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* CatharsisFactor: '''"YOU WASTED 'EM!"'''


* ScrappyMechanic: There are many vehicles to unlock, some are [[RiceBurner RiceBurners]] you'd want to avoid, but the best looking cars are ''dreadful'' to control for all the wrong reasons. Psycho Pitbull's Towmeister catches on ''every single sidewalk and curb'' while going at speed because of its damn shovel on the front. Don Dumpster's The Plow is huge and imposing, but it bounces about like its on 'jelly suspension', despite weighing several tons.

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* ScrappyMechanic: There are many vehicles to unlock, some are [[RiceBurner RiceBurners]] you'd want to avoid, but some of the best looking cars machines are ''dreadful'' to control for all the wrong reasons. Psycho Pitbull's Towmeister catches on ''every single sidewalk and curb'' while going at speed because of its damn shovel on the front. Don Dumpster's The Plow is huge and imposing, but it bounces about like its on 'jelly suspension', despite weighing several tons.

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* ScrappyMechanic: There are many vehicles to unlock, some are [[RiceBurner RiceBurners]] you'd want to avoid, but the best looking cars are ''dreadful'' to control for all the wrong reasons. Psycho Pitbull's Towmeister catches on ''every single sidewalk and curb'' while going at speed because of its damn shovel on the front. Don Dumpster's The Plow is huge and imposing, but it bounces about like its on 'jelly suspension', despite weighing several tons.


** In Cold Blood is another mission that lives in infamy. It requires the player to pass through several checkpoints on the games snow level within a certain amount of time. Due to the length of the track, the small time limit, and the design of the track, In Cold Blood is sure to send ''JustForPun/shivers'' down the spine of any veteran Carma player.

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** In Cold Blood is another mission that lives in infamy. It requires the player to pass through several checkpoints on the games snow level within a certain amount of time. Due to the length of the track, the small time limit, and the design of the track, In Cold Blood is sure to send ''JustForPun/shivers'' [[JustForPun shivers]] down the spine of any veteran Carma player.


* TheScrappy: Several opponents could qualify, but none seem to get more hate than Carma 2's Jenny Taylia, driver of Jetcar. Despite being among the weakest cars in the game, its awkward shape makes it hard to hit head-on, and hits to the side and back won't do as much damage. While not outright hard to destroy, she certainly eats up a lot of time.
** For players going for the "Waste All Opponents" victory route, The Splat Pack's Herman Monster can be a real bastard to take down. His vehicles strength is on par with the late game vehicles, which wouldn't be a problem if he weren't among the first group of opponents encountered.



** Carmageddon 2 featured a lot of these sadly, in order to unlock more maps you had to play unreasonably stupid, boring and annoying levels where you jumped around on roof tops and destroyed satellite dishes, which for many killed the joy of the game, since you only want to play through the first city so many times. Mercifully, there's a cheat code that allows you to skip these.

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** Carmageddon 2 featured a lot of these sadly, in order to unlock more maps you had to play unreasonably stupid, boring and annoying levels where you jumped around on roof tops and destroyed satellite dishes, which for many killed the joy of the game, since you only want to play through the first city so many times. Mercifully, there's a cheat code that allows you to skip these.these.
** In Cold Blood is another mission that lives in infamy. It requires the player to pass through several checkpoints on the games snow level within a certain amount of time. Due to the length of the track, the small time limit, and the design of the track, In Cold Blood is sure to send ''JustForPun/shivers'' down the spine of any veteran Carma player.


** Carmageddon 2 featured a lot of these sadly, in order to unlock more maps you had to play unreasonably stupid, boring and annoying levels where you jumped around on roof tops and destroyed satellite dishes, which for many killed the joy of the game, since you only want to play through the first city so many times.

to:

** Carmageddon 2 featured a lot of these sadly, in order to unlock more maps you had to play unreasonably stupid, boring and annoying levels where you jumped around on roof tops and destroyed satellite dishes, which for many killed the joy of the game, since you only want to play through the first city so many times. Mercifully, there's a cheat code that allows you to skip these.


