appropriate hits that down enemies are rarely met with genuine praise (at best, he gets backhanded compliments) unlike ''everyone else''. However the most prominent example is when [[spoiler:Morgana ran away]]. While you can say Ryuji did seem to go out of his way to get under Morgana's skin, it's hard not to feel sorry for him when Morgana spent the majority of the game berating him, the fact that he was the only one forced to apologize, and that Morgana would continue to insult him even after making amends.
** The Mementos targets are all treated like utter scum by the Phantom Thieves even though the crimes of a handful of targets are hardly crimes at all. Most notably is Yoshikuni Nejima, whose misdeed was that he was ''[[FelonyMisdemeanor cheating at video games]]''. And while Nejima was being a complete jerk about it, he's in league with the likes of serial abusers, perpetrators of child neglect, and former hitmen. Their Shadows do imply that they ''at least'' [[EvilIsPetty committed them for their own amusement]], but cheating in a video game is small potatoes compared to a lot of other targets.
* UnintentionallyUnsympathetic:
** [[CorruptCorporateExecutive Kunikazu Okumura]] is portrayed in a more sympathetic light because he ''did'' used to genuinely care for Haru on both first-party and third-party accounts, his most personal crime is arranging a marriage with her and a sleazy playboy for the sake of political gain (with the '''sleazy playboy''' being the main focus) [[spoiler:[[AlasPoorVillain and his gruesome death]] at the hands of The Conspiracy to frame the Phantom Thieves]]. Unlike with Yusuke either, Haru was ''genuinely'' saddened by [[spoiler:Okumura's assassination]], all but pointing to him going off a slippery slope which led to over-ambitious investments that caused [[spoiler:his demise]]. The problem is that Okumura's on-screen actions do not win him any sympathy points. First of, he's a BadBoss who shows little to no regard for the welfare of his employees whom he forces to work under terrible working conditions, as seen by his palace's cognition of his employees as mindless robots. Secondly, there were implications that he was a frequent patron of [[spoiler:Black Mask]] whom he has several of his competitors assassinated, which is confirmed when you [[spoiler:infiltrate Shido's Palace]]. The last reason, mentioned in the ValuesDissonance page of [[ValuesDissonance/Persona5 this game]], is his horrible treatment of his daughter Haru, with no on-screen PetTheDog moments to back it up bar [[spoiler:Haru's ideal Okumura manifested by Maruki, which can mean basically anything]]. He wants to use her as a bargaining chip in an arranged marriage, and a Japanese audience will have less of a problem with the latter than a western. What's worse is that Okumura's Shadow is fully aware that Haru's fiance is a {{Domestic Abuse}}r and unfaithful, yet encourages his behaviour for the sole reason of political gain. In ''Royal'', it's revealed that the Cognitive Haru in his Palace is a robotic drone assistant that does as it's told without any objection, even when it means that Okumura tells her to self destruct for him, indicating that he didn't see her as any better than an obedient asset to his political glory. He's no different from any of the other {{Hate Sink}}s in Tokyo whose hearts you change, except that he used to actually treat Haru as if she were a daughter instead of a bargaining chip, unlike Madarame who was most likely taking care of Yusuke for the sole reason of implanting StockholmSyndrome to him.
** Morgana, when he briefly leaves the Phantom Thieves. Many feel that Morgana's feelings of inadequacy were built up thanks to Futaba being a better navigator than him, Ryuji's InnocentlyInsensitive comments, and Morgana being unsure of if he's human or not. However, Morgana's outbursts cross into {{Wangst}} for many players. Morgana is a vital member of the party due to his knowledge of the Metaverse and his ability to help the group explore Mementos; never once does it seem like he's useless. Additionally, Morgana treats Ryuji like crap for the entire game for not knowing things about the Metaverse, despite Ryuji being justified in his confusion. However, when Ryuji and Morgana get into an argument, Morgana throws a temper tantrum and quits the Phantom Thieves, apparently unable to take what he dishes out. Making things worse is that both Joker and Futaba expressed concern over Morgana's feelings, yet he rejected both of their attempts to talk to him about it. And even more damning, Morgana rushes into Okumura's Palace, while leading a civilian into danger on top of it all. (Haru awakened to her Persona while there, but only partially, and Morgana had no way of knowing that was going to happen.) Combine all of this, and many players didn't feel any sympathy for Morgana's behavior during the Okumura arc.
