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The Vampire Hunter is the grandson of Trevor, and himself the grandfather of Christopher. The Lady Gunner is the granddaughter of Grant Danasty, having lived a privileged life in Asia due to her grandfather's heroic efforts of rebuilding and protecting Wallachia. The Little Witch is Sypha Belnades' grandniece, a product of the Belnades bloodline that would one day spawn Yoko, and who only inherited the Belnades Staff very recently, likely within the year, and her drive to obtain "the ultimate power" is fueled by a sense of inadequacy compared to her predecessor.

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The Vampire Hunter is the grandson of Trevor, and himself the grandfather father of Christopher. The Lady Gunner is the granddaughter of Grant Danasty, having lived a privileged life in Asia due to her grandfather's heroic efforts of rebuilding and protecting Wallachia. Wallachia, making his family revered and celebrated. The Little Witch is Sypha Belnades' grandniece, a product of the Belnades bloodline that would one day spawn Yoko, and who only inherited the Belnades Staff very recently, likely within the year, and year; her drive to obtain "the ultimate power" is fueled by a sense of inadequacy compared to her predecessor.

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[[WMG: Castlevania: The Arcade follows the grandchildren of the heroes from [[VideoGame/CastlevaniaIIIDraculasCurse Castlevania III]].]]
The world was not free of conflict in the 100 years between the years of Trevor and Christopher, but nor was it without heroes. In the early 1500s, the Cult of Dracula first emerged, and were able to successfully revive their dark master, with some assistance from Death, who also wanted Dracula to return sooner. Thus, the Dark Lord was resurrected a full 50 years prematurely, and left woefully unprepared, Wallachia called for the descendants of the three legendary heroes (minus Alucard, who nobody knows exists in this time), to an unexpected action.

The Vampire Hunter is the grandson of Trevor, and himself the grandfather of Christopher. The Lady Gunner is the granddaughter of Grant Danasty, having lived a privileged life in Asia due to her grandfather's heroic efforts of rebuilding and protecting Wallachia. The Little Witch is Sypha Belnades' grandniece, a product of the Belnades bloodline that would one day spawn Yoko, and who only inherited the Belnades Staff very recently, likely within the year, and her drive to obtain "the ultimate power" is fueled by a sense of inadequacy compared to her predecessor.

Dracula was of course defeated, but the Cult of Dracula remained, and would pass on their rituals to the next generation, refining them until, in the later games, they could seemingly summon Dracula every 5 years or so.
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Matthias could not get over being rejected by the man he loved like a friend and a brother (and however much HoYay you want to add to this). But he also knows that Leon's sworn an oath to chase him to the ends of the earth, so

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Matthias could not get over being rejected by the man he loved like a friend and a brother (and however much HoYay you want to add to this). But he also knows that Leon's sworn an oath to chase him to the ends of the earth, so
so he makes sure that Leon has something to do when he's walking the earth again.
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Sara is a one woman man. She recognizes only one true owner of the whip--Leon--and given that only her soul is in the whip that means she can only connect properly with Leon's soul.

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Sara is a one woman man.man woman. She recognizes only one true owner of the whip--Leon--and given that only her soul is in the whip that means she can only connect properly with Leon's soul.
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[[WMG: Each "Simon Belmont" with different character designs was technically a separate Simon]]
It was the Middle Ages. People were not opposed to recycling names ad infinitum. The Belmont clan probably overflows with kids named "Leon" and "Matthias" and "Trevor" and "Christopher" and "Simon" and so on.

(What this means for the Simon who shows up in Harmony of Dissonance is anything goes. Take your pick of "heroic spirit", "ghost with unfinished business", "Juste's brother/cousin/whatever", etc.)

[[WMG: The VK only doesn't kill holders when they are the reincarnation of Leon]]
Sara is a one woman man. She recognizes only one true owner of the whip--Leon--and given that only her soul is in the whip that means she can only connect properly with Leon's soul.

Given the Belmonts' close connection with the church, and the church's willingness to use sorcery so long as it suits their ends, I would not be surprised if shenanigans were being used to ensue that every time Leon is reborn, it's in the body of a Belmont descendant. (Or, the net gets cast wider and whoever the whip doesn't reject in that generation gets adopted into the Belmont clan.)

