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** Creator/IdSoftware [[https://vimeo.com/148909578 created a demo]] as proof-of concept for their proposed DOS port of the game. While Nintendo of Japan was impressed, they declined as they had no interest in releasing games outside of their own platform. id instead used the technology to create ''VideoGame/CommanderKeen''.

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** Creator/IdSoftware created [[https://vimeo.com/148909578 created a demo]] as proof-of concept for their proposed DOS port of the game. While Nintendo of Japan was impressed, they declined as they had no interest in releasing games outside of their own platform. id instead used the technology to create ''VideoGame/CommanderKeen''.


* For [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]], [[http://www.1up.com/news/super-mario-bros-25th-miyamoto Mario originally was meant to shoot bullets]] rather than fireballs. Also, Miyamoto originally planned the controls to be A to shoot, B to run, and up on the control pad to jump, but it was decided that being able to run and shoot at the same time was too much of a GameBreaker, so it was changed to put both shooting and running on the B button, meaning the jump could be moved to A. [[http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp A later Iwata Asks interview]] gave a few more details about this- apparently Mario could have had a rifle, a beam gun, or a kicking move. There were also plans for Mario to be able to fly on a rocket (presumably at least somewhat similar to the plane and submarine in ''VideoGame/SuperMarioLand''), and later a cloud (which would later actually happen in the American ''VideoGame/SuperMarioBros2'', and ''VideoGame/SuperMarioWorld'' respectively.)

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* For [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]], [[http://www.1up.com/news/super-mario-bros-25th-miyamoto Mario originally was meant to shoot bullets]] bullets rather than fireballs. Also, Miyamoto originally planned the controls to be A to shoot, B to run, and up on the control pad to jump, but it was decided that being able to run and shoot at the same time was too much of a GameBreaker, so it was changed to put both shooting and running on the B button, meaning the jump could be moved to A. [[http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp A later Iwata Asks interview]] interview gave a few more details about this- apparently Mario could have had a rifle, a beam gun, or a kicking move. There were also plans for Mario to be able to fly on a rocket (presumably at least somewhat similar to the plane and submarine in ''VideoGame/SuperMarioLand''), and later a cloud (which would later actually happen in the American ''VideoGame/SuperMarioBros2'', and ''VideoGame/SuperMarioWorld'' respectively.)



** According to Magazine/NintendoPower Volume 10, a power-up where Mario transformed into a centaur was planned.

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** According to Magazine/NintendoPower ''Magazine/NintendoPower'' Volume 10, a power-up where Mario transformed into a centaur was planned.



** In addition to the extra World-e content in the Japanese version of ''Super Mario Advance 4'', a lot more had seemingly been planned, as evidenced by the large amounts of DummiedOut content on the ROM and the fact that the world's castle, which displays the e-coins located in each of the World-e levels, was originally planned to have three floors, each with a full length e-coin gallery.

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** In addition to the extra World-e content in the Japanese version of ''Super Mario Advance 4'', a lot more had seemingly been planned, as evidenced by the large amounts of DummiedOut content on the ROM and the fact that the world's castle, which displays the e-coins located in each of the World-e levels, was originally planned to have three floors, each with a full length e-coin gallery.


* Going all the way back to the beginning: Creator/ShigeruMiyamoto wanted to have the game that would become the original ''VideoGame/DonkeyKong'' feature ComicStrip/{{Popeye}}, Bluto, and Olive Oyl (which Nintendo had publishing rights to in Japan). When Creator/KingFeaturesSyndicate balked, Miyamoto reworked the characters to include Donkey Kong, Pauline (or "Lady" as she was originally known), and [[EarlyInstallmentWeirdness "Jumpman"]]. Miyamoto eventually got his chance to make a Popeye game shortly after making Donkey Kong. The Popeye game was a modest arcade hit and got ported to several platforms while "Jumpman" went on to be the core character of the Super Mario mega-franchise.
* For [[VideoGame/SuperMarioBros the original]] ''Super Mario Bros.'', [[http://www.1up.com/news/super-mario-bros-25th-miyamoto Mario originally was meant to shoot bullets]] rather than fireballs. Also, Miyamoto originally planned the controls to be A to shoot, B to run, and up on the control pad to jump, but it was decided that being able to run and shoot at the same time was too much of a GameBreaker, so it was changed to put both shooting and running on the B button, meaning the jump could be moved to A. [[http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp A later Iwata Asks interview]] gave a few more details about this- apparently Mario could have had a rifle, a beam gun, or a kicking move. There were also plans for Mario to be able to fly on a rocket (presumably at least somewhat similar to the plane and submarine in ''VideoGame/SuperMarioLand''), and later a cloud (which would later actually happen in the American ''VideoGame/SuperMarioBros2'', and ''VideoGame/SuperMarioWorld'' respectively.)

