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*** The reveal in the ''Color of Madness'' DLC that the [[spoiler: Comet that strikes the Farmstead contains a [[GooGooGodlike gestating being of similar power]]]] proves that the [[spoiler: Heart of Darkness]] was likely lying. While it might still be [[spoiler: humanity's creator]], the fact that it fears the potential power of the [[spoiler: Sleeper]] and will [[EvilVsEvil battle the invader over control of the planet]] should the Heir fail to contain it makes it very unlikely that the [[spoiler: Heart of Darkness is as invincible as it claims, or that its "birth" is inevitable.]]
*** In a another bout for the Ancestor, [[spoiler:serving the Blood from the Countess to the aristocrats has been up for debate]]. Was it truly a shining example of the Ancestor [[WhatAnIdiot being an idiot and tampering with things he didn't know?]] Was he subconsciously tempted to [[spoiler:serve it as a sick joke towards his social circle of "bloodsuckers"]]? Or was [[spoiler:the Countess showing her true colors during his murder attempt giving him, as the opportunist he is, a perfect chance and means to eliminate the degenerated aristocracy of the Hamlet in one fell swoop to claim their assets as his own?]]

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*** The reveal in the ''Color of Madness'' DLC that the [[spoiler: Comet [[spoiler:Comet that strikes the Farmstead contains a [[GooGooGodlike gestating being of similar power]]]] proves that the [[spoiler: Heart [[spoiler:Heart of Darkness]] was likely lying. While it might still be [[spoiler: humanity's [[spoiler:humanity's creator]], the fact that it fears the potential power of the [[spoiler: Sleeper]] [[spoiler:Sleeper]] and will [[EvilVsEvil battle the invader over control of the planet]] should the Heir fail to contain it makes it very unlikely that the [[spoiler: Heart [[spoiler:Heart of Darkness is as invincible as it claims, or that its "birth" is inevitable.]]
inevitable]].
*** In a another bout for the Ancestor, [[spoiler:serving the Blood from the Countess to the aristocrats has been up for debate]]. Was it truly a shining example of the Ancestor [[WhatAnIdiot being an idiot and tampering with things he didn't know?]] Was he subconsciously tempted to [[spoiler:serve it as a sick joke towards his social circle of "bloodsuckers"]]? Or was [[spoiler:the Countess showing her true colors during his murder attempt giving him, as the opportunist he is, a perfect chance and means to eliminate the degenerated aristocracy of the Hamlet in one fell swoop to claim their assets as his own?]]



* AntiClimaxBoss: [[spoiler:The Heart of Darkness]] is a long, 4-stage fight with several unique gimmicks that, while a fitting battle in terms of spectacle, is not very hard to deal with. Though it can deal a lot of stress damage, it deals very little actual damage to your heroes, has only has one action per turn each phase, and the fight becomes easier in the later phases, with the last phase not even having any attacks that can hit your entire party. The only thing to really worry about is [[spoiler:the OneHitKill attack that it does twice during the last phase, but even then you can choose which one of your party members the attack hits, allowing you to hold on to your damage dealers.]]
* SugarWiki/AwesomeMusic: The soundtrack is a suite of brilliantly dark orchestral work, peppered with strange background instruments, low choruses and distorted industrial sounds. So much that it now has its [[AwesomeMusic/DarkestDungeon own page]].

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* AntiClimaxBoss: [[spoiler:The Heart of Darkness]] is a long, 4-stage fight with several unique gimmicks that, while a fitting battle in terms of spectacle, is not very hard to deal with. Though it can deal a lot of stress damage, it deals very little actual damage to your heroes, has only has one action per turn each phase, and the fight becomes easier in the later phases, with the last phase not even having any attacks that can hit your entire party. The only thing to really worry about is [[spoiler:the OneHitKill attack that it does twice during the last phase, but even then then, you can choose which one of your party members the attack hits, allowing you to hold on to your damage dealers.]]
dealers]].
* SugarWiki/AwesomeMusic: The soundtrack is a suite of brilliantly dark orchestral work, peppered with strange background instruments, low choruses choruses, and distorted industrial sounds. So much that it now has its [[AwesomeMusic/DarkestDungeon own page]].



