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* PowerUpLetdown: The three Charms all cost a hefty sum of real money and aren't really worth it. They were discontinued in June 2013, but you can still use them if you bought them.
** The $17 Charm of Lives increases your maximum number of lives from 5 to 8, but regaining a single life still takes 30 minutes. There are some easier ways to get lives, and if you're using them, you don't need a Charm of Lives to save up 8 lives at a time.
** The $40 Charm of Stripes lets you paint stripes on any candy once per game. This can be pretty useful at times, but many difficult levels have designs and/or requirements that render this too weak -- it won't do much good if you for instance have to collect 30 striped candies or make a wrapped candy/colorbomb combo.
** The $25 Charm of Frozen Time makes the timer stop while you're pondering in timed levels. Timed levels aren't that common in the first place, and the charm does nothing to protect you from bombs, which like to annoy you in timed levels. To make matters worse, timed levels were eventually removed completely from the HTML5 version of the game.

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* DorkAge: The period of time between Fall 2013 and Spring 2014 (especially after Level 500 was released). There was a ''ten-week gap'' between episodes 34 and 35 alone, several months went by with absolutely no new features whatsoever, very few episodes were released and the bulk of the developer's efforts were spent on Dreamworld, a feature that ended up being discontinued less than a year and a half after it was introduced. Fortunately, things started to improve in Spring and Summer of 2014, with episodes being released weekly and new features being introduced every few episodes or so from then on.


* ArchivePanic: This game has thousands of levels, folks.

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* ArchivePanic: This game has thousands literally ''thousands'' of levels, folks.levels (5000 and counting, as of July 2019).



** The Moonstruck of Dream World. Sure, it requires you to balance a Moon Meter which can kill you quicker than Bombs if you're not careful, but hey, it can really work to your advantage at large boards (or boards with 6 colors), reducing the number of colors to four colors.
** The Frog. Just a few matches with candies of the same color as the frog (the frog needs to be included in the matches) and you'll be able to take out a 3 by 3 square ''on any part of the board you choose''.

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** The Moonstruck of Dream World. Dreamrorld. Sure, it requires you to balance a Moon Meter which can kill you quicker than Bombs if you're not careful, but hey, it can really work to your advantage at large boards (or boards with 6 colors), reducing the number of colors to four colors.
** The Frog. Just a few matches with candies of the same color as the frog (the frog needs to be included in the matches) and you'll be able to take out a 3 by 3 square ''on any part of the board you choose''.
colors.



** There's a level later on that involves trying to clear a bunch of 3 and 4 layer meringue blocks to bring down two ingredients. You better hope the Striped Candies are horizontal...

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** There's a level later on that involves trying to clear a bunch of 3 and 4 layer meringue icing blocks to bring down two ingredients. You better hope the Striped Candies are horizontal...horizontal...
* UnderusedGameMechanic: Extra Moves Candies, which give you three extra moves when destroyed. They are an innovative game mechanic that could greatly alter how you play the game (one level where they appear starts with ''one'' move, and the idea of the level is to keep collecting them to survive, while also trying to fulfil the objective), but they only appear in two levels (out of over 5000).

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* ArchivePanic: This game has thousands of levels, folks.

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** [[MookMaker Magic Mixers]], which can spawn various blockers every few moves until destroyed. They take five hits to destroy and can be hard to reach with all the blockers surrounding them.


* InternetBacklash: King's attempts to trademark the words "candy" and "saga" have earned them a lot of flak as pathetic and opening tons of other would-be competitors up to litigation or Cease and Desist orders. They even tried to get Stoic Studios, creators of ''VideoGame/TheBannerSaga'', to relinquish their trademark over the name because people might "confuse it" with Candy Crush. They quietly revoked the trademark process a little bit later.
** Microsoft's insistence on suggesting ''Candy Crush'' and dozens of other freemium games and applications to those who either bought a new computer with Windows 10 or installed it didn't help matters either, and thus led to more criticism against the game and Windows 10 itself.

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* ObscurePopularity: Despite being one of the most downloaded mobile games out there, people seldom actually discuss ''Candy Crush Saga''.

