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* ContestedSequel: The game has been praised far and wide for dramatically streamlining the more clunky elements of the series and having the most beautiful visuals of any ''Monster Hunter'' game to date, to the point where it's hard to go back to old/"traditional" ''[=MonHun=]'' games. On the other hand, however, it does have its critics, who feel that the game [[ItsShortSoItSucks doesn't offer enough]] in terms of monster variety (while more monsters were added over time, this has led to accusations that ''World'' was released as an incomplete game), has a lackluster endgame, makes event quests a hassle by making them and their rewards [[TemporaryOnlineContent time-limited]], and makes things a little ''[[ItsEasySoItSucks too]]'' simplified. Furthermore, ''World'' is exclusively for home consoles and [=PCs=]; while this does mean that the game is designed around much more powerful hardware thus allowing it to do things that the Switch, much less the 3DS, cannot, for many longtime fans, a big part of the appeal is meeting up with friends ''in person'' to play; even playing on a laptop just doesn't match the play-on-the-go factor of the PSP, 3DS, iOS devices, or the Switch. This last one is a much bigger point of contention in Japan, where the series took off ''because'' of its prominence on the [[UsefulNotes/PlayStationPortable PSP]].

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* ContestedSequel: The game has been praised far and wide for dramatically streamlining the more clunky elements of the series and having the most beautiful visuals of any ''Monster Hunter'' game to date, to the point where it's hard to go back to old/"traditional" ''[=MonHun=]'' games. On the other hand, however, it does have its critics, who feel that the game [[ItsShortSoItSucks doesn't offer enough]] in terms of monster variety (while more monsters were added over time, this has led to accusations that ''World'' was released as an incomplete game), has a lackluster endgame, makes event quests a hassle by making them and their rewards [[TemporaryOnlineContent time-limited]], and makes things a little ''[[ItsEasySoItSucks too]]'' simplified. As such, ''Iceborne'' addresses many of the aforementioned complaints, including higher difficulty and a large number of returning monsters. Furthermore, ''World'' is exclusively for home consoles and [=PCs=]; while this does mean that the game is designed around much more powerful hardware thus allowing it to do things that the Switch, much less the 3DS, cannot, for many longtime fans, a big part of the appeal is meeting up with friends ''in person'' to play; even playing on a laptop just doesn't match the play-on-the-go factor of the PSP, 3DS, iOS devices, or the Switch. This last one is a much bigger point of contention in Japan, where the series took off ''because'' of its prominence on the [[UsefulNotes/PlayStationPortable PSP]].

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* {{Squick}}: AccidentalInnuendo aside, Bazelgeuse's explosive scales essentially amount to it dropping explosive ''skin tags'' on you.


** This [[https://www.youtube.com/watch?v=8eqpwdVREzU fan animation]] predicted a Zinogre[=/=]Rathalos turf war ''two years'' ahead of Zinogre's debut in ''Iceborne''.
** This [[https://www.youtube.com/watch?v=gccjcfjgsQQ&feature=youtu.be fan animation]] of the Arch Tempered Zorah raid featured a Rajang coming out of nowhere, holding up a banner complaining that it is not in ''World''. Jump forward to early September 2019...

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** These videos from an animator known as [[https://www.youtube.com/user/NCHProductions/featured?disable_polymer=1 NCHProductions]] are quite prophetic in hindsight.
***
This [[https://www.youtube.com/watch?v=8eqpwdVREzU fan animation]] predicted a Zinogre[=/=]Rathalos turf war ''two years'' ahead of Zinogre's debut in ''Iceborne''.
** *** This [[https://www.youtube.com/watch?v=gccjcfjgsQQ&feature=youtu.be fan animation]] of the Arch Tempered Zorah raid featured a Rajang coming out of nowhere, holding up a banner complaining that it is not in ''World''. Jump forward to early September 2019...2019...
*** This [[https://www.youtube.com/watch?v=pX5rGFRxQNk&lc=UgzmqVmcHgE0BLVH6qR4AaABAg fan animation]] of a crossover between ''Videogame/Splatoon'' and ''Monster Hunter'' featured Brachydios being the green team's fourth member. Now look at the [[https://www.reddit.com/r/MonsterHunter/comments/d04wl4/namielle_armor_can_someone_translate_the_skills/ Namielle Armor]] in ''Iceborne''...


