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The Numberjacks were animated characters (the numbers 0 to 9) who live in an ordinary sofa and solve problems outside; each episode has the same structure. At the beginning of the episode, some of the Numberjacks would be engaged in an activity, that would have relevance to the problem that was later discovered - then, an "agent" (who was a live-action child) would call in and describe the problem that is occurring. One (or two) of the Numberjacks would go out into the real world to solve the problem while the remaining Numberjacks stayed in the sofa and watched their progress on a screen. As soon as the problem was understood, Five would imagine what else could go wrong if it wasn't solved (often wondering what would happen to the Dancing Cow, who never actually made any physical appearance in the real world).

Once outside, the Numberjacks were shown in a live-action setting (although themselves still animated); they diagnosed their problems by examination and with additional ideas from the agents, who called into the base. The problem could be caused either by one of the Meanies, a group of five villains who enjoy causing issues for people, or by one of the younger Numberjacks (Zero, One or Two) escaping from the sofa and inadvertently making things go wrong. The Numberjacks solved their problems by using "Brain Gain," a magical force of power activated by a machine in the sofa and transferred to the Numberjack.

Once the problem was solved, the Numberjacks would return to their base, replay the preceding events on a screen and then challenge the viewer to think about a related problem and "call the Numberjacks"; the problems encountered were all based upon simple mathematical concepts, and the programme was intended to stimulate young children's interest in mathematics. On satellite, digital, and cable TV, a link to ''Numberjacks'' often appeared in the corner of the screen and sometimes on (for example) gardening programmes as a way of helping people with basic numeracy.

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The Numberjacks were are animated characters (the numbers 0 to 9) who live in an ordinary sofa and solve problems outside; each episode has the same structure. At the beginning of the an episode, some of the Numberjacks would be are engaged in an activity, that would have relevance to the problem that was later discovered - then, an "agent" (who was a live-action child) would call calls in and describe describes the problem that is occurring. One (or two) of the Numberjacks would go out into the real world to solve the problem while the remaining Numberjacks stayed in stayin the sofa and watched watch their progress on a screen. As soon as the problem was is understood, Five would imagine imagines what else could go wrong if it wasn't isn't solved (often wondering what would happen to the Dancing Cow, who never actually made any physical appearance in the real world).

Once outside, the Numberjacks were are shown in a live-action setting (although themselves still animated); they diagnosed diagnose their problems by examination and with additional ideas from the agents, who called into the base. The problem could be caused either by one of the Meanies, a group of five villains who enjoy causing issues for people, or by one of the younger Numberjacks (Zero, One or Two) escaping from the sofa and inadvertently making things go wrong. The Numberjacks solved solve their problems by using "Brain Gain," a magical force of power activated by a machine in the sofa and transferred to the Numberjack.

Once the problem was is solved, the Numberjacks would return to their base, replay the preceding events on a screen and then challenge the viewer to think about a related problem and "call the Numberjacks"; the problems encountered were all based upon simple mathematical concepts, and the programme was is intended to stimulate young children's interest in mathematics. On satellite, digital, and cable TV, a link to ''Numberjacks'' often appeared in the corner of the screen and sometimes on (for example) gardening programmes as a way of helping people with basic numeracy.
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Crosswicking

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* OddReactionOut: In one episode, all the Numberjacks cheer, except [[TheStoic Zero]], who states [[FlatJoy flatly]], but sincerely, "Hooray."
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* AnchoredTeleportation: Once launched out of the sofa, a Numberjack is turned into dust and can only materialize on a number that equals them (for instance, Four would have to land on a 4.) This must be done quickly, or else -- as shown in "[[Recap/NumberjacksSpecialE2SeasideAdventure Seaside Adventure]]" -- they will materialize somewhere completely arbitrary and find themselves unable to return home without assistance.
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* GridPuzzle: In the episode [[Recap/NumberjacksS1E4InOutShakeItAllAbout "In, Out and Shake it All About"]], Three and Five are sent to crack a Sudoku so they can clear and exit the puzzle bubble.
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* AnnoyinglyRepetitiveChild: In "[[Recap/NumberjacksS1E2GoingWrongGoingLong Going Wrong, Going Long]]", Three (who's three years old since a Numberjack's number equals their age) claims that she can sing forever. Four is less than enthused and sticks his head in a box to drown out the sound.