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** Microsoft's insistence on suggesting ''Candy Crush'' and dozens of other freemium games and applications to those who either bought a new computer with Windows 10 or installed it didn't help matters either, and thus led to more criticism against the game and Windows 10 itself.


** Spending your ''real money'' on powerups and life refills. If you don't have any lives, you have to wait 30 minutes to get another life or 2 and-a-half hours to get all of your lives back. You can't store lives either. You can increase your max lives though, but that still means four hours until you get your lives back. Unlocking later levels costs money too. 30 cents isn't too bad, though.

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** Spending your ''real money'' on powerups and life refills. If you don't have any lives, you have to wait 30 minutes to get another life life, or 2 and-a-half hours to get all of your five lives back. You can't store lives either. You can increase your max lives though, but that still means four hours until you get either.[[note]]It used to be possible by buying the Charm of Lives... for ''$17'' in real money. It only increased your max lives back. from five to eight, and regaining a single life ''still'' took 30 minutes.[[/note]] Unlocking later levels costs money too. 30 cents isn't too bad, though.



** ANY level having to do with a Mystery Candy. Sure, they can give you beneficial candies (Like Colorbombs) and even candies unavailable without purchasing them (Jelly Fish and Coconut Wheel), but sure... some of the things that can come out from a Mystery Candy include Licorice, 5-layered meringue blocks, bombs (Some which are set to 5 turns), and the worst one of all ... FUDGE GENERATORS.

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** ANY Any level having to do with a Mystery Candy. Sure, they can give you beneficial candies (Like Colorbombs) and even candies unavailable without purchasing them (Jelly Fish and Coconut Wheel), but sure... some of the things that can come out from a Mystery Candy include Licorice, 5-layered meringue blocks, bombs (Some which are set to 5 turns), and the worst one of all ... FUDGE GENERATORS.''fudge generators''.


* BreatherLevel: After clearing a bunch of Jelly missions, missions that require you to simply reach a certain score are considered far easier, especially if they're later in the game. Oh, some levels later on are score-only levels, just like the VideoGameTutorial levels.
** The TimedMission Levels are pretty simple compared to the Jelly levels if you're good at quick thinking. In Dreamworld, there are no timed levels at all, with all of them being replaced with Score levels... with a few being replaced with Jelly levels. UNLESS THEY INVOLVE BOMBS.

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* BreatherLevel: BreatherLevel:
**
After clearing a bunch of Jelly missions, missions that require you to simply reach a certain score are considered far easier, especially if they're later in the game. Oh, some levels later on are score-only levels, just like the VideoGameTutorial levels.
** The TimedMission Levels are pretty simple compared to the Jelly levels if you're good at quick thinking. In Dreamworld, there are no timed levels at all, with all of them being replaced with Score levels... with a few being replaced with Jelly levels. UNLESS THEY INVOLVE BOMBS.thinking... unless they involve bombs.



** CHOCOLATE. FUDGE. GENERATORS.
** Licorice. ANY stripe candy combos you have (including the ungodly striped candy + color bomb combo) means NOTHING to these black beasts. Licorice Generators are even worse.

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** CHOCOLATE. FUDGE. GENERATORS.
Chocolate Spawners cannot be removed and spawn chocolate which swallows any candy in its vicinity.
** Licorice. ANY Licorice Swirls have the ability to stop stripe candies, making even stripe candy combos you have (including the ungodly striped candy + color bomb combo) means NOTHING to these black beasts.almost worthless against them. Licorice Generators are even worse.



*** The Frog. Just a few matches with candies of the same color as the frog (the frog needs to be included in the matches) and you'll be able to take out a 3 by 3 square ''on any part of the board you choose''.

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*** ** The Frog. Just a few matches with candies of the same color as the frog (the frog needs to be included in the matches) and you'll be able to take out a 3 by 3 square ''on any part of the board you choose''.



* LargeHam: The voice. You can't deny that.
** "MOONSTRUCK!"
** "FROGTASTIC!"