** Is there a certain monster you don't like? Thanks to the turf war mechanic, some monsters suffer TheWorfEffect, one such example is Rathalos beating the shit out of [[ThatOneBoss Anjanath.]] Unless of course your least-favored monster is the Deviljho, in which case only Bazelgeuse is capable of standing toe-to-toe with it.
** Those who really hate Deviljho finally got this when The Greatest Jagras showed up - not only could this overgrown WarmUpBoss beat the stuffing out of Jho, ''the World Eater actively tries to run away from the fanged wyvern''.

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** Is there a certain monster you don't like? Thanks to the turf war mechanic, some monsters suffer TheWorfEffect, one such example is Rathalos beating the shit out of [[ThatOneBoss Anjanath.]] Unless of course your least-favored monster is the Deviljho, in which case only Bazelgeuse is capable of standing toe-to-toe with it.
]]
** Those who really hate Deviljho finally got this when The Greatest Jagras showed up - not only could this overgrown WarmUpBoss beat the stuffing out of Jho, ''the World Eater actively tries to run away from the fanged wyvern''. And in ''Iceborne'', Yian Garuga knocks the Brute Wyvern to the ground with a tail slap.



** Palico weapons with negative Affinity normally have a chance to deal reduced damage, but instead they're glitched so they ''always crit''. This makes the Vangis Mace by far the strongest Palico weapon in the game.

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** Palico weapons with negative Affinity normally have a chance to deal reduced damage, but instead they're glitched so that they ''always crit''. This makes the Vangis Mace by far the strongest Palico weapon in the game.crit''.



* ItsEasySoItSucks: A common complaint was that the game was made "too easy". Many veterans are caught between appreciating the quality-of-life improvements and feeling that ''World'' went a little ''too'' far and "dumbed it down".
* ItsShortSoItSucks: The lack of G Rank once again for Western players [[note]]this ignores the fact that no ''[=MonHun=]'' game that has begun a new generation of games in the series has ever had G Rank[[/note]] combined with a monster roster significantly smaller than ''4 Ultimate'' and ''Generations'' led to a lot of complaints that there wasn't enough to do in the endgame. While Capcom did add new monsters over time free of charge, this has led to accusations of artificially extending the life of the game and punishing early adopters. Confounding this is the fact that new monsters release at a glacial pace.

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* ItsEasySoItSucks: A common complaint before the release of ''Iceborne'' (which gave [[DifficultySpike Master Rank]]) was that the game was made "too easy". Many veterans are were caught between appreciating the quality-of-life improvements and feeling that ''World'' went a little ''too'' far and "dumbed it down".
* ItsShortSoItSucks: The (initial) lack of G Rank once again for Western players [[note]]this ignores the fact that no ''[=MonHun=]'' game that has begun a new generation of games in the series has ever had G Rank[[/note]] combined with a monster roster significantly smaller than ''4 Ultimate'' and ''Generations'' led to a lot of complaints that there wasn't enough to do in the endgame. While Capcom did add new monsters over time free of charge, this has led to accusations of artificially extending the life of the game and punishing early adopters. Confounding this is the fact that new monsters release at a glacial pace.


* ThatOneAttack: Lunastra's Nova Attack. While hunting Lunastra may be a BaseBreaker, most player agree this attack is just ''cheap''. The attack does massive damage over time that even high fire resistance and defense only negligibly reduce, and it hits with two heatwaves that stagger the player - once when the attack first lands, and again right when a player that doesn't have stagger negating skills would finally be able to move again. It's basically a OneHitKO pretending it isn't one, and even if you manage to panic dive to avoid the first heatwave you don't stay on the ground indefinitely anymore like previous games, meaning you have to dive ''again'' to avoid the second heat wave. And during the time between getting up and diving again, you'll be taking that fire damage meaning even a perfectly timed dodge that's within the area of effect will chip off about half of a maxed-out health bar.

