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* AudienceAlienatingEnding: One of the biggest ones in ''Call of Duty'' history. [[spoiler:Rorke surviving out of thin air and kidnapping Logan for the sake of a SequelHook]] turned off a lot of players.

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* AudienceAlienatingEnding: One of the biggest ones in ''Call of Duty'' history. [[spoiler:Rorke surviving out of thin air and kidnapping Logan for the sake of a SequelHook]] turned off a lot of players. The fact that there hasn't been a game in the series to follow up on this game's story also means this twist is forced to stand on its own, which hasn't helped.
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** How over the top the whole story is. From the bad guys not having a single redeeming trait and just end up being so incredibly generic they make you wonder why they even bothered, and their utterly unimaginative name of "The Federation", to the idea that a modern (albeit fictional) collective of all of South America somehow traveled into space to nuke the United States with their own superweapon in a ruthlessly brutal fashion for the sake of being evil bad guys that hate America and having a few levels look like post-apocalyptic ruins. [[MakesJustAsMuchSenseInContext That's all you get]], the rest of the story focuses on the Ghosts fighting the Federation and Rorke having his own problems below.

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** How over the top the whole story is. From the bad guys not having a single redeeming trait and just end up being so incredibly generic they make you wonder why they even bothered, and their utterly unimaginative name of "The Federation", to the idea that a modern (albeit fictional) collective of all of South America somehow traveled into space to nuke the United States with their own superweapon in a ruthlessly brutal fashion for the sake of being evil bad guys that hate America and having a few levels look like post-apocalyptic ruins. [[MakesJustAsMuchSenseInContext [[ExcusePlot That's all you get]], the rest of the story focuses on the Ghosts fighting the Federation and Rorke having his own problems below.



** The United States are portrayed as heroic and justified at every turn despite having the equivalent of a space station ''orbital cannon'' without any explanation beyond for deterrence as to why, the Aesop of the Walker family strongly pushes the idea that it's a father's duty to prepare his son(s) for military service for the sake of the country, and the South American Federation troops are unanimously AlwaysChaoticEvil, civilian-slaughtering, America-hating bad guys in the most offensive way possible. Whereas prior Infinity Ward games had multiple perspectives and tried to at least show internal strife even in the [[VideoGame/CallOfDutyModernWarfare Ultranationalist Russians]] while emphasizing very specific villains being the real cause of turmoil, the only villains worth noting in ''Ghosts'' are Rorke, a traitor to America who wants to burn everything down because of an extremely stereotypical and infamous line of "[[BeingTorturedMakesYouEvil Amazonian torture techniques]]", and the late General Diego Almagro, who wanted to straight up [[FinalSolution kill all US citizens]] with no reason given.

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** The United States are portrayed as heroic and justified at every turn despite having the equivalent of a space station ''orbital cannon'' without any explanation beyond for deterrence as to why, the Aesop of the Walker family strongly pushes the idea that it's a father's duty to prepare his son(s) for military service for the sake of the country, and the South American Federation troops are unanimously AlwaysChaoticEvil, civilian-slaughtering, America-hating bad guys in the most offensive way possible. Whereas prior Infinity Ward games had multiple perspectives and tried to at least show internal strife even in the [[VideoGame/CallOfDutyModernWarfare Ultranationalist Russians]] while emphasizing very specific villains being the real cause of turmoil, the only villains worth noting in ''Ghosts'' are Rorke, a traitor to America who wants to burn everything down because of an extremely stereotypical and infamous line of "[[BeingTorturedMakesYouEvil Amazonian torture techniques]]", and the late General Diego Almagro, who wanted to straight up [[FinalSolution kill all US citizens]] citizens residing in the Federation]] with no reason given.
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* AudienceAlienatingEnding: One of the biggest ones in ''Call of Duty'' history. [[spoiler:Rorke surviving out of thin air and kidnapping Logan for the sake of a SequelHook]] turned off a lot of players.