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* Going all the way back to the beginning: Creator/ShigeruMiyamoto wanted to have the game that would become the original ''VideoGame/DonkeyKong'' feature ComicStrip/{{Popeye}}, Bluto, and Olive Oyl (which Nintendo had publishing rights to in Japan). When Creator/KingFeaturesSyndicate balked, Miyamoto reworked the characters to include Donkey Kong, Pauline (or "Lady" as she was originally known), and [[EarlyInstallmentWeirdness "Jumpman"]]. Miyamoto eventually got his chance to make a Popeye ''Popeye'' game shortly after making Donkey Kong. ''Donkey Kong''. The Popeye ''VideoGame/{{Popeye}}'' game was a modest arcade hit and got ported to several platforms while "Jumpman" went on to be the core character of the Super Mario ''Super Mario'' mega-franchise.
* For [[VideoGame/SuperMarioBros [[VideoGame/SuperMarioBros1 the original]] ''Super original Super Mario Bros.'', ]], [[http://www.1up.com/news/super-mario-bros-25th-miyamoto Mario originally was meant to shoot bullets]] rather than fireballs. Also, Miyamoto originally planned the controls to be A to shoot, B to run, and up on the control pad to jump, but it was decided that being able to run and shoot at the same time was too much of a GameBreaker, so it was changed to put both shooting and running on the B button, meaning the jump could be moved to A. [[http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp A later Iwata Asks interview]] gave a few more details about this- apparently Mario could have had a rifle, a beam gun, or a kicking move. There were also plans for Mario to be able to fly on a rocket (presumably at least somewhat similar to the plane and submarine in ''VideoGame/SuperMarioLand''), and later a cloud (which would later actually happen in the American ''VideoGame/SuperMarioBros2'', and ''VideoGame/SuperMarioWorld'' respectively.)



** The game was planned to be in stereoscopic 3D using an add-on, but when the production of said add-on turned out to be more expensive than the system itself, it was canned. In hindsight, it makes sense that when ''VideoGame/LuigisMansionDarkMoon'' was announced, it was on the UsefulNotes/Nintendo3DS, which has 3D without the need for an add-on.

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** The game was planned to be in stereoscopic 3D using an add-on, but when the production of said add-on turned out to be more expensive than the system itself, it was canned. In hindsight, it It makes sense that when ''VideoGame/LuigisMansionDarkMoon'' was announced, it was on the UsefulNotes/Nintendo3DS, which has 3D without the need for an add-on.



* ''VideoGame/SuperMarioOdyssey'' had several ideas scrapped shown in the book ''The Art of Super Mario Odyssey'' reveals concept art for several unused elements in the game. These include, but are not limited to...

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** As seen in [[https://www.youtube.com/watch?v=Qp4WwE_6nUc the E3 2001 trailer]], the Poltergust 3000 originally had a heat meter. If Luigi vacuumed for too long, the Poltergust would combust and damage him. The Game Boy Horror was also supposed to always show a first-person perspective during gameplay, but this was too resource-intensive.
** [[https://www.youtube.com/watch?v=kuqgSfUFdV4 The game was going to have a 2-player mode,]] which is also seen in an unused model of Mario stretched out to Luigi's proportions with straps for the Poltergust. This would be implemented in the 3DS version with Gooigi as the second player.
* ''VideoGame/SuperMarioOdyssey'' had several ideas scrapped shown in the book ''The Art of Super Mario Odyssey'' reveals concept art for several unused elements in the game. These include, but are not limited to...