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* ThatOneAttack: Lunastra's Nova Attack. While hunting Lunastra may be a BaseBreaker, most player agree this attack is just ''cheap''. The attack does massive damage over time that even high fire resistance and defense only negligibly reduce, and it hits with two heatwaves that stagger the player - once when the attack first lands, and again right when a player that doesn't have stagger negating skills would finally be able to move again. It's basically a OneHitKO pretending it isn't one, and even if you manage to panic dive to avoid the first heatwave you don't stay on the ground indefinitely anymore like previous games, meaning you have to dive ''again'' to avoid the second heat wave. And during the time between getting up and diving again, you'll be taking that fire damage meaning even a perfectly timed dodge that's within the area of effect will chip off about half of a maxed-out health bar.


** From a lore sperspective, Nergigante. Some (particularly fans of previous titles) take issue with it's theme, particularly when it's opponents in turf wars don't make full use of their unique abilities, simply bum-rushing a creature who specializes in physical brawling. [[note]]Compounding that is that the inclusion of Elderseal led to Capcom getting rid of the ElementalRockPaperScissors dynamic between Kushala Daora, Teostra, and Chameleos (and even just completely throw out Chameleos entirely), which fundamentally changed the nature of the Kushala fight and elevated it to becoming a GoddamnedBoss.[[/note]] Others will argue that Nergigante [[CurbstompCushion still takes significant damage]] in all of its turf wars, and offscreen the regular variant had been ''failing'' to successfully hunt in spite of being an invasive species that the native Elder Dragons are unfamiliar with. At the same time, these setbacks undermine Nergigante's reputation as TheDreaded to critics, and the in-game claims that it served as a "reactionary force" against Elder Dragons disrupting the environment flies in the face of Nergigante [[spoiler: interfering with efforts to repel the dying Zorah Magdaros, who would have destroyed the entire New World if not driven away]], although Iceborne shows this claim in action when [[spoiler:Ruiner Nergigante kills the NotQuiteDead FinalBoss]]. It also raises the question why [[RememberTheNewGuy it never responded to the serious ecological near-disasters in previous titles.]]

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** From a lore sperspective, Nergigante. Some (particularly fans of previous titles) take issue with it's theme, particularly when it's its opponents in turf wars don't make full use of their unique abilities, simply bum-rushing a creature who specializes in physical brawling. [[note]]Compounding that is that the inclusion of Elderseal led to Capcom getting rid of the ElementalRockPaperScissors dynamic between Kushala Daora, Teostra, and Chameleos (and even just completely throw out Chameleos entirely), which fundamentally changed the nature of the Kushala fight and elevated it to becoming a GoddamnedBoss.[[/note]] Others will argue that Nergigante [[CurbstompCushion still takes significant damage]] in all of its turf wars, and offscreen the regular variant had been ''failing'' to successfully hunt in spite of being an invasive species that the native Elder Dragons are unfamiliar with. At the same time, these setbacks undermine Nergigante's reputation as TheDreaded to critics, and the in-game claims that it served as a "reactionary force" against Elder Dragons disrupting the environment flies in the face of Nergigante [[spoiler: interfering with efforts to repel the dying Zorah Magdaros, who would have destroyed the entire New World if not driven away]], although Iceborne shows this claim in action when [[spoiler:Ruiner Nergigante kills the NotQuiteDead FinalBoss]]. It also raises the question why [[RememberTheNewGuy it never responded to the serious ecological near-disasters in previous titles.]]

