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*** Even more jarring considering what Gorgutz did next after conquering Kaurava; he simply left the place after he won. Four worlds worth of Orks, warmachines, and resources, more than enough to start a serious expansion to other worlds around. This should have resulted in him becoming a serious threat with potential to start a successful galaxy-spanning rampage. And he simply leaves Kaurava because he didn't like the Orks there. There is no justification for this considering how un-Orky this is and how poorly planned the story was.

to:

*** Even more jarring considering what Gorgutz did next after conquering Kaurava; he simply left the place after he won. Four worlds worlds' worth of Orks, warmachines, and resources, more than enough to start a serious expansion to other worlds around. This should have resulted in him becoming a serious threat with potential to start a successful galaxy-spanning rampage. And he simply leaves Kaurava because he didn't like the Orks there. There is no justification for this considering how incredibly un-Orky this is and how poorly planned the story was.


*** Even more jarring considering what Gorgutz did next after conquering Kaurava. He simply left the place after he won. Four worlds worth of Orks. Enough to start a serious expansion to other worlds around and having him become a serious threat with a potential. And he simply leaves Kaurava because he didn't like the Orks there. There is no justification for this considering how un-Orky this is and how poorly planned the story was.

to:

*** Even more jarring considering what Gorgutz did next after conquering Kaurava. He Kaurava; he simply left the place after he won. Four worlds worth of Orks. Enough Orks, warmachines, and resources, more than enough to start a serious expansion to other worlds around and having around. This should have resulted in him become becoming a serious threat with potential to start a potential.successful galaxy-spanning rampage. And he simply leaves Kaurava because he didn't like the Orks there. There is no justification for this considering how un-Orky this is and how poorly planned the story was.

Added DiffLines:

*** Even more jarring considering what Gorgutz did next after conquering Kaurava. He simply left the place after he won. Four worlds worth of Orks. Enough to start a serious expansion to other worlds around and having him become a serious threat with a potential. And he simply leaves Kaurava because he didn't like the Orks there. There is no justification for this considering how un-Orky this is and how poorly planned the story was.


** For reference, ''Soulstorm'' (considered the definitive multiplayer edition for the first game, at least [[ObviousBeta once the bugs had finally been ironed out]]) averages about 700 players on Steam at any given time and is ten years old at the time of writing. Retribution (considered the definitive multiplayer edition for the second game) averages about 400, and is seven years old at the time of writing. Dawn of War 3, only a year old, averages around 200 players, less than either of its predecessors.
* ScrappyMechanic: One much hated issue with Dawn of War 3 during its early cycle was unlocking elite units with Skulls. Skulls were ''slowly'' earned from winning in multi-player, leveling up an elite or successfully completing a chapter of the single-player campaign. Relic had intended for players to slowly master their available elites before moving onto new ones... but the reality was that players despised this mechanic, as relatively few players played (let alone won) enough multi-player matches to unlock anything, and even fewer wished to redo the weak-sauce campaign repeatedly with lowering gains each time. Relic eventually addressed this by making all elites available with one of their last patches, while unfortunately still requiring doctrines to be bought with Skulls.

to:

** For reference, ''Soulstorm'' (considered the definitive multiplayer edition for the first game, at least [[ObviousBeta once the bugs had finally been ironed out]]) averages about 700 players on Steam at any given time and is ten years old at the time of writing. Retribution was released in 2008. ''Retribution'' (considered the definitive multiplayer edition for the second game) averages about 400, and is seven years old at the time of writing. Dawn was released in 2011. ''Dawn of War 3, only a year old, 3'', released in 2017, averages around under 200 players, far less than either of its predecessors.
* ScrappyMechanic: One much hated issue with Dawn ''Dawn of War 3 3'' during its early cycle was unlocking elite units with Skulls. Skulls were ''slowly'' earned from winning in multi-player, leveling up an elite or successfully completing a chapter of the single-player campaign. Relic had intended for players to slowly master their available elites before moving onto new ones... but the reality was that players despised this mechanic, as relatively few players played (let alone won) enough multi-player matches to unlock anything, and even fewer wished to redo the weak-sauce campaign repeatedly with lowering gains each time. Relic eventually addressed this by making all elites available with one of their last patches, while unfortunately still requiring doctrines to be bought with Skulls.


** The fans were divided about the game's new art style and gameplay. One half disliked the art style looking cartoony and stylized (like Starcraft II) rather than dark and gritty and the gameplay being MOBA-esque, whilst the other half was alright with the direction the game was heading and thought that the first half of the fanbase was judging too early, since the game was still in early development at the time.

to:

** The fans were divided about the game's new art style and gameplay. One half disliked the art style looking cartoony and stylized (like Starcraft II) ''Starcraft II'') rather than dark and gritty and the gameplay being MOBA-esque, whilst the other half was alright with the direction the game was heading and thought that the first half of the fanbase was judging too early, since the game was still in early development at the time.


