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* SelfImposedChallenge: Comes in the following varieties:
** NoCasualtiesRun (never be victim to a fatality, even your own)
** Pitless Run (never receive pit work)
*** {{Determinator}}: Pitless Run on a 16-car race after entering DR DEATH as a name. This is much harder than it sounds, since on a good deal of the courses, you'll take damage just from driving down the course. Flat-out impossible on Bonus Race 3.
** Try to win any of the Championships on Impossible or even DR DEATH difficulty with Zizin. Anyone who does this really should at least be commended for their awesome driving (or incredible luck).
*** To elaborate: The Zizin has excellent turning but zero grip; it drifts, and it drifts more than a drunk driver cutting cookies on ice.
** ([[TechnicalPacifist Technical]]) PacifistRun: Never be a killer for anyone else's death.
** [[HarderThanHard Beating]] [[ThatOneLevel Bonus 4]] with the [=DeSilva=]]].
*** To elaborate: The level is basically a giant straightaway that wraps around so cars [[SelectiveMagnetism drive upside down]] for half of the track. The main hazard is that it is very difficult to avoid [[strike:accidental]] intentional collisions by other cars and the pit lane is [[SchmuckBait in the middle of the road]]. The [=DeSilva=] is the slowest car in the game, giving the opponents plenty of opportunity to slam into your rear bumper.



** Tsunami Twister (1-5) serves as the wake-up call level, as you will almost always get flipped onto your roof the first time you attempt the jump. And maybe the second time. Subsequent playthroughs aren't always better, either.
*** The twister jumps are so tricky that the Fly By (2-5) has been nerfed from 2 jumps down to 1 by flattening the geometry and leaving a conspicuous striped landing zone whose gaps you can fall into if you're not careful or lucky. Instead, you get a narrow bridge with no rails which is actually not much easier in traffic.
*** The trick for mastering these twister jumps is knowing the speed limit - go too slow, and you'll either won't make the jump or flip yourself. Go too fast, and you'll earn a well-redecorated roof, and mostly likely a rearranged rear bumper to match (and with a full grid of 16, probably one less car). And, if you time it well, you can push another car that's slowing down for the jump, causing them to flip, while slowing you down so you safely make it through! Bonus points if the other car explodes in the process. The safe range in KMH is 290-315; for MPH, aim for around 150-170. (Yes, we're quite aware the numbers don't line up with each other. [[WritersCannotDoMath Apparently the devs weren't.]])

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** Tsunami Twister (1-5) serves as the wake-up call level, as you will almost always get flipped onto your roof the first time you attempt the jump. And maybe the second time. Subsequent playthroughs aren't always better, either.
***
either. The twister jumps are so tricky that the Fly By (2-5) has been nerfed from 2 jumps down to 1 by flattening the geometry and leaving a conspicuous striped landing zone whose gaps you can fall into if you're not careful or lucky. Instead, you get a narrow bridge with no rails which is actually not much easier in traffic.
*** The trick for mastering these twister jumps is knowing the speed limit - go too slow, and you'll either won't make the jump or flip yourself. Go too fast, and you'll earn a well-redecorated roof, and mostly likely a rearranged rear bumper to match (and with a full grid of 16, probably one less car). And, if you time it well, you can push another car that's slowing down for the jump, causing them to flip, while slowing you down so you safely make it through! Bonus points if the other car explodes in the process. The safe range in KMH is 290-315; for MPH, aim for around 150-170. (Yes, we're quite aware the numbers don't line up with each other. [[WritersCannotDoMath Apparently the devs weren't.]])
traffic.



*** This troper dealt with the Gateway by slowing down on the variable hill and minimizing damage, while the AI would take it at full speed and thus require more pitstops. Also used a similar techique in Nemesis (2-8) by slowing down before the steep downhill slope.
** The Reaper (2-1) tends to murder the inexperienced (and most AI) with the numerous jumps.
*** When you leave the tunnel, absolutely do not stay in the middle of the road. There's a geometry bug that cleanly flips you upside down and after you proceed to slide into the outside wall and bounce off, you grind to a halt in the middle of the road. This usually doesn't end well.

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*** This troper dealt with the Gateway by slowing down on the variable hill and minimizing damage, while the AI would take it at full speed and thus require more pitstops. Also used a similar techique in Nemesis (2-8) by slowing down before the steep downhill slope.
** The Reaper (2-1) tends to murder the inexperienced (and most AI) with the numerous jumps.
*** When
jumps. And when you leave the tunnel, absolutely do not stay in the middle of the road. There's a geometry bug that cleanly flips you upside down and after you proceed to slide into the outside wall and bounce off, you grind to a halt in the middle of the road. This usually doesn't end well.



*** The bug isn't an issue ([[ArtificialStupidity unless the computer performs it and ends up crashing the game]]). The problem is that this is one of the tracks where you gradually take damage from jumps AND it has about the most unsafe pit lane in the normal game: even if they don't intentionally charge through with the intent to ram, AI cars with loose handling will go wide and plow through the pit zone anyway.



** Bonus Race 4 is universally considered the most difficult course in the game. It's essentially an endless straight track that has two downwards loops at the end and half of the track is magnetic. This is a death zone because there is nowhere to hide from AI attacks and if you get slammed into the wall at any time you're a sitting duck for the cars coming up from behind, 15 AI cars on a 30 second track, while you struggle to regain speed. This troper has ''never'' finished this track on Impossible/DEATH. He hasn't even reached the halfway point.
*** It should be noted that you can actually end up losing your second and third cars without being able to do anything on Bonus Race 4, especially on DEATH difficulty, as the respawn point for cars is in the MIDDLE of the road - exactly where all the AI cars go.

