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* AuthorsSavingThrow: The Auto-Lap function, at one point, required a currency known as Homemade Snacks, which allowed one's Pet to automatically repeat a stage. The problem here, however, was that you could only buy 10 Homemade Snacks a week from the Pet Shop, and they're only available otherwise as a RareRandomDrop from any quest, meaning you were only guaranteed 10 laps ''a week''. This quickly proved to be a problem, especially when one needed to farm materials in a pinch. Thankfully, this was soon removed, and your Pet can now perform auto-laps for you as many times as you want, in exchange for only being able to run quests in batches of 10 (as opposed to the previous limit of fifty.)

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* AuthorsSavingThrow: The Auto-Lap function, at one point, required a currency known as Homemade Snacks, which allowed one's Pet to automatically repeat a stage. The problem here, however, was that you could only buy 10 Homemade Snacks a week from the Pet Shop, and they're only available otherwise as a RareRandomDrop from any quest, meaning you were only guaranteed 10 laps ''a week''. This quickly proved to be a problem, especially when one needed to farm materials in a pinch. Thankfully, this was soon removed, and your Pet can now perform auto-laps for you as many times as you want, in exchange for only being able to run quests in batches of 10 proportional to itd Generation (as opposed to the previous limit of fifty.)


* FanPreferredCouple: Being the HandsomeLech as he is, Violet had canon crushes or romantic affections towards several of the female cast, such as Iseria or Bellona. But since he had a more prominent role and screentime in Episode 2, fans liked how Violet's chemistry plays with Luluca, shipping the two of them in most of their artworks. There's also quite some ''heavy'' [[ShipTease ship-teasing]] and hints of an UnresolvedSexualTension between them to help in the fans' case. This has turned into fans favoring the Violet/Luluca shipping over the OfficialCouple status between Ras and Mercedes.

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* FanPreferredCouple: Being the HandsomeLech as he is, Violet had canon crushes or romantic affections towards several of the female cast, such as Iseria or Bellona. But since he had a more prominent role and screentime in Episode 2, fans liked how Violet's chemistry plays with Luluca, shipping the two of them in most of their artworks. There's also quite some ''heavy'' [[ShipTease ship-teasing]] and hints of an UnresolvedSexualTension between them to help in the fans' case. case [[spoiler:and culminating with the two actually confessing their feelings near the end of the Ritanian Saga.]] This has turned into fans favoring the Violet/Luluca shipping over the OfficialCouple status between Ras and Mercedes.


* ClicheStorm: There exists some detractors of the game's story writing claiming that ''Epic Seven'' uses a lot of the easy and typical tropes in Fantasy media, especially the [[TrappedInAnotherWorld Isekai]], "[[TheEndOfTheWorldAsWeKnowIt End of the World]]" and heroic swordsman, god-allied protagonist cliches [[spoiler:(not to mention, {{Plotline Death}}s)]] that have been overused a lot in the late 2010 anime titles and video games. But you can't blame them anyway, since most discussions about ''[=E7=]'' are [[PlayTheGameSkipTheStory more about the loot and grinding over the lore and worldbuilding]].

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* ClicheStorm: There exists some detractors of the game's story writing claiming that ''Epic Seven'' uses a lot of the easy and typical tropes in Fantasy media, especially the [[TrappedInAnotherWorld Isekai]], "[[TheEndOfTheWorldAsWeKnowIt End of the World]]" and heroic swordsman, god-allied protagonist cliches [[spoiler:(not to mention, {{Plotline Death}}s)]] Death}}s for protagonists)]] that have been overused a lot in the late 2010 anime titles and video games. But you can't blame them anyway, since most discussions about ''[=E7=]'' are [[PlayTheGameSkipTheStory more about the loot and grinding over the lore and worldbuilding]].