[[WMG: Alternatively, ''Dracula'' only comes back as a threat when he notices that Leon's reincarnated]]
Matthias could not get over being rejected by the man he loved like a friend and a brother (and however much HoYay you want to add to this). But he also knows that Leon's sworn an oath to chase him to the ends of the earth, so
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Bonus Boss is a disambiguation


This explains why there are no monsters in Dracula's Castle in Simon's Quest, but they are everywhere else; they got away from the castle. Dracula's influence is needed to make monsters, but they don't die with him; if he dies, the monsters gain free will, and so, they got away, and spread around Romania, to be destroyed by Simon when he looked for Dracula's remains. Without Dracula's influence, no monsters could be created in his castle, and he was re-killed so quickly, that he had no time to make monsters, this explains why he's easy. Next, the monsters in Harmony Of Dissonance were creations of [[spoiler:Maxim's will]], and since Castle B is more or less a creation of his mind, he has more control over its monsters; the Merchant is also a monster, but made with [[spoiler:Maxim]]'s good side. In ''Symphony Of The Night'', [[spoiler:Richter's brainwashing gave him the same will to do this; this is why he could summon the monsters in the Arena]]. Monsters in Aria Of Sorrow are leftovers from the battle of 1999, and when we get a game featuring the battle, the bosses who were left over shall be {{Bonus Boss}}es. Dawn Of Sorrow has the souls from Soma released and they go to the closest to Castlevania they could find, the so-called replica.

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This explains why there are no monsters in Dracula's Castle in Simon's Quest, but they are everywhere else; they got away from the castle. Dracula's influence is needed to make monsters, but they don't die with him; if he dies, the monsters gain free will, and so, they got away, and spread around Romania, to be destroyed by Simon when he looked for Dracula's remains. Without Dracula's influence, no monsters could be created in his castle, and he was re-killed so quickly, that he had no time to make monsters, this explains why he's easy. Next, the monsters in Harmony Of Dissonance were creations of [[spoiler:Maxim's will]], and since Castle B is more or less a creation of his mind, he has more control over its monsters; the Merchant is also a monster, but made with [[spoiler:Maxim]]'s good side. In ''Symphony Of The Night'', [[spoiler:Richter's brainwashing gave him the same will to do this; this is why he could summon the monsters in the Arena]]. Monsters in Aria Of Sorrow are leftovers from the battle of 1999, and when we get a game featuring the battle, the bosses who were left over shall be {{Bonus {{Optional Boss}}es. Dawn Of Sorrow has the souls from Soma released and they go to the closest to Castlevania they could find, the so-called replica.
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** ''WMG/CastlevaniaNocturne''
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* ''WMG/CastlevaniaI''

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* ''WMG/CastlevaniaI''''WMG/{{Castlevania|1986}}''

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* ''WMG/CastlevaniaAriaOfSorrow''
* ''WMG/CastlevaniaDawnOfSorrow''



A big deal is made in ''[[VideoGame/CastlevaniaOrderOfEcclesia Order Of Ecclesia]]'' that Dominus is the only thing that can destroy Dracula besides the Vampire Killer whip. (And Alucard.) It even plays out that Dracula cannot be destroyed by Shanoa herself. Dominus is also Dracula's Power directly channeled. Perhaps, because of this, the direct use of Dominus on Dracula did far more damage than just putting him down until he gets resurrected again. Given that Dominus is likely related to the Power of Dominance talked about in the [[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow series,]] it seems that Dominus destroyed Dracula's ability to control all his minions, as well as Castlevania itself, leaving him with only a crumbling castle and a few human and vampire servants in Bram Stoker's tale.

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A big deal is made in ''[[VideoGame/CastlevaniaOrderOfEcclesia Order Of Ecclesia]]'' that Dominus is the only thing that can destroy Dracula besides the Vampire Killer whip. (And Alucard.) It even plays out that Dracula cannot be destroyed by Shanoa herself. Dominus is also Dracula's Power directly channeled. Perhaps, because of this, the direct use of Dominus on Dracula did far more damage than just putting him down until he gets resurrected again. Given that Dominus is likely related to the Power of Dominance talked about in the [[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow series,]] ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'', it seems that Dominus destroyed Dracula's ability to control all his minions, as well as Castlevania itself, leaving him with only a crumbling castle and a few human and vampire servants in Bram Stoker's tale.



