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!!The film

* CrossesTheLineTwice: While trying to sever Jonah's arm in order to save his life, Richard tries to collect his blood so that they can drink it like they did the seagull's. Sasha is aghast and throws Jonah's blood out, causing Richard to whine.
* MoralEventHorizon: [[spoiler:If Jonah didn't cross it when he revealed that he was the one who "accidentally" murdered Richard's pregnant ex, he crosses it when murdering Richard himself and revealing his delusional plan to run away with Sasha.]]



!!The game
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* The human ability to exploit the unlimited aircraft ammunition can make even the hardest missions a cakewalk if those aircraft are armed with appropriate weapons, by a process of simple attrition. Having to defeat a Soviet fleet can be easy if your NATO airbase includes a squadron of [=P3=] Orion aircraft. While intended for anti-sub work, they can each carry 4 harpoon missiles a very long way. Even though they are slow, the missiles aren't fast and most big Soviet fleets can shoot them down, you can repeatedly attack the group until they simply run out of missiles. This does however reflect that most major powers had huge stockpiles of weapons ready to go, and ships weren't easy to reload at sea, with the vertical launch systems on the American destroyers & cruisers in particularly being impossible to reload at sea in the time periods the game covers.

to:

* The human ability to exploit the unlimited aircraft ammunition can make even the hardest missions a cakewalk if those aircraft are armed with appropriate weapons, by a process of simple attrition. Having to defeat a Soviet fleet can be easy if your NATO airbase includes a squadron of [=P3=] Orion aircraft. While intended for anti-sub work, they can each carry 4 harpoon missiles a very long way. Even though they are slow, the missiles aren't fast and most big Soviet fleets can shoot them down, you can repeatedly attack the group until they simply run out of missiles. This does however reflect that most major powers had huge stockpiles of weapons ready to go, and ships weren't easy to reload at sea, with the vertical launch systems on the American destroyers & destroyers, cruisers and submarines in particularly particular being impossible to reload at sea in the time periods the game covers.
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** The Soviets had their own similar ship, the Sverdlov class Cruisers, which were the last gun cruisers built by the Soviet union. While they aren't a Battleship, they are still heavily armoured for the modern age, packing four turrets with triple 6 inch guns. They were intended mostly for shore bombardment, but if they got into range of an enemy ship they would do significant damage.

to:

** The Soviets had their own similar ship, the Sverdlov class Cruisers, which were the last gun cruisers built by the Soviet union. While they aren't a Battleship, they are still heavily armoured for the modern age, packing four turrets with triple 6 inch guns.guns in a world where ships rarely had more than a solitary 5 inch gun. They were intended mostly for shore bombardment, but if they got into range of an enemy ship they would do significant damage.
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* The human ability to exploit the unlimited aircraft ammunition can make even the hardest missions a cakewalk if those aircraft are armed with appropriate weapons, by a process of simple attrition. Having to defeat a Soviet fleet can be easy if your NATO airbase includes a squadron of [=P3=] Orion aircraft. While intended for anti-sub work, they can each carry 4 harpoon missiles a very long way. Even though they are slow, the missiles aren't fast and most big Soviet fleets can shoot them down, you can repeatedly attack the group until they simply run out of missiles. This does however reflect that most major powers had huge stockpiles of weapons ready to go, and ships weren't easy to reload at sea.

to:

* The human ability to exploit the unlimited aircraft ammunition can make even the hardest missions a cakewalk if those aircraft are armed with appropriate weapons, by a process of simple attrition. Having to defeat a Soviet fleet can be easy if your NATO airbase includes a squadron of [=P3=] Orion aircraft. While intended for anti-sub work, they can each carry 4 harpoon missiles a very long way. Even though they are slow, the missiles aren't fast and most big Soviet fleets can shoot them down, you can repeatedly attack the group until they simply run out of missiles. This does however reflect that most major powers had huge stockpiles of weapons ready to go, and ships weren't easy to reload at sea.sea, with the vertical launch systems on the American destroyers & cruisers in particularly being impossible to reload at sea in the time periods the game covers.

