Follow TV Tropes

Following

History WhatCouldHaveBeen / Metroid

Go To



** Early plans for ''Echoes'' were very different from the final game. An [[http://metroid.wikia.com/wiki/Metroid_1.5 early pitch document]], written by level designer Tony Giovannini, detailed possible ideas for the game, and included unused gameplay/design elements like aliens in cryostasis, a schizophrenic AI, a gameplay mechanic where time can flow backwards and/or the gravity of a room can be altered, many different enemy types, plans for a an "Ancient Chozo Robot Battle" multiplayer mode (where the players roll up into the chestplate of ancient robots and use them to battle) and much, much more.

to:

** Early plans for ''Echoes'' were very different from the final game. An [[http://metroid.wikia.com/wiki/Metroid_1.5 early pitch document]], written by level designer Tony Giovannini, detailed possible ideas for the game, and included unused gameplay/design elements like aliens in cryostasis, a schizophrenic AI, a gameplay mechanic where time can flow backwards and/or the gravity of a room can be altered, many different enemy types, plans for a an "Ancient Chozo Robot Battle" multiplayer mode (where the players roll up into the chestplate of ancient robots and use them to battle) and much, much more.



* The [[https://www.youtube.com/watch?v=ojaNBuEeJt4 early beta]] for ''VideoGame/MetroidFusion'' was very different compared to the end product. The beta (which premiered in 2001 at E3, and was planned for the Game Boy Color) had a alternate stylized logo (called "Metroid IV"), a different Fusion Suit for Samus (which she seems to have voluntarily put on, if the short cutscene is any indication), Metroids could be encountered outside of the Research Laboratory, there were additional suit upgrades (one of which allowed Samus to tether enemies, and another which allowed her to walk on walls) and a different ship layout, possibly among other changes.

to:

* The [[https://www.youtube.[[https://youtube.com/watch?v=ojaNBuEeJt4 early beta]] for ''VideoGame/MetroidFusion'' was very different compared to the end product. The beta (which premiered in 2001 at E3, and was planned for the Game Boy Color) had a an alternate stylized logo (called "Metroid IV"), a different Fusion Suit for Samus (which she seems to have voluntarily put on, if the short cutscene is any indication), Metroids could be encountered outside of the Research Laboratory, there were additional suit upgrades (one of which allowed Samus to tether enemies, and another which allowed her to walk on walls) and a different ship layout, possibly among other changes.



* ''Metroid: Dread'' is a rather nebulous example. It's the long-awaited fifth game for the base series, continuing the story after ''Fusion''. While it's been confirmed that the story has been complete for years, it has never actually been canceled, which could just make this a case of DevelopmentHell. On the other hand, Nintendo's said that if they ever make it they'll redo the story. So it's either permanent development hell or impending WhatCouldHaveBeen.

to:

* ''Metroid: Dread'' is a rather nebulous example. It's the long-awaited fifth game for the base series, continuing the story after ''Fusion''. While it's been confirmed that the story has been complete for years, it has never actually been canceled, cancelled, which could just make this a case of DevelopmentHell. On the other hand, Nintendo's said that if they ever make it they'll redo the story. So it's either permanent development hell or impending WhatCouldHaveBeen.


* Data for the Long Beam as an unlock can be found in ''Super Metroid'', but in the final game she has it from the start.

to:

* Data for the Long Beam as an unlock can be found in ''Super Metroid'', but in the final game she Samus has it from the start.

Added DiffLines:

* Data for the Long Beam as an unlock can be found in ''Super Metroid'', but in the final game she has it from the start.


** There was intended to be another boss in the game - "Meta" Kraid. The design of the character got far enough that he was modeled and skinned, but time constraints prevented him from being included in the final version. (The developers claim that the beta model seen above was not replaced by the Omega Pirate, despite the model shown in the boss arena from the Phazon Mines.) To date, Kraid's only 3D appearance has been in ''VideoGame/SuperSmashBrosMelee''.

to:

** There was intended to be another boss in the game - "Meta" Kraid. The design of the character got far enough that he was modeled and skinned, but time constraints prevented him from being included in the final version. (The developers claim that the beta model seen above was not replaced by the Omega Pirate, despite the model shown in the boss arena from the Phazon Mines.) To date, Kraid's only 3D appearance has appearances have been in ''VideoGame/SuperSmashBrosMelee''.the ''VideoGame/SuperSmashBros'' series.

Added DiffLines:

* The files of the first ''[[VideoGame/Metroid1 Metroid]]'' has unique sprites for Samus facing left and right, but in the final game her sprites are simply mirrored.