* ClicheStorm: There exists some detractors of the game's story writing claiming that ''Epic Seven'' uses a lot of the easy and typical tropes in Fantasy media, especially the [[TrappedInAnotherWorld Isekai]], "[[TheEndOfTheWorldAsWeKnowIt End of the World]]" and heroic swordsman, god-allied protagonist cliches [[spoiler:(not to mention, {{PlotlineDeath}}s)]] that have been overused a lot in the late 2010 anime titles and video games. But you can't blame them anyway, since most discussions about ''[=E7=]'' are [[PlayTheGameSkipTheStory more about the loot and grinding over the lore and worldbuilding]].

to:

* ClicheStorm: There exists some detractors of the game's story writing claiming that ''Epic Seven'' uses a lot of the easy and typical tropes in Fantasy media, especially the [[TrappedInAnotherWorld Isekai]], "[[TheEndOfTheWorldAsWeKnowIt End of the World]]" and heroic swordsman, god-allied protagonist cliches [[spoiler:(not to mention, {{PlotlineDeath}}s)]] {{Plotline Death}}s)]] that have been overused a lot in the late 2010 anime titles and video games. But you can't blame them anyway, since most discussions about ''[=E7=]'' are [[PlayTheGameSkipTheStory more about the loot and grinding over the lore and worldbuilding]].


* ClicheStorm: There exists some detractors of the game's story writing claiming that ''Epic Seven'' uses a lot of the easy and typical tropes in Fantasy media, especially the [[TrappedInAnotherWorld Isekai]], "[[TheEndOfTheWorldAsWeKnowIt End of the World]]" and heroic swordsman, god-allied protagonist cliches that have been overused a lot in the late 2010 anime titles and video games. But you can't blame them anyway, since most discussions about ''[=E7=]'' are [[PlayTheGameSkipTheStory more about the loot and grinding over the lore and worldbuilding]].

to:

* ClicheStorm: There exists some detractors of the game's story writing claiming that ''Epic Seven'' uses a lot of the easy and typical tropes in Fantasy media, especially the [[TrappedInAnotherWorld Isekai]], "[[TheEndOfTheWorldAsWeKnowIt End of the World]]" and heroic swordsman, god-allied protagonist cliches [[spoiler:(not to mention, {{PlotlineDeath}}s)]] that have been overused a lot in the late 2010 anime titles and video games. But you can't blame them anyway, since most discussions about ''[=E7=]'' are [[PlayTheGameSkipTheStory more about the loot and grinding over the lore and worldbuilding]].


* AuthorsSavingThrow: The Auto-Lap function, at one point, required a currency known as Homemade Snacks, which allowed one's Pet to automatically repeat a stage. The problem here, however, was that you could only buy 10 Homemade Snacks a week from the Pet Shop, and they're only available otherwise as a RareRandomDrop from any quest, meaning you were only guaranteed 10 laps ''a week''. This quickly proved to be a problem, especially when one needed to farm materials in a pinch. Thankfully, this was soon removed, and your Pet can now perform auto-laps for you as many times as you want, in exchange for only being able to run quests in batches of 10 (as opposed to the previous limit of fifty.)



* GoodBadBugs: A small bug was discovered with the Homemade Snack mechanic, which allows you to automatically repeat quests. Go into a stage that drops, say, one trash mob per run. Make sure your Hero inventory is at least one less than the number of laps you want to perform, such as having 9 slots left when you intend to do 10 laps. Once you inevitably run out of space, you'll be taken to the Hero screen, in which you can do with the mobs as you please. Once you go back to the stage you were running, you'll find that somehow, your Homemade Snacks haven't been consumed, yet you still have the rewards from the stage you were farming; therefore, ''infinite auto-lap farming.'' This makes getting Rare catalysts, and subsequently the AP used to buy Rare catalysts a snap.


* GoodBadBugs: A small bug was discovered with the Homemade Snack mechanic, which allows you to automatically repeat quests. Go into a stage that drops, say, one trash mob per run. Make sure your Hero inventory is at least one less than the number of laps you want to perform, such as having 9 slots left when you intend to do 10 laps. Once you inevitably run out of space, you'll be taken to the Hero screen, in which you can do with the mobs as you please. Once you go back to the stage you were running, you'll find that somehow, your Homemade Snacks haven't been consumed, yett you still have the rewards from the stage you were farming; therefore, ''infinite auto-lap farming.'' This makes getting Rare catalysts, and subsequently the AP used to buy Rare catalysts a snap.

to:

* GoodBadBugs: A small bug was discovered with the Homemade Snack mechanic, which allows you to automatically repeat quests. Go into a stage that drops, say, one trash mob per run. Make sure your Hero inventory is at least one less than the number of laps you want to perform, such as having 9 slots left when you intend to do 10 laps. Once you inevitably run out of space, you'll be taken to the Hero screen, in which you can do with the mobs as you please. Once you go back to the stage you were running, you'll find that somehow, your Homemade Snacks haven't been consumed, yett yet you still have the rewards from the stage you were farming; therefore, ''infinite auto-lap farming.'' This makes getting Rare catalysts, and subsequently the AP used to buy Rare catalysts a snap.

Added DiffLines:

* GoodBadBugs: A small bug was discovered with the Homemade Snack mechanic, which allows you to automatically repeat quests. Go into a stage that drops, say, one trash mob per run. Make sure your Hero inventory is at least one less than the number of laps you want to perform, such as having 9 slots left when you intend to do 10 laps. Once you inevitably run out of space, you'll be taken to the Hero screen, in which you can do with the mobs as you please. Once you go back to the stage you were running, you'll find that somehow, your Homemade Snacks haven't been consumed, yett you still have the rewards from the stage you were farming; therefore, ''infinite auto-lap farming.'' This makes getting Rare catalysts, and subsequently the AP used to buy Rare catalysts a snap.

Added DiffLines:

** "Rate up is a lie!" [[labelnote:Explanation]]A common meme in [[Memes/DragaliaLost some]] [[Memes/FateGrandOrder other]] [[YMMV/GirlsFrontline gacha games]], this is used to make light of the occasional "Drop Rate Up" events for certain 5-star Heroes. And unlike the latter three, it actually ''is'' a lie, more or less. Yes, you're able to get the featured unit from the summon, especially limited-time ones such as Luna or Melissa, along with their artifact if they have one. The problem? That's the ''only'' 5-star Hero you can get from that gacha, meaning Epic Seven may be the only gacha game wherein the standard gacha is better than the limited-time ones.[[/labelnote]]


** In general, the Moonlight Heroes (Light and Dark elemental units) are more sought after in the gacha over the basic Fire, Earth and Ice units since Moonlight Heroes are extremely rare and hard to come by, making them more like novelty rewards or a BraggingRightsReward that proves the player's extreme luck. Other than that, the Light/Dark Heroes are [[InfintyPlusOneElement mutually advantaged and disadvantaged only with each other]] thanks to the ElementalRockPaperScissors mechanics. This makes them viable even against Fire, Earth and Ice enemies, especially the Wyvern and Golem Hunts that a majority of players farm their end-game gears in.

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** In general, the Moonlight Heroes (Light and Dark elemental units) are more sought after in the gacha over the basic Fire, Earth and Ice units since Moonlight Heroes are extremely rare and hard to come by, making them more like novelty rewards or a BraggingRightsReward that proves the player's extreme luck. Other than that, the Light/Dark Heroes are [[InfintyPlusOneElement [[InfinityPlusOneElement mutually advantaged and disadvantaged only with each other]] thanks to the ElementalRockPaperScissors mechanics. This makes them viable even against Fire, Earth and Ice enemies, especially the Wyvern and Golem Hunts that a majority of players farm their end-game gears in.


** In general, the Moonlight Heroes (Light and Dark elemental units) are more sought after in the gacha over the basic Fire, Earth and Ice units since Moonlight Heroes are extremely rare and hard to come by, making them more like novelty rewards or a BraggingRightsReward that proves the player's extreme luck. Other than that, the Light/Dark Heroes are mutually advantaged and disadvantaged only with it other thanks to the ElementalRockPaperScissors mechanics. This makes them viable even against Fire, Earth and Ice enemies, especially the Wyvern and Golem Hunts that a majority of players farm their end-game gears in.

to:

** In general, the Moonlight Heroes (Light and Dark elemental units) are more sought after in the gacha over the basic Fire, Earth and Ice units since Moonlight Heroes are extremely rare and hard to come by, making them more like novelty rewards or a BraggingRightsReward that proves the player's extreme luck. Other than that, the Light/Dark Heroes are [[InfintyPlusOneElement mutually advantaged and disadvantaged only with it other each other]] thanks to the ElementalRockPaperScissors mechanics. This makes them viable even against Fire, Earth and Ice enemies, especially the Wyvern and Golem Hunts that a majority of players farm their end-game gears in.


