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* PolishedPort: For the most part, the game runs fairly well on the Platform/NintendoSwitch. It has some minor issues (crashing in some menus, requiring a Switch Online sub to access online features and Borderlands Science), and the graphics did take a noticeable hit, but it's otherwise a solid port.



** Torgue weapons often have the alternate firing mode to shoot sticky bombs that explode shortly after they reach their target. Not only does this firing mode have damage bonuses that can stack, they also travel much faster, making these weapons stand a chance against distant enemies.
** The Vladof spingun has been replaced with attachments such as rocket launchers, bipods, tasers, and shotgun barrels for different means of attacks. No longer will people have to wait to fire!

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** Torgue weapons often have the alternate firing mode to shoot sticky bombs that explode shortly after they reach their target. Not only does this firing mode have damage bonuses that can stack, they also travel much faster, become HitScan, making these weapons stand a chance against distant enemies.
** The Vladof spingun spinigun has been replaced with attachments such as rocket launchers, bipods, tasers, and shotgun barrels for different means of attacks. No longer will people have to wait to fire!


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*** Similarly, while you are able to start a leveled-up character like in the second game, you're only able to do it for the DLC campaigns... which still restrict you to being locked out of Class Mods and Relics, and only carrying two weapons at once, due to starting you on the Sanctuary III. Compare to the second game, which drops you right on the base game's final quest on normal mode, as well as letting you do the final DLC immediately with all slots filled up, so you can either go to True Vault Hunter Mode or do some DLC.
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** Mayhem Mode had a modifier that granted enemies up to a 30% chance to reflect any bullets you shoot at them. Every other modifier has some sort of counterplay to it, but this one invalidated over 90% of the game's guns - the only ones it dosn't affect were the rocket launchers (which don't exactly use common ammo) and specific legendaries, which are obviously not easy to find. If you simply tried to tough it out, you'd quickly find yourself shredding your own health faster than anything else can. The game was generally agreed upon to be completely unplayable with it active, and that the best thing to do if you got it was to [[SaveScumming just reload the game]]. This modifier was toned down to a maximum 5% chance during the 10th Anniversary event in October 2019, and removed completely when Mayhem 2.0 was released.

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** Mayhem Mode had a modifier that granted enemies up to a 30% chance to reflect any bullets you shoot at them. Every other modifier has some sort of counterplay to it, but this one invalidated over 90% of the game's guns - the only ones it dosn't doesn't affect were the rocket launchers (which don't exactly use common ammo) and specific legendaries, which are obviously not easy to find. If you simply tried to tough it out, you'd quickly find yourself shredding your own health faster than anything else can. The game was generally agreed upon to be completely unplayable with it active, and that the best thing to do if you got it was to [[SaveScumming just reload the game]]. This modifier was toned down to a maximum 5% chance during the 10th Anniversary event in October 2019, and removed completely when Mayhem 2.0 was released.



** The Circles of Slaughter are even more relentless this time around for one simple reason: You ''have to complete all rounds in one go''. Unlike the previous game, the Circle of Slaughter missions are condensed into one per variant, which helps reduce the amount of missions cluttering the log, and you can still return to the entrance to stock up on supplies, but it also means ''leaving the zone in any capacity forfeits the mission''. At least dying only resets to the start of the round like normal, but woe be to those who want to take a break to do something else.

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** The Circles of Slaughter are even more relentless this time around for one simple reason: You ''have ''[[MarathonLevel have to complete all rounds in one go''.go]]''[[note]]completing all 5 rounds can easily take upwards of one hour[[/note]]. Unlike the previous game, the Circle of Slaughter missions are condensed into one per variant, which helps reduce the amount of missions cluttering the log, and you can still return to the entrance to stock up on supplies, but it also means ''leaving the zone in any capacity forfeits the mission''. At least dying only resets to the start of the round like normal, but woe be to those who want to take a break to do something else.

