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* OlderThanTheyThink: ''Candy Crush Saga'' actually wasn't the first match-3 game with candies. The original ''Bejeweled'' had a DolledUpInstallment called ''Sweet Tooth To Go'' released in 2004 that replaced the gems with candies.
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*** B: A blocker (such as chocolate or licorice) that seldom spawns on the board (if at all). Lucky Candies may or may not be required, and the chocolate spawner may go from your worst enemy to a HelpfulMook...If there even is one at all. If there isn't, and you remove all the chocolate before getting the required amount (or if you accidentally...[[UnwinnableByDesign well...]]
*** C: A ''combination'' of special candies where one or both candies cannot be created normally due to the shape of the board. Lucky Candies are required ''unless'' the game gives them to you at the start...but that generally means Lucky Candies won't spawn, potentially making the level UnwinnableByDesign if you get unlucky.

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*** B: A blocker (such as chocolate or licorice) that seldom spawns on the board (if at all). Lucky Candies may or may not be required, and the chocolate spawner may go from your worst enemy to a HelpfulMook... If there even is one at all. If there isn't, and you remove all the chocolate before getting the required amount (or if you accidentally... [[UnwinnableByDesign well...]]
*** C: A ''combination'' of special candies where one or both candies cannot be created normally due to the shape of the board. Lucky Candies are required ''unless'' the game gives them to you at the start... but that generally means Lucky Candies won't spawn, potentially making the level UnwinnableByDesign if you get unlucky.
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** 2023 continues the trend, with the drought of no (proper) new features continuing on (meaning that it has gone on for ''more than a year and a half'' as of September 2023) with no end in sight and another map revamp that was received even more poorly than the one in 2020, due to a much more cramped design and even less episode names (half of which now match the very first four episodes of the game[[note]]Candy Town, Candy Factory, Lemonade Lake, and Chocolate Mountain(s)[[/note]], despite there being nearly 500 different episode names to choose from). The closest thing to a new feature that was introduced in 2023 was Gummi Dragons, which look cute, but they simply exist to replace ingredients and function the exact same way. The final nail in the coffin for a lot of people was when the major milestone Episode 1000 released...and the only thing King did to celebrate it was host an event[[note]]events having become a dime a dozen since around the early 2020s and having no impact on level-to-level gameplay, instead being focused on collecting candies and beating levels for boosters and (rarely) gold bars, with the occasional case of a candy changing shape for seasonal events (such as orange candies being changed into pumpkins around Halloween), though the candies behave exactly the same[[/note]] where players could collect 15000 blue candies for a free party popper booster. Nothing that had any real bearing on the actual gameplay, no new features, or anything of the sort (in fact, Episode 1000 even has a reused name).

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** 2023 continues the trend, with the drought of no (proper) new features continuing on (meaning that it has gone on for ''more than a year and a half'' as of September 2023) with seemingly no end in sight until November and another map revamp that was received even more poorly than the one in 2020, due to a much more cramped design and even less episode names (half of which now match the very first four episodes of the game[[note]]Candy Town, Candy Factory, Lemonade Lake, and Chocolate Mountain(s)[[/note]], despite there being nearly 500 different episode names to choose from). The closest thing to a new feature that was introduced in 2023 was Gummi Dragons, which look cute, but they simply exist to replace ingredients and function the exact same way.from). The final nail in the coffin for a lot of people was when the major milestone Episode 1000 released...and the only thing King did to celebrate it was host an event[[note]]events having become a dime a dozen since around the early 2020s and having no impact on level-to-level gameplay, instead being focused on collecting candies and beating levels for boosters and (rarely) gold bars, with the occasional case of a candy changing shape for seasonal events (such as orange candies being changed into pumpkins around Halloween), though the candies behave exactly the same[[/note]] where players could collect 15000 blue candies for a free party popper booster. Nothing that had any real bearing on the actual gameplay, no new features, or anything of the sort (in fact, Episode 1000 even has a reused name). Thankfully, the introduction of the Gumball Machine in November means that the point where new blockers have been stopped being made entirely hasn't come around just yet, meaning there's still some hope for the future.



** Episode 765, released on the same day that the Wonderful Wrapper, the final blocker of the game as of 2023 (and likely the final blocker to ''ever'' be released), was introduced, and the last episode playable on King's website before it pulled the plug. It was almost like King was saying "This is where we get off".