** Spending your REAL MONEY on powerups and life refills. If you don't have any lives, you have to wait 30 minutes to get another life or 2 and-a-half hours to get all of your lives back. You can't store lives either. You can increase your max lives though, but that still means four hours until you get your lives back.
** Unlocking later levels costs money too. 30 cents isn't too bad though.
** The Conveyor Belts, introduced in Sticky Savannah ... wouldn't be so bad if they appeared in every single level in their episode, but they APPEAR IN EVERY SINGLE LEVEL (with the exception of two in Wafer Windmill) IN EVERY FOLLOWING EPISODE until Cereal Sea ... a whopping 75 levels. The Conveyor Belts are annoying and tricky, and the levels that usually feature them are littered with BOMBS that are hard enough to get rid of. And what's worse? The Bombs will explode before the Conveyor Belt moves--meaning that IF the Bombs were to possibly be taken out by luck of the Conveyor Belt, it wouldn't happen. Not as hated as the Toffee Tornado, but still an annoying obstacle.
** In the dreamworld levels, the moon balance. It's entirely possible for a single unrelated combo to rapidly make several chains of one of the two blocks in charge of the balance, resulting in Odus falling off and you losing the level due to pure dumb luck.

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** Spending your REAL MONEY ''real money'' on powerups and life refills. If you don't have any lives, you have to wait 30 minutes to get another life or 2 and-a-half hours to get all of your lives back. You can't store lives either. You can increase your max lives though, but that still means four hours until you get your lives back.
**
back. Unlocking later levels costs money too. 30 cents isn't too bad bad, though.
** The Conveyor Belts, introduced in Sticky Savannah ... wouldn't be so bad if they appeared in every single level in their episode, but they APPEAR IN EVERY SINGLE LEVEL (with the exception of two in Wafer Windmill) IN EVERY FOLLOWING EPISODE until Cereal Sea ... a whopping 75 levels. The Conveyor Belts Savannah, are annoying and tricky, and the levels that usually feature them are littered with BOMBS bombs that are hard enough to get rid of. And what's worse? The Bombs will explode before the Conveyor Belt moves--meaning that IF ''if'' the Bombs were to possibly be taken out by luck of the Conveyor Belt, it wouldn't happen. Not as hated as the Toffee Tornado, but still an annoying obstacle.
** In the dreamworld levels, Every Dreamworld level forces you to endure the moon balance. scale. It forces you to get two different candy colours in equal quantities, or else you'll fail the level. It's entirely possible for a single unrelated combo to rapidly make several chains of one of the two blocks in charge of the balance, them, resulting in Odus falling off and you losing the level due to pure dumb luck.luck. The unpopularity of this mechanic may have contributed to the Dreamworld being discontinued in May 2015 and removed altogether two years later.
** Despite only appearing in 27 levels in Reality and 18 in Dreamworld, Toffee Tornadoes were one of the most hated blockers in the game. In their original form, they couldn't be matched with anything, couldn't be removed -- not even temporarily -- in ''any'' way, moved to another random tile and destroyed the candy on it after each move, and left its original tile cracked (thus useless) for a move. They essentially only existed to screw you over by randomly denying you the chance to make certain matches, and made certain levels almost impossible unless you got very lucky. It didn't help that the candies they destroyed affected the moon scale in the web version if the game. Even ''three'' nerfs to make them more tolerable couldn't rescue them from the scrappy heap, and they were eventually removed entirely from the standard game with pretty much no one mourning them.


* MostWonderfulSound:

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* MostWonderfulSound:SugarWiki/MostWonderfulSound:


* PortingDisaster: The ambitious in idea but terrible in execution game show version of ''Candy Crush''. Sure, make a huge pair of touchscreen arrays out of giant monitors. That's awesome... but here's the thing. It was ''too'' big, and no one could even ''see'' what they were doing on the screens. Worse, Mario Lopez's commentary was lukewarm at best and dull at worst as he struggled to come up with things to say while contestants repeatedly and painfully made stupid mistakes and played at a level substantially worse than professional CC players, even the veterans themselves, resulting in a show which quickly flagged in ratings and didn't get another season.