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** Cats are more important than weapons. [[labelnote:Explanation]]People have noticed that the animations for the Felynes doing various tasks in Seliana Campground were incredibly detailed, to the point where they, jokingly or not, claim the developers were more concerned with making detailed animations for the Felynes than making unique weapon designs.[[/labelnote]]


** From a lore sperspective, Nergigante. Some (particularly fans of previous titles) take issue with it's theme, particularly when it's opponents in turf wars don't make full use of their unique abilities, simply bum-rushing a creature who specializes in physical brawling. [[note]]Compounding that is that the inclusion of Elderseal led to Capcom getting rid of the ElementalRockPaperScissors dynamic between Kushala Daora, Teostra, and Chameleos (and even just completely throw out Chameleos entirely), which fundamentally changed the nature of the Kushala fight and elevated it to becoming ThatOneBoss.[[/note]] Others will argue that Nergigante [[CurbstompCushion still takes significant damage]] in all of its turf wars, and offscreen the regular variant had been ''failing'' to successfully hunt in spite of being an invasive species that the native Elder Dragons are unfamiliar with. At the same time, these setbacks undermine Nergigante's reputation as TheDreaded to critics, and the in-game claims that it served as a "reactionary force" against Elder Dragons disrupting the environment flies in the face of Nergigante [[spoiler: interfering with efforts to repel the dying Zorah Magdaros, who would have destroyed the entire New World if not driven away]], although Iceborne shows this claim in action when [[spoiler:Ruiner Nergigante kills the NotQuiteDead FinalBoss]]. It also raises the question why [[RememberTheNewGuy it never responded to the serious ecological near-disasters in previous titles.]]

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** From a lore sperspective, Nergigante. Some (particularly fans of previous titles) take issue with it's theme, particularly when it's opponents in turf wars don't make full use of their unique abilities, simply bum-rushing a creature who specializes in physical brawling. [[note]]Compounding that is that the inclusion of Elderseal led to Capcom getting rid of the ElementalRockPaperScissors dynamic between Kushala Daora, Teostra, and Chameleos (and even just completely throw out Chameleos entirely), which fundamentally changed the nature of the Kushala fight and elevated it to becoming ThatOneBoss.a GoddamnedBoss.[[/note]] Others will argue that Nergigante [[CurbstompCushion still takes significant damage]] in all of its turf wars, and offscreen the regular variant had been ''failing'' to successfully hunt in spite of being an invasive species that the native Elder Dragons are unfamiliar with. At the same time, these setbacks undermine Nergigante's reputation as TheDreaded to critics, and the in-game claims that it served as a "reactionary force" against Elder Dragons disrupting the environment flies in the face of Nergigante [[spoiler: interfering with efforts to repel the dying Zorah Magdaros, who would have destroyed the entire New World if not driven away]], although Iceborne shows this claim in action when [[spoiler:Ruiner Nergigante kills the NotQuiteDead FinalBoss]]. It also raises the question why [[RememberTheNewGuy it never responded to the serious ecological near-disasters in previous titles.]]



* ThatOneAttack: Lunastra's Nova Attack. While hunting it may be Base Breaker, most player agree this attack is just ''cheap''. The attack does massive damage over time that even high fire resistance and defense only negligibly reduce, and it hits with two heatwaves that stagger the player - once when the attack first lands, and again right when a player that doesn't have stagger negating skills would finally be able to move again. It's basically a OneHitKO pretending it isn't one, and even if you manage to panic dive to avoid the first heatwave you don't stay on the ground indefinitely anymore like previous games, meaning you have to dive ''again'' to avoid the second heat wave. And during the time between getting up and diving again, you'll be taking that fire damage meaning even a perfectly timed dodge that's within the area of effect will chip off about half of a maxed-out health bar.
* ThatOneBoss: Anjanath, (Black) Diablos, Nergigante, Bazelgeuse, Tempered Kirin, Tempered Deviljho, Lunastra, and Behemoth. Not to mention Ancient Leshen. To see why, visit [[ThatOneBoss/MonsterHunter this page.]]