** The Corpse system has proven to be the first major schism for the game. Supporters claim it fits in perfectly with the game's realism and adds a new layer of strategy and tactics to the gameplay, while detractors claim it's either an unnecessary change that just makes an already hard game even harder for difficulty's sake, or that, while the idea behind it has potential, its current implementation is broken and nonsensical. (Corpses can have ''more'' health than the monster that created it[[note]]Though there is some sense there, as realistically it's usually easier to make something stop working than it is to reduce it to bits.[[/note]], you have to waste turns destroying corpses while the enemies get free hits, it forces you to use the previously mostly unused bleed and blight abilities, etc.)

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** The Corpse system has proven to be the first major schism for the game. Supporters claim it fits in perfectly with the game's realism and adds a new layer of strategy and tactics to the gameplay, while detractors claim it's either an unnecessary change that just makes an already hard game even harder for difficulty's sake, or that, while the idea behind it has potential, its current implementation is broken and nonsensical. (Corpses can have ''more'' health than the monster that created it[[note]]Though there is some sense there, as realistically it's usually easier to make something stop working than it is to reduce it to bits.[[/note]], bits[[/note]], you have to waste turns destroying corpses while the enemies get free hits, it forces you to use the previously mostly unused bleed and blight abilities, etc.)



*** Can also still be exploited to some degree - size 2 enemies cannot trigger the battle delay stress or the reinforcements that come from the stun-locking tactic, and certain size 1 enemies won't trigger those penalties either.

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*** Can also still be exploited to some degree - size 2 enemies cannot trigger the battle delay stress or the reinforcements that come from the stun-locking tactic, and certain size 1 enemies won't trigger those penalties either.



** Among the classes themselves, while each of them have their fair share of fans, the [[TheWoobie Leper]], the PlagueDoctor, the [[MemeticBadass Bounty Hunter]], and the [[LovecraftianSuperpower Occultist]] are among the most popular. And of course, Reynauld and Dismas -- the starting Crusader and Highwayman you receive during the tutorial.
* FanPreferredCouple: The most popular seem to be Reynaud & Dismas, Grave Robber & Plague Doctor and Vestal & Leper.

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** Among the classes themselves, while each of them have their fair share of fans, the [[TheWoobie Leper]], the PlagueDoctor, the [[MemeticBadass Bounty Hunter]], and the [[LovecraftianSuperpower Occultist]] are among the most popular. And of course, Reynauld and Dismas -- the starting Crusader and Highwayman you receive during the tutorial.
* FanPreferredCouple: The most popular seem to be Reynaud & Dismas, Grave Robber & Plague Doctor Doctor, and Vestal & Leper.



* {{Fanon}}: As far as fanworks are concerned, many people tend to treat the preset names for each hero in the game's code as their CanonName. [[note]] This does have ''some'' backing in-game, as the head trinkets correspond to the default names for the Vestal (Junia), Highwayman (Dismas), and Man At Arms (Barristan).[[/note]]

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* {{Fanon}}: As far as fanworks are concerned, many people tend to treat the preset names for each hero in the game's code as their CanonName. [[note]] This [[note]]This does have ''some'' backing in-game, as the head trinkets correspond to the default names for the Vestal (Junia), Highwayman (Dismas), and Man At Arms (Barristan).[[/note]]



** Around the time of the Inhuman Bondage update, the Plague Doctor's blight got a buff causing, at its base, four damage a turn. On top of that, it could be stacked to do EIGHT damage a turn -- even later-level enemies would melt under such an onslaught. This made the Plague Doctor a must for any area that wasn't infested by Fungi (due to their naturally high Blight Resistance, which gets MUCH higher at later levels). This is normally counterbalanced by the fact that Blight only does damage on the enemy's turn, but when it does over half their health that's hardly a problem for long.