* AudienceAlienatingPremise: Probably the biggest problem with the game was that, mechanically speaking, it's just not sure what it's supposed to be. It's a weird patchwork of gameplay elements from both the first game series and the second, trying to be a new E-Sports game but not much resembling ''VideoGame/StarCraft'' beyond a superficial similarity and tone-wise is trying to have its cake and eat it vis-à-vis the over-the-top physics of a MOBA game and the more realistic ones of prior ''Dawn of War'' titles.
* AuthorsSavingThrow: At the very least, the clear intent of the Annihilation patch, which added the much-requested Annihilation game mode, a couple large 2v2 and 3v3 maps, the also much-requested buildable turrets (which unfortunately were relegated to a slot-using doctrine) and threw in three free skins as well. Unfortunately, this wasn't enough to save the game or it just came too late, as by early 2018 Relic abandoned the game.

to:

* AudienceAlienatingPremise: Probably the biggest problem with the game was is that, mechanically speaking, it's just not sure what it's supposed to be. It's a weird patchwork of gameplay elements from both the first game series and the second, trying to be a new E-Sports game but not much resembling ''VideoGame/StarCraft'' beyond a superficial similarity similarity, and tone-wise is trying to have its cake and eat it vis-à-vis the over-the-top physics of a MOBA game and the more realistic ones of prior ''Dawn of War'' titles.
* AuthorsSavingThrow: At the very least, the clear intent of the Annihilation patch, which added the much-requested Annihilation game mode, a couple large 2v2 and 3v3 maps, the also much-requested buildable turrets (which unfortunately were relegated to a slot-using doctrine) and threw in three free skins for Titan units as well. Unfortunately, this wasn't enough to save the game or it just came too late, as by early 2018 Relic abandoned the game.



** Alec Newman (the new voice for Gabriel Angelos) had previously played Paul Atreides in [[Series/{{Dune}} Frank Herbert's Dune]], who would father the future God Emperor Leto II. In this game, he is in a setting with another God Emperor and one that owes much of its influence from Dune.

to:

** Alec Newman (the new voice for Gabriel Angelos) had previously played Paul Atreides in [[Series/{{Dune}} Frank Herbert's Dune]], who would father the future God Emperor Leto II. In this game, he is in a setting with another God Emperor and one that owes much of its influence from Dune.''Dune''.



** Jumping Terminators [[labelnote: Explanation]] Gabriel Angelos jumping with the amount of dexterity as a Assault Marine while wearing a very heavy (even by Space Marine Standards) Terminator armor has been one of the most well known things in this game and has been [[https://www.youtube.com/watch?v=BR7az78kUmM mocked to hell]] and back. [[/labelnote]]

to:

** Jumping Terminators [[labelnote: Explanation]] Gabriel Angelos jumping with the same amount of dexterity and lift as a Assault Marine while wearing a very heavy (even by Space Marine Standards) Terminator armor has been one of the most well known things in this game and has been [[https://www.youtube.com/watch?v=BR7az78kUmM mocked to hell]] and back. [[/labelnote]]