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** Episode 765, released on the same day that the Wonderful Wrapper, the final blocker of the game as of until late 2023 (and likely what was believed to be the final blocker to ''ever'' be released), was introduced, and the last episode playable on King's website before it pulled the plug. It was almost like King was saying "This is where we get off".
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* HarsherInHindsight: In 2023, all the cherries were changed to gummi dragons that the player must now rescue by dropping off the board. However, because the dragons are living creatures, failing a level involving them particularly by allowing a candy bomb to explode entails that the ensuing explosion would kill them all in a GameOver scenario, making such failure fairly violent and gruesome, if only implicitly.
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* HarsherInHindsight: In 2023, all the cherries were changed to gummi dragons that the player must now rescue by dropping off the board. However, because the dragons are living creatures, failing a level involving them particularly by allowing a candy bomb to explode entails that the ensuing explosion would kill them all in a GameOver scenario, making such failure fairly violent and gruesome, if only implicitly.
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* ShockingMoments: The surprise reveal of a new blocker (the Gumball Machine) in November 2023 came as a shock to many fans, since they had all but given up hope that a new blocker would ever be introduced after most of 2022 and 2023 went by with nothing new to their name in spite of being the game's 10th anniversary and release year of the 1000th episode, respectively (in addition to several elements being removed and/or replaced).

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* ShockingMoments: The surprise reveal of a new blocker (the Gumball Machine) in November 2023 came as a shock to many fans, since they fans who had all but given up hope that a new another blocker would ever be introduced after again, since most of 2022 and 2023 went by with nothing new to their name in spite of being the game's 10th anniversary and release year of the 1000th episode, respectively (in addition to several elements being removed and/or replaced).
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* ShockingMoments: The surprise reveal of a new blocker (the Gumball Machine) in November 2023 came as a shock to many fans, since they had all but given up hope that a new blocker would ever be introduced after most of 2022 and 2023 went by with nothing new to their name in spite of being the game's 10th anniversary and 1000th episode, respectively.

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* ShockingMoments: The surprise reveal of a new blocker (the Gumball Machine) in November 2023 came as a shock to many fans, since they had all but given up hope that a new blocker would ever be introduced after most of 2022 and 2023 went by with nothing new to their name in spite of being the game's 10th anniversary and release year of the 1000th episode, respectively.respectively (in addition to several elements being removed and/or replaced).
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None

Added DiffLines:

* ShockingMoments: The surprise reveal of a new blocker (the Gumball Machine) in November 2023 came as a shock to many fans, since they had all but given up hope that a new blocker would ever be introduced after most of 2022 and 2023 went by with nothing new to their name in spite of being the game's 10th anniversary and 1000th episode, respectively.
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* ArchivePanic: By the end of 2022, the game has over 13,000 levels and counting and has been releasing new levels for over 10 years.

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* ArchivePanic: By the end of 2022, Fall 2023, the game has over 13,000 15,000 levels (''1000 episodes'') and counting and has been releasing new levels for over 10 years.
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** 2022, despite being the game's [[MilestoneCelebration 10th anniversary]] (and extensively advertised as such), got hit with this the hardest. The levels had reached the point where they were just plain unfair, unnecessary changes that made the game less fun to play were made (such as changing the music and forcing people to play in portrait mode, even on the desktop version), several events were removed to make way for more monotonous ones, and there was a severe lack of new features. Only the Wonderful Wrapper, Magic Shuffler, and Countdown Crystal were introduced, and the latter two were A) merely redesigned versions of old elements (the shuffle booster and Candy Bombs, respectively), B) they were never officially introduced, only appearing in some people's games and/or in earlier levels, and C) both of them were eventually removed anyway, leaving the Wonderful Wrapper as the only truly new feature to be introduced in the ''entire year'' (and even then, it was introduced in March, meaning that people who never got to experience the Magic Shuffler or the Countdown Crystal went the entire rest of the year (and some of next year as well) with nothing new whatsoever, on top of the unwelcome changes, notorious levels, and favorite events being removed).
** 2023 continues the trend, with the drought of no (proper) new features continuing on (meaning that it has gone on for ''more than a year'' as of March 2023) with no end in sight and another map revamp that was received even more poorly than the one in 2020, due to a much more cramped design and even less episode names (half of which now match the very first four episodes of the game[[note]]Candy Town, Candy Factory, Lemonade Lake, and Chocolate Mountain(s)[[/note]], despite there being nearly 500 different episode names to choose from). The closest thing to a new feature that was introduced in 2023 was Gummi Dragons, which look cute, but they simply exist to replace ingredients and function the exact same way.

