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Maybe choosing “The Betrayed” ends up revealing Henry had a child before his death, and we’re playing as Stickmin jr, finishing the job his father started.

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\nMaybe *Maybe choosing “The Betrayed” ends up revealing Henry had a child before his death, and we’re playing as Stickmin jr, finishing the job his father started.started.

[[WMG:There will be a limit to which endings from ''Airship'' and ''Complex'' you can combine for ''Mission'']]
While it's a nice toch to let the player wield SchrodingersGun at the start of ''Mission'', and choose which endings should be treated as canon, there remains the fact that some endings from these games are simply not compatible. "The Betrayed" from ''Complex'' for example is only possible if Henry is the leader of the Toppat Clan, and thus only compatible with "Rapidly Promoted Executive" from ''airship''. Likewise, "International Rescue Operative" is only a likely scenario if Henry is still on good terms with his government, and thus only compatible with "Government Supported Private Investigator" or "Relentless Bounty Hunter".


So, either the creators changed their mind, or chosing this ending as a starting point will lead to an immediate fail, with the fail screen claming that Henry is dead.

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So, either the creators changed their mind, or chosing this ending as a starting point will lead to an immediate fail, with the fail screen claming that Henry is dead.dead.

Maybe choosing “The Betrayed” ends up revealing Henry had a child before his death, and we’re playing as Stickmin jr, finishing the job his father started.

Added DiffLines:

**I feel like Epic is canon over Undetected because Undetected makes reference to the Lame Ending of "Prison" and would likely keep the government from knowing Henry stole the titular diamond from "Diamond"


* Convict Allies is just the best ending of ''Complex'', and Ellie was [[EnsembleDarkHorse well-liked enough]] that Puffballs will likely include her as an ally in ''Completing the Mission''. Honestly there’s not much to go on here, but it just feels like the correct ending if ever there was one.

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* Convict Allies is just the best ending of ''Complex'', and Ellie was [[EnsembleDarkHorse well-liked enough]] that Puffballs will likely include her as an ally in ''Completing the Mission''. Honestly there’s not much to go on here, but it just feels like the correct ending if ever there was one.one.

[[WMG:Choosing "The Betrayed" as the ending for ''Complex'' will be an instant fail in the next game]]
Concept art for the final Henry Stickmin game, ''Completing the Mission'', suggests that at the start of this game the player is asked to choose which endings from ''Infiltrating the Airship'' and ''Fleeing the Complex'' they wish to continue from, and this will determine what situations Henry finds himself in during the game.

Surprisingly, "The Betrayed" can also be chosen as an ending to continue from, even though WordOfGod stated Henry dies in that ending.

So, either the creators changed their mind, or chosing this ending as a starting point will lead to an immediate fail, with the fail screen claming that Henry is dead.


Moneybag->Badass->Undetected->Pure-Blooded Thief->Convict Allies.

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Moneybag->Badass->Undetected->Pure-Blooded Thief->Convict Allies.
Allies. If a singular timeline is ever nailed down, it will go through those endings.



* The Government endings in ''Airship'' are extremely unlikely to lead to Henry’s imprisonment in the Complex. The Toppat ending would presumably lead to thr

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* The Government endings in ''Airship'' are extremely unlikely to lead to Henry’s imprisonment in the Complex. Complex, as his criminal record was cleared. The Toppat ending would presumably lead to thrthe now-non-canon Betrayed ending in ''Complex''. The Lightning-Quick Larcenist ‘ending’ gets Henry killed. That leaves the Pure-Blooded Thief as the most-canon ending.

* Convict Allies is just the best ending of ''Complex'', and Ellie was [[EnsembleDarkHorse well-liked enough]] that Puffballs will likely include her as an ally in ''Completing the Mission''. Honestly there’s not much to go on here, but it just feels like the correct ending if ever there was one.


** Alternatively, she could have the HAVEN trooper costume as one of her gadget options for the final game.@Love777

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** Alternatively, she could have the HAVEN trooper costume as one of her gadget options for the final game.@Love777@Love777

[[WMG: The ‘true canon’ endings are...]]
Moneybag->Badass->Undetected->Pure-Blooded Thief->Convict Allies.

*Moneybag is the only ‘successful’ ending of ''Bank''.

*Badass is the only ending in ''Prison'' where Henry steals a police car. This car later appears in the beginning of ''Airship'', making it canon that Henry stole it for all paths in the game.

*Henry’s scooter is destroyed in the Aggressive ending of ''Diamond'', yet reappears at the beginning of ''Airship'' - thus Aggressive is non-canon. From there it’s a toss-up between Undetected and Epic, but is there really any chance that Henry would willingly leave the Diamond behind like he does in the Epic ending?

*The Government endings in ''Airship'' are extremely unlikely to lead to Henry’s imprisonment in the Complex. The Toppat ending would presumably lead to thr


Why else would Ellie be in The Wall? Because she was a part of a notorious mercenary group.

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Why *Why else would Ellie be in The Wall? Because she was a part of a notorious mercenary group.