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** The [[spoiler:Nekrodtafayo wildlife, but ''ESPECIALLY'' the guardians]] seem to be designed by someone who had only one goal and that is to be annoying. Fast-moving enemies that constantly run around and flank you, some even ''floating'' and running out of your way. (Meaning if you're a sniper, good luck, they do ''not'' like to hold still) Sure, you can wreck their health with electric weapons, but sometimes if you don't kill them fast enough they will ''heal'' an gain a second bar of health that is made up of armour or a shield. Absolutely positively annoying. They also spawn in groups of at least three or four, with more on the horizon. The only mercy that they throw at you is that they don't have much in the way of health and most of which are fleshy, even those you ''don't'' wreck with electric weaponry or corrosive. They are also annoying as hell to face as [=FL4K=] because most of them will run out of range of their pet.

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** Enemies with Cryo weapons. On their own they're hardly a threat, but in bigger fights, or when a Badass or Anointed enemy shows up they become a real hassle since if you get slowed by Cryo changes are you're not going to dodge anything or get shot a lot before you can move to cover and pinpointing where they're are is not always easy.
** The [[spoiler:Nekrodtafayo [[spoiler:Nekrotafeyo wildlife, but ''ESPECIALLY'' the guardians]] seem to be designed by someone who had only one goal and that is to be annoying. Fast-moving enemies that constantly run around and flank you, some even ''floating'' and running out of your way. (Meaning if you're a sniper, good luck, they do ''not'' like to hold still) Sure, you can wreck their health with electric weapons, but sometimes if you don't kill them fast enough they will ''heal'' an gain a second bar of health that is made up of armour or a shield. Absolutely positively annoying. They also spawn in groups of at least three or four, with more on the horizon. The only mercy that they throw at you is that they don't have much in the way of health and most of which are fleshy, even those you ''don't'' wreck with electric weaponry or corrosive. They are also annoying as hell to face as [=FL4K=] because most of them will run out of range of their pet.
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** Talk to Lilith [[labelnote:Explanation]]In many instances after completing a main mission, you are tasked to stop what you're doing to go talk to Lilith in person on Sanctuary to get some dialog before you go back to where you were, which is made worse by the fact that her and the Fast Travel point you spawn in are at the opposite end of the ship. Not only that it's considered to be overly done, a pace-killer for the story, and unnecessary in cases where you're already near Lilith for her to talk. The frequency of "Talk to Lilith" as a quest objective has led to jokes about how Lilith just really likes to waste your time.[[/labelnote]]

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** Talk to Lilith [[labelnote:Explanation]]In many instances after completing a main mission, you are tasked to stop what you're doing to go talk to Lilith in person on Sanctuary to get some dialog before you go back to where you were, which is made worse by were. You're basically giving your superior officer a post-mission brief, understandable if not for the fact that her and the Fast Travel point you spawn in are at the opposite end of the ship. Not only that it's considered to be overly done, a pace-killer for the story, and unnecessary in cases where you're already near Lilith for her to talk. The frequency of "Talk to Lilith" as a quest objective has led to jokes about how Lilith just really likes to waste your time.[[/labelnote]]



** While not hated by all, the community specifically for Borderlands 3 particularly hate Tyreen Calypso. From her perpetually smug attitude to her behavior, many players seem to outright loathe every line she makes. Some large name reveiwers such as [[WebVideo/TheAngryJoeShow Angry Joe]] have demonstrated this in short skits, while the accompanying [=Borderlands 3=] Reddit is full to the brim with complaints against Tyreen. The fandom seems to agree that Handsome Jack was a much better villain, but whether Zarpedon from the Pre-Sequel or Commandant Steele from Borderlands 1 were better just results in shouting matches by those who feel Tyreen was better than them (even if they feel she was still bad). Her brother Troy fares much better, as fans seem to feel he was a possibly much more interesting villain who fell short due to his sister and the plot.

