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* VideoGameCrueltyPotential: You can, if you so desire, design hideously impractical aircraft and spacecraft that will crash the moment they take flight, presumably killing whoever is flying them. For some players, that's part of the fun.

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* AmericansHateTingle: The game is popular everywhere in the world except: in Mexico, i.e. the '''native''' country of the developers. In fact, Mexican videogame press barely, if ever, talked about the game and the few Mexican players who played the game thought it was another American or European game, since the front page is in English and the game avoids including any kind of stuff linking the game with Mexico (except perhaps for the Dia de los Muertos trailer), due possibly to complicated [[CulturalCringe cultural reasons]]. Heck, the game didn't even offer a Spanish language option until 2017.[[note]]There's also the topic Mexico has ''no space program to speak about'' (other than building homemade satellites) and the avoidance of showing any element from the Mexican culture is mostly to avoid backdraft from both players from countries with advanced space programs and the ''own'' Mexican ones.[[/note]]


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* GermansLoveDavidHasselhoff: The game is popular everywhere in the world except in the native country of the developers, Mexico. In fact, Mexican videogame press barely, if ever, talked about the game and the few Mexican players who played the game thought it was another American or European game, since the front page is in English and the game avoids including any kind of stuff linking the game with Mexico (except perhaps for the Dia de los Muertos trailer), due possibly to complicated [[CulturalCringe cultural reasons]]. Heck, the game didn't even offer a Spanish language option until 2017.[[note]]There's also the topic Mexico has ''no space program to speak about'' (other than building homemade satellites) and the avoidance of showing any element from the Mexican culture is mostly to avoid backdraft from both players from countries with advanced space programs and the ''own'' Mexican ones.[[/note]]
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** One of the most popular challenges is the "Jool-V" challenge. The goal, in its simplest form, is to build a vessel that can travel to Jool then land on every single of its moons, then come back to Kerbin.
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* LowTierLetdown: Despite being the very first probe core you unlock in the game, very few people use the Stayputnik. There are several reasons to that: first, it doesn't give any SAS, not even the stability assistance that literally any other command pods/probe cores have, making any ascent with it a constant struggle to avoid being thrown into the ground. Second, it doesn't have any way to control the craft beyond gimbal, and chances are you haven't unlocked any of them either, so its capabilities beyond entering orbit are limited. Third, while it is the lightest command pod in the game, it is huge, poorly aerodynamic and [[ArsonMurderAndJaywalking quite ugly]]. As a result most players wait for the much better OKTO which has reaction wheels and SAS before launching probes.

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* LowTierLetdown: Despite being the very first probe core you unlock in the game, very few people use the Stayputnik. There are several reasons to that: first, it doesn't give any SAS, not even the stability assistance that literally any other command pods/probe cores have, making any ascent with it a constant struggle to avoid being thrown into the ground. Second, it doesn't have any way to control the craft beyond gimbal, and chances are you haven't unlocked any of them either, so its capabilities beyond entering orbit are limited. Third, while it is the lightest command pod in the game, it is huge, poorly aerodynamic and [[ArsonMurderAndJaywalking quite ugly]]. As a result most players wait for the much better OKTO which has reaction wheels and SAS before launching probes.probes, especially since the OKTO's node also unlocks your first power generators in the form of static solar panels.

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* LowTierLetdown: Despite being the very first probe core you unlock in the game, very few people use the Stayputnik. There are several reasons to that: first, it doesn't give any SAS, not even the stability assistance that literally any other command pods/probe cores have, making any ascent with it a constant struggle to avoid being thrown into the ground. Second, it doesn't have any way to control the craft beyond gimbal, and chances are you haven't unlocked any of them either, so its capabilities beyond entering orbit are limited. Third, while it is the lightest command pod in the game, it is huge, poorly aerodynamic and [[ArsonMurderAndJaywalking quite ugly]]. As a result most players wait for the much better OKTO which has reaction wheels and SAS before launching probes.



* TierInducedScrappy: Despite being the very first probe core you unlock in the game, very few people use the Stayputnik. There are several reasons to that: first, it doesn't give any SAS, not even the stability assistance that literally any other command pods/probe cores have, making any ascent with it a constant struggle to avoid being thrown into the ground. Second, it doesn't have any way to control the craft beyond gimbal, and chances are you haven't unlocked any of them either, so its capabilities beyond entering orbit are limited. Third, while it is the lightest command pod in the game, it is huge, poorly aerodynamic and [[ArsonMurderAndJaywalking quite ugly]]. As a result most players wait for the much better OKTO which has reaction wheels and SAS before launching probes.
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* PopularGameVariant: Prior to implementation of a proper campaign mode, some users had created and shared their own systems for handling funds and tracking pilot stats as a SelfImposedChallenge.
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