Follow TV Tropes

Following

History YMMV / LEGOIsland

Go To



** "Oops! Driving ain't like skateboarding!"[[labelonte:Explanation]]From ''LEGO Island 2'', Pepper says this every time he crashes into something in the driving mini-game. It became notorious for how often it's heard.[[/labelnote]]

to:

** "Oops! Driving ain't like skateboarding!"[[labelonte:Explanation]]From skateboarding!"[[labelnote:Explanation]]From ''LEGO Island 2'', Pepper says this every time he crashes into something in the driving mini-game. It became notorious for how often it's heard.[[/labelnote]]

Added DiffLines:

** "Oops! Driving ain't like skateboarding!"[[labelonte:Explanation]]From ''LEGO Island 2'', Pepper says this every time he crashes into something in the driving mini-game. It became notorious for how often it's heard.[[/labelnote]]
** "I ''must'' watch where I'm going!"[[labelnote:Explanation]]Similar to the above, Pepper says this line when he crashes into something in the bi-plane mini-game.[[/labelnote]]


** The [[https://www.youtube.com/playlist?list=PLB97121C540589410&feature=plcp whole soundtrack]] of the first game, despite its very low sample rate of 11025 Hz (with only a few songs stored in the game files at 22050 Hz). Thankfully, higher-quality cassette-based backups of the originals (the master tapes were lost in a house boat accident) have been uploaded over [[https://projectisland.org/music/ here.]] Specific examples:

to:

** The [[https://www.youtube.com/playlist?list=PLB97121C540589410&feature=plcp whole soundtrack]] of the first game, despite its very low sample rate of 11025 Hz (with only a few songs stored in the game files at 22050 Hz). Thankfully, higher-quality cassette-based backups of the originals (the master tapes were lost in a house boat accident) have been uploaded over [[https://projectisland.org/music/ here.]] game. Specific examples:


** The [[https://www.youtube.com/playlist?list=PLB97121C540589410&feature=plcp whole soundtrack]] of the first game, despite its very low sample rate of 11025 Hz (with only a few songs stored in the game files at 22050 Hz). Specific examples:

to:

** The [[https://www.youtube.com/playlist?list=PLB97121C540589410&feature=plcp whole soundtrack]] of the first game, despite its very low sample rate of 11025 Hz (with only a few songs stored in the game files at 22050 Hz). Thankfully, higher-quality cassette-based backups of the originals (the master tapes were lost in a house boat accident) have been uploaded over [[https://projectisland.org/music/ here.]] Specific examples:



*** [[https://www.youtube.com/watch?v=smhukUzP3UI The information center.]]
*** [[https://www.youtube.com/watch?v=o47ftj-ob4Y "Brick by Brick"]] by Kathleen Enright.[[note]]Spelled in-game as Kathleen N. Right[[/note]] Also one heck of an earworm.

to:

*** [[https://www.youtube.com/watch?v=smhukUzP3UI The information center.]]
]] (Remastered: [[https://www.youtube.com/watch?v=2O0nyrLUp1g original version]], [[https://www.youtube.com/watch?v=vbWQ3P05xS0 recreation of higher-pitched in-game version using archived version]])
*** [[https://www.youtube.com/watch?v=o47ftj-ob4Y "Brick by Brick"]] ([[https://www.youtube.com/watch?v=vXfDoplXLjA remastered]]) by Kathleen Enright.[[note]]Spelled in-game as Kathleen N. Right[[/note]] Also one heck of an earworm.

Added DiffLines:

*** What doesn't help is that it's one of the few minigames in the entire game which follows immediately after a previous one, meaning there's no way of saving the game between minigames. You finish the first, you MUST finish the second before you can quit

Added DiffLines:

* ToughActToFollow: Regardless of what you think of the second or third games, it's pretty clear that they suffer pretty greatly from this trope. The first game was such a new and innovative kids' game that had never been done before, not to mention how full of life and creativity it was, where the second and third stuck to more mainstream tried-and-true game design mechanics. The first game is often considered a landmark in Lego's history, where the second and third tend to get glossed over as a result.


* ToughActToFollow: Regardless of what you think of the second or third games, it's pretty clear that they suffer pretty greatly from this trope. The first game was such a new and innovative kids' game that had never been done before, not to mention how full of life and creativity it was, where the second and third stuck to more mainstream tried-and-true game design mechanics. The first game is often considered a landmark in Lego's history, where the second and third tend to get glossed over as a result.

