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* LEGO JoJo's Bizarre Adventure (it would be very tough for LEGO to do that, as it featured numerous elements named by dozens of copyrighted elements.)

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* LEGO JoJo's [=JoJo=]'s Bizarre Adventure (it would be very tough for LEGO to do that, as it featured numerous elements named by dozens of copyrighted elements.)



* LEGO One Piece (like JoJo's Bizarre Adventure but because of it's length, it will take forever for LEGO to adapt the entirety into a single game.)

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* LEGO One Piece (like JoJo's [=JoJo=]'s Bizarre Adventure but because of it's length, it will take forever for LEGO to adapt the entirety into a single game.)
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[[WMG: There will be a Lego {{Superman}}]]

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[[WMG: There will be a Lego {{Superman}}]]Franchise/{{Superman}}]]
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[[WMG: Future games will use ''The Skywalker Saga'''s engine.]]
Seeing how well that game seems to be selling, it's hard to see why they wouldn't spice up their formula using that game's newer engine going forward.
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Loads And Loads Of Characters is no longer a trope


It could work, MK has [[LoadsAndLoadsOfCharacters Loads And Loads Of Kharacters]] it would naturally be Bowdlerised but you can still dekapitate, tear off arms, upperkuts etc.. You could retell the original timeline in LEGO form. This troper has never played ''VideoGame/MortalKombatArmageddon'', but wasn't one of its problems that there were too many Kharaters but little polish and discspace because of it? This was never a problem with the adaptation games since everyone usually still has their Kharacterization intact. Of course it would've still the regular LEGO gameplay style, I don't think the LEGO body type would translate well into a Mortal Kombat fighting style.

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It could work, MK has [[LoadsAndLoadsOfCharacters Loads And Loads Of Kharacters]] Kharacters it would naturally be Bowdlerised but you can still dekapitate, tear off arms, upperkuts etc.. You could retell the original timeline in LEGO form. This troper has never played ''VideoGame/MortalKombatArmageddon'', but wasn't one of its problems that there were too many Kharaters but little polish and discspace because of it? This was never a problem with the adaptation games since everyone usually still has their Kharacterization intact. Of course it would've still the regular LEGO gameplay style, I don't think the LEGO body type would translate well into a Mortal Kombat fighting style.
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TRS cleanup


* A way to [[AndNowForSomethingCompletelyDifferent unlock the]] [[WesternAnimation/TeenageMutantNinjaTurtles2012 Teenage Mutant Ninja Turtles]]

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* A way to [[AndNowForSomethingCompletelyDifferent unlock the]] the [[WesternAnimation/TeenageMutantNinjaTurtles2012 Teenage Mutant Ninja Turtles]]
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Capitalization was fixed from WMG.LEGO Adaptation Game to WMG.Lego Adaptation Game. Null edit to update page.

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* Unlikely since it would be DifficultButAwesome, as they would need to have almost their entire voice cast record the same script for the one character. But it's still sounds cool.


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[[WMG: The next game to use custom characters as part of the story will be a Spider-Man/Spider-Verse game.]]
Seems like the logical choice in light of the Spidersona Phenomenon following [[WesternAnimation/SpiderManIntoTheSpiderVerse Into The Spider-Verse]].
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[[WMG: LEGO Superhero crossover game]]
They’ve teased a DC/Marvel crossover since the first Marvel game and since the Anti-Monitor is both the most powerful supervillain of all time and showed up at the end of DC Super-Villains He would be the perfect BigBad for the game. And since the Anti-Monitor is a DC property they can add Thanos to serve as a more [[BigBadEnsemble immediate threat]]. And why stop with just the mainstream Marvel and DC? They can add Superheroes from ComicBook/{{Watchmen}} and WesternAnimation/TheIncredibles to make the multiverse a little bigger.
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[[WMG: LEGO MortalKombat]]
It could work, MK has [[{{LoadsAndLoadsOfCharacters}} Loads And Loads Of Kharacters]] it would naturally be Bowdlerised but you can still dekapitate, tear off arms, upperkuts etc.. You could retell the original timeline in LEGO form. This troper has never played MortalKombatArmageddon, but wasn't one of its problems that there were too many Kharaters but little polish and discspace because of it? This was never a problem with the adaptation games since everyone usually still has their Kharacterization intact. Of course it would've still the regular LEGO gameplay style, I don't think the LEGO body type would translate well into a Mortal Kombat fighting style.

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[[WMG: LEGO MortalKombat]]
''LEGO Franchise/MortalKombat'']]
It could work, MK has [[{{LoadsAndLoadsOfCharacters}} [[LoadsAndLoadsOfCharacters Loads And Loads Of Kharacters]] it would naturally be Bowdlerised but you can still dekapitate, tear off arms, upperkuts etc.. You could retell the original timeline in LEGO form. This troper has never played MortalKombatArmageddon, ''VideoGame/MortalKombatArmageddon'', but wasn't one of its problems that there were too many Kharaters but little polish and discspace because of it? This was never a problem with the adaptation games since everyone usually still has their Kharacterization intact. Of course it would've still the regular LEGO gameplay style, I don't think the LEGO body type would translate well into a Mortal Kombat fighting style.
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[[WMG: In a future game we will be able to make custom Big Figures]]
In Marvel Superheroes 1 we technically could make custom big figs, but without powers, and just different colored versions of the existing big figs. It'd make sense in a future game to allow us to customize big figs in the same way minifigs customization has been upgraded. As a bonus we should therefore be allowed to use the transform ability (seen in DC Super villains) to transform into another figure, merging two custom characters.

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