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* ItsHardSoItSucks: As mentioned under SurpriseDifficulty, the game has noticeably more difficult enemies and bosses than the previous games, resulting in a significantly more unforgiving gameplay experience that some have found frustrating. It doesn't help that since your stats don't matter for the giant battles, LevelGrinding won't make them any easier.


* LongSongShortScene: A cover of Peach's Castle is played at the beginning of the game and is never heard in the game again, unless you start a new file, of course.


* JerkassWoobie: An interesting deconstruction are the Walker Guy enemies. They're tiny Shy Guys walking a huge Chain Chomp which basically is an example of a {{Jerkass}} Chain Chomp and a [[TheWoobie Woobie]] Shy Guy. In battle, it's less Shy Guy "walking" the Chain Chomp than "hanging onto the chain for dear life as the Chomp throws him around".


* ItsHardSoItSucks: To some.
* JerkassWoobie:
** An interesting deconstruction are the Walker Guy enemies. They're tiny Shy Guys walking a huge Chain Chomp which basically is an example of a {{Jerkass}} Chain Chomp and a [[TheWoobie Woobie]] Shy Guy. In battle, it's less Shy Guy "walking" the Chain Chomp than "hanging onto the chain for dear life as the Chomp throws him around".
** Wiggler treads between this and TheWoobie.
** Also the [[TheRenfield Elite]] [[GoldfishPoopGang Trio.]]

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* ItsHardSoItSucks: To some.
* JerkassWoobie:
**
JerkassWoobie: An interesting deconstruction are the Walker Guy enemies. They're tiny Shy Guys walking a huge Chain Chomp which basically is an example of a {{Jerkass}} Chain Chomp and a [[TheWoobie Woobie]] Shy Guy. In battle, it's less Shy Guy "walking" the Chain Chomp than "hanging onto the chain for dear life as the Chomp throws him around".
** Wiggler treads between this and TheWoobie.
** Also the [[TheRenfield Elite]] [[GoldfishPoopGang Trio.]]
around".


* ItWasHisSled: [[spoiler:Dreamy Bowser is the FinalBoss.]]

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* ItWasHisSled: The identity of the FinalBoss soon became one of the most talked about aspects of this game, thanks to it breaking a tradition that was present in almost every previous Mario [=RPG=]. It's [[spoiler:Dreamy Bowser is Bowser, who for once does not end up being betrayed by a more powerful antagonist, but instead backstabs Antasma and firmly takes his place as the FinalBoss.]]true mastermind behind the game's plot]].


* HilariousInHindsight: Before ''VideoGame/PaperMarioStickerStar'' was released, people were making jokes about how Mario would be the final boss. In ''Dream Team'', Mario ''is'' a boss -- one of the first boss fights in the game.

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* GoodBadBugs: It's possible to split up Mario from Luigi by making Mario into Mini Mario and doing a clip involving a bridge in the eastern room with Viruses in Mushrise Park. By entering a Mini Mario section from out of bounds, then having Mario walk through the exit, Mario can leave Luigi inside and experience a world of softlocks and areas he can't traverse without his brother. Jumping on an enemy to first strike them restores Mario to his normal height, and Luigi can be rescued and returned to Mario's side by using the clip again to enter the loading zone the rainbow-colored spring hill launches the Bros to.


** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be, and the lack of a second character to revive the first will guarantee at least a few retried battles. Also, since you control both Bros., Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom). The fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.

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** Some of the Dream World mechanics are this, considering that Luigi's equipment has no effect on Dreamy Luigi and thus no effect on Mario when they combine in battle. Considering the fact you only control Mario, and only have one turn instead of two like in the real world, this makes most dream battles, and especially dream boss battles ''much'' tougher than they have the right to be, and the lack of a second character to revive the first will guarantee at least a few retried battles. Also, since you control both Bros., Dreamy Luigi can become a liability with the platforming if he gets left behind (and as a result, falls to his doom). Thankfully, Dreamy Luigi's ability to jump into Luiginary Works also acts as a nifty recall button. The fact that Luigi's stats and equipment have no effect on Giant Luigi battles becomes [[JustForPun a huge problem]] in later phases of the game.