** Black Mask has gotten this treatment from players, mostly in the West, who believe their AlasPoorVillain moment was heavy-handed and poorly executed, as the Phantom Thieves asked them to rejoin even after [[MoralEventHorizon multiple people died from their own selfish whims]], including [[spoiler:Futaba's mother, Haru's father, and even attempting to betray and kill Joker, in addition to causing mental shutdowns that ruined a lot of Tokyo and hurt a lot of innocent people]] undermines how the Phantom Thieves treated most of their targets, where they force the targets into a life of atonement, while making it clear that no matter how much they atone, they can never be forgiven for their crimes. Even though they aren't actually making an exception for this person either, they just knew that they're being [[spoiler:used by TheHeavy to kill off anyone whom he perceive as his enemies for his very own dystopian plan]], thus making a difference between [[spoiler:"Hitman" and "Killer"]]. In fact, the [[spoiler:aforementioned heavy takes most of the blame for Akechi's acts]]. However, many players were still not convinced by the game's attempts to shove most of the blame [[spoiler:to the heavy, pointing out that even though the heavy is the one who gave the orders, Akechi's murder of Okumura and cognitive Joker show that he is actually ''take pleasure'' in his killings, not to mention the fact that ''he'' was the one who approached the heavy offering his services as a hitman]]. All in all, Black Mask's detractors at best argue that they deserve at least some culpability.
** Eiko from Makoto's Confidant. While it's revealed that her boyfriend Tsukasa is a scammer who ropes in girls to sell their bodies to pay nonexistent debts, Eiko does little to earn the player's sympathy because of her refusal to acknowledge the situation. Eiko adamantly refuses to believe Makoto when she tries to warn Eiko that Tsukasa is clearly bad news; other hosts in the Red Light District hate Tsukasa's guts for giving them a bad name. Even after learning that Tsukasa has been texting multiple other girls behind her back, Eiko jumps to the conclusion that Makoto is a "bitch" who's trying to steal her boyfriend away. And after Tsukasa [[DirtyCoward backs down the moment that Joker and Makoto stand up to him]], the only explanation Eiko offers for her behavior is that Tsukasa was the only person who paid attention to her, tacitly admitting that she knew his charm was all an act. For fans, [[FanDislikedExplanation this excuse didn't cut it]]; many other characters in the game are shown to be handling much worse circumstances than Eiko's with much better attitudes, including Makoto herself. And while Eiko was clearly in a bad spot, the fact that she not only stayed with Tsukasa after figuring out what he was planning but tried to drag innocent people down with her means that [[{{Wangst}} she comes across as a petulant child who's upset that she can't get everything she wants]]. When Makoto slaps Eiko for refusing to accept any responsibility for such selfish behavior to the bitter end, it doesn't feel like a MomentOfWeakness on Makoto's part; it feels like well-deserved karma for Eiko.
** Sae Niijima. She delivers an extremely harsh TheReasonYouSuckSpeech to Makoto over an offhand comment at dinner (that was InnocentlyInsensitive at worst), threatens Sojiro with [[DepartmentOfChildDisservices dubious charges of abuse over Futaba]] to get him to testify about Wakaba Isshiki and cognitive psience, and is implied to have forged evidence or rigged trials because she believes [[AmbitionIsEvil winning is the only thing that matters]]. She's meant to come off as an AntiVillain who's SlowlySlippingIntoEvil, but the problem is she shows little to no guilt, apprehension, or remorse for any of this. This could have been cleared up via her Shadow, ''a la'' Shadow Futaba, but Shadow Sae proves to be just as vehement in her pursuit of victory and ''completely ignores'' Makoto, not even having a cognition of her. Much like Okumura, Sae comes off as a {{Jerkass}} at best who is EasilyForgiven because [[ProtagonistCenteredMorality Makoto is on her side]].