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** Around the time of the Inhuman Bondage update, the Plague Doctor's blight got a buff causing, at its base, four damage a turn. On top of that, it could be stacked to do EIGHT damage a turn -- even later-level enemies would melt under such an onslaught. This made the Plague Doctor a must for any area that wasn't infested by Fungi (due to their naturally high Blight Resistance, which gets MUCH higher at later levels). This is normally counterbalanced by the fact that Blight only does damage on the enemy's turn, but when it does over half their health health, that's hardly a problem for long.



** Bone Courtiers and their upgraded versions. Not only are they almost always are the first to attack in a turn, they also have incredibly high accuracy and dodge rating, plus their normal attack, Tempting Goblet, increases stress. The fact they almost always hide at the end of the enemy formation doesn't help. The one saving grace is that dragging them to the front line stops their use of Tempting Goblet dead in its tracks, and they're forced to use the non-stressful Knife In The Dark. Even then, they're still annoying in that they can still hit like a middle ground between a Bone Rabble and a Bone Soldier, the latter of which does actually deal respectable damage, and being in the front doesn't affect the Courtier's speed and dodge chance at all.

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** Bone Courtiers and their upgraded versions. Not only are they almost always are the first to attack in a turn, they also have incredibly high accuracy and dodge rating, plus their normal attack, Tempting Goblet, increases stress. The fact they almost always hide at the end of the enemy formation doesn't help. The one saving grace is that dragging them to the front line stops their use of Tempting Goblet dead in its tracks, and they're forced to use the non-stressful Knife In The Dark. Even then, they're still annoying in that they can still hit like a middle ground between a Bone Rabble and a Bone Soldier, the latter of which does actually deal respectable damage, and being in the front doesn't affect the Courtier's speed and dodge chance at all.



** The Pelagic Shaman is a weak rear-formation stress-causing enemy of the Cove, similar to other ones seen in other dungeons, but have some different distinctions to bring the aggravation to players -- they can also buff one of their allies to increase damage, accuracy, and critical chance, or ''heal'' them. Like Courtiers, this is only mitigated by dragging them to the front line, upon which they're forced to use weaker melee attacks. Failure to deal with an encounter with them present will almost certainly put the odds against you...

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** The Pelagic Shaman is a weak rear-formation stress-causing enemy of the Cove, similar to other ones seen in other dungeons, but have some different distinctions to bring the aggravation to players -- they can also buff one of their allies to increase damage, accuracy, and critical chance, or ''heal'' them. Like Courtiers, this is only mitigated by dragging them to the front line, upon which they're forced to use weaker melee attacks. Failure to deal with an encounter with them present will almost certainly put the odds against you...



** The Highwayman was a merciless bandit, but [[spoiler: one robbery he killed a woman and her child by accident, something that had a massive impact on him and most likely drove him to the Hamlet. What's more, while under the influence of the paranoia quirk, he will sometimes say "Your face, how can you have her face!" implying that he has massive guilt issues over the matter. Some fans have even theorized that they were his lover and child.]]

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** The Highwayman was a merciless bandit, but [[spoiler: one [[spoiler:one robbery he killed a woman and her child by accident, something that had a massive impact on him and most likely drove him to the Hamlet. What's more, while under the influence of the paranoia quirk, he will sometimes say "Your face, how can you have her face!" implying that he has massive guilt issues over the matter. Some fans have even theorized that they were his lover and child.]]



** The Narrator/Ancestor is very quotable, thanks to his [[LargeHam dramatic]], [[PurpleProse flowery]] way of speaking, and if he's not directly quoted in a discussion about this game someone is still bound to try and imitate it.

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** The Narrator/Ancestor is very quotable, thanks to his [[LargeHam dramatic]], [[PurpleProse flowery]] way of speaking, and if he's not directly quoted in a discussion about this game game, someone is still bound to try and imitate it.



