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** "Save the world. Save the world. Save the world. Save the world. Save the world. Save the world after failing the first time. Save the world. Save the world. Save the world. Save the world. Save the world with your friends. Politics."[[labelnote:Explanation]]The summary of the plots of ''Final Fantasy'' games from I to ''XI'', compared to the plot of ''XII''. Not included is ''X-2'', which also revolves around politics.[[/labelnote]]

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** Necrophobes from optional parts of Great Crystal qualify. They spam Death and Doom, in a game that does not offer a way to completely block such statuses, meaning your tank can and will go down in one hit. They also like to teleport out of your final blow, essentially negating the damage. What makes them this trope, however, is that they can ''multiply on its own'' with [[ThatOneAttack a move called Divide]], meaning you can potentially face a large army of Death and Doom spamming ghosts.


** The Trickster mark isn't particularly difficult, especially if you put it off until later in the game like any mark can be. The catch is ''getting it to hold still'' because it continually runs around the area leaving your party to run after it and get in a single hit as it turns and comes back.

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** The Trickster mark isn't particularly difficult, especially if you put it off until later in the game like any mark can be. game. The catch is ''getting it to hold still'' because it continually runs around the area area, leaving your party to run after it and get in a single hit as it turns and comes back.



** Zodiark's Darkja. Not only does it do heavy Dark-elemental damage to the entire party, and is a cinematic attack so it cannot be avoided or interrupted, but it has a chance to inflict Instant Death. Unfortunately, this is one of the few times in the series where there is ''no'' equipment piece to block Death attacks! Shell lowers the chance for Instant Death to take effect, but it can't block it entirely, and even if you survive you're taking damage and probably being inflicted with Blind, which Darkja also inflicts. Zodiark opens the fight with it, uses it periodically, and when he's low on HP begins to spam it constantly. In summary, Zodiark's SignatureMove lets him inflict a TotalPartyKill, and there's very little you can do to stop it.

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** Zodiark's Darkja. Not only does it do heavy Dark-elemental damage to the entire party, and is a cinematic attack so it cannot be avoided or interrupted, interrupted due to being a cinematic attack, but it has a chance to inflict Instant Death. Unfortunately, this is one of the few times in the series where there is ''no'' equipment piece to block Instant Death attacks! Shell lowers the chance for Instant Death to take effect, but it can't block it entirely, and even if you survive survive, you're taking damage and probably being inflicted with Blind, which Darkja also inflicts. Zodiark opens the fight with it, uses it periodically, and when he's low on HP begins to spam it constantly. In summary, Zodiark's SignatureMove lets him inflict a TotalPartyKill, and there's very little you can do to stop it.



** Pharos, which isn't the final dungeon but might as well be. It's a hundred-floor tall tower with several bosses along its length, a lot of puzzles and gimmick-based areas to get through, and naturally is full of the most powerful enemies in the game up to that point.

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** The Pharos, which isn't the final dungeon dungeon, but might as well be. It's a hundred-floor tall tower with several bosses along its length, strong bosses, a lot of puzzles and gimmick-based areas to get through, and naturally and, naturally, is full of the most powerful enemies in the game up to that point.



** Vaan's torso was rendered rather weirdly. Due to how Vaan's abs and chest were shaded, he looks like he is anorexic rather than in shape. Plus, [[UnfortunateCharacterDesign his abs look more like they're drawn on him than anything else]]. Thankfully this one is averted in ''The Zodiac Age''.

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** Vaan's torso was rendered rather weirdly.oddly. Due to how Vaan's abs and chest were shaded, he looks like he is anorexic rather than in shape. Plus, [[UnfortunateCharacterDesign his abs look more like they're drawn on him than anything else]]. Thankfully this one is averted in ''The Zodiac Age''.Age'' due to his abs being retextured.


* AngstWhatAngst: Let's recap, Basch's mother died, his brother turned to the Arcadians and framed him for regicide so the world thinks he's a long-dead traitor, he's had two countries he tried to defend conquered, everyone he swore oaths to protect are dead or in hiding, and he's been locked up for two years in Nalbina as a potential political pawn while Gabranth visits him to taunt him about his failures. While he's certainly carrying the burdens of these events, you can count on one hand the times the guy actually visibly mopes about them, as he prefers to focus on his duty to Ashe and Dalmasca than his own problems.