Added DiffLines:

* SeinfeldIsUnfunny: The rise of open world video games in the years since the original game came out can make it difficulty to appreciate what a big deal the game was for the kids who originally played it. Back when the game came out, kids didn't have access to anything like it.


** In respects to the music, the end credits show the houses with irregularly proportioned shadows. For some reason, the general look of houses and not being able to access any of them except for maybe two or three really gives off a North Korea flavor.
** If you lost the first game, you got to see [[ItsAWonderfulFailure the Brickster victorious over LEGO Island]] along with music that expresses just how horribly you have failed. See it [[https://www.youtube.com/watch?v=fNSDo__LPQU here]].
** Unlike the first two games, ''Xtreme Stunts'' gives Pepper black, beady eyes rather than white cartoon eyes. Though more accurate to most Minifigures, it still looks unnerving.

to:

** In respects to the music, the end credits show the houses with irregularly proportioned shadows. For some reason, the general look of houses and not being able to access any of them except for maybe two or three really gives off a North Korea flavor.
** If you lost the first game, you got to see [[ItsAWonderfulFailure the Brickster victorious over LEGO Island]] along with music that expresses just how horribly you have failed. See it
[[https://www.youtube.com/watch?v=fNSDo__LPQU here]].
** Unlike
The bad ending in the first two games, ''Xtreme Stunts'' gives Pepper black, beady eyes rather than white cartoon eyes. Though more accurate to most Minifigures, it still looks unnerving.game]] [[ItsAWonderfulFailure has made kids speechless]]. Basically, poor sounding music plays, everyone is crying, and ''almost everything is destroyed''. Then we see the [[VileVillainSaccharineShow The Brickster]] with a red tint on him with ''lighting in the background'', LaughingMad.


*** [[https://www.youtube.com/watch?v=o47ftj-ob4Y "Brick by Brick"]] by Kathleen Enright.[[note]]Spelled in-game as Kathleen N. Right[[/note]] Also one heck of an ear worm.

to:

*** [[https://www.youtube.com/watch?v=o47ftj-ob4Y "Brick by Brick"]] by Kathleen Enright.[[note]]Spelled in-game as Kathleen N. Right[[/note]] Also one heck of an ear worm.earworm.



* AssPull: The constructopedia in the second game. It's never mentioned in any of the other games in the series, and is literally there just to give the game a plot and not much else.

to:

* AssPull: The constructopedia in the second game. It's never mentioned in any of the other games in the series, series and is literally there just to give the game a plot and not much else.



** Laura Brick's introduction features a Minifigure with an afro, which wasn't an existing LEGO hair piece. The [=2010s=] would introduce an afro hair piece (albeit much smaller).

to:

** Laura Brick's introduction features a Minifigure with an afro, which wasn't an existing LEGO hair piece. hairpiece. The [=2010s=] would introduce an afro hair piece hairpiece (albeit much smaller).



* ReplacementScrappy: Pete Bog, who seemingly replaced Enter & Return. The latter were more entertaining as they were arguing with each other about silly things constantly, whereas the former played absolutely no role in the whole game besides be dull and uninteresting.
* ScrappyMechanic: The big [[DemBones skeleton]] on the racetrack in the first game. He knocks you back extremely far, and makes your chances of winning very slim once it's happened.

to:

* ReplacementScrappy: Pete Bog, who seemingly replaced Enter & Return. The latter were was more entertaining as they were arguing with each other about silly things constantly, whereas the former played absolutely no role in the whole game besides be dull and uninteresting.
* ScrappyMechanic: The big [[DemBones skeleton]] on the racetrack in the first game. He knocks you back extremely far, far and makes your chances of winning very slim once it's happened.



* SoBadItsGood: ''LEGO Island 2'', which has a largely nonsensical plot, comically mediocre voice acting, and [[GoodBadBugs a number of amusing bugs]] (such as being able to walk on water). A scene in the [=PS1=] version of ''LEGO Island 2'' got hit with technical limits even harder when it came to recreating it. [[https://www.youtube.com/watch?v=Tbf8Bnw5GFs The end result is rather hilarious.]]

to:

* SoBadItsGood: ''LEGO Island 2'', which has a largely nonsensical plot, comically mediocre voice acting, and [[GoodBadBugs a number of many amusing bugs]] (such as being able to walk on water). A scene in the [=PS1=] version of ''LEGO Island 2'' got hit with technical limits even harder when it came to recreating it. [[https://www.youtube.com/watch?v=Tbf8Bnw5GFs The end result is rather hilarious.]]