* The ''Metroid'' franchise has seen its share of cancelled games and scuttled concepts:
** Not only was there possibly a full-color version of ''VideoGame/MetroidIIReturnOfSamus'' planned for the Game Boy Color (which had a [[https://lostmediawiki.com/File:ClubNintendo4.98de.jpg possibly mock-up]] image in the German ''Club Nintendo'' magazine, as the room shown does not appear in the game), but Retro Studios also considered remaking it at one point as a side project. In September 2017, the game got [[VideoGame/MetroidSamusReturns a remake]], developed by [=MercurySteam=] Entertainment for the 3DS.
** Samus' death animation in ''VideoGame/SuperMetroid'' was going to be a little more mature - when the suit exploded, she was supposed to have been naked and would have screamed. However, the developers felt that went way too far, removed the scream and painted over Samus' body with something of a swimsuit.
** There were discussions about possibly making a "Metroid 64" for the Nintendo 64, but production never got any further than a few vague pie-in-the-sky ideas. According to one interview by Yoshio Sakamoto, Nintendo approached at least one company with a concept - said company turned it down due to fears that [[ToughActToFollow it couldn't live up to]] ''Super Metroid'''s standards.
** {{Creator/DIC}} pitched a ''Metroid'' cartoon, with concept art that featured a ''male'' Samus Aran with black hair and a glass helmet that left no ambiguity to his gender. It doesn’t appear the pitch ever got past the concept art however.
** ''VideoGame/MetroidPrime'':
*** An [[https://www.youtube.com/watch?v=2wLmK7zEeac early prototype]] of the game was developed for the UsefulNotes/NintendoGameCube, and was intended to have (among other things) a third-person perspective, a different character model for Samus, no loading buffers and a different HUD. The prototype was all but scrapped by Shigeru Miyamoto after its public debut at Spaceworld 2000, ostensibly because controlling in third-person was too difficult, and the game was reworked to use a first-person perspective.
*** There was intended to be another boss in the game - "Meta" Kraid. The design of the character got far enough that he was modeled and skinned, but time constraints prevented him from being included in the final version. (The developers claim that the beta model seen above was not replaced by the Omega Pirate, despite the model shown in the boss arena from the Phazon Mines.) To date, Kraid's only 3D appearance has been in ''VideoGame/SuperSmashBrosMelee''.
*** An early version of the Ripper was also intended to be in the game, but was also scrapped.
*** Samus was originally intended to be voiced (probably by Creator/JenniferHale, though details are sketchy), but this was scrapped and Samus remained mute for the duration of the game. The only hint of this narration is [[https://www.youtube.com/watch?v=pxf-i0QRUUo an alternate opening sequence]] that is still present on the game files, where Samus narrates her experiences up to the beginning of the game. Interestingly, this narration script was partially used in the Opening/Menu remix in ''VideoGame/SuperSmashBrosBrawl'', albeit with different (male) voice actor.
*** Another WhatCouldHaveBeen comes from all the games Nintendo cancelled so Retro would only focus on that game (including the RPG ''Raven Blade'', which could fill a gap in the [=GameCube=]'s library of said genre). Additionally, all of the ''Prime'' games have unlockable concept art, which contains many different designs and concepts, though opinions differ on what would have been better or worse.
** ''VideoGame/MetroidPrime2Echoes'':
*** Early plans for ''Echoes'' were very different from the final game. An [[http://metroid.wikia.com/wiki/Metroid_1.5 early pitch document]], written by level designer Tony Giovannini, detailed possible ideas for the game, and included unused gameplay/design elements like aliens in cryostasis, a schizophrenic AI, a gameplay mechanic where time can flow backwards and/or the gravity of a room can be altered, many different enemy types, plans for a an "Ancient Chozo Robot Battle" multiplayer mode (where the players roll up into the chestplate of ancient robots and use them to battle) and much, much more.
*** There was a plan to have both Dark Ridley and a Dark Luminoth enemy. The latter was scrapped because it made no sense in-story; a Luminoth would rather self-terminate than allow itself to be controlled by the Ing.
** ''VideoGame/MetroidPrime3Corruption'':
*** ''Corruption'' would have used Samus' gunship a lot more. The final game is still full of Gunship Missile Capacity Upgrades and Gunship Missile Refills, but due to the rarity of doing bombing runs in the game, they're very nearly useless.
*** The game was also planned to have a multiplayer mode and it would have been more fleshed out and developed compared to the bare-bones multiplayer found in ''Echoes''. The concept was scrapped due to time constraints.

to:

