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Unofficial music name.


* SugarWiki/AwesomeMusic: [[https://youtu.be/36wycV3oR5k Showdown At The Tower]], the "final" boss theme, is an epic and fast-paced boss theme, perfectly suitable to the final [[spoiler:(actually penultimate)]] battle against Donkey Kong.

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* SugarWiki/AwesomeMusic: [[https://youtu.be/36wycV3oR5k Showdown At The Tower]], the "final" final boss theme, theme]] is an epic and fast-paced boss theme, fast-paced, perfectly suitable to the final [[spoiler:(actually penultimate)]] battle against Donkey Kong.
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* ItWasHisSled: The game being a StealthSequel to the original game rather than a simple port is a ''very'' novel surprise if you don't know what you're getting into. Nowadays, however, anyone who's even remotely aware of this game knows it's a sequel.
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** This is the first game to depict Donkey Kong with his now-iconic necktie, several months before ''VideoGame/DonkeyKongCountry''.

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** This is the first game to depict Donkey Kong with his now-iconic necktie, several months before ''VideoGame/DonkeyKongCountry''.''VideoGame/DonkeyKongCountry1''.

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* FridgeHorror: Pauline. Getting kidnapped by a giant thuggish ape is bad enough, but being carried away by said ape over the span of a game that lasts more than ''a hundred stages''? Not even Peach has been hauled around this much, or at least never in a single game. She's probably [[BrokenBird an emotional trainwreck]] by the time that Mario finally rescues her. It's no wonder that she's been absent for so long from the overall series; it probably took years of therapy for her to recover from the events of this game. Even then, she ''[[VideoGame/MarioVsDonkeyKong still]]'' hasn't caught a break from being caught in the middle of the disputes of Mario and Donkey Kong (albeit a different one), though she at least managed to be friends with DK this time. She seems to have come out alright down the line though, as she eventually makes a return in ''VideoGame/SuperMarioOdyssey'' as the mayor of New Donk City -- a town that grew from the events of this game (as evidenced by the throwback level being acknowledged as the city's origins) and even getting locations named after the big ape's friends and enemies.


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* TheWoobie: Pauline is this, [[FridgeHorror once you think about everything she's been through.]] Getting kidnapped by a giant thuggish ape is bad enough, but being carried away by said ape over the span of a game that lasts more than ''a hundred stages''? Not even Peach has been hauled around this much, or at least never in a single game. She's probably [[BrokenBird an emotional trainwreck]] by the time that Mario finally rescues her. It's no wonder that she's been absent for so long from the overall series; it probably took years of therapy for her to recover from the events of this game. Even then, she ''[[VideoGame/MarioVsDonkeyKong still]]'' hasn't caught a break from being caught in the middle of the disputes of Mario and Donkey Kong (albeit a different one), though she at least managed to be friends with DK this time. She seems to have come out alright down the line though, as she eventually makes a return in ''VideoGame/SuperMarioOdyssey'' as the mayor of New Donk City -- a town that grew from the events of this game (as evidenced by the throwback level being acknowledged as the city's origins) and even getting locations named after the big ape's friends and enemies.

Added: 416

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Alphabetization


* ScrappyMechanic: While the combat roll Mario does at the end of falls of a certain length certainly helps with Mario's surviving skills compared to the original arcade game, at the same time the animation and momentum of the roll are uninterruptible, so Mario can very well roll straight into an enemy or hazard (or down a hole into a lower portion of a level and simply waste time instead) if you aren't careful.



* ScrappyMechanic: While the combat roll Mario does at the end of falls of a certain length certainly helps with Mario's surviving skills compared to the original arcade game, at the same time the animation and momentum of the roll are uninterruptible, so Mario can very well roll straight into an enemy or hazard (or down a hole into a lower portion of a level and simply waste time instead) if you aren't careful.
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* AntiClimaxBoss: Despite the epic buildup and [[SugarWiki/AwesomeMusic music]], the final battle with Donkey Kong plays out almost identically to his other fights. There's some wind in the level, and his barrels create poison mushrooms when broken, but it's still easy to hit him with three barrels. [[spoiler:And even when he grows to the size of the entire tower for the real final boss, he can be easily defeated by staying on the platforms, safe from his fists, and pelting him with barrels.]]
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** The music for the Iceberg map. Fittingly for the point where the game begins to get ''seriously'' hard, it's pretty much ThisIsGonnaSuck in music form.

