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** Like the vanilla game, the mod incentivizes scanning every planet as soon as possible, as it allows you to gain additional armors, weapons, intel and War Assets. To its credit, the mod combats this by making War Assets depreciable items. As you play through the main missions, systems will be attacked and destroyed by the Reapers, causing assets you've previously obtained to lose some of their value (and in some cases, be wiped out completely).

to:

** Like the vanilla game, the mod incentivizes scanning every planet as soon as possible, as it allows allowing you to gain additional armors, weapons, intel and War Assets. To its credit, the mod combats this by making more War Assets have depreciable items. As values; as you play through the main missions, systems will be attacked and destroyed by the Reapers, causing assets you've previously obtained to lose some of their value (and in some cases, be wiped out completely).



* FandomRivalry: Between the ''Priority Earth Overhaul Mod'' and ''Take Earth Back'' mod teams. The latter mod (which focuses on adding back units found throughout the game, boosting level events and taking more creative liberties) split off as its own concept from the former due to apparent disagreements between both teams and though they both acknowledge each other, each mod's focus makes them inherently incompatible with each other.

to:

* FandomRivalry: Between the ''Priority Earth Overhaul Mod'' and ''Take Earth Back'' mod teams. The latter mod (which focuses on adding back units found throughout the game, boosting level events and taking more creative liberties) split off as its own concept from the former due to apparent disagreements between both teams and though they both acknowledge each other, each mod's focus makes them inherently incompatible with each other.



** Regardless of how the Bekenstein assignment is handled, the planet is eventually carpet-bombed into oblivion by the Reapers. Even worse, if you [[ILied coerced the ruling government into manufacturing weapons in exchange for a (false) promise to protect them]], Diana Allers [[YouBastard will rail at you via e-mail]] once she (a former occupant of the planet) discovers what happened.

to:

** Regardless of how the Bekenstein assignment is handled, the planet is eventually carpet-bombed into oblivion by the Reapers. Even worse, if you [[ILied coerced the ruling government into manufacturing weapons in exchange for a (false) promise to protect them]], Diana Allers [[YouBastard will rail at you via e-mail]] once she (a former occupant of the planet) discovers what happened.happened to her home colony.



** The ''Spectre Expansion Mod'' (a tie-in module for ''EGM'') not only adds a large number of visitable planets with their own Intel and War Assets but also adds a vendor on the Citadel where you can buy "star charts" to find and explore additional locations. It also has a text-based storyline, ''The Ghosts of Antilin'', which can be acquired during ''Priority: Sur'Kesh'' and plays out across messages and scanned planets found throughout the game.
* SurpriseDifficulty: The ''Ark Mod'' more-or-less presumes that the player has either (a) completed the game at least once, or (b) played a Gold-level multiplayer match, as the combat encounters during the initial mission, "Operation: Paladin", are comparable to it. Not only can this trip up players, but doing the mission early outright makes the level harder, as certain squadmates aren't available at that point -- the mod FAQ itself even ''recommends'' waiting until the very last moment to start the mission, as well as take Non-Crew Specialists (via the ''Expanded Galaxy Mod'') in order to stand the best chance of beating the mission.

to:

** The ''Spectre Expansion Mod'' (a tie-in module for ''EGM'') not only adds a large number of visitable planets with their own Intel and War Assets but also adds a reimplements ''VideoGame/MassEffect2'''s Baria Frontiers vendor on the Citadel where Citadel, allowing you can to buy "star charts" to find and explore star charts that allow exploration of additional locations. It also has a text-based storyline, ''The Ghosts of Antilin'', which can be acquired during ''Priority: Sur'Kesh'' and plays out across messages and scanned planets found throughout the game.
* SurpriseDifficulty: The ''Ark Mod'' more-or-less presumes that the player has either (a) completed the game at least once, or (b) played a Gold-level multiplayer match, as the combat encounters during the initial mission, "Operation: Paladin", are comparable to it. Not only can this trip up players, but doing the mission early outright makes the level harder, as certain squadmates aren't available at that point -- the mod FAQ itself even ''recommends'' waiting until the very last moment to start the mission, as well as take Non-Crew Specialists (via the ''Expanded Galaxy Mod'') in order to stand the best chance of beating the mission.