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** While not hated by all, the community specifically for Borderlands 3 particularly hate Tyreen Calypso. From her perpetually smug attitude to her behavior, many players seem to outright loathe every line she makes.makes - ironically fitting as she's a genuine monster compared to Handsome Jack. Some large name reveiwers such as [[WebVideo/TheAngryJoeShow Angry Joe]] have demonstrated this in short skits, while the accompanying [=Borderlands 3=] Reddit is full to the brim with complaints against Tyreen. The fandom seems to agree that Handsome Jack was a much better villain, but whether Zarpedon from the Pre-Sequel or Commandant Steele from Borderlands 1 were better just results in shouting matches by those who feel Tyreen was better than them (even if they feel she was still bad). Her brother Troy fares much better, as fans seem to feel he was a possibly much more interesting villain who fell short due to his sister and the plot.
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* SurprisinglyImprovedSequel: A DLC example. While not without their critics, the plots and overall writing for the [=DLCs=] have generally been better received than the much polarizing main game's.

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* SurprisinglyImprovedSequel: A DLC example. While not without their critics, the plots and overall writing for the [=DLCs=] have generally been better received than the much more polarizing main game's.
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** Hyperion weapons no longer starts with such high recoil, which was a death-knell to its sniper rifles, instead having shields that deploy when using sights and having higher sway when aiming compared to other manufacturers. It's safe to say that all Hyperion weapons have benefited from this change.

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** Hyperion weapons no longer starts start with such high recoil, which was a death-knell to its sniper rifles, instead having shields that deploy when using sights and having higher sway when aiming compared to other manufacturers. It's safe to say that all Hyperion weapons have benefited from this change.
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Fixing grammar and removing link to Overprotective Dad since this trope was designed.


* ArcFatigue: Eden-6 is home to six main missions in a row. They're all rather long since they basically involve exploring a new whole area for each ones, and said areas do little to stand out from each other and the missions being mostly a series of FetchQuest slowing down the plot. The worst offender is perhaps "Going Rogue" which focus on secondary characters with ReusedCharacterDesign models making it feel more like a side quest (speaking of which, there are ''14'' of these). Even if you like Wainwright and Clay, they're going to feel like they overstayed their welcome near the end of this arc.

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* ArcFatigue: Eden-6 is home to six main missions in a row. They're all rather long since they basically involve exploring a new whole area for each ones, and said areas do little to stand out from each other and the other. The missions being are also mostly a series of FetchQuest slowing that slow down the plot. The worst offender is perhaps "Going Rogue" which focus on secondary characters with ReusedCharacterDesign models making it feel more like a side quest (speaking of which, there are ''14'' of these). Even if you like Wainwright and Clay, they're going to feel like they overstayed their welcome near the end of this arc.



* SalvagedStory: A common criticism of ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' was that the game tried to paint Handsome Jack as a TragicVillain while completely glossing over the fact that [[AbusiveParents he mistreated his daughter Angel]] by keeping her [[PoweredByAForsakenChild strapped on a chair and plugged to a computer for the rest of her life]] so he could use her as a tool of Hyperion. This is finally addressed in the side missions "Childhood's End" which reveals that Jack used to be a loving father and that when Angel developed her Siren powers, she became the target of many people trying to kidnap her; one such accident caused her to use her power to fight back against a bandit and accidentally killing her mother in the process. Jack had since then become [[ProperlyParanoid paranoid]] and [[OverprotectiveDad overprotective]] of his daughter, which led to this decision, which he thought was [[ForYourOwnGood for her own good]].

