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* Squick: Aside from the many barfing objects, there's plenty:
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* Squick: {{Squick}}: Aside from the many barfing objects, there's plenty:
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*** In the Falling Scenario, one of the buttons the player can press causes Slap's INNARDS to fall out of his back for no reason.
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* Squick: Aside from the many barfing objects, there's plenty:
** The Potions Scenario where Slap and Stick sprout breasts all over their body.
** The robot pig that drenches Slap with milk spewed from its nipples.
** In the Falling Scenario, one of the buttons the player can press causes a bunch of human organs to spill out of the parachute.
** The Potions Scenario where Slap and Stick sprout breasts all over their body.
** The robot pig that drenches Slap with milk spewed from its nipples.
** In the Falling Scenario, one of the buttons the player can press causes a bunch of human organs to spill out of the parachute.
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This game isn't an episode of anything.
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* BizarroEpisode: This game did Creator/AdultSwim-style non sequitur humor back when Cartoon Network was just an itch in Ted Turner's pants. Not one tiny bit of this game makes sense. At all.
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* QuirkyWork: ''Yep.'' This game did Creator/AdultSwim-style non sequitur humor back when Cartoon Network was just an itch in Ted Turner's pants, and ''none of it'' makes sense.
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* [[WidgetSeries Widget Game]]: Pretty much the whole point of the game is to see what weird thing will happen next.
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*** The ''Art/MonaLisa'' room has two buttons that cause her to transform into a werewolf and a Medusa that turns Slap into stone.
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*** The ''Art/MonaLisa'' ''[[Art/TheMonaLisa Mona Lisa]]'' room has two buttons that cause her to transform into a werewolf and a Medusa that turns Slap into stone.
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** Some rooms have rather unnerving music cues that play, [[NothingIsScarier even in rooms that don’t have anything particularly unsettling in them.]]
*** The Lab Scenario has [[https://youtu.be/Iupnh7W9RJ4 this]] out of place piece.
*** The monolith rooms can also have some fairly [[https://youtu.be/Mc2AZnIlq0I nightmarish music.]]
*** The Lab Scenario has [[https://youtu.be/Iupnh7W9RJ4 this]] out of place piece.
*** The monolith rooms can also have some fairly [[https://youtu.be/Mc2AZnIlq0I nightmarish music.]]
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** Some rooms have rather unnerving music cues that play, [[NothingIsScarier even in rooms that don’t don't have anything particularly unsettling in them.]]
*** The Lab Scenario has[[https://youtu.be/Iupnh7W9RJ4 [[https://www.youtube.com/watch?v=Iupnh7W9RJ4 this]] out of place piece.
*** The monolith rooms can also have some fairly[[https://youtu.be/Mc2AZnIlq0I [[https://www.youtube.com/watch?v=Mc2AZnIlq0I nightmarish music.]]
*** The Lab Scenario has
*** The monolith rooms can also have some fairly
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*** In the Falling Scenario, one of the buttons the player can press causes Slap’s INNARDS to fall out of his back for no reason.
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*** In the Falling Scenario, one of the buttons the player can press causes Slap’s Slap's INNARDS to fall out of his back for no reason.
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*** The Mona Lisa room has two buttons that cause her to transform into a werewolf and a Medusa that turns Slap into stone.
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*** The Mona Lisa ''Art/MonaLisa'' room has two buttons that cause her to transform into a werewolf and a Medusa that turns Slap into stone.
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*** The hallway room has a button that when pressed shows a scene of a bizarre looking creature with a long nose and long appendages to hop across a black screen.
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** Some rooms have rather unnerving music cues that play, [[NothingIsScarier even in rooms that don’t have anything particularly unsettling in them.]] *** The Lab Scenario has [[https://youtu.be/Iupnh7W9RJ4 this]] out of place piece.
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** Some rooms have rather unnerving music cues that play, [[NothingIsScarier even in rooms that don’t have anything particularly unsettling in them.]] ]]
*** The Lab Scenario has [[https://youtu.be/Iupnh7W9RJ4 this]] out of place piece.
*** The Lab Scenario has [[https://youtu.be/Iupnh7W9RJ4 this]] out of place piece.
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** Some rooms have rather unnerving music cues that play, [[NothingIsScarier even in rooms that don’t have anything particularly unsettling in them.]] Such examples include [[https://youtu.be/Iupnh7W9RJ4 The Lab Scenario]], or [[https://youtu.be/Mc2AZnIlq0I one of the many monolith rooms.]]
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** Some rooms have rather unnerving music cues that play, [[NothingIsScarier even in rooms that don’t have anything particularly unsettling in them.]] Such examples include *** The Lab Scenario has [[https://youtu.be/Iupnh7W9RJ4 this]] out of place piece.
