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* SugarWiki/AwesomeMusic: All the games have these.

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* %%* SugarWiki/AwesomeMusic: All the games have these.



* ContestedSequel: ''Jet Moto 3'' is seen as this.
* EvenBetterSequel: ''Jet Moto 2'' is seen as this.

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* %%* ContestedSequel: ''Jet Moto 3'' is seen as this.
* %%* EvenBetterSequel: ''Jet Moto 2'' is seen as this.



* GrowingTheBeard: With ''Jet Moto 2''.

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* %%* GrowingTheBeard: With ''Jet Moto 2''.
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* HilariousInHindsight: Jet Moto 2's Nebulous is a racetrack that switches between Heaven and Hell. Years later, VideoGames/SonicRiders would later use a similar concept for their final track Digital Dimension, only without the switching musical tracks.

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* HilariousInHindsight: Jet Moto 2's Nebulous is a racetrack that switches between Heaven and Hell. Years later, VideoGames/SonicRiders VideoGame/SonicRiders would later use a similar concept for their final track Digital Dimension, only without the switching musical tracks.
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Added DiffLines:

* HilariousInHindsight: Jet Moto 2's Nebulous is a racetrack that switches between Heaven and Hell. Years later, VideoGames/SonicRiders would later use a similar concept for their final track Digital Dimension, only without the switching musical tracks.
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** Fans were also split on the presentation changes. The first two games had more of a 90's comic book aesthetic, but the third game swapped that out for dated CGI. The music for the first two games were a bit of period-piece hard rock and synth, while the third game swaps it all out for techno and drum-and-bass more akin to ''VideoGame/WipeOut''. No matter how you sliced it, the tone and style were entirely different from the first two games, so it's no wonder some fans got turned off.

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** Fans were also split on the presentation changes. The first two games had more of a 90's comic book aesthetic, but the third game swapped that out for dated CGI. The music for the first two games were a bit of period-piece hard rock and synth, while the third game swaps it all out for techno and drum-and-bass more akin to ''VideoGame/WipeOut''.''[[VideoGame/WipeOut Wipeout]]''. No matter how you sliced it, the tone and style were entirely different from the first two games, so it's no wonder some fans got turned off.
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* TheyChangedItNowItSucks: ''Jet Moto 3'' might as well be an entirely new game that changed nearly everything from the previous titles besides the base idea of racing hoverbikes and energy grapple hooks. Considering its immediate predecessor is among the top legendary CultClassic entries on the entirety of the PlayStation, the sharp drop in sales for 3 imply that many fans either didn't know about the game or simply just didn't like how it threw the baby out with the bath water for being [[FollowTheLeader more like the competition.]] It also didn't help that the game touted its extraordinarily high speeds - which are nigh uncontrollable without severe brake discipline that can stop you almost on a dime.

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* TheyChangedItNowItSucks: ''Jet Moto 3'' might as well be an entirely new game that changed nearly everything from the previous titles besides the base idea of racing hoverbikes and energy grapple hooks. Considering its immediate predecessor is among the top legendary CultClassic entries on the entirety of the PlayStation, [=PlayStation=], the sharp drop in sales for 3 imply that many fans either didn't know about the game or simply just didn't like how it threw the baby out with the bath water for being [[FollowTheLeader more like the competition.]] It also didn't help that the game touted its extraordinarily high speeds - which are nigh uncontrollable without severe brake discipline that can stop you almost on a dime.
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* SuspiciouslySimilarSong: The "Heaven" section of the Nebulous track in ''Jet Moto 2'' spoofs Beethoven's "Symphony No. 6", aka the Pastoral Symphony.
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* TheyChangedItNowItSucks: ''Jet Moto 3'' might as well be an entirely new game that changed nearly everything from the previous titles besides the base idea of racing hoverbikes and energy grapple hooks. Considering its immediate predecessor is among the top legendary CultClassic entries on the entirety of the PlayStation, the sharp drop in sales for 3 imply that many fans either didn't know about the game or simply just didn't like how it threw the baby out with the bath water for being [[FollowTheLeader more like the competition.]]
** Fans were also split on the presentation changes. The first two games had more of a 90's comic book aesthetic, but the third game swapped that out for dated CGI. The music for the first two games were a bit of period-piece hard rock and synth, while the third game swaps it all out for techno and drum-and-bass. No matter how you sliced it, the tone and style were entirely different from the first two games, so it's no wonder some fans got turned off.

to:

* TheyChangedItNowItSucks: ''Jet Moto 3'' might as well be an entirely new game that changed nearly everything from the previous titles besides the base idea of racing hoverbikes and energy grapple hooks. Considering its immediate predecessor is among the top legendary CultClassic entries on the entirety of the PlayStation, the sharp drop in sales for 3 imply that many fans either didn't know about the game or simply just didn't like how it threw the baby out with the bath water for being [[FollowTheLeader more like the competition.]]
]] It also didn't help that the game touted its extraordinarily high speeds - which are nigh uncontrollable without severe brake discipline that can stop you almost on a dime.
** Fans were also split on the presentation changes. The first two games had more of a 90's comic book aesthetic, but the third game swapped that out for dated CGI. The music for the first two games were a bit of period-piece hard rock and synth, while the third game swaps it all out for techno and drum-and-bass.drum-and-bass more akin to ''VideoGame/WipeOut''. No matter how you sliced it, the tone and style were entirely different from the first two games, so it's no wonder some fans got turned off.
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None

Added DiffLines:

* OnlyTheCreatorDoesItRight: The general fan perception. Single Track were the developers of the first two games, only to be bought out by GT Interactive, so Sony as owners of the license promptly brought in 989 Studios to develop the third title. The result was something so far removed in everything but the core gameplay and concept that it killed the series near-instantly.

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* BestLevelEver: Nebulous, from ''Jet Moto 2''. Riding around on an almost dream-like, whimsical course in the sky with a cheerful orchestra - only to descend straight into Hell, complete with AutobotsRockOut, almost seamlessly and ''back'' in one of the craziest courses of the series.



* CrowningMomentOfAwesome: Nebulous, from ''Jet Moto 2''. Riding around on an almost dream-like, whimsical course in the sky with a cheerful orchestra - only to descend straight into Hell, complete with AutobotsRockOut, almost seamlessly and ''back'' in one of the craziest courses of the series.
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Added DiffLines:

* CrowningMomentOfAwesome: Nebulous, from ''Jet Moto 2''. Riding around on an almost dream-like, whimsical course in the sky with a cheerful orchestra - only to descend straight into Hell, complete with AutobotsRockOut, almost seamlessly and ''back'' in one of the craziest courses of the series.
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** Pretty much all of the "Hell" part of Nebulous is ExactlyWhatItSaysOnTheTin. Precision jumps and wildly changing track orientation everywhere.

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** Pretty much all of the "Hell" part of Nebulous is ExactlyWhatItSaysOnTheTin. Precision jumps and wildly changing track orientation everywhere.everywhere.
* TheyChangedItNowItSucks: ''Jet Moto 3'' might as well be an entirely new game that changed nearly everything from the previous titles besides the base idea of racing hoverbikes and energy grapple hooks. Considering its immediate predecessor is among the top legendary CultClassic entries on the entirety of the PlayStation, the sharp drop in sales for 3 imply that many fans either didn't know about the game or simply just didn't like how it threw the baby out with the bath water for being [[FollowTheLeader more like the competition.]]
** Fans were also split on the presentation changes. The first two games had more of a 90's comic book aesthetic, but the third game swapped that out for dated CGI. The music for the first two games were a bit of period-piece hard rock and synth, while the third game swaps it all out for techno and drum-and-bass. No matter how you sliced it, the tone and style were entirely different from the first two games, so it's no wonder some fans got turned off.

Added: 193

Removed: 192

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* SugarWiki/AwesomeMusic: All the games have these.



* CrowningMusicOfAwesome: All the games have these.
* CrowningMomentOfFunny: The first time you go flying off Nightmare and fall....and fall...and fall...and fall...and fall...and keep falling.


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* SugarWiki/FunnyMoments: The first time you go flying off Nightmare and fall....and fall...and fall...and fall...and fall...and keep falling.

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* ContestedSequel: Jet Moto 3 is seen as this.

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* ContestedSequel: Jet ''Jet Moto 3 3'' is seen as this.



* EvenBetterSequel: Jet Moto 2 is seen as this.
* GrowingTheBeard: With Jet Moto 2
* SequelDisplacement: Who besides the diehard fans remembers the original Jet Moto that well?

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* EvenBetterSequel: Jet ''Jet Moto 2 2'' is seen as this.
* GrowingTheBeard: With Jet ''Jet Moto 2
2''.
* SequelDisplacement: Who besides the diehard fans remembers the original Jet Moto ''Jet Moto'' that well?
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* LoveItOrHateIt: Jet Moto 3.

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