----
* AudienceAlienatingPremise: Probably the biggest problem with the game was that, mechanically speaking, it's just not sure what it's supposed to be. It's a weird patchwork of gameplay elements from both the first game series and the second, trying to be a new E-Sports game but not much resembling ''VideoGame/StarCraft'' beyond a superficial similarity and tone-wise is trying to have its cake and eat it vis-à-vis the over-the-top physics of a MOBA game and the more realistic ones of prior ''Dawn of War'' titles.
* AuthorsSavingThrow: At the very least, the clear intent of the Annihilation patch, which added the much-requested Annihilation game mode, a couple large 2v2 and 3v3 maps, the also much-requested buildable turrets (which unfortunately were relegated to a slot-using doctrine) and threw in three free skins as well. Unfortunately, this wasn't enough to save the game or it just came too late, as by early 2018 Relic abandoned the game.
* BrokenBase:
** Some fans were disappointed that there were no Chaos factions in the base game, while others were alright with giving the other races more spotlight.
*** [[spoiler:And when it turns out Chaos is the main antagonist]], fans divided once more as some thought [[spoiler:the creators were too lazy to build up a new threat or eat their words]], while some agreed that it's a logical conclusion. [[spoiler:Not to mention the SequelHook hint that Necrons will be the next threat.]]
** The fans were divided about the game's new art style and gameplay. One half disliked the art style looking cartoony and stylized (like Starcraft II) rather than dark and gritty and the gameplay being MOBA-esque, whilst the other half was alright with the direction the game was heading and thought that the first half of the fanbase was judging too early, since the game was still in early development at the time.
** Imperial Guard fans raged in particular over the game for two reasons: one, the Imperial Guard faction was merely relegated to expendable NPC status due to the main MeleeATrois, and two, the reveal that Gorgutz 'Ead 'Unter was the canonical winner of ''Soulstorm'' instead of General Stubbs. Others didn't have an opinion of the former, and regarding the latter, thought Gorgutz deserved to win the campaign instead. Some also viewed Stubbs with feelings of HypeAversion, due to IG fans [[MemeticBadass blowing him up into something massive]].
** The singleplayer campaign was the focus of many mixed feelings. There were a good number of fans who saw it as a glorified tutorial for online multiplayer, with the narrative overall being extremely weak. Overall, this has caused many people to get the feeling that the game lacks the charm and spirit of the previous Dawn of War games.
** The removal of sync-kills, some believing that they were unnecessary and ruined any competitive potential the RTS series had, while others believed that it was what made the Dawn of War series unique in the genre, and the removal of the animations was done solely for the sake of E-sports.
** Post-launch, the fans constantly bickered amongst themselves if DOWIII is an RTS that's tried to innovate and breathe fresh life into the Dawn of War formula, or that Relic tried and failed to make their game appealling to a wider audience by turning it into an RTS with MOBA elements. Both sides had nothing but [[SarcasmMode kind words and reasonable rebuttals]] for each other.
** The fanbase ''exploded'' when Relic announced it was ceasing support for the game in light of its poor reception and sales, torn between those who considered it a foregone conclusion and that Relic made the right decision to move on to other projects, and those who considered it a betrayal of those fans still remaining to just abandon a fully-priced game less than a year after launch after they added no content more substantial than a few multiplayer maps and three Elite skins.
* CriticalDissonance: The game got positive reviews from critics, but a highly mixed reception from fans.
* FanonDiscontinuity: Due to the base-breaking quality of the game and the revelation that EnsembleDarkhorse and MemeticBadass Vance Stubbs is not the canon winner of Soulstorm, many fans of the older games have declared this.
* HilariousInHindsight:
** The notorious backflipping Terminators from the C.S. Goto books seem downright prophetic given the backlash against Angelos' acrobatics in Terminator armor here.
** Alec Newman (the new voice for Gabriel Angelos) had previously played Paul Atreides in [[Series/{{Dune}} Frank Herbert's Dune]], who would father the future God Emperor Leto II. In this game, he is in a setting with another God Emperor and one that owes much of its influence from Dune.
* MemeticMutation:
** You have [[{{Pun}} Chaplain]] Diomedes! [[labelnote: Explanation]] Back in ''Retribution'', one of Diomedes' 'when selected' lines was "You have Captain Diomedes!", while in this game he has become a Chaplain, leading to the pun. Sadly, he doesn't have such a line in the game itself. [[/labelnote]]
** Jumping Terminators [[labelnote: Explanation]] Gabriel Angelos jumping with the amount of dexterity as a Assault Marine while wearing a very heavy (even by Space Marine Standards) Terminator armor has been one of the most well known things in this game and has been [[https://www.youtube.com/watch?v=BR7az78kUmM mocked to hell]] and back. [[/labelnote]]
* SugarWiki/MostWonderfulSound:
** Gaining enough Elite Points to call in an Elite has your announcer letting you know in satisfying fashion, particularly for the Space Marines: ''"Our Elite battle-brothers are ready for deployment."''
** When a Elite comes off of cooldown after being killed, it tends to give a BadassBoast about [[YouCallThatAWound being ready to return to the fight]].
** The Space Marine Standard coming off of cooldown, especially when you desperately need it:
--->'''Announcer:''' Wouldst thou cast the holy standard?
** Deploying a unit by DropPod as the Space Marines results in a very satisfying sonic boom sound as the pod breaches the atmosphere, ready to unleash an asskicking on arrival to the enemies of man.
** Activating a WAAAGH Banner and hearing the resulting roar from all the Orkz around it. The Ork screaming through the microphone might just get you hyped up for the fight ahead.
--->'''Banner Ork:''' YOU BOYZ WANNA FIGHT?! I CAN'T HEAR YOU!
* {{Narm}}: Many think that the design of the Space Marines in the announcement trailer and in-game cinematics, where their body proportions look much thinner and elongated (particularly the legs and arms) and looking less bulky as they are usually portrayed, looks silly. Some have even joked that they went into taking diet pills.
** And let's not get started on "Jumping Terminators" and how ridiculous it is.
* NeverLiveItDown: Since the first gameplay preview, fans have frequently expressed their displeasure of "Jumping Terminators".
* NightmareFuel: [[spoiler: The ending cutscene which reveals that the Necrons are coming. Even worse, it sounds as if the Necron Lord's head was ''laughing'' as it lit up [[SicklyGreenGlow green.]]]]
* OlderThanTheyThink: As shown by [[https://1d4chan.org/wiki/File:StandardofKaurava.JPG this piece of unimplemented wargear]] for ''Chaos Rising'', it seems Relic had always intended for Gorgutz to be the winner of the Kaurava conflict.
* {{Sequelitis}}: The general consensus is that this game just doesn't stack up to either of its predecessors. In fact, it's become so disliked that unlike the previous games, there will be no expansions for this entry. And as February 8th of 2018 it has arguably become a FranchiseKiller, seeing as Relic ceased official support citing the game's insufficient sales figures. Even ''Soulstorm'', long treated as a SophomoreSlump for the series, is more fondly regarded nowadays.
** For reference, ''Soulstorm'' (considered the definitive multiplayer edition for the first game, at least [[ObviousBeta once the bugs had finally been ironed out]]) averages about 700 players on Steam at any given time and is ten years old at the time of writing. Retribution (considered the definitive multiplayer edition for the second game) averages about 400, and is seven years old at the time of writing. Dawn of War 3, only a year old, averages around 200 players, less than either of its predecessors.
* ScrappyMechanic: One much hated issue with Dawn of War 3 during its early cycle was unlocking elite units with Skulls. Skulls were ''slowly'' earned from winning in multi-player, leveling up an elite or successfully completing a chapter of the single-player campaign. Relic had intended for players to slowly master their available elites before moving onto new ones... but the reality was that players despised this mechanic, as relatively few players played (let alone won) enough multi-player matches to unlock anything, and even fewer wished to redo the weak-sauce campaign repeatedly with lowering gains each time. Relic eventually addressed this by making all elites available with one of their last patches, while unfortunately still requiring doctrines to be bought with Skulls.
* SoOkayItsAverage: Those who played the game mostly agree that while there are uncountable flaws that made this game not comparable to the first two titles, this game is alright in its own right.
* TaintedByThePreview: Upon seeing the apparent mobility of [[MightyGlacier Terminators]][[note]]In the base canon, Terminator armor is ''extremely'' bulky and heavy, so much so that even the strongest Marines cannot manage more than a slow walk in it, much less the acrobatic flips and jumps seen in the trailer[[/note]], especially that of Gabriel Angelos in the preview build, some fans called CanonDefilement.
* TheyChangedItNowItSucks:
** The E3 gameplay reveal video shows Gabriel Angelos, but not voiced by Creator/PaulDobson. This has caused players to express their disappointment that Paul is not returning to voice Angelos, and think his new voice actor is sub-par.
** The lack of rendered cinematics (with cutscenes instead relying upon still images) also didn't sit well with a number of fans.
** The removal of synch-kills was also seen as a blow against the game, since they were one of the franchise's iconic features.
----