*** TheLab Scenario]], or monolith rooms can also have some fairly [[https://youtu.be/Mc2AZnIlq0I one of the many monolith rooms.nightmarish music.]]
*** The
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** Some rooms have rather unnerving music cues that play, even in rooms that don’t have anything particularly unsettling in them. Such examples include [[https://youtu.be/Iupnh7W9RJ4 The Lab Scenario]], or [[https://youtu.be/Mc2AZnIlq0I one of the many monolith rooms.]]
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** Some rooms have rather unnerving music cues that play, [[NothingIsScarier even in rooms that don’t have anything particularly unsettling in them. them.]] Such examples include [[https://youtu.be/Iupnh7W9RJ4 The Lab Scenario]], or [[https://youtu.be/Mc2AZnIlq0I one of the many monolith rooms.]]
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*** If the player fails to press the correct buttons, you get the bad ending where all the world landmarks explode and it’s game over.
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*** If As mentioned earlier, if the player fails to press the correct buttons, buttons you get the bad ending where all the world landmarks explode and it’s game over.
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***
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*** The Mona Lisa room has two buttons that cause her to transform into a werewolf and a Medusa that turns Slap into stone.
*** If the player fails to press the correct buttons, you get the bad ending where all the world landmarks explode and it’s game over.
*** If the player fails to press the correct buttons, you get the bad ending where all the world landmarks explode and it’s game over.
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* NightmareFuel: For a game as cartoony as this, there are a surprising amount of scary moments to be found.
** Some rooms have rather unnerving music cues that play, even in rooms that don’t have anything particularly unsettling in them. Such examples include [[https://youtu.be/Iupnh7W9RJ4 The Lab Scenario]], or [[https://youtu.be/Mc2AZnIlq0I one of the many monolith rooms.]]
** Some of the gags can have rather disturbing results such as:
*** In the Falling Scenario, one of the buttons the player can press causes Slap’s INNARDS to fall out of his back for no reason.
***
** Some rooms have rather unnerving music cues that play, even in rooms that don’t have anything particularly unsettling in them. Such examples include [[https://youtu.be/Iupnh7W9RJ4 The Lab Scenario]], or [[https://youtu.be/Mc2AZnIlq0I one of the many monolith rooms.]]
** Some of the gags can have rather disturbing results such as:
*** In the Falling Scenario, one of the buttons the player can press causes Slap’s INNARDS to fall out of his back for no reason.
***
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* [[WidgetSeries Widget Game]]: Pretty much the whole point of the game is to see what weird thing will happen next.
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* {{BizarroEpisode}}: This game did Creator/AdultSwim-style non sequitur humor back when Cartoon Network was just an itch in Ted Turner's pants. Not one tiny bit of this game makes sense. At all.
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* {{BizarroEpisode}}: BizarroEpisode: This game did Creator/AdultSwim-style non sequitur humor back when Cartoon Network was just an itch in Ted Turner's pants. Not one tiny bit of this game makes sense. At all.
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Darth Wiki doesn't go on YMMV. - https://tvtropes.org/pmwiki/remarks.php?trope=DarthWiki.MostAnnoyingSound
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* ThatOneLevel: Level 06-G (The "Free Fall" scenario). It's not any harder than any other levels, obviously, but you're repeatedly subjected to Slap's nails-on-a-chalkboard [[MostAnnoyingSound "UWAAAAAAAAAAAAHH!!"]] scream until you can find the right switches to warp yourself out.
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* ThatOneLevel: Level 06-G (The "Free Fall" scenario). It's not any harder than any other levels, obviously, but you're repeatedly subjected to Slap's nails-on-a-chalkboard [[MostAnnoyingSound "UWAAAAAAAAAAAAHH!!"]] "UWAAAAAAAAAAAAHH!!" scream until you can find the right switches to warp yourself out.out.
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* EarWorm: The delightful main title theme and a good many of the other background tunes are quite catchy.
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* ThatOneLevel: Level 06-G (The "Free Fall" scenario). It's not any harder than any other levels, obviously, but you're repeatedly subjected to Slap's loud [[MostAnnoyingSound "OOWAAAAAAAAAAAAHH!!"]] screams until you can find the right switches to warp yourself out.
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* ThatOneLevel: Level 06-G (The "Free Fall" scenario). It's not any harder than any other levels, obviously, but you're repeatedly subjected to Slap's loud nails-on-a-chalkboard [[MostAnnoyingSound "OOWAAAAAAAAAAAAHH!!"]] screams "UWAAAAAAAAAAAAHH!!"]] scream until you can find the right switches to warp yourself out.
