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** Kraid as well, which [[VideoGame/SuperMetroid once again]] [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pitifully easy if you aren't doing a [[LowLevelRun minimalist run]].


* FunnyAneurysmMoment[=/=]HilariousInHindsight: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.

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* FunnyAneurysmMoment[=/=]HilariousInHindsight: FunnyAneurysmMoment: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.


** Kraid as well, which [[VideoGame/SuperMetroid once again]] [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pirifully easy if you aren't doing a [[LowLevelRun minimalist run]].

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** Kraid as well, which [[VideoGame/SuperMetroid once again]] [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pirifully pitifully easy if you aren't doing a [[LowLevelRun minimalist run]].


** Kraid as well, which once again [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pirifully easy if you aren't doing a [[LowLevelRun minimalist run]].

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** Kraid as well, which [[VideoGame/SuperMetroid once again again]] [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pirifully easy if you aren't doing a [[LowLevelRun minimalist run]].

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** Kraid as well, which once again [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pirifully easy if you aren't doing a [[LowLevelRun minimalist run]].


* AntiClimaxBoss: Mecha-Ridley is incredibly easy for a final boss, and can feel like an anti-climax for those unaware that getting 100% of all items triples his difficulty level.

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* AntiClimaxBoss: Mecha-Ridley The Ridley Robot is incredibly easy for a final boss, and can feel like an anti-climax for those unaware that getting 100% of all items triples his difficulty level.



* GoodBadBugs: A few are mentioned in ArtificialStupidity on the main page. Also, it turns it's possible [[https://www.youtube.com/watch?v=OnfKCdKJz6I to escape Tourian the other way]].

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* GoodBadBugs: GoddamnedBoss: The Charge Beam Beast will [[CowardlyBoss flee the scene if the fight goes on for too long]], meaning that if you didn't hit it in the eye three times, the boss could flee. Add in that the only reason to defeat it is to get the Charge Beam ([[AwesomeButImpractical which deals as much damage as one missile without wasting ammunition, but is also obtained after getting the first missiles and can't open missile doors]]) and some players will choose to skip it in order to save time.
* GoodBadBugs:
**
A few are mentioned in ArtificialStupidity on the main page. Also, it turns it's page.
** It's
possible [[https://www.youtube.com/watch?v=OnfKCdKJz6I to escape Tourian the other way]].



** The Chozo Mural is also pretty difficult. You have to shoot it in the glowing orb he's holding whenever it displays a certain symbol, but all the other times it shows you, meaning shooting it then means hurting yourself. You take a lot of damage due to lacking your Power Suit, and can only fire when your pistol is at full charge. Its bouncing is hard to avoid, and the area is pretty small. Plus, it hurls lightning at you, and it's hard to watch for the flashing cues that signal whether it's just a single bolt of lightning or twin bolts that climb up the floor and wall. Defeating it takes a lot of mental juggling.

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** The Chozo Mural Ruins Test is also pretty difficult. You have to shoot it in the glowing orb he's holding whenever it displays a certain symbol, but all the other times it shows you, meaning shooting it then means hurting yourself. You take a lot of damage due to lacking your Power Suit, and can only fire when your pistol is at full charge. Its bouncing is hard to avoid, and the area is pretty small. Plus, it hurls lightning at you, and it's hard to watch for the flashing cues that signal whether it's just a single bolt of lightning or twin bolts that climb up the floor and wall. Defeating it takes a lot of mental juggling.



** Mecha-Ridley becomes one on a 15% or 100% run. His arm slash is highly telegraphed, but it has such a large range that the only practical way to dodge it is to have been out of its way beforehand. Where's out of the way? Up in the air, so you pretty much have to spam Space Jump for the entire fight. His worst attack is his EyeBeams, since they fire in random directions, travel quickly, and can't be blocked through Screw Attack. Shooting his core takes good timing, and you're backed against a wall the entire time. He only seems easy because he's a GlassCannon, and thus most players don't have to face the worst of his attacks. Fight him for an extended time, and Mecha-Ridley becomes a nightmare.