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** Bonus Race 4 is universally considered the most difficult course in the game. It's essentially an endless straight track that has two downwards loops at the end and half of the track is magnetic. This is a death zone because there is nowhere to hide from AI attacks and if you get slammed into the wall at any time you're a sitting duck for the cars coming up from behind, 15 AI cars on a 30 second track, while you struggle to regain speed. This troper has ''never'' finished this track on Impossible/DEATH. He hasn't even reached the halfway point.\n*** It should be noted that you can actually end up losing your second and third cars without being able to do anything on Bonus Race 4, especially on DEATH difficulty, as the respawn point for cars is in the MIDDLE of the road - exactly where all the AI cars go.


* [[MostAnnoyingSound Most Annoying Voice]]:the Race Announcer in the US version (Whiplash), considering he first played the original (Fatal Racing) first, which had a different voice (which was the same as the voice in the course selection screen). Can be subverted using the cheat that changes the voice to the more ridiculous one (which is fun to hear in the car selection screen).
** "It's Whiplash!"
** The screaming your driver does going through a corkscrew. Shut up and take it like the BadassDriver you're supposed to be!
** Your driver's reaction to the twister jump? An AnnoyingLaugh to some.
* [[ThatOneLevel That One Track]]: in the order encountered in Championship mode:

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* [[MostAnnoyingSound Most Annoying Voice]]:the Race Announcer in the US version (Whiplash), considering he first played the original (Fatal Racing) first, which had a different voice (which was the same as the voice in the course selection screen). Can be subverted using the cheat that changes the voice to the more ridiculous one (which is fun to hear in the car selection screen).
** "It's Whiplash!"
** The screaming your driver does going through a corkscrew. Shut up and take it like the BadassDriver you're supposed to be!
** Your driver's reaction to the twister jump? An AnnoyingLaugh to some.
* [[ThatOneLevel That One Track]]: in
ThatOneLevel: In the order encountered in Championship mode:


** [[CaptainObvious "It's Whiplash!"]]

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** [[CaptainObvious "It's Whiplash!"]]Whiplash!"


*** The trick for mastering these twister jumps is knowing the speed limit - go too slow, and you'll either won't make the jump or flip yourself. Go too fast, and you'll earn a well-redecorated roof, and mostly likely a rearranged rear bumper to match. And, if you time it well, you can push another car that's slowing down for the jump, causing them to flip, while slowing you down so you safely make it through! Bonus points if the other car explodes in the process. The safe range in KMH is 290-315; due to bad math, I can't say what the MPH analogue is. See WritersCannotDoMath below.

to:

*** The trick for mastering these twister jumps is knowing the speed limit - go too slow, and you'll either won't make the jump or flip yourself. Go too fast, and you'll earn a well-redecorated roof, and mostly likely a rearranged rear bumper to match.match (and with a full grid of 16, probably one less car). And, if you time it well, you can push another car that's slowing down for the jump, causing them to flip, while slowing you down so you safely make it through! Bonus points if the other car explodes in the process. The safe range in KMH is 290-315; due to bad math, I can't say what for MPH, aim for around 150-170. (Yes, we're quite aware the MPH analogue is. See WritersCannotDoMath below. numbers don't line up with each other. [[WritersCannotDoMath Apparently the devs weren't.]])



*** It should be noted that you can actually end up losing your second and third cars without being able to do anything on Bonus Race 4, especially on DEATH difficulty, as the respawn point for cars is in the MIDDLE of the road - exactly where all the AI cars go.

to:

*** It should be noted that you can actually end up losing your second and third cars without being able to do anything on Bonus Race 4, especially on DEATH difficulty, as the respawn point for cars is in the MIDDLE of the road - exactly where all the AI cars go.


* BrokenBase: There are still a ton of {{YMMV}} of whether you have to use [=MIDIs=] or CD Tracks for full gameplay atmosphere effect.

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* BrokenBase: There are still a ton of {{YMMV}} disagreements of whether you have to use [=MIDIs=] or CD Tracks for full gameplay atmosphere effect.


* ExcusePlot: The top eight car manufacturers annually hold a series of races. The winner enjoys a big boost in sales.


* [[MostAnnoyingSound Most Annoying Voice]]: For this troper (so YourMilageMayVary), the Race Announcer in the US version (Whiplash), considering he first played the original (Fatal Racing) first, which had a different voice (which was the same as the voice in the course selection screen). Can be subverted using the cheat that changes the voice to the more ridiculous one (which is fun to hear in the car selection screen).

to:

* [[MostAnnoyingSound Most Annoying Voice]]: For this troper (so YourMilageMayVary), the Voice]]:the Race Announcer in the US version (Whiplash), considering he first played the original (Fatal Racing) first, which had a different voice (which was the same as the voice in the course selection screen). Can be subverted using the cheat that changes the voice to the more ridiculous one (which is fun to hear in the car selection screen).

Added DiffLines:

* GoodBadBugs: you can unlock the second set of tracks by winning a championship on the first set. Any championship. Even a head to head championship, either against a computer opponent or an empty controller. That's right, you can race against yourself, win either way and unlock new tracks!

Added DiffLines:

* BrokenBase: There are still a ton of {{YMMV}} of whether you have to use [=MIDIs=] or CD Tracks for full gameplay atmosphere effect.


*** [[{{Tropers/Bickendan}} This Troper]] has. It isn't easy, and it's very much a LuckBasedMission. And good luck with with any car other than the Global or Reise Wagon.

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