* SurprisinglyImprovedSequel: ''LEGO Island 2'' is a rather ContestedSequel, but ''Xtreme Stunts'' fixed almost every problem it had, making the load times short, adding lots of replay value, running without many glitches (with the exception of Motorbike Mayhem), and explaining the mini-games much more clearly.

to:

* SurprisinglyImprovedSequel: ''LEGO Island 2'' is a rather ContestedSequel, but ''Xtreme Stunts'' fixed almost every problem it had, making the load times short, adding lots of replay value, running without many any glitches (with the exception of (except for Motorbike Mayhem), and explaining the mini-games much more clearly.



** Bi-plane can also qualify for such, what with the not-very-well explained scenario (why exactly do you need to shoot bananas at the targets again?), plus the fact that you have to watch your fuel supply which is decreased if you crash into things- which is almost impossible to avoid due to the fact that the whole level is in a canyon and monkeys are throwing coconuts at you), and it's very hard to pick up extra fuel tanks without crashing into the ground by accident. Even worse, on newer computers, the game runs very smoothly. The problem is that the fuel supply is not based on an actual timer, but instead the frame rate (which does cap at 60, but they clearly designed the minigame with 30 in mind). If the framerate is high enough, [[GameBreakingBug the fuel will always run out just before you reach the runway at the end]], unless of course you exploit the fact that [[MercyInvincibility fuel does not decrease when bumping into walls]].

to:

** Bi-plane can also qualify for such, what with the not-very-well explained scenario (why exactly do you need to shoot bananas at the targets again?), plus the fact that you have to watch your fuel supply which is decreased if you crash into things- which is almost impossible to avoid due to the fact that since the whole level is in a canyon and monkeys are throwing coconuts at you), and it's very hard to pick up extra fuel tanks without crashing into the ground by accident. Even worse, on newer computers, the game runs very smoothly. The problem is that the fuel supply is not based on an actual timer, but instead the frame rate (which does cap at 60, but they clearly designed the minigame with 30 in mind). If the framerate is high enough, [[GameBreakingBug the fuel will always run out just before you reach the runway at the end]], unless of course course, you exploit the fact that [[MercyInvincibility fuel does not decrease when bumping into walls]].



* VindicatedByHistory: ''Island Xtreme Stunts'' was highly overlooked when it first came out due to little marketing from LEGO, and even now it's still the least-known game in the series. As more longtime fans learned of its existence though, it started to become slightly more popular, and is now usually considered a much more worthy sequel than the second game.

to:

* VindicatedByHistory: ''Island Xtreme Stunts'' was highly overlooked when it first came out due to little marketing from LEGO, and even now it's still the least-known game in the series. As more longtime fans learned of its existence though, it started to become slightly more popular, popular and is now usually considered a much more worthy sequel than the second game.



'''You'd Expect:''' That he'd be exiled to a place with maximum security and surveillance, since everyone knows that he can and will cause major damage if he is let free.\\

to:

'''You'd Expect:''' That he'd be exiled to a place with maximum security and surveillance, surveillance since everyone knows that he can and will cause major damage if he is let free.\\



'''Compounding It:''' The police do ''[[PoliceAreUseless next to nothing]]'' in any of the games to help fix the situation. In the first they do a few things, like collecting evidence and examining it, and are the ones to ultimately catch the Brickster, but in the other two they have incredibly small roles and leave Pepper to do every last ounce of work. How do they have their jobs again?

to:

'''Compounding It:''' The police do ''[[PoliceAreUseless next to nothing]]'' in any of the games to help fix the situation. In the first first, they do a few things, like collecting evidence and examining it, and are the ones to ultimately catch the Brickster, but in the other two two, they have incredibly small roles and leave Pepper to do every last ounce of work. How do they have their jobs again?


* HilariousInHindsight: Laura Brick's introduction features a Minifigure with an afro, which wasn't an existing LEGO hair piece. The [=2010s=] would introduce an afro hair piece (albeit much smaller).

to:

* HilariousInHindsight: HilariousInHindsight:
**
Laura Brick's introduction features a Minifigure with an afro, which wasn't an existing LEGO hair piece. The [=2010s=] would introduce an afro hair piece (albeit much smaller).smaller).
** The song "The Brickster" by Decal has a part where the vocals are replaced with gurgling. Many people pointed out that this is similar to ''VideoGame/{{Splatoon}}'''s soundtrack.