to:

** 2022, despite being the game's [[MilestoneCelebration 10th anniversary]] (and extensively advertised as such), got hit with this the hardest.hard. The levels had reached the point where they were just plain unfair, unnecessary changes that made the game less fun to play were made (such as changing the music and forcing people to play in portrait mode, even on the desktop version), several events were removed to make way for more monotonous ones, and there was a severe lack of new features. Only the Wonderful Wrapper, Magic Shuffler, and Countdown Crystal were introduced, and the latter two were A) merely redesigned versions of old elements (the shuffle booster and Candy Bombs, respectively), B) they were never officially introduced, only appearing in some people's games and/or in earlier levels, and C) both of them were eventually removed anyway, leaving the Wonderful Wrapper as the only truly new feature to be introduced in the ''entire year'' (and even then, it was introduced in March, meaning that people who never got to experience the Magic Shuffler or the Countdown Crystal went the entire rest of the year (and some of next year as well) with nothing new whatsoever, on top of the unwelcome changes, notorious levels, and favorite events being removed).
** 2023 continues the trend, with the drought of no (proper) new features continuing on (meaning that it has gone on for ''more than a year'' year and a half'' as of March September 2023) with no end in sight and another map revamp that was received even more poorly than the one in 2020, due to a much more cramped design and even less episode names (half of which now match the very first four episodes of the game[[note]]Candy Town, Candy Factory, Lemonade Lake, and Chocolate Mountain(s)[[/note]], despite there being nearly 500 different episode names to choose from). The closest thing to a new feature that was introduced in 2023 was Gummi Dragons, which look cute, but they simply exist to replace ingredients and function the exact same way. The final nail in the coffin for a lot of people was when the major milestone Episode 1000 released...and the only thing King did to celebrate it was host an event[[note]]events having become a dime a dozen since around the early 2020s and having no impact on level-to-level gameplay, instead being focused on collecting candies and beating levels for boosters and (rarely) gold bars, with the occasional case of a candy changing shape for seasonal events (such as orange candies being changed into pumpkins around Halloween), though the candies behave exactly the same[[/note]] where players could collect 15000 blue candies for a free party popper booster. Nothing that had any real bearing on the actual gameplay, no new features, or anything of the sort (in fact, Episode 1000 even has a reused name).
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** When Episode 1000 releases circa September 2023, it will serve as the last ever episode for a lot of people, whether more episodes are made after it or not, due to it being a nice round number, over a decade after the game started, and well over a year after the final blocker was introduced.

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** When Episode 1000 releases circa released on September 13, 2023, it will serve served as the last ever episode for a lot of people, whether more episodes are made after it or not, due to it being a nice round number, over a decade after the game started, and well over a year after the final blocker was introduced.introduced, as well as having no new features despite being a major milestone, no special in-game event to celebrate it, or even a unique name.
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** Episode 189 (Peppermint Portal), the final episode of Flash version, was released in October 2017. For many, it was the last episode, with all of the HTML5 episodes being a fever dream.

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** Episode 189 (Peppermint Portal), the final episode of Flash version, was released in October 2017. For many, it was the last episode, with all of the HTML5 [=HTML5=] episodes being a fever dream.



** Episode 765, released on the same day that the Wonderful Wrapper, the final blocker of the game as of 2023 (and likely the final blocker to ''ever'' be released), was introduced, and the last episode playable on King's website before it pulled the plug. It was almost like King were saying "This is where we get off".
** When Episode 1000 releases circa September 2023, it will serve as the last ever episode for a lot of people, whether more episodes are made after it or not.

to:

** Episode 765, released on the same day that the Wonderful Wrapper, the final blocker of the game as of 2023 (and likely the final blocker to ''ever'' be released), was introduced, and the last episode playable on King's website before it pulled the plug. It was almost like King were was saying "This is where we get off".
** When Episode 1000 releases circa September 2023, it will serve as the last ever episode for a lot of people, whether more episodes are made after it or not.not, due to it being a nice round number, over a decade after the game started, and well over a year after the final blocker was introduced.
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* FanonDiscontinuity: Because the game has been running for over a decade, with more and more disliked changes being made, a lack of new features, and levels that are next to impossible without boosters being the norm, plenty of fans are calling it quits with the game and declaring certain levels and episodes as the "true" end of the game and ignoring everything else beyond it.
** Episode 189 (Peppermint Portal), the final episode of Flash version, was released in October 2017. For many, it was the last episode, with all of the HTML5 episodes being a fever dream.
** Episode 500, released in Summer 2020, was also seen as a good place to stop, since it ended at a nice round number, and it was the point where episode names began to be reused in an endless loop as of Episode 489, meaning that, as of Episode 498, all 10 names in the loop had been used once, leaving the final two episodes as a two-part finale of sorts.
** Milestone Meadow, released August 2021, around the time when Moves Levels were done away with, and the episode with the major milestone Level 10000, would serve as a finale for a lot of players because of said milestone.
** Episode 765, released on the same day that the Wonderful Wrapper, the final blocker of the game as of 2023 (and likely the final blocker to ''ever'' be released), was introduced, and the last episode playable on King's website before it pulled the plug. It was almost like King were saying "This is where we get off".
** When Episode 1000 releases circa September 2023, it will serve as the last ever episode for a lot of people, whether more episodes are made after it or not.
Is there an issue? Send a MessageReason:
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** 2023 continues the trend, with the drought of no new features continuing on (meaning that it has gone on for ''more than a year'' as of March 2023) with no end in sight and another map revamp that was received even more poorly than the one in 2020, due to a much more cramped design and even less episode names (half of which now match the very first four episodes of the game[[note]]Candy Town, Candy Factory, Lemonade Lake, and Chocolate Mountain(s)[[/note]], despite there being nearly 500 different episode names to choose from).

to:

** 2023 continues the trend, with the drought of no (proper) new features continuing on (meaning that it has gone on for ''more than a year'' as of March 2023) with no end in sight and another map revamp that was received even more poorly than the one in 2020, due to a much more cramped design and even less episode names (half of which now match the very first four episodes of the game[[note]]Candy Town, Candy Factory, Lemonade Lake, and Chocolate Mountain(s)[[/note]], despite there being nearly 500 different episode names to choose from).from). The closest thing to a new feature that was introduced in 2023 was Gummi Dragons, which look cute, but they simply exist to replace ingredients and function the exact same way.

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** 2022, despite being the game's [[MilestoneCelebration 10th anniversary]] (and extensively advertised as such), got hit with this the hardest. The levels had reached the point where they were just plain unfair, unnecessary changes that made the game less fun to play were made (such as changing the music and forcing people to play in portrait mode, even on the desktop version), several events were removed to make way for more monotonous ones, and there was a severe lack of new features. Only the Wonderful Wrapper, Magic Shuffler, and Countdown Crystal were introduced, and the latter two were A) merely redesigned versions of old elements (the shuffle booster and Candy Bombs, respectively), B) they were never officially introduced, only appearing in some people's games and/or in earlier levels, and C) both of them were eventually removed anyway, leaving the Wonderful Wrapper as the only truly new feature to be introduced in the ''entire year'' (and even then, it was introduced in March, meaning that people who never got to experience the Magic Shuffler or the Countdown Crystal have had a drought of ''nine months and counting'' with nothing new whatsoever, on top of the unwelcome changes, notorious levels, and favorite events being removed)[[note]]Contrast this with the previous couple of years where new features were much more frequent. 2021 introduced four entirely new blockers, a redesigned blocker, new candy dispensers, orders for all blockers except the one that was MadeOfIndestructium, and shook things up by making it so any colour could appear in any level. 2020 introduced several new blockers and orders, but also an entirely new level type. Even 2019, which didn't have as much content as the next two years, still introduced three new blocker types, three orders, two new dispensers, and bridged the seven month gap between the release of two blockers by making it so almost any element (barring indestructible ones) could be moved by conveyor belts[[/note]].

to:

** 2022, despite being the game's [[MilestoneCelebration 10th anniversary]] (and extensively advertised as such), got hit with this the hardest. The levels had reached the point where they were just plain unfair, unnecessary changes that made the game less fun to play were made (such as changing the music and forcing people to play in portrait mode, even on the desktop version), several events were removed to make way for more monotonous ones, and there was a severe lack of new features. Only the Wonderful Wrapper, Magic Shuffler, and Countdown Crystal were introduced, and the latter two were A) merely redesigned versions of old elements (the shuffle booster and Candy Bombs, respectively), B) they were never officially introduced, only appearing in some people's games and/or in earlier levels, and C) both of them were eventually removed anyway, leaving the Wonderful Wrapper as the only truly new feature to be introduced in the ''entire year'' (and even then, it was introduced in March, meaning that people who never got to experience the Magic Shuffler or the Countdown Crystal have had a drought went the entire rest of ''nine months and counting'' the year (and some of next year as well) with nothing new whatsoever, on top of the unwelcome changes, notorious levels, and favorite events being removed)[[note]]Contrast this removed).
** 2023 continues the trend,
with the previous couple drought of years where no new features were continuing on (meaning that it has gone on for ''more than a year'' as of March 2023) with no end in sight and another map revamp that was received even more poorly than the one in 2020, due to a much more frequent. 2021 introduced four entirely new blockers, a redesigned blocker, new candy dispensers, orders for all blockers except the one that was MadeOfIndestructium, cramped design and shook things up by making it so any colour could appear in any level. 2020 introduced several new blockers and orders, but also an entirely new level type. Even 2019, even less episode names (half of which didn't have as much content as now match the next two years, still introduced three new blocker types, three orders, two new dispensers, very first four episodes of the game[[note]]Candy Town, Candy Factory, Lemonade Lake, and bridged the seven month gap between the release of two blockers by making it so almost any element (barring indestructible ones) could be moved by conveyor belts[[/note]].Chocolate Mountain(s)[[/note]], despite there being nearly 500 different episode names to choose from).
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** 2022, despite being the game's [[MilestoneCelebration 10th anniversary]] (and extensively advertised as such), got hit with this the hardest. The levels had reached the point where they were just plain unfair, unnecessary changes that made the game less fun to play were made (such as changing the music and forcing people to play in portrait mode, even on the desktop version), several events were removed to make way for more monotonous ones, and there was a severe lack of new features. Only the Wonderful Wrapper, Magic Shuffler, and Countdown Crystal were introduced, and the latter two were A) merely redesigned versions of old elements (the shuffle booster and Candy Bombs, respectively), B) they were never officially introduced, only appearing in some people's games and/or in earlier levels, and C) both of them were eventually removed anyway, leaving the Wonderful Wrapper as the only truly new feature to be introduced in the ''entire year'' (and even then, it was introduced in March, meaning that people who never got to experience the Magic Shuffler or the Countdown Crystal had a ''nine-month drought'' of nothing new whatsoever, on top of the unwelcome changes, notorious levels, and favorite events being removed)[[note]]Contrast this with the previous couple of years where new features were much more frequent. 2021 introduced four entirely new blockers, a redesigned blocker, new candy dispensers, orders for all blockers except the one that was MadeOfIndestructium, and shook things up by making it so any colour could appear in any level. 2020 introduced several new blockers and orders, but also an entirely new level type. Even 2019, which didn't have as much content as the next two years, still introduced three new blocker types, three orders, two new dispensers, and bridged the seven month gap between the release of two blockers by making it so almost any element (barring indestructible ones) could be moved by conveyor belts[[/note]].

to:

** 2022, despite being the game's [[MilestoneCelebration 10th anniversary]] (and extensively advertised as such), got hit with this the hardest. The levels had reached the point where they were just plain unfair, unnecessary changes that made the game less fun to play were made (such as changing the music and forcing people to play in portrait mode, even on the desktop version), several events were removed to make way for more monotonous ones, and there was a severe lack of new features. Only the Wonderful Wrapper, Magic Shuffler, and Countdown Crystal were introduced, and the latter two were A) merely redesigned versions of old elements (the shuffle booster and Candy Bombs, respectively), B) they were never officially introduced, only appearing in some people's games and/or in earlier levels, and C) both of them were eventually removed anyway, leaving the Wonderful Wrapper as the only truly new feature to be introduced in the ''entire year'' (and even then, it was introduced in March, meaning that people who never got to experience the Magic Shuffler or the Countdown Crystal have had a ''nine-month drought'' drought of ''nine months and counting'' with nothing new whatsoever, on top of the unwelcome changes, notorious levels, and favorite events being removed)[[note]]Contrast this with the previous couple of years where new features were much more frequent. 2021 introduced four entirely new blockers, a redesigned blocker, new candy dispensers, orders for all blockers except the one that was MadeOfIndestructium, and shook things up by making it so any colour could appear in any level. 2020 introduced several new blockers and orders, but also an entirely new level type. Even 2019, which didn't have as much content as the next two years, still introduced three new blocker types, three orders, two new dispensers, and bridged the seven month gap between the release of two blockers by making it so almost any element (barring indestructible ones) could be moved by conveyor belts[[/note]].
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No longer applicable.