[[Tropers/X2X I]] already brought this up on the page for the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' series, but it really belongs here.

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[[Tropers/X2X I]] already brought this up on the page for the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' series, ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'', but it really belongs here.



Heck, St. Germaine was even trying (rather annoyingly) to talk Zead into surrendering in ''[[VideoGame/CastlevaniaCurseOfDarkness Curse of Darkness]]''. The problem is, Death only has a personality when Dracula is around. (Hence his silence in the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' games.) They won't let Dracula die, TimeParadox be damned, heck, even if he already reincarnates into a good guy, until Death is dealt with.

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Heck, St. Germaine was even trying (rather annoyingly) to talk Zead into surrendering in ''[[VideoGame/CastlevaniaCurseOfDarkness Curse of Darkness]]''. The problem is, Death only has a personality when Dracula is around. (Hence his silence in the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' games.''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow''.) They won't let Dracula die, TimeParadox be damned, heck, even if he already reincarnates into a good guy, until Death is dealt with.



Elizabeth from ''Bloodlines'' is the Dark Lord's niece, and [[DaddysLittleVillain Uncle's Little Villain]] at that. Naturally, this means that she's Alucard's cousin, although the two have never interacted and we know virtually nothing else about Elizabeth (particularly, which side of the family she hails from). Alucard is at least 560 years old, given the window between [[VideoGame/CastlevaniaIIIDraculasCurse his first chronological appearance]] (1476) and [[VideoGame/CastlevaniaChroniclesOfSorrow his latest]] (2036-37); presumably all vampires (Elizabeth included) are gifted with such longevity/immortality, given Walter's presence in ''Lament'' and Mathias/Dracula not meeting Lisa until a few centuries after the end of that same game. By that logic, Elizabeth might have grown up alongside Alucard, or at least had some sort of off-screen association with him prior to the events of ''III''. If the two were indeed close, Elizabeth might have reacted to his actions in one of several different ways, none positively. Maybe she was disgusted that Alucard would (help) kill his own father and hated him for it. Or maybe she wanted Alucard to take her away into hibernation with him, and felt betrayed that he'd abandon her like that. While the rumors of the Lecarde family's possible origins in Alucard (and Maria) have yet to be addressed, Eric ''did'' inherit the Alucard Spear. So, centuries down the road, an embittered Elizabeth decided to work out her grudge by screwing with Eric's love life [[RevengeByProxy as an affront to her memory of Alucard]].

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Elizabeth from ''Bloodlines'' is the Dark Lord's niece, and [[DaddysLittleVillain Uncle's Little Villain]] at that. Naturally, this means that she's Alucard's cousin, although the two have never interacted and we know virtually nothing else about Elizabeth (particularly, which side of the family she hails from). Alucard is at least 560 years old, given the window between [[VideoGame/CastlevaniaIIIDraculasCurse his first chronological appearance]] (1476) and [[VideoGame/CastlevaniaChroniclesOfSorrow [[VideoGame/CastlevaniaAriaOfSorrow his latest]] (2036-37); presumably all vampires (Elizabeth included) are gifted with such longevity/immortality, given Walter's presence in ''Lament'' and Mathias/Dracula not meeting Lisa until a few centuries after the end of that same game. By that logic, Elizabeth might have grown up alongside Alucard, or at least had some sort of off-screen association with him prior to the events of ''III''. If the two were indeed close, Elizabeth might have reacted to his actions in one of several different ways, none positively. Maybe she was disgusted that Alucard would (help) kill his own father and hated him for it. Or maybe she wanted Alucard to take her away into hibernation with him, and felt betrayed that he'd abandon her like that. While the rumors of the Lecarde family's possible origins in Alucard (and Maria) have yet to be addressed, Eric ''did'' inherit the Alucard Spear. So, centuries down the road, an embittered Elizabeth decided to work out her grudge by screwing with Eric's love life [[RevengeByProxy as an affront to her memory of Alucard]].