** Mika from Ann's Confidant. While the game shows that Mika is going way too far, it still uses her as a way to call out Ann for not taking her modeling job seriously, something Ann ends up agreeing with. While it's true that Ann isn't thinking about how hard the modeling industry is, the game railroads the player into agreeing with Mika. This is despite Mika sabotaging the careers of other female models, yet acting like Ann is an idiot for not taking it "seriously enough" by stooping to that level. Plus, it isn't Ann's fault she can eat whatever she wants without gaining weight; that's something Ann has no control over. Ann was also unfairly judged by her classmates because she's quarter-white, something the game ignores in favor of Ann agreeing with Mika. By the end of the Confidant, Mika is portrayed as Ann's rival despite Mika being a terrible person, and unlike with many other characters like her, the game lets Mika get away with everything she did to other people, without the opportunity to change her heart.
** The girls for beating up Ryuji after [[spoiler:they thought him to be dead escaping Shido's palace]]. While it's clearly done out of AngerBornOfWorry and Ryuji ''was'' making fun of them crying, many players disliked the scene as it came off as DisproportionateRetribution and another case of DoubleStandardAbuseFemaleOnMale that the previous games already received flak for. [[spoiler:Not helping matters is that Ryuji risked his life to help his teammates escape despite his leg injury, making the girls appear as {{Ungrateful Bastard}}s.]] However, in ''Royal'', [[AuthorsSavingThrow they admitted they were too harsh on him within a Thieves Den conversation, and Futaba evens wants to apologize to him personally.]]
** Upon learning of Kasumi Yoshizawa's backstory, she came across this way to a few people. [[spoiler:That is to say, ''the real Kasumi'', not Sumire. While Sumire is meant to realise that her big sister ultimately cares about her, it's understandable for Sumire to perceive Kasumi as being a BigSisterBully despite Kasumi not intending to be. Sumire goes on about how Kasumi was the perfect older sister, but Kasumi was very flawed as a guardian; she constantly controls Sumire's life and decisions, which from the latter's perspective can come off as [[CondescendingCompassion patronising]]. Kasumi also never directly encouraged Sumire to stand on her own, and Kasumi's way of trying to cheer up Sumire is to joke how she as the older sibling would always be better than her, which should be the last thing said to a girl with fragile self-esteem. There is also the hypocrisy of her belief that HelpingWouldBeKillstealing, given how she always controls Sumire's life which makes Kasumi appear as a selfish {{Hypocrite}} instead.]]
* UnpopularPopularCharacter: With the Phantom Thieves receiving AllOfTheOtherReindeer treatment, a few of these are bound to happen. However, these people deserve special mention-
** Ryuji Sakamoto is ostracized by his former track teammates because he was indirectly responsible for getting the team shut down-even though he was trying to call out Kamoshida's abusive behavior, and while he's definitely not disliked by the other Thieves, he’s definitely the ButtMonkey of the group and they, [[JerkassToOne especially Morgana]], tend to make comments at his expense. Needless to say, [[GermansLoveDavidHasselhoff the Western fanbase]] ''adores'' Ryuji due to his endearing, friendly personality and [[HeterosexualLifePartners bromance with the protagonist]], and [[DudeNotFunny many of his fans are not fond of]] [[spoiler:the scene where he gets [[DoubleStandardAbuseFemaleOnMale beaten up offscreen by the female Thieves while the males do nothing to stop them]] after they escape the last palace]].
** The other students at Kosei High treat Yusuke differently due to both his association with Madarame and because of his behavior in general, and after Madarame is arrested, he's actively shunned. However, he manages to be one of the most popular characters in the game due to him being a ComicallySerious {{Cloudcuckoolander}}.
