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* AnticlimaxBoss: Despite the fact that you're [[spoiler: fighting one of the protagonists from ''VideoGame/{{Earthbound}}'', Ness]] sure as hell feels this way, if only because the boss that immediately came before him is ''[[ThatOneBoss batshit insane]]'' by comparison!

to:

* AnticlimaxBoss: Despite the fact that you're [[spoiler: fighting one of the protagonists from ''VideoGame/{{Earthbound}}'', ''VideoGame/{{EarthBound|1994}}'', Ness]] sure as hell feels this way, if only because the boss that immediately came before him is ''[[ThatOneBoss batshit insane]]'' by comparison!



* DisappointingLastLevel: The Meresti building, or to be specific, the [[spoiler: Onett]] portion of it. In addition to the difficulty [[DifficultySpike flying off the rails]], a lot of the humor and plot related things consist of [[spoiler: poking fun at and hanging lampshades on the beginning of ''Earthbound'' while retreading the same ground, which is widely regarded to be the games weakest point.]]
* FandomRivalry: Shares one with the ''VideoGame/TheHalloweenHack''. Many people who prefer ''Hallow's End'' often cite it as "the Halloween ROM Hack done ''right''", with humor and themes often more fitting of the original ''VideoGame/{{Earthbound}}'' compared to ''The Halloween Hack'', of which people often compare to a [[CanonDefilement bad fanfic]] pile of {{Narm}}, in addition to being far more balanced gameplay wise by comparison. Meanwhile, those who prefer ''The Halloween Hack'' often like how it tries to have darker themes than the original ''Earthbound'', and point out how the end game of ''Hallow's End'' also devolves into bad fanfic territory as well, in addition to the difficulty reaching [[NintendoHard batshit levels]]. Really, there are many things people prefer when comparing the two games, and that isn't even going into [[spoiler: how ''The Halloween Hack'' treats Dr. Andonuts...]]

to:

* DisappointingLastLevel: The Meresti building, or to be specific, the [[spoiler: Onett]] portion of it. In addition to the difficulty [[DifficultySpike flying off the rails]], a lot of the humor and plot related things consist of [[spoiler: poking fun at and hanging lampshades on the beginning of ''Earthbound'' ''[=EarthBound=]'' while retreading the same ground, which is widely regarded to be the games weakest point.]]
* FandomRivalry: Shares one with the ''VideoGame/TheHalloweenHack''. Many people who prefer ''Hallow's End'' often cite it as "the Halloween ROM Hack done ''right''", with humor and themes often more fitting of the original ''VideoGame/{{Earthbound}}'' ''VideoGame/{{EarthBound|1994}}'' compared to ''The Halloween Hack'', of which people often compare to a [[CanonDefilement bad fanfic]] pile of {{Narm}}, in addition to being far more balanced gameplay wise by comparison. Meanwhile, those who prefer ''The Halloween Hack'' often like how it tries to have darker themes than the original ''Earthbound'', ''[=EarthBound=]'', and point out how the end game of ''Hallow's End'' also devolves into bad fanfic territory as well, in addition to the difficulty reaching [[NintendoHard batshit levels]]. Really, there are many things people prefer when comparing the two games, and that isn't even going into [[spoiler: how ''The Halloween Hack'' treats Dr. Andonuts...]]



* GoddamnBats: Dark Fobbies in the cursed woods. They have a high spawn rate, come in trios of three, are far more durable than the normal variety in ''VideoGame/{{Earthbound}}'', and have a high probability of poisoning a character, and considering the cursed woods is a [[TheMaze maze]], which makes it hard to get back to a rest area, having to waste PP on healing beta to cure it when it ''will'' be needed for the bosses in the area is rather big annoyance.

to:

* GoddamnBats: Dark Fobbies in the cursed woods. They have a high spawn rate, come in trios of three, are far more durable than the normal variety in ''VideoGame/{{Earthbound}}'', ''VideoGame/{{EarthBound|1994}}'', and have a high probability of poisoning a character, and considering the cursed woods is a [[TheMaze maze]], which makes it hard to get back to a rest area, having to waste PP on healing beta to cure it when it ''will'' be needed for the bosses in the area is rather big annoyance.

Added: 462

Removed: 462

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Alphabetization


* GoddamnBats: Dark Fobbies in the cursed woods. They have a high spawn rate, come in trios of three, are far more durable than the normal variety in ''VideoGame/{{Earthbound}}'', and have a high probability of poisoning a character, and considering the cursed woods is a [[TheMaze maze]], which makes it hard to get back to a rest area, having to waste PP on healing beta to cure it when it ''will'' be needed for the bosses in the area is rather big annoyance.