* ThatOneLevel: A (rather lengthy) list can be found [[ThatOneLevel/CandyCrushSaga here]].
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* SuspiciouslySimilarSong: The main theme sounds very similar to "If I Fell" by Music/TheBeatles.
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* ArchivePanic: By the end of 2022, the game has 13,000 levels and counting and has been releasing new levels for over 10 years.

to:

* ArchivePanic: By the end of 2022, the game has over 13,000 levels and counting and has been releasing new levels for over 10 years.



** 2022, despite being the game's [[MilestoneCelebration 10th anniversary]] (and extensively advertised as such), got hit with this the hardest. The levels had reached the point where they were just plain unfair, unnecessary changes that made the game less fun to play were made (such as changing the music and forcing people to play in portrait mode, even on the desktop version), several events were removed to make way for more monotonous ones, and there was a severe lack of new features. Only the Wonderful Wrapper, Magic Shuffler, and Countdown Crystal were introduced, and the latter two were A) merely redesigned versions of old elements (the shuffle booster and Candy Bombs, respectively), B) they were never officially introduced, only appearing in some people's games and/or in earlier levels, and C) both of them were eventually removed anyway, leaving the Wonderful Wrapper as the only truly new feature to be introduced in the ''entire year'' (and even then, it was introduced in March, meaning that people who never got to experience the Magic Shuffler or the Countdown Crystal had a ''nine-month drought'' of nothing new whatsoever, on top of the unwelcome changes, notorious levels, and favorite events being removed).

to:

** 2022, despite being the game's [[MilestoneCelebration 10th anniversary]] (and extensively advertised as such), got hit with this the hardest. The levels had reached the point where they were just plain unfair, unnecessary changes that made the game less fun to play were made (such as changing the music and forcing people to play in portrait mode, even on the desktop version), several events were removed to make way for more monotonous ones, and there was a severe lack of new features. Only the Wonderful Wrapper, Magic Shuffler, and Countdown Crystal were introduced, and the latter two were A) merely redesigned versions of old elements (the shuffle booster and Candy Bombs, respectively), B) they were never officially introduced, only appearing in some people's games and/or in earlier levels, and C) both of them were eventually removed anyway, leaving the Wonderful Wrapper as the only truly new feature to be introduced in the ''entire year'' (and even then, it was introduced in March, meaning that people who never got to experience the Magic Shuffler or the Countdown Crystal had a ''nine-month drought'' of nothing new whatsoever, on top of the unwelcome changes, notorious levels, and favorite events being removed).removed)[[note]]Contrast this with the previous couple of years where new features were much more frequent. 2021 introduced four entirely new blockers, a redesigned blocker, new candy dispensers, orders for all blockers except the one that was MadeOfIndestructium, and shook things up by making it so any colour could appear in any level. 2020 introduced several new blockers and orders, but also an entirely new level type. Even 2019, which didn't have as much content as the next two years, still introduced three new blocker types, three orders, two new dispensers, and bridged the seven month gap between the release of two blockers by making it so almost any element (barring indestructible ones) could be moved by conveyor belts[[/note]].
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** 2022, despite being the game's [[MilestoneCelebration 10th anniversary]] (and extensively advertised as such), got hit with this the hardest. The levels had reached the point where they were just plain unfair, unnecessary changes w

to:

** 2022, despite being the game's [[MilestoneCelebration 10th anniversary]] (and extensively advertised as such), got hit with this the hardest. The levels had reached the point where they were just plain unfair, unnecessary changes wthat made the game less fun to play were made (such as changing the music and forcing people to play in portrait mode, even on the desktop version), several events were removed to make way for more monotonous ones, and there was a severe lack of new features. Only the Wonderful Wrapper, Magic Shuffler, and Countdown Crystal were introduced, and the latter two were A) merely redesigned versions of old elements (the shuffle booster and Candy Bombs, respectively), B) they were never officially introduced, only appearing in some people's games and/or in earlier levels, and C) both of them were eventually removed anyway, leaving the Wonderful Wrapper as the only truly new feature to be introduced in the ''entire year'' (and even then, it was introduced in March, meaning that people who never got to experience the Magic Shuffler or the Countdown Crystal had a ''nine-month drought'' of nothing new whatsoever, on top of the unwelcome changes, notorious levels, and favorite events being removed).

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* ArchivePanic: This game has literally ''thousands'' of levels (12000 and counting, as of August 2022).
* AudienceAlienatingEra: The period of time between Fall 2013 and Spring 2014 (especially after Level 500 was released). There was a ''ten-week gap'' between episodes 34 and 35 alone, several months went by with absolutely no new features whatsoever, very few episodes were released and the bulk of the developer's efforts were spent on Dreamworld, a feature that ended up being discontinued less than a year and a half after it was introduced. Fortunately, things started to improve in Spring and Summer of 2014, with episodes being released weekly and new features being introduced every few episodes or so from then on.

to:

* ArchivePanic: This By the end of 2022, the game has literally ''thousands'' of 13,000 levels (12000 and counting, as of August 2022).
counting and has been releasing new levels for over 10 years.
* AudienceAlienatingEra: AudienceAlienatingEra:
**
The period of time between Fall 2013 and Spring 2014 (especially after Level 500 was released). There was a ''ten-week gap'' between episodes 34 and 35 alone, several months went by with absolutely no new features whatsoever, very few episodes were released and the bulk of the developer's efforts were spent on Dreamworld, a feature that ended up being discontinued less than a year and a half after it was introduced. Fortunately, things started to improve in Spring and Summer of 2014, with episodes being released weekly and new features being introduced every few episodes or so from then on.on.
** Since 2020, the maps have been redesigned to reuse the same 10 episode names and characters ad nauseum, which generated this reaction from players, due to them feeling that most of the fun and uniqueness of the game had been sucked out. On the upside, this is also the year that introduced the new Rainbow Rapids levels.
** 2022, despite being the game's [[MilestoneCelebration 10th anniversary]] (and extensively advertised as such), got hit with this the hardest. The levels had reached the point where they were just plain unfair, unnecessary changes w



** After clearing a bunch of Jelly missions, missions that require you to simply reach a certain score are considered far easier, especially if they're later in the game. Oh, some levels later on are score-only levels, just like the VideoGameTutorial levels.
** The TimedMission Levels are pretty simple compared to the Jelly levels if you're good at quick thinking... unless they involve bombs.

Added: 974

Changed: 711

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* TheyChangedItNowItSucks: The game has being suffering from this heavily since around Spring 2020. Various elements (including some which have been around since the game was first released) have been either removed or given a different appearance that makes them indistinguishable from what they used to be. Other elements haven't been removed but [[ChuckCunninghamSyndrome have simply stopped being included in later levels]], including moves levels (an ''entire level type''). Worse, new episode names and backgrounds have stopped being made and each episode now has the name and background of a previous episode, when each episode (with a few exceptions) had a unique background, story, name and supporting character not so long ago.

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* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
The game has being suffering from this heavily since around Spring 2020. Various elements (including some which have been around since the game was first released) have been either removed or given a different appearance that makes them indistinguishable from what they used to be. Other elements haven't been removed but [[ChuckCunninghamSyndrome have simply stopped being included in later levels]], including moves levels (an ''entire level type''). Worse, new episode names and backgrounds have stopped being made and each episode now has the name and background of a previous episode, when each episode (with a few exceptions) had a unique background, story, name and supporting character not so long ago.ago.
** Whenever an element gets redesigned, there will be a section of the fanbase that misses the old design.
** The change to the lives system, in which players can only accept up to 20 lives a day from friends, was about as happily received as a kick in the nuts.

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Accidentally misplaced entry.