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* AngstWhatAngst: Let's recap, Basch's mother died, his brother turned to the Arcadians Archadians and framed him for regicide so the world thinks he's a long-dead traitor, he's had two countries he tried to defend have been conquered, everyone he swore oaths to protect are dead or in hiding, and he's been locked up for two years in Nalbina as a potential political pawn while Gabranth visits him to taunt him about his failures. While he's certainly carrying the burdens of these events, you can count on one hand the times the guy actually visibly mopes about them, as he prefers to focus on his duty to Ashe and Dalmasca than his own problems.


* AwesomeEgo: Balthier, the self-assured and self-proclaimed leading man who would prefer everyone think of this as ''his'' story. He's so charismatic and charming that most of the fandom heartily embraces the idea.

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* AwesomeEgo: Balthier, the self-assured and self-proclaimed leading man who would prefer everyone think of this as ''his'' story. He's so charismatic and charming that most of the fandom heartily embraces the idea. Being heavily connected to the plot and villains only helps.


* FandomBerserkButton: No, Vaan's last name is ''not'' Ratsbane, "Vaan Ratsbane" is just a nickname Dalan gave him because he spends most of his time in the waterway fighting rats to train. No other character, including Vaan himself, ever calls him that.

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* FandomBerserkButton: FandomEnragingMisconception: No, Vaan's last name is ''not'' Ratsbane, "Vaan Ratsbane" is just a nickname Dalan gave him because he spends most of his time in the waterway fighting rats to train. No other character, including Vaan himself, ever calls him that.


** Giruvegan and the Great Crystal. The former is a long MagicalMysteryDoors puzzle full of powerful enemies leading up to a boss. The latter is also a MagicalMysteryDoors puzzle full of powerful enemies leading up to a boss, except this time the area is larger, has a ''very'' confusing layout and ''no map'', and the Mystery Doors have time limits.

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** Giruvegan and the Great Crystal. The former is a long MagicalMysteryDoors puzzle full of powerful enemies leading up to a boss. The latter is also a MagicalMysteryDoors puzzle full of powerful enemies leading up to a boss, except this time the area but is larger, has is larger with a ''very'' confusing layout layout, you aren't given a typical map[[note]]the "map" shows an outside view of the Great Crystal and ''no map'', an icon marker your party's position in it[[/note]], and the switches to open the Mystery Doors have time limits.limits. Your mandatory first visit to the Great Crystal is thankfully short, the path to your objective is short, self-contained, and has a simple layout; when you come back to fight Ultima or Omega, you ''need'' to look up fan maps or you'll never get to them.


** The Nintendo Switch and Xbox One releases added job resets, the ability to make and switch between 3 Gambit sets for each character, and an improved NG+ which keeps the game file's equipment and inventory.

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** The Nintendo Switch and Xbox One releases added job resets, the ability to make and switch between 3 Gambit sets for each character, and an improved NG+ New Game+ which keeps the game file's carries over equipment and inventory.items from the original save.


** Changing License Boards (job resets which also completely refunds License Points) through Montblanc was added to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne releases of ''The Zodiac Age'', much to the relief of gamers who have complained about committing the characters to permanent jobs and regretting their choices later on and prefer flexible job systems like in ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyTactics''.

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** Changing The ability to change License Boards (job resets which (which also completely refunds License Points) through Montblanc for free was added to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne releases of ''The Zodiac Age'', much to the relief of gamers who have complained about committing the characters to permanent jobs and regretting their choices later on and prefer flexible job systems like in ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyTactics''.


** Changing License Boards (job resets which also completely refunds License Points) through Montblanc was added to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne releases of ''The Zodiac Age'', much to the relief of gamers who have complained about committing the characters to permanent jobs and regretting their choices later on.

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** Changing License Boards (job resets which also completely refunds License Points) through Montblanc was added to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne releases of ''The Zodiac Age'', much to the relief of gamers who have complained about committing the characters to permanent jobs and regretting their choices later on.on and prefer flexible job systems like in ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyTactics''.