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* SuspiciouslySimilarSong: The background music in some rooms sound very close to [[PublicDomainSoundtrack various orchestral pieces from the public domain]]. A notable example would be the monolith rooms, where you can clearly hear an excerpt from Dies Irae.
to:
* SuspiciouslySimilarSong: The background music in some rooms sound very close to [[PublicDomainSoundtrack various orchestral pieces from the public domain]]. A notable example would be the monolith rooms, where you can clearly hear an excerpt from Dies Irae.Irae.
* ThatOneLevel: Level 06-G (The "Free Fall" scenario). It's not any harder than any other levels, obviously, but you're repeatedly subjected to Slap's loud [[MostAnnoyingSound "OOWAAAAAAAAAAAAHH!!"]] screams until you can find the right switches to warp yourself out.
* ThatOneLevel: Level 06-G (The "Free Fall" scenario). It's not any harder than any other levels, obviously, but you're repeatedly subjected to Slap's loud [[MostAnnoyingSound "OOWAAAAAAAAAAAAHH!!"]] screams until you can find the right switches to warp yourself out.
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* CultClassic: Despite having some of the most shallow gameplay ever programmed, ''Panic!'' maintains a small following because of how uniquely and unremittingly ''weird'' it is.
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* CultClassic: Despite having some of the most simple and shallow gameplay ever programmed, ''Panic!'' maintains a small following because of how uniquely and unremittingly ''weird'' it is.
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* HarsherInHindsight: Turns out exploding national landmarks aren't quite as humorous anymore, and two of the booby-trapped switches feature downtown Manhattan getting nuked and the Empire State Building collapsing into rubble. The [=PS2=] re-release changed it to having said landmarks spew diarrhea instead.
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* HarsherInHindsight: Turns out exploding national landmarks aren't quite as humorous anymore, and two Two of the booby-trapped switches feature downtown Manhattan getting nuked and the Empire State Building collapsing into rubble.rubble, while another shows a jumbo jet blowing apart in midair. ''Yeeeeah'', turns out exploding national landmarks aren't quite as humorous anymore. The [=PS2=] re-release changed it to having said landmarks spew diarrhea instead.
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* CultClassic: Despite having some of the most shallow gameplay ever programmed, ''Panic!'' maintains a small following because of how uniquely and unremittingly ''weird'' it is.
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* FunnyAneurysmMoment: Turns out exploding national landmarks aren't quite as humorous anymore. The [=PS2=] rerelease changed it to having said landmarks spew diarrhea instead.
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* FunnyAneurysmMoment: HarsherInHindsight: Turns out exploding national landmarks aren't quite as humorous anymore. anymore, and two of the booby-trapped switches feature downtown Manhattan getting nuked and the Empire State Building collapsing into rubble. The [=PS2=] rerelease re-release changed it to having said landmarks spew diarrhea instead.
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* FunnyAneurysmMoment: Turns out exploding national landmarks aren't quite as humorous anymore. The PS2 rerelease changed it to having said landmarks spew diarrhea instead.
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* FunnyAneurysmMoment: Turns out exploding national landmarks aren't quite as humorous anymore. The PS2 [=PS2=] rerelease changed it to having said landmarks spew diarrhea instead.
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* EarWorm: The main title theme and some of the background tunes are quite catchy.
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* EarWorm: The delightful main title theme and some a good many of the other background tunes are quite catchy.
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* FunnyAneurysmMoment: Turns out exploding national landmarks aren't quite as humorous anymore. The PS2 rerelease changed it to having said landmarks spew diarrhea instead.
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* FunnyAneurysmMoment: Turns out exploding national landmarks aren't quite as humorous anymore. The PS2 rerelease changed it to having said landmarks spew diarrhea instead.instead.
* SuspiciouslySimilarSong: The background music in some rooms sound very close to [[PublicDomainSoundtrack various orchestral pieces from the public domain]]. A notable example would be the monolith rooms, where you can clearly hear an excerpt from Dies Irae.
* SuspiciouslySimilarSong: The background music in some rooms sound very close to [[PublicDomainSoundtrack various orchestral pieces from the public domain]]. A notable example would be the monolith rooms, where you can clearly hear an excerpt from Dies Irae.
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Moving all YMMV examples to their rightful place.
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* {{BizarroEpisode}}: This game did Creator/AdultSwim-style non sequitur humor back when Cartoon Network was just an itch in Ted Turner's pants. Not one tiny bit of this game makes sense. At all.
* EarWorm: The main title theme and some of the background tunes are quite catchy.
* FunnyAneurysmMoment: Turns out exploding national landmarks aren't quite as humorous anymore. The PS2 rerelease changed it to having said landmarks spew diarrhea instead.
* EarWorm: The main title theme and some of the background tunes are quite catchy.
* FunnyAneurysmMoment: Turns out exploding national landmarks aren't quite as humorous anymore. The PS2 rerelease changed it to having said landmarks spew diarrhea instead.