* ''VideoGame/CastlevaniaChroniclesOfSorrow'': It's mentioned in the Sorrow games that it was with the help of a Hakuba Shrine Priestess that Castlevania was sealed away. This would be one of the points of the game.

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* ''VideoGame/CastlevaniaChroniclesOfSorrow'': ''VideoGame/CastlevaniaAriaOfSorrow'': It's mentioned in the Sorrow games game that it was with the help of a Hakuba Shrine Priestess that Castlevania was sealed away. This would be one of the points of the game.
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Despite being "that which governs death", Death seems very eager to obey the Dark Lord, regardless of whom it may be. In the end of his story in ''Judgment'', it goes as far to say "Death, unconstrained by mortality, pursued every possible means of reviving his master. He sowed the seeds of evil by weakening the faith of man. Why would such a being serve Dracula so loyally? Perhaps there is some greater force at play behind it all..." This greater force is none other than Chaos itself. As the UltimateEvil of the Castlevania universe, it's the only creature with the power to always order Death. As Chaos' main purpose is to choose a Dark Lord, he assigns Death to their service to safeguard the Dark Lord to maintain the balance between a being of absolute good (God) and absolute evil (The Dark Lord). In ''Lament of Innocence'', Death betrays Walter despite him being a master vampire and the Lord of the Castle in favor of the mortal Mathias. This was because Chaos sensed the hatred of God and utter despair within Mathias' soul, and decided this made him a better candidate for being the Dark Lord than the arrogant and [[WhoWantsToLiveForever bored]] Walter, and thus assigned Death to safeguard his ascent to becoming Dracula, and to assist him whenever he resurrects and even take the means himself to resurrect Dracula if he knows how to (such as when he was Zead).

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Despite being "that which governs death", Death seems very eager to obey the Dark Lord, regardless of whom it may be. In the end of his story in ''Judgment'', it goes as far to say "Death, unconstrained by mortality, pursued every possible means of reviving his master. He sowed the seeds of evil by weakening the faith of man. Why would such a being serve Dracula so loyally? Perhaps there is some greater force at play behind it all..." This greater force is none other than Chaos itself. As the UltimateEvil ultimate evil of the Castlevania universe, it's the only creature with the power to always order Death. As Chaos' main purpose is to choose a Dark Lord, he assigns Death to their service to safeguard the Dark Lord to maintain the balance between a being of absolute good (God) and absolute evil (The Dark Lord). In ''Lament of Innocence'', Death betrays Walter despite him being a master vampire and the Lord of the Castle in favor of the mortal Mathias. This was because Chaos sensed the hatred of God and utter despair within Mathias' soul, and decided this made him a better candidate for being the Dark Lord than the arrogant and [[WhoWantsToLiveForever bored]] Walter, and thus assigned Death to safeguard his ascent to becoming Dracula, and to assist him whenever he resurrects and even take the means himself to resurrect Dracula if he knows how to (such as when he was Zead).
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Character Alignment and its related tropes are Flame Bait, and are not allowed to be linked anywhere except on work pages as examples where they are cannonical


Soma seems to be primarily a good person (although his personality skirts between LawfulGood and LawfulNeutral), but as soon as he sees the visage of Mina die, he starts to turn evil immediately. Incidentally, he doesn't just become wrathful, he dives into Dracula's personality instantly. The powers of Chaos and the darkness he absorbed were strong, but it seems that his dark emotions subsided after Dmitrii left his body. Dmitrii definitely has the capability for darkness, and his soul affected Soma enough to make him enthusiastically evil.