** And finally there's King Worm/Beam Beast/Diorumu, but it's not ThatOneBoss in that it's difficult (like the other bosses). Rather, King Worm will [[GetBackHereBoss flee the scene if the fight goes on for too long]], meaning that if you didn't hit it in the eye three times the King Worm could flee. Add in that the only reason to defeat it is to get the Charge Beam ([[AwesomeButImpractical which deals as much damage as one missile without wasting ammunition, but not only can't open missile doors it is also obtained after getting the first missiles]]) and most players will choose to skip it in order to save time.


* EpilepticTrees: A recent theory going around is that when Samus destroyed the Space Pirate Mothership at the end of this game, she didn't create the Wrecked Ship[[note]]which itself used to be a popular theory, but WordOfGod jossed this as explained on the Trivia page[[/note]], but rather, she unearthed more of it, and instead created Marida[[note]]Marida is the only area in the ''Super Metroid'' not to appear in ''Zero Mission''; it's the only area in ''Super Metroid'' to feature a glass tube that can be broken with a Power Bomb, much like with a similar tube found in the area the Space Pirate Mothership is on, and when the player gets there, there's what looks exactly like a broken glass tube in one of the areas; additionally, a large amount of Marida is purple, the color of the Space Pirate Mothership, the Space Pirates seem to be very familiar with the technology on the ship, and the presence of a large amount of sand and dirt, which a blast as shown in the ending would create for sure[[/note]].



* FunnyAneurysmMoment: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.

to:

* FunnyAneurysmMoment: FunnyAneurysmMoment[=/=]HilariousInHindsight: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.


* BrokenBase: Is the remake better than the [[VideoGame/{{Metroid 1}} original?]] This seems to depend on whether you grew up with the original or not. Fans of the original often fall into the TheyChangedItNowItSucks category, feeling that so much was changed and altered that it really doesn't feel like the original in any way and just billed as such for increasing the sells. The remakes defenders feel like the former crowd just have their NostalgiaGoggles on too tight to see how much more of an improvement the remake was of the original game, with tighter controls, better exploration and a lot more improvements from modern 2D Metroid games, to the point many feel it outbeats the ''other'' [[VideoGame/MetroidFusion 2D Metroid game on the GBA at the time]]. Generally speaking, you'll be hard pressed to find someone who's TrueNeutral on both games, let alone someone who likes both equally.



* TheyChangedItNowItSucks: Fans of the original [[VideoGame/{{Metroid 1}} NES Metroid game]] tend to hold this view, citing it doesn't really feel like the original game anymore with how much was changed and added. Those who haven't say this game is still really good regardless, though, so it shouldn't be a problem if you haven't played the original back in the day either.

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* TheyChangedItNowItSucks: Fans of the original [[VideoGame/{{Metroid 1}} NES Metroid game]] tend to hold this view, citing it doesn't really feel like the original game anymore with how much was changed and added. Those who haven't say this game is still really good regardless, though, so it shouldn't be a problem if you haven't played the original back in the day either.----

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** ''Every single enemy'' becomes this in Hard Mode. When you start the game, Samus can only take ''three hits'' at most before she dies, while many mooks can soak up far more firepower. Making matters worse is that energy tanks are now only worth half of one in this mode, so finding them is mandatory for survival. The absolute worst enemies have to be the Space Pirates, though--one blast from them knocks a whopping 100 hit points off Samus, and they don't drop any health items--7 hits, and you're dead. If you're doing a MinimalistRun without energy tanks and reach the Zero Suit segment, ''[[OneHitPointWonder touch is death]]''.


* ThatOneLevel: The Zero Suit segment. Samus is stuck in her Zero Suit [[spoiler: after being shot down by the Space Pirates]] and only has the [[EmergencyWeapon Emergency Pistol]] to use, which can only stun enemies when fully charged for an extremely short period of time. All of the enemies attacks deal one hundred damage, which means the amount of hits she can take is directly proportional to the amount of E-Tanks she's collected. Sounds like a standard StealthBasedMission level... except for the fact that it's surprisingly easy to alert the Space Pirates to her presence even if you know what to do. On top of that, on your first playthrough, it's easy to accidentally box yourself in a corner while trying to figure out where to go, which can easily get you stun locked by a Space Pirate into oblivion. It's at least nullified a bit by the fact that the Save Points restore Samus' E-Tanks ([[AntiFrustrationFeature a fact that no other save points in the game does anywhere else]]) but still, you better prepare yourself for an annoying, easy to mess up level [[spoiler: until you get her Power Suit back]].