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* ThatOneAttack: Lunastra's Nova Attack. While hunting it Lunastra may be Base Breaker, a BaseBreaker, most player agree this attack is just ''cheap''. The attack does massive damage over time that even high fire resistance and defense only negligibly reduce, and it hits with two heatwaves that stagger the player - once when the attack first lands, and again right when a player that doesn't have stagger negating skills would finally be able to move again. It's basically a OneHitKO pretending it isn't one, and even if you manage to panic dive to avoid the first heatwave you don't stay on the ground indefinitely anymore like previous games, meaning you have to dive ''again'' to avoid the second heat wave. And during the time between getting up and diving again, you'll be taking that fire damage meaning even a perfectly timed dodge that's within the area of effect will chip off about half of a maxed-out health bar.
* ThatOneBoss: Anjanath, (Black) Diablos, Nergigante, Bazelgeuse, Tempered Kirin, Tempered Deviljho, Lunastra, and Behemoth. Not to mention Ancient Leshen. To see why, visit [[ThatOneBoss/MonsterHunter this page.]]


* SpecialEffectFailure: Turf wars can fall into this. The movements of the monsters tend to look smooth and natural from your close, low angle, but watching from a distance as two monsters attack each other reveals that their movements are actually somewhat stilted and unnaturally quick considering their size. [[HitboxDissonance And sometimes they don't even appear to be touching.]]

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* SpecialEffectFailure: SpecialEffectFailure:
** Many of the weapons in the base game were derided for looking almost exactly the same only with a different tint and/or parts of the specific monster tacked on. Many players excused or at least forgave the issue as a factor of spending so much time on such a large and detailed world. But it flared up again in ''Iceborne'' when it not only continued, but many weapons from returning monsters that ''already'' had much more unique models from previous games got replaced with the much more "generic"-looking weapons in this style. Standout weapons include nearly half the Brachydios weapons, and the Glavenus Great Sword, made even more apparent by the fact that the ''Palico'' Glavenus weapon is indeed a miniaturized version of the original weapon.
**
Turf wars can fall into this. The movements of the monsters tend to look smooth and natural from your close, low angle, but watching from a distance as two monsters attack each other reveals that their movements are actually somewhat stilted and unnaturally quick considering their size. [[HitboxDissonance And sometimes they don't even appear to be touching.]]


** Brachy Drumsticks [[labelnote:Explanation]]Many fans hate how a lot of the game's weapons are just basic weapons with a monster part slapped onto them. The Brachydios Dual Blades are especially infamous for this, since they went from [[https://vignette.wikia.nocookie.net/monsterhunter/images/b/b2/MH3U-Dual_Blades_Render_005.png/revision/latest?cb=20140309045327 looking like swords made out of Brachydios]] in the previous games, to [[https://monsterhunterworld.wiki.fextralife.com/file/Monster-Hunter-World/brachydios_blasters_two-mhw-wiki-guide.png looking like a pair of drumsticks with Brachydios parts slapped onto it]].[[/labelnote]]

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** Brachy Drumsticks [[labelnote:Explanation]]Many fans hate how a lot of the game's weapons are just basic weapons with a monster part slapped onto them. The Brachydios Dual Blades are especially infamous for this, since they went from [[https://vignette.wikia.nocookie.net/monsterhunter/images/b/b2/MH3U-Dual_Blades_Render_005.png/revision/latest?cb=20140309045327 looking like swords made out of Brachydios]] in the previous games, to [[https://monsterhunterworld.wiki.fextralife.com/file/Monster-Hunter-World/brachydios_blasters_two-mhw-wiki-guide.png looking like a pair of drumsticks with Brachydios parts slapped onto attached to it]].[[/labelnote]]

