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** After finishing each level, the camera stays in place as the wall advances past it, giving the player a nice long look at the aftermath, or lack thereof.
*** And in the case of the Challenge mode, when you finish a level and stick around without continuing to the next one, you get to hear an ambiance consisting of random, echoing sounds reminiscent of the apocalypse.

to:

** After finishing each level, the camera stays in place as the wall advances past it, giving the player a nice long look at the aftermath, or lack thereof.
***
thereof. And in the case of the Challenge mode, when you finish a level and stick around without continuing to the next one, you get to hear an ambiance consisting of random, echoing sounds reminiscent of the apocalypse.


* {{Cloudcuckooland}}: The [[BrutalBonusLevel "Planet D" speedrun]], a chaotic alien world that drops balloons on the player instead of boulders. The ''SE'' and ''DX'' versions add a "Planet D" game mode as well, which brings back the balloons for one level and throws various other gameplay quirks at the player.


* CrowningMomentOfAwesome: The game plot itself. Several raptor-like dinos challenge the extra-terrestial forces of nature themselves and possibly suceeding in the end, even if it's only temporary or at the cost of leaving their planet.
** Surfing the smallest of boulders for an extended period of time. As a bonus, it may go faster than with the larger ones.
** Managing to hitch a ride on numerous pteranodons in a row.
** Getting speed and strength boost at the same time during the point in which dino's stats are maxed out and just darting through everything. Red pterosaurs will be practically powerless to stop the dino (as long as glitches don't get in the way).


** Managing to hitch a ride on numerous pteranodons.

to:

** Managing to hitch a ride on numerous pteranodons.pteranodons in a row.
** Getting speed and strength boost at the same time during the point in which dino's stats are maxed out and just darting through everything. Red pterosaurs will be practically powerless to stop the dino (as long as glitches don't get in the way).

Added DiffLines:

* CrowningMomentOfAwesome: The game plot itself. Several raptor-like dinos challenge the extra-terrestial forces of nature themselves and possibly suceeding in the end, even if it's only temporary or at the cost of leaving their planet.
** Surfing the smallest of boulders for an extended period of time. As a bonus, it may go faster than with the larger ones.
** Managing to hitch a ride on numerous pteranodons.


* {{Cloudcuckooland}}: Planet D.

to:

* {{Cloudcuckooland}}: Planet D.The [[BrutalBonusLevel "Planet D" speedrun]], a chaotic alien world that drops balloons on the player instead of boulders. The ''SE'' and ''DX'' versions add a "Planet D" game mode as well, which brings back the balloons for one level and throws various other gameplay quirks at the player.



** When the wall of doom gets close. The entire concept of the game is to stay ahead of it.

to:

** When the wall of doom gets close. The entire concept of the game is to stay ahead of it. As it approaches, first an ominous growl starts up in the background, then as it gets closer the colors wash out until the background is pure red and everything else is a silhouette. Finally the entire screen blacks out as it engulfs the player dino...


*** And in the case of the Challenge mode, when you finish a level and stick around without continuing to the next one, you get to hear an ambiance consisting of [[HellIsThatNoise random, echoing sounds reminiscent of the apocalypse]].

to:

*** And in the case of the Challenge mode, when you finish a level and stick around without continuing to the next one, you get to hear an ambiance consisting of [[HellIsThatNoise random, echoing sounds reminiscent of the apocalypse]].apocalypse.


* HellIsThatNoise: The Doom Wall.

Added DiffLines:

*** And in the case of the Challenge mode, when you finish a level and stick around without continuing to the next one, you get to hear an ambiance consisting of [[HellIsThatNoise random, echoing sounds reminiscent of the apocalypse]].

Added DiffLines:

* {{Cloudcuckooland}}: Planet D.

Added DiffLines:

* GoddamnBats: Stegosaurs. Their AI pattern seems to basically be "go exactly as fast as needed to cause the player to at some point come to a dead stop against stegosaur backside, regardless of any attempt made to avoid such".


** After finishing each level, the camera stays in place as the wall advances past it, giving the player a nice long look at the aftermath, or lack thereof.

to:

** After finishing each level, the camera stays in place as the wall advances past it, giving the player a nice long look at the aftermath, or lack thereof.thereof.
* ThatOneLevel: The "Twin Peaks" speedrun. It has two long uphill sections, and the number of boulders rolling down them means you need to be very quick to avoid getting knocked back or trapped.


* [[TearJerker Depression Fuel]]: Most dinosaurs are too slow in one way or another to escape the doom wall.

to:

* [[TearJerker Depression Fuel]]: Most dinosaurs are too DemonicSpiders: The red pterodactyls, whose sole purpose is to slow in one way or another to escape the player down long enough for the wall of doom wall.to catch up with them.



* NightmareFuel: Let the wall of doom get close, I dare you. Also, the entire concept of the game.

to:

* NightmareFuel: Let NightmareFuel:
** When
the wall of doom get close, I dare you. Also, the gets close. The entire concept of the game.game is to stay ahead of it.


* HighOctaneNightmareFuel: Let the wall of doom get close, I dare you. Also, the entire concept of the game.

to:

* HighOctaneNightmareFuel: NightmareFuel: Let the wall of doom get close, I dare you. Also, the entire concept of the game.


* HighOctaneNightmareFuel: Let the wall of doom get close, I dare you. Also, the entire concept of the game.

to:

* HighOctaneNightmareFuel: Let the wall of doom get close, I dare you. Also, the entire concept of the game.game.
** After finishing each level, the camera stays in place as the wall advances past it, giving the player a nice long look at the aftermath, or lack thereof.

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