* The ''Metroid'' franchise has seen its share of cancelled games and scuttled concepts:
** * Not only was there possibly a full-color version of ''VideoGame/MetroidIIReturnOfSamus'' planned for the Game Boy Color (which had a [[https://lostmediawiki.com/File:ClubNintendo4.98de.jpg possibly mock-up]] image in the German ''Club Nintendo'' magazine, as the room shown does not appear in the game), but Retro Studios also considered remaking it at one point as a side project. In September 2017, the game got [[VideoGame/MetroidSamusReturns a remake]], developed by [=MercurySteam=] Entertainment for the 3DS.
** * Samus' death animation in ''VideoGame/SuperMetroid'' was going to be a little more mature - when the suit exploded, she was supposed to have been naked and would have screamed. However, the developers felt that went way too far, removed the scream and painted over Samus' body with something of a swimsuit.
** * There were discussions about possibly making a "Metroid 64" for the Nintendo 64, but production never got any further than a few vague pie-in-the-sky ideas. According to one interview by Yoshio Sakamoto, Nintendo approached at least one company with a concept - said company turned it down due to fears that [[ToughActToFollow it couldn't live up to]] ''Super Metroid'''s standards.
** * {{Creator/DIC}} pitched a ''Metroid'' cartoon, with concept art that featured a ''male'' Samus Aran with black hair and a glass helmet that left no ambiguity to his gender. It doesn’t appear the pitch ever got past the concept art however.
** * ''VideoGame/MetroidPrime'':
*** ** An [[https://www.youtube.com/watch?v=2wLmK7zEeac early prototype]] of the game was developed for the UsefulNotes/NintendoGameCube, and was intended to have (among other things) a third-person perspective, a different character model for Samus, no loading buffers and a different HUD. The prototype was all but scrapped by Shigeru Miyamoto after its public debut at Spaceworld 2000, ostensibly because controlling in third-person was too difficult, and the game was reworked to use a first-person perspective.
*** ** There was intended to be another boss in the game - "Meta" Kraid. The design of the character got far enough that he was modeled and skinned, but time constraints prevented him from being included in the final version. (The developers claim that the beta model seen above was not replaced by the Omega Pirate, despite the model shown in the boss arena from the Phazon Mines.) To date, Kraid's only 3D appearance has been in ''VideoGame/SuperSmashBrosMelee''.
*** ** An early version of the Ripper was also intended to be in the game, but was also scrapped.
*** ** Samus was originally intended to be voiced (probably by Creator/JenniferHale, though details are sketchy), but this was scrapped and Samus remained mute for the duration of the game. The only hint of this narration is [[https://www.youtube.com/watch?v=pxf-i0QRUUo an alternate opening sequence]] that is still present on the game files, where Samus narrates her experiences up to the beginning of the game. Interestingly, this narration script was partially used in the Opening/Menu remix in ''VideoGame/SuperSmashBrosBrawl'', albeit with different (male) voice actor.
*** ** Another WhatCouldHaveBeen comes from all the games Nintendo cancelled so Retro would only focus on that game (including the RPG ''Raven Blade'', which could fill a gap in the [=GameCube=]'s library of said genre). Additionally, all of the ''Prime'' games have unlockable concept art, which contains many different designs and concepts, though opinions differ on what would have been better or worse.
** * ''VideoGame/MetroidPrime2Echoes'':
*** ** Early plans for ''Echoes'' were very different from the final game. An [[http://metroid.wikia.com/wiki/Metroid_1.5 early pitch document]], written by level designer Tony Giovannini, detailed possible ideas for the game, and included unused gameplay/design elements like aliens in cryostasis, a schizophrenic AI, a gameplay mechanic where time can flow backwards and/or the gravity of a room can be altered, many different enemy types, plans for a an "Ancient Chozo Robot Battle" multiplayer mode (where the players roll up into the chestplate of ancient robots and use them to battle) and much, much more.
*** ** There was a plan to have both Dark Ridley and a Dark Luminoth enemy. The latter was scrapped because it made no sense in-story; a Luminoth would rather self-terminate than allow itself to be controlled by the Ing.
** * ''VideoGame/MetroidPrime3Corruption'':
*** ** ''Corruption'' would have used Samus' gunship a lot more. The final game is still full of Gunship Missile Capacity Upgrades and Gunship Missile Refills, but due to the rarity of doing bombing runs in the game, they're very nearly useless.
*** ** The game was also planned to have a multiplayer mode and it would have been more fleshed out and developed compared to the bare-bones multiplayer found in ''Echoes''. The concept was scrapped due to time constraints.