Alternatively, she could have the HAVEN trooper costume as one of her gadget options for the final game.@Love777

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Alternatively, **Alternatively, she could have the HAVEN trooper costume as one of her gadget options for the final game.@Love777

Added DiffLines:



During LetsPlay/JackSepticEye's playthrough of ''Complex'', he wonders why Henry didn't just flash out of the complex to start with. My reasoning is that the choices the player selects are random selections of said SuperpowerLottery, with each power lasting a short time.

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During LetsPlay/JackSepticEye's playthrough of ''Complex'', he wonders why Henry didn't just flash out of the complex to start with. My reasoning is that the choices the player selects are random selections of said SuperpowerLottery, with each power lasting a short time.time.

[[WMG: Ellie was once a [[VideoGame/MetalGearSolid4GunsOfThePatriots Haven Trooper]].]]
(Note: This is an crackpot theory.)
Why else would Ellie be in The Wall? Because she was a part of a notorious mercenary group.

How did she get caught? She got distracted by overhearing two soldiers waxing philosophy. Most members of her group tend to love that in a man.

Alternatively, she could have the HAVEN trooper costume as one of her gadget options for the final game.@Love777





This would help to explain how well Henry does in the successful endings: he just brute forces all the choices, jumping to another timeline when he messes up. This would also make every ending and fail of every game canon, explaining the aversion to CuttingOffTheBranches and the use of SchrodingersGun.

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This would help to explain how well Henry does in the successful endings: he just brute forces all the choices, jumping to another timeline when he messes up. This would also make every ending and fail of every game canon, explaining the aversion to CuttingOffTheBranches and the use of SchrodingersGun.SchrodingersGun.

[[WMG:The sixth game will feature another [[RunningGag Gadget Gabe]] device... which will work.]]
It's too good a joke to pass up.

[[WMG:Henry has a SuperpowerLottery.]]
During LetsPlay/JackSepticEye's playthrough of ''Complex'', he wonders why Henry didn't just flash out of the complex to start with. My reasoning is that the choices the player selects are random selections of said SuperpowerLottery, with each power lasting a short time.


In both Airship and Complex, a character named Smith is mentioned. In "Airship", he is evidently a member of the Toppat Clan, and has a wife who has just gone into labor. In the ''Ghost Inmate'' route of "Complex", he is apparently working at the Complex, since the guards down at the dock think the fleeing Henry is actually Smith, going off to see his family. The same game, during the ''The Betrayed'' ending, reveals that the Toppat Clan has a mole inside the Complex. Put one and one together and it's not too hard to guess that this mole is most likely Smith.

to:

In both Airship and Complex, a character named Smith is mentioned. In "Airship", he is evidently a member of the Toppat Clan, and has a wife who has just gone into labor. In the ''Ghost Inmate'' route of "Complex", he is apparently working at the Complex, since the guards down at the dock think the fleeing Henry is actually Smith, going off to see his family. The same game, during the ''The Betrayed'' ending, reveals that the Toppat Clan has a mole inside the Complex. Put one and one together and it's not too hard to guess that this mole is most likely Smith.Smith.
[[WMG: Henry is a [[VisualNovel/ZeroEscape SHIFTer]].]]
This would help to explain how well Henry does in the successful endings: he just brute forces all the choices, jumping to another timeline when he messes up. This would also make every ending and fail of every game canon, explaining the aversion to CuttingOffTheBranches and the use of SchrodingersGun.


[[WMG: the unnamed undercover Toppat Agent in "Complex" is Smith]]
In both Airship and Complex, a character named Smith is mentioned. In "Airship", he is evidently a member of the Toppat Clan, and has a wife who has just gone into labor. In the ''Ghost Inmate'' route of "Complex", he is apparently working at the Complex, since the guards down at the dock think the fleeing Henry is actually Smith, going off to see his family. The same game, during the ''The Betrayed'' ending, reveals that the Toppat Clan has a mole inside the Complex. Put 1 and 1 together and it's not too hard to guess that this mole is most likely Smith.

to:

[[WMG: the The unnamed undercover Toppat Agent in "Complex" is Smith]]
In both Airship and Complex, a character named Smith is mentioned. In "Airship", he is evidently a member of the Toppat Clan, and has a wife who has just gone into labor. In the ''Ghost Inmate'' route of "Complex", he is apparently working at the Complex, since the guards down at the dock think the fleeing Henry is actually Smith, going off to see his family. The same game, during the ''The Betrayed'' ending, reveals that the Toppat Clan has a mole inside the Complex. Put 1 one and 1 one together and it's not too hard to guess that this mole is most likely Smith.

Added DiffLines:

[[WMG: the unnamed undercover Toppat Agent in "Complex" is Smith]]
In both Airship and Complex, a character named Smith is mentioned. In "Airship", he is evidently a member of the Toppat Clan, and has a wife who has just gone into labor. In the ''Ghost Inmate'' route of "Complex", he is apparently working at the Complex, since the guards down at the dock think the fleeing Henry is actually Smith, going off to see his family. The same game, during the ''The Betrayed'' ending, reveals that the Toppat Clan has a mole inside the Complex. Put 1 and 1 together and it's not too hard to guess that this mole is most likely Smith.

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