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Changed: 155

Removed: 155

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* CatchPhrase:

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* CatchPhrase: CastOfSnowflakes: Obviously, all the Numberjacks have unique bodies and colours, but this also applies to the Agents; none of them look remotely similar.
* CharacterCatchphrase:



** Whenever Five imagines something, she usually says "if [meanie/little Numberjack keeps causing the problem], anything could happen."
** In some episodes, Four says "I'm not sure" when he's nervous about going on a mission, or sometimes doing advanced jumps in the gym.
* CastOfSnowflakes: Obviously, all the Numberjacks have unique bodies and colours, but this also applies to the Agents; none of them look remotely similar.

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** Whenever Five imagines something, she usually says "if "If [meanie/little Numberjack keeps causing the problem], anything could happen."
** In some episodes, Four says "I'm not sure" when he's nervous about going on a mission, mission or sometimes doing advanced jumps in the gym.
* CastOfSnowflakes: Obviously, all the Numberjacks have unique bodies and colours, but this also applies to the Agents; none of them look remotely similar.
gym.
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* ArtEvolution: The 3D animation becomes smoother in later episodes, particularly with the Numberjacks' facial expressions. In Season 2, the 2D animation in Five's imagination becomes cleaner and more detailed.
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** Played straight with the Spooky Spoon, who is all pink, and has a gold necklace and teal eyeshadow. [[note]] Whether or not plastic kitchen utensils even ''have'' genders is another story. [[/note]]

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** Played straight with the Spooky Spoon, who is all pink, and has a pink body, a gold necklace and teal eyeshadow. [[note]] Whether or not plastic kitchen utensils even ''have'' genders is another story. [[/note]]
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Once outside, the Numberjacks were shown in a live-action setting (although themselves still animated); they diagnosed their problems by examination and with additional ideas from the agents, who called into the base. The problem could be caused either by one of the villains, or by one of the younger Numberjacks (Zero, One or Two) escaping from the sofa and inadvertently making things go wrong. The Numberjacks solved their problems by using "Brain Gain," a magical force of power activated by a machine in the sofa and transferred to the Numberjack.

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Once outside, the Numberjacks were shown in a live-action setting (although themselves still animated); they diagnosed their problems by examination and with additional ideas from the agents, who called into the base. The problem could be caused either by one of the villains, Meanies, a group of five villains who enjoy causing issues for people, or by one of the younger Numberjacks (Zero, One or Two) escaping from the sofa and inadvertently making things go wrong. The Numberjacks solved their problems by using "Brain Gain," a magical force of power activated by a machine in the sofa and transferred to the Numberjack.
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* BittersweetEnding: "The Trouble with Nothing" ends with Zero and One very tired, but Four's headache gone and the main problem solved. Similarly, at the end of "Stop and Go", the problem is solved, but Three is tired and goes to take a nap.


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* FormulaBreakingEpisode:
** "Counting Down to Christmas" is a lot longer than most episodes and involves several of the antagonists instead of one.
** "Seaside Adventure" is also a lot longer and features multiple antagonists. Additionally, it begins in the control room (most episodes start off in the Cosy Room or the gym), [[VacationEpisode four of the Numberjacks are on vacation]], three agents get blobbed by the Problem Blob (usually, on the rare occasions an agent got affected by a "meanie", it was only one per episode), and instead of a recap of the episode, the episode ends with a song.
** In "Zero the Hero", instead of a villain causing the problem on purpose, or one of the baby Numberjacks causing the problem naively, the problem is caused by the launcher glitching out and causing the Numberjacks (except Zero) to freeze in place and move objects to people.


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* WhosOnFirst: In "Stop and Go", Six sees Spooky Spoon and says, "It's Spooky!". Three thinks he means that the situation is spooky.
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* RhymingTitle: Several of the episodes.
** "Going Wrong, Going Long"
** "Brain Drain"
** "The Container Drainer"
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* BigBrotherInstinct: Four, Five and Six are like this with Three, sometimes a little ''over''protective as she just wants to help on a mission, but was often deemed "too small a number" in the earlier episodes.

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* BigBrotherInstinct: Four, Five and Six are like this with Three, sometimes a little ''over''protective as she just wants to help on a mission, but was often deemed "too small a number" in the earlier episodes. That being said, they do become less overprotective of her later in the series, once she begins to go out on solo missions more regularly.



* MsImagination: Five is always the one who imagines the worst-case scenario.

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* MsImagination: Five is always the one who imagines the worst-case scenario.scenario if the problem persists.



* SurroundedByIdiots: The Numberjacks live in a city populated nealy entirely by people who often forget kindergarten-level maths and often don't notice when these taking numbers or any of their crazy villains are about.

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* SurroundedByIdiots: The Numberjacks live in a city populated nealy nearly entirely by people who often forget kindergarten-level maths and often don't notice when these taking talking numbers or any of their crazy villains are about.

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