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* PortingDisaster: The ambitious in idea but terrible in execution game show version of ''Candy Crush''. Sure, make a huge pair of touchscreen arrays out of giant monitors. That's awesome... but here's the thing. It was ''too'' big, and no one could even ''see'' what they were doing on the screens. Worse, Each individual monitor was about as big as face level and had only two pieces of candy displayed at a time, giving almost every player a severe case of tunnel vision as they literally could not make out the game board and blindly moved pieces of candy around with their partners often screaming incoherently and making it even worse of an ordeal. If that wasn't bad enough, Mario Lopez's Lopez contributed very little to the production in terms of personality, with no snark or wit to be had; his commentary was lukewarm at best best, phoned in and forced at other times and likely contractually obligated not to diss the obvious flaws lest it make the brand name look bad. At its worst, what he said could be utterly dull at worst and nervous as he struggled to come up with things to say while contestants repeatedly and painfully made stupid mistakes and played at a level substantially worse than professional CC ''CC'' players, even the veterans themselves, resulting in a show which quickly flagged in ratings and didn't get another season.

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* PortingDisaster: The ambitious in idea but terrible in execution game show version of ''Candy Crush''. Sure, make a huge pair of touchscreen arrays out of giant monitors. That's awesome... but here's the thing. It was ''too'' big, and no one could even ''see'' what they were doing on the screens. Worse, Mario Lopez's commentary was lukewarm at best and dull at worst as he struggled to come up with things to say while contestants repeatedly and painfully made stupid mistakes and played at a level substantially worse than professional CC players, even the veterans themselves, resulting in a show which quickly flagged in ratings and didn't get another season.


** If you having a tough time on a particularly difficult level, before you try that level again, it will likely pop up randomly with a message saying that you must be having trouble with that level and to offer a powerup tip in exchange for -- you guessed it! -- real money! That can be even more annoying, especially if you don't want to spend any money and just want to try (and not succeed) again. Sometimes, it just offers a random item that isn't even relevant to the level you're struggling in - like it'll ask you if you want to buy a Bubblegum Troll (temporarily stalls Chocolate Generators) in a level where Chocolate Generators aren't causing you trouble and something like Bombs or Licorice is.

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** If you you're having a tough time on a particularly difficult level, before you try that level again, it will likely pop up randomly with a message saying that you must be having trouble with that level and to offer offering a powerup tip in exchange for -- you for--you guessed it! -- real it!--real money! That can be even more annoying, especially if you don't want to spend any money and just want to try (and not succeed) again. Sometimes, it just offers a random item that isn't even relevant to the level you're struggling in - like in--like it'll ask you if you want to buy a Bubblegum Troll (temporarily stalls Chocolate Generators) in a level where Chocolate Generators aren't causing you trouble and something like Bombs or Licorice is.



** The TimedMission Levels are pretty simple compared to the Jelly levels if you're good at quick thinking. In Dreamworld, there are no timed levels at all, with all of them being replaced with Score levels ... with a few being replaced with Jelly levels.
*** UNLESS THEY INVOLVE BOMBS.
** The world "Crunchy Castle" has a bunch of pretty easy levels along with a gimmick that's easy to get around, which is a dispenser that drops licorice.
*** Its sister world, "Holiday Hut", however, introduces the Bomb variety.

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** The TimedMission Levels are pretty simple compared to the Jelly levels if you're good at quick thinking. In Dreamworld, there are no timed levels at all, with all of them being replaced with Score levels ... levels... with a few being replaced with Jelly levels.
***
levels. UNLESS THEY INVOLVE BOMBS.
** The world "Crunchy Castle" has a bunch of pretty easy levels along with a gimmick that's easy to get around, which is a dispenser that drops licorice.
***
licorice. Its sister world, "Holiday Hut", however, introduces the Bomb variety.



** Usually, the last levels in an area are usually the harder ones? Well not the case for the last level in "Licorice Tower", which is considered very easy compared to the rest of the area, especially the SECOND level. What level is it? You have to take ingredients down ... and it basically gives you two paths - one with two-layered Meringue blocks and one with Licorice ... and this Licorice doesn't respawn either.

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** Usually, the The last levels in an area are usually the harder ones? Well ones, but that's not the case for the last level in "Licorice Tower", which is considered very easy compared to the rest of the area, especially the SECOND level. What level is it? You have to take ingredients down ... and it basically gives you two paths - one with two-layered Meringue blocks and one with Licorice ... and this Licorice doesn't respawn either.



** Also Licorice. ANY stripe candy combos you have (including the ungodly striped candy + color bomb combo) means NOTHING to these black beasts. Licorice Generators are even worse.