* ''Donkey Kong Vs Super Wario'' was a Rareware pitch that lead to ''VideoGame/DonkeyKongCountry'' being made. The pitch involved Wario trying to take over Nintendo Land and Donkey Kong having to stop him.

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* ''Donkey Kong Vs Super Wario'' was a Rareware pitch that lead to ''VideoGame/DonkeyKongCountry'' being made. The pitch involved Wario trying going to the future and stealing futuristic technology to try to take over Nintendo Land and Land. Donkey Kong having finds out and tries to stop him.


** Rosalina was originally intended to be related to Peach in some manner.



** [[VideoGame/SuperMarioGalaxy Rosalina]] playing acoustic guitar.

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** [[VideoGame/SuperMarioGalaxy Rosalina]] wearing casual clothes and playing an acoustic guitar.


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* ''Donkey Kong Vs Super Wario'' was a Rareware pitch that lead to ''VideoGame/DonkeyKongCountry'' being made. The pitch involved Wario trying to take over Nintendo Land and Donkey Kong having to stop him.


* Creator/IanFlynn pitched an [[https://twitter.com/IanFlynnBKC/status/1166822538242117633 Archie published ''Super Mario'' comic]] to Nintendo with [[https://www.mariowiki.com/List_of_unreleased_media#Archie_Comics_Mario_comic_pitch concept art]] created by Ben Bates and Tracy Yardley. The plot was that Mario would be yearning to be more than a plumber while Luigi was satisfied with their career. One day, they would be hired to repair pipes at Peach's castle only to find that Bowser had ransacked the Mushroom Kingdom and kidnapped her. Mario sees this as an opportunity to become a hero while Luigi wants nothing to do with it. However, during Mario's final confrontation with Bowser, [[BigDamnHeroes Luigi would come to his brother's rescue]] and destroy the bridge Bowser was standing on, sending him falling into lava. The rescued Peach would named the brothers her royal plumbers while TheStinger would show a vengeful Bowser crawling out of the lava. According to rumors heard by Flynn, Nintendo of America liked the idea but the main branch in Japan. Flynn has also reflected that had he done the pitch today, he would have made the story more whimsical instead of focusing on drama.

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* Creator/IanFlynn pitched an [[https://twitter.com/IanFlynnBKC/status/1166822538242117633 Archie published ''Super Mario'' comic]] to Nintendo with [[https://www.mariowiki.com/List_of_unreleased_media#Archie_Comics_Mario_comic_pitch concept art]] created by Ben Bates and Tracy Yardley. The comic was going be more story-driven similar to that of [[ComicBook/MegaMan Archie Comics’ Mega Man]] with the plot was being that Mario would be yearning to be more than a plumber while Luigi was satisfied with their career. One day, they would be hired to repair pipes at Peach's castle only to find that Bowser had ransacked the Mushroom Kingdom and kidnapped her. Mario sees this as an opportunity to become a hero while Luigi wants nothing to do with it. However, during Mario's final confrontation with Bowser, [[BigDamnHeroes Luigi would come to his brother's rescue]] and destroy the bridge Bowser was standing on, sending him falling into lava. The rescued Peach would named the brothers her royal plumbers while TheStinger would show a vengeful Bowser crawling out of the lava. According to rumors heard by Flynn, Nintendo of America liked the idea but the main branch in Japan. Japan hated it. Flynn has also reflected that had he done the pitch today, he would have made the story more whimsical instead of focusing on drama.drama, which could be the reason why the comic was rejected.

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* In the 1990s, Fleetway (who published ''ComicBook/SonicTheComic'') pitched a ''Nintendo Comic'' featuring Mario.


* [[http://www.mariowiki.com/Archie_Mario_comic According to]] Wiki/SuperMarioWiki, Creator/ArchieComics proposed the idea of a ''Mario'' comic series to Nintendo, but was eventually rejected, most likely due to the mixed results regarding previous comic endeavors, including a short-lived ''Mario'' comic from Creator/ValiantComics, which wasn't very good.