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Soma seems to be primarily a good person (although his personality skirts between LawfulGood and LawfulNeutral), person, but as soon as he sees the visage of Mina die, he starts to turn evil immediately. Incidentally, he doesn't just become wrathful, he dives into Dracula's personality instantly. The powers of Chaos and the darkness he absorbed were strong, but it seems that his dark emotions subsided after Dmitrii left his body. Dmitrii definitely has the capability for darkness, and his soul affected Soma enough to make him enthusiastically evil.
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There was a battle, but in no way was the world's governments or military involved in it. The official storyline for ''Aria of Sorrow'' doesn't specify who Julius and his gang brought with them against Dracula, but it seems unlikely that any of the worlds' governments or military would believe in the threat of Dracula or his minions enough to help. The church may have formed some sort of army against the Dark Lord, but that's about it. Plus, there were plenty of unrelated armed conflicts going on around the area for Dracula to forge his own army out of, so the undead soldiers you fight in the game aren't necessarily military personnel specifically sent to fight Dracula. There's also the behavior of Hammer when you meet him in the castle; he seems genuinely surprised at all of the weird goings-on around him, like he wasn't briefed at all about Dracula or his castle; if the military ''was'' involved with Dracula's 1999 defeat, and they saw his castle reappear, you'd think that they'd give their soldiers a short disclosure on what to expect before sending them out to investigate.

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There was a battle, but in no way was the world's governments or military involved in it. The official storyline for ''Aria of Sorrow'' doesn't specify who Julius and his gang brought with them against Dracula, but it seems unlikely that any of the worlds' world's governments or military would believe in the threat of Dracula or his minions enough to help. The church may have formed some sort of army against the Dark Lord, but that's about it. Plus, there were plenty of unrelated armed conflicts going on around the area for Dracula to forge his own army out of, so the undead soldiers you fight in the game aren't necessarily military personnel specifically sent to fight Dracula. There's also the behavior of Hammer when you meet him in the castle; he seems genuinely surprised at all of the weird goings-on around him, like he wasn't briefed at all about Dracula or his castle; if the military ''was'' involved with Dracula's 1999 defeat, and they saw his castle reappear, you'd think that they'd give their soldiers a short disclosure on what to expect before sending them out to investigate.



** The descriptions on the Zombie soldiers and officers make it pretty clear that they died in the last battle. It's never explained exactly what happened before the final battle, so it's possible that Dracula was able to gain enough power to be an open threat. In which case the world's governments would have sent in the troops simply because of the threat, even if they didn't believe it was a centuries-old personification of Darkness in the form of a Vampire. The reason they sent Hammer in alone could have been ''because'' they didn't believe the reports of the survivors (indeed, there might not have been any), and sent Hammer in for an initial investigation.

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** The descriptions on the Zombie soldiers and officers make it pretty clear that they died in the last battle. It's never explained exactly what happened before the final battle, so it's possible that Dracula was able to gain enough power to be an open threat. In threat — in which case the world's governments would have sent in the troops simply because of the threat, even if they didn't believe it was a centuries-old personification of Darkness in the form of a Vampire. The reason they sent Hammer in alone could have been ''because'' they didn't believe the reports of the survivors (indeed, there might not have been any), and sent Hammer in for an initial investigation.



*** The zombie soldiers are a ContinuityNod to ''Symphony of the Night'', which had Eastern Church soldier zombies from a similar, medieval attack on Castlevania. That, combined with Castlevania III talking about Dracula's attempted conquest of Europe, shows that he's not all that concerned with keeping up TheMasquerade. Sure, the final destruction was really ''caused'' by the heroes, but that doesn't mean the government didn't also stage a military operation against this demonic castle that suddenly appeared out of nowhere. There's no doubting that there were modern soldiers who died in Castlevania: it's likely that they just didn't do any good, and after the massacre the world still had to rely on Julius to do the job right.

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*** The zombie soldiers are a ContinuityNod to ''Symphony of the Night'', which had Eastern Church soldier zombies from a similar, medieval attack on Castlevania. That, combined with Castlevania III ''Castlevania III'' talking about Dracula's attempted conquest of Europe, shows that he's not all that concerned with keeping up TheMasquerade. Sure, the final destruction was really ''caused'' by the heroes, but that doesn't mean the government didn't also stage a military operation against this demonic castle that suddenly appeared out of nowhere. There's no doubting that there were modern soldiers who died in Castlevania: it's likely that [[MilitariesAreUseless they just didn't do any good, good]], and after the massacre the world still had to rely on Julius to do the job right.



Early games have said that Dracula comes back every one hundred years. Of course, with sequals up the wazoo, and an attempt to put everything into a semi-coherent timeline, this theory, taken at face value, doesn't fly. However, if one assumes that the forces of darkness ebb and flow like tides, and that there is a cyclical pattern that repeats roughly every hundred years, then it starts to make sense. Dracula could, in theory, be resurrected at any time, but it's far easier to do so when Evil is at a high point. As well, every major appearance by Dracula is followed by a sequal a few years later. Evil may be waning, but it's still high enough to allow an easy resurrection.