** A lot of the commonly-spoken lines by characters using their ultimate abilities, initiating their turn, (or simply any memorable line of dialogue) were also turned into meme phrases by the fandom when talking about the characters, like the following: "Correct your posture!" (Charles), "Descending Blade!" (Arbiter Vildred), "Dancing Blade!" (Vildred), "I will show you... who's the BEST!" (Ken), "Look at my sword, not my face!" (Violet), "Kiss my feet!" (Spectre Tenebria), "It's me! Yuna!" (Yuna)

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** A lot of the commonly-spoken lines by characters using their ultimate abilities, initiating their turn, (or simply any memorable line of dialogue) were also turned into meme phrases by the fandom when talking about the characters, like the following: "Correct your posture!" (Charles), "Descending Blade!" (Arbiter Vildred), "Can you hear the approaching ruin?" (also from Arbiter Vildred), "Dancing Blade!" (Vildred), "I will show you... who's the BEST!" (Ken), (Master Artist Ken), "Look at my sword, not my face!" (Violet), "Kiss my feet!" (Spectre Tenebria), "It's me! Yuna!" (Yuna)

Added DiffLines:

** A lot of the commonly-spoken lines by characters using their ultimate abilities, initiating their turn, (or simply any memorable line of dialogue) were also turned into meme phrases by the fandom when talking about the characters, like the following: "Correct your posture!" (Charles), "Descending Blade!" (Arbiter Vildred), "Dancing Blade!" (Vildred), "I will show you... who's the BEST!" (Ken), "Look at my sword, not my face!" (Violet), "Kiss my feet!" (Spectre Tenebria), "It's me! Yuna!" (Yuna)

Added DiffLines:

* FandomEnragingMisconception: Accusing that a lot of characters in ''Epic Seven'' are unoriginal or [[TheyCopiedItNowItSucks rip-offs]] of other anime characters from visual novels, manga, anime series or video games. Well, there are obvious {{Expy}} cases when the similarities are plenty and on-point, but some character designs and tropes are very common in media nowadays that they can be considered "generic" or safe to imitate. Take Silk for example, a blonde elf archer with nature-themed green/white clothes. That design is prevalent for the ForestRanger and ArcherArchetype tropes, that seriously calling Silk a rip-off of Shera from ''LightNovel/HowNotToSummonADemonLord'' will make E7 fans angry.


* GameBreaker: Tamarinne is considered as the best support in most PVE and PVP contents - She can heal a party member while attacking or the entire team at once in her base form. But once she enters her IdolSinger form? Boy, she becomes a snowballer of contents - Her first skill can now attack all enemies and [[StatusBuffDispel dispel all their buffs]], can chain a dual attack with the strongest attacker in your party, and can heal the entire team (like her second skill) when Soul Burned. Her second skill in this form also provides a team-wide attack bonus for 2 turns as well as boosting Combat Readiness, giving you the push to go first and deal a higher amount of damage. These damage buffs can be used in conjunction if you have the Guardian Zeaon as well, since its damage scales with your team's attack. Also, did we mention that Tamarinne's idol form restores her to full HP, clears all StatusAilments from the party and gives her an Extra Turn. Overall, Tamarinne is an overloaded support, with the only drawback is that her ultimate skill starts with a 9-turn cooldown.

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* GameBreaker: Tamarinne is considered as the best support in most PVE and PVP contents - She can heal a party member while attacking or the entire team at once in her base form. But once she enters her IdolSinger form? Boy, she becomes a snowballer of contents - Her first skill can now attack all enemies and [[StatusBuffDispel dispel all their buffs]], can chain a dual attack with the strongest attacker in your party, and can heal the entire team (like her second skill) when Soul Burned. Her second skill in this form also provides a team-wide attack bonus for 2 turns as well as boosting Combat Readiness, giving you the push to go first and deal a higher amount of damage. These damage buffs can be used in conjunction if you have the Guardian Zeaon as well, since its damage scales with your team's attack. Also, did we mention that Tamarinne's idol form restores her to full HP, clears all StatusAilments {{Status Ailment}}s from the party and gives her an Extra Turn. Overall, Tamarinne is an overloaded support, with the only drawback is that her ultimate skill starts with a 9-turn cooldown.