Added: 23

Changed: 11

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[[folder:Game Breaker]]




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[[/folder]]
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!! FandomSpecificPlot: After the TheGreatPoliticsMessUp in the early 90's there was a scramble to create new scenarios that worked in the collapse of the Soviet Union. Some include:

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!! FandomSpecificPlot: After the TheGreatPoliticsMessUp Soviet collapse in the early 90's there was a scramble to create new scenarios that worked in the collapse of the Soviet Union. Some include:

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** The human ability to exploit the unlimited aircraft ammunition can make even the hardest missions a cakewalk if those aircraft are armed with appropriate weapons, by a process of simple attrition. Having to defeat a Soviet fleet can be easy if your NATO airbase includes a squadron of [=P3=] Orion aircraft. While intended for anti-sub work, they can each carry 4 harpoon missiles a very long way. Even though they are slow, the missiles aren't fast and most big Soviet fleets can shoot them down, you can repeatedly attack the group until they simply run out of missiles. This does however reflect that most major powers had huge stockpiles of weapons ready to go, and ships weren't easy to reload at sea.
** NATO lacks the longer range, supersonic attack missiles that the Soviets have. They rely on sub-sonic missiles like the Tomahawk & Harpoon, which are easily shot down by the Soviet fleets which are bristling with anti air and missile weapons, along with softening up strike using the HARM anti-radar weapon to degrade the Soviet fleets massive batteries of anti-air radars & weapons.
** The 1980's era Soviet Union surface fleet suffers from a lack of air cover due to lacking aircraft carriers. US Aircraft like the [=F-14=] have the ability to pick off any aircraft from well beyond the range of the Soviet aircraft.
** Soviet forces in most large scenarios get ''squadrons'' worth of the TU series of long-range maritime bombers like the Backfire, Bear, Badger. Most of these aircraft can carry ''three'' long-range, supersonic missiles that are dual purpose, able to attack both ships and ground bases. A single squadron of 25 Backfires can carry enough missiles to destroy any base in the game or to take out an entire US Carrier group while blazing through the sky on afterburner for extremely long periods of time to reach the target before being intercepted. This is ''realistic'', and in many scenarios, the human player has enough aircraft at their disposal to complete their mission ''without'' using the airbase reload exploit.
*** The missiles are supersonic, hard to shoot down and will sink anything short of a carrier or Iowa battleship in one hit (and a carrier or Iowa will only be able to take a handful of hits anyway). To make it ''worse'', they can be loaded with nuclear warheads.
** A NATO fleet with an Iowa battleship can show you just how powerful the 16 inch guns the Iowa is packing are. They will sink any ship in the game in one salvo, since there is ''nothing'' in the inventory of any fleet in the world with enough armour (most ships having little to no armour thanks to the overwhelming ability for modern anti-ship missiles to blow through it) to withstand guns intended to duke it out with the Japanese super-battleships of World War 2.
** The Oscar class soviet submarine can be described as Backfire squadron in one boat. If it's close enough to detect a NATO carrier through passive sonar, it's close enough to unleash all 24 Shipwreck missiles into the carrier and almost certainly sink it, massively degrading the Nato surface fleet's ability to attack and defend itself. If it comes across a less well defended target such as a convoy escorted by basic anti-submarine frigates, it can threaten every ship in the group.
* The game accurately reflects the capabilities of the intercontinental ballistic missile submarines when given nuclear release. With no counter but to sink the sub before it launches, their ICBM's can reach across the planet in less than 30 minutes, and one submarine can take out dozens of targets (ie, cities, airbases, ports etc).

to:

** * The human ability to exploit the unlimited aircraft ammunition can make even the hardest missions a cakewalk if those aircraft are armed with appropriate weapons, by a process of simple attrition. Having to defeat a Soviet fleet can be easy if your NATO airbase includes a squadron of [=P3=] Orion aircraft. While intended for anti-sub work, they can each carry 4 harpoon missiles a very long way. Even though they are slow, the missiles aren't fast and most big Soviet fleets can shoot them down, you can repeatedly attack the group until they simply run out of missiles. This does however reflect that most major powers had huge stockpiles of weapons ready to go, and ships weren't easy to reload at sea.
** * The USA and Soviet Union both had surface warships with considerable long range Surface to Air Missile capability. In certain scenarios involving countries with lesser technology, particularly air to surface weaponry, attacking one of the top tier fleets would require significant sacrifice of planes using short range weapons to even reach attack range.
*
NATO lacks the longer range, supersonic attack missiles that the Soviets have. They rely on sub-sonic missiles like the Tomahawk & Harpoon, which are easily shot down by the Soviet fleets which are bristling with anti air and missile weapons, along with softening up strike using the HARM anti-radar weapon to degrade the Soviet fleets massive batteries of anti-air radars & weapons.
** * The 1980's era Soviet Union surface fleet suffers from a lack of air cover due to lacking aircraft carriers. US Aircraft like the [=F-14=] have the ability to pick off any aircraft from well beyond the range of the Soviet aircraft.
** * Soviet forces in most large scenarios get ''squadrons'' worth of the TU series of long-range maritime bombers like the Backfire, Bear, Blackjack, Bear and Badger. Most of these aircraft can carry ''three'' long-range, supersonic missiles that are dual purpose, able to attack both ships and ground bases. A single squadron of 25 Backfires can carry enough missiles to destroy any base in the game or to take out an entire US Carrier group while blazing through the sky on afterburner for extremely long periods of time to reach the target before being intercepted. This is ''realistic'', ''realistic'' as these forces entire role was sinking US Carrier Groups, and in many scenarios, the human player has enough aircraft at their disposal to complete their mission in a single sortie per airwing, ''without'' using the airbase reload exploit.
***
returning to base, rearming and going again.
**
The missiles are supersonic, hard to shoot down and will sink anything short of a carrier or Iowa battleship in one hit (and a carrier or Iowa will only be able to take a handful of hits anyway). To make it ''worse'', they can be loaded with nuclear warheads.
** * A NATO fleet with an Iowa battleship can show you just how powerful the 16 inch guns the Iowa is packing are. They will sink any ship in the game in one salvo, since there is ''nothing'' in the inventory of any fleet salvo. There was nothing in the world with enough armour (most ships having little to no armour thanks to the overwhelming ability for modern anti-ship missiles to blow through it) to that could withstand guns intended to duke it out with the Japanese super-battleships of during World War 2.
** The Soviets had their own similar ship, the Sverdlov class Cruisers, which were the last gun cruisers built by the Soviet union. While they aren't a Battleship, they are still heavily armoured for the modern age, packing four turrets with triple 6 inch guns. They were intended mostly for shore bombardment, but if they got into range of an enemy ship they would do significant damage.
*
The Oscar class soviet submarine can be described as Backfire squadron in one boat. If it's close enough to detect a NATO carrier through passive sonar, it's close enough to unleash all 24 Shipwreck missiles into the carrier and almost certainly sink it, massively degrading the Nato surface fleet's ability to attack and defend itself. If it comes across a less well defended target such as a convoy escorted by basic anti-submarine frigates, it can threaten every ship in the group.
* Submarines in general show why they are so feared by nations with large, expensive navies. If positioned correctly, they can silently lay in wait while the enemy sails over them, before launching a barrage of torpedoes that can do incredible damage to major capital warships. Even the lowest tech diesel submarines in the game are capable of sinking carriers, battleships or large amphibious assault ships.
* The game accurately reflects the capabilities of the intercontinental ballistic missile submarines when given nuclear release. With no counter but to sink the sub before it launches, their ICBM's can reach across the planet in less than 30 minutes, and one submarine can take out dozens of targets (ie, cities, airbases, ports etc).
several dozen targets.
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** A NATO fleet with an Iowa battleship can show you just how powerful the 18 inch guns the Iowa is packing are. They will sink any ship in the game in one salvo, since there is ''nothing'' in the inventory of any fleet in the world with enough armour (most ships having little to no armour thanks to the overwhelming ability for modern anti-ship missiles to blow through it) to withstand guns intended to duke it out with the Japanese super-battleships of World War 2.