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* [[http://www.Creator/IanFlynn pitched an [[https://twitter.com/IanFlynnBKC/status/1166822538242117633 Archie published ''Super Mario'' comic]] to Nintendo with [[https://www.mariowiki.com/Archie_Mario_comic com/List_of_unreleased_media#Archie_Comics_Mario_comic_pitch concept art]] created by Ben Bates and Tracy Yardley. The plot was that Mario would be yearning to be more than a plumber while Luigi was satisfied with their career. One day, they would be hired to repair pipes at Peach's castle only to find that Bowser had ransacked the Mushroom Kingdom and kidnapped her. Mario sees this as an opportunity to become a hero while Luigi wants nothing to do with it. However, during Mario's final confrontation with Bowser, [[BigDamnHeroes Luigi would come to his brother's rescue]] and destroy the bridge Bowser was standing on, sending him falling into lava. The rescued Peach would named the brothers her royal plumbers while TheStinger would show a vengeful Bowser crawling out of the lava. According to]] Wiki/SuperMarioWiki, Creator/ArchieComics proposed to rumors heard by Flynn, Nintendo of America liked the idea of a ''Mario'' comic series to Nintendo, but was eventually rejected, most likely due to the mixed results regarding previous comic endeavors, including a short-lived ''Mario'' comic from Creator/ValiantComics, which wasn't very good.main branch in Japan. Flynn has also reflected that had he done the pitch today, he would have made the story more whimsical instead of focusing on drama.


* In the mid 2010's, a listing for a Fire Mario plush popped up on Ebay, with a design very similar to Kellytoy's Mario plush. While there's technically no proof that it's legit, fans find it too on-model to be a random bootleg.


* Going all the way back to the beginning: Shigeru Miyamoto wanted to have the game that would become the original ''VideoGame/DonkeyKong'' feature ComicStrip/{{Popeye}}, Bluto, and Olive Oyl (which Nintendo had publishing rights to in Japan). When Creator/KingFeaturesSyndicate balked, Miyamoto reworked the characters to include Donkey Kong, Pauline (or "Lady" as she was originally known), and [[EarlyInstallmentWeirdness "Jumpman"]]. Miyamoto eventually got his chance to make a Popeye game shortly after making Donkey Kong. The Popeye game was a modest arcade hit and got ported to several platforms while "Jumpman" went on to be the core character of the Super Mario mega-franchise.

to:

* Going all the way back to the beginning: Shigeru Miyamoto Creator/ShigeruMiyamoto wanted to have the game that would become the original ''VideoGame/DonkeyKong'' feature ComicStrip/{{Popeye}}, Bluto, and Olive Oyl (which Nintendo had publishing rights to in Japan). When Creator/KingFeaturesSyndicate balked, Miyamoto reworked the characters to include Donkey Kong, Pauline (or "Lady" as she was originally known), and [[EarlyInstallmentWeirdness "Jumpman"]]. Miyamoto eventually got his chance to make a Popeye game shortly after making Donkey Kong. The Popeye game was a modest arcade hit and got ported to several platforms while "Jumpman" went on to be the core character of the Super Mario mega-franchise.


* There is a prototype for an unreleased Kellytoys palette swap of their Mario plush using Fire Mario's design. While there's technically no proof that it's legit, fans find it too on-model to be a random bootleg.

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* There is In the mid 2010's, a prototype listing for an unreleased Kellytoys palette swap of their a Fire Mario plush using Fire Mario's design.popped up on Ebay, with a design very similar to Kellytoy's Mario plush. While there's technically no proof that it's legit, fans find it too on-model to be a random bootleg.


* According to WordOfGod, the original localized name for Punchinello in ''VideoGame/SuperMarioRPG'' was [[Franchise/JamesBond James Bomb]]. This name was rejected, although he still introduces himself as "Nello... Punchinello".