** Within the ''Ark Mod'', the opening mission, "Operation Paladin". Shepard and his[=/=]her [[ArbitraryHeadcountLimit entire roster of squadmates]] deploy to Palaven's moon to protect a critical outpost, and get more than they bargained for when the Reapers send down swarms of units. Nearly everything in the mission, including what squadmates you bring ([=ME2=] squadmates are recommended to help lighten the load), the enemy fighters you "tag" with a special weapon, the mechs you have onboard and the squadmates you've acquired up to this point all play a factor, and even seasoned players will find themselves frustrated with the onslaught of enemies, akin to ''Priority: Earth'''s final horde mode siege.

to:

** Within the ''Ark Mod'', the opening mission, "Operation Paladin". Shepard and his[=/=]her [[ArbitraryHeadcountLimit entire roster of squadmates]] deploy to Palaven's moon Menae to protect a critical outpost, and get more than they bargained for when the Reapers send down swarms of units. Nearly everything in the mission, including what squadmates you bring ([=ME2=] squadmates are recommended to help lighten the load), the enemy fighters you "tag" with a special weapon, the mechs you have onboard and the squadmates you've acquired up to this point all play a factor, and even seasoned players will find themselves frustrated with the onslaught of enemies, akin to ''Priority: Earth'''s final horde mode siege.
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* HamAndCheese: The "Cooking with Zaeed" EasterEgg (referencing [[https://www.youtube.com/watch?v=fcJ4WSa6Vng this video]]) has Youtube user Koobismo giving a near spot-on impression of Creator/RobinSachs while going on at length over how to make... chocolate chip cookies, while swearing and grumbling all the while.

to:

* HamAndCheese: The "Cooking with Zaeed" EasterEgg (referencing [[https://www.youtube.com/watch?v=fcJ4WSa6Vng this video]]) has Youtube user [=YouTuber=] Koobismo giving a near spot-on impression of Creator/RobinSachs while going on at length over how to make... chocolate chip cookies, while swearing and grumbling all the while.
Is there an issue? Send a MessageReason:
None


** Sure, you ''could'' rescue Aria's faceless group of mercenaries during the "Veterans vs. Criminals" Assignment... or you could rescue TheAtoner, [[ChekhovsGunman Sidonis]] (from [[VideoGame/MassEffect2 the previous game]]), who just e-mailed you a short while earlier and is busy leading a group of turian veterans behind Reaper lines.
** Barring a specialized melee build (itself a rarity in a franchise that emphasize gunplay and hiding behind cover), try finding a player who didn't go the easy route and picked the Avatar of Leadership for their Prothean Implant. Besides being a Generalist build with several benefits, it's the only Avatar that confers a direct boost to War Assets (+30 to the Alliance Marines), and has the smallest drawback of any of the Avatars -- a measly -15% Health cut, which can be almost completely negated by Intel found throughout the galaxy that confer Health bonuses.
* FandomRivalry: Between the ''Priority Earth Overhaul Mod'' and ''Take Earth Back'' mod teams. The latter mod (which focuses on adding back units found throughout the game, boosting level events and taking more creative liberties) split off as its own concept from the former due to apparent disagreements between both teams, and though they both acknowledge each other, each mod's focus makes them inherently incompatible with each other.

to:

** Sure, you ''could'' rescue Aria's faceless group of mercenaries during the "Veterans vs. Criminals" Assignment... or you could rescue TheAtoner, [[ChekhovsGunman Sidonis]] (from [[VideoGame/MassEffect2 the previous game]]), who just e-mailed you a short while earlier and is busy leading a group of turian Turian veterans behind Reaper lines.
** Barring a specialized melee build (itself a rarity in a franchise that emphasize emphasizes gunplay and hiding behind cover), try finding a player who didn't go the easy route and picked the Avatar of Leadership for their Prothean Implant. Besides being a Generalist build with several benefits, it's the only Avatar that confers a direct boost to War Assets (+30 to the Alliance Marines), and has the smallest drawback of any of the Avatars -- a measly -15% Health cut, which can be almost completely negated by Intel found throughout the galaxy that confer confers Health bonuses.
* FandomRivalry: Between the ''Priority Earth Overhaul Mod'' and ''Take Earth Back'' mod teams. The latter mod (which focuses on adding back units found throughout the game, boosting level events and taking more creative liberties) split off as its own concept from the former due to apparent disagreements between both teams, teams and though they both acknowledge each other, each mod's focus makes them inherently incompatible with each other.



** The Normandy itself can become this, as there's an entire metagame based around the Crew Manifest, a shuttle bay that can be customized with items found around the galaxy, a shooting range (that confers a unique Intel Bonus for playing it enough, and unique comments from your squadmates who show up to spectate) and special encounters with CanonImmigrant characters after each mission.
** The ''Spectre Expansion Mod'' (a tie-in module for ''EGM'') not only adds a large number of visitable planets with their own Intel and War Assets, but also adds a vendor on the Citadel where you can buy "star charts" to find and explore additional locations. It also has a text-based storyline, ''The Ghosts of Antilin'', which can be acquired during ''Priority: Sur'Kesh'' and plays out across messages and scanned planets found throughout the game.

to:

** The Normandy itself can become this, as there's an entire metagame based around the Crew Manifest, a shuttle bay that can be customized with items found around the galaxy, a shooting range (that confers a unique Intel Bonus for playing it enough, enough and unique comments from your squadmates who show up to spectate) and special encounters with CanonImmigrant characters after each mission.
** The ''Spectre Expansion Mod'' (a tie-in module for ''EGM'') not only adds a large number of visitable planets with their own Intel and War Assets, Assets but also adds a vendor on the Citadel where you can buy "star charts" to find and explore additional locations. It also has a text-based storyline, ''The Ghosts of Antilin'', which can be acquired during ''Priority: Sur'Kesh'' and plays out across messages and scanned planets found throughout the game.



** The ''Evacuation of Thessia'', for all its change-ups in gameplay, is ''ridiculously hard'', even on repeated plays. To start with, it isn't immediately clear that you have to scan the surface of Thessia, enter the planet's orbit, choose which group to save, then fly back out and scan the fleet before docking at the nearest signal, all while the Reapers are chasing you. Each round, you get text reports detailing crewmen crying out in fear as the Reapers tear Alliance ships to shreds, and there is no clear understanding of what groups are worth the most from a War Asset standpoint. As the rounds continue, the Reapers get faster and faster, to the point that it's nigh-impossible to complete the last rounds unless you've somehow managed to acquire all of the Normandy upgrades ''and'' have incredibly good reflexes.

to:

** The ''Evacuation of Thessia'', for all its change-ups in gameplay, is ''ridiculously hard'', even on repeated plays. To start with, it isn't immediately clear that you have to scan the surface of Thessia, enter the planet's orbit, choose which group to save, and then fly back out and to scan the fleet before docking at the nearest signal, all while the Reapers are chasing you. Each round, you get text reports detailing crewmen crying out in fear as the Reapers tear Alliance ships to shreds, and there is no clear understanding of what groups are worth the most from a War Asset standpoint. As the rounds continue, the Reapers get faster and faster, to the point that it's nigh-impossible to complete the last rounds unless you've somehow managed to acquire all of the Normandy upgrades ''and'' have incredibly good reflexes.
Is there an issue? Send a MessageReason:
None


** Regardless of how the Bekenstein assignment is handled, the planet is eventually carpet-bombed into oblivion by the Reapers. Even worse, if you [[ILied coerced the ruling government to manufacture weapons in exchange for a (false) promise to protect them]], Diana Allers [[YouBastard will rail at you via e-mail]] once she (a former occupant of the planet) discovers what happened.

to:

** Regardless of how the Bekenstein assignment is handled, the planet is eventually carpet-bombed into oblivion by the Reapers. Even worse, if you [[ILied coerced the ruling government to manufacture into manufacturing weapons in exchange for a (false) promise to protect them]], Diana Allers [[YouBastard will rail at you via e-mail]] once she (a former occupant of the planet) discovers what happened.
Is there an issue? Send a MessageReason:
None


** Sure, you ''could'' rescue Aria's faceless group of mercenaries during the "Veterans vs. Criminals" Assignment... or you could rescue TheAtoner, [[ChekhovsGunman Sidonis]] (from [[VideoGame/MassEffect2 the previous game]]), who just e-mailed you a short while earlier and is busy leading a group of Turian veterans behind Reaper lines.

to:

** Sure, you ''could'' rescue Aria's faceless group of mercenaries during the "Veterans vs. Criminals" Assignment... or you could rescue TheAtoner, [[ChekhovsGunman Sidonis]] (from [[VideoGame/MassEffect2 the previous game]]), who just e-mailed you a short while earlier and is busy leading a group of Turian turian veterans behind Reaper lines.

Added: 1084

Changed: 255

Is there an issue? Send a MessageReason:
None


** Sure, you ''could'' rescue Aria's faceless group of mercenaries during the "Veterans vs. Criminals" Assignment... or you could rescue TheAtoner, [[ChekhovsGunman Sidonis]] (from [[VideoGame/MassEffect2 the previous game]]), who just e-mailed you a short while earlier and is busy leading a group of turian veterans behind Reaper lines.

to:

** Sure, you ''could'' rescue Aria's faceless group of mercenaries during the "Veterans vs. Criminals" Assignment... or you could rescue TheAtoner, [[ChekhovsGunman Sidonis]] (from [[VideoGame/MassEffect2 the previous game]]), who just e-mailed you a short while earlier and is busy leading a group of turian Turian veterans behind Reaper lines.



* FandomRivalry: Between the ''Priority Earth Overhaul Mod'' and ''Take Earth Back'' mod teams. The latter mod (which focuses on adding back units found throughout the game, boosting level events and taking more creative liberties) split off as its own concept from the former due to apparent disagreements between both teams, and though they both acknowledge each other, each mod's focus makes them inherently incompatible with each other.



** The Normandy itself can become this, as there's an entire metagame based around the Crew Manifest and a shuttle bay that can be customized with items found around the galaxy.
** The ''Spectre Expansion Mod'' (a tie-in module for ''EGM'') not only adds a large number of visitable planets with their own Intel and War Assets, but also adds a vendor on the Citadel where you can buy "star charts" to find and explore additional locations. It also has a text-based storyline, ''The Ghosts of Antilin'', which can be acquired during ''Priority: Sur'Kesh'' and plays out across terminals found throughout the game.

to:

** The Normandy itself can become this, as there's an entire metagame based around the Crew Manifest and Manifest, a shuttle bay that can be customized with items found around the galaxy.
galaxy, a shooting range (that confers a unique Intel Bonus for playing it enough, and unique comments from your squadmates who show up to spectate) and special encounters with CanonImmigrant characters after each mission.
** The ''Spectre Expansion Mod'' (a tie-in module for ''EGM'') not only adds a large number of visitable planets with their own Intel and War Assets, but also adds a vendor on the Citadel where you can buy "star charts" to find and explore additional locations. It also has a text-based storyline, ''The Ghosts of Antilin'', which can be acquired during ''Priority: Sur'Kesh'' and plays out across terminals messages and scanned planets found throughout the game.game.
* SurpriseDifficulty: The ''Ark Mod'' more-or-less presumes that the player has either (a) completed the game at least once, or (b) played a Gold-level multiplayer match, as the combat encounters during the initial mission, "Operation: Paladin", are comparable to it. Not only can this trip up players, but doing the mission early outright makes the level harder, as certain squadmates aren't available at that point -- the mod FAQ itself even ''recommends'' waiting until the very last moment to start the mission, as well as take Non-Crew Specialists (via the ''Expanded Galaxy Mod'') in order to stand the best chance of beating the mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Barring a specialized melee build (itself a rarity in a franchise that emphasize gunplay and hiding behind cover), try finding a player who didn't go the easy route and picked the Avatar of Leadership for their Prothean Implant. Besides being a Generalist build with several benefits, it's the only Avatar that confers a direct boost to War Assets (+30 to the Alliance Marines), and has the smallest drawback of any of the Avatars -- a measly -15% Health cut, which can be almost completely negated by Intel found throughout the galaxy that confer Health bonuses.