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Early games have said that Dracula comes back every one hundred years. Of course, with sequals up the wazoo, and an attempt to put everything into a semi-coherent timeline, this theory, taken at face value, doesn't fly. However, if one assumes that the forces of darkness ebb and flow like tides, and that there is a cyclical pattern that repeats roughly every hundred years, then it starts to make sense. Dracula could, in theory, be resurrected at any time, but it's far easier to do so when Evil is at a high point. As well, every major appearance by Dracula is followed by a sequal sequel a few years later. Evil may be waning, but it's still high enough to allow an easy resurrection.



Which is why none of the characters look like themselves. They are actually illusions of themselves created out of Aeon's mind by the Time Reaper to give Aeon hope in finding the "Chosen one" who can destroy the time rift and save time. Thus the game takes place over a millennia or so while Aeon keeps sending the false characters into the rift to fight the Reaper, possibly while Galamoth is already ruling the world in the VideoGame/KidDracula era. Every time a character goes to fight the Reaper, Aeon is sent back to the beginning of the scenario and has to play it out again.

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Which is why none of the characters look like themselves. They are actually illusions of themselves created out of Aeon's mind by the Time Reaper to give Aeon hope in finding the "Chosen one" who can destroy the time rift and save time. Thus the game takes place over a millennia or so while Aeon keeps sending the false characters into the rift to fight the Reaper, possibly while Galamoth is already ruling the world in the VideoGame/KidDracula ''VideoGame/KidDracula'' era. Every time a character goes to fight the Reaper, Aeon is sent back to the beginning of the scenario and has to play it out again.



*** TimeTravel. It's already been pointed out that the stuff in ''Ecclesia'' don't exactly make sense timeline-wise anyways. (And a great deal of other games for that matter.)

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*** TimeTravel. It's already been pointed out that the stuff in ''Ecclesia'' don't doesn't exactly make sense timeline-wise anyways. (And a great deal of other games for that matter.)
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In the ''Sorrow'' games the Dark Lord is stated to be the opposite of God as a being of Evil to God's good, now while God hasn't been seen doing divine smiting on Dracula and his forces, someone else has... ''The player''. While the player characters have been changing with the generations, the player has been a constant, like Dracula himself. A timeless force of good that resurfaces to fight Dracula's evil every time, this explains for example why you play Soma while a Hero but can no longer play him as the Dark Lord, or why your ''only'' interventions in the Castlevania universe are to fight supernatural threats.

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In the ''Sorrow'' games the Dark Lord is stated to be the opposite of God as a being of Evil to God's good, now while God hasn't been seen doing divine smiting on Dracula and his forces, someone else has... ''The player''. While the player characters have been changing with the generations, the player has been a constant, like Dracula himself. A himself; a timeless force of good that resurfaces to fight Dracula's evil every time, this explains time. This explains, for example example, why you play Soma while he's a Hero hero, but can no longer play as him as if he becomes the Dark Lord, or why your ''only'' interventions in the Castlevania ''Castlevania'' universe are to fight supernatural threats.
* Given how NintendoHard some of the games can be, this adds some credence to the idea of Dracula and Chaos being TheAntiGod (a role that implies being God's opposite ''and equal'').



*** ANNETTE PWNZ J00. *cough* Seriously though -- even if Richter didn't have kids (unlikely, in that time period, for this to be the case) -- does anyone really truly honestly think the family doesn't have ''any other'' candidates besdies Richter's theoretical kids to pick up the whip, per generation? It's the 1790s, Richter probably has a bunch of siblings. The whip could be taken up by one of their kids. So, too, would Leon have had a ton o' siblings -- and he ''cannot'' be the firstborn son of his family, because if he were, there would be no way in hell he'd have been crusading! We only ''see'' one Belmont at a time, but given the family's, uh, fortitude... they're probably pretty prolific too. There's probably several kids per generation who can use the whip, but it's the guy (or girl, depending