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* ''VideoGame/BorderlandsThePreSequel'' features Deadlift, the first true boss of the game, whose arena is tailor-made to force you to adapt to the game's new low-gravity combat. Unfortunately, this layout ''also'' makes it easy for him and his minions to run away, which can be potentially lethal if you find yourself in Fight For Your Life. Compounding the difficulty are his powerful electric attacks which will tear through your shields like tissue paper and make entire sections of the floor unsafe to stand on. Add in a beefy shield that basically forces you to bring a Shock weapon and the fact that you don't get access to a Quick-Change Station until after you defeat him, preventing you from reallocating your skill points, and you've got a boss that's all but guaranteed to stomp new players into the dirt.

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* ''VideoGame/BorderlandsThePreSequel'' features Deadlift, the first true boss of the game, whose arena is tailor-made to force you to adapt to the game's new low-gravity combat. Unfortunately, this layout ''also'' makes it easy for him and his minions to run away, which can be potentially lethal if you find yourself in Fight For Your Life. Compounding the difficulty are his powerful electric attacks which will tear through your shields like tissue paper and make entire sections of the floor unsafe to stand on. Add in a beefy shield that basically forces you to bring a Shock weapon and the fact that you don't get access to a Quick-Change Station until after you defeat him, preventing you from reallocating your skill points, and you've got a boss that's all but guaranteed to stomp new players into the dirt.dirt.
* ''VideoGame/Borderlands3'' has Katagawa Jr's robot. Much like [=W4R-D3N=], you can't really set it on fire - its main purpose is to teach the player to take cover and to ''really'' use corrosive and shock elements to your advantage. While it seems like an easy boss considering that Corrosive and Shock are hard counters to its health bars, it's worth noting that unlike other bosses, this one will not summon flunkies. So if you stay in one place too long or don't take cover in time from its salvo of missiles, you ''will'' have to start over.


** Wilhelm. Two levels higher than most players are if they've just cruised on the main missions (which would be enough for literally every mission so far), the first proper boss with a huge health bar on the HUD, creates 2 Surveyors at a time which constantly charge his shield while they are alive, flips train segments to call more loaders, fires freaking homing rocket salvos at you.

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** Wilhelm. Two levels higher than most players are if they've just cruised on the main missions (which would be enough for literally every mission so far), the first proper boss with a huge health bar on the HUD, creates 2 Surveyors at a time which constantly charge his shield while they are alive, flips train segments to call more loaders, fires freaking homing rocket salvos at you. A decent Corrosive weapon makes the fight much easier, but new players won't know in advance to bring one.



** Another example is Captain Flynt. He's big, so he's just another DamageSpongeBoss, right? Nope! You know that awesome pistol/rifle/whatever you found that sets enemies on fire so they take tons of damage? Well, guess what? Flynt's almost immune to fire damage. And he uses fire damage against you. Yikes. Even worse, he can intentionally set himself on fire, giving him massive damage resistance.

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** Another example is Captain Flynt. He's big, so he's just another DamageSpongeBoss, right? Nope! You know that awesome pistol/rifle/whatever you found that sets enemies on fire so they take tons of damage? Well, guess what? Flynt's almost immune to fire damage. And he uses fire damage against you. Yikes. Even worse, he can intentionally set himself on fire, giving him himself massive damage resistance.



** The Gluttonous Thresher can be very tough if you have the misfortune of meeting him without a Shock weapon on hand, as he constantly regenerates his shields. He will also kill the robots fighting him (And you) just before they can be used as Second Winds to save you.

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** The Gluttonous Thresher can be very tough if you have the misfortune of meeting him without a Shock weapon on hand, as he constantly regenerates his shields. He will also kill the robots fighting him (And (and you) just before they can be used as Second Winds to save you.you.
* ''VideoGame/BorderlandsThePreSequel'' features Deadlift, the first true boss of the game, whose arena is tailor-made to force you to adapt to the game's new low-gravity combat. Unfortunately, this layout ''also'' makes it easy for him and his minions to run away, which can be potentially lethal if you find yourself in Fight For Your Life. Compounding the difficulty are his powerful electric attacks which will tear through your shields like tissue paper and make entire sections of the floor unsafe to stand on. Add in a beefy shield that basically forces you to bring a Shock weapon and the fact that you don't get access to a Quick-Change Station until after you defeat him, preventing you from reallocating your skill points, and you've got a boss that's all but guaranteed to stomp new players into the dirt.


