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-->'''Armok:''' So we have a female bandit, and mutate, and are willing to do evil stuff, and souls are usefull and foetuses would be interesting to experiment on...

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-->'''Armok:''' So we have a female bandit, and mutate, and are willing to do evil stuff, and souls are usefull useful and foetuses would be interesting to experiment on...
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-->'''Armok:''' So we have a female bandit, and mutate, and are willing to do evil stuff, and souls are usefull and foetuses would be interesting to experiement on...

to:

-->'''Armok:''' So we have a female bandit, and mutate, and are willing to do evil stuff, and souls are usefull and foetuses would be interesting to experiement experiment on...
Is there an issue? Send a MessageReason:
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-->'''Armok:''' So we have a female bandit, and mutate, and are willing to do evil stuff, and souls are usefull and foetuses would be intresting to experiement on...

to:

-->'''Armok:''' So we have a female bandit, and mutate, and are willing to do evil stuff, and souls are usefull and foetuses would be intresting interesting to experiement on...

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PLEASE NOTE: This is largely a placeholder until we can properly fill it out.

Darkness Redeemed: Necromechanic is a suggestion game hosted on [[{{Community/DwarfFortress}} bay12 forums]] about a necromancer that dabbles in the more conventional science whilst performing acts of heroism and [[ForScience abject cruelty]]

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PLEASE NOTE: This is largely a placeholder until we can properly fill it out.

Darkness
''Darkness Redeemed: Necromechanic Necromechanic'' is a suggestion game hosted on [[{{Community/DwarfFortress}} [[Roleplay/Bay12PlayByPostGames bay12 forums]] about a necromancer that dabbles in the more conventional science whilst performing acts of heroism and [[ForScience abject cruelty]]



!!''Darkness Redeemed: Necromechanic'' provides examples of the following tropes:

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!!''Darkness Redeemed: Necromechanic'' provides examples of the following tropes:of:
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->'''Honey''' "Sounds like I want nothing to do with those particular Voices."
->'''Valerik''' Too late. It's semi-contagious.
->'''Honey''' "[[WordOfGod Implying.]] Wait what?"

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->'''Honey''' -->'''Honey''' "Sounds like I want nothing to do with those particular Voices."
->'''Valerik''' -->'''Valerik''' Too late. It's semi-contagious.
->'''Honey''' -->'''Honey''' "[[WordOfGod Implying.]] Wait what?"



->'''Daged:''' Funny you should mention that, [[HitlersTimeTravelExemptionAct It is actually more of a time-paradox-esque problem]], rather than a mysterious force preventing me from doing it. basically, it is impossible because of threads of destiny tying everything together. I cannot tell you something that will directly and on it's own help you circumvent fate, because that would also sever the point of my appearance retroactively, which prevents shenanigans from happening, because they will have never happened. but if I told you something obfuscating and confusing, and as a result of your adventures you figured out what it meant, then you yourself can bypass it, and I will have only indirectly caused it. The same effect could be achieved by me putting a full summery of your travels in a box, and making it 'impossible' for you to open it, until you somehow opened it early, such things usually take place when the forces that govern your actions conflict with the force that governs your destiny... If you know what I am saying. '''*wink*'''

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->'''Daged:''' -->'''Daged:''' Funny you should mention that, [[HitlersTimeTravelExemptionAct It is actually more of a time-paradox-esque problem]], rather than a mysterious force preventing me from doing it. basically, it is impossible because of threads of destiny tying everything together. I cannot tell you something that will directly and on it's own help you circumvent fate, because that would also sever the point of my appearance retroactively, which prevents shenanigans from happening, because they will have never happened. but if I told you something obfuscating and confusing, and as a result of your adventures you figured out what it meant, then you yourself can bypass it, and I will have only indirectly caused it. The same effect could be achieved by me putting a full summery of your travels in a box, and making it 'impossible' for you to open it, until you somehow opened it early, such things usually take place when the forces that govern your actions conflict with the force that governs your destiny... If you know what I am saying. '''*wink*'''
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->'''Armok:''' So we have a female bandit, and mutate, and are willing to do evil stuff, and souls are usefull and foetuses would be intresting to experiement on...
->'''*One elaboration later.*'''
->'''Froggy:''' Can... can we just maybe... ''not'' be a gigantic asshole who grows evil babies with a artificial womb made from a real one and a steel machine powered by a horrible abomination of healing magic? Just this once?

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->'''Armok:''' -->'''Armok:''' So we have a female bandit, and mutate, and are willing to do evil stuff, and souls are usefull and foetuses would be intresting to experiement on...
->'''*One -->'''*One elaboration later.*'''
->'''Froggy:''' -->'''Froggy:''' Can... can we just maybe... ''not'' be a gigantic asshole who grows evil babies with a artificial womb made from a real one and a steel machine powered by a horrible abomination of healing magic? Just this once?
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Is there an issue? Send a MessageReason:
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->'''Daged:''' Funny you should mention that, [[HitlersTimeTravelExemptionAct It is actually more of a time-paradox-esque problem]], rather than a mysterious force preventing me from doing it. basically, it is impossible because of threads of destiny tying everything together. I cannot tell you something that will directly and on it's own help you circumvent fate, because that would also sever the point of my appearance retroactively, which prevents shenanigans from happening, because they will have never happened. but if I told you something obfuscating and confusing, and as a result of your adventures you figured out what it meant, then you yourself can bypass it, and I will have only indirectly caused it. The same effect could be achieved by me putting a full summery of your travels in a box, and making it 'impossible' for you to open it, until you somehow opened it early, such things usually take place when the forces that govern your actions conflict with the force that governs your destiny... If you know what I am saying. '''*wink*'''
WordOfGod:

to:

->'''Daged:''' Funny you should mention that, [[HitlersTimeTravelExemptionAct It is actually more of a time-paradox-esque problem]], rather than a mysterious force preventing me from doing it. basically, it is impossible because of threads of destiny tying everything together. I cannot tell you something that will directly and on it's own help you circumvent fate, because that would also sever the point of my appearance retroactively, which prevents shenanigans from happening, because they will have never happened. but if I told you something obfuscating and confusing, and as a result of your adventures you figured out what it meant, then you yourself can bypass it, and I will have only indirectly caused it. The same effect could be achieved by me putting a full summery of your travels in a box, and making it 'impossible' for you to open it, until you somehow opened it early, such things usually take place when the forces that govern your actions conflict with the force that governs your destiny... If you know what I am saying. '''*wink*'''
WordOfGod:
'''*wink*'''
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* WordOfGod: Often a result of posters claiming that a creative idea would not work due to previously given information or proposing an idea that would break game balance irrecoverably, the author usually responds with ">Implying".

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* WordOfGod: Often a result of posters claiming that a creative idea would not work due to previously given information or proposing an idea that would break game balance irrecoverably, the author usually responds with ">Implying".WordOfGod:
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WordOfGod: Often a result of posters claiming that a creative idea would not work due to previously given information or proposing an idea that would break game balance irrecoverably, the author usually responds with ">Implying".

to:

* WordOfGod: Often a result of posters claiming that a creative idea would not work due to previously given information or proposing an idea that would break game balance irrecoverably, the author usually responds with ">Implying".
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WordOfGod: Implying.

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WordOfGod: Implying.Often a result of posters claiming that a creative idea would not work due to previously given information or proposing an idea that would break game balance irrecoverably, the author usually responds with ">Implying".
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Added DiffLines:

->'''Armok:''' So we have a female bandit, and mutate, and are willing to do evil stuff, and souls are usefull and foetuses would be intresting to experiement on...
->'''*One elaboration later.*'''

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