to:

----
* AudienceAlienatingPremise: Probably the biggest problem with the game was that, mechanically speaking, it's just not sure what it's supposed
----I don't need to be. It's respect you, better bounce, otherwise might use a weird patchwork of gameplay elements from both the first game series password cracker next time, face it, your site is irrelevant and the second, trying to be a new E-Sports game but not much resembling ''VideoGame/StarCraft'' beyond a superficial similarity and tone-wise will shut down in no time. "The sociopath" is trying to have its cake and eat it vis-à-vis the over-the-top physics of a MOBA game and the more realistic ones of prior ''Dawn of War'' titles.
* AuthorsSavingThrow: At the very least, the clear intent of the Annihilation patch, which added the much-requested Annihilation game mode, a couple large 2v2 and 3v3 maps, the also much-requested buildable turrets (which unfortunately were relegated to a slot-using doctrine) and threw in three free skins as well. Unfortunately,
this wasn't enough to save the game or it just came too late, as by early 2018 Relic abandoned the game.
* BrokenBase:
** Some fans were disappointed that there were no Chaos factions in the base game, while others were alright with giving the other races more spotlight.
*** [[spoiler:And when it turns out Chaos is the main antagonist]], fans divided once more as some thought [[spoiler:the creators were too lazy to build up a new threat or eat their words]], while some agreed that it's a logical conclusion. [[spoiler:Not to mention the SequelHook hint that Necrons will be the next threat.]]
** The fans were divided about the game's new art style and gameplay. One half disliked the art style looking cartoony and stylized (like Starcraft II) rather than dark and gritty and the gameplay being MOBA-esque, whilst the other half was alright with the direction the game was heading and thought that the first half of the fanbase was judging too early, since the game was still in early development at the time.
** Imperial Guard fans raged in particular over the game for two reasons: one, the Imperial Guard faction was merely relegated to expendable NPC status due to the main MeleeATrois, and two, the reveal that Gorgutz 'Ead 'Unter was the canonical winner of ''Soulstorm'' instead of General Stubbs. Others didn't have an opinion of the former, and regarding the latter, thought Gorgutz deserved to win the campaign instead. Some also viewed Stubbs with feelings of HypeAversion, due to IG fans [[MemeticBadass blowing him up into something massive]].
** The singleplayer campaign was the focus of many mixed feelings. There were a good number of fans who saw it as a glorified tutorial for online multiplayer, with the narrative overall being extremely weak. Overall, this has caused many people to get the feeling that the game lacks the charm and spirit of the previous Dawn of War games.
** The removal of sync-kills, some believing that they were unnecessary and ruined any competitive potential the RTS series had, while others believed that it was what made the Dawn of War series unique in the genre, and the removal of the animations was done solely for the sake of E-sports.
** Post-launch, the fans constantly bickered amongst themselves if DOWIII is an RTS that's tried to innovate and breathe fresh life into the Dawn of War formula, or that Relic tried and failed to make their game appealling to a wider audience by turning it into an RTS with MOBA elements. Both sides had nothing but [[SarcasmMode kind words and reasonable rebuttals]] for each other.
** The fanbase ''exploded'' when Relic announced it was ceasing support for the game in light of its poor reception and sales, torn between those who considered it a foregone conclusion and that Relic made the right decision to move on to other projects, and those who considered it a betrayal of those fans still remaining to just abandon a fully-priced game less than a year
worthless site after launch after they added no content more substantial than a few multiplayer maps and three Elite skins.
* CriticalDissonance: The game got positive reviews from critics, but a highly mixed reception from fans.
* FanonDiscontinuity: Due to the base-breaking quality of the game and the revelation that EnsembleDarkhorse and MemeticBadass Vance Stubbs is not the canon winner of Soulstorm, many fans of the older games have declared this.
* HilariousInHindsight:
** The notorious backflipping Terminators from the C.S. Goto books seem downright prophetic given the backlash against Angelos' acrobatics in Terminator armor here.
** Alec Newman (the new voice for Gabriel Angelos) had previously played Paul Atreides in [[Series/{{Dune}} Frank Herbert's Dune]], who would father the future God Emperor Leto II. In this game, he is in a setting with another God Emperor and one that owes much of its influence from Dune.
* MemeticMutation:
** You have [[{{Pun}} Chaplain]] Diomedes! [[labelnote: Explanation]] Back in ''Retribution'', one of Diomedes' 'when selected' lines was "You have Captain Diomedes!", while in this game he has become a Chaplain, leading to the pun. Sadly, he doesn't have such a line in the game itself. [[/labelnote]]
** Jumping Terminators [[labelnote: Explanation]] Gabriel Angelos jumping with the amount of dexterity as a Assault Marine while wearing a very heavy (even by Space Marine Standards) Terminator armor has been one of the most well known things in this game and has been [[https://www.youtube.com/watch?v=BR7az78kUmM mocked to hell]] and back. [[/labelnote]]
* SugarWiki/MostWonderfulSound:
** Gaining enough Elite Points to call in an Elite has your announcer letting you know in satisfying fashion, particularly for the Space Marines: ''"Our Elite battle-brothers are ready for deployment."''
** When a Elite comes off of cooldown after being killed, it tends to give a BadassBoast about [[YouCallThatAWound being ready to return to the fight]].
** The Space Marine Standard coming off of cooldown, especially when you desperately need it:
--->'''Announcer:''' Wouldst thou cast the holy standard?
** Deploying a unit by DropPod as the Space Marines results in a very satisfying sonic boom sound as the pod breaches the atmosphere, ready to unleash an asskicking on arrival to the enemies of man.
** Activating a WAAAGH Banner and hearing the resulting roar from all the Orkz around it. The Ork screaming through the microphone might just get you hyped up for the fight ahead.
--->'''Banner Ork:''' YOU BOYZ WANNA FIGHT?! I CAN'T HEAR YOU!
* {{Narm}}: Many think that the design of the Space Marines in the announcement trailer and in-game cinematics, where their body proportions look much thinner and elongated (particularly the legs and arms) and looking less bulky as they are usually portrayed, looks silly. Some have even joked that they went into taking diet pills.
** And let's not get started on "Jumping Terminators" and how ridiculous it is.
* NeverLiveItDown: Since the first gameplay preview, fans have frequently expressed their displeasure of "Jumping Terminators".
* NightmareFuel: [[spoiler: The ending cutscene which reveals that the Necrons are coming. Even worse, it sounds as if the Necron Lord's head was ''laughing'' as it lit up [[SicklyGreenGlow green.]]]]
* OlderThanTheyThink: As shown by [[https://1d4chan.org/wiki/File:StandardofKaurava.JPG this piece of unimplemented wargear]] for ''Chaos Rising'', it seems Relic had always intended for Gorgutz to be the winner of the Kaurava conflict.
* {{Sequelitis}}: The general consensus is that this game just doesn't stack up to either of its predecessors. In fact, it's become so disliked that unlike the previous games, there will be no expansions for this entry. And as February 8th of 2018 it has arguably become a FranchiseKiller, seeing as Relic ceased official support citing the game's insufficient sales figures. Even ''Soulstorm'', long treated as a SophomoreSlump for the series, is more fondly regarded nowadays.
** For reference, ''Soulstorm'' (considered the definitive multiplayer edition for the first game, at least [[ObviousBeta once the bugs had finally been ironed out]]) averages about 700 players on Steam at any given time and is ten years old at the time of writing. Retribution (considered the definitive multiplayer edition for the second game) averages about 400, and is seven years old at the time of writing. Dawn of War 3, only a year old, averages around 200 players, less than either of its predecessors.
* ScrappyMechanic: One much hated issue with Dawn of War 3 during its early cycle was unlocking elite units with Skulls. Skulls were ''slowly'' earned from winning in multi-player, leveling up an elite or successfully completing a chapter of the single-player campaign. Relic had intended for players to slowly master their available elites before moving onto new ones... but the reality was that players despised this mechanic, as relatively few players played (let alone won) enough multi-player matches to unlock anything, and even fewer wished to redo the weak-sauce campaign repeatedly with lowering gains each time. Relic eventually addressed this by making all elites available with one of their last patches, while unfortunately still requiring doctrines to be bought with Skulls.
* SoOkayItsAverage: Those who played the game mostly agree that while there are uncountable flaws that made this game not comparable to the first two titles, this game is alright in its own right.
* TaintedByThePreview: Upon seeing the apparent mobility of [[MightyGlacier Terminators]][[note]]In the base canon, Terminator armor is ''extremely'' bulky and heavy, so much so that even the strongest Marines cannot manage more than a slow walk in it, much less the acrobatic flips and jumps seen in the trailer[[/note]], especially that of Gabriel Angelos in the preview build, some fans called CanonDefilement.
* TheyChangedItNowItSucks:
** The E3 gameplay reveal video shows Gabriel Angelos, but not voiced by Creator/PaulDobson. This has caused players to express their disappointment that Paul is not returning to voice Angelos, and think his new voice actor is sub-par.
** The lack of rendered cinematics (with cutscenes instead relying upon still images) also didn't sit well with a number of fans.
** The removal of synch-kills was also seen as a blow against the game, since they were one of the franchise's iconic features.
----
all.


* AuthorsSavingThrow: At the very least, the clear intent of the Annihilation patch, which added the much-requested Annihilation game mode, a couple large 2v2 and 3v3 maps, the also much-requested buildable turrets (which unfortunately was relegated to a slot-using doctrine) and threw in three free skins as well. Unfortunately, this wasn't enough to save the game or it just came too late, as by early 2018 Relic abandoned the game.

to:

* AuthorsSavingThrow: At the very least, the clear intent of the Annihilation patch, which added the much-requested Annihilation game mode, a couple large 2v2 and 3v3 maps, the also much-requested buildable turrets (which unfortunately was were relegated to a slot-using doctrine) and threw in three free skins as well. Unfortunately, this wasn't enough to save the game or it just came too late, as by early 2018 Relic abandoned the game.