* ArchivePanic: This game has literally ''thousands'' of levels (10000 and counting, as of August 2021).

to:

* ArchivePanic: This game has literally ''thousands'' of levels (10000 (12000 and counting, as of August 2021).2022).



** The levels that introduce new features tend to be much easier, acting as a [[TutorialLevel tutorial]] for the new feature, with some even having an automatic walkthrough on your first attempt.



** The levels that introduce new features tend to be much easier, acting as a [[TutorialLevel tutorial]] for the new feature, with some even having an automatic walkthrough on your first attempt.
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*** B: A blocker (such as chocolate or licorice) that seldom spawns on the board (if at all). Lucky Candies may or may not be required, and the chocolate spawner may go from your worst enemy to a HelpfulMook...If there even is one at all. If there isn't, and you remove all the chocolate before getting the required amount...[[UnwinnableByDesign well...]]

to:

*** B: A blocker (such as chocolate or licorice) that seldom spawns on the board (if at all). Lucky Candies may or may not be required, and the chocolate spawner may go from your worst enemy to a HelpfulMook...If there even is one at all. If there isn't, and you remove all the chocolate before getting the required amount...amount (or if you accidentally...[[UnwinnableByDesign well...]]


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*** D: A blocker or blockers that don't spawn ''at all,'' except from a magic mixer. [[UnwinnableByDesign Again, if you accidentally destroy it...]]
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*** B: A blocker (such as chocolate or licorice) that seldom spawns on the board (if at all). Lucky Candies may or may not be required, and the chocolate spawner may go from your worst enemy to a HelpfulMook.

to:

*** B: A blocker (such as chocolate or licorice) that seldom spawns on the board (if at all). Lucky Candies may or may not be required, and the chocolate spawner may go from your worst enemy to a HelpfulMook.HelpfulMook...If there even is one at all. If there isn't, and you remove all the chocolate before getting the required amount...[[UnwinnableByDesign well...]]
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** Some Candy Order Levels require to get...

to:

** Some Candy Order Levels require you to get...

Changed: 218

Removed: 277

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* Some Candy Order Levels require to get...
** A: A color that doesn't spawn in the level. Lucky Candies that appear in the level by default are required to spawn them.
** B: A blocker (such as chocolate or licorice) that seldom spawns on the board (if at all). Lucky Candies may or may not be required, and the chocolate spawner may go from your worst enemy to a HelpfulMook.
** C: A ''combination'' of special candies where one or both candies cannot be created normally. Again, lucky candies are required.
*** Prior to a nerf, Level 467 could be rendered UnwinnableByDesign due to requiring a combo that involved color bombs, but it only had four 4x4 squares, no lucky candies, and only the trapped color bombs that were given to you at the start. However, this has since been fixed.

to:

* ** Some Candy Order Levels require to get...
** *** A: A color that doesn't spawn in the level. Lucky Candies that appear in the level by default are required to spawn them.
** *** B: A blocker (such as chocolate or licorice) that seldom spawns on the board (if at all). Lucky Candies may or may not be required, and the chocolate spawner may go from your worst enemy to a HelpfulMook.
** *** C: A ''combination'' of special candies where one or both candies cannot be created normally. Again, lucky candies normally due to the shape of the board. Lucky Candies are required.
*** Prior
required ''unless'' the game gives them to a nerf, Level 467 could be rendered you at the start...but that generally means Lucky Candies won't spawn, potentially making the level UnwinnableByDesign due to requiring a combo that involved color bombs, but it only had four 4x4 squares, no lucky candies, and only the trapped color bombs that were given to if you at the start. However, this has since been fixed.get unlucky.
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Added DiffLines:

* Some Candy Order Levels require to get...
** A: A color that doesn't spawn in the level. Lucky Candies that appear in the level by default are required to spawn them.
** B: A blocker (such as chocolate or licorice) that seldom spawns on the board (if at all). Lucky Candies may or may not be required, and the chocolate spawner may go from your worst enemy to a HelpfulMook.
** C: A ''combination'' of special candies where one or both candies cannot be created normally. Again, lucky candies are required.
*** Prior to a nerf, Level 467 could be rendered UnwinnableByDesign due to requiring a combo that involved color bombs, but it only had four 4x4 squares, no lucky candies, and only the trapped color bombs that were given to you at the start. However, this has since been fixed.

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