** [=W4R-D3N=] is yet another example, due to being the first robotic boss of the game (so no easy headshots or setting them on fire for an easy kill) with a particularly strong shield that can't be broken with just a good critical hit. Even worse/better, it's constantly [[MookMaker building reinforcements to harass you and heal it.]] If you don't kill it in time, a Hyperion drop-ship will swoop down and take it away (and Roland too, who's trapped inside), forcing you to follow it to Friendship Gulag, fight through tons more enemies, and try to kill it all over again.

to:

** [=W4R-D3N=] is yet another example, due to being the first robotic boss of the game (so no easy headshots or setting them on fire for an easy kill) with a particularly strong shield that can't be broken with just a good critical hit. Even worse/better, it's constantly [[MookMaker building reinforcements to harass you and heal it.]] If you don't kill it in time, a Hyperion drop-ship will swoop down and take it away (and Roland too, who's trapped inside), forcing you to follow it to Friendship Gulag, fight through tons more enemies, and try to kill it all over again.again.
** The Gluttonous Thresher can be very tough if you have the misfortune of meeting him without a Shock weapon on hand, as he constantly regenerates his shields. He will also kill the robots fighting him (And you) just before they can be used as Second Winds to save you.

Added DiffLines:

These ''Borderlands'' bosses will make certain you don't enjoy your stay on [[DeathWorld Pandora]].
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* Nine-Toes in ''VideoGame/{{Borderlands}}''. While not too bad on his own, the two skags with him can be rather problematic if you've been coasting on firepower so far; they have a lot of health and are tough to take down without taking the time to aim for their weak points.
* ''VideoGame/{{Borderlands 2}}'':
** Wilhelm. Two levels higher than most players are if they've just cruised on the main missions (which would be enough for literally every mission so far), the first proper boss with a huge health bar on the HUD, creates 2 Surveyors at a time which constantly charge his shield while they are alive, flips train segments to call more loaders, fires freaking homing rocket salvos at you.
** Boom and Bewm could also count, as they're (A) the first (non-sidequest) unique enemies you fight that are noticeably tougher than garden variety mooks and armored to boot, and (B) one of them attacks you from atop a giant cannon, forcing you to actually use cover and formulate a strategy for dealing with them beyond "aim at the weak point and shoot a lot".
** Another example is Captain Flynt. He's big, so he's just another DamageSpongeBoss, right? Nope! You know that awesome pistol/rifle/whatever you found that sets enemies on fire so they take tons of damage? Well, guess what? Flynt's almost immune to fire damage. And he uses fire damage against you. Yikes. Even worse, he can intentionally set himself on fire, giving him massive damage resistance.
** Bloodwing in True Vault Hunter Mode. Her first attack is a dive towards you which you can only really dodge if you move immediately upon seeing her start it. Her second is a ground slam which requires you to take cover under one of the very few pieces of cover in the area. Third, she lands on the ground and starts trying to roast and eat you alive. The visual cues for 1 and 2 are extremely similar, any of these can take out full shields and nearly all the health of a player using a Legendary shield and a health-boosting class mod, and while she's diving is the best time to attack her! Keep in mind that she progressively gains immunity to the various different elements in the game, and you've got what is easily the hardest TVHM boss.
** [=W4R-D3N=] is yet another example, due to being the first robotic boss of the game (so no easy headshots or setting them on fire for an easy kill) with a particularly strong shield that can't be broken with just a good critical hit. Even worse/better, it's constantly [[MookMaker building reinforcements to harass you and heal it.]] If you don't kill it in time, a Hyperion drop-ship will swoop down and take it away (and Roland too, who's trapped inside), forcing you to follow it to Friendship Gulag, fight through tons more enemies, and try to kill it all over again.

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