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* CultClassic: The game is fairly obscure these days, given that it's no longer available digitally, but those who played speak fondly of it when it's mentioned.


* GameBreaker: The water cannon added in the PhysX patch. Its continuous fire pins down enemies and prevents them from attacking, besides dealing a great deal of damage. The cannon uses icicles as ammo, which is extremely plentiful in the environment.

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* GameBreaker: The water cannon added in the PhysX patch.[[{{Physx}} [=PhysX=] patch]]. Its continuous fire pins down enemies and prevents them from attacking, besides dealing a great deal of damage. The cannon uses icicles as ammo, which is extremely plentiful in the environment.


* DemonicSpiders: Nearly literal; a spider-like type of ice-zombie monster serves as a miniboss on a couple occasions. You'll learn to loath it.

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** It's not necessarily unexplainable - a [[http://forum.1cpublishing.eu/showpost.php?p=157306&postcount=17 reply]] to a post analysing the game's story, posted on the [[http://forum.1cpublishing.eu/showthread.php?t=7991 Cryostasis Forums]], offers an explanation:
-->"The game is trying to make a commentary about [[spoiler:the problems of humanity and the world]]. This is also evident when at one point there is a globe trapped in icy chains. It's important to note that this occurs right after the prison scene where you see [[spoiler:the world through the perspective of your enemies]]. The end of this scene has you entering the mind of the guy who is hitting the pan on the floor. You then see the world being formed as we know it today. The events on the North Wind are perhaps meant to mirror [[spoiler:the problems of the real world]]."
* DemonicSpiders: Nearly literal; a spider-like type of ice-zombie monster serves as a miniboss on a couple occasions. You'll learn to loath loathe it.



* GameBreaker: The water cannon added in the Physx patch. Its continuous fire pins down enemies and prevents them from attacking, besides dealing a great deal of damage. The cannon uses icicles as ammo, which is extremely plentiful in the environment.

to:

* GameBreaker: The water cannon added in the Physx PhysX patch. Its continuous fire pins down enemies and prevents them from attacking, besides dealing a great deal of damage. The cannon uses icicles as ammo, which is extremely plentiful in the environment.


* CrowningMomentOfHeartwarming: [[spoiler: After severe MindScrew and NightmareFuel, the ending felt very rewarding.]]



* NightmareFuel: The game is primarily a horror game.
** Many of the creatures have been morphed into horrifyingly symbolic versions of their former selves.
** The sequence on the medical deck is creepy. Particularly when you realize that [[spoiler:Everyone is being treated for radiation sickness]].
** The hooded man that you see periodically throughout the ship, staring with a blank face is rather disconcerting. [[spoiler: Especially with the strong implication towards the end that this is in fact you.]]
** The kitchen flashback. You're a defenseless cook and have to navigate a room overrun by undead dogs. The dogs are normally occupied with gorging on meat, but get close to them and they'll growl, get ''too'' close to them and you're dead. And the room's layout will only let you pass them by a narrow margin. It may not sound too scary on paper, but [[PrimalFear it is]].
** The Mental Echo power allows you to relive the last moments of a dead body's life. You can use it on a side of beef in the ship's kitchen freezer.

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* NightmareFuel: The game is primarily a horror game.
** Many of the creatures have been morphed into horrifyingly symbolic versions of their former selves.
** The sequence on the medical deck is creepy. Particularly when you realize that [[spoiler:Everyone is being treated for radiation sickness]].
** The hooded man that you see periodically throughout the ship, staring with a blank face is rather disconcerting. [[spoiler: Especially with the strong implication towards the end that this is in fact you.]]
** The kitchen flashback. You're a defenseless cook and have to navigate a room overrun by undead dogs. The dogs are normally occupied with gorging on meat, but get close to them and they'll growl, get ''too'' close to them and you're dead. And the room's layout will only let you pass them by a narrow margin. It may not sound too scary on paper, but [[PrimalFear it is]].
** The Mental Echo power allows you to relive the last moments of a dead body's life. You can use it on a side of beef in the ship's kitchen freezer.

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* DemonicSpiders: Nearly literal; a spider-like type of ice-zombie monster serves as a miniboss on a couple occasions. You'll learn to loath it.
**Also a nonliteral example in the form of every mook that carries a gun before you've got a few of your own. There's practically a SuddenGameplayChange as you make the adjustment from mostly melee combat to using ranged weapons.


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** The Mental Echo power allows you to relive the last moments of a dead body's life. You can use it on a side of beef in the ship's kitchen freezer.


* CrowningMomentOfHeartwarming: [[spoiler: After severe MindScrew and HighOctaneNightmareFuel, the ending felt very rewarding.]]

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* CrowningMomentOfHeartwarming: [[spoiler: After severe MindScrew and HighOctaneNightmareFuel, NightmareFuel, the ending felt very rewarding.]]

Added DiffLines:

** The kitchen flashback. You're a defenseless cook and have to navigate a room overrun by undead dogs. The dogs are normally occupied with gorging on meat, but get close to them and they'll growl, get ''too'' close to them and you're dead. And the room's layout will only let you pass them by a narrow margin. It may not sound too scary on paper, but [[PrimalFear it is]].


* HighOctaneNightmareFuel: The game is primarily a horror game.

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* HighOctaneNightmareFuel: NightmareFuel: The game is primarily a horror game.


* CrowningMomentOfHeartwarming: After severe MindScrew and HighOctaneNightmareFuel, the ending felt very rewarding.

to:

* CrowningMomentOfHeartwarming: [[spoiler: After severe MindScrew and HighOctaneNightmareFuel, the ending felt very rewarding.]]
* GameBreaker: The water cannon added in the Physx patch. Its continuous fire pins down enemies and prevents them from attacking, besides dealing a great deal of damage. The cannon uses icicles as ammo, which is extremely plentiful in the environment.


* HeartwarmingMoments: After severe MindScrew and HighOctaneNightmareFuel, the ending felt very rewarding.

to:

* HeartwarmingMoments: CrowningMomentOfHeartwarming: After severe MindScrew and HighOctaneNightmareFuel, the ending felt very rewarding.

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