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** Frigg, despite canonically being a member of the resistance, hardly gets any involvement in the plot or the cutscenes. They could have done ''alot'' more with her as a character than just make her a playable alternative to King or Empress.

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** Frigg, despite canonically being a member of the resistance, hardly gets any involvement in the plot or the cutscenes. They could have done ''alot'' more with her as a character than just make her a playable alternative to King or Empress.Empress.
** Majestic, Rajah, and Royal of the Mercenary Kings. Essentially they're just forgotten [[spoiler: until its revealed that Dr. Neil made them supersoldiers for his plans]]. Given that they had sprites [[spoiler: back when they were alive]], they could have been made into unlockable characters after beating the game or unlocked through certain conditions when the update for the game came out in 2018.


** The missions in the Assembly Line/Cloning Facility where you have to chase down the boss are among the most aggravating in the entire game due to just how massive and full of trap and enemy-filled gauntlets the stage is. Some of the bosses have a penchant of just moving house all the way to the other end where it's nigh impossible to get to them before they move again, requiring you to instead waste time by waiting for them to go back to the arena you were just fighting in.

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** The missions in the Assembly Line/Cloning Facility where you have to chase down the boss are among the most aggravating in the entire game due to just how massive and full of trap and enemy-filled gauntlets the stage is. Some of the bosses have a penchant of just moving house all the way to the other end where it's nigh impossible to get to them before they move again, requiring you to instead waste time by waiting for them to go back to the arena you were just fighting in.in.
* TheyWastedAPerfectlyGoodCharacter: Where to begin...
** Frigg, despite canonically being a member of the resistance, hardly gets any involvement in the plot or the cutscenes. They could have done ''alot'' more with her as a character than just make her a playable alternative to King or Empress.


*** The same goes for the Tracker pistol, which accepts Rocket ammo. Long-range semi-homing bullet spam, yo!

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*** ** The same goes for the Tracker pistol, which accepts Rocket ammo. Long-range semi-homing bullet spam, yo!



** Snails, who are basically giant [[Franchise/MegaMan Metools]] (except they're immune to shots from behind,) and who always seem to get their shots out faster than you can shoot them down.

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** Snails, who are basically giant [[Franchise/MegaMan Metools]] (except they're immune to shots from behind,) behind), and who always seem to get their shots out faster than you can shoot them down.


* AwesomeArt: With spritework by Paul Robertson, this is to be expected.

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* AwesomeArt: SugarWiki/AwesomeArt: With spritework by Paul Robertson, this is to be expected.

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* GameBreaker: Also expected, due to the MixAndMatchWeapon customizations done by Lawless. You'd be forgiven to use them as intended instead, with all parts of the same gun (each sold separatedly) giving a reasonably boost to damage and weight, but it's when you venture out of the norm that you start to find some really broken combinations.
** One popular example are sniper rifles. They are powerful, their ammo type, Armor-Piercing/AP, travels through terrain, and as expected from such guns you can kill an enemy long before your screen borders can reach them. But their slow reload tanks the ability to spam your bullets. ''That is'', until you can buy the Splinter, a pistol that can use AP Ammo as well, in which case your reload speed, and conversely your DPS, skyrockets to such a level that the damage penalty you'll take from using it as a receiver won't make an inch of difference.
*** The same goes for the Tracker pistol, which accepts Rocket ammo. Long-range semi-homing bullet spam, yo!


** The missions in the Assembly Line/Cloning Facility where you have to chase down the boss are among the most aggravating in the entire game due to just how massive and full of trap and enemy-filled gauntlets the stage is. Some of the bosses have a penchant of just moving house all the way to the other end where it's nigh impossible to get to them before they move again, requiring you to instead waste time by waiting for them to go back to the arena you were just fighting in.
* JustForFun/XMeetsY: It's ''VideoGame/MetalSlug'' meets ''VideoGame/MonsterHunter'', with the art style of ''ComicBook/ScottPilgrim''.

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** The missions in the Assembly Line/Cloning Facility where you have to chase down the boss are among the most aggravating in the entire game due to just how massive and full of trap and enemy-filled gauntlets the stage is. Some of the bosses have a penchant of just moving house all the way to the other end where it's nigh impossible to get to them before they move again, requiring you to instead waste time by waiting for them to go back to the arena you were just fighting in.
* JustForFun/XMeetsY: It's ''VideoGame/MetalSlug'' meets ''VideoGame/MonsterHunter'', with the art style of ''ComicBook/ScottPilgrim''.
in.