to:

** A NATO fleet with an Iowa battleship can show you just how powerful the 18 16 inch guns the Iowa is packing are. They will sink any ship in the game in one salvo, since there is ''nothing'' in the inventory of any fleet in the world with enough armour (most ships having little to no armour thanks to the overwhelming ability for modern anti-ship missiles to blow through it) to withstand guns intended to duke it out with the Japanese super-battleships of World War 2.
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* Gorbachev was overthrown in a coup, killed and/or exiled by "Old USSR hardliners" in a replay of RedOctober. The "hardliners" to rebuild the Soviet military machine in about ten days and on the eleventh day launch a surprise attack on Europe.

to:

* Gorbachev was overthrown in a coup, killed and/or exiled by "Old USSR hardliners" in a replay of RedOctober.UsefulNotes/RedOctober. The "hardliners" to rebuild the Soviet military machine in about ten days and on the eleventh day launch a surprise attack on Europe.

Changed: 141

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** NATO lacks the longer range, supersonic attack missiles that the Soviets have. They rely on sub-sonic missiles like the Tomahawk & Harpoon, which are easily shot down by the Soviet fleets which are bristling with anti air and missile weapons.

to:

** NATO lacks the longer range, supersonic attack missiles that the Soviets have. They rely on sub-sonic missiles like the Tomahawk & Harpoon, which are easily shot down by the Soviet fleets which are bristling with anti air and missile weapons, along with softening up strike using the HARM anti-radar weapon to degrade the Soviet fleets massive batteries of anti-air radars & weapons.

Changed: 134

Is there an issue? Send a MessageReason:
None


** The human ability to exploit the unlimited aircraft ammunition can make even the hardest missions a cakewalk if those aircraft are armed with appropriate weapons, by a process of simple attrition. Having to defeat a Soviet fleet can be easy if your NATO airbase includes a squadron of [=P3=] Orion aircraft. While intended for anti-sub work, they can each carry 4 harpoon missiles a very long way. Even though they are slow, the missiles aren't fast and most big Soviet fleets can shoot them down, you can repeatedly attack the group until they simply run out of missiles.

to:

** The human ability to exploit the unlimited aircraft ammunition can make even the hardest missions a cakewalk if those aircraft are armed with appropriate weapons, by a process of simple attrition. Having to defeat a Soviet fleet can be easy if your NATO airbase includes a squadron of [=P3=] Orion aircraft. While intended for anti-sub work, they can each carry 4 harpoon missiles a very long way. Even though they are slow, the missiles aren't fast and most big Soviet fleets can shoot them down, you can repeatedly attack the group until they simply run out of missiles. This does however reflect that most major powers had huge stockpiles of weapons ready to go, and ships weren't easy to reload at sea.

Changed: 200

Is there an issue? Send a MessageReason:
None


** The Oscar class soviet submarine can be described as Backfire squadron in one boat. If it's close enough to detect a NATO carrier through passive sonar, it's close enough to unleash all 24 Shipwreck missiles into the carrier and almost certainly sink it. If it comes across a group without the very best in NATO anti-air weapons, they can threaten entire fleets.

to:

** The Oscar class soviet submarine can be described as Backfire squadron in one boat. If it's close enough to detect a NATO carrier through passive sonar, it's close enough to unleash all 24 Shipwreck missiles into the carrier and almost certainly sink it. it, massively degrading the Nato surface fleet's ability to attack and defend itself. If it comes across a group without the very best in NATO anti-air weapons, they less well defended target such as a convoy escorted by basic anti-submarine frigates, it can threaten entire fleets.every ship in the group.