** Upon her introduction, it is clear that Makoto is not very well-liked among her classmates. In fact, it's implied that she didn't have any friends before joining the Phantom Thieves. She is one of the more popular characters to the fandom, usually ranking very high in popularity polls.
** Prior to Futaba being a shut-in, she was almost completely friendless at school with her OnlyFriend having to be a girl named Kana in which their friendship ended up falling apart. On the other hand, fans really like her due to her {{Moe}} personality, having huge amounts of CharacterDevelopment, and her lacking most of the AnnoyingVideoGameHelper tendencies that past MissionControl characters have.
* TheUntwist:
** [[spoiler:Akechi]] being Black Mask. [[spoiler:He joins right before Sae's dungeon, where the player knows that the plans for the heist will be leaked to the police, acts suspicious towards the Thieves prior to joining them and has established that he disagrees with their methods]]. Played with since the twist is ultimately [[spoiler:that the heroes realized this early on and used it as part of their gambit to keep Joker alive.]]
** Similarly, [[spoiler:Shido being the [[BigBad main villain]] or at least an important one. Not only does he have a [[InterfaceSpoiler portrait in the dialog boxes]], just about every time he shows up, the game drops hints he's a corrupt person in a position of power.]]
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[[folder:V]]
* ViewerGenderConfusion:
** Caroline and Justine when they were first introduced. Almost everyone already agreed that one was female, but the fanbase was split as to the gender of the second one, until it was revealed that ''she's'' also a girl.
** Until it was clarified in the game, a lot of people thought that Morgana was also a girl, when in truth he is very much a male cat. The name was the biggest cause of confusion, being voiced by a woman in both [[Creator/IkueOtani Japanese]] and [[Creator/CassandraLeeMorris English]] didn't help either. This is Lampshaded in the game itself, where even the Phantom Thieves themselves are initially unsure of Morgana's gender until he explicitly spells it out for them, and even then he's the only character whose DLC costumes allow him to [[WholesomeCrossdresser crossdress]] by giving him dresses (like with the Maid/Butler set) or having him cosplay as female characters.
* SugarWiki/VisualEffectsOfAwesome: While the previous ''Persona'' games were good looking, the [=PlayStation=] 3 and [=PlayStation=] 4 really allow Shigenori Soejima's art style and Kazuma Kaneko's Persona designs to shine. The in-engine cutscenes, in particular, look absolutely gorgeous.
** Being the last big title for the [=PlayStation=] 3, the game is well-known for pushing the aging system to its limits. And it ''shows.''
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[[folder:W]]
* {{Wangst}}:
** Many have found Morgana's tantrum and leaving the team during the Okumura arc to be selfish whining. While Ryuji pushed it too far by calling Morgana "useless," when the time to apologize comes, Ryuji gets the lion's share of the blame. The party apparently isn't bothered by the fact that Morgana has been treating Ryuji like garbage from the beginning of the game for no reason. There's also elements of [[ScrappyLevel scrappiness]] involved, as this takes place during what many consider to be the weakest story arc in the game, and you cannot do anything at night (including activities that you can do in your room, like making infiltration tools or watching a DVD) until Morgana rejoins, wasting several days of precious free time.
** Detractors who either don't like Akechi or [[ValuesDissonance don't understand the implications of his backstory]] find him to be this. [[spoiler:Causing the mental shutdowns and the several deaths he's responsible for are very much unjustified, and the game makes no attempts to excuse this behavior. But some believe that Akechi's angst over his past - a pointed lack of guidance being a big factor of it - and his hatred of Joker ([[ArchnemesisDad just not Shido]]) to be extremely overblown.]]