* MostAnnoyingSound: The Brickster in ''Xtreme Stunts'' during the minigames in a nutshell: "Hey! I'm not even in top gear yet! Whoo-whee! Hey, didn't someone tell you there's a second gear? Dis is too easy! Taste my burning rubber! WHAAAA-HA-HA-HA!" Repeat over and over again.
** In the first game, you have the ''constant'' whistling whenever a piece of the helicopter is nearby.
** During the racing minigame, every time you shoot an attacking snake: "I GOT ONE!"
** Let's all say it together, shall we? "OOPS. DRIVING AIN'T LIKE SKATEBOARDING."
*** And from the Bi-Plane minigame: "I MUST WATCH WHERE I'M GOING!"
** Most of Pepper's dialogue may qualify, having taken the TotallyRadical gig UpToEleven.
** Rob, the resident prankster on the island. His voice is ''incredibly'' deep and nasal, and sounds both unnerving and unnatural.


*** [[https://www.youtube.com/watch?v=o47ftj-ob4Y "Brick by Brick"]] by Kathleen Enright.[[note]]Spelled in-game as Kathleen N. Right[[/note]] Also one heck of an EarWorm.

to:

*** [[https://www.youtube.com/watch?v=o47ftj-ob4Y "Brick by Brick"]] by Kathleen Enright.[[note]]Spelled in-game as Kathleen N. Right[[/note]] Also one heck of an EarWorm.ear worm.


* HilariousInHindsight: Laura Brick's introduction features a Minifigure with an afro, which wasn't an existing LEGO hair piece. The [=2010s=] would introduce an afro hair piece (albeit much smaller).



* SoBadItsGood: A scene in the [=PS1=] version of ''LEGO Island 2'' got hit with technical limits very hard when it came to recreating it. [[https://www.youtube.com/watch?v=Tbf8Bnw5GFs The end result is rather hilarious.]]

to:

* SoBadItsGood: ''LEGO Island 2'', which has a largely nonsensical plot, comically mediocre voice acting, and [[GoodBadBugs a number of amusing bugs]] (such as being able to walk on water). A scene in the [=PS1=] version of ''LEGO Island 2'' got hit with technical limits very hard even harder when it came to recreating it. [[https://www.youtube.com/watch?v=Tbf8Bnw5GFs The end result is rather hilarious.]]


-->'''WebVideo/Brutalmoose:''' Oh look, that must be Pepper's terrifying sister! [...] Well if you're gonna be stuck on an island with only a few people, incest is bound to happen sooner or later, am I right?

to:

-->'''WebVideo/Brutalmoose:''' -->'''WebVideo/{{Brutalmoose}}:''' Oh look, that must be Pepper's terrifying sister! [...] Well Well, if you're gonna be stuck on an island with only a few people, incest is bound to happen sooner or later, am I right?



** Bi-plane can also qualify for such, what with the not-very-well explained scenario (why exactly do you need to shoot bananas at the targets again?), plus the fact that you have to watch your fuel supply which is decreased if you crash into things- which is almost impossible to avoid due to the fact that the whole level is in a canyon and monkeys are throwing coconuts at you), and it's very hard to pick up extra fuel tanks without crashing into the ground by accident. Even worse, on newer computers, the game runs very smoothly. The problem is that the fuel supply is not based on an actual timer, but instead the framerate (which does cap at 60, but they clearly designed the minigame with 30 in mind). If the framerate is high enough, [[GameBreakingBug the fuel will always run out just before you reach the runway at the end]], unless of course you exploit the fact that [[MercyInvincibility fuel does not decrease when bumping into walls]].

to:

** Bi-plane can also qualify for such, what with the not-very-well explained scenario (why exactly do you need to shoot bananas at the targets again?), plus the fact that you have to watch your fuel supply which is decreased if you crash into things- which is almost impossible to avoid due to the fact that the whole level is in a canyon and monkeys are throwing coconuts at you), and it's very hard to pick up extra fuel tanks without crashing into the ground by accident. Even worse, on newer computers, the game runs very smoothly. The problem is that the fuel supply is not based on an actual timer, but instead the framerate frame rate (which does cap at 60, but they clearly designed the minigame with 30 in mind). If the framerate is high enough, [[GameBreakingBug the fuel will always run out just before you reach the runway at the end]], unless of course you exploit the fact that [[MercyInvincibility fuel does not decrease when bumping into walls]].

Showing 15 edit(s) of 118

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report