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* ThatOneLevel: ThatOneLevel:
** Tourian on Hard Mode will make your tear your hair out. Not only are there many more Metroids than before, the deck is stacked against you since you only have a very limited supply of missiles and health in this mode, and you are guaranteed to use them all up by the midway point. The absolute peak of frustration is the room just before the second save station, which is bursting with Metroids, and there are absolutely no safe spots--you'll be refreezing Metroids like crazy and hammering them with every missile you have just to get through in one piece. Do ''not'' visit this level until you've gotten every possible upgrade and item. And to say nothing of the Mother Brain fight itself...
**
The Zero Suit segment. Samus is stuck in her Zero Suit [[spoiler: after being shot down by the Space Pirates]] and only has the [[EmergencyWeapon Emergency Pistol]] to use, which can only stun enemies when fully charged for an extremely short period of time. All of the enemies attacks deal one hundred damage, which means the amount of hits she can take is directly proportional to the amount of E-Tanks she's collected. Sounds like a standard StealthBasedMission level... except for the fact that it's surprisingly easy to alert the Space Pirates to her presence even if you know what to do. On top of that, on your first playthrough, it's easy to accidentally box yourself in a corner while trying to figure out where to go, which can easily get you stun locked by a Space Pirate into oblivion. It's at least nullified a bit by the fact that the Save Points restore Samus' E-Tanks ([[AntiFrustrationFeature a fact that no other save points in the game does anywhere else]]) but still, you better prepare yourself for an annoying, easy to mess up level [[spoiler: until you get her Power Suit back]].


* LoveItOrHateIt: Whether you like this game or not really depends on if you played the original game back in the day or not. Most who haven't or played it after the series hit its stride usually say ''Zero Mission'' is one of the best ''Metroid'' games in the series, while those who have played the original back in the day usually say TheyChangedItNowItSucks in regards to it.

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* BrokenBase: Is the remake better than the [[VideoGame/{{Metroid 1}} original?]] This seems to depend on whether you grew up with the original or not. Fans of the original often fall into the TheyChangedItNowItSucks category, feeling that so much was changed and altered that it really doesn't feel like the original in any way and just billed as such for increasing the sells. The remakes defenders feel like the former crowd just have their NostalgiaGoggles on too tight to see how much more of an improvement the remake was of the original game, with tighter controls, better exploration and a lot more improvements from modern 2D Metroid games, to the point many feel it outbeats the ''other'' [[VideoGame/MetroidFusion 2D Metroid game on the GBA at the time]]. Generally speaking, you'll be hard pressed to find someone who's TrueNeutral on both games, let alone someone who likes both equally.


* ReformulatedGame: Or rather, Reformulated ''Remake''. The game straddles the line between being an updated remake of the [[VideoGame/Metroid1 original NES Metroid]] by having similar level designs with modern gameplay, and being a completely new title with several newly-designed areas and overhauled sections of the original levels along with a heavily reworked game engine that feels like a souped up ''VideoGame/SuperMetroid'' while borrowing none of the physics of the original game.

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* ReformulatedGame: Or rather, Reformulated ''Remake''. The game straddles the line between being an updated remake of the [[VideoGame/Metroid1 original NES Metroid]] by having similar level designs with modern gameplay, and being a completely new title with several newly-designed areas and overhauled sections of the original levels along with a heavily reworked game engine that feels like a souped up ''VideoGame/SuperMetroid'' while borrowing none of the physics of the original game.


* FranchiseOriginalSin: This was the first game to debut [[SpyCatsuit the Zero Suit]] and [[spoiler:to feature Samus outside of her Power Suit during gameplay]]. While {{fanservice}} is nothing new in the ''Metroid'' series, it was the first time to have it outside of the bonus endings, which got much more controversial when ''VideoGame/MetroidOtherM'' rolled around.
* FunnyAneurysmMoment: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.



* FranchiseOriginalSin: This was the first game to debut [[SpyCatsuit the Zero Suit]] and [[spoiler:to feature Samus outside of her Power Suit during gameplay]]. While {{fanservice}} is nothing new in the ''Metroid'' series, it was the first time to have it outside of the bonus endings, which got much more controversial when ''VideoGame/MetroidOtherM'' rolled around.
* FunnyAneurysmMoment: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.

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