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* SalvagedStory: A common criticism of ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' was that the game tried to paint Handsome Jack as a TragicVillain while completely glossing over the fact that [[AbusiveParents he mistreated his daughter Angel]] by keeping her [[PoweredByAForsakenChild strapped on a chair and plugged to a computer for the rest of her life]] so he could use her as a tool of Hyperion. This is finally addressed in the side missions "Childhood's End" which reveals that Jack used to be a loving father and that when Angel developed her Siren powers, she became the target of many people trying to kidnap her; one such accident caused her to use her power to fight back against a bandit and accidentally killing her mother in the process. Jack had since then become [[ProperlyParanoid paranoid]] and [[OverprotectiveDad [[ControlFreak overprotective]] of his daughter, which led to this decision, which he thought was [[ForYourOwnGood for her own good]].
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* SalvagedStory: A common criticism of ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' was that the game tried to paint Handsome Jack as a TragicVillain while completely glossing over the fact that [[AbusiveParents he he mistreated his daughter Angel]] by keeping her strapped on a chair and plugged to a computer for the rest of her life so he could use her as a tool of Hyperion. This is finally addressed in the side missions "Childhood's End" which reveals that Jack used to be a loving father and that when Angel developped her Siren powers, she became the target of many people trying to kidnap her; one such accident caused her to use her power to fight back against a bandit and accidentally killing her mother in the process. Jack had since then become paranoid and overprotective of his daughter, which lead to this decision which he thought was [[ForYourOwnGood for her own good]].

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* SalvagedStory: A common criticism of ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' was that the game tried to paint Handsome Jack as a TragicVillain while completely glossing over the fact that [[AbusiveParents he he mistreated his daughter Angel]] by keeping her [[PoweredByAForsakenChild strapped on a chair and plugged to a computer for the rest of her life life]] so he could use her as a tool of Hyperion. This is finally addressed in the side missions "Childhood's End" which reveals that Jack used to be a loving father and that when Angel developped developed her Siren powers, she became the target of many people trying to kidnap her; one such accident caused her to use her power to fight back against a bandit and accidentally killing her mother in the process. Jack had since then become paranoid [[ProperlyParanoid paranoid]] and overprotective [[OverprotectiveDad overprotective]] of his daughter, which lead led to this decision decision, which he thought was [[ForYourOwnGood for her own good]].
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ate a word (thanks adhd)


* ShippingBedDeath: Wainwright Jakobs and Alistair Hammerlock seem to present an unusual version of this phenomenon. They were already introduced having a healthy relationship, which basically made them dead on arrival to most of the fanbase, reflected in the amount of fancontent and attention they get to [[FanPreferredCouple Fan-Preferred Couples]].

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* ShippingBedDeath: Wainwright Jakobs and Alistair Hammerlock seem to present an unusual version of this phenomenon. They were already introduced having a healthy relationship, which basically made them dead on arrival to most of the fanbase, reflected in the amount of fancontent and attention they get compared to [[FanPreferredCouple Fan-Preferred Couples]].

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Added example(s)


* SalvagedStory: A common criticism of ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' was that the game tried to paint Handsome Jack as a TragicVillain while completely glossing over the fact that [[AbusiveParents he he mistreated his daughter Angel]] by keeping her strapped on a chair and plugged to a computer for the rest of her life so he could use her as a tool of Hyperion. This is finally addressed in the side missions "Childhood's End" which reveals that Jack used to be a loving father and that when Angel developped her Siren powers, she became the target of many people trying to kidnap her; one such accident caused her to use her power to fight back against a bandit and accidentally killing her mother in the process. Jack had since then become paranoid and overprotective of his daughter, which lead to this decision which he thought was [[ForYourOwnGood for her own good]].



* ShippingBedDeath: Wainwright Jakobs and Alistair Hammerlock seem to present an unusual version of this phenomenon. They were already introduced having a healthy relationship, which basically made them dead on arrival to most of the fanbase, reflected in the amount of fancontent and attention they get to {{FanPreferredCouple}}s.