** [[http://i2.kym-cdn.com/photos/images/original/001/049/587/a6b.png Local Man Ruins Everything.]] [[WesternAnimation/TheSimpsons While this was a separate meme]], it's particularly popular among Darkest Dungeon fans because of just how much it applies to the Ancestor; when accidentally kickstarting the apocalypse from sheer boredom is merely the ''cherry on top'', "everything" is NotHyperbole at all.

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** [[http://i2.kym-cdn.com/photos/images/original/001/049/587/a6b.png Local Man Ruins Everything.]] [[WesternAnimation/TheSimpsons While this was a separate meme]], it's particularly popular among Darkest Dungeon ''Darkest Dungeon'' fans because of just how much it applies to the Ancestor; when accidentally kickstarting the apocalypse from sheer boredom is merely the ''cherry on top'', "everything" is NotHyperbole at all.



* MoralEventHorizon: ''Practically everything'' [[AbusivePrecursors the Ancestor]] did before the start of the game, including [[SlaveryIsASpecialKindOfEvil selling a young woman into what is practically sexual slavery to the fishmen]], [[UngratefulBastard stabbing his arcane tutors and curio suppliers in the back]] [[ChronicBackstabbingDisorder after everything they've done for him]], hiring the [[BanditClan Brigands]] to terrorize the Hamlet into submission, attempting to murder the only person who is rightfully speaking out against him then driving him insane when that doesn't work, feeding civilians to the demon-possessed swinefolk, and ultimately [[spoiler: becoming the herald of [[EldritchAbomination The Heart of Darkness]] and manipulating his own heir into a ThanatosGambit that would give said abomination the strength to [[EarthShatteringKaboom destroy the planet]]]].

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* MoralEventHorizon: ''Practically everything'' [[AbusivePrecursors the Ancestor]] did before the start of the game, including [[SlaveryIsASpecialKindOfEvil selling a young woman into what is practically sexual slavery to the fishmen]], [[UngratefulBastard stabbing his arcane tutors and curio suppliers in the back]] [[ChronicBackstabbingDisorder after everything they've done for him]], hiring the [[BanditClan Brigands]] to terrorize the Hamlet into submission, attempting to murder the only person who is rightfully speaking out against him then driving him insane when that doesn't work, feeding civilians to the demon-possessed swinefolk, and ultimately [[spoiler: becoming [[spoiler:becoming the herald of [[EldritchAbomination The Heart of Darkness]] and manipulating his own heir into a ThanatosGambit that would give said abomination the strength to [[EarthShatteringKaboom destroy the planet]]]].



** The Color of Madness DLC is especially noteworthy, not least of all because for the first time, his memoirs of the events display [[BeneathTheMask open and outright malice]], revealing that even in death he has zero remorse for what he did to the innocent Miller, and in all likelihood all of his other atrocities:

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** The Color of Madness DLC is especially noteworthy, not least of all because for the first time, his memoirs of the events display [[BeneathTheMask open and outright malice]], revealing that even in death death, he has zero remorse for what he did to the innocent Miller, and in all likelihood all of his other atrocities:

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*** Is the Flagellant truly a man of astute faith, with self-sacrificial intentions; or is he a man who seeks to be worshiped by others, through the use of awe with sadistic masochism?


* FriendlyFandoms: ''Videogame/DarkestDungeon'' fans get along will with fans of ''Videogame/DarkSouls'', due the dark aesthetic and storylines of both settings. Because of this, this spills over into the ''Videogame/ForHonor'' fandom as well, due to the latter two being on friendly terms and the visual aesthetic of certain classes matching ''Darkest Dungeon'' counterparts.