** Some fans were disappointed that there were no Chaos factions in the base game, while others are alright with giving the other races more spotlight.

to:

** Some fans were disappointed that there were no Chaos factions in the base game, while others are were alright with giving the other races more spotlight.



** Jumping Terminators [[labelnote: Explanation]] Gabriel Angelos jumping with the amount of dexterity as a Assault Marine while wearing a very heavy (even by Space Marine Standards) Terminator armoer has been one of the most well known things in this game and has been [[https://www.youtube.com/watch?v=BR7az78kUmM mocked to hell]] and back. [[/labelnote]]

to:

** Jumping Terminators [[labelnote: Explanation]] Gabriel Angelos jumping with the amount of dexterity as a Assault Marine while wearing a very heavy (even by Space Marine Standards) Terminator armoer armor has been one of the most well known things in this game and has been [[https://www.youtube.com/watch?v=BR7az78kUmM mocked to hell]] and back. [[/labelnote]]



** And let's not get started in "Jumping Terminators" and how ridiculous it is.

to:

** And let's not get started in on "Jumping Terminators" and how ridiculous it is.



* {{Sequelitis}}: The consensus is that this game just doesn't stack up to either of its predecessors. In fact, it's become so disliked that unlike the previous games, there will be no expansions for this entry. And as February 8th of 2018 it has arguably become a FranchiseKiller, seeing as Relic ceased official support citing the game's insufficient sales figures. Even ''Soulstorm'', long treated as a SophomoreSlump for the series, is more fondly regarded nowadays.

to:

* {{Sequelitis}}: The general consensus is that this game just doesn't stack up to either of its predecessors. In fact, it's become so disliked that unlike the previous games, there will be no expansions for this entry. And as February 8th of 2018 it has arguably become a FranchiseKiller, seeing as Relic ceased official support citing the game's insufficient sales figures. Even ''Soulstorm'', long treated as a SophomoreSlump for the series, is more fondly regarded nowadays.



* ScrappyMechanic: One much hated issue with Dawn of War 3 is unlocking elite units with skulls. Skulls are SLOWLY earned from winning in multi-player, leveling up an elite or successfully completing a chapter of the single-player campaign. Relic had intended for players to slowly master the elites before moving onto new ones, but what they discovered instead was that players despise this as relatively few players played multi-player and even fewer wished to redo the weak-sauce campaign. Relic addressed this by making all elites available with one of their latest patches, unfortunately doctrines still need buying.

to:

* ScrappyMechanic: One much hated issue with Dawn of War 3 is during its early cycle was unlocking elite units with skulls. Skulls. Skulls are SLOWLY were ''slowly'' earned from winning in multi-player, leveling up an elite or successfully completing a chapter of the single-player campaign. Relic had intended for players to slowly master the their available elites before moving onto new ones, ones... but what they discovered instead the reality was that players despise despised this mechanic, as relatively few players played (let alone won) enough multi-player matches to unlock anything, and even fewer wished to redo the weak-sauce campaign. campaign repeatedly with lowering gains each time. Relic eventually addressed this by making all elites available with one of their latest last patches, while unfortunately still requiring doctrines still need buying.to be bought with Skulls.


* AuthorsSavingThrow: At the very least, the clear intent of the Annihilation patch, which added the much-requested Annihilation game mode, a new large 2v2 and 3v3 map, the also much-requested buildable turrets (which unfortunately is relegated to a slot-using doctrine) and threw in three free skins as well. Unfortunately, this wasn't enough to save the game or it just came too late, as by early 2018 Relic abandoned the game.

to:

* AuthorsSavingThrow: At the very least, the clear intent of the Annihilation patch, which added the much-requested Annihilation game mode, a new couple large 2v2 and 3v3 map, maps, the also much-requested buildable turrets (which unfortunately is was relegated to a slot-using doctrine) and threw in three free skins as well. Unfortunately, this wasn't enough to save the game or it just came too late, as by early 2018 Relic abandoned the game.



** Some fans are disappointed that there will be no Chaos in the base game, while others are alright with giving the other races more spotlight.
*** [[spoiler:And when it turns out Chaos is the main antagonist]], fans divided once more as some thinks [[spoiler:the creators are too lazy to build up a new threat or eat their words]], while some agrees that it's a logical conclusion. [[spoiler:Not to mention the SequelHook hint that Necrons will be the next threat.]]
** The fans are divided about the game's new art style and gameplay. One half dislikes the art style looking cartoony and stylized (like Starcraft II) rather than dark and gritty and the gameplay being MOBA-esque, whilst the other half is alright with the direction the game is heading to and thinks that the first half of the fanbase is judging too early, since the game is still in early development.
** Imperial Guard fans have been raging in particular over the game for two reasons: one, the faction has been merely relegated to expendable NPC status due to the main MeleeATrois, and two, the reveal that Gorgutz 'Ead 'Unter was the canonical winner of ''Soulstorm'' instead of General Stubbs. Others don't have an opinion of the former, and regarding the latter, think Gorgutz deserved to win the campaign instead. Some also view Stubbs with feelings of HypeAversion due to IG fans [[MemeticBadass blowing him up into something massive]].
** The singleplayer campaign is a focus of much mixed feelings. There are a good number of fans who see it as a glorified tutorial, with the narrative overall being extremely weak. Overall this has caused many people to get the feeling that the game lacks the charm and spirit of the previous Dawn of War games.
** The removal of sync-kills, some believe that they were unnecessary and ruined any competitive potential the RTS series has, while others believe that it was what made the series unique among the genre, and the removal of the animations was done for the sake of E-sports.
** The fans have been constantly bickering amongst themselves if DOWIII is an RTS that's trying to innovate and breathe fresh life into the Dawn of War formula, or that Relic tried and failed to make their game appeal to a wider audience by turning it into an RTS with MOBA elements. Both sides have nothing but [[SarcasmMode kind words and reasonable rebuttals]] for each other.
** The fanbase ''exploded'' when Relic announced it was ceasing support for the game in light of its poor reception and sales, torn between those who considered it a foregone conclusion and that Relic was making the right decision to move on to other projects, and those who consider it a betrayal of the fans to just abandon a fully-priced game less than a year after launch after adding no content more substantial than a few multiplayer maps and Elite skins.