* GoddamnBats: Dark Fobbies in the cursed woods. They have a high spawn rate, come in trios of three, are far more durable than the normal variety in ''VideoGame/{{Earthbound}}'', and have a high probability of poisoning a character, and considering the cursed woods is a [[TheMaze maze]], which makes it hard to get back to a rest area, having to waste PP on healing beta to cure it when it ''will'' be needed for the bosses in the area is rather big annoyance.
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Not ymmv


* TheComputerIsACheatingBastard: When Sally uses [=ElectroShock=], expect it to hit two, maybe three times. When an enemy uses it, expect it to miss ''once''... ''If you're lucky.''
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Now an index disallowing examples.


* AcceptableTargets: This game loves poking fun at both people who religiously follow the latest trend and [[{{Hipster}} people who equally try as much to avoid it.]]
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Added DiffLines:

* DifficultySpike: The "[[FissionMailed glitchy]]" [[spoiler: Onett in the Mereseti building. While the main part isn't so bad, the Sanctuary location is filled to the brim with {{Demonic Spider}}s that often come in swarms of three at the very least and contains ThatOneBoss in the form of the "glitchy" Titanic Ant. Some enemies even have a OneHitKill move that ''doesn't'' give you the chance to use the game's scrolling HP to save yourself. It's often through sheer blind luck most manage to make it through that area.]] Afterward, the game's difficulty, while still a step up, better levels out... But then you get to the final boss. [[spoiler: And, if you know not to trust the end screen, the TrueFinalBoss...]]
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** However, all these [=BLAM=]s are eventually {{Justified}}... [[spoiler: since they're all an illusion created by the Mara Statue, who was slowly deteriorating away the trios minds.]]

to:

** However, all these [=BLAM=]s are eventually {{Justified}}... [[spoiler: since {{Justified|Trope}}... [[spoiler:since they're all an illusion created by the Mara Statue, who was slowly deteriorating away the trios minds.]]
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** For that matter, a lot of the shout-outs are this too. Early on one of trio makes a comment about going home and playing an Xbox, and the trio having to describe the Franchise/{{Mother}} trilogy and other games just seems like BreakingTheFourthWall... [[spoiler: Except said games actually ''are'' just games to them, much like they are to us in the real world. All the seemingly random shout-outs and {{Whole Plot Reference}}s are the Mara Statue creating illusions based on the trios memories of said games.]]

to:

** For that matter, a lot of the shout-outs are this too. Early on one of trio makes a comment about going home and playing an Xbox, and the trio having to describe the Franchise/{{Mother}} VideoGame/{{Mother}} trilogy and other games just seems like BreakingTheFourthWall... [[spoiler: Except said games actually ''are'' just games to them, much like they are to us in the real world. All the seemingly random shout-outs and {{Whole Plot Reference}}s are the Mara Statue creating illusions based on the trios memories of said games.]]
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Oh, I'm sorry but that was a hard-to-read sentence before imo.


* GoodBadBugs: Apparently, the menu that 'bleeps' when you move the cursor around in it changes in the cave just outside the starter city because of how the area was programmed. Since the lower key and generally more 'creepy' tone to it fits the theme of the area, many people thought it was cool; to the point the hack developer [[AscendedGlitch decided to not bother attempting to patch it out]].

to:

* GoodBadBugs: Apparently, the menu that 'bleeps' 'bleep' when you move the cursor around in it changes in the cave just outside the starter city because of how the area was programmed. Since the lower key and generally more 'creepy' tone to it fits the theme of the area, many people thought it was cool; to the point the hack developer [[AscendedGlitch decided to not bother attempting to patch it out]].
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: Apparently, the menu 'bleeps' when you move the cursor around in it changes in the cave just outside the starter city because of how the area was programmed. Since the lower key and generally more 'creepy' tone to it fits the theme of the area, many people thought it was cool; to the point the hack developer [[AscendedGlitch decided to not bother attempting to patch it out]].

to:

* GoodBadBugs: Apparently, the menu that 'bleeps' when you move the cursor around in it changes in the cave just outside the starter city because of how the area was programmed. Since the lower key and generally more 'creepy' tone to it fits the theme of the area, many people thought it was cool; to the point the hack developer [[AscendedGlitch decided to not bother attempting to patch it out]].
Is there an issue? Send a MessageReason:
  • You're


* AnticlimaxBoss: Despite the fact that your [[spoiler: fighting one of the protagonists from ''VideoGame/{{Earthbound}}'', Ness]] sure as hell feels this way, if only because the boss that immediately came before him is ''[[ThatOneBoss batshit insane]]'' by comparison!

to:

* AnticlimaxBoss: Despite the fact that your you're [[spoiler: fighting one of the protagonists from ''VideoGame/{{Earthbound}}'', Ness]] sure as hell feels this way, if only because the boss that immediately came before him is ''[[ThatOneBoss batshit insane]]'' by comparison!
Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: Despite the fact that your [[spoiler: fighting one of the protagonist from ''VideoGame/{{Earthbound}}'', Ness]] sure as hell feels this way, if only because the boss that immediately came before him is ''[[ThatOneBoss batshit insane]]'' by comparison!

to:

* AnticlimaxBoss: Despite the fact that your [[spoiler: fighting one of the protagonist protagonists from ''VideoGame/{{Earthbound}}'', Ness]] sure as hell feels this way, if only because the boss that immediately came before him is ''[[ThatOneBoss batshit insane]]'' by comparison!
Is there an issue? Send a MessageReason:
Ron The Death Eater is an audience reaction, but the description talks about something that happen in-game.


* RonTheDeathEater: [[spoiler: Photo Man is certainly a lot more evil than he ever was in ''VideoGame/{{Earthbound}}'' in this game.]]
Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: Despite the fact that your [[spoiler: fighting one of the protagonist from VideoGame/EarthBound, Ness]] sure as hell feels this way, if only because the boss that immediately came before him is ''[[ThatOneBoss batshit insane]]'' by comparison!

to:

* AnticlimaxBoss: Despite the fact that your [[spoiler: fighting one of the protagonist from VideoGame/EarthBound, ''VideoGame/{{Earthbound}}'', Ness]] sure as hell feels this way, if only because the boss that immediately came before him is ''[[ThatOneBoss batshit insane]]'' by comparison!



* DisappointingLastLevel: The Meresti building, or to be specific, the [[spoiler: Onett]] portion of it. In addition to the difficulty [[DifficultySpike flying off the rails]], a lot of the humor and plot related things consist of [[spoiler: poking fun at and hanging lampshades on the beginning of EarthBound while retreading the same ground, which is widely regarded to be the games weakest point.]]
* FandomRivalry: Shares one with the ''VideoGame/TheHalloweenHack''. Many people who prefer ''Hallow's End'' often cite it as "the Halloween ROM Hack done ''right''", with humor and themes often more fitting of the original ''VideoGame/EarthBound'' compared to ''The Halloween Hack'', of which people often compare to a [[CanonDefilement bad fanfic]] pile of {{Narm}}, in addition to being far more balanced gameplay wise by comparison. Meanwhile, those who prefer ''The Halloween Hack'' often like how it tries to have darker themes than the original ''[=EarthBound=]'', and point out how the end game of ''Hallow's End'' also devolves into bad fanfic territory as well, in addition to the difficulty reaching [[NintendoHard batshit levels]]. Really, there are many things people prefer when comparing the two games, and that isn't even going into [[spoiler: how ''The Halloween Hack'' treats Dr. Andonuts...]]

to:

* DisappointingLastLevel: The Meresti building, or to be specific, the [[spoiler: Onett]] portion of it. In addition to the difficulty [[DifficultySpike flying off the rails]], a lot of the humor and plot related things consist of [[spoiler: poking fun at and hanging lampshades on the beginning of EarthBound ''Earthbound'' while retreading the same ground, which is widely regarded to be the games weakest point.]]
* FandomRivalry: Shares one with the ''VideoGame/TheHalloweenHack''. Many people who prefer ''Hallow's End'' often cite it as "the Halloween ROM Hack done ''right''", with humor and themes often more fitting of the original ''VideoGame/EarthBound'' ''VideoGame/{{Earthbound}}'' compared to ''The Halloween Hack'', of which people often compare to a [[CanonDefilement bad fanfic]] pile of {{Narm}}, in addition to being far more balanced gameplay wise by comparison. Meanwhile, those who prefer ''The Halloween Hack'' often like how it tries to have darker themes than the original ''[=EarthBound=]'', ''Earthbound'', and point out how the end game of ''Hallow's End'' also devolves into bad fanfic territory as well, in addition to the difficulty reaching [[NintendoHard batshit levels]]. Really, there are many things people prefer when comparing the two games, and that isn't even going into [[spoiler: how ''The Halloween Hack'' treats Dr. Andonuts...]]



* GoddamnBats: Dark Fobbies in the cursed woods. They have a high spawn rate, come in trios of three, are far more durable than the normal variety in VideoGame/EarthBound, and have a high probability of poisoning a character, and considering the cursed woods is a [[TheMaze maze]], which makes it hard to get back to a rest area, having to waste PP on healing beta to cure it when it ''will'' be needed for the bosses in the area is rather big annoyance.

to:

* GoddamnBats: Dark Fobbies in the cursed woods. They have a high spawn rate, come in trios of three, are far more durable than the normal variety in VideoGame/EarthBound, ''VideoGame/{{Earthbound}}'', and have a high probability of poisoning a character, and considering the cursed woods is a [[TheMaze maze]], which makes it hard to get back to a rest area, having to waste PP on healing beta to cure it when it ''will'' be needed for the bosses in the area is rather big annoyance.



