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* BreatherLevel: In the sequel, Slammy's Old-Fashioned [=BBQ=] generally has easier shifts than other restaurants at similar levels, thanks to most of the foods being simple to prepare

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* BreatherLevel: In the sequel, Slammy's Old-Fashioned [=BBQ=] generally has easier shifts than other restaurants at similar levels, thanks to most of the foods being simple to prepare BreatherLevel:


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** In the sequel, Slammy's Old-Fashioned [=BBQ=] generally has easier shifts than other restaurants at similar levels, thanks to most of the foods being simple to prepare


* HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals that both games take place sometime in the 2030s at the absolute earliest. Poor guy's got every right to complain, considering he's been waiting for around ''thirty frickin' years''.

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* HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals that both games take place [[NextSundayAD sometime in the 2030s 2030s]] at the absolute earliest. Poor guy's got every right to complain, considering he's been waiting for around ''thirty frickin' years''.years at least''.


** HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals that both games take place sometime in the 2030s at the absolute earliest. Poor guy's got every right to complain, considering he's been waiting for around ''thirty frickin' years''.

to:

** * HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals that both games take place sometime in the 2030s at the absolute earliest. Poor guy's got every right to complain, considering he's been waiting for around ''thirty frickin' years''.

Added DiffLines:

** HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals that both games take place sometime in the 2030s at the absolute earliest. Poor guy's got every right to complain, considering he's been waiting for around ''thirty frickin' years''.

Added DiffLines:

* EndingFatigue: Getting the platinum five-star ranking. Provided you've been keeping up on purchasing all the food, keeping it upgraded and finishing all the extra events as they become available, you'll be left with nothing to do but sit through ''another'' 20 days.


** The Fried and Carnival Iron Cook challenges in the first game. Compared to the American and Italian challenges which overloaded you with orders with tons of ingredients and food that needed to be cooked and ''then'' prepped, the small pool of ingredients in the next two challenges make then almost effortless by comparison even with rapid-fire orders and little to no order patience.

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** The Fried and Carnival Iron Cook challenges in the first game. Compared to the American and Italian challenges which overloaded you with orders with tons of ingredients and food that needed to be cooked and ''then'' prepped, the small pool of ingredients and small amount of prep work in the next two challenges make then almost effortless by comparison even with rapid-fire orders and little to no order patience.

Added DiffLines:

** The Fried and Carnival Iron Cook challenges in the first game. Compared to the American and Italian challenges which overloaded you with orders with tons of ingredients and food that needed to be cooked and ''then'' prepped, the small pool of ingredients in the next two challenges make then almost effortless by comparison even with rapid-fire orders and little to no order patience.

Added DiffLines:

* MostAnnoyingSound: In the sequel, the alarm bell that signals an incoming chore, especially when it gets late in a busy shift and each dish you serve has the potential to generate up to four chores at once.

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* BreatherLevel: In the sequel, Slammy's Old-Fashioned [=BBQ=] generally has easier shifts than other restaurants at similar levels, thanks to most of the foods being simple to prepare

Added DiffLines:

** In the sequel, the sheer volume of chores one is assaulted with. It's not uncommon for the serving of a single order to generate up to ''four chores at once'', and because chores decay much faster than orders most of the time, shifts tend to devolve into "serve dish, fight off chores, serve dish, fight off chores, repeat ad nauseum", especially during rush hours. The biggest offenders, however, are the Trash and Dishes chores, since not only are they the most time-consuming, but they're also the most frequent of the lot, meaning that while you're dealing with them, orders or ''even other chores'' are slipping away before your eyes, and you may even have two trash or dishes chores queued up at the same time! On the whole, it ends up feeling like FakeDifficulty at its most blatant.


** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level with no side dishes to boost it mean you're in for quite the ride.[[note]]However, prior to a patch that increased the patience level, it was ten times worse; patience during rush hours was only ''one second'', putting players into a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game as orders and chores flew in and decayed faster than players could service them. This made earning the Burger Times achievement (which required a [[NoDamageRun Perfect Day]] on that particular shift) near impossible.[[/note]]

to:

** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level with no side dishes to boost it mean you're in for quite the ride.[[note]]However, prior to a patch that increased the patience level, it was ten times worse; patience during rush hours was only ''one second'', putting players into a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game as orders and chores flew in and decayed faster than players could service them. This made earning the Burger Times achievement (which required a [[NoDamageRun Perfect Day]] on that particular shift) near impossible.impossible, whereas it's now still extremely difficult, but doable with some skill and proper planning.[[/note]]


** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement (which requires a [[NoDamageRun perfect day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.[[labelnote:Tip]]It helps to make things slightly more manageable by [[ViolationOfCommonSense not using the Holding Stations at all]], since the time it takes for each order to overcook is much longer than it takes for a new order to fall off, thus buying you a bit more breathing room.[[/labelnote]]

to:

** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for quite the ride.[[note]]However, prior to a patch that increased the patience level, it was ten times worse; patience during rush hours was only ''one second'', putting players into a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, game as orders and chores fly flew in and start to decay decayed faster than you can players could service them. It's a nightmare just to finish, but if you're going for This made earning the Burger Times achievement (which requires required a [[NoDamageRun perfect day]] Perfect Day]] on this that particular shift), you'd better have a mental institution ready to check yourself into afterward.[[labelnote:Tip]]It helps to make things slightly more manageable by [[ViolationOfCommonSense not using the Holding Stations at all]], since the time it takes for each order to overcook is much longer than it takes for a new order to fall off, thus buying you a bit more breathing room.[[/labelnote]]shift) near impossible.[[/note]]


** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement (which requires a [[NoDamageRun perfect day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.

to:

** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement (which requires a [[NoDamageRun perfect day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.[[labelnote:Tip]]It helps to make things slightly more manageable by [[ViolationOfCommonSense not using the Holding Stations at all]], since the time it takes for each order to overcook is much longer than it takes for a new order to fall off, thus buying you a bit more breathing room.[[/labelnote]]


** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 80% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement (which requires a [[NoDamageRun perfect day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.

to:

** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 80% 90% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement (which requires a [[NoDamageRun perfect day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.


** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 80% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than Extreme Difficulty from the first game. It's a nightmare just to finish, but if you're going for the Burger Times achievement, which requires a [[NoDamageRun perfect day]], you'd better have a mental institution ready to check yourself into afterward.

to:

** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 80% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty Difficulty]] from the first game. game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement, which achievement (which requires a [[NoDamageRun perfect day]], day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.

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