** Even though ''Carmageddon: TDR 2000'' wasn't well received by the fanbase, but it features some goodies such as "[[https://www.youtube.com/watch?v=Ra4mvVMd9S0 Sick]]" by Music/UtahSaints (Also featured in ''Wipeout Fusion'', even though using the instrumental version) and "[[https://www.youtube.com/watch?v=J98KuS3RUaU Plastic]]" by John 5, which fits [[VideoGameCrueltyPotential perfectly when mowing down a crowd of pedestrians if you're feeling sadistic]].

to:

** Even though ''Carmageddon: TDR 2000'' wasn't well received by the fanbase, but it features some goodies such as "[[https://www.youtube.com/watch?v=Ra4mvVMd9S0 Sick]]" by Music/UtahSaints (Also featured in ''Wipeout Fusion'', even though using the instrumental version) and "[[https://www.youtube.com/watch?v=J98KuS3RUaU Plastic]]" by John 5, which fits [[VideoGameCrueltyPotential perfectly when mowing down a crowd of pedestrians if you're feeling sadistic]].



** The Solid Granite Car powerup. It essentially turns every single hit into a one-hit kill. Stack gripped tires on that, and you could launch whoever you hit halfway across the map.

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** The Solid Granite Car powerup. It essentially turns every single hit into a one-hit kill. Stack gripped grip-o-matic tires on that, and you could launch whoever you hit halfway across the map.



* GoodBadBugs: ''Carmageddon 2'''s Repulsificator powerup could, almost certainly unintentionally, be the deadliest powerup in the game under the right circumstances. If your opponent was up against a thin support beam (or anything else that's reasonably thin and unbreakable) when you used the spring on them, it would literally tear their car in half as it tried to punch them (since half the car can't go anywhere, the other half does). Very hard to pull off, but an instant kill.

to:

* GoodBadBugs: ''Carmageddon 2'''s Repulsificator powerup could, almost certainly unintentionally, be the deadliest powerup in the game under the right circumstances. If your opponent was up against a thin support beam (or anything else that's reasonably thin and unbreakable) when you used the spring on them, it would literally tear their car in half as it tried to punch them (since half the car can't go anywhere, the other half does). [[DifficultButAwesome Very hard to pull off, off,]] [[OneHitKill but an instant kill.kill]].


* PortingDisaster: The N64 version of Carmageddon, from [[TitusSoftware the makers of]] VideoGame/{{Superman 64}}, no less. Less well known is the re-issued PC version of the second game from British firm Sold Out Software, which is one of an extreme few of their games which fails to run on Windows XP. [[UpToEleven Even the patches don't always work.]]

to:

* PortingDisaster: The N64 version of Carmageddon, from [[TitusSoftware [[Creator/TitusSoftware the makers of]] VideoGame/{{Superman 64}}, no less. Less well known is the re-issued PC version of the second game from British firm Sold Out Software, which is one of an extreme few of their games which fails to run on Windows XP. [[UpToEleven Even the patches don't always work.]]


* AwesomeMusic: Plenty of it. One of the most notable songs is "[[https://www.youtube.com/watch?v=WzZVDjyIi-w Zero Signal ]]" by Fear Factory, featured both in the first and ''Reincarnation''.

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* AwesomeMusic: SugarWiki/AwesomeMusic: Plenty of it. One of the most notable songs is "[[https://www.youtube.com/watch?v=WzZVDjyIi-w Zero Signal ]]" by Fear Factory, featured both in the first and ''Reincarnation''.



** Even though ''Carmageddon: TDR 2000'' wasn't well recieved by the fanbase, but it features some goodies such as "[[https://www.youtube.com/watch?v=Ra4mvVMd9S0 Sick]]" by Music/UtahSaints (Also featured in ''WipEout Fusion'', even though using the instrumental version) and "[[https://www.youtube.com/watch?v=J98KuS3RUaU Plastic]]" by John 5, which fits [[VideoGameCrueltyPotential perfectly when mowing down a crowd of pedestrians if you're feeling sadistic]].

to:

** Even though ''Carmageddon: TDR 2000'' wasn't well recieved received by the fanbase, but it features some goodies such as "[[https://www.youtube.com/watch?v=Ra4mvVMd9S0 Sick]]" by Music/UtahSaints (Also featured in ''WipEout ''Wipeout Fusion'', even though using the instrumental version) and "[[https://www.youtube.com/watch?v=J98KuS3RUaU Plastic]]" by John 5, which fits [[VideoGameCrueltyPotential perfectly when mowing down a crowd of pedestrians if you're feeling sadistic]].