** There's also some detraction towards Makoto, at least as far as the way her pre-Phantom Thief self treated her situation as a pressured model student. While sympathetic, some people find that her dilemma ([[ToBeLawfulOrGood doing the right thing vs. good college recommendations]]) failed to carry the same amount of weight as the other Thieves' own personal problems. And even with the harsh words of disapproval Makoto received from the likes of Akechi and Ann, it didn't warrant the level of desperate behaviorMakoto had placed upon herself. The criticism mainly comes from her (self-admittedly) [[WhatAnIdiot boneheaded move]] to storm Kaneshiro's hideout just to prove she wasn't useless. While it does get Kaneshiro in the Thieves' sights, the ramifications of blackmail toward the Thieves and the potential fate Makoto herself faces are extreme, as the player can find out if they don't complete Kaneshiro's Palace in time.
** Eiko, from Makoto's confidant. She's hooked up with a host named Tsukasa, but one look at the guy shows that he's bad news, even to Joker and Makoto in-universe. Makoto later finds out that Tsukasa is going to rope Eiko into selling her body to pay a non-existent debt, and has done so multiple times before with other girls. After Tsukasa is driven away, Eiko admits that she knew what he was going to do, but that he was the only one who paid attention to her because of a bad home life. The way Eiko comes across made her UnintentionallyUnsympathetic to a lot of players, since she was willingly walking into a trap because she was so starved for attention. Couple this with Eiko treating the friend who was trying to save her from a life of sex slavery like dirt, and Eiko is [[TheScrappy generally disliked by a good portion of players]].
** The Shadow Selves of the villains, except for Sae, what with all of them being victims of society, but have taken whatever power was given to them and abusing it heavily. The biggest case, as noted in the ValuesDissonance page of [[ValuesDissonance/Persona5 this game]], is Okumura - the struggle he had in dealing with his father's debts (which were made due to misguided benevolence and a lack of financial acumen) gave him an overblown [[VirtueIsWeakness "kindness is for losers"]] mentality. Apparently, this not only justifies turning his organic-friendly business into a massive fast-food corporation with overtaxed workers and horrendous pay and conditions, but also gives him the authority to treat his only daughter like a bargaining chip and serve as a key into the world of politics, which he has absolutely no business being in. This is even the reaction by the Phantom Thieves in-universe, as none of them are particularly moved by their justifications.
* WhatAnIdiot:
** Ryuji, being [[IdiotHero Ryuji]], exclaims quite loudly about how he and his friends are part of a wanted criminal group several times throughout the story. ''In public.'' Naturally, this comes back to bite the group in the ass at one point when Makoto records him and Ann talking about the subject and again when Makoto confronts Joker over the recording at which point Ryuji calls Joker and once again says quite loudly about how they need to have a Phantom Thieves meeting. Later everyone calls him out on this. He even does it ''again'' after the Makoto incident when the group is celebrating at a sushi bar after their latest heist, which makes Ryuji's actions border on TooDumbToLive. It's gotten to the point where Ryuji declaring that he's a Phantom Thief is one of the biggest [[MemeticMutation memes]] in the game.
** At the end of Madarame’s palace, after he receives his calling card and his treasure materializes, the Thieves infiltrate the palace and try to steal it, only to discover that Shadow Madarame had thought ahead and replaced the real treasure with a fake one to fool the Phantom Thieves and lay an ambush for them. The plan works and the thieves end up stealing the fake treasure.
*** '''You’d Expect:''' For Shadow Madarame to hide the real treasure somewhere in his palace where the Phantom Thieves would never find it BEFORE confronting them. After all, the museum is huge and there’s plenty of places to hide stuff in it, so it would take hours, if not days for the Phantom Thieves to search every nook and cranny in the place. As a bonus, even if the ambush fails and Shadow Madarame is defeated, the Thieves wouldn’t be able to change his heart because they wouldn’t know where his treasure is or where to look for it, thus making their efforts practically fruitless. And even if they had a chance of finding it, it would still take a while for them to find the treasure, which could buy Shadow Madarame plenty of time to recover and rebuild his defenses.
