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* TheyWastedAPerfectlyGoodCharacter: Tawna's appearance at the start of the remake seems to give her more personality than the original, showing an effort to make more of a character from her. Then, as in the original trilogy, she vanishes entirely as soon as the first game ends.
** However, with her being confirmed as a new addition to VideoGame/CrashTeamRacingNitroFueled, it seems that Tawna will not be completely forgotten going forward.

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* TheyWastedAPerfectlyGoodCharacter: Tawna's appearance at the start of the remake seems to give her more personality than the original, showing an effort to make more of a character from her. Then, as in the original trilogy, she vanishes entirely as soon as the first game ends.
** However, with
ends. It wouldn't be until ''VideoGame/CrashTeamRacingNitroFueled'' brought her being confirmed as a new addition back to VideoGame/CrashTeamRacingNitroFueled, it seems that confirm Tawna will not wouldn't be completely forgotten going forward.


* TheyWastedAPerfectlyGoodPlot: The original trilogy suffered from numerous story problems; characters vanishing without a trace or being added to the series out of nowhere, bosses changing sides between Cortex to Brio between games without explanation, and the reveal in ''3'' that Cortex had been working for Uka Uka all along didn't gel with the story told in the first two games. Despite the remasters being a prime opportunity to to tie up all these loose ends, the story of each individual game is exactly the same, plot holes and all.

to:

* TheyWastedAPerfectlyGoodPlot: The original trilogy suffered from numerous story problems; problems: characters vanishing without a trace or being added to the series out of nowhere, bosses changing sides between Cortex to Brio between games without explanation, and the reveal in ''3'' that Cortex had been working for Uka Uka all along didn't gel with the story told in the first two games. Despite the remasters being a prime opportunity to to tie up all these loose ends, the story of each individual game is exactly the same, plot holes and all.


** ''Crash 3 NST'' has the Mach Tornado, done by starting a Death Tornado Spin in midair and landing on the ground while still spinning, which grants you a short burst of speed.

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** ''Crash 3 NST'' has the Mach Tornado, done by starting a Death Tornado Spin in midair and landing on the ground while still spinning, which grants gives you a short burst of speed.speed until the spin ends.



** After years of hamming it up in the Radical games, Lex Lang delivers a more subdued and downright sinister performance as Cortex in the remasters of the first two games that harkens back to his performance in ''Twinsanity''.

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** After years of hamming it up in the Radical games, Lex Lang delivers a more subdued and downright sinister performance as Cortex in the remasters of the first two games that harkens hearkens back to his performance in ''Twinsanity''.

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** ''Crash 3 NST'' has the Mach Tornado, done by starting a Death Tornado Spin in midair and landing on the ground while still spinning, which grants you a short burst of speed.


** [=GameSpot=]'s 6/10 review got a lot of flak for complaining about how the "gameplay feels dated compared to modern games" even though the game was designed from the beginning to be a faithful recreation of the original. Also, the guy doing the review ''[[ComplainingAboutGamesYouDontPlay never finished any of the games]]''.

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** [=GameSpot=]'s 6/10 review got a lot of flak for complaining about how the "gameplay feels dated compared to modern games" even though the game was designed from the beginning to be a faithful recreation of the original. Also, the guy doing the review ''[[ComplainingAboutGamesYouDontPlay never ''never finished any of the games]]''.games''.


* OlderThanTheyThink: At least some people in the InternetBackdraft above either forgot or never knew that this isn't the first time the series has appeared on more than just the [=PlayStation=] consoles. That said, this ''is'' the first time the original ''Crash'' trilogy appeared outside of the Sony systems, and many fans like to [[FanonDiscontinuity pretend that no Crash games besides the Naughty Dog games and these remakes of them were ever made]].

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* OlderThanTheyThink: At least some people in the InternetBackdraft above either forgot or never knew that this isn't the first time the series has appeared on more than just the [=PlayStation=] consoles. That said, this ''is'' the first time the original ''Crash'' trilogy appeared outside of the Sony systems, and many fans like to [[FanonDiscontinuity pretend that no Crash games besides the Naughty Dog games and these remakes of them were ever made]].


* InternetBackdraft: Many [[UsefulNotes/ConsoleWars Sony fans]] did ''not'' take the announcement of the Switch, UsefulNotes/XboxOne and UsefulNotes/{{Steam}} ports well.

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** However, with her being confirmed as a new addition to VideoGame/CrashTeamRacingNitroFueled, it seems that Tawna will not be completely forgotten going forward.