** Silver + Miracle Combo. What does this do? Resets status to the last turn. But it doesn't reset how much you've beaten up the enemy, so they stay brutally mauled, you end up in a good condition again. This cures status effects and heals damage to the point you were at before, so it can act like a free combo of a Max Candy and a Refreshing Herb. For both characters. It's also very 'cheap', in that the bar for it is filled in just 14 hits (compared to more than 20 for most other powerful badges). And against Bowser Jr? It BRINGS BACK the Bros. Attacks he steals! So you can go Star Rocket, Zee Egg, reset, more Star Rocket and Zee Egg! It can completely destroy the difficulty of the Battle Ring...

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** Silver + Miracle Combo. What does this do? It says Resets status to the last turn. But turn, but it actually resets the status of both Bros to how it was '''at the start of the battle'''. In addition, it doesn't reset how much you've beaten up the enemy, so they stay brutally mauled, and you end up in a good condition again. This cures status effects and heals damage to the point you were at before, so it can act like a free combo of a Max Candy and a Refreshing Herb. For both characters. It's also very 'cheap', in that the bar for it is filled in just 14 hits (compared to more than 20 for most other powerful badges). And against Bowser Jr? It BRINGS BACK the Bros. Attacks he steals! So you can go Star Rocket, Zee Egg, reset, more Star Rocket and Zee Egg! It can completely destroy the difficulty of the Battle Ring...


** You'd be surprised at the amount of people who ship Antasma with [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]] or [[VideoGame/MarioAndLuigiPartnersInTime Princess Shroob]].



** There are some who ship Antasma/Bowser, since they do get along. [[spoiler:At first.]]


** Starlow with Dreambert.

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** Starlow with Dreambert.Dreambert, as they have great chemistry together.


** [[spoiler:Dreamy Bowser, which continues the trend for HARD final bosses of the Mario & Luigi series. For starters, you can do no damage to his actual body until you can defeat his right arm, and if you don't defeat his left arm, he'll grab the brother to prevent you from using Bros. attacks and then fling them away to deal potentially massive damage to them, which is really annoying due to the button mashing you have to do here is especially awkward. Second, his hammer attack is '''extremely''' difficult to avoid given the fact that he targets ''both'' brothers, without you even knowing about this even if you somehow manage to counter his first hammer strike. Third, and worst of all, he can summon enemies in amounts that should be limited to dream world enemies, and while those enemies fight you, he goes to the background during the time those enemies are on the field and will spawn meat ''every single turn'' that can recover his health, to both himself '''and''' his arms (Without the Fire Flower or the Zee Egg, this will be ridiculous), granted you can use the taunt ball to bring him to stomp on these enemies, but if there's only like 4 of them left and you use the taunt ball, Bowser will just go straight back to the background, so you essentially wasted that turn. Finally, he can also summon an annoyingly persistent background enemy to constantly shoot cannonballs at you, and will take a while to take down without taunt balls.]]


* ContinuityLockout: In regards to the story, no. In regards to specific characters, yes. The game reintroduces a number of characters that appeared in previous entries like Starlow (''Bowser's Inside Story''), Kylie Koopa (''Parters in Time''), and Popple (''Superstar Saga'') and seems to expect the player to already know who they are.

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* ContinuityLockout: In regards to the story, no. In regards to specific characters, yes. The game reintroduces a number of characters that appeared in previous entries entries, like Starlow (''Bowser's Inside Story''), [[VideoGame/MarioAndLuigiBowsersInsideStory Starlow, Broque Monsieur, Broggy]], [[VideoGame/MarioAndLuigiPartnersInTime Kylie Koopa (''Parters in Time''), Koopa]], and Popple (''Superstar Saga'') [[VideoGame/MarioAndLuigiSuperstarSaga Popple]], and seems to expect the player to already know who they are.


* MagnificentBastard: The main villain. [[spoiler:Bowser finally gets his act together and plays the heroes ''and even Antasma'' to his benefit.]]


* VisualEffectsOfAwesome: Much like ''Franchise/{{Pokemon}}''[='s=] transition from the DS to the 3DS, ''Dream Team'' faithfully translates and enhances ''Mario & Luigi''[='s=] quirky graphical style into a gorgeous 3D SpritePolygonMix.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Much like ''Franchise/{{Pokemon}}''[='s=] transition from the DS to the 3DS, ''Dream Team'' faithfully translates and enhances ''Mario & Luigi''[='s=] quirky graphical style into a gorgeous 3D SpritePolygonMix.

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