** "Ken Gear"[[labelnote:Explanation]]A common fan reply whenever other players ask who would benefit the most out of their gears. Among the playable characters, Ken is seen as the most versatile in terms of utility and playstyles - He can be an attacker (Since he has 3 damaging abilities, the Speed, Attack, Critical Hit Chance and Damage stats can work), He can be a tank (Since all of his 3 abilities also scale with HP, building him with Health, Defense and Effect Resistance stats are viable) and he can be a debuffer (Since he can burn, stun and defense break the enemy, so Effectiveness works on him as well). Aside from that, the Destruction, Counterattack or Lifesteal sets also okay builds for him. In simple terms, ''any'' gear can work on Ken.[[/labelnote]]

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** "Ken Gear"[[labelnote:Explanation]]A common fan reply whenever other players ask who would benefit the most out of their gears. Among the playable characters, Ken is seen as the most versatile in terms of utility and playstyles - He can be an attacker (Since he has 3 damaging abilities, the Speed, Attack, Critical Hit Chance and Damage stats can work), He can be a tank (Since all of his 3 abilities also scale with HP, building him with Health, Defense and Effect Resistance stats are viable) and he can be a debuffer (Since he can burn, stun and defense break the enemy, so Effectiveness works on him as well). Aside from that, the Destruction, Counterattack or Lifesteal sets also okay builds for him. In simple terms, ''any'' gear can work on Ken. But if you aren't the type to min-max stats, boosting all stats on Ken via gearing still works.[[/labelnote]]



** "15%/40%"[[labelnote:Explanation]]This was quite a controversial statement between the Korean and Global playerbase wherein one conference stated that Korea gave only 15% of the total revenue despite being the origin country, while the global market gave 40%. To cut the story short, the fanbases were split on whether or not it was right to say such revenues in a public event, or if the developers are giving more importance and favors to the global market over the Korean playerbase. This has turned into a DiscreditedMeme after they apologized for the issue.[[/labelnote]]
** "Running Ras"[[labelnote:Explanation]]Refers to the chibi Ras running animation that plays everytime there is a network slowdown that prevents the game from running seamlessly like it should, usually caused by connectivity or server issues. This phrase pops up more often during massive, unexpected slowdowns, which then evolve into the "Ras Marathon" phrase.[[/labelnote]]

to:

** "15%/40%"[[labelnote:Explanation]]This was quite a controversial statement between the Korean and Global playerbase wherein one conference stated that Korea gave only 15% of the total revenue despite being the origin country, while the global market gave 40%. To cut the story short, the fanbases were split on whether or not it was right to say such revenues in a public event, or if the developers are prioritizing money by giving more importance and favors to the global market over the Korean playerbase. This has turned into a DiscreditedMeme after they apologized for the issue.statement and the issue caused by it.[[/labelnote]]
** "Running Ras"[[labelnote:Explanation]]Refers to the chibi Ras running animation that plays everytime there is a network slowdown that prevents the game from running seamlessly like it should, usually caused by connectivity or server issues. This phrase pops up more often during massive, unexpected slowdowns, which then evolve into the "Ras Marathon" phrase.phrase if the maintenance drags on for too long.[[/labelnote]]



* ScrappyMechanic: The Gold Unequip costs can turn into one of the most expensive {{Money Sink}}s in the game as it would turn out to be very resource-consuming if you find yourself constantly swapping gears between characters, especially if these are endgame gears (Level 70 and Level 85 gears respectively cost 25,000 and 50,000 gold '''per piece''' just to unequip). Consequently, this causes the players to develop the mentality of holding off their gear-swapping, and character optimization plans only when there are Free Unequip events, since you could easily burn out ''millions'' of gold if you want to remove and replace entire sets of dozens of your characters when you do so outside of these Free Unequip events.
* SelfImposedChallenge: As with any gacha game, some players take the extra step of beating hard content using lower rarity characters, even using 1-2★ mob characters. This is due to the idea that gears and artifacts determine the character's overall strength, not just by the unit's rarity nor levels alone. Say, you have end-game offensive gears, you can freely equip them on your lower-level / lower-rarity heroes and watch them wreak havoc to enemies since there's no such thing as LevelLockedLoot in this game!