Added: 1536

Changed: 823

Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The ''Evacuation of Thessia'', for all its change-ups in gameplay, is ''ridiculously hard'', even on repeated plays. To start with, it isn't immediately clear that you have to scan the surface of Thessia, enter the planet's orbit, choose which group to save, then fly back out and scan the fleet before docking at the nearest signal, all while the Reapers are chasing you. Each round, you get text reports detailing crewmen crying out in fear as the Reapers tear Alliance ships to shreds, and there is no clear understanding of what groups are worth the most from a War Asset standpoint. As the rounds continue, the Reapers get faster and faster, to the point that it's nigh-impossible to complete the last rounds unless you've somehow managed to acquire all of the Normandy upgrades ''and'' have incredibly good reflexes.

to:

* ThatOneLevel: ThatOneLevel:
**
The ''Evacuation of Thessia'', for all its change-ups in gameplay, is ''ridiculously hard'', even on repeated plays. To start with, it isn't immediately clear that you have to scan the surface of Thessia, enter the planet's orbit, choose which group to save, then fly back out and scan the fleet before docking at the nearest signal, all while the Reapers are chasing you. Each round, you get text reports detailing crewmen crying out in fear as the Reapers tear Alliance ships to shreds, and there is no clear understanding of what groups are worth the most from a War Asset standpoint. As the rounds continue, the Reapers get faster and faster, to the point that it's nigh-impossible to complete the last rounds unless you've somehow managed to acquire all of the Normandy upgrades ''and'' have incredibly good reflexes.reflexes.
** Within the ''Ark Mod'', the opening mission, "Operation Paladin". Shepard and his[=/=]her [[ArbitraryHeadcountLimit entire roster of squadmates]] deploy to Palaven's moon to protect a critical outpost, and get more than they bargained for when the Reapers send down swarms of units. Nearly everything in the mission, including what squadmates you bring ([=ME2=] squadmates are recommended to help lighten the load), the enemy fighters you "tag" with a special weapon, the mechs you have onboard and the squadmates you've acquired up to this point all play a factor, and even seasoned players will find themselves frustrated with the onslaught of enemies, akin to ''Priority: Earth'''s final horde mode siege.
Is there an issue? Send a MessageReason:
None


** Sure, you ''could'' rescue Aria's faceless group of mercenaries during the "Veterans vs. Criminals" Assignment... or you could rescue TheAtoner, [[ChekhovsGunman Sidonis]] (from [[VideoGame/MassEffect2 the previous game]]), who just e-mailed you a short while earlier and is busy leading a group of Turian veterans behind Reaper lines.

to:

** Sure, you ''could'' rescue Aria's faceless group of mercenaries during the "Veterans vs. Criminals" Assignment... or you could rescue TheAtoner, [[ChekhovsGunman Sidonis]] (from [[VideoGame/MassEffect2 the previous game]]), who just e-mailed you a short while earlier and is busy leading a group of Turian turian veterans behind Reaper lines.

