Follow TV Tropes

Following

History WhatCouldHaveBeen / SonicTheHedgehog

Go To



** Some screen shots show that the game was possibly going to have full 3D polygons in the more reasont build of the game, rather then the pre-renderd sprites that earlyer builds would use.

to:

** Some screen shots show that the game was possibly going to have full 3D polygons in the more reasont recent build of the game, rather then the pre-renderd sprites that earlyer builds would use.

Added DiffLines:

** Some screen shots show that the game was possibly going to have full 3D polygons in the more reasont build of the game, rather then the pre-renderd sprites that earlyer builds would use.


* When Sega finally got a film idea and clinched a production partner (in this case [[Creator/SonyPictures Sony]]), screenwriters Creator/BradBird (who declined due to his commitments to ''Film/{{Tomorrowland}}''), [[Film/{{Zombieland}} Wernick & Reese]] (who would go on to write ''Film/{{Deadpool}}''), [[Disney/WreckItRalph Phil Johnston]] (declined in favor of ''Disney/{{Zootopia}}'', though he did co-write ''[[Film/{{Grimsby}} The Brothers Grimsby]]'' with star Creator/SachaBaronCohen for Sony later) and [[Film/{{Elf}} David]] [[Film/TheSpiderwickChronicles Berenbaum]] submitted drafts of their own takes on the franchise to Sony in a bid to write the screenplay for the film. Sony instead hired newcomers Evan Susser and Van Robichaux to write ''both'' the story and screenplay.

to:

* When Sega finally got a film idea and clinched a production partner (in this case [[Creator/SonyPictures Sony]]), screenwriters Creator/BradBird (who declined due to his commitments to ''Film/{{Tomorrowland}}''), [[Film/{{Zombieland}} Wernick & Reese]] (who would go on to write ''Film/{{Deadpool}}''), ''Film/{{Deadpool|2016}}''), [[Disney/WreckItRalph Phil Johnston]] (declined in favor of ''Disney/{{Zootopia}}'', though he did co-write ''[[Film/{{Grimsby}} The Brothers Grimsby]]'' with star Creator/SachaBaronCohen for Sony later) and [[Film/{{Elf}} David]] [[Film/TheSpiderwickChronicles Berenbaum]] submitted drafts of their own takes on the franchise to Sony in a bid to write the screenplay for the film. Sony instead hired newcomers Evan Susser and Van Robichaux to write ''both'' the story and screenplay.


** At one point the game was a tie-in for the 90s incarnation of the [[Film/SonicTheHedgehog2020 Sonic the Hedgehog film]] that never got made [[DevelopmentHell for the same reason as this game]]. See the "Film" section below for more on that.

to:

** At one point the The game was a tie-in and Plotpoint for the 90s incarnation of the [[Film/SonicTheHedgehog2020 Sonic the Hedgehog film]] that never got made [[DevelopmentHell for the same reason as this game]]. See the "Film" section below for more on that.


*** The game was planned to be in continuity with the [[WesternAnimation/SonicSatAM hit early 90s Saturday Morning animated series]] through plot and characters, making the show canon in the Sonic universe, The idea was dropped after [[ExecutiveMeddling SEGA not liking the idea]] (possibly due to dubbing issues) as well the show being canceled during development Also, a separate [[https://www.youtube.com/watch?v=Pnsn0_w6K9Q Genesis game based on]] the show was pitched by an employee of the Sega Technical Institute. As with the ''Sonic Mars'' example above, [[http://www.senntient.com/forums/viewtopic.php?id=216 it was confirmed to be another incarnation]] of ''Sonic X-treme''.

to:

*** The game was planned to be in continuity with the [[WesternAnimation/SonicSatAM hit early 90s Saturday Morning animated series]] through plot and characters, making the show canon in the Sonic universe, The idea was dropped after [[ExecutiveMeddling SEGA not liking the idea]] (possibly due to dubbing and continuity issues) as well the show being canceled during development Also, a separate [[https://www.youtube.com/watch?v=Pnsn0_w6K9Q Genesis game based on]] the show was pitched by an employee of the Sega Technical Institute. As with the ''Sonic Mars'' example above, [[http://www.senntient.com/forums/viewtopic.php?id=216 it was confirmed to be another incarnation]] of ''Sonic X-treme''.



** [[http://info.sonicretro.org/Sonic_X-treme_storylines The storyline for Sonic X-treme]] was one never set in stone and there were many storylines made for the game and were eventually used in future Sonic games
*** (Sonic Mars) Sonic saving both a virtual world and his friends.

to:

** [[http://info.sonicretro.org/Sonic_X-treme_storylines The storyline for Sonic X-treme]] was one never set in stone and there were many storylines made for the game and were eventually used in future Sonic games
games such as:
*** (Sonic Mars) Sonic saving both a virtual world and his friends.friends from Dr. Robotnic.



*** (Sonic Twisted) Sonic making a date with his girlfriend... Wait, what!?
*** (Sonic Doom and Sonic Boom) Sonic getting a cure for a virus that he was infected with concept for sequel where sonic has to seal the doom virus.
*** (Sonic PC) Sonic being kidnapped by a giant robotic spider.

to:

*** (Sonic Twisted) Sonic making a date with his girlfriend...girlfriend before the sun sets... Wait, what!?
*** (Sonic Doom and Sonic Boom) Sonic getting a cure for a virus that before he was infected dies, with concept for sequel where sonic has to seal the doom virus.
virus back in the master emerald.
*** (Sonic PC) Sonic being kidnapped by a giant robotic spider.spider and sent into a space prison traveling from planet to planed to get back home.



*** (The Red Shoes Diaries) Sonic searching for and finding the Rings of Order, This story was seen in magazine articles at that time.

to:

*** (The Red Shoes Diaries) Sonic searching for and finding the Rings of Order, This story was seen in magazine articles at that time.Order.



*** A character named Tiara Boobowski, a Manx cat (originally named Tiara Cyberooski) was originally planned for the game in being a rival love interest for both Amy and Princess Sally and that she was initially described as being smart, spunky and swift-- more than a "match" for Sonic (Basicly she was a Female version of Sonic, In the same way Catwomaan is to Batman), but her appearance was later scrapped from within the game's development in order to focus more on Sonic rather than the new characters themselves. She would later cameo in the ''Sonic the Hedgehog'' comic as a background character.

to:

*** A character named Tiara Boobowski, a Manx cat (originally named Tiara Cyberooski) was originally planned for the game in being a rival love interest for both Amy and Princess Sally and that she was initially described as being smart, spunky and swift-- more than a "match" for Sonic (Basicly she was a Female version of Sonic, In the same way Catwomaan Catwoman is to Batman), but her appearance was later scrapped from within the game's development in order to focus more on Sonic rather than the new characters themselves. She would later cameo in the ''Sonic the Hedgehog'' comic as a background character.



*** The Chaos Elementals, 6 shadowy demons that can control machinery, The Chaos Doom: a brotherhood of 6 magical monks warped in both mind and body whilst on vacation in the Master Emerald,

to:

*** The Chaos Elementals, 6 shadowy demons that can control machinery, The Chaos Doom: a brotherhood of 6 magical monks warped being who lives in both mind and body whilst on vacation in the a prison with a toxic atmospear inside The Master Emerald,Emerald.


*** A character named Tiara Boobowski, a Manx cat (originally named Tiara Cyberooski) was originally planned for the game in being a rival love interest for both Amy and Princess Sally and that she was initially described as being smart, spunky and swift-- more than a "match" for Sonic, but her appearance was later scrapped from within the game's development in order to focus more on Sonic rather than the new characters themselves. She would later cameo in the ''Sonic the Hedgehog'' comic as a background character.

to:

*** A character named Tiara Boobowski, a Manx cat (originally named Tiara Cyberooski) was originally planned for the game in being a rival love interest for both Amy and Princess Sally and that she was initially described as being smart, spunky and swift-- more than a "match" for Sonic (Basicly she was a Female version of Sonic, In the same way Catwomaan is to Batman), but her appearance was later scrapped from within the game's development in order to focus more on Sonic rather than the new characters themselves. She would later cameo in the ''Sonic the Hedgehog'' comic as a background character.


** ''Sonic 3'' was intended to have both Tails and Knuckles as playable characters but after being rushed for time, only Tails was left in the game planning. As for Knuckles, he was still kept in Competition Mode, but as his own moveset hadn't been fully implemented yet, he plays as a Sonic reskin. You can play as Knuckles with his full moveset in the [=S3=] levels when the game is locked onto the [=S&K=] cartridge, however.
** ''Sonic & Knuckles'' and ''Sonic 3'' w/ Lock On Technology were intended to be a single large game, code named Project Blue Red in alpha and beta stages, Sega realized that the cost of producing this one game (which would need to be larger then their own self-set system cartridge limits allowed) would out weight the cost of splitting it down and making two games which could be linked together.

to:

** ''Sonic 3'' was intended to have both Tails and Knuckles as playable characters characters, but after being rushed for time, only Tails was left in the game planning. As for Knuckles, he was still kept in Competition Mode, but as his own moveset hadn't been fully implemented yet, he plays as a Sonic reskin. You can play as Knuckles with his full moveset in the [=S3=] levels when the game is locked onto the [=S&K=] cartridge, however.
** ''Sonic & Knuckles'' and ''Sonic 3'' w/ Lock On Technology were intended to be a single large game, code named Project Blue Red in its alpha and beta stages, stages. In due time, Sega realized that the cost of producing this one game (which would need to be larger then their own self-set system cartridge limits allowed) would out weight the cost of splitting it down and making two games which could be linked together.



*** The game was planned to be in continuity with the [[WesternAnimation/SonicSatAM hit early 90s Saturday Morning animated series]] through plot and characters, making the show canon in the Sonic universe, The idea was dropped after [[ExecutiveMeddling SEGA not liking the idea]](maybe due to dubbing issues) as well the show being canceled during development Also, a separate [[https://www.youtube.com/watch?v=Pnsn0_w6K9Q Genesis game based on]] the show was pitched by an employee of the Sega Technical Institute. As with the ''Sonic Mars'' example above, [[http://www.senntient.com/forums/viewtopic.php?id=216 it was confirmed to be another incarnation]] of ''Sonic X-treme''.

to:

*** The game was planned to be in continuity with the [[WesternAnimation/SonicSatAM hit early 90s Saturday Morning animated series]] through plot and characters, making the show canon in the Sonic universe, The idea was dropped after [[ExecutiveMeddling SEGA not liking the idea]](maybe idea]] (possibly due to dubbing issues) as well the show being canceled during development Also, a separate [[https://www.youtube.com/watch?v=Pnsn0_w6K9Q Genesis game based on]] the show was pitched by an employee of the Sega Technical Institute. As with the ''Sonic Mars'' example above, [[http://www.senntient.com/forums/viewtopic.php?id=216 it was confirmed to be another incarnation]] of ''Sonic X-treme''.



* Simon "Stealth" Thomley developed a [[http://www.headcannon.com/hchc/SonicDS/ a proof-of-concept]] of the classic ''Sonic'' trilogy for the UsefulNotes/NintendoDS when he heard leaked news regarding a CompilationRerelease called ''Sonic Classic Collection'' (which was developed by The Creative Assembly). All of the games were recoded for the DS, and included the following extra features: Tails and Knuckles were added to the original ''Sonic the Hedgehog'', the elemental shields from ''Sonic the Hedgehog 3'' could be used in the first two games, and ''Sonic 3''[='=]s Special Stages had a LevelEditor that included two new spheres -- green ones that turn blue when touched, and pink ones that act as teleporters to another random pink sphere. Later in development, Stealth even wanted to include ''VideoGame/SonicTheHedgehogMegamix'' in the collection, but he was unable to contact Sega during the first "Sonic Boom" event, and eventually realised that pitching ''Megamix'' as a commercial game was infeasible. Ultimately, Stealth was unable to make his take on the collection into a commercial game, but elements of it have since lived on in his collaboration with Christain Whitehead regarding the smartphone versions of ''Sonic 1'' and ''Sonic 2''. Considering that he is once again working with Whitehead on VideoGame/SonicMania, it appears things have gone full circle.

to:

* Simon "Stealth" Thomley developed a [[http://www.headcannon.com/hchc/SonicDS/ a proof-of-concept]] of the classic ''Sonic'' trilogy for the UsefulNotes/NintendoDS when he heard leaked news regarding a CompilationRerelease called ''Sonic Classic Collection'' (which was developed by The Creative Assembly). All of the games were recoded for the DS, and included the following extra features: Tails and Knuckles were added to the original ''Sonic the Hedgehog'', the elemental shields from ''Sonic the Hedgehog 3'' could be used in the first two games, and ''Sonic 3''[='=]s Special Stages had a LevelEditor that included two new spheres -- green ones that turn blue when touched, and pink ones that act as teleporters to another random pink sphere. Later in development, Stealth even wanted to include ''VideoGame/SonicTheHedgehogMegamix'' in the collection, but he was unable to contact Sega during the first "Sonic Boom" event, and eventually realised that pitching ''Megamix'' as a commercial game was infeasible. Ultimately, Stealth was unable to make his take on the collection into a commercial game, but elements of it have since lived on in his collaboration with Christain Whitehead regarding the smartphone versions of ''Sonic 1'' and ''Sonic 2''. Considering that he is once again working with Whitehead on VideoGame/SonicMania, ''VideoGame/SonicMania'', it appears things have gone full circle.



** ''Sonic Generations'' almost had a Playstation Portable port.

to:

** ''Sonic Generations'' almost had a Playstation Portable [[UsefulNotes/PlayStationPortable PSP]] port.



** ''Tail's Skypatrol'' is a DolledUpInstallment of a ''WesternAnimation/MickeyMouse'' title. Early footage of the enemies still depict them looking Disney-like, including the Bearenger boss having a different head that looks a lot like Pete.
** The game was originally intended for an unreleased console with specs similar to the Game Gear. Later on, it was intended to be a Game Boy game called ''Boon Boon Kabun'' with redrawn assets, before finally being retooled into ''Tail's Skypatrol''.

to:

** ''Tail's ''Tails' Skypatrol'' is a DolledUpInstallment of a ''WesternAnimation/MickeyMouse'' title. Early footage of the enemies still depict them looking Disney-like, Creator/{{Disney}}-like, including the Bearenger boss having a different head that looks a lot like Pete.WesternAnimation/{{Pete}}.
** The game was originally intended for an unreleased console with specs similar to the Game Gear. Later on, it was intended to be a Game Boy UsefulNotes/GameBoy game called ''Boon Boon Kabun'' with redrawn assets, before finally being retooled into ''Tail's ''Tails' Skypatrol''.


** The original concept for the series was considerably different. Originally, the concept for the game while Sega was coming up with a new mascot to rival [[Franchise/SuperMarioBros Mario]] was a speedy bowtie-wearing rabbit that grabbed objects with its ears. This idea was tossed because the team felt that such a mechanic would slow down the pacing of the game. The game ''VideoGame/{{Ristar}}'' revived the concept and is basically how the gameplay for that game would have been (only slower-paced and with the character being a star that grabbed stuff with his hands rather than a rabbit using his ears). The idea was abandoned when the 16-bit console couldn't handle hardware demands of the rabbit's ears, which were supposed to allow him to grab hold of things. Sonic had several early designs; most notably, a Theodore Roosevelt lookalike in pyjamas (who evolved into Eggman), a clown, what can best be described as a [[Franchise/SuperMarioBros Mario]]/[[WesternAnimation/TheSimpsons Bart Simpson]] hybrid, a wolf wearing an American flag t-shirt and a bulldog in a cool outfit. Interestingly, both of the latter were [[FullyDressedCartoonAnimal Fully Dressed Cartoon Animals]]. [[http://info.sonicretro.org/Game_Development:Sonic_the_Hedgehog_(16-bit)#Rejected_Character_Designs See them for yourself here.]] It's also noted that Sonic was chosen over [[http://www.majhost.com/gallery/rexeljet/Scans/2drf1tt.png an armadillo]] (the armadillo concept would later form the main basis for a secondary character in the series named Mighty the Armadillo). When it was narrowed down between just these two designs, Sonic was chosen due to his spikey look. Sonic was originally going to have [[Main/CuteLittleFang fangs]], but a team at Sega of America led by Madeline Schroeder asked for his design to be softened up for American audiences. Thus, the fangs only made it to a japanese promotional comic for the game. (But then the fangs would make a comeback in Sonic's model for [[VideoGame/SonicAdventure ''Sonic Adventure'']]. And they also made an appearance in the [[WesternAnimation/OKKOLetsBeHeroes ''OK K.O!'']] special [[Recap/OKKOLetsBeHeroesS3E10LetsMeetSonic ''Let's Meet Sonic'']].) This change led to various other elements being scraped or removed in order to make the series more appealing to western audiences. Sonic's human girlfriend Madonna was scrapped, the original enemy designs were changed into badniks, Sonic's rock band was scrapped from the game and only made it to the promotional comic like Sonic's fangs, his MascotWithAttitude behavior being toned down, and his design was cutened up. Sega of America later reused a cleaner version of the MascotWithAttitude personality, leading to Sonic's personality [[DubPersonalityChange being snarky in American canon but laidback in Japanese canon]] (the latter personality later becoming emphasised in-series starting with ''Adventure'').

to:

** The original concept for the series was considerably different. Originally, the concept for the game while Sega was coming up with a new mascot to rival [[Franchise/SuperMarioBros Mario]] was a speedy bowtie-wearing rabbit that grabbed objects with its ears. This idea was tossed because the team felt that such a mechanic would slow down the pacing of the game. The game ''VideoGame/{{Ristar}}'' revived the concept and is basically how the gameplay for that game would have been (only slower-paced and with the character being a star that grabbed stuff with his hands rather than a rabbit using his ears). The idea was abandoned when the 16-bit console couldn't handle hardware demands of the rabbit's ears, which were supposed to allow him to grab hold of things. Sonic had several early designs; most notably, a Theodore Roosevelt lookalike in pyjamas (who evolved into Eggman), a clown, what can best be described as a [[Franchise/SuperMarioBros Mario]]/[[WesternAnimation/TheSimpsons Bart Simpson]] hybrid, a wolf wearing an American flag t-shirt and a bulldog in a cool outfit. Interestingly, both of the latter were [[FullyDressedCartoonAnimal Fully Dressed Cartoon Animals]]. [[http://info.sonicretro.org/Game_Development:Sonic_the_Hedgehog_(16-bit)#Rejected_Character_Designs See them for yourself here.]] It's also noted that Sonic was chosen over [[http://www.majhost.com/gallery/rexeljet/Scans/2drf1tt.png an armadillo]] (the armadillo concept would later form the main basis for a secondary character in the series named Mighty the Armadillo). When it was narrowed down between just these two designs, Sonic was chosen due to his spikey look. Sonic was originally going to have [[Main/CuteLittleFang fangs]], but a team at Sega of America led by Madeline Schroeder asked for his design to be softened up for American audiences. Thus, the fangs only made it to a japanese Japanese promotional comic for the game. (But then the game (the fangs themselves would later make a comeback in Sonic's model for [[VideoGame/SonicAdventure ''Sonic Adventure'']]. And they ''VideoGame/SonicAdventure'' and would also made an appearance appear in the [[WesternAnimation/OKKOLetsBeHeroes ''OK K.O!'']] ''WesternAnimation/OKKOLetsBeHeroes'' special [[Recap/OKKOLetsBeHeroesS3E10LetsMeetSonic ''Let's Meet Sonic'']].) Sonic'']]). This change led to various other elements being scraped or removed in order to make the series more appealing to western audiences. Sonic's human girlfriend Madonna was scrapped, the original enemy designs were changed into badniks, Sonic's rock band was scrapped from the game and only made it to the promotional comic like Sonic's fangs, his MascotWithAttitude behavior being toned down, and his design was cutened up. Sega of America later reused a cleaner version of the MascotWithAttitude personality, leading to Sonic's personality [[DubPersonalityChange being snarky in American canon but laidback in Japanese canon]] (the latter personality later becoming emphasised in-series starting with ''Adventure'').



** ''Sonic 3'' was intended to have both Tails and Knuckles as playable characters but, after being rushed for time, only Tails was left in the game planning. He was still kept in Competition, but as his moves hadn't been fully implemented yet, he plays as a Sonic reskin. You can play as Knuckles with his full moveset in the [=S3=] levels when the game is locked onto the [=S&K=] cartridge, however.

to:

** ''Sonic 3'' was intended to have both Tails and Knuckles as playable characters but, but after being rushed for time, only Tails was left in the game planning. He As for Knuckles, he was still kept in Competition, Competition Mode, but as his moves own moveset hadn't been fully implemented yet, he plays as a Sonic reskin. You can play as Knuckles with his full moveset in the [=S3=] levels when the game is locked onto the [=S&K=] cartridge, however.



* Developer Realtime Associates was contracted by Sega of America [[http://www.seganerds.com/2013/09/08/realtime-associates-almost-developed-a-sonic-the-hedgehog-game-for-saturn/ to develop a Sonic game for the Saturn's launch]]. However, Sega of Japan did not approve of the deal and thus Realtime Associates concentrated their effort on their original IP, ''VideoGame/{{Bug}}'' (which Sonic himself would end up [[TheCameo cameoing]] in). It wouldn't be until 2008 that a Sonic game developed by Realtime would be released. That game being Sonic the Hedgehog for LeapFrog Didj.

to:

* Developer Realtime Associates was contracted by Sega of America [[http://www.seganerds.com/2013/09/08/realtime-associates-almost-developed-a-sonic-the-hedgehog-game-for-saturn/ to develop a Sonic game for the Saturn's launch]]. However, Sega of Japan did not approve of the deal and thus Realtime Associates concentrated their effort on their original IP, ''VideoGame/{{Bug}}'' (which Sonic himself would end up [[TheCameo cameoing]] in). It wouldn't be until 2008 that a Sonic game developed by Realtime Associates would be released. That released, the game itself being Sonic ''Sonic the Hedgehog Hedgehog'' for LeapFrog the Franchise/{{LeapFrog}} Didj.


* Following Miller's hiring, Susser and Robichaux decided to quit, and were replaced with other newcomers Patrick Casey and Josh Miller (the latter known for the Creator/BlurStudio short ''Gopher Broke''). However, their story remained the basis for future rewrites of the screenplay.

to:

* Following Miller's hiring, Susser and Robichaux decided to quit, and were fired and replaced with other newcomers Patrick Casey and Josh Miller (the latter known for the Creator/BlurStudio short ''Gopher Broke''). However, their Susser and Robichaux's story remained the basis for future rewrites of the screenplay.


* The original script that was written prior to Tim Miller's hiring had a moment where Dr. Robotnik makes coffee with a machine he affectionately refers to as the "[[VideoGame/DoctorRobotniksMeanBeanMachine Mean Bean Machine]]." The scene was rewritten to where Robotnik gets a LargeHam moment when Agent Stone offers him coffee.

to:

* The original script that was written prior to Tim Miller's hiring had a moment where Dr. Robotnik makes coffee with a machine he affectionately refers to as the "[[VideoGame/DoctorRobotniksMeanBeanMachine Mean Bean Machine]]." The scene was rewritten in the final film to where Robotnik gets a LargeHam moment when Agent Stone offers him coffee.a latte.


* The original script that was written prior to Tim Miller's hiring had a moment where Dr. Robotnik makes coffee with a machine he affectionately refers to as the "[[VideoGame/DoctorRobotniksMeanBeanMachine Mean Bean Machine]]."

to:

* The original script that was written prior to Tim Miller's hiring had a moment where Dr. Robotnik makes coffee with a machine he affectionately refers to as the "[[VideoGame/DoctorRobotniksMeanBeanMachine Mean Bean Machine]]."" The scene was rewritten to where Robotnik gets a LargeHam moment when Agent Stone offers him coffee.


** This game had its own version of the early Sonic theme before the switch with ''VideoGame/{{Sonic 3|AndKnuckles}}.'' However, the music development team found out that Mastao Nakamura had owned the rights and not Sega as they assumed. Howard Drossin quickly whipped up a new jingle.

to:

** This game had its own version of the early Sonic theme before the switch with ''VideoGame/{{Sonic 3|AndKnuckles}}.'' However, the music development team found out that Mastao Masato Nakamura had owned the rights and not Sega as they assumed. Howard Drossin quickly whipped up a new jingle.


* According to Robichaux, Sony aimed to give ''Sonic'' a DarkerAndEdgier, yet more comedic, story-line in the hopes that it would clinch a PG-13 rating to boost its box office chances. However, when Tim Miller, who had just bailed on directing ''Film/Deadpool2'', was hired as executive producer, a rewrite of the script was ordered in order to make it more family-friendly like the games (the film retained most of its action-oriented material, however).

to:

* According to Robichaux, Sony aimed to give ''Sonic'' a DarkerAndEdgier, yet more comedic, story-line in the hopes that it would clinch a PG-13 rating to boost its box office chances. However, when Tim Miller, Creator/TimMiller, who had just bailed on directing ''Film/Deadpool2'', was hired as executive producer, a rewrite of the script was ordered in order to make it more family-friendly like the games (the film retained most of its action-oriented material, however).


** Early series bible shows that the show was going to have more game elements and references, with Emerald Hill being a major location, and Mystic Cave appearing as well. Even more evident in the pilot, which shows Emerald Hill and Hill Top, and features game elements such as loop-de-loops, Robotnik's wrecking ball, and badniks in their game designs.

to:

** Early series bible shows that the show was going to have more game elements and references, with Emerald Hill being a major location, and Mystic Cave appearing as well. Even more evident in the pilot, which shows Emerald Hill and Hill Top, Top in their game look, and features game elements such as loop-de-loops, Robotnik's wrecking ball, and badniks in their game designs.designs. The final show still had the appearance of game locations and badniks, but most of them [[InNameOnly looked completely unrecognizable]].


** The original concept for the series was considerably different. Originally, the concept for the game while Sega was coming up with a new mascot to rival [[Franchise/SuperMarioBros Mario]] was a speedy bowtie-wearing rabbit that grabbed objects with its ears. This idea was tossed because the team felt that such a mechanic would slow down the pacing of the game. The game ''VideoGame/{{Ristar}}'' revived the concept and is basically how the gameplay for that game would have been (only slower-paced and with the character being a star that grabbed stuff with his hands rather than a rabbit using his ears). The idea was abandoned when the 16-bit console couldn't handle hardware demands of the rabbit's ears, which were supposed to allow him to grab hold of things. Sonic had several early designs; most notably, a Theodore Roosevelt lookalike in pyjamas (who evolved into Eggman), a clown, what can best be described as a [[Franchise/SuperMarioBros Mario]]/[[WesternAnimation/TheSimpsons Bart Simpson]] hybrid, a wolf wearing an American flag t-shirt and a bulldog in a cool outfit. Interestingly, both of the latter were [[FullyDressedCartoonAnimal Fully Dressed Cartoon Animals]]. [[http://info.sonicretro.org/Game_Development:Sonic_the_Hedgehog_(16-bit)#Rejected_Character_Designs See them for yourself here.]] It's also noted that Sonic was chosen over [[http://www.majhost.com/gallery/rexeljet/Scans/2drf1tt.png an armadillo]] (the armadillo concept would later form the main basis for a secondary character in the series named Mighty the Armadillo). When it was narrowed down between just these two designs, Sonic was chosen due to his spikey look. Sonic was originally going to have [[Main/CuteLittleFang fangs]], but a team at Sega of America led by Madeline Schroeder asked for his design to be softened up for American audiences. Thus, the fangs only made it to a japanese promotional comic for the game. (But then the fangs would make a comeback in Sonic's model for [[VideoGame/SonicAdventure ''Sonic Adventure'']]. And they also made an appearance in the [[WesternAnimation/OKKOLetsBeHeroes ''OK K.O!'']] special [[Recap/OKKOLetsBeHeroesS3E10LetsMeetSonic ''Let's Meet Sonic'']].) This change led to various other elements being scraped or removed in order to make the series more appealing to western audiences. Sonic's human girlfriend Madonna was scrapped, the original enemy designs were changed into badniks, Sonic's rock band was scrapped, his MascotWithAttitude behavior being toned down, and his design was cutened up. Sega of America later reused a cleaner version of the MascotWithAttitude personality, leading to Sonic's personality [[DubPersonalityChange being snarky in American canon but laidback in Japanese canon]] (the latter personality later becoming emphasised in-series starting with ''Adventure'').

to:

** The original concept for the series was considerably different. Originally, the concept for the game while Sega was coming up with a new mascot to rival [[Franchise/SuperMarioBros Mario]] was a speedy bowtie-wearing rabbit that grabbed objects with its ears. This idea was tossed because the team felt that such a mechanic would slow down the pacing of the game. The game ''VideoGame/{{Ristar}}'' revived the concept and is basically how the gameplay for that game would have been (only slower-paced and with the character being a star that grabbed stuff with his hands rather than a rabbit using his ears). The idea was abandoned when the 16-bit console couldn't handle hardware demands of the rabbit's ears, which were supposed to allow him to grab hold of things. Sonic had several early designs; most notably, a Theodore Roosevelt lookalike in pyjamas (who evolved into Eggman), a clown, what can best be described as a [[Franchise/SuperMarioBros Mario]]/[[WesternAnimation/TheSimpsons Bart Simpson]] hybrid, a wolf wearing an American flag t-shirt and a bulldog in a cool outfit. Interestingly, both of the latter were [[FullyDressedCartoonAnimal Fully Dressed Cartoon Animals]]. [[http://info.sonicretro.org/Game_Development:Sonic_the_Hedgehog_(16-bit)#Rejected_Character_Designs See them for yourself here.]] It's also noted that Sonic was chosen over [[http://www.majhost.com/gallery/rexeljet/Scans/2drf1tt.png an armadillo]] (the armadillo concept would later form the main basis for a secondary character in the series named Mighty the Armadillo). When it was narrowed down between just these two designs, Sonic was chosen due to his spikey look. Sonic was originally going to have [[Main/CuteLittleFang fangs]], but a team at Sega of America led by Madeline Schroeder asked for his design to be softened up for American audiences. Thus, the fangs only made it to a japanese promotional comic for the game. (But then the fangs would make a comeback in Sonic's model for [[VideoGame/SonicAdventure ''Sonic Adventure'']]. And they also made an appearance in the [[WesternAnimation/OKKOLetsBeHeroes ''OK K.O!'']] special [[Recap/OKKOLetsBeHeroesS3E10LetsMeetSonic ''Let's Meet Sonic'']].) This change led to various other elements being scraped or removed in order to make the series more appealing to western audiences. Sonic's human girlfriend Madonna was scrapped, the original enemy designs were changed into badniks, Sonic's rock band was scrapped, scrapped from the game and only made it to the promotional comic like Sonic's fangs, his MascotWithAttitude behavior being toned down, and his design was cutened up. Sega of America later reused a cleaner version of the MascotWithAttitude personality, leading to Sonic's personality [[DubPersonalityChange being snarky in American canon but laidback in Japanese canon]] (the latter personality later becoming emphasised in-series starting with ''Adventure'').



*** At one point in development they were considering the DummiedOut character called "[=***=][=***=][=***=]" by the game to be replaced by a new character named Max the Parrot seen in some concept art, as well as possibly Ray the Flying Squirrel from ''VideoGame/SegaSonicTheHedgehog''.

to:

*** At one point in development they were considering the DummiedOut character called "[=***=][=***=][=***=]" by the game to be replaced by a new character named Max Sharps the Parrot Parakeet seen in some concept art, as well as possibly Ray the Flying Squirrel from ''VideoGame/SegaSonicTheHedgehog''.



* Developer Realtime Associates was contracted by Sega of America [[http://www.seganerds.com/2013/09/08/realtime-associates-almost-developed-a-sonic-the-hedgehog-game-for-saturn/ to develop a Sonic game for the Saturn's launch]]. However, Sega of Japan did not approve of the deal and thus Realtime Associates concentrated their effort on their original IP, ''VideoGame/{{Bug}}'' (which Sonic himself would end up [[TheCameo cameoing]] in).

to:

* Developer Realtime Associates was contracted by Sega of America [[http://www.seganerds.com/2013/09/08/realtime-associates-almost-developed-a-sonic-the-hedgehog-game-for-saturn/ to develop a Sonic game for the Saturn's launch]]. However, Sega of Japan did not approve of the deal and thus Realtime Associates concentrated their effort on their original IP, ''VideoGame/{{Bug}}'' (which Sonic himself would end up [[TheCameo cameoing]] in). It wouldn't be until 2008 that a Sonic game developed by Realtime would be released. That game being Sonic the Hedgehog for LeapFrog Didj.

Showing 15 edit(s) of 240

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report