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** Also Licorice. ANY stripe candy combos you have (including the ungodly striped candy + color bomb combo) means NOTHING to these black beasts. Licorice Generators are even worse.



** Toffee Tornados introduced in Soda Swamp. They constantly regenerate and can screw up with Orders - especially the fact that the episode that they're introduced in features A LOT of Order levels, particularly the ones that require you to mix two particular special candies together - without getting hit by one of these tornados.

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** Toffee Tornados introduced in Soda Swamp. They constantly regenerate and can screw up with Orders - especially the fact that the episode that they're introduced in features A LOT of Order levels, particularly the ones that require you to mix two particular special candies together - without together--without getting hit by one of these tornados.



* FridgeBrilliance: The effect of swapping two special candies actually blends the natures of the special candies into one. A striped plus a wrapped has the row/column nature of a striped candy and the 3x3-square and dual (vertical AND horizontal) nature of the wrapped candy[[note]]The "dual nature" of a wrapped candy being the fact that it explodes twice[[/note]] . A striped plus a color bomb has the "all candies of a single color" nature of the color bomb as well as the row/column nature of the striped candy. A wrapped plus a color bomb eliminates all candies of a single color, just as the lone color bomb does, and it has another "dual nature" of the wrapped candy: it clears the board of ''two'' colors of candy. Matching two special candies of the same kind simply amplifies its effect to some extent.
* GameBreaker: If you exit a level before making a move, it won't cost you a life. [[GuideDangIt Even though the game never tells you this,]] it can be a very helpful strategy, as you can keep restarting some of the more annoying levels (Clear all the jelly, trick bomb positions, or Dreamworld Order levels that require colors that get negatively affected by Moonstruck come to mind) to manipulate the starting layout until you get one that works in your favor.

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* FridgeBrilliance: The effect of swapping two special candies actually blends the natures of the special candies into one. A striped plus a wrapped has the row/column nature of a striped candy and the 3x3-square and dual (vertical AND horizontal) nature of the wrapped candy[[note]]The "dual nature" of a wrapped candy being the fact that it explodes twice[[/note]] .twice[[/note]]. A striped plus a color bomb has the "all candies of a single color" nature of the color bomb as well as the row/column nature of the striped candy. A wrapped plus a color bomb eliminates all candies of a single color, just as the lone color bomb does, and it has another "dual nature" of the wrapped candy: it clears the board of ''two'' colors of candy. Matching two special candies of the same kind simply amplifies its effect to some extent.
* GameBreaker: GameBreaker:
**
If you exit a level before making a move, it won't cost you a life. [[GuideDangIt Even though the game never tells you this,]] it can be a very helpful strategy, as you can keep restarting some of the more annoying levels (Clear (clear all the jelly, trick bomb positions, or Dreamworld Order levels that require colors that get negatively affected by Moonstruck come to mind) to manipulate the starting layout until you get one that works in your favor.



** Speaking of which, also in the Dreamworld levels, when Odus the owl squawks, when he fall off the moon. It's not that his cry is annoying, but it means you lost, and it also feels annoying, when you're stuck on a level.

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** Speaking of which, also in In the Dreamworld levels, when Odus the owl squawks, when squawks as he fall falls off the moon. It's not that his cry is annoying, but it means you lost, and it also feels annoying, when you're stuck on a level.



** In recent versions of the game, the combination of a Colorbomb and a Wrapped Candy make a pretty awesome sound.

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** In recent versions of the game, the The combination of a Colorbomb and a Wrapped Candy make a pretty awesome sound.



** Arguably, the sound of a Wrapped Candy/Striped Candy combination. The deep piano chord followed by two deep swooshes is always fun to hear.

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** Arguably, the The sound of a Wrapped Candy/Striped Candy combination. The deep piano chord followed by two deep swooshes is always fun to hear.



** Unlocking later levels cost money too. 30 cents isn't too bad though.
** The Conveyor Belt, introduced in Sticky Savannah ... wouldn't be so bad if they appeared in every single level in their episode, but they APPEAR IN EVERY SINGLE LEVEL (with the exception of two in Wafer Windmill) IN EVERY FOLLOWING EPISODE until Cereal Sea ... a whopping 75 levels. The Conveyor Belts are annoying and tricky, and the levels that usually feature them are littered with BOMBS that are hard enough to get rid of. And what's worse? The Bombs will explode before the Conveyor Belt moves - meaning that IF the Bombs were to possibly be taken out by luck of the Conveyor Belt, it wouldn't happen. Not as hated as the Toffee Tornado, but still an annoying obstacle.