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* FriendlyFandoms: ''Videogame/DarkestDungeon'' FriendlyFandoms:
**''Videogame/DarkestDungeon''
fans get along will with fans of ''Videogame/DarkSouls'', due the dark aesthetic and storylines of both settings. Because of this, this spills over into the ''Videogame/ForHonor'' fandom as well, due to the latter two being on friendly terms and the visual aesthetic of certain classes matching ''Darkest Dungeon'' counterparts.counterparts.
** There's also a lot of overlap with ''LightNovel/GoblinSlayer'', especially since the first episode is a textbook example of an underprepared party getting destroyed by monsters in a dungeon, and how both game and anime emphasize how nasty and brutal your typical fantasy dungeon-delving would really be.

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** The stress symbol has also become a memetic symbol of the game.


** Before the ''Color of Madness'' expansion, The Abomination was unable to be partnered with religious classes (ie. the Crusader, Vestal, Leper, and Flagellant). This disappointed a sizable chunk of the playerbase that thought his skills would synergize well with theirs, and many were concerned that because the Abomination was [[OfficialFanSubmittedContent created by a fan as a crowdfunding reward]], it is unlikely that it will be removed. It was only changed long after the class was first introduced, both because of fan outcry and because many people modified the game files to remove the restriction anyway.

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** Before the ''Color of Madness'' expansion, The Abomination was unable to be partnered with religious classes (ie. the Crusader, Vestal, Leper, and Flagellant). This disappointed a sizable chunk of the playerbase that thought his skills would synergize well with theirs, and many it also meant that the only healers who could be in a party with an abomination were the Occultist, who as shown above is Memetically unreliable, and the antiquarian, who has the worst heal in the game. Many were concerned that because the Abomination was [[OfficialFanSubmittedContent created by a fan as a crowdfunding reward]], it is unlikely that it will be removed. It was only changed long after the class was first introduced, both because of fan outcry and because many people modified the game files to remove the restriction anyway.


** Due to the nature of the backstory comic's lack of dialogue and ambiguity, this raises a few questions for the classes:

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** Due to the nature of the backstory comic's comics' lack of dialogue and ambiguity, this raises a few questions for the classes:


** "Revelation" is used by a series of minibosses in the Darkest Dungeon. They guard quest objectives, so you will have to fight your way through them. The attack is so strong (around 20 damage and 40 Stress) that you're given special trinkets explicitly designed to render a character almost immune to it. However, you've only got three, so unless you're Guarding the last unprotected hero, expect them to snap after 2 exposures to it.

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** "Revelation" is used by a series of minibosses in the Darkest Dungeon. They guard quest objectives, so you will have to fight your way through them. The attack is so strong (around 20 damage and 40 Stress) that you're given special trinkets explicitly designed to render a character almost immune to it. However, you've only got three, so unless you're Guarding the last unprotected hero, expect them to snap after 2 exposures to it. Or if you're unlucky, your sole unprotected hero can be targeted on the first turn before they can be guarded.

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** Whenever you enter the Embark menu, the game displays a random available quest each time. So, for instance, if a quest strikes your fancy but you decide to double back to the Hamlet to manage your idle heroes, the game will not remember what you had your cursor on last time when you return to the Embark menu. It's a minor inconvenience, but there are instance of players rushing too quickly that they go on the wrong quest.


*** [[NotSoInnocentWhistle *whistles*]] is also associated with the triggering of Kleptomania.



** The Weald can be somewhat tougher than the Warren and Ruins because it has a higher than average chance of having thorn thickets obstruct your path. Clearing them by hand inflicts damage, stress and darkens your torch, but shovels are expensive and take up a lot of space. It also contains a lot of the most annoying enemies, including the [[GoddamnedBats rabid dogs]], [[MightyGlacier corrupted giant]] and [[EnemySummoner slimes]].

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** The Weald can be somewhat tougher than the Warren and Ruins because it has a higher than average chance of having thorn thickets obstruct your path. Clearing them by hand inflicts damage, stress and darkens your torch, but shovels are expensive and take up a lot of space. Even without thickets, its rooms are spaced by long and winding passages that will wear down your torch raise the likelihood of hunger checks. It also contains a lot of the most annoying enemies, including the [[GoddamnedBats rabid dogs]], [[MightyGlacier corrupted giant]] giants]] and [[EnemySummoner slimes]].