Added: 611

Changed: 174

Is there an issue? Send a MessageReason:
None


* SidetrackedByTheGoldSaucer: The Normandy itself can become this, as there's an entire metagame based around the Crew Manifest and a shuttle bay that can be customized with items found around the galaxy.

to:

* SidetrackedByTheGoldSaucer: SidetrackedByTheGoldSaucer:
**
The Normandy itself can become this, as there's an entire metagame based around the Crew Manifest and a shuttle bay that can be customized with items found around the galaxy.galaxy.
** The ''Spectre Expansion Mod'' (a tie-in module for ''EGM'') not only adds a large number of visitable planets with their own Intel and War Assets, but also adds a vendor on the Citadel where you can buy "star charts" to find and explore additional locations. It also has a text-based storyline, ''The Ghosts of Antilin'', which can be acquired during ''Priority: Sur'Kesh'' and plays out across terminals found throughout the game.
Is there an issue? Send a MessageReason:
None


** Regardless of how the Bekenstein assignment is handled, the planet is eventually carpet-bombed into oblivion by the Reapers. Even worse, if you [[ILied coerced the ruling government to manufacture weapons in exchange for a (false) promise to protect them]], Diana Allers [[YouBastard will rail at you via e-mail once she (a former occupant of the planet) discovers what happened.

to:

** Regardless of how the Bekenstein assignment is handled, the planet is eventually carpet-bombed into oblivion by the Reapers. Even worse, if you [[ILied coerced the ruling government to manufacture weapons in exchange for a (false) promise to protect them]], Diana Allers [[YouBastard will rail at you via e-mail e-mail]] once she (a former occupant of the planet) discovers what happened.

Added: 727

Changed: 410

Is there an issue? Send a MessageReason:
None


** Sure, you ''could'' rescue Aria's mercenaries during the "Veterans vs. Criminals" Assignment... or you could rescue TheAtoner, [[ChekhovsGunman Sidonis (from ''2'')]], who just emailed you a short while earlier and is busy leading a group of Turian veterans behind Reaper lines.

to:

** Sure, you ''could'' rescue Aria's faceless group of mercenaries during the "Veterans vs. Criminals" Assignment... or you could rescue TheAtoner, [[ChekhovsGunman Sidonis Sidonis]] (from ''2'')]], [[VideoGame/MassEffect2 the previous game]]), who just emailed e-mailed you a short while earlier and is busy leading a group of Turian veterans behind Reaper lines.



* PlayerPunch: The Evacuation of Thessia assignment. As if Shepard and co. watching Reapers landing on the surface of the planet wasn't bad enough, it's possible to screw up the following assignment so much that you barely gain any War Assets at all, condemning numerous ships to destruction for a few small pockets of Thessian refugees and specialists.

to:

* PlayerPunch: PlayerPunch:
**
The Evacuation ''Evacuation of Thessia Thessia'' assignment. As if Shepard and co. watching Reapers landing on the surface of the planet wasn't bad enough, it's possible to screw up the following assignment so much that you barely gain any War Assets at all, condemning numerous ships to destruction for a few small pockets of Thessian refugees and specialists.specialists.
** Regardless of how the Bekenstein assignment is handled, the planet is eventually carpet-bombed into oblivion by the Reapers. Even worse, if you [[ILied coerced the ruling government to manufacture weapons in exchange for a (false) promise to protect them]], Diana Allers [[YouBastard will rail at you via e-mail once she (a former occupant of the planet) discovers what happened.



* ThatOneLevel: The Evacuation of Thessia, for all its change-ups in gameplay, is ''ridiculously hard'', even on repeated plays. To start with, it isn't immediately clear that you have to scan the surface of Thessia, enter the planet's orbit, choose which group to save, then fly back out and scan the fleet before docking at the nearest signal, all while the Reapers are chasing you. Each round, you get text reports detailing crewmen crying out in fear as the Reapers tear Alliance ships to shreds, and there is no clear understanding of what groups are worth the most from a War Asset standpoint. As the rounds continue, the Reapers get faster and faster, to the point that it's nigh-impossible to complete the last rounds unless you've somehow managed to acquire all of the Normandy upgrades ''and'' have incredibly good reflexes.

to:

* ThatOneLevel: The Evacuation ''Evacuation of Thessia, Thessia'', for all its change-ups in gameplay, is ''ridiculously hard'', even on repeated plays. To start with, it isn't immediately clear that you have to scan the surface of Thessia, enter the planet's orbit, choose which group to save, then fly back out and scan the fleet before docking at the nearest signal, all while the Reapers are chasing you. Each round, you get text reports detailing crewmen crying out in fear as the Reapers tear Alliance ships to shreds, and there is no clear understanding of what groups are worth the most from a War Asset standpoint. As the rounds continue, the Reapers get faster and faster, to the point that it's nigh-impossible to complete the last rounds unless you've somehow managed to acquire all of the Normandy upgrades ''and'' have incredibly good reflexes.