* FunnyAneurysmMoment: In the PC version, which came out in June 30, 1997; One of the drivers was named '''Die Anna''', which seems harsh consider how Diana, Princess of Wales, would die in... you got it.

to:

* FunnyAneurysmMoment: In the PC version, which came out in June 30, 1997; One 1997, one of the drivers was named '''Die Anna''', which seems harsh consider how Diana, Princess of Wales, would die in... you got it.



* PortingDisaster: The N64 version of Carmageddon, from [[TitusSoftware the makers of]] VideoGame/{{Superman 64}}, no less. Less well known is the re-issued PC version of the second game from British firm Sold Out Software, which is one of an extreme few of their games which fails to run on Windows XP. [[UpToEleven Even the patches don't always work]].
* ScrappyLevel: Ramp Rampage. Fifteen laps on an annoying industrial level with several choke-points that tend to get clogged up by the stupid opponents; very little starting time and few conveniently placed pedestrians to run over for more; no good long stretches of road to set up head-on rammings for wasting the opponents; and at least half dozen incredibly annoying cops.
** Carmageddon 2 featured a lot of these sadly, in order to unlock more maps you had to play unreasonably stupid, boring and annoying levels where you jumped around on roof tops and destroyed satellite dishes, which for many killed the joy of the game, since you only want to play through the first city so many times.
* SoBadItsGood: Some cars handle ''hilariously'' poorly. Of course, once you master the controls, this can make for some [[CrowningMomentOfAwesome excellent feats of player skill]], be it going round corners, or recovering from spinning out. The handling just got better since ''TDR 2000'', however.
* SpiritualLicensee: As said before, of ''Film/DeathRace2000''.

to:

* PortingDisaster: The N64 version of Carmageddon, from [[TitusSoftware the makers of]] VideoGame/{{Superman 64}}, no less. Less well known is the re-issued PC version of the second game from British firm Sold Out Software, which is one of an extreme few of their games which fails to run on Windows XP. [[UpToEleven Even the patches don't always work]].
work.]]
* ScrappyLevel: SoBadItsGood: Some cars handle ''hilariously'' poorly. Of course, once you master the controls, this can make for some [[SugarWiki/MomentOfAwesome excellent feats of player skill]], be it going round corners, or recovering from spinning out. The handling just got better since ''TDR 2000'', however.
* SpiritualAdaptation: As said before, of ''Film/DeathRace2000''.
* ThatOneLevel:
Ramp Rampage. Fifteen laps on an annoying industrial level with several choke-points that tend to get clogged up by the stupid opponents; very little starting time and few conveniently placed pedestrians to run over for more; no good long stretches of road to set up head-on rammings for wasting the opponents; and at least half dozen incredibly annoying cops.
** Carmageddon 2 featured a lot of these sadly, in order to unlock more maps you had to play unreasonably stupid, boring and annoying levels where you jumped around on roof tops and destroyed satellite dishes, which for many killed the joy of the game, since you only want to play through the first city so many times.
* SoBadItsGood: Some cars handle ''hilariously'' poorly. Of course, once you master the controls, this can make for some [[CrowningMomentOfAwesome excellent feats of player skill]], be it going round corners, or recovering from spinning out. The handling just got better since ''TDR 2000'', however.
* SpiritualLicensee: As said before, of ''Film/DeathRace2000''.
times.


* AwesomeMusic: Plenty of it. One of the most notable songs is "[[https://www.youtube.com/watch?v=WzZVDjyIi-w Zero Signal ]]" by Fear Factory, featured both in the first and ''Reincarnation''.
** ''Carmageddon II'': Carpocalypse Now features songs composed by Sentience and Music/IronMaiden. Specially "[[https://www.youtube.com/watch?v=0l6gPLynmts Finer Scale]]" (The game's theme song), "[[https://www.youtube.com/watch?v=HQWXD-geKRM Pressure Them]]" and "[[https://www.youtube.com/watch?v=CTt1vk9nM9c Be Quick Or Be Dead]]" deserve a special mention.
** Even though ''Carmageddon: TDR 2000'' wasn't well recieved by the fanbase, but it features some goodies such as "[[https://www.youtube.com/watch?v=Ra4mvVMd9S0 Sick]]" by Music/UtahSaints (Also featured in ''WipEout Fusion'', even though using the instrumental version) and "[[https://www.youtube.com/watch?v=J98KuS3RUaU Plastic]]" by John 5, which fits [[VideoGameCrueltyPotential perfectly when mowing down a crowd of pedestrians if you're feeling sadistic]].