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** Unlocking later levels cost costs money too. 30 cents isn't too bad though.
** The Conveyor Belt, Belts, introduced in Sticky Savannah ... wouldn't be so bad if they appeared in every single level in their episode, but they APPEAR IN EVERY SINGLE LEVEL (with the exception of two in Wafer Windmill) IN EVERY FOLLOWING EPISODE until Cereal Sea ... a whopping 75 levels. The Conveyor Belts are annoying and tricky, and the levels that usually feature them are littered with BOMBS that are hard enough to get rid of. And what's worse? The Bombs will explode before the Conveyor Belt moves - meaning moves--meaning that IF the Bombs were to possibly be taken out by luck of the Conveyor Belt, it wouldn't happen. Not as hated as the Toffee Tornado, but still an annoying obstacle.



** Jelly Levels involving clearing the corner pieces. Doesn't seem too bad, right? Think again.
*** And if that jelly is on the upper corners... [[LuckBasedMission well, good luck. You'll need it.]]
** ANY level having to do with a Mystery Candy. Sure, they can give you beneficial candies (Like Colorbombs) and even candies unavailable without purchasing them (Jelly Fish and Coconut Wheel), but sure ... some of the things that can come out from a Mystery Candy include Licorice, 5-layered meringue blocks, bombs (Some which are set to 5 turns), and the worst one of all ... FUDGE GENERATORS.

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** Jelly Levels involving clearing the corner pieces. Doesn't seem too bad, right? Think again.
***
again. And if that jelly is on the upper corners... [[LuckBasedMission well, good luck. You'll need it.]]
** ANY level having to do with a Mystery Candy. Sure, they can give you beneficial candies (Like Colorbombs) and even candies unavailable without purchasing them (Jelly Fish and Coconut Wheel), but sure ...sure... some of the things that can come out from a Mystery Candy include Licorice, 5-layered meringue blocks, bombs (Some which are set to 5 turns), and the worst one of all ... FUDGE GENERATORS.



** In timed levels, the timer won't wait for you, even if candy is slowly dropping from portals or a Wrapped Candy is waiting to go off (You can't move during those periods). That itself can waste about 30 seconds.
** In the Dreamworld levels, Odus and the Moon can screw you over worse than the bombs ... putting you in a disadvantage on which candies you should and not set off. Getting that Colorbomb ready, but realize that the color you used is a color that is making Odus fall down? You lose a life!
* ThatOnePuzzle: Some levels don't let you clear jellies the conventional way. You have to actually find a striped candy (That fires in the direction you hope it does) or a certain item combo. Portal missions also get really confusing.
** There's a level later on that involves trying to clear a bunch of 3 and 4 layer meringue blocks to bring down two ingredients. You better hope the Striped Candies are horizontal ...
* ViewerGenderConfusion: Odus's gender was a subject of debate for several months before the developers confirms him to be male.

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** In timed levels, the timer won't wait for you, even if candy is slowly dropping from portals or a Wrapped Candy is waiting to go off (You (you can't move during those periods). That itself can waste about 30 seconds.
** In the Dreamworld levels, Odus and the Moon can screw you over worse than the bombs ... bombs... putting you in a disadvantage on which candies you should and should not set off. Getting that Colorbomb ready, but realize and then realizing that the color you used is a color that is making Odus fall down? You lose a life!
* ThatOnePuzzle: ThatOnePuzzle:
**
Some levels don't let you clear jellies the conventional way. You have to actually find a striped candy (That (that fires in the direction you hope it does) or a certain item combo. Portal missions also get really confusing.
** There's a level later on that involves trying to clear a bunch of 3 and 4 layer meringue blocks to bring down two ingredients. You better hope the Striped Candies are horizontal ...
horizontal...
* ViewerGenderConfusion: Odus's gender was a subject of debate for several months before the developers confirms confirmed him to be male.

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