*** '''Instead:''' He decides to ''bring the treasure with him when he goes to confront the Phantom Thieves'' [[ForTheEvulz for no reason but to provoke Yusuke]]. He may as well have gift-wrapped the treasure and served it on a silver platter to the thieves, because after they defeat Shadow Madarame, they manage to easily change his heart because the treasure is literally right next to him just begging to be stolen and they don’t have to go look for it at all.
** Right before Makoto's recruitment, she confronts one of Kaneshiro's goons while out on the street, openly stating that she knows that they're targeting high school students, and demands that they take her to see Kaneshiro himself. Fortunately the Phantom Thieves follow Makoto when she's taken, and are arguably a large reason why Kaneshiro doesn't hurt her there and then. However, it means that the entire group ends up getting blackmailed, all because Makoto was thoughtless enough to try and take on a ruthless crime lord on her own. While she had been under a lot of pressure to get results in her investigation, as well as just generally being in a foul mood, it's still such a rash decision that Makoto herself immediately regrets it. And despite this, Makoto is swiftly forgiven, and even gets appointed as chief strategist of the Phantom Thieves, though she does pick up the slack later on.
** The Conspiracy all grab the VillainBall with both hands late in the story. [[spoiler:After Joker is supposedly assassinated by Akechi, the coroners classified Joker as dead without even bothering to check that there was a body. Had anyone on the Conspiracy bothered to check, they would have discovered that there was no body in the morgue or interrogation room, and that Joker is still alive. This careless oversight makes it all the easier for the Phantom Thieves to fly under the radar. And by the time the Phantom Thieves have publically revealed Joker's survival, it's already too late to stop them, since the Thieves have successfully infiltrated Shido's palace.]]
** After taking down the final target, [[spoiler:Shido's followers are clearly aware of what is going on with him following the theft of his Treasure and they state that they intend to try and keep him out of the public eye. And yet, when Election Day rolls around, they are shown to have done nothing and then for some reason seem surprised and visibly panic when Shido spills the beans, something they should have seen coming. To make them even more idiotic, despite knowing that his heart has been stolen, they ''still'' let him attend Election Day. [[SarcasmMode Surely nothing can go wrong, right]]? They're lucky that [[MoreThanMindControl the public has been acting strange lately and don't actually lose their support for him just yet]].]]
** During the final boss, you would have probably expected for somebody to immediately notice that the supply lines are [[spoiler:healing the enemy, and would have asked somebody to take them down to prevent him from healing. Instead, somebody only notices during the second round of that boss fight after the Phantom Thieves was nearly RetGone out of existence causing a case for the Phantom Thieves being TooDumbToLive to be made.]]
** In ''Royal'', Joker, Morgana, and Kasumi discover an unknown Palace on the third of October... and never bring it up again. Morgana's reasoning is that it wasn't a Palace that they were supposed to target. However, absolutely nobody even thinks to investigate who the Palace belongs to and what that person is doing in the real world afterwards, especially since the Palace owners encountered up to that point had been either hurting people, or suffering from a crippling mental illness. The kicker? [[spoiler:The Palace turns out to belong to Takuto Maruki, someone that the Phantom Thieves ''never'' suspected as a threat and inversely, formed a genuine bond with]]. As a result, [[spoiler:Maruki ensnares all of them in blissful ignorance]], something that could have been avoided had Joker or Morgana thought to look at Kasumi's [=MetaNav=] history.
* {{Woolseyism}}: Some of the game-y GratuitousEnglish terms from the Japanese version were changed to more accurate terms overseas.
** The "Baton Touch" mechanic where you pass your turn to another party member is changed to the more accurate "Baton Pass".
** "Co-Op's", the replacement for the previous games Social Links were renamed to "Confidants".
** When initiating a pre-emptive attack in the Japanese version, a large message reading; '''"CHANCE!"''' appears onscreen, the English version changes the message to the more fitting '''"AMBUSH!"'''.