to:

* ScrappyMechanic: The Gold Unequip costs can turn into one of the most expensive {{Money Sink}}s in the game as it would turn out to be very resource-consuming if you find yourself constantly swapping gears between characters, especially if these are endgame gears (Level 70 and Level 85 gears respectively cost 25,000 and 50,000 gold '''per piece''' just to unequip). Consequently, this causes the players to develop the mentality of holding off their gear-swapping, gear-swapping and character optimization plans only when there are Free Unequip events, since you could easily burn out ''millions'' of gold if you want to remove and replace entire sets of dozens of your characters when you do so outside of these Free Unequip events.
* SelfImposedChallenge: As with any gacha game, some players take the extra step of beating hard content using lower rarity characters, even using 1-2★ mob characters. This is due to the idea that because gears and artifacts determine the character's overall strength, not just by the unit's rarity nor levels alone. Say, you have end-game offensive gears, you can freely equip them on your lower-level / lower-rarity heroes and watch them wreak havoc to enemies since there's no such thing as LevelLockedLoot in this game!



** Dizzy from the ''VideoGame/GuiltyGear'' {{crossover}} event has brought in a lot fan of debates concerning the game design thoughts of the developers, just because she's that [[GameBreaker strong]] for a collab unit, mainly for the large amounts of debuffs that she can give the opponent in her attacks, and said attacks are all [[AreaOfEffect AoE]]! Well obviously, if you got her, you would be happy as you have a GameBreaker in your hands, but those who haven't got her in the gacha nor have been around during the event? Good luck finding ways to counter her, even if you would see a lot of Dizzy in the PVP defense teams. Dizzy can actually be countered, but it requires characters than can dispel all debuffs, heal themselves, and deal a substantial amount of damage in retaliation. The problem is that she has quite a few counters, and Violet being one of the prime examples that can deal with her. This also adds another layer of problems wherein the ones that can counter Dizzy are mostly 4★ and 5★ units, which require the player to pull from the gacha - No 3★ units are built to effectively destroy Dizzy. Some players also believed that the devs just made a GameBreaker unit just to force players to pull for them in a limited gacha, otherwise they'd be gimping themselves if they won't.

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** Dizzy from the ''VideoGame/GuiltyGear'' {{crossover}} event has brought in a lot fan of debates concerning the game design thoughts of the developers, just because she's that [[GameBreaker strong]] for a collab unit, mainly for the large amounts of debuffs that she can give the opponent in her attacks, and said attacks are all [[AreaOfEffect AoE]]! Well obviously, if you got her, you would be happy as you have a GameBreaker in your hands, but those who haven't got her in the gacha nor have been around during the event? Good luck finding ways to counter her, even if you would see a lot of Dizzy in the PVP defense teams. Dizzy can actually be countered, but it requires characters than can dispel all debuffs, heal themselves, and deal a substantial amount of damage in retaliation. The problem is that she has quite a few counters, and Violet being one of the prime examples that can deal with her. This also adds another layer of problems wherein the ones that can counter Dizzy are mostly 4★ and 5★ units, which require the player to pull from the gacha - No 3★ units are built to effectively destroy Dizzy. Some players also believed that the devs just made a GameBreaker unit just to force players to pull for them in a limited gacha, gacha (thus ''forcing the players to spend''), otherwise they'd unlucky players would be gimping themselves if they won't.



* ViewerGenderConfusion: ''Prince'' Aither is oftentimes confused for being a female due to how he dresses. His hairstyle and way of speaking is also reminiscent to that of a female's.

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* ViewerGenderConfusion: ''Prince'' Aither is oftentimes confused for being a female due to how he dresses. His hairstyle hairstyle, expressions, and way of speaking is are also reminiscent to that of a female's.

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