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* ObviousBeta: Even though the entire game is playable, it's pretty obvious that it's only a prototype. It has only three levels and two bosses, one of which is [[OneHitPointWonder ridiculously easy]]. The graphics for the title and end screens have considerably less quality than the rest of the game. The BigBad has no defining features other than being completely green, and resembles a placeholder character.

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Renamed trope.


* QuirkyWork: The crazy hoax aside, the game is still very out-there; a sci-fi platformer based around a genetically altered, diaper-wearing chimpanzee using pro-wrestling moves? While there hasn't been a definitive answer for why the game was cancelled, former Seta USA director Chuck Vowell suggested that publishers found the game too ''[[AudienceAlienatingPremise weird]]'' [[AudienceAlienatingPremise to be profitable]] (in conjunction with the speculated build costs for the aforementioned scrolling technology).



* WidgetSeries: The crazy hoax aside, the game is still very out-there; a sci-fi platformer based around a genetically altered, diaper-wearing chimpanzee using pro-wrestling moves? While there hasn't been a definitive answer for why the game was cancelled, former Seta USA director Chuck Vowell suggested that publishers found the game too ''[[AudienceAlienatingPremise weird]]'' [[AudienceAlienatingPremise to be profitable]] (in conjunction with the speculated build costs for the aforementioned scrolling technology).
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* AudienceAlienatingPremise: It is a famous canceled NES game known for its offbeat premise and surprisingly excellent graphics, and all of those traits are directly related. The game is a fast-paced side-scrolling BeatEmUp featuring a genetically-altered, diaper-wearing chimpanzee man who performs pro-wrestling moves on his enemies, but it was quietly cancelled before its slated 1992 release. While an official reason for why hasn't been confirmed, former Seta USA director Chuck Vowell suggested that in combination with worries about the speculated build costs for the game's graphics technology (which allowed for the screen scrolling that gives the game its remarkably high speed for the NES), publishers found the game's plot too weird to ever turn a profit, so it was shelved. The game would eventually receive CultClassic status, but primarily as a bit of NES-era folklore that only became a "reality" when [[KeepCirculatingTheTapes its prototype ROM was discovered and dumped online in 2010.]]
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* AnticlimaxBoss: The FinalBoss is a OneHitPointWonder.

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* AnticlimaxBoss: AntiClimaxBoss: The FinalBoss is a OneHitPointWonder.
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* WidgetSeries: Turns out the actual video game is weirder than the hoax could make it out to be.

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* WidgetSeries: Turns out The crazy hoax aside, the actual video game is weirder than still very out-there; a sci-fi platformer based around a genetically altered, diaper-wearing chimpanzee using pro-wrestling moves? While there hasn't been a definitive answer for why the hoax could make it out game was cancelled, former Seta USA director Chuck Vowell suggested that publishers found the game too ''[[AudienceAlienatingPremise weird]]'' [[AudienceAlienatingPremise to be.be profitable]] (in conjunction with the speculated build costs for the aforementioned scrolling technology).
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* SugarWiki/VisualEffectsOfAwesome: Part of the novelty of the game's ridiculous premise and surrounding drama is the fact the actual game itself looks ''stunning''. The animations are incredibly smooth and fluid, and maps feature incredible scrolling speed, allowing for a level of fidelity virtually unheard of on the NES. When the game was first revealed in the 1991 Summer Consumer Electronics Show, developers were flocking the booth to figure out how they managed to make the game look so smooth, and now that the game is publicly available in a near-complete state, it still manages to impress.

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* SugarWiki/VisualEffectsOfAwesome: Part of the novelty of the game's ridiculous premise and surrounding drama is the fact the actual game itself looks ''stunning''. The animations are incredibly smooth and fluid, and maps feature incredible scrolling speed, levels of scrolling, allowing for a level of speed and fidelity virtually unheard of on the NES. When the game was first revealed in the 1991 Summer Consumer Electronics Show, developers were flocking the booth to figure out how they managed to make the game look so smooth, and now that the game is publicly available in a near-complete state, it still manages to impress.

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* SugarWiki/VisualEffectsOfAwesome: Part of the novelty of the game's ridiculous premise and surrounding drama is the fact the actual game itself looks ''stunning''. The animations are incredibly smooth and fluid, and maps feature incredible scrolling speed, allowing for a level of fidelity virtually unheard of on the NES. When the game was first revealed in the 1991 Summer Consumer Electronics Show, developers were flocking the booth to figure out how they managed to make the game look so smooth, and now that the game is publicly available in a near-complete state, it still manages to impress.



* SugarWiki/VisualEffectsOfAwesome: Part of the novelty of the game's ridiculous premise and surrounding drama is the fact the actual game itself looks ''stunning''. The animations are incredibly smooth and fluid, and maps feature incredible scrolling speed, allowing for a level of fidelity virtually unheard of on the NES. When the game was first revealed in the 1991 Summer Consumer Electronics Show, developers were flocking the booth to figure out how they managed to make the game look so smooth, and now that the game is publicly available in a near-complete state, it still manages to impress.
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None

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* SugarWiki/VisualEffectsOfAwesome: Part of the novelty of the game's ridiculous premise and surrounding drama is the fact the actual game itself looks ''stunning''. The animations are incredibly smooth and fluid, and maps feature incredible scrolling speed, allowing for a level of fidelity virtually unheard of on the NES. When the game was first revealed in the 1991 Summer Consumer Electronics Show, developers were flocking the booth to figure out how they managed to make the game look so smooth, and now that the game is publicly available in a near-complete state, it still manages to impress.

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* EnsembleDarkhorse: The Butter Monster is the most well known character, ''and he's not even a real enemy.''


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* RecurringFanonCharacter: The Butter Monster is the most well-known character, ''and he's not even a real enemy.''

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* MemeticMutation: Say it with us now..."JA, I AM MADE OF DUR BUTTER! UND YOU ARE WORTH 2K MONIES!"

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* MemeticMutation: MemeticMutation:
**
Say it with us now..."JA, I AM MADE OF DUR BUTTER! UND YOU ARE WORTH 2K MONIES!"



* WidgetSeries: Turns out the actual video game is weirder than the hoax made it out to be.

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* WidgetSeries: Turns out the actual video game is weirder than the hoax made could make it out to be.be.
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Moving from main.


** "EAT COMMUNISM!!!" (PUNCH)

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** "EAT COMMUNISM!!!" (PUNCH)(PUNCH)
* WidgetSeries: Turns out the actual video game is weirder than the hoax made it out to be.
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Fix typo


* MemeticMutation: Say it with us now..."JA, I AM MADE OF DUR BUTTER! AND YOU ARE WORTH 2K MONIES!"

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* MemeticMutation: Say it with us now..."JA, I AM MADE OF DUR BUTTER! AND UND YOU ARE WORTH 2K MONIES!"
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** "EAT COMMUNISM!!!" (PUNCH)
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unfortunate implications need citations


* UnfortunateImplications: The breakdancer enemy has solid black skin.
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* AnticlimaxBoss: The FinalBoss is a OneHitPointWonder.
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Launch.

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* EnsembleDarkhorse: The Butter Monster is the most well known character, ''and he's not even a real enemy.''
* MemeticMutation: Say it with us now..."JA, I AM MADE OF DUR BUTTER! AND YOU ARE WORTH 2K MONIES!"
* UnfortunateImplications: The breakdancer enemy has solid black skin.

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