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** The Flame Face costume that came with a free update. Not only does it combine El Diablo's HP-stealing with Pinata's money-boost with minimal downside (just making your stamina gauge recharge slower, which can be easily mitigated by purchasing upgrades), but it's also available 'from the very start of the game'!

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** The Flame Face costume that came with a free update. Not only does it combine El Diablo's HP-stealing with Pinata's money-boost with minimal downside (just making your stamina gauge recharge slower, which can be easily mitigated by purchasing upgrades), but it's also available 'from ''from the very start of the game'! game''!

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** The Flame Face costume that came with a free update. Not only does it combine El Diablo's HP-stealing with Pinata's money-boost with minimal downside (just making your stamina gauge recharge slower, which can be easily mitigated by purchasing upgrades), but it's also available 'from the very start of the game'!

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* UnwinnableByInsanity: Or more likely due to ignorance and the lack of game restrictions when it comes to exploring. You can already gain access to the Caverna del Pollo if you have Olmec's Headbutt to destroy the yellow block. The Dashing Derpderp is also required to clear the blue block before the third set of floors. What the game doesn't tell you about the third set of [[MultiMookMelee enemy waves]] is that there is an [[KungFuProofMook enemy with a purple barrier]] than can only be destoryed using the chicken's egg bomb ability (obtained from getting silver medals on El Infierno challenges). You can still beat said enemy if you have the Intenso upgrade that instantly breaks enemy shields. If you don't even have that Intenso upgrade, there's no way that you could beat this purple-shielded mook no matter what you try. Fortunately, the player can just simply exit the game and be teleported back to the nearest checkpoint, but at the expense of losing any newly-collected coins from that unsaved run.


** Exploders. At first glance, they don't look dangerous. They're just OneHitPointWonder, bloated devils with tiny wings that hover in a fixed position and don't have any attacks. But they have a CatastrophicCountdown over their heads. Upon reaching zero, these bomb-shaped fiends explode with a blast that will hit you wherever you are, regardless of distance or dimension. They always come in packs, they always accompany either large groups of tough enemies or high-difficulty platforming sections (or both), and, more often than not, are shielded, so you need to hit them with ''the'' one special move that gets past the shield to defeat them. Simply getting into position to deliver this attack is half of the challenge, the other half is doing it before they explode. There are also Elite Exploders who will instantly annihilate you with their blasts regardless of health and defense, and their countdowns are even shorter than the regular Exploders.

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** Exploders. At first glance, they don't look dangerous. They're Most of them are just OneHitPointWonder, bloated devils with tiny wings that hover in a fixed position and don't have any attacks. But they have a CatastrophicCountdown over their heads. Upon reaching zero, these bomb-shaped fiends explode with a blast that will hit you wherever you are, regardless of distance or dimension. They always come in packs, they always accompany either large groups of tough enemies or high-difficulty platforming sections (or both), and, more often than not, are shielded, so you need to hit them with ''the'' one special move that gets past the shield to defeat them. Simply getting into position to deliver this attack is half of the challenge, the other half is doing it before they explode. There are also Elite Exploders who will instantly annihilate you with their blasts regardless of health and defense, and their countdowns are even shorter than the regular Exploders.


** [[EarWorm LALALAI, LALALAI, LALAAAAAAAAA!!!]]


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* EarWorm: [[https://www.youtube.com/watch?v=L_F7-w3GlY8 LALALAI, LALALAI, LALAAAAAAAAA!!!]]


* BestBossEver: Jaguar Javier, the closest thing this game has to a [[{{Franchise/Metroid}} Ridley]]-esque versus-mode-style fight. Unlike the other boss fights, he has no gimmicks -- he just attacks fast and aggressively, so you have to be on your toes the entire time. He won't immediately flinch when attacked, so you have to know when to get back after landing a punch and when to press the advantage when he does stagger. He also has his own versions of all of your moves, which makes sense considering his powerful backstory: [[spoiler: He has the same master as you]]. It's a fun and intense fight.

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* BestBossEver: Jaguar Javier, the closest thing this game has to a [[{{Franchise/Metroid}} Ridley]]-esque versus-mode-style fight. Unlike the other boss fights, he has no gimmicks -- he just attacks fast and aggressively, so you have to be on your toes the entire time. He won't immediately flinch when attacked, so you have to know when to get back after landing a punch and when to press the advantage when he does stagger. He also has his own versions of all of your moves, which makes sense considering his powerful backstory: [[spoiler: He [[spoiler:He has the same master as you]]. It's a fun and intense fight.


* {{Woolseyism}}: As like many videogames translated to Spanish, the games was translated into European Spanish, but only for the menus and the user interface (UI). The game dialogue, due to the fact the game take place in Mexico, has all the characters speaking in the Mexican dialect, rather than the European one, outside using some misplaced words and slang.

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* {{Woolseyism}}: As like many videogames translated to Spanish, the games was translated into European Spanish, but only for the menus and the user interface (UI). The game dialogue, due to the fact the game take takes place in Mexico, has all the characters speaking in the Mexican dialect, rather than the European one, outside using some misplaced words and slang.