** The "Sword" command is changed to the much more fitting "Attack", especially seeing as how out of the nine Phantom Thieves, only three of them; Morgana, Yusuke and Akechi, actually use Swords, and even then Yusuke and Morgana use traditional blades as Akechi's are kid's toy inspired "laser swords". Not even ''Joker'' fights with a "Sword" as in game they are all easily identified as types of [[KnifeNut knives]].
** Futaba's code name "Navi", an abbreviation of Navigator, is changed to "Oracle" which carries the same meaning ''and'' manages to be an extremely fitting [[Franchise/{{Batman}} Barbara Gordon]] reference. "Navi" is a rather redundant name in the Japanese version--the Metaverse Nav app is ''also'' called Navi, and on the Status screen Futaba is given a large stamp reading "NAVI" for her role (i.e. in Japanese the status screen says "NAVI - NAVI" while in English it now says "ORACLE - NAVI").
*** While almost certainly unintentional, "ORACLE - NAVI" does make for a clever BilingualBonus, especially given the Persona series' repeated use of Hebrew and Kabbalistic jargon for their mystical phenomena: "Navi" just so happens to be the Hebrew translation of "Oracle".
** When the thieves decide on their code names in the Japanese version, they come up with a Japanese term, and in order to better keep up their disguises, another character (usually Ann, who can fluently speak English in-universe) comes up with the equivalent term in English, and chooses it as their name (I.E "karasu" for Crow, Akechi's codename, or "dokuro" for Skull, Ryuji's codename). Since this is impossible to replicate in English, the translation angle is dropped and they just pick their names - although it comes back slightly for Akechi, who actually ''wants'' to go with "Karasu" as his codename at first. Morgana points out the GratuitousJapanese, and they go for Crow instead.
** One of Shadow Madarame's unique attacks is his own variant of Megido. In the Japanese version, the move was written in kanji that phonetically read as "Megido" (The normal Megido is written in Katakana). Since this is imposssible to replicate in English, the localization turns it into [[{{Pun}} Madara-Megido]].
** During the trip to Hawaii, the original Japanese version has Ryuji making a humorously pathetic attempt to speak English with the customs official. In the English dub, where there's no language barrier, Ryuji instead misunderstands the man's question in a way that would be possible if they were both speaking English.
** Futaba would often quote internet memes and other franchises. For an anti-social computer geek like her, being a Meme Lord isn't too far out there for her. ([[AllThereInTheManual The Japanese artbook even hints at such]]).
** Futaba's "Me near, okay?" during her Confidant [[note]]Should Joker pursue her romantically[[/note]] was a BlindIdiotTranslation, but it arguably worked because of Futaba's awkwardness.
** The bar in Shinjuku was named "Nyuukama" ("Newcomer"), with "nyuu" short for "slippery" (hence the snail in the logo) and "kama" meaning "drag queen." The English version changes it to "Crossroads", which not only preserves the spirit of the original name, with "cross" being a pun for "crossdressing," but also adds a reference to Western folk mythology since it is at "Crossroads" where you make a deal with Ichiko Ohya, the ''Devil'' Confidant.
** The magazine Ann gives you at the end of the game isn't named in the original version -- it was named "Magazine with Ann's photoshoot." In the English version, the magazine was given the name ''Vague'', a parody of ''Vogue''.
* WriterCopOut: [[spoiler:Morgana being brought back to life after the destruction of Mementos made him fade from existence. While it is sad for the Phantom Thieves to watch him fade away, Morgana is given an amazing send off of which he gives a very heartwarming speech to the Phantom Thieves about how the world and reality can change based on how people see and feel things, and that people like them will give the world infinite potential. Even those who didn't like him because of his annoying ego and his treatment of Ryuji thought that this was a great and noble way to send him off as a character. But once it's revealed that Morgana is alive, it really made that whole scene fall flat for some people, especially with him returning to his annoyingly vain personality that has caused him a number of detractors in the first place.]]
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