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** [[https://youtu.be/redIxXbGFo0 The music music]] for the Iceberg map. Fittingly for the point where the game begins to get ''seriously'' hard, it's pretty much ThisIsGonnaSuck in music form.
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* RemadeAndImproved: While the original arcade game is undeniably a classic, many fans see this game as being a massive improvement of the original game, due to its more refined controls, a much longer campaign and more interesting level design.
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* CultClassic: While not the most well-known or successful Game Boy game, it enjoys a good-sized following that not only considers the game to not only be a great puzzle-platformer, but one of the best games on the Game Boy in general.

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* CultClassic: While not the most well-known or successful Game Boy game, it enjoys a good-sized following that not only considers the game to not only be a great puzzle-platformer, but one of the best games on the Game Boy in general.
Is there an issue? Send a MessageReason:
None


* CultClassic: While not the most well known or successful Game Boy game, it enjoys a good-sized following that not only considers the game to not only be a great puzzle-platformer, but one of the best games on the Game Boy in general.

to:

* CultClassic: While not the most well known well-known or successful Game Boy game, it enjoys a good-sized following that not only considers the game to not only be a great puzzle-platformer, but one of the best games on the Game Boy in general.
Is there an issue? Send a MessageReason:
None


* CultClassic: While not the most well known or successful Game Boy game, it enjoys a good-sized following that not only considers the game to be a great puzzle-platformer, but one of the best games on the Game Boy in general.

to:

* CultClassic: While not the most well known or successful Game Boy game, it enjoys a good-sized following that not only considers the game to not only be a great puzzle-platformer, but one of the best games on the Game Boy in general.

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* DifficultySpike: While for the most part, the game has a reasonable progression in difficulty and allows for players to put their puzzle solving to the test, Iceberg cranks the difficulty up to almost unfair degrees, with Rocky-Valley being nowhere near as difficult. In particular, 7-7 is filled to the brim with {{Red Herring}}s, and the door in 7-11 is outright ''[[GuideDangIt invisible]]''.



* FridgeHorror: Pauline. Getting kidnapped by a giant thuggish ape is bad enough, but being carried away by said ape over the span of a game that lasts more than ''a hundred stages''? Not even Peach has been hauled around this much, or at least never in a single game. She's probably [[BrokenBird an emotional trainwreck]] by the time that Mario finally rescues her. It's no wonder that she's been absent for so long from the overall series; It probably took years of therapy for her to recover from the events of this game. Even then, she ''[[VideoGame/MarioVsDonkeyKong still]]'' hasn't caught a break from being caught in the middle of the disputes of Mario and Donkey Kong (albeit a different one), though she at least managed to be friends with DK this time. She seems to have come out alright down the line though, as she eventually makes a return in ''VideoGame/SuperMarioOdyssey'' as the mayor of New Donk City -- a town that grew from the events of this game (as evidenced by the throwback level being acknowledged as the city's origins) and even getting locations named after the big ape's friends and enemies.

to:

* FridgeHorror: Pauline. Getting kidnapped by a giant thuggish ape is bad enough, but being carried away by said ape over the span of a game that lasts more than ''a hundred stages''? Not even Peach has been hauled around this much, or at least never in a single game. She's probably [[BrokenBird an emotional trainwreck]] by the time that Mario finally rescues her. It's no wonder that she's been absent for so long from the overall series; It it probably took years of therapy for her to recover from the events of this game. Even then, she ''[[VideoGame/MarioVsDonkeyKong still]]'' hasn't caught a break from being caught in the middle of the disputes of Mario and Donkey Kong (albeit a different one), though she at least managed to be friends with DK this time. She seems to have come out alright down the line though, as she eventually makes a return in ''VideoGame/SuperMarioOdyssey'' as the mayor of New Donk City -- a town that grew from the events of this game (as evidenced by the throwback level being acknowledged as the city's origins) and even getting locations named after the big ape's friends and enemies.
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None


* DisappointingLastLevel: Compared to the Rocky Valley -- and even most of the prior worlds, for that matter -- the levels in the Tower are all short, they're unimaginatively designed, and they pose very little difficulty. It just comes across as a speedbump on the way to the final battle.
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* SuspiciouslySimilarSong: Coincidentally enough, the beginning of [[https://www.youtube.com/watch?v=GXaDv4B6EW8 Showdown at the Tower]] sounds incredibly similar to the ''Series/DoctorWho'' [[https://www.youtube.com/watch?v=2CYDgezeQas theme]].
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** The time-up theme.