to:

** Some fans are were disappointed that there will be were no Chaos factions in the base game, while others are alright with giving the other races more spotlight.
*** [[spoiler:And when it turns out Chaos is the main antagonist]], fans divided once more as some thinks thought [[spoiler:the creators are were too lazy to build up a new threat or eat their words]], while some agrees agreed that it's a logical conclusion. [[spoiler:Not to mention the SequelHook hint that Necrons will be the next threat.]]
** The fans are were divided about the game's new art style and gameplay. One half dislikes disliked the art style looking cartoony and stylized (like Starcraft II) rather than dark and gritty and the gameplay being MOBA-esque, whilst the other half is was alright with the direction the game is was heading to and thinks thought that the first half of the fanbase is was judging too early, since the game is was still in early development.
development at the time.
** Imperial Guard fans have been raging raged in particular over the game for two reasons: one, the Imperial Guard faction has been was merely relegated to expendable NPC status due to the main MeleeATrois, and two, the reveal that Gorgutz 'Ead 'Unter was the canonical winner of ''Soulstorm'' instead of General Stubbs. Others don't didn't have an opinion of the former, and regarding the latter, think thought Gorgutz deserved to win the campaign instead. Some also view viewed Stubbs with feelings of HypeAversion HypeAversion, due to IG fans [[MemeticBadass blowing him up into something massive]].
** The singleplayer campaign is a was the focus of much many mixed feelings. There are were a good number of fans who see saw it as a glorified tutorial, tutorial for online multiplayer, with the narrative overall being extremely weak. Overall Overall, this has caused many people to get the feeling that the game lacks the charm and spirit of the previous Dawn of War games.
** The removal of sync-kills, some believe believing that they were unnecessary and ruined any competitive potential the RTS series has, had, while others believe believed that it was what made the Dawn of War series unique among in the genre, and the removal of the animations was done solely for the sake of E-sports.
** The Post-launch, the fans have been constantly bickering bickered amongst themselves if DOWIII is an RTS that's trying tried to innovate and breathe fresh life into the Dawn of War formula, or that Relic tried and failed to make their game appeal appealling to a wider audience by turning it into an RTS with MOBA elements. Both sides have had nothing but [[SarcasmMode kind words and reasonable rebuttals]] for each other.
** The fanbase ''exploded'' when Relic announced it was ceasing support for the game in light of its poor reception and sales, torn between those who considered it a foregone conclusion and that Relic was making made the right decision to move on to other projects, and those who consider considered it a betrayal of the those fans still remaining to just abandon a fully-priced game less than a year after launch after adding they added no content more substantial than a few multiplayer maps and three Elite skins.



* {{Sequelitis}}: The consensus is that it just doesn't stack up to either of its predecessors. In fact, it's become so disliked that unlike the previous games, there will be no expansions for this entry. And as February 8th of 2018 it has arguably become a FranchiseKiller, seeing as Relic ceased official support citing the game's insufficient sales figures. Even ''Soulstorm'', long treated as a SophomoreSlump for the series, is more fondly regarded nowadays.

to:

* {{Sequelitis}}: The consensus is that it this game just doesn't stack up to either of its predecessors. In fact, it's become so disliked that unlike the previous games, there will be no expansions for this entry. And as February 8th of 2018 it has arguably become a FranchiseKiller, seeing as Relic ceased official support citing the game's insufficient sales figures. Even ''Soulstorm'', long treated as a SophomoreSlump for the series, is more fondly regarded nowadays.



* ScrappyMechanic: One much hated issue with Dawn of War 3 is unlocking elite units with skulls. Skulls are SLOWLY earned from winning in multi-player, levelling up an elite or successfully completing a chapter of the single-player. Relic had intended for players to slowly master the elites before moving onto new ones, but what they discovered instead was that players despise this as relatively few players played multi-player and even fewer wished to redo the weak-sauce campaign. Relic addressed this by making all elites available with one of their latest patches, unfortunately doctrines still need buying.
* SoOkayItsAverage: Those who played the game mostly agree that while there're uncountable flaws that made this game not comparable to the first two titles, this game is alright in its own right.
* TaintedByThePreview: Upon seeing the apparent mobility of [[MightyGlacier Terminators]][[note]]In the base canon, Terminator armor is ''extremely'' bulky and heavy, so much so that even the strongest Marines cannot manage more than a slow walk in it, much less the acrobatic flips and jumps seen in the trailer[[/note]], especially that of Gabriel Angelos in the preview build, some fans are calling CanonDefilement.