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** Brachy Drumsticks [[labelnote:Explanation]]Many fans hate how a lot of the game's weapons are just basic weapons with a monster part slapped onto them. The Brachydios Dual Blades are especially infamous for this, since they went from [[https://vignette.wikia.nocookie.net/monsterhunter/images/b/b2/MH3U-Dual_Blades_Render_005.png/revision/latest?cb=20140309045327 looking like swords made out of Brachydios]] in the previous games, to [[https://monsterhunterworld.wiki.fextralife.com/file/Monster-Hunter-World/brachydios_blasters_two-mhw-wiki-guide.png looking like a pair of drumsticks with Brachydios parts slapped onto it]].[[/labelnote]]


** Instead of particular monsters or groups of monsters having their own battle theme, music is now based on the locale, with different variations on the same theme depending on the size of the monster you're fighting. The exceptions to this are the invading monsters, elder dragons (minus Kirin), and the various returning flagship monsters in ''Iceborne''. The new turf war mechanic which would probably lead to annoyingly frequent BackgroundMusicOverride if the game used per-monster battle themes, but some fans have expressed disappointment over the abandoning of classic series music and lower diversity in the soundtrack.

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** Instead Many fans are not happy with the weapon designs, since most of particular them look like an ordinary weapon with a monster part slapped onto it instead of looking like the weapon was made out of monster parts from scratch. While ''Iceborne'' does feature more weapons with unique designs, there are still many weapons that have the "basic weapon with monster part slapped on" design. Even some weapons made out of old monsters or groups of monsters having their own battle theme, music is now based on the locale, with different variations on the same theme depending on the size of the monster you're fighting. The exceptions to this are the invading monsters, elder dragons (minus Kirin), and the various returning flagship monsters in ''Iceborne''. The new turf war mechanic which would probably lead to annoyingly frequent BackgroundMusicOverride if the game used per-monster battle themes, but some fans have expressed disappointment over the abandoning of classic series music and lower diversity suffer this, even though they already had unique weapon designs in the soundtrack.earlier games.


** Instead of particular monsters or groups of monsters having their own battle theme, music is now based on the locale, with different variations on the same theme depending on the size of the monster you're fighting. The exceptions to this are the invading monsters and elder dragons (minus Kirin). Presumably this decision was to account for the new turf war mechanic, which would likely lead to annoyingly frequent BackgroundMusicOverride under the old music paradigm, but some fans have expressed disappointment over the abandoning of classic battle themes and lower diversity in the soundtrack.

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** Instead of particular monsters or groups of monsters having their own battle theme, music is now based on the locale, with different variations on the same theme depending on the size of the monster you're fighting. The exceptions to this are the invading monsters and monsters, elder dragons (minus Kirin). Presumably this decision was to account for Kirin), and the various returning flagship monsters in ''Iceborne''. The new turf war mechanic, mechanic which would likely probably lead to annoyingly frequent BackgroundMusicOverride under if the old music paradigm, game used per-monster battle themes, but some fans have expressed disappointment over the abandoning of classic battle themes series music and lower diversity in the soundtrack.


* AmericansHateTingle: The Handler is very popular in Japan for her cute quirks, but Westerners have a less forgiving attitude toward her propensity for running headlong into danger. She doesn't tend to be quite TheScrappy as she does know when to fold 'em and actually is smart once she realizes things have gotten dangerous, as well as mostly just being slightly boring more than anything to most players outside of those incidents, but she loses a lot a sympathy the 3rd time the hunter is the only reason she's still alive after rushing headfirst into a dangerous area.

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* AmericansHateTingle: The Handler is very popular in Japan for her cute quirks, but Westerners have a less forgiving attitude toward her propensity for running headlong into danger. She doesn't tend to be quite TheScrappy TheScrappy, as she does know when to fold 'em and actually is smart once she realizes things have gotten dangerous, as well as mostly just being slightly boring more than anything to most players outside of those incidents, but she loses tends to lose a lot a sympathy when the 3rd time the PC hunter is the only reason she's still alive after rushing headfirst into a dangerous area.



