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** Wallis in the Fourth. A major, albeit finite wave of creeper will sweep across the map in seconds, leaving you only a very cramped and partially destroyed wall on the bottom half to quickly fortify, after which the ''real'' attack hits in 180 seconds, consisting of a massive volley of eggs hurled right infront of your doors with extras thrown all the way into the heart of your base for good measure. Either you clear the initial wave out and get those barriers back up, and build enough mortars behind them to clear out the creeper from the eggs, or you lose.

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** Wallis in the Fourth. A major, albeit finite wave of creeper will sweep across the map in seconds, leaving you only a very cramped and partially destroyed wall on the bottom half to quickly fortify, after which the ''real'' attack hits in 180 seconds, consisting of a massive volley of eggs hurled right infront of your doors with extras thrown all the way into the heart of your base for good measure. Either you clear the initial wave out and get those barriers back up, and build enough mortars behind them to clear out the creeper from the eggs, or you lose.lose.
* SpiritualSuccessor: Many have commented that the gameplay of building a network of nodes as both the energy management and terrain management to repel abstract aliens, with the base looking like a pyramid, is very similar to ''VideoGame/{{Perimeter}}''.
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* ThatOneLevel: Farbor in the third installment. All levels up until this one can be won through a strategy of "Build up an impregnable creeper/spore-proof fortress before moving on to the main objectives", but Farbor is a TimedMission which can't be won this way.

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* ThatOneLevel: ThatOneLevel:
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Farbor in the third installment. All levels up until this one can be won through a strategy of "Build up an impregnable creeper/spore-proof fortress before moving on to the main objectives", but Farbor is a TimedMission which can't be won this way.way.
** Wallis in the Fourth. A major, albeit finite wave of creeper will sweep across the map in seconds, leaving you only a very cramped and partially destroyed wall on the bottom half to quickly fortify, after which the ''real'' attack hits in 180 seconds, consisting of a massive volley of eggs hurled right infront of your doors with extras thrown all the way into the heart of your base for good measure. Either you clear the initial wave out and get those barriers back up, and build enough mortars behind them to clear out the creeper from the eggs, or you lose.
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Added a trope. Sorry if I went a bit overboard.

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* DemonicSpiders: The Skimmers in Creeper World 4 are the bane of most players. It isn't bad enough that they glide at speed over terrain and across the void to explode on your towers, drenching them with Creeper, nor that they take two sniper shots to defeat, nor even that most Skimmer nests can release two at a time. Each time you destroy one, its crystal shard will be flung away and explode, releasing an [=EMP=] that can stun any unit it touches. Crystal shards keep their momentum, so it will most likely sail into the midst of your defensive lines and take out half your weapons including six cannons, both your snipers and that one [=ERNed=] mortar you were pinning your entire strategy on, leaving you to watch helplessly as the Creeper oozes on over and your defenceless mortar suffers a slow, agonising death.
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* ThatOneLevel: Farbor in the third installment. All levels up until this one can be won through a strategy of "Build up an impregnable creeper/spore-proof fortress before moving on to the main objectives", but Farbor is a TimedMission which can't be won this way.

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