** The missions in the Assembly Line/Cloning Facility where you have to chase down the boss are among the most aggravating in the entire game due to just how massive and full of trap and enemy-filled gauntlets the stage is. Some of the bosses have a penchant of just moving house all the way to the other end where it's nigh impossible to get to them before they move again, requiring you to instead waste time by waiting for them to go back to the arena you were just fighting in.

to:

** The missions in the Assembly Line/Cloning Facility where you have to chase down the boss are among the most aggravating in the entire game due to just how massive and full of trap and enemy-filled gauntlets the stage is. Some of the bosses have a penchant of just moving house all the way to the other end where it's nigh impossible to get to them before they move again, requiring you to instead waste time by waiting for them to go back to the arena you were just fighting in.in.
* JustForFun/XMeetsY: It's ''VideoGame/MetalSlug'' meets ''VideoGame/MonsterHunter'', with the art style of ''ComicBook/ScottPilgrim''.


** Snails, who are basically giant [[VideoGame/MegaMan Metools]] (except they're immune to shots from behind,) and who always seem to get their shots out faster than you can shoot them down.

to:

** Snails, who are basically giant [[VideoGame/MegaMan [[Franchise/MegaMan Metools]] (except they're immune to shots from behind,) and who always seem to get their shots out faster than you can shoot them down.


* ThatOneBoss: Metal Woof. His attacks are ''usually'' fairly easy to dodge, but he has an obnoxious habit of transitioning from laser attacks into a charge attack without warning (his charge attacks, by the way, deal ''humongous'' damage and can kill you in about 2-3 hits.) He also has a full barrage that is impossible to avoid without a Riot Shield (though your first encounter graciously gives you a second out by letting you leave the stage entirely,) and even if you block it he'll still teleport before the volley dissipates to try and get in a cheap shot while you're guarding. The mission where he starts teleporting around the stage like most other bosses is one of the most aggravating in the game because on top of his shenanigans you also have to run back and forth through a tough gauntlet of enemies every time he escapes.

to:

* ThatOneBoss: Metal Woof. His attacks are ''usually'' fairly easy to dodge, but he has an obnoxious habit of transitioning from laser attacks into a charge attack without warning (his charge attacks, by the way, deal ''humongous'' damage and can kill you in about 2-3 hits.) He also has a full barrage that is impossible to avoid without a Riot Shield (though your first encounter graciously gives you a second out by letting you leave the stage entirely,) and even if you block it he'll still teleport before the volley dissipates to try and get in a cheap shot while you're guarding. The mission where he starts teleporting around the stage like most other bosses is one of the most aggravating in the game because on top of his shenanigans you also have to run back and forth through a tough gauntlet of enemies every time he escapes.



** The Temple is a perfect storm of aggravating traps and obstacles, GoddamnBats and barricades that need to be blown open with C4, leading to a ''ton'' of backtracking and detours. It's bad enough that there's an achievement for beating every mission in the Major rank (where all the temple missions take place) without using any healing items.

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** The Temple is a perfect storm of aggravating traps and obstacles, GoddamnBats and barricades that need to be blown open with C4, leading to a ''ton'' of backtracking and detours. It's bad enough that there's an achievement for beating every mission in the Major rank (where all the temple missions take place) without using any healing items.items.
** The missions in the Assembly Line/Cloning Facility where you have to chase down the boss are among the most aggravating in the entire game due to just how massive and full of trap and enemy-filled gauntlets the stage is. Some of the bosses have a penchant of just moving house all the way to the other end where it's nigh impossible to get to them before they move again, requiring you to instead waste time by waiting for them to go back to the arena you were just fighting in.


* ThatOneBoss: Metal Woof. His attacks are ''usually'' fairly easy to dodge, but he has an obnoxious habit of transitioning from laser attacks into a charge attack without warning (his charge attacks, by the way, deal ''humongous'' damage and can kill you in about 2-3 hits.) He also has a full barrage that is impossible to avoid without a Riot Shield (though your first encounter graciously gives you a second out by letting you leave the stage entirely,) and even if you block it he'll still teleport before the volley dissipates to try and get in a cheap shot while you're guarding.
* ThatOneLevel: Powerhouse Alpha, which features tons of electrical traps (including a vertical climb where you have to ''very carefully'' position your jumps as you make your ascent so you don't go flying into the electric walls,) strategically placed Grenadiers, and a huge amount sealed doors that need to be blasted open with C4. A large chunk of the missions here also have a very strict time limit, meaning you'll be scrambling a lot to hurry to the supply rooms where C4 can be found and back again just to make a little bit more progress. The mission where he starts teleporting around the stage like most other bosses is one of the most aggravating in the game because on top of his shenanigans you also have to run back and forth through a tough gauntlet of enemies every time he escapes.