** From a lore sperspective, Nergigante. Some, particularly fans of previous titles take issue with its theme as an Elder Dragon who hunts and devours other Elder Dragons when its opponents in turf wars don't make full use of their unique abilities and instead simply bum rush a creature who specializes in physical brawling. Compounding that is that the inclusion of Elderseal led to Capcom getting rid of the ElementalRockPaperScissors dynamic between Kushala Daora, Teostra, and Chameleos (and even just completely throw out Chameleos entirely), which fundamentally changed the nature of the Kushala fight and elevated it to never-before-experienced heights of ThatOneBoss. Defenders will argue that Nergigante [[CurbstompCushion still takes significant damage]] in all of its turf wars and offscreen it had been ''failing'' to successfully hunt offscreen in spite of being an invasive species that the Elder Dragons native to the New World are unfamiliar with. At the same time, critics will point out all of these setbacks undermine Nergigante's reputation as TheDreaded and the in-game claims that it served as a "reactionary force" against Elder Dragons disrupting the environment fly in the face of Nergigante [[spoiler: interfering with efforts to repel the dying Zorah Magdaros, who would have destroyed the entire New World if not driven away]] and raises the question why [[RememberTheNewGuy it never responded to the serious ecological near-disasters in previous titles.]]

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** From a lore sperspective, Nergigante. Some, particularly Some (particularly fans of previous titles titles) take issue with its theme as an Elder Dragon who hunts and devours other Elder Dragons it's theme, particularly when its it's opponents in turf wars don't make full use of their unique abilities and instead abilities, simply bum rush bum-rushing a creature who specializes in physical brawling. Compounding [[note]]Compounding that is that the inclusion of Elderseal led to Capcom getting rid of the ElementalRockPaperScissors dynamic between Kushala Daora, Teostra, and Chameleos (and even just completely throw out Chameleos entirely), which fundamentally changed the nature of the Kushala fight and elevated it to never-before-experienced heights of ThatOneBoss. Defenders becoming ThatOneBoss.[[/note]] Others will argue that Nergigante [[CurbstompCushion still takes significant damage]] in all of its turf wars wars, and offscreen it the regular variant had been ''failing'' to successfully hunt offscreen in spite of being an invasive species that the native Elder Dragons native to the New World are unfamiliar with. At the same time, critics will point out all of these setbacks undermine Nergigante's reputation as TheDreaded to critics, and the in-game claims that it served as a "reactionary force" against Elder Dragons disrupting the environment fly flies in the face of Nergigante [[spoiler: interfering with efforts to repel the dying Zorah Magdaros, who would have destroyed the entire New World if not driven away]] and away]], although Iceborne shows this claim in action when [[spoiler:Ruiner Nergigante kills the NotQuiteDead FinalBoss]]. It also raises the question why [[RememberTheNewGuy it never responded to the serious ecological near-disasters in previous titles.]]


* AnnoyingVideoGameHelper: Palicoes are still at this, even after all these years. While the main [[YMMV/MonsterHunter ''Monster Hunter'' YMMV page]] complains about their attempts to knock a hunter out of stun, the issue in ''World'' is ''exactly the opposite.'' While equipped with most gadgets, they will often quite competently slap the sense into a stunned hunter... but if they're equipped with the Coral Orchestra gadget then you are so out of luck. The Orchestra ''does'' grant the useful Negate Stun buff if your Palico remembers to use it, but if it drops off (or was never applied) and you're stunned as a result then your Palico will often run right up to you or dig their way there... and then proceed to try and apply Negate Stun, which takes longer than it would to slap a stunned hunter.

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* AnnoyingVideoGameHelper: Palicoes are still at this, even after all these years. While the main [[YMMV/MonsterHunter ''Monster Hunter'' YMMV page]] complains about their attempts to knock a hunter out of stun, the issue in ''World'' is ''exactly the opposite.'' While equipped with most gadgets, they will often quite competently slap the sense into a stunned hunter... but if they're equipped with the Coral Orchestra gadget then you are so out of luck. The Orchestra ''does'' grant the useful Negate Stun buff if your Palico remembers to use it, but if it drops off (or was never applied) and you're stunned as a result then your Palico will often run right up to you or dig their way there... and then proceed to try and apply Negate Stun, which takes longer than it would to slap a stunned hunter. However, this appears to have been at least partly corrected as of ''Iceborne'', where your Palico is MUCH more likely to smack you out of stun than previously.



