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* BetterThanCanon: Called by many.
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* GermansLoveDavidHasselhoff: While an American game, the early heart of the hobby was in English postal 'zines, and a lot of the original lingo and strategy were developed by English players.
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If a YMMV trope example starts with "YMMV, but", it's probably not an example. And even if it was, it'd be meta, which is not allowed.


* SugarWiki/MomentOfAwesome: YMMV, but if you like this kind of game, these are gonna come up A LOT when you pull of a particularly notable backstab or surprise attack.
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** In ''The Game of Diplomacy'', Richard Sharp reports an American game where Germany was in the most perfect position a player could be in: he was aware that France's player had been [[GoodAdulteryBadAdultery France had been schtupping England's wife behind his back]], and France [[IKnowYouKnowIKnow knew that he knew]]. The rest of the players, who knew France to be a ruthless and ambitious backstab-merchant were flabbergasted when he meekly supported Germany to the hilt, enabling Germany to win in record time.

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** In ''The Game of Diplomacy'', Richard Sharp reports an American game where Germany was in the most perfect position a player could be in: he was aware that France's player had been [[GoodAdulteryBadAdultery France had been schtupping England's wife behind his back]], and France [[IKnowYouKnowIKnow knew that he knew]]. The rest of the players, who knew France to be a ruthless and ambitious backstab-merchant were flabbergasted when he meekly supported Germany to the hilt, enabling Germany to win in record time.

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* SugarWiki/FunnyMoments: Many (the most common would be a fleet ending up in very odd place, as an Italian fleet in St. Pete, which has happened), but the best of them all is probably [[http://www.diplomacy-archive.com/resources/humour/coast_moscow.htm The Coast of Moscow]], as recorded by the game's creator. (If you're confused, [[http://www.eyrie.org/~thad/dip.gif here's a map]].)

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* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
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Many (the most common would be a fleet ending up in very odd place, as an Italian fleet in St. Pete, which has happened), but the best of them all is probably [[http://www.diplomacy-archive.com/resources/humour/coast_moscow.htm The Coast of Moscow]], as recorded by the game's creator. (If you're confused, [[http://www.eyrie.org/~thad/dip.gif here's a map]].))
** In ''The Game of Diplomacy'', Richard Sharp reports an American game where Germany was in the most perfect position a player could be in: he was aware that France's player had been [[GoodAdulteryBadAdultery France had been schtupping England's wife behind his back]], and France [[IKnowYouKnowIKnow knew that he knew]]. The rest of the players, who knew France to be a ruthless and ambitious backstab-merchant were flabbergasted when he meekly supported Germany to the hilt, enabling Germany to win in record time.
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** Statistically, Russia is mostly likely to win, though that trend has also been extended to Turkey and France. Similarly, Italy is widely considered to be the worst power, as it is the worst situation at the start of the game: it has limited territory to expand, being sandwiched between France and Austria-Hungary.

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** Statistically, Russia is mostly likely to win, though that trend has also been extended to Turkey and France. Similarly, Italy is widely considered to be In press games, the worst power, as it is tiers from bottom to top are Italy[[note]]changes in the worst situation at the start meta as of the game: it has limited territory to expand, being sandwiched between France and Austria-Hungary. this writing have them inching upward[[/note]], Austria, Germany, England/Turkey (disputed), France/Russia (ditto).

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* CharacterTiers: Expect a fair number of posts on any Diplomacy forum to discuss about which power is the best. Statistically, Russia is mostly likely to win, though that trend has also been extended to Turkey and France. Similarly, Italy is widely considered to be the worst power, as it is the worst situation at the start of the game: it has limited territory to expand, being sandwiched between France and Austria-Hungary.
** In least-to-best order: Italy, Austria, Germany, Turkey/England, France, Russia. (Source: statistics at the Diplomacy Archive, which are somewhat out of date but still more or less accepted as standard.)
*** This is VERY serious YMMV territory. Many, many people believe that France is the best power. The only things widely (though by no means universally) acknowledged are that Italy is the weakest and that being a central power (Austria or Germany) isn't great.
*** Similarly, there is a large school of thought that hates playing as Turkey. While the corner position makes it the easiest to defend, it also has a very hard getting started offensively and while it takes some time, a dedicated alliance can pick it apart.
*** While Italy starts weak geographically, it has a big advantage diplomatically: it's involved in neither the western (England-Germany-France) nor the eastern (Austria-Turkey-Russia) triangle; as such, Italy is an attractive ally for everyone, but not a prime target for early aggression. Whether this advantage makes up for the positional disadvantage is a matter of opinion.
*** It's been pointed out that it depends in part on the culture of the group you're playing with. Faster games favor Russia, France and Germany (which have the clearest paths to expansion), while games where players strive to maintain the balance of power (and thus take longer) tend to favor Turkey, England and Italy (which have the best defensive positions).