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* According to WordOfGod, the The original localized name for Punchinello in ''VideoGame/SuperMarioRPG'' was [[Franchise/JamesBond James Bomb]]. This name was rejected, although he still introduces himself as "Nello... Punchinello".

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** A cut ice cream stall can be seen in the 2002 E3 trailer. It was used as spring for Mario and its model still exists in the files. Other differences from the trailer include: ships docked in Rico Harbor, the police guarding a Blue Coin instead of a secret level, enemies still walking around Isle Delfino, giant Petey Piranha heads bounding around Pianta Hills, a slightly different design for the Boos, Blooper Blooper being dark blue instead of white, and Yoshi being green.
** In Gelato Beach, an inaccessible book can be seen underwater. Many urban legends exist that this can be accessed only in the Japanese version, but it's just an accidental leftover in all versions of the game. It was supposed to be used to find a star however the method was changed prior to release.
** Originally Yoshi was green on default and would only change colours when he ate fruit. He didn't die when he ran out of fruit and would only die when touching water.


** Interestingly enough, the game as released ''is'' what could have been. It's common knowledge that the game is a localized version of ''VideoGame/DokiDokiPanic'' released as a replacement for the Japanese ''Mario'' sequel, which was deemed both too similar to the original game and too borderline-PlatformHell to be commercially viable elsewhere. What's not as well-known is that ''Doki Doki Panic'' was originally conceived as a more vertically-oriented title to begin with. Whether this version of ''Doki Doki Panic'' was a Mario game or not is still up for debate.

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** Interestingly enough, the game as released ''is'' what could have been. It's common knowledge that the game is a localized version of ''VideoGame/DokiDokiPanic'' released as a replacement for the Japanese ''Mario'' sequel, which was deemed both too similar to the original game and too borderline-PlatformHell to be commercially viable elsewhere. What's not as well-known is that ''Doki Doki Panic'' was originally conceived as a more vertically-oriented title to begin with. Whether this version of ''Doki Doki Panic'' was a Mario ''Mario'' game or not is still up for debate.


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** In predevelopment there was talk of having Mario paint as well as wash away paint. This was scrapped because the Gamecube's hardware couldn't handle that, though a similar idea was reused in ''Splatoon'' for the Wii U.
** FLUDD started out as a water pistol. It was scrapped because Mario isn't allowed to use guns and because several at Nintendo weren't into the idea of Mario using tools, period. Other ideas going around included a water pump with a man running next to Mario pumping the water. Later in development, FLUDD had a thinner design.
** The Space World 2001 trailer shows a different looking Isle Delfino. It featured human [=NPCs=][[note]]These were originally added in to go with the human following Mario with a pump but it took a long time for them all to be removed[[/note]], a bigger Isle Delfino with more alleyways, only blue Piantas, and a giant onion enemy (most likely a boss) called "Stu". It's speculated that, due to not fitting the environment, Stu was only added into Isle Delfino for the trailer. Stu's files still exist in the game's files. It has a third eye on top of its "head", which causes it to explode when hit with water enough, and a skull-looking mask with horns on it.
** The hud went through several changes. The Space World 2001 trailer shows a simple sun icon that showed how much water FLUDD had in it and a cut Sol Coin counter (to go with the cut train system). The E3 2002 trailer and various prerelease screenshots show a different red hud.


* ''VideoGame/SuperMario64'' was originally going to be made entirely of more linear levels in the style of the Bowser stages. ''3D Land'' and ''3D World'' revisit this concept.

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* ''VideoGame/SuperMario64'' ''VideoGame/SuperMario64'':
** The game
was originally going to be made entirely of more linear levels in the style of the Bowser stages. ''3D Land'' and ''3D World'' revisit this concept.



* [[http://tcrf.net/Super_Mario_Sunshine Some members of the "The Cutting Room Floor" wiki]] found some leftovers in the Japanese ''VideoGame/SuperMarioSunshine'' version which indicate that you got to the levels via train stations. You bought tickets with Sol Coins, which were removed completely. Another interesting thing is that the station list mentions levels that were cut out or even never created at all. These are "Hotel Lacrima" (either cut completely or merged into Sirena Beach), "Battleship Island", "Erto Rock", "Lighthouse Island", and "Flame Temple".