** The Darkest Dungeon itself is ''hellishly'' difficult. The enemies are absurdly strong, the map is hidden, there's no curios or ways to get supplies inside the dungeon, and if you retreat one of your heroes has to die to let the others escape. Even when you do beat a mission in it, the heroes from that party will refuse to go again, forcing you to have multiple parties; combine that with the high death rate and you'll burn through your roster like crazy. What's worse is it seems it was made like that ''on purpose''.

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** The Darkest Dungeon itself has incredibly strong enemies, befitting what is ''hellishly'' difficult. The enemies are absurdly strong, expected of endgame levels. However, it also imposes a few other rules that make it stand out from the map is hidden, there's no curios or ways to get supplies inside previous levels. Retreat from the dungeon, and Darkest Dungeon forces you to sacrifice one random hero from the expedition party, amplifying your losses if a quest goes awry. And if you retreat one of your heroes has to die to let the others escape. Even when you do beat a mission in it, succeed, the heroes from that party you used will refuse to go again, re-enter, forcing you to have multiple parties; combine that with train up another team for the high death rate and you'll burn through your roster like crazy. What's worse is it seems it was made like that ''on purpose''.next Darkest Dungeon quest.

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* FountainOfMemes: The sheer [[LargeHam over the top hamminess]] of the Ancestor's comments and [[PurpleProse their overwrought verbosity]], done in the style of classic H.P. Lovecraft narration and voiced by Wayne June's distinct voice, has made virtually every line by the Ancestor into a meme of its own.


* InternetBacklash: The "Critmas" update from Colour of Madness' release attracted a lot of vitriol for significantly buffing the crit rates to counter players who exploit weak/stunned enemies to heal when a battle is almost over. In doing so, they ended up making the game more akin to RocketTagGameplay with a high amount of luck (and inadvertently made the Vestal's weak-but-reliable healing worse), making the game far less enjoyable for those caught in the crossfire between the devs and players who don't play the game in a way they like.

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* InternetBacklash: The "Critmas" update from Colour of Madness' release attracted a lot of vitriol for significantly buffing the crit rates to counter players who exploit weak/stunned enemies to heal when a battle is almost over. In doing so, they ended up making the game more akin to RocketTagGameplay with a high amount of luck (and inadvertently made the Vestal's weak-but-reliable healing worse), making the game far less enjoyable for those caught in the crossfire between the devs and players who don't play the game in a way they like.


* PortingDisaster: The PSVita version of the game has some serious control issues relating to adapting a PC game for a handheld system like this. In addition to this, the UI hasn't had many changes from the PC release, which makes for a tough time reading all of the fine print on character and menu screens. Has since been fixed, however.

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* PortingDisaster: The PSVita [[UsefulNotes/PlayStationVita PS Vita]] version of the game has some serious control issues relating to adapting a PC game for a handheld system like this. In addition to this, the UI hasn't had many changes from the PC release, which makes for a tough time reading all of the fine print on character and menu screens. Has since been fixed, however.


** "Friendliest Dungeon"[=/=]"Color of Friendship" (and other variations, after ''Color of Madness'' removed the limitation of the religious classes refusing to party with the Abomination.

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** "Friendliest Dungeon"[=/=]"Color of Friendship" (and other variations, after ''Color of Madness'' removed the limitation of the religious classes refusing to party with the Abomination.)

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** [[https://www.reddit.com/r/darkestdungeon/comments/bp5co1/dild/ "Dild"]], an edit of Reynauld and Dismas' sprites that resulted in a midget consisting of Reynauld's legs and Dismas' head. This got so memetic that it resulted in a [[https://steamcommunity.com/sharedfiles/filedetails/?id=1745100585 mod on Steam]].

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