to:

* ScrappyMechanic: One much hated issue with Dawn of War 3 is unlocking elite units with skulls. Skulls are SLOWLY earned from winning in multi-player, levelling leveling up an elite or successfully completing a chapter of the single-player.single-player campaign. Relic had intended for players to slowly master the elites before moving onto new ones, but what they discovered instead was that players despise this as relatively few players played multi-player and even fewer wished to redo the weak-sauce campaign. Relic addressed this by making all elites available with one of their latest patches, unfortunately doctrines still need buying.
* SoOkayItsAverage: Those who played the game mostly agree that while there're there are uncountable flaws that made this game not comparable to the first two titles, this game is alright in its own right.
* TaintedByThePreview: Upon seeing the apparent mobility of [[MightyGlacier Terminators]][[note]]In the base canon, Terminator armor is ''extremely'' bulky and heavy, so much so that even the strongest Marines cannot manage more than a slow walk in it, much less the acrobatic flips and jumps seen in the trailer[[/note]], especially that of Gabriel Angelos in the preview build, some fans are calling called CanonDefilement.


** For reference, Soulstorm (considered the definitive multiplayer edition for the first game) averages about 700 players on Steam at any given time and is ten years old at the time of writing. Retribution (considered the definitive multiplayer edition for the second game) averages about 400, and is seven years old at the time of writing. Dawn of War 3, only a year old, averages around 200 players, less than either of its predecessors.

to:

** For reference, Soulstorm ''Soulstorm'' (considered the definitive multiplayer edition for the first game) game, at least [[ObviousBeta once the bugs had finally been ironed out]]) averages about 700 players on Steam at any given time and is ten years old at the time of writing. Retribution (considered the definitive multiplayer edition for the second game) averages about 400, and is seven years old at the time of writing. Dawn of War 3, only a year old, averages around 200 players, less than either of its predecessors.


* MostWonderfulSound:

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* MostWonderfulSound: SugarWiki/MostWonderfulSound:


** Imperial Guard fans have been raging in particular over the game for two reasons: one, the faction has been merely relegated to expendable NPC status due to the main MeleeATrois, [[spoiler:and two, the reveal that Gorgutz 'Ead 'Unter was the canonical winner of ''Soulstorm'' instead of General Stubbs.]] Others don't have an opinion of the former, and regarding the latter, [[spoiler:think Gorgutz deserved to win the campaign instead. Some also view Stubbs with feelings of HypeAversion due to IG fans [[MemeticBadass blowing him up into something massive]]]].

to:

** Imperial Guard fans have been raging in particular over the game for two reasons: one, the faction has been merely relegated to expendable NPC status due to the main MeleeATrois, [[spoiler:and and two, the reveal that Gorgutz 'Ead 'Unter was the canonical winner of ''Soulstorm'' instead of General Stubbs.]] Stubbs. Others don't have an opinion of the former, and regarding the latter, [[spoiler:think think Gorgutz deserved to win the campaign instead. Some also view Stubbs with feelings of HypeAversion due to IG fans [[MemeticBadass blowing him up into something massive]]]].massive]].



* FanonDiscontinuity: Due to the base-breaking quality of the game and the [[spoiler:revelation that EnsembleDarkhorse and MemeticBadass Vance Stubbs is not the canon winner of Soulstorm]], many fans of the older games have declared this.

to:

* FanonDiscontinuity: Due to the base-breaking quality of the game and the [[spoiler:revelation revelation that EnsembleDarkhorse and MemeticBadass Vance Stubbs is not the canon winner of Soulstorm]], Soulstorm, many fans of the older games have declared this.


Added DiffLines:

* OlderThanTheyThink: As shown by [[https://1d4chan.org/wiki/File:StandardofKaurava.JPG this piece of unimplemented wargear]] for ''Chaos Rising'', it seems Relic had always intended for Gorgutz to be the winner of the Kaurava conflict.

Added DiffLines:

** For reference, Soulstorm (considered the definitive multiplayer edition for the first game) averages about 700 players on Steam at any given time and is ten years old at the time of writing. Retribution (considered the definitive multiplayer edition for the second game) averages about 400, and is seven years old at the time of writing. Dawn of War 3, only a year old, averages around 200 players, less than either of its predecessors.


** Imperial Guard fans have been raging in particular over the game for two reasons: one, the faction has been merely relegated to expendable NPC status due to the main MeleeATrois, [[spoiler:and two, the reveal that Gorgutz 'Ead 'Unter was the canonical winner of ''Soulstorm'' instead of General Stubbs.]] Others don't have an opinion of the former, and regarding the latter, [[spoiler:think Gorgutz deserved to win the campaign instead. Some also view Stubbs with feelings of HypeAversion due to IG fans [[MemeticBadass blowing him up into something massive]].

to:

** Imperial Guard fans have been raging in particular over the game for two reasons: one, the faction has been merely relegated to expendable NPC status due to the main MeleeATrois, [[spoiler:and two, the reveal that Gorgutz 'Ead 'Unter was the canonical winner of ''Soulstorm'' instead of General Stubbs.]] Others don't have an opinion of the former, and regarding the latter, [[spoiler:think Gorgutz deserved to win the campaign instead. Some also view Stubbs with feelings of HypeAversion due to IG fans [[MemeticBadass blowing him up into something massive]].massive]]]].

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