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* BestKnownForTheFanservice: If the surprising number of fanart (some raunchy) of Angela is enough to go by, then this game, if not the series at large, can certainly count.

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%% * BestKnownForTheFanservice: If the surprising number of fanart (some raunchy) of Angela is enough to go by, then this game, if not the series at large, can certainly count.
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* BestKnownForTheFanservice: You can't talk about this game without at least one person or something else highlighting how attractive some of the characters look in this game, particularly Angela who gets a lot of attention for her looks alone.

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* BestKnownForTheFanservice: You can't talk about this game without at least one person or something else highlighting how attractive some of If the characters look in surprising number of fanart (some raunchy) of Angela is enough to go by, then this game, particularly Angela who gets a lot of attention for her looks alone.if not the series at large, can certainly count.
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* PopularWithFurries: The Big and Will Be Bad Wolf has been one of the furry fandom's more obscure but still loved icons, thanks to his cartoonish non-breaching design and the sole fact [[SwallowedWhole getting a bad result had him eat one of your employees]]. Other major players include the Black Forest Birds(Punishing Bird, Big Bird and Judgement Bird), Queen of Hatreds breaching form, and hilariously enough, Nothing There.
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* BestKnownForTheFanservice: You can't talk about this game without at least one person or something else highlighting how attractive some of the characters look in this game, particularly Angela who gets a lot of attention for her looks alone.
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* GameBreaker: The most powerful defensive tool available to you is not the shield bullets or any of the assorted tools or other Abnormalities that can heal your agents, but rather the unassuming elevators that connect all of the floors together. Moving between them is instant, allowing employees inside to quickly dodge attacks that would be much more difficult for them to try and outrun, and agents who "teleport" in this fashion are completely invulnerable during it, and certain hostile entities such as the Amber Dusk or the King of Greed will totally ignore elevators, rendering anyone inside completely safe while you wait for an opportunity to suppress. It also bunches up every agent inside into one compact space so you can easily hit all of them at once with a single bullet. Learning how to take advantage of the elevators' properties is imperative to clearing most of the game's toughest encounters, as the benefits they offer you for playing around them are simply too good to ignore.

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