Changed: 613

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** The Oscar class soviet submarine can be described as Backfire squadron in one boat.

to:

** The Oscar class soviet submarine can be described as Backfire squadron in one boat.
boat. If it's close enough to detect a NATO carrier through passive sonar, it's close enough to unleash all 24 Shipwreck missiles into the carrier and almost certainly sink it. If it comes across a group without the very best in NATO anti-air weapons, they can threaten entire fleets.
* The game accurately reflects the capabilities of the intercontinental ballistic missile submarines when given nuclear release. With no counter but to sink the sub before it launches, their ICBM's can reach across the planet in less than 30 minutes, and one submarine can take out dozens of targets (ie, cities, airbases, ports etc).

Changed: 12

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* Soccer World Cup "classics" like Italy vs. France, Germany vs. UK and France vs. UK didn't happen on the pitch but on the battlefield.

to:

* Soccer Football World Cup "classics" like Italy vs. France, Germany vs. UK and France vs. UK didn't happen on the pitch but on the battlefield.

Added: 264

Removed: 264

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*** The missiles are supersonic, hard to shoot down and will sink anything short of a carrier or Iowa battleship in one hit (and a carrier or Iowa will only be able to take a handful of hits anyway). To make it ''worse'', they can be loaded with nuclear warheads.



*** The missiles are supersonic, hard to shoot down and will sink anything short of a carrier or Iowa battleship in one hit (and a carrier or Iowa will only be able to take a handful of hits anyway). To make it ''worse'', they can be loaded with nuclear warheads.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A NATO fleet with an Iowa battleship can show you just how powerful the 18 inch guns the Iowa is packing are. They will sink any ship in the game in one salvo, since there is ''nothing'' in the inventory of any fleet in the world with enough armour (most ships having little to no armour thanks to the overwhelming ability for modern anti-ship missiles to blow through it) to withstand guns intended to duke it out with the Japanese super-battleships of World War 2.

Added: 2123

Changed: 179

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to:

* GameBreaker: The game can create scenarios that make you understand just how terrifying a prospect of World War 3 was to those living or serving in the armed forces at the time.
** The human ability to exploit the unlimited aircraft ammunition can make even the hardest missions a cakewalk if those aircraft are armed with appropriate weapons, by a process of simple attrition. Having to defeat a Soviet fleet can be easy if your NATO airbase includes a squadron of [=P3=] Orion aircraft. While intended for anti-sub work, they can each carry 4 harpoon missiles a very long way. Even though they are slow, the missiles aren't fast and most big Soviet fleets can shoot them down, you can repeatedly attack the group until they simply run out of missiles.
** NATO lacks the longer range, supersonic attack missiles that the Soviets have. They rely on sub-sonic missiles like the Tomahawk & Harpoon, which are easily shot down by the Soviet fleets which are bristling with anti air and missile weapons.
** The 1980's era Soviet Union surface fleet suffers from a lack of air cover due to lacking aircraft carriers. US Aircraft like the [=F-14=] have the ability to pick off any aircraft from well beyond the range of the Soviet aircraft.
** Soviet forces in most large scenarios get ''squadrons'' worth of the TU series of long-range maritime bombers like the Backfire, Bear, Badger. Most of these aircraft can carry ''three'' long-range, supersonic missiles that are dual purpose, able to attack both ships and ground bases. A single squadron of 25 Backfires can carry enough missiles to destroy any base in the game or to take out an entire US Carrier group while blazing through the sky on afterburner for extremely long periods of time to reach the target before being intercepted. This is ''realistic'', and in many scenarios, the human player has enough aircraft at their disposal to complete their mission ''without'' using the airbase reload exploit.
*** The missiles are supersonic, hard to shoot down and will sink anything short of a carrier or Iowa battleship in one hit (and a carrier or Iowa will only be able to take a handful of hits anyway). To make it ''worse'', they can be loaded with nuclear warheads.
** The Oscar class soviet submarine can be described as Backfire squadron in one boat.
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* ''RedStormRising'' reigned, and if the scenario didn't start with Keflavik already controlled by the Soviets, then NATO had to race to Keflavik before the Soviet got there.

to:

* ''RedStormRising'' ''Literature/RedStormRising'' reigned, and if the scenario didn't start with Keflavik already controlled by the Soviets, then NATO had to race to Keflavik before the Soviet got there.

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