* RonTheDeathEater: [[spoiler: Photo Man is certainly a lot more evil than he ever was in ''VideoGame/EarthBound'' in this game.]]

to:

* RonTheDeathEater: [[spoiler: Photo Man is certainly a lot more evil than he ever was in ''VideoGame/EarthBound'' ''VideoGame/{{Earthbound}}'' in this game.]]
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Understatement is for In Universe use only.


** The "Glitchy" [[spoiler: Titanic Ant]] fight. [[{{Understatement}} DEAR GOD]]. Just to get to it, you have to go through an entire level filled with {{Demonic Spider}}s, which likely means you're either going to be low on PP or recovery items, or worse, ''both'', and the boss of the level doesn't let up, either! Not only can it call ''more'' of it's demonic glitchy kin to aid it in the fight, who in turn can either poison you, put you to sleep, or disorient you (the games mushroomized status), and ''also heal the entire group your fighting''. If that wasn't enough, the boss itself is nuts, from spamming [=ElectroShock=] ([[TheComputerIsACheatingBastard which ALWAYS hits when he casts it, sometimes on a single character in a row]]), to even using ''PK STARSTORM'' ON THE PARTY! Even if you're over leveled, that attack will ''always'' either deal mortal damage, or at least leave the characters close to zero HP. Even ''if'' you have the PP to put up power shields, it'll mean ''nothing'' since, not only does [=ElectroShock=] break shields, but the boss and it's cohorts have attacks ''specially to break power shields!'' On top of ''all'' that, it has a ''crap ton'' of HP! Pretty much a lot of this fight will come down to if you're lucky enough to get enough [[CriticalHit smash attacks]] off and how generous the boss feels like in regards to PK Starstorm.

to:

** The "Glitchy" [[spoiler: Titanic Ant]] fight. [[{{Understatement}} DEAR GOD]].GOD. Just to get to it, you have to go through an entire level filled with {{Demonic Spider}}s, which likely means you're either going to be low on PP or recovery items, or worse, ''both'', and the boss of the level doesn't let up, either! Not only can it call ''more'' of it's demonic glitchy kin to aid it in the fight, who in turn can either poison you, put you to sleep, or disorient you (the games mushroomized status), and ''also heal the entire group your fighting''. If that wasn't enough, the boss itself is nuts, from spamming [=ElectroShock=] ([[TheComputerIsACheatingBastard which ALWAYS hits when he casts it, sometimes on a single character in a row]]), to even using ''PK STARSTORM'' ON THE PARTY! Even if you're over leveled, that attack will ''always'' either deal mortal damage, or at least leave the characters close to zero HP. Even ''if'' you have the PP to put up power shields, it'll mean ''nothing'' since, not only does [=ElectroShock=] break shields, but the boss and it's cohorts have attacks ''specially to break power shields!'' On top of ''all'' that, it has a ''crap ton'' of HP! Pretty much a lot of this fight will come down to if you're lucky enough to get enough [[CriticalHit smash attacks]] off and how generous the boss feels like in regards to PK Starstorm.
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None


** The [[spoiler: followers of Azathoth. The way things were going, it seemed like the plot was shaping up to be a CosmicHorrorStory out of the CthulhuMythos. However, once you [[DidYouJustPunchOutCthulhu punch out Azathoth]], the ''first boss of the game'', they disappear and are never heard from again for the rest of the game.]]

to:

** The [[spoiler: followers of Azathoth. The way things were going, it seemed like the plot was shaping up to be a CosmicHorrorStory out of the CthulhuMythos.Franchise/CthulhuMythos. However, once you [[DidYouJustPunchOutCthulhu punch out Azathoth]], the ''first boss of the game'', they disappear and are never heard from again for the rest of the game.]]
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: Apparently, the menu 'bleeps' when you move the cursor around it change in the cave just outside the starter city as the result of how the area was programmed. Since the lower key and generally more 'creepy' tone to them fit the theme of the area, many people thought it was cool; to the point the hack developer [[AscendedGlitch decided to not bother attempting to patch it out]].

to:

* GoodBadBugs: Apparently, the menu 'bleeps' when you move the cursor around in it change changes in the cave just outside the starter city as the result because of how the area was programmed. Since the lower key and generally more 'creepy' tone to them fit it fits the theme of the area, many people thought it was cool; to the point the hack developer [[AscendedGlitch decided to not bother attempting to patch it out]].

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