Added: 1882

Changed: 447

Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: Like the vanilla game, the mod incentivizes scanning every planet as soon as possible, as it allows you to gain additional armors, weapons, intel and War Assets. To its credit, the mod combats this by making War Assets depreciable items. As you play through the main missions, systems will be attacked and destroyed by the Reapers, causing assets you've previously obtained to lose some of their value (and in some cases, be wiped out completely).

to:

* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
Like the vanilla game, the mod incentivizes scanning every planet as soon as possible, as it allows you to gain additional armors, weapons, intel and War Assets. To its credit, the mod combats this by making War Assets depreciable items. As you play through the main missions, systems will be attacked and destroyed by the Reapers, causing assets you've previously obtained to lose some of their value (and in some cases, be wiped out completely).completely).
** Sure, you ''could'' rescue Aria's mercenaries during the "Veterans vs. Criminals" Assignment... or you could rescue TheAtoner, [[ChekhovsGunman Sidonis (from ''2'')]], who just emailed you a short while earlier and is busy leading a group of Turian veterans behind Reaper lines.
* HamAndCheese: The "Cooking with Zaeed" EasterEgg (referencing [[https://www.youtube.com/watch?v=fcJ4WSa6Vng this video]]) has Youtube user Koobismo giving a near spot-on impression of Creator/RobinSachs while going on at length over how to make... chocolate chip cookies, while swearing and grumbling all the while.


Added DiffLines:

* ThatOneLevel: The Evacuation of Thessia, for all its change-ups in gameplay, is ''ridiculously hard'', even on repeated plays. To start with, it isn't immediately clear that you have to scan the surface of Thessia, enter the planet's orbit, choose which group to save, then fly back out and scan the fleet before docking at the nearest signal, all while the Reapers are chasing you. Each round, you get text reports detailing crewmen crying out in fear as the Reapers tear Alliance ships to shreds, and there is no clear understanding of what groups are worth the most from a War Asset standpoint. As the rounds continue, the Reapers get faster and faster, to the point that it's nigh-impossible to complete the last rounds unless you've somehow managed to acquire all of the Normandy upgrades ''and'' have incredibly good reflexes.
Is there an issue? Send a MessageReason:
Not YMMV.


* HellIsThatNoise: The noise that the Reapers blare in the vanilla game when you scan a system? [[SchmuckBait Try doing that in the Local Cluster]], and watch as several of them blare ''in unison'' and converge on you from all sides of the local map.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: Like the vanilla game, the mod incentivizes scanning every planet as soon as possible, as it allows you to gain additional armors, weapons, intel and War Assets. To its credit, the mod combats this by making War Assets depreciable items. As you play through the main missions, systems will be attacked and destroyed by the Reapers, causing assets you've previously obtained to lose some of their value (and in some cases, be wiped out completely).
* HellIsThatNoise: The noise that the Reapers blare in the vanilla game when you scan a system? [[SchmuckBait Try doing that in the Local Cluster]], and watch as several of them blare ''in unison'' and converge on you from all sides of the local map.
* PlayerPunch: The Evacuation of Thessia assignment. As if Shepard and co. watching Reapers landing on the surface of the planet wasn't bad enough, it's possible to screw up the following assignment so much that you barely gain any War Assets at all, condemning numerous ships to destruction for a few small pockets of Thessian refugees and specialists.
* SidetrackedByTheGoldSaucer: The Normandy itself can become this, as there's an entire metagame based around the Crew Manifest and a shuttle bay that can be customized with items found around the galaxy.
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