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* WhatDoYouMeanItsNotPolitical: To say the story is rather jingoistic would be the understatement of the decade, even more so than prior games that drew similar concerns. The United States are portrayed as heroic and justified at every turn despite having the equivalent of a space station ''orbital cannon'' without any explanation beyond for deterrence as to why, the Aesop of the Walker family strongly pushes the idea that it's a father's duty to prepare his son(s) for military service for the sake of the country, and the South American Federation troops are unanimously AlwaysChaoticEvil, civilian-slaughtering, America-hating bad guys in the most offensive way possible. Whereas prior Infinity Ward games had multiple perspectives and tried to at least show internal strife even in the [[VideoGame/CallOfDutyModernWarfare Ultranationalist Russians]] while emphasizing very specific villains being the real cause of turmoil, the only villains worth noting in ''Ghosts'' are Rorke, a traitor to America who wants to burn everything down because of an extremely stereotypical and infamous line of "[[BeingTorturedMakesYouEvil Amazonian torture techniques]]", and the late General Diego Almagro, who wanted to straight up [[FinalSolution kill all US citizens]] with no reason given.

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* WhatDoYouMeanItsNotPolitical: To say the story is rather jingoistic would be the understatement of the decade, even more so than prior games that drew similar concerns. concerns.
**
The United States are portrayed as heroic and justified at every turn despite having the equivalent of a space station ''orbital cannon'' without any explanation beyond for deterrence as to why, the Aesop of the Walker family strongly pushes the idea that it's a father's duty to prepare his son(s) for military service for the sake of the country, and the South American Federation troops are unanimously AlwaysChaoticEvil, civilian-slaughtering, America-hating bad guys in the most offensive way possible. Whereas prior Infinity Ward games had multiple perspectives and tried to at least show internal strife even in the [[VideoGame/CallOfDutyModernWarfare Ultranationalist Russians]] while emphasizing very specific villains being the real cause of turmoil, the only villains worth noting in ''Ghosts'' are Rorke, a traitor to America who wants to burn everything down because of an extremely stereotypical and infamous line of "[[BeingTorturedMakesYouEvil Amazonian torture techniques]]", and the late General Diego Almagro, who wanted to straight up [[FinalSolution kill all US citizens]] with no reason given.
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** Even more annoyingly and disappointingly, there was room within real history to portray the conflict as more GrayAndGreyMorality, such as having the Federation take a hard Anti-American stance due to the very real history of atrocities, backing of dictatorships and suppression of freedom by groups like the CIA across Latin America. Had this been the Federation's motivation, particularly in the wake of the Middle East's collapse and the United States once attempting to assert its dominance over them, the story could've explored the consequences of that Cold War jingoism and how it created new enemies in the modern age. America's deployment of [=ODIN=] and demonization of Latin Americans could've then be shown in a new light. Instead, the entire situation falls squarely into ProtagonistCenteredMorality.
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**After 10 years, the Ghosts were made into reality, right down to the name. An elite team of 20 Ukrainian black ops soldiers who even wear black-and-white skull balaclavas.
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** A lot of things involving Rorke in general are hilariously all over the place. From the infamous plane hijack scene that ''snaps a plane in half'' to capture it and set him free in a defiance of all the laws of physics, to his FaceHeelTurn being prompted by an incredibly cliché and pulpy "exotic Amazonian [[BeingTorturedMakesYouEvil torture techniques]]" line, to [[spoiler:his AssPull survival in the ending just so he can produce a SequelHook]]. Every time the man is on-screen, an already over-the-top story becomes braindead stupid to promote an InvincibleVillain in the most absurd ways possible.

to:

** A lot of things involving Rorke in general are hilariously all over the place. From the infamous plane hijack scene that ''snaps a plane in half'' to capture it and set him free in a defiance of all the laws of physics, to his FaceHeelTurn being prompted by an incredibly cliché and pulpy "exotic Amazonian [[BeingTorturedMakesYouEvil torture techniques]]" line, to [[spoiler:his AssPull survival in the ending just so he can produce a SequelHook]].SequelHook that will never come]]. Every time the man is on-screen, an already over-the-top story becomes braindead stupid to promote an InvincibleVillain in the most absurd ways possible.

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