* SoBadItsGood: Some cars handle ''hilariously'' poorly. Of course, once you master the controls, this can make for some [[CrowningMomentOfAwesome excellent feats of player skill]], be it going round corners, or recovering from spinning out.

to:

* SoBadItsGood: Some cars handle ''hilariously'' poorly. Of course, once you master the controls, this can make for some [[CrowningMomentOfAwesome excellent feats of player skill]], be it going round corners, or recovering from spinning out. The handling just got better since ''TDR 2000'', however.

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* HilariousInHindsight: The censored version of the first game replaced the human pedestrians in favor of zombies. Then 13 years later, [[VideoGame/BloodDrive a similar game came out]] which featured zombies to kill and replaced the racing modes in favor of Twisted Metal-esque arena combat.


* PortingDisaster: The N64 version of Carmageddon, from [[TitusSoftware the makers of]] {{Superman 64}}, no less. Less well known is the re-issued PC version of the second game from British firm Sold Out Software, which is one of an extreme few of their games which fails to run on Windows XP. [[UpToEleven Even the patches don't always work]].

to:

* PortingDisaster: The N64 version of Carmageddon, from [[TitusSoftware the makers of]] {{Superman VideoGame/{{Superman 64}}, no less. Less well known is the re-issued PC version of the second game from British firm Sold Out Software, which is one of an extreme few of their games which fails to run on Windows XP. [[UpToEleven Even the patches don't always work]].

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** With the right combination of powerups (or cheats), such as Mega Turbo, Grip-O-Matic Tyres, and Gravity from Jupiter) the car becomes almost lightning-fast, to the point that it is possible to cross an open map in about 3 seconds (and reach speeds of over 900mph!)


** The stone car powerup. It essentially turns every single hit into a one-hit kill. Stack gripped tires on that, and you could launch whoever you hit halfway across the map.
** Screwie Lewie's car/airplan/mole machine, whatever it's called. Compared to most cars by the time you can get it, it has tremendous durability and speed and better acceleration and handling than it should have, plus it seems the airplane parts help stabilize it so it almost always lands right side up when rolling.
** The Opponent Repulsificator from the second game if used correctly can bounce cars into walls at high speed.
* GoodBadBugs: ''Carmageddon 2'''s punching glove powerup could, almost certainly unintentionally, be the deadliest powerup in the game under the right circumstances. If your opponent was leaned up against a thin support beam (or anything else that's reasonably thin and unbreakable) when you used it on them, it would literally tear their car in half as it tried to punch them (since half the car can't go anywhere, the other half does). Very hard to pull off, but an instant kill.

to:

** The stone car Solid Granite Car powerup. It essentially turns every single hit into a one-hit kill. Stack gripped tires on that, and you could launch whoever you hit halfway across the map.
** Screwie Lewie's car/airplan/mole car/airplane/mole machine, whatever it's called.the Twister. Compared to most cars by the time you can get it, it has tremendous durability and speed and better acceleration and handling than it should have, plus it seems the airplane parts help stabilize it so it almost always lands right side up when rolling.
** The Opponent Repulsificator [[ExtendoBoxingGlove Repulsificator]] from the second game if used correctly can bounce cars into walls at high speed.
* GoodBadBugs: ''Carmageddon 2'''s punching glove Repulsificator powerup could, almost certainly unintentionally, be the deadliest powerup in the game under the right circumstances. If your opponent was leaned up against a thin support beam (or anything else that's reasonably thin and unbreakable) when you used it the spring on them, it would literally tear their car in half as it tried to punch them (since half the car can't go anywhere, the other half does). Very hard to pull off, but an instant kill.


* FunnyAneurysmMoment: In the PC version, which came out in June 30, 1997; One of the drivers was named '''Die Anna''', which seems harsh consider how Diana, Princess of Wales, would die in... you got it.



* SpiritualLicensee: As said before, of ''Film/DeathRace2000''.

to:

* SpiritualLicensee: As said before, of ''Film/DeathRace2000''.

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