* GameBreaker: Goat Climb lets you run up sheer walls indefinitely. Goat Fly lets you launch off a wall and fly horizontally until you hit another wall (even if the next wall is dozens of screens away.) Together they completely trivialize 90% of the platforming in the game.

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* GameBreaker: GameBreaker:
**
Goat Climb lets you run up sheer walls indefinitely. Goat Fly lets you launch off a wall and fly horizontally until you hit another wall (even if the next wall is dozens of screens away.) Together they completely trivialize 90% of the platforming in the game.

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* {{Woolseyism}}: As like many videogames translated to Spanish, the games was translated into European Spanish, but only for the menus and the user interface (UI). The game dialogue, due to the fact the game take place in Mexico, has all the characters speaking in the Mexican dialect, rather than the European one, outside using some misplaced words and slang.


** Exploders. At first glance, they don't look dangerous. They're just OneHitPointWonder, bloated devils with tiny wings that hover in a fixed position and don't have any attacks. But they have a CatastrophicCountdown over their heads. Upon reaching zero, these bomb-shaped fiends explode with a one-hit kill blast that will instantly annihilate you wherever you are, regardless of health, defense, or dimension. They always come in packs, they always accompany either large groups of tough enemies or high-difficulty platforming sections (or both), and, more often than not, are shielded, so you need to hit them with ''the'' one special move that gets past the shield to defeat them. Simply getting into position to deliver this attack is half of the challenge, the other half is doing it before they explode.

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** Exploders. At first glance, they don't look dangerous. They're just OneHitPointWonder, bloated devils with tiny wings that hover in a fixed position and don't have any attacks. But they have a CatastrophicCountdown over their heads. Upon reaching zero, these bomb-shaped fiends explode with a one-hit kill blast that will instantly annihilate hit you wherever you are, regardless of health, defense, distance or dimension. They always come in packs, they always accompany either large groups of tough enemies or high-difficulty platforming sections (or both), and, more often than not, are shielded, so you need to hit them with ''the'' one special move that gets past the shield to defeat them. Simply getting into position to deliver this attack is half of the challenge, the other half is doing it before they explode. There are also Elite Exploders who will instantly annihilate you with their blasts regardless of health and defense, and their countdowns are even shorter than the regular Exploders.


* AwesomeMusic: This game has a whole host of cool, appropriately-themed tunes. Of note are the [[http://youtu.be/Yt6AzVBrXw4?t=20m54s temple themes]], appropriately ominous, yet upbeat.

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* AwesomeMusic: SugarWiki/AwesomeMusic: This game has a whole host of cool, appropriately-themed tunes. Of note are the [[http://youtu.be/Yt6AzVBrXw4?t=20m54s temple themes]], appropriately ominous, yet upbeat.

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** Exploders. At first glance, they don't look dangerous. They're just OneHitPointWonder, bloated devils with tiny wings that hover in a fixed position and don't have any attacks. But they have a CatastrophicCountdown over their heads. Upon reaching zero, these bomb-shaped fiends explode with a one-hit kill blast that will instantly annihilate you wherever you are, regardless of health, defense, or dimension. They always come in packs, they always accompany either large groups of tough enemies or high-difficulty platforming sections (or both), and, more often than not, are shielded, so you need to hit them with ''the'' one special move that gets past the shield to defeat them. Simply getting into position to deliver this attack is half of the challenge, the other half is doing it before they explode.


** Yellow skeletons, since they're very quick and can dodge your attacks; usually you have to use special techniques just to have a ''chance'' of hitting them, let alone setting up a combo.

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** Yellow skeletons, since they're very quick and can dodge your attacks; usually you have to use special techniques just to have a ''chance'' of hitting them, let alone setting up a combo. In Hard Mode they become even more of a problem due to how much damage they do in a single hit.



* ThatOnePuzzle: El Infierno Challenge 9. Even once [[GuideDangIt you figure out what you have to do]], the margin of error is ''extremely'' small, even for Silver.

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* ThatOnePuzzle: ThatOnePuzzle:
** Tule Tree orb is a series of difficult platforming climbing + world swapping you must complete in order to earn the best ending of the game. The window for mistakes in the last set of platforms is almost nonexistent and if you mess up you have to start it all over again.
**
El Infierno Challenge 9. Even once [[GuideDangIt you figure out what you have to do]], the margin of error is ''extremely'' small, even for Silver.


** Hammertime skeletons are a true nightmare with their [[DropTheHammer gigantic hammers]]; they deal massive damage, their attack cannot be dodged and they're quite agile for something of their size.

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** Hammertime skeletons are a true nightmare with their to deal with: they have [[DropTheHammer gigantic hammers]]; they deal massive damage, hammers]] and not only their attack cannot be dodged deal ''massive'' damage, even on Normal difficulty, but what makes it worse is that their attack hits a huge area and they're quite ''cannot'' be dodged. Are you expecting a MightyGlacier enemy? Nope. [[LightningBruiser They're also frighteningly agile for something of their size.size]].

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