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* CharacterTiers: Expect a fair number of posts on any Diplomacy forum to discuss about which power is the best.
**
Statistically, Russia is mostly likely to win, though that trend has also been extended to Turkey and France. Similarly, Italy is widely considered to be the worst power, as it is the worst situation at the start of the game: it has limited territory to expand, being sandwiched between France and Austria-Hungary. \n** In least-to-best order: Italy, Austria, Germany, Turkey/England, France, Russia. (Source: statistics at the Diplomacy Archive, which are somewhat out of date but still more or less accepted as standard.)\n*** This is VERY serious YMMV territory. Many, many people believe that France is the best power. The only things widely (though by no means universally) acknowledged are that Italy is the weakest and that being a central power (Austria or Germany) isn't great.\n*** Similarly, there is a large school of thought that hates playing as Turkey. While the corner position makes it the easiest to defend, it also has a very hard getting started offensively and while it takes some time, a dedicated alliance can pick it apart.\n*** While Italy starts weak geographically, it has a big advantage diplomatically: it's involved in neither the western (England-Germany-France) nor the eastern (Austria-Turkey-Russia) triangle; as such, Italy is an attractive ally for everyone, but not a prime target for early aggression. Whether this advantage makes up for the positional disadvantage is a matter of opinion.\n*** It's been pointed out that it depends in part on the culture of the group you're playing with. Faster games favor Russia, France and Germany (which have the clearest paths to expansion), while games where players strive to maintain the balance of power (and thus take longer) tend to favor Turkey, England and Italy (which have the best defensive positions).
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** In no-press or "Gunboat" games, Italy moves up a few tiers, England moves down a few, and Russia moves [[JokeCharacter into the garbage can]].
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* CrowningMomentOfAwesome: YMMV, but if you like this kind of game, these are gonna come up A LOT when you pull of a particularly notable backstab or surprise attack.
* CrowningMomentOfFunny: Many (the most common would be a fleet ending up in very odd place, as an Italian fleet in St. Pete, which has happened), but the best of them all is probably [[http://www.diplomacy-archive.com/resources/humour/coast_moscow.htm The Coast of Moscow]], as recorded by the game's creator. (If you're confused, [[http://www.eyrie.org/~thad/dip.gif here's a map]].)

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* CrowningMomentOfAwesome: YMMV, but if you like this kind of game, these are gonna come up A LOT when you pull of a particularly notable backstab or surprise attack.
* CrowningMomentOfFunny:
SugarWiki/FunnyMoments: Many (the most common would be a fleet ending up in very odd place, as an Italian fleet in St. Pete, which has happened), but the best of them all is probably [[http://www.diplomacy-archive.com/resources/humour/coast_moscow.htm The Coast of Moscow]], as recorded by the game's creator. (If you're confused, [[http://www.eyrie.org/~thad/dip.gif here's a map]].))
* SugarWiki/MomentOfAwesome: YMMV, but if you like this kind of game, these are gonna come up A LOT when you pull of a particularly notable backstab or surprise attack.
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* TheScrappy: Apparently, Weila agrees with 95% of the WoW fanbase about a certain Hellscream....Queue 100 fanboy Squees of joy at the (light) bashing.

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* TheScrappy: Apparently, Weila agrees with 95% of the WoW [=WoW=] fanbase about a certain Hellscream....Queue 100 fanboy Squees of joy at the (light) bashing.
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per clean up
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per clean up


* MagnificentBastard: Anyone who has ever managed a solo win can justifiably claim to be one.
** ManipulativeBastard: Most people who have actually managed solo wins can also justifiably claim to be one of these.
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* CrowningMomentOfFunny: Many (the most common would be a fleet ending up in very odd place, as an Italian fleet in St. Pete, which has happened), but the best of them all is probably [[http://www.diplom.org/~diparch/resources/humour/coast_moscow.htm The Coast of Moscow]], as recorded by the game's creator. (If you're confused, [[http://www.eyrie.org/~thad/dip.gif here's a map]].)

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* CrowningMomentOfFunny: Many (the most common would be a fleet ending up in very odd place, as an Italian fleet in St. Pete, which has happened), but the best of them all is probably [[http://www.diplom.org/~diparch/resources/humour/coast_moscow.diplomacy-archive.com/resources/humour/coast_moscow.htm The Coast of Moscow]], as recorded by the game's creator. (If you're confused, [[http://www.eyrie.org/~thad/dip.gif here's a map]].)
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Were you looking for the [[TabletopGame/{{Diplomacy}} board game]], or the WoW [[Fanfic/{{Diplomacy}} fan fiction piece by Weiila]]?

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Were you looking for the [[TabletopGame/{{Diplomacy}} board game]], or the WoW ''VideoGame/WorldOfWarcraft'' [[Fanfic/{{Diplomacy}} fan fiction piece by Weiila]]?
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* MemeticMutation: ''Diplomacy'': Destroying friendships since 1959! [[labelnote:Explanation]]The fact that you essentially have to break alliances and betray people to win can be hazardous to relationships[[/labelnote]]
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*** It's been pointed out that it depends in part on the culture of the group you're playing with. Faster games favor Russia, France and Germany (which have the clearest paths to expansion), while games where players strive to maintain the balance of power (and thus take longer) tend to favor Turkey, England and Italy (which have the best defensive positions).
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Troper Tales excised.


** This troper experienced this game in European History class where each country was played by a team so everyone would be involved. The team that did best in all the games we played paired a ManipulativeBastard with a trust-worthy and honest partner. Essentially, the bastard (this troper) plotted out all our devious plans while the trusted partner convinced potential allies to support our moves. After a few matches, the only people who would ally with us at all were those who could not geographically be reached (as Turkey we convinced England to ally with us and managed to carve up Russia and Austria and start moving on the rest of the continent before people had even realized what was going on)
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Were you looking for the [[Game/{{Diplomacy}} board game]], or the WoW [[Fanfic/{{Diplomacy}} fan fiction piece by Weiila]]?

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Were you looking for the [[Game/{{Diplomacy}} [[TabletopGame/{{Diplomacy}} board game]], or the WoW [[Fanfic/{{Diplomacy}} fan fiction piece by Weiila]]?



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