** Anjanath is either loved for being a badass [[DinosaursAreDragons fire-breathing]] TyrannosaurusRex, or hated for its [[ThatOneBoss frustrating boss battle]] and underwhelming power and design compared to previous ''T. rex'' monsters such as [[TheDreaded Deviljho]].

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** Anjanath is either loved for being a badass [[DinosaursAreDragons fire-breathing]] TyrannosaurusRex, ''TyrannosaurusRex'', or hated for its [[ThatOneBoss frustrating boss battle]] and underwhelming power and design compared to previous ''T. rex'' monsters such as [[TheDreaded Deviljho]].



* ThatOneBoss: Anjanath, (Black) Diablos, Nergigante, Bazelgeuse, Tempered Kirin, Tempered Deviljho, Lunastra, and Behemoth. To see why, visit [[ThatOneBoss/MonsterHunter this page.]]

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* ThatOneAttack: Lunastra's Nova Attack. While hunting it may be Base Breaker, most player agree this attack is just ''cheap''. The attack does massive damage over time that even high fire resistance and defense only negligibly reduce, and it hits with two heatwaves that stagger the player - once when the attack first lands, and again right when a player that doesn't have stagger negating skills would finally be able to move again. It's basically a OneHitKO pretending it isn't one, and even if you manage to panic dive to avoid the first heatwave you don't stay on the ground indefinitely anymore like previous games, meaning you have to dive ''again'' to avoid the second heat wave. And during the time between getting up and diving again, you'll be taking that fire damage meaning even a perfectly timed dodge that's within the area of effect will chip off about half of a maxed-out health bar.
* ThatOneBoss: Anjanath, (Black) Diablos, Nergigante, Bazelgeuse, Tempered Kirin, Tempered Deviljho, Lunastra, and Behemoth. Not to mention Ancient Leshen. To see why, visit [[ThatOneBoss/MonsterHunter this page.]]



** ''World'' deviating from traditional ''[=MonHun=]'' fare even moreso than ''Generations'', especially with its focus on open-world gameplay, caused quite a stir from series traditionalists. Coupled with a total lack of information about localization of ''XX'' for over a year, fans felt like Capcom was trying to market a totally different game as ''Monster Hunter'' to western countries in an attempt to appeal to [[ValuesDissonance what some Westerners consider a good game]].

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** ''World'' deviating from traditional ''[=MonHun=]'' fare even moreso than ''Generations'', especially with its focus on open-world gameplay, caused quite a stir from series traditionalists. Coupled with a total lack of information about localization of ''XX'' for over a year, fans felt like Capcom was trying to market a totally different game as ''Monster Hunter'' to western countries in an attempt to appeal to [[ValuesDissonance what some Westerners consider a good game]]. To be fair, it worked and ''World'' became the best selling title in the series within a month of launch.



** Captured monsters are stored in a pen near the Ecologist's area of the Tradeyard, where for a quest or two, you can watch as the vicious monster that was spending so much time trying to kill you sleeps peacefully. One example in particular is Anjanath. It looks like a mix of a T-rex and a marabou stork, but when it's asleep, it kicks its legs a little and raises its head like a dreaming dog.

to:

** Captured monsters are stored in a pen near the Ecologist's area of the Tradeyard, where for a quest or two, you can watch as the vicious monster that was spending so much time trying to kill you sleeps peacefully. One example in particular is Anjanath. It looks like a mix of a T-rex ''T. rex'' and a marabou stork, but when it's asleep, it kicks its legs a little and raises its head like a dreaming dog.

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