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* ShippingBedDeath: Wainwright Jakobs and Alistair Hammerlock seem to present an unusual version of this phenomenon. They were already introduced having a healthy relationship, which basically made them dead on arrival to most of the fanbase, reflected in the amount of fancontent and attention they get to {{FanPreferredCouple}}s.[[FanPreferredCouple Fan-Preferred Couples]].
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** Over the course of the game, Troy slowly begins to break away from his sister Tyreen, seemingly becoming more resentful of her, and begins to carve out his own identity as a threat instead of just being Tyreen's brother. On top of being the only male Siren in the series, it seemed to be setting up something with his character, but he ultimately is killed before Tyreen, and all of the implied disfunction and resentment he was shown having is dropped completely.
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General clarification on works content

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** [[spoiler: Revelations in ''Director's Cut'' as well as [[WordOfGod tweets by Randy Pitchford]] and the ''Worlds of Borderlands'' reveal that she actually didn't emblazon Elpis with anything... that sigil is actually floating in space, and Lilith just [[DefaceOfTheMoon teleported it to Gythian knows where]]! Hopefuly nobody died due to this...]]
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Not enough context (ZCE)


* ShippingBedDeath: Wainwright Jakobs and Alistair Hammerlock seem to present an unusual version of this phenomenon. They were already introduced having a healthy relationship, which basically made them dead on arrival to most of the fanbase.

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* ShippingBedDeath: Wainwright Jakobs and Alistair Hammerlock seem to present an unusual version of this phenomenon. They were already introduced having a healthy relationship, which basically made them dead on arrival to most of the fanbase.fanbase, reflected in the amount of fancontent and attention they get to {{FanPreferredCouple}}s.
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Added example(s)

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* ShippingBedDeath: Wainwright Jakobs and Alistair Hammerlock seem to present an unusual version of this phenomenon. They were already introduced having a healthy relationship, which basically made them dead on arrival to most of the fanbase.


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* TransAudienceInterpretation: Troy, due to being the only male [[GenderRestrictedAbility siren]]. Him being trans is also a somewhat common Fanon justification for the (possible) PlotHole of conjoined twins always being the same sex.
** Some fans actually say Tyreen is the trans one of the two (making [[SupernaturallyValidatedTransPerson her gender validated instead of invalidated by siren powers]]) and maintain Troy is the "unnatural" siren, whose powers may be killing him due to that fact.
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Spelling/grammar fix(es)


* ArcFatigue: Eden-6 is home to six main missions in a row, they're all rather long since they basically involve exploring a new whole area for each ones, and said areas do little to stand out from each other and the missions being mostly a series of FetchQuest slowing down the plot. The worst offender is perhaps "Going Rogue" which focus on secondary characters with ReusedCharacterDesign models making it feel more like a side quest (speaking of which, there are ''14'' of these). Even if you like Wainwright and Clay, they're going to feel like they overstayed their welcome near the end of this arc.

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* ArcFatigue: Eden-6 is home to six main missions in a row, they're row. They're all rather long since they basically involve exploring a new whole area for each ones, and said areas do little to stand out from each other and the missions being mostly a series of FetchQuest slowing down the plot. The worst offender is perhaps "Going Rogue" which focus on secondary characters with ReusedCharacterDesign models making it feel more like a side quest (speaking of which, there are ''14'' of these). Even if you like Wainwright and Clay, they're going to feel like they overstayed their welcome near the end of this arc.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ArcFatigue: Eden-6 is home to six main missions in a row, they're all rather long since they basically involve exploring a new whole area for each ones, and said areas do little to stand out from each other and the missions being mostly a series of FetchQuest slowing down the plot. The worst offender is perhaps "Going Rogue" which focus on secondary characters with ReusedCharacterDesign models making it feel more like a side quest (speaking of which, there are ''14'' of these). Even if you like Wainwright and Clay, they're going to feel like they overstayed their welcome near the end of this arc.
* AssPull:
** [[spoiler:Maliwan being present on Nekrotafeyo makes little sense considering how the location of the planet, let alone its existence, were uncertain for years...and yet, right as the Vault Hunters discover and travel to the planet, it's already occupied by Maliwan who are somehow still helping the Calypsos even though their relation worsened and Katagawa Jr. is dead. It was probably brought up solely to justify the presence of Catch-a-Ride stations on Nekrotafeyo]].
** [[spoiler:The Destroyer from the first ''Borderlands'' being not only still alive but also the ultimate McGuffin sealed in the Great Vault is revealed far too late in game to be a satisfying twist and comes off more as this. It's said that the whole planet of Pandora is actually a vault, suggesting that the Destroyer is the size of a planet and what was seen of it in ''Borderlands'' was just a small part of its body; but it only raises more questions considering Hyperion came back to harvest the Destroyer's eye of its corpse, meaning said corpse was still there and nobody could notice it belonged to a bigger body]].
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** [[spoiler:Maya's death via the Siren Twins draining her to dust]]. Supporters claim it was an excellent method by which to raise the stakes of the main plot, made more sense than [[spoiler: Roland's death, where Roland is unshielded in place where he should be shielded and Jack has no visible superpowers]]. It also shows more than anything that [[spoiler:despite their silliness, the Calypso Twins are genuine threats that need to be taken seriously]]. Detractors see it as [[spoiler:a cheap rehash of Roland's death from ''2'' with none of the heart and soul of it, and that it happens far too early in the game, everyone has to act like idiots for it to happen, and is [[ForgottenFallenFriend almost immediately swept aside and forgotten about]] outside of easily missable dialogue. It doesn't help that ''Director's Cut'' revealed that this wasn't originally going to be the case, and there was in fact an entire mini-arc dedicated to the fallout of her death and the effect it has on the surviving cast, but this was cut for unknown reasons.]]

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** [[spoiler:Maya's death via the Siren Twins draining her to dust]]. Supporters claim it was an excellent method by which to raise the stakes of the main plot, made more sense than [[spoiler: Roland's death, where Roland is unshielded in a place where he should be shielded and Jack has no visible superpowers]]. It also shows more than anything that [[spoiler:despite their silliness, the Calypso Twins are genuine threats that need to be taken seriously]]. Detractors see it as [[spoiler:a cheap rehash of Roland's death from ''2'' with none of the heart and soul of it, and that it happens far too early in the game, everyone has to act like idiots for it to happen, and is [[ForgottenFallenFriend almost immediately swept aside and forgotten about]] outside of easily missable dialogue. It doesn't help that ''Director's Cut'' revealed that this wasn't originally going to be the case, and there was in fact an entire mini-arc dedicated to the fallout of her death and the effect it has on the surviving cast, but this was cut for unknown reasons.]]

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* ScrappyWeapon: [[ScrappyWeapon/Borderlands3 now has its own page]].

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** Moze's skill, Torgue Cross-Promotion, causes any splash damage attacks to randomly get a bigger radius. However, since she has no natural ways of mitigating splash damage to herself, and splash damage scales up in mayhem mode, this means you'll be getting regularly downed if you're using explosive weapons or a Mind Sweeper class mod (which can add extra points to TCP).
* ScrappyWeapon: [[ScrappyWeapon/Borderlands3 now Now has its own page]].
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Evil Is Sexy TRS; this has become an objective, in-universe trope.


* EvilIsSexy: Despite being blatant parodies of celebrity culture, Tyreen and Troy are considered attractive by a portion of the fandom:
** Tyreen for being a murderous GenkiGirl with a cute design, including an [[BadassLongCoat awesome]] [[HellbentForLeather leather coat]].
** Troy for managing to be {{Adorkable}} when setting up for streams, showing excitement and hyping his sister up for the show. This coupled with his [[TallDarkAndSnarky tall, tanned physique, emo hair, sarcastic dialogue]], and having more sympathetic moments than his sister (who obviously dislikes him) has easily helped him gain his share of fans.

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