** Job resets (which also completely refunds License Points) were added to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne releases of ''The Zodiac Age'', much to the relief of gamers who have complained about committing the characters to permanent jobs and regretting their choices later on.

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** Job Changing License Boards (job resets (which which also completely refunds License Points) were through Montblanc was added to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne releases of ''The Zodiac Age'', much to the relief of gamers who have complained about committing the characters to permanent jobs and regretting their choices later on.

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** The Nintendo Switch and Xbox One releases added job resets, the ability to make and switch between 3 Gambit sets for each character, and an improved NG+ which keeps the game file's equipment and inventory.


** Job resets (which also completely refunds Licence Points) were added to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne releases of ''The Zodiac Age'', much to the relief of gamers who have complained about committing the characters to permanent jobs and regretting their choices later on.

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** Job resets (which also completely refunds Licence License Points) were added to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne releases of ''The Zodiac Age'', much to the relief of gamers who have complained about committing the characters to permanent jobs and regretting their choices later on.


* AuthorsSavingThrow: ''The Zodiac Age'' is one for both of the previous versions when it comes to the License Board/Job System. The base version was criticized because even in the early game the License Board effectively turned every party member into clones, allowing everyone to have identical ability sets and no uniqueness beyond what the player feels like building for them. The ''Zodiac Job System'' version was criticized for going too far in the opposite direction, as it had twelve jobs with much smaller License Boards, so players couldn't access all the game's options for their characters and characters had extremely restricted ability sets. ''The Zodiac Age'' goes for the middle ground by bringing back the Job System, but it allows characters to take a second job after a certain point in the plot. This allows players to utilize all twelve jobs if they so choose, gives party members a limited ability set but a much larger one than before, and invites lots of strategy discussion in how to dualclass each character.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
''The Zodiac Age'' is one for both of the previous versions when it comes to the License Board/Job System. The base version was criticized because even in the early game the License Board effectively turned every party member into clones, allowing everyone to have identical ability sets and no uniqueness beyond what the player feels like building for them. The ''Zodiac Job System'' version was criticized for going too far in the opposite direction, as it had twelve jobs with much smaller License Boards, so players couldn't access all the game's options for their characters and characters had extremely restricted ability sets. ''The Zodiac Age'' goes for the middle ground by bringing back the Job System, but it allows characters to take a second job after a certain point in the plot. This allows players to utilize all twelve jobs if they so choose, gives party members a limited ability set but a much larger one than before, and invites lots of strategy discussion in how to dualclass dual class each character.character.
** Job resets (which also completely refunds Licence Points) were added to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne releases of ''The Zodiac Age'', much to the relief of gamers who have complained about committing the characters to permanent jobs and regretting their choices later on.


* VanillaProtagonist: Vaan's role is an EnforcedTrope. Basch was originally going to be the viewpoint character but this changed in favor of a more AudienceSurrogate approach. Thus, he has a minimal impact on the plot once the player leaves Nalbina Dungeon. Between Ashe's quest to retake her throne, Basch aiding her to atone for his failure to defend Dalmasca, and Balthier discovering the secrets of Cid's experiments and coming to terms with his past, Vaan is just along for the ride. It's PlayedForLaughs when he accuses Gabranth of murdering his brother Reks, and no one (including Gabranth) seems to even hear him because they're more concerned with Gabranth's murder of Ashe's father and why he's there now.

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* VanillaProtagonist: Vaan's role is an EnforcedTrope. Basch He was originally going to be the viewpoint character but this changed have a much more jaded characterization, which was probably shifted onto Basch in favor of a more AudienceSurrogate approach.Vaan becoming an AudienceSurrogate. Thus, he has a minimal impact on the plot once the player leaves Nalbina Dungeon. Between Ashe's quest to retake her throne, Basch aiding her to atone for his failure to defend Dalmasca, and Balthier discovering the secrets of Cid's experiments and coming to terms with his past, Vaan is just along for the ride. It's PlayedForLaughs when he accuses Gabranth of murdering his brother Reks, and no one (including Gabranth) seems to even hear him because they're more concerned with Gabranth's murder of Ashe's father and why he's there now.

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