to:

* ThatOneBoss: Metal Woof. His attacks are ''usually'' fairly easy to dodge, but he has an obnoxious habit of transitioning from laser attacks into a charge attack without warning (his charge attacks, by the way, deal ''humongous'' damage and can kill you in about 2-3 hits.) He also has a full barrage that is impossible to avoid without a Riot Shield (though your first encounter graciously gives you a second out by letting you leave the stage entirely,) and even if you block it he'll still teleport before the volley dissipates to try and get in a cheap shot while you're guarding.
guarding. The mission where he starts teleporting around the stage like most other bosses is one of the most aggravating in the game because on top of his shenanigans you also have to run back and forth through a tough gauntlet of enemies every time he escapes.
* ThatOneLevel: Powerhouse Alpha, which features tons of electrical traps (including a vertical climb where you have to ''very carefully'' position your jumps as you make your ascent so you don't go flying into the electric walls,) strategically placed Grenadiers, and a huge amount sealed doors that need to be blasted open with C4. A large chunk of the missions here also have a very strict time limit, meaning you'll be scrambling a lot to hurry to the supply rooms where C4 can be found and back again just to make a little bit more progress. The mission where he starts teleporting around the stage like most other bosses is one of the most aggravating in the game because on top of his shenanigans you also have to run back and forth through a tough gauntlet of enemies every time he escapes.


* ThatOneLevel: Powerhouse Alpha, which features tons of electrical traps (including a vertical climb where you have to ''very carefully'' position your jumps as you make your ascent so you don't go flying into the electric walls,) strategically placed Grenadiers, and a huge amount sealed doors that need to be blasted open with C4. A large chunk of the missions here also have a very strict time limit, meaning you'll be scrambling a lot to hurry to the supply rooms where C4 can be found and back again just to make a little bit more progress.

to:

* ThatOneLevel: Powerhouse Alpha, which features tons of electrical traps (including a vertical climb where you have to ''very carefully'' position your jumps as you make your ascent so you don't go flying into the electric walls,) strategically placed Grenadiers, and a huge amount sealed doors that need to be blasted open with C4. A large chunk of the missions here also have a very strict time limit, meaning you'll be scrambling a lot to hurry to the supply rooms where C4 can be found and back again just to make a little bit more progress. The mission where he starts teleporting around the stage like most other bosses is one of the most aggravating in the game because on top of his shenanigans you also have to run back and forth through a tough gauntlet of enemies every time he escapes.


* ThatOneAttack: Metal Woof's full barrage, where it fires so many projectiles that it's impossible to dodge them all without [[spoiler: completely leaving the arena entirely via the lift on the left side of the stage.]]

to:

* ThatOneAttack: ThatOneBoss: Metal Woof's Woof. His attacks are ''usually'' fairly easy to dodge, but he has an obnoxious habit of transitioning from laser attacks into a charge attack without warning (his charge attacks, by the way, deal ''humongous'' damage and can kill you in about 2-3 hits.) He also has a full barrage, where it fires so many projectiles barrage that it's is impossible to dodge them all avoid without [[spoiler: completely leaving a Riot Shield (though your first encounter graciously gives you a second out by letting you leave the arena entirely via stage entirely,) and even if you block it he'll still teleport before the lift on the left side of the stage.]]volley dissipates to try and get in a cheap shot while you're guarding.

Added DiffLines:

* ThatOneAttack: Metal Woof's full barrage, where it fires so many projectiles that it's impossible to dodge them all without [[spoiler: completely leaving the arena entirely via the lift on the left side of the stage.]]

Added DiffLines:

** Crypt Guards. All they really do is walk up and jab at you with their spears, and they'd be fairly easy to deal with under normal circumstances other than having a lot of hit points, but the game places all of them behind walls next to narrow platforms, where you can't hit them without AP rounds, but they sure as hell can hit you.


** Hoppers. They're low enough to the ground that you need to duck to hit them, and their jump speed makes them just as aggravating as any flying enemy.

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** Hoppers. They're low enough to the ground that you need to duck to hit them, normal shots will fly over their head without ducking, and their jump speed jumping makes them just as aggravating as any flying enemy.

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