** Time Trials in ''1'' since many of the levels aren't designed around speedrunning, especially with the emphasis on precision jumping. It doesn't help that unlike ''2'', you do not get the Speed Shoes upgrade after beating Cortex.

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** Time Trials Trial Relics being added to the first and second games are a classic example of good on paper, bad in practice. The stages of ''1'' since many of the levels aren't and ''2'' were not designed around speedrunning, especially with speedrunning in mind, and the emphasis on precision jumping. It doesn't help that unlike ''2'', you do not get the remaster '''did not''' rectify this, so it's entirely possible (and in some cases quite likely) to fail a Gold or Platinum run just because your only path forward was momentarily blocked for one or two seconds. While this is mitigated in ''2'' due to unlocking ''3's'' Speed Shoes upgrade after beating Cortex.the game, ''1'' does not have this lifeline.


** While some are uspet that the ''N. Sane Trilogy'' is no longer a [=PS4=] exclusive, those who wanted the game, but had one of the other platforms instead of a [=PS4=] were glad that they wouldn't have to buy a [=PS4=] just to play it.

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** While some are were uspet that the ''N. Sane Trilogy'' is was no longer a [=PS4=] exclusive, those who wanted the game, but had one of the other platforms instead of a [=PS4=] were glad that they wouldn't have to buy a [=PS4=] just to play it.


** Within the trilogy itself, while some are upset it will no longer be a [=PS4=] exclusive, those who wanted the game, but had one of the other platforms instead of a [=PS4=] were glad that they wouldn't have to buy a [=PS4=] just to play the ''N. Sane Trilogy''.
** The multi-platform release (along with the accompanying 1.06 patch for the [=PS4=] version) introduced a bevy of welcome updates, such as drastically reduced loading times, the ability to return to the game select menu from the Pause menu[[note]]In the original release, the only way to switch games was to reset[[/note]], a toggle for Crash's fur (for those who prefer Crash without it), and HDR support (launching the already-gorgeous visuals UpToEleven). It also brings back some details from the original games that mysteriously vanished in the Trilogy, most notably Dingodile's post-fight line.
** A criticism of the original version of ''Warped'' was that one of its new gimmicks, the Slot Crates (the ones that change between various versions, and eventually turn iron if you don't break them fast enough), was underused. ''Future Tense'' happily exploits the gimmick for all its worth, ''especially'' in its bonus stage.

to:

** Within the trilogy itself, while While some are upset it will uspet that the ''N. Sane Trilogy'' is no longer be a [=PS4=] exclusive, those who wanted the game, but had one of the other platforms instead of a [=PS4=] were glad that they wouldn't have to buy a [=PS4=] just to play the ''N. Sane Trilogy''.
it.
** The multi-platform release (along with the accompanying 1.06 patch for the [=PS4=] version) introduced a bevy of welcome updates, such as drastically reduced loading times, the ability to return to the game select menu from the Pause menu[[note]]In menu,[[note]]In the original release, the only way to switch games was to reset[[/note]], reset[[/note]] a toggle for Crash's fur (for those who prefer Crash without it), and HDR support (launching the already-gorgeous visuals UpToEleven). It also brings back some details from the original games that mysteriously vanished in the Trilogy, ''N. Sane Trilogy'', most notably Dingodile's post-fight line.
** A criticism of the original version of ''Warped'' was that one of its new gimmicks, the Slot Crates (the ones that change between various versions, and eventually turn iron if you don't break them fast enough), was underused. ''Future Tense'' Future Tense happily exploits the gimmick for all its worth, ''especially'' in its bonus stage.


* GoddamnedBoss: Ripper Roo isn't particularly hard, but he can be a serious pain in the ass due to being able to jump between platforms at any angle, and the nature of his fight relying on him [[LuckBasedMission being at the right place at the right time for the TNT crates to explode]]. You can hide from him in some nearby alcoves, but that isn't readily apparent, and sooner or later you'll have to trek out and keep setting off the crates.

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* GoddamnedBoss: Ripper Roo in ''1'' isn't particularly hard, but he can be a serious pain in the ass due to being able to jump between platforms at any angle, and the nature of his fight relying on him [[LuckBasedMission being at the right place at the right time for the TNT crates to explode]]. You can hide from him in some nearby alcoves, but that isn't readily apparent, and sooner or later you'll have to trek out and keep setting off the crates.