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* ''VideoGame/SuperMarioSunshine'':
**
[[http://tcrf.net/Super_Mario_Sunshine Some members of the "The Cutting Room Floor" wiki]] found some leftovers in the Japanese ''VideoGame/SuperMarioSunshine'' version which indicate that you got to the levels via train stations. You bought tickets with Sol Coins, which were removed completely. Another interesting thing is that the station list mentions levels that were cut out or even never created at all. These are "Hotel Lacrima" (either cut completely or merged into Sirena Beach), "Battleship Island", "Erto Rock", "Lighthouse Island", and "Flame Temple".



** Music/MahitoYokota originally composed up to 28 musical pieces for ''VideoGame/SuperMarioGalaxy'' that had Latin beats. Creator/KojiKondo said they were no good, so Yokota eventually came up with the sweeping orchestral pieces that made it into the final game.



* Music/MahitoYokota originally composed up to 28 musical pieces for ''VideoGame/SuperMarioGalaxy'' that had Latin beats. Creator/KojiKondo said they were no good, so Yokota eventually came up with the sweeping orchestral pieces that made it into the final game.
* VideoGame/SuperMarioOdyssey had several ideas scrapped shown in the book ''The Art of Super Mario Odyssey'' reveals concept art for several unused elements in the game. These include, but are not limited to...

to:

* Music/MahitoYokota originally composed up to 28 musical pieces for ''VideoGame/SuperMarioGalaxy'' that had Latin beats. Creator/KojiKondo said they were no good, so Yokota eventually came up with the sweeping orchestral pieces that made it into the final game.
* VideoGame/SuperMarioOdyssey
''VideoGame/SuperMarioOdyssey'' had several ideas scrapped shown in the book ''The Art of Super Mario Odyssey'' reveals concept art for several unused elements in the game. These include, but are not limited to...



* ''VideoGame/PaperMario64'' was originally entitled "Super Mario RPG 2". After copyright conflicts rose with Squaresoft, the game was renamed "Mario RPG 64". After one of the developers showed an idea for a new style of gameplay with paper characters in cardboard environments, the game was re-named "Mario Story" in Japan and got the name "Paper Mario" in North America.

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* ''VideoGame/PaperMario64'' ''VideoGame/PaperMario64'':
** ''Paper Mario''
was originally entitled "Super Mario RPG 2". After copyright conflicts rose with Squaresoft, the game was renamed "Mario RPG 64". After one of the developers showed an idea for a new style of gameplay with paper characters in cardboard environments, the game was re-named "Mario Story" in Japan and got the name "Paper Mario" in North America.America.
** Early screencaps show a different, less stylized art-style.



* [[http://www.mariowiki.com/Archie_Mario_comic According to]] Wiki/SuperMarioWiki, Creator/ArchieComics proposed the idea of a Mario comic series to Nintendo, but was eventually rejected, most likely due to the mixed results regarding previous comic endeavors, including a short-lived ''Mario'' comic from Creator/ValiantComics, which wasn't very good.

to:

* [[http://www.mariowiki.com/Archie_Mario_comic According to]] Wiki/SuperMarioWiki, Creator/ArchieComics proposed the idea of a Mario ''Mario'' comic series to Nintendo, but was eventually rejected, most likely due to the mixed results regarding previous comic endeavors, including a short-lived ''Mario'' comic from Creator/ValiantComics, which wasn't very good.


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* There is a prototype for an unreleased Kellytoys palette swap of their Mario plush using Fire Mario's design. While there's technically no proof that it's legit, fans find it too on-model to be a random bootleg.
* [[https://www.youtube.com/watch?v=ba6xg0kr_M8 LSuperSonicQ]] has done a video on what is likely the first Mario plush ever developed. It was found in 2016 and iooks ''jarringly'' like Mario's ''Donkey Kong'' design. It helps that the company, Etone, released a Donkey Kong plush. The problem is that the plush isn't labeled and the tag (which might be a placeholder) says it's from 1978.

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