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** The time-up theme. Similar to the infamous drowning theme from the ''Franchise/SonicTheHedgehog'' games, it is a frantic jingle that builds up until Mario dies from running out of time.

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* CultClassic: While not the most well known or successful Game Boy game, it enjoys a good-sized following that not only considers the game to be a great puzzle-platformer, but one of the best games on the Game Boy in general.



* CultClassic: While not the most well known or successful Gameboy game, it enjoys a good sized following who not only consider the game to be a great puzzle-platformer, but one of the best games on the Gameboy in general.



* GoodBadBugs: The fact that closing gates are stopped by any tiles Mario can interact with (including temporary ladders) results in an EasyLevelTrick for at least one stage. [[spoiler: Stage 2-3, to be exact.]]

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* GoodBadBugs: The fact that closing gates are stopped by any tiles Mario can interact with (including temporary ladders) results in an EasyLevelTrick for at least one stage. [[spoiler: Stage [[spoiler:Stage 2-3, to be exact.]]
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None


* CultClassic: While not the most well known or successful Gameboy game, it enjoys a good sized following who consider it to be not only a great puzzle-platformer, but on of the best games on the system.

to:

* CultClassic: While not the most well known or successful Gameboy game, it enjoys a good sized following who not only consider it the game to be not only a great puzzle-platformer, but on one of the best games on the system.Gameboy in general.



** Several of Mario's moves from the 3D games, such as his backflip and triple jump, made their debut in this game.

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** Several of Mario's moves from the 3D games, such as his the backflip and triple jump, made their debut in this game.game. Mario can even perform a roll if he falls from a certain length, years before ''VideoGame/SuperMarioOdyssey'' made it a part of his moveset.
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None


* CultClassic: While not the most well known or successful Gameboy game, it enjoys a good sized following who consider it to be one of the best puzzle-platformers on the system.

to:

* CultClassic: While not the most well known or successful Gameboy game, it enjoys a good sized following who consider it to be one not only a great puzzle-platformer, but on of the best puzzle-platformers games on the system.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: [[https://youtu.be/36wycV3oR5k Showdown At The Tower]], the "final" boss theme, is an epic and fast-paced boss theme, perfectly suitable to the final [[spoiler: or penultimate]] battle against Donkey Kong.

to:

* SugarWiki/AwesomeMusic: [[https://youtu.be/36wycV3oR5k Showdown At The Tower]], the "final" boss theme, is an epic and fast-paced boss theme, perfectly suitable to the final [[spoiler: or penultimate]] [[spoiler:(actually penultimate)]] battle against Donkey Kong.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: [[https://youtu.be/36wycV3oR5k Showdown At The Tower]], the "final" boss theme, is an epic and fast-paced boss theme, perfectly suitable to the penultimate battle against Donkey Kong.

to:

* SugarWiki/AwesomeMusic: [[https://youtu.be/36wycV3oR5k Showdown At The Tower]], the "final" boss theme, is an epic and fast-paced boss theme, perfectly suitable to the penultimate final [[spoiler: or penultimate]] battle against Donkey Kong.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: [[https://youtu.be/36wycV3oR5k Showdown At The Tower]], the "final" boss theme, is an epic and fast-paced boss theme, perfectly suitable to the final battle against Donkey Kong.

to:

* SugarWiki/AwesomeMusic: [[https://youtu.be/36wycV3oR5k Showdown At The Tower]], the "final" boss theme, is an epic and fast-paced boss theme, perfectly suitable to the final penultimate battle against Donkey Kong.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: [[https://youtu.be/36wycV3oR5k Showdown At The Tower, the "final" boss theme]].

to:

* SugarWiki/AwesomeMusic: [[https://youtu.be/36wycV3oR5k Showdown At The Tower, Tower]], the "final" boss theme]].theme, is an epic and fast-paced boss theme, perfectly suitable to the final battle against Donkey Kong.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuspiciouslySimilarSong: Coincidentally enough, the beginning of [[https://www.youtube.com/watch?v=GXaDv4B6EW8 Showdown at the Tower]] sounds incredibly similar to the ''Series/DoctorWho'' [[https://www.youtube.com/watch?v=2CYDgezeQas theme]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CultClassic: While not the most well known or successful Gameboy game, it enjoys a good sized following who consider it to be one of the best puzzle-platformers on the system.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OlderThanTheyThink:
** This is the first game to depict Donkey Kong with his now-iconic necktie, several months before ''VideoGame/DonkeyKongCountry''.
** Several of Mario's moves from the 3D games, such as his backflip and triple jump, made their debut in this game.
Is there an issue? Send a MessageReason:
Removed a dead You Tube link


* DisappointingLastLevel: Compared to the Rocky Valley -- and even most of the prior worlds, for that matter -- the levels in the Tower are all short, unimaginatively designed, and pose very little difficulty. It just comes across as a speedbump on the way to the final battle.

to:

* DisappointingLastLevel: Compared to the Rocky Valley -- and even most of the prior worlds, for that matter -- the levels in the Tower are all short, they're unimaginatively designed, and they pose very little difficulty. It just comes across as a speedbump on the way to the final battle.



** The time up theme.
** The [[https://www.youtube.com/watch?v=UUIcyuLryzw music]] for the Iceberg map. Fittingly for the point where the game begins to get ''seriously'' hard, it's pretty much ThisIsGonnaSuck in music form.
** The sequence that plays before the title screen is rather chilling-- a hole has been broken into a brick wall and eyes peering out from the darkness of the hole with ominous music to match.
** How about the final level? [[spoiler: You beat stage 9-8, Donkey Kong falls to his doom, and everything now seems okay. Wait, what's this? [[YourPrincessIsInAnotherCastle Stage 9-9?]] ''[[SlasherSmile Did the giant DK head just smile?!]]'']]
* SequelDifficultyDrop: The first four levels are [[NostalgiaLevel the levels of the original game]]. However, Mario starts with all of the upgraded abilities that you get to take advantage of in this game. Even if you don't know how to do his new moves, this includes improved jump height, improved speed on ladders, and the ability to fall much further before dying. Consequently, it's much easier to clear the first four levels than it was in the original game. A level in the Tower is much closer to the actual 25m, although it's just as easy to get through as the first level with Mario's new moves. The other levels, however, didn't receive the same treatment.
* ScrappyMechanic: While the combat-roll Mario does at the end of falls of a certain length certainly helps with Mario's surviving skills compared to the original arcade game, at the same time the animation and momentum of the roll are uninterruptible, so Mario can very well roll straight into an enemy or hazard (or down a hole into a lower portion of a level and simply waste time instead) if you aren't careful.

to:

** The time up time-up theme.
** The [[https://www.youtube.com/watch?v=UUIcyuLryzw music]] music for the Iceberg map. Fittingly for the point where the game begins to get ''seriously'' hard, it's pretty much ThisIsGonnaSuck in music form.
** The sequence that plays before the title screen is rather chilling-- a chilling: A hole has been broken into a brick wall and eyes peering out from the darkness of the hole with ominous music to match.
** How about the final level? [[spoiler: You [[spoiler:You beat stage 9-8, Donkey Kong falls to his doom, and everything now seems okay. Wait, what's this? [[YourPrincessIsInAnotherCastle Stage 9-9?]] ''[[SlasherSmile Did the giant DK head just smile?!]]'']]
* SequelDifficultyDrop: The first four levels are [[NostalgiaLevel the levels of the original game]]. However, Mario starts with all of the upgraded abilities that you get to take advantage of exploit in this game. Even if you don't know how to do his new moves, this includes improved jump height, improved speed on ladders, and the ability to fall much further farther before dying. Consequently, it's much easier to clear the first four levels than it was in the original game. A level in the Tower is much closer to the actual 25m, 25 meters, although it's just as easy to get through as the first level with Mario's new moves. The other levels, however, didn't receive the same treatment.
* ScrappyMechanic: While the combat-roll combat roll Mario does at the end of falls of a certain length certainly helps with Mario's surviving skills compared to the original arcade game, at the same time the animation and momentum of the roll are uninterruptible, so Mario can very well roll straight into an enemy or hazard (or down a hole into a lower portion of a level and simply waste time instead) if you aren't careful.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisappointingLastLevel: Compared to the Rocky Valley -- and even most of the prior worlds, for that matter -- the levels in the Tower are all short, unimaginatively designed, and pose very little difficulty. It just comes across as a speedbump on the way to the final battle.

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