** Generator Room was [[NightmareFuel one of the creepiest levels]] in [[VideoGame/CrashBandicoot1996 the original game]] and perhaps in the entire series, in large part thanks to the [[https://www.youtube.com/watch?v=-9csiJ-3GS0 incredibly eerie music]]. The [[https://www.youtube.com/watch?v=dCsXfhwBR4g remastered track]], on the other hand, sounds almost cheerful in comparison, [[SoundtrackDissonance completely clashing with the dark, gritty atmosphere]] and all but killing the mood entirely. What makes it even more so is that Cortex's lifeless looking demonic stare in all the monitors has been changed to a pretty goofy expression that doesn't feel the least bit nightmarish.

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** Generator Room was [[NightmareFuel one of the creepiest levels]] in [[VideoGame/CrashBandicoot1996 the original game]] and perhaps in the entire series, in large part thanks to the [[https://www.youtube.com/watch?v=-9csiJ-3GS0 incredibly eerie music]]. The [[https://www.youtube.com/watch?v=dCsXfhwBR4g remastered track]], on the other hand, was changed to an OminousMusicBoxTune that sounds almost cheerful in comparison, [[SoundtrackDissonance completely clashing with the dark, gritty atmosphere]] and all but killing the mood entirely. What makes it even more so is that Cortex's lifeless looking demonic stare in all the monitors has been changed to a pretty goofy expression that doesn't feel the least bit nightmarish.


*** Road to Nowhere in the ''Crash 1'' remake is a fitting name, seeing how it will likely be your first time getting a Game Over (or several in a row due to [[PlatformHell the small hitboxes on the bridges single boards, the invulnerable boars, and turtles that you need to bounce on to advance, that you can accidentally kill if you have an Aku Aku mask, making it nearly impossible to pass, and since you'll die so much it becomes pretty much guaranteed you'll GET Aku Aku masks several times over, and due to the remake's revamped jump physics, you need to make the turtle stop at the very end of his walk cycle, run back, and then jump on it at a momentum to just barely make it across large gaps, which will not always work, since the turtle's hitbox will ensure that]] [[EpicFail you will either jump over it entirely into a pit]] [[SequelDifficultySpike which is not present in the original game]]). The High Road, which is a similar bridge level, [[UpToEleven is made far worse]]. It's considered by many to be the most difficult level in the trilogy, because of the aforementioned turtle jumps, which are used a lot. [[note]]On the other hand, it's possible to cheese a good portion of both levels by [[TightropeWalking walking on the rope railings of the bridge]], although even it can be difficult.[[/note]]

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*** Road to Nowhere in the ''Crash 1'' remake is a fitting name, seeing how it will likely be your first time getting a Game Over (or several in a row row) due to [[PlatformHell the sheer amount of PlatformHell. And just ''where'' do we begin? From the small hitboxes on the bridges bridges' single boards, the invulnerable boars, and to the turtles that you need to bounce on to advance, that you can accidentally kill if you have an Aku Aku mask, making it nearly impossible to pass, and since pass. Worse yet, you'll die so much it becomes pretty much guaranteed you'll GET Aku Aku masks several times over, and over. Not only that, but due to the remake's revamped jump physics, you need to make the turtle stop at the very end of his walk cycle, run back, and then jump on it at a momentum to just barely make it across large gaps, which will not always work, since the turtle's hitbox will ensure that]] that [[EpicFail you will either jump over it entirely into a pit]] [[SequelDifficultySpike which is not present in the original game]]). The High Road, which is a similar bridge level, [[UpToEleven is made far worse]]. It's considered by many to be the most difficult level in the trilogy, because of the aforementioned turtle jumps, which are used a lot. [[note]]On the other hand, it's possible to cheese a good portion of both levels by [[TightropeWalking walking on the rope railings of the bridge]], although even it can be difficult.[[/note]]


* TheyWastedAPerfectlyGoodPlot: A recurring complaint of wasted potential is that the remakes weren't used to tie up loose ends in the original games, such as [[ChuckCunninghamSyndrome Tawna's absence]] after ''1'' or [[RememberTheNewGuy Coco's ambiguous origin]].

to:

* TheyWastedAPerfectlyGoodPlot: A recurring complaint The original trilogy suffered from numerous story problems; characters vanishing without a trace or being added to the series out of wasted potential is nowhere, bosses changing sides between Cortex to Brio between games without explanation, and the reveal in ''3'' that Cortex had been working for Uka Uka all along didn't gel with the remakes weren't used story told in the first two games. Despite the remasters being a prime opportunity to to tie up all these loose ends in ends, the original games, such as [[ChuckCunninghamSyndrome Tawna's absence]] after ''1'' or [[RememberTheNewGuy Coco's ambiguous origin]].story of each individual game is exactly the same, plot holes and all.

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