Added DiffLines:

** {{Creator/DIC}} pitched a ''Metroid'' cartoon, with concept art that featured a ''male'' Samus Aran with black hair and a glass helmet that left no ambiguity to his gender. It doesn’t appear the pitch ever got past the concept art however.


*** There was intended to be another boss in the game - "Meta" Kraid. The design of the character got far enough that he was modeled and skinned, but time constraints prevented him from being included in the final version. (The developers claim that the beta model seen above was not replaced by the Omega Pirate, despite the model shown in the boss arena from the Phazon Mines.) To date, Kraid's only 3D appearance has been in [[VideoGame/SuperSmashBros Super Smash Brothers Melee]].

to:

*** There was intended to be another boss in the game - "Meta" Kraid. The design of the character got far enough that he was modeled and skinned, but time constraints prevented him from being included in the final version. (The developers claim that the beta model seen above was not replaced by the Omega Pirate, despite the model shown in the boss arena from the Phazon Mines.) To date, Kraid's only 3D appearance has been in [[VideoGame/SuperSmashBros Super Smash Brothers Melee]].''VideoGame/SuperSmashBrosMelee''.



*** Samus was originally intended to be voiced (probably by Creator/JenniferHale, though details are sketchy), but this was scrapped and Samus remained mute for the duration of the game. The only hint of this narration is [[https://www.youtube.com/watch?v=pxf-i0QRUUo an alternate opening sequence]] that is still present on the game files, where Samus narrates her experiences up to the beginning of the game.

to:

*** Samus was originally intended to be voiced (probably by Creator/JenniferHale, though details are sketchy), but this was scrapped and Samus remained mute for the duration of the game. The only hint of this narration is [[https://www.youtube.com/watch?v=pxf-i0QRUUo an alternate opening sequence]] that is still present on the game files, where Samus narrates her experiences up to the beginning of the game. Interestingly, this narration script was partially used in the Opening/Menu remix in ''VideoGame/SuperSmashBrosBrawl'', albeit with different (male) voice actor.


*** Samus was originally intended to be voiced (by Audrey Peterson, not Jennifer Hale as mistakenly reported by Nintendo Power), but this was scrapped and Samus remained mute for the duration of the game. The only hint of this narration is [[https://www.youtube.com/watch?v=pxf-i0QRUUo an alternate opening sequence]] that is still present on the game files, where Samus narrates her experiences up to the beginning of the game.

to:

*** Samus was originally intended to be voiced (by Audrey Peterson, not Jennifer Hale as mistakenly reported (probably by Nintendo Power), Creator/JenniferHale, though details are sketchy), but this was scrapped and Samus remained mute for the duration of the game. The only hint of this narration is [[https://www.youtube.com/watch?v=pxf-i0QRUUo an alternate opening sequence]] that is still present on the game files, where Samus narrates her experiences up to the beginning of the game.


*** Samus was originally intended to be voiced (by Audrey Peterson, not Jennifer Hale as mistakenly reported by Nintendo Power), but this was scrapped and Samus remained mute for the duration of the game. The only hint of this narration is an alternate opening sequence that is still present on the game files, where Samus narrates her experiences up to the beginning of the game.

to:

*** Samus was originally intended to be voiced (by Audrey Peterson, not Jennifer Hale as mistakenly reported by Nintendo Power), but this was scrapped and Samus remained mute for the duration of the game. The only hint of this narration is [[https://www.youtube.com/watch?v=pxf-i0QRUUo an alternate opening sequence sequence]] that is still present on the game files, where Samus narrates her experiences up to the beginning of the game.


[[caption-width-right:350:Kraid as he was planned to appear in ''VideoGame/MetroidPrime'']]

to:

[[caption-width-right:350:Kraid as he was planned to appear in ''VideoGame/MetroidPrime'']]''VideoGame/MetroidPrime''.]]



*** There was intended to be another boss in the game - Meta Kraid. The design of the character got far enough that he was modeled and skinned, but time constraints prevented him from being included in the final version. (The developers claim that the beta model seen above was not replaced by the Omega Pirate, despite the model shown in the boss arena from the Phazon Mines.) Likewise, an early version of the Ripper was also intended to be in the game, but was also scrapped.

to:

*** There was intended to be another boss in the game - Meta "Meta" Kraid. The design of the character got far enough that he was modeled and skinned, but time constraints prevented him from being included in the final version. (The developers claim that the beta model seen above was not replaced by the Omega Pirate, despite the model shown in the boss arena from the Phazon Mines.) Likewise, an To date, Kraid's only 3D appearance has been in [[VideoGame/SuperSmashBros Super Smash Brothers Melee]].
*** An
early version of the Ripper was also intended to be in the game, but was also scrapped.



* Next Level Games was planning to make a Metroid game for the 3DS, only for it to be cancelled in favor of ''Videogame/LuigisMansion2''. The only evidence of its potential existence is statements from the developers and[[http://vignette2.wikia.nocookie.net/metroid/images/b/be/Samus_NLG.png/revision/latest?cb=20140907134604 some]] [[http://vignette2.wikia.nocookie.net/metroid/images/8/83/Boss_design_2.png/revision/latest?cb=20140907134605 concept]] [[http://vignette2.wikia.nocookie.net/metroid/images/2/27/Boss_design_1.png/revision/latest?cb=20140907134605 art]].

to:

* Next Level Games was planning to make a Metroid game for the 3DS, only for it to be cancelled in favor of ''Videogame/LuigisMansion2''. The only evidence of its potential existence is statements from the developers and[[http://vignette2.and [[http://vignette2.wikia.nocookie.net/metroid/images/b/be/Samus_NLG.png/revision/latest?cb=20140907134604 some]] [[http://vignette2.wikia.nocookie.net/metroid/images/8/83/Boss_design_2.png/revision/latest?cb=20140907134605 concept]] [[http://vignette2.wikia.nocookie.net/metroid/images/2/27/Boss_design_1.png/revision/latest?cb=20140907134605 art]].


** Not only was there a full-color version of ''VideoGame/MetroidIIReturnOfSamus'' planned for the Game Boy Color (that was apparently scrapped very late in development), but Retro Studios also considered remaking it at one point as a side project. In September 2017, the game got [[VideoGame/MetroidSamusReturns a remake]], developed by [=MercurySteam=] Entertainment for the 3DS.

to:

** Not only was there possibly a full-color version of ''VideoGame/MetroidIIReturnOfSamus'' planned for the Game Boy Color (that was apparently scrapped very late (which had a [[https://lostmediawiki.com/File:ClubNintendo4.98de.jpg possibly mock-up]] image in development), the German ''Club Nintendo'' magazine, as the room shown does not appear in the game), but Retro Studios also considered remaking it at one point as a side project. In September 2017, the game got [[VideoGame/MetroidSamusReturns a remake]], developed by [=MercurySteam=] Entertainment for the 3DS.


* The ''{{Franchise/Metroid}}'' franchise has seen its share of cancelled games and scuttled concepts:

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/meta_kraid.jpg]]
[[caption-width-right:350:Kraid as he was planned to appear in ''VideoGame/MetroidPrime'']]
* The ''{{Franchise/Metroid}}'' ''Metroid'' franchise has seen its share of cancelled games and scuttled concepts:



*** There was intended to be another boss in the game - Meta-Kraid. The design of the character got far enough that he was modeled and skinned, but time constraints prevented him from being included in the final version. (The developers claim that the [[http://cdn.wikimg.net/metroidwiki/images/thumb/c/c6/Meta_Kraid.jpg/350px-Meta_Kraid.jpg beta model]] was not replaced by the Omega Pirate, despite the model shown in the boss arena from the Phazon Mines.) Likewise, an early version of the Ripper was also intended to be in the game, but was also scrapped.

to:

*** There was intended to be another boss in the game - Meta-Kraid.Meta Kraid. The design of the character got far enough that he was modeled and skinned, but time constraints prevented him from being included in the final version. (The developers claim that the [[http://cdn.wikimg.net/metroidwiki/images/thumb/c/c6/Meta_Kraid.jpg/350px-Meta_Kraid.jpg beta model]] model seen above was not replaced by the Omega Pirate, despite the model shown in the boss arena from the Phazon Mines.) Likewise, an early version of the Ripper was also intended to be in the game, but was also scrapped.


*** Samus was originally intended to be voiced (by Creator/JenniferHale, no less), but this was scrapped and Samus remained mute for the duration of the game. The only hint of this narration is an alternate opening sequence that is still present on the game files, where Samus narrates her experiences up to the beginning of the game.

to:

*** Samus was originally intended to be voiced (by Creator/JenniferHale, no less), Audrey Peterson, not Jennifer Hale as mistakenly reported by Nintendo Power), but this was scrapped and Samus remained mute for the duration of the game. The only hint of this narration is an alternate opening sequence that is still present on the game files, where Samus narrates her experiences up to the beginning of the game.


** ''Prime 2: Echoes'':

to:

** ''Prime 2: Echoes'':''VideoGame/MetroidPrime2Echoes'':



** ''Prime 3: Corruption'':

to:

** ''Prime 3: Corruption'':''VideoGame/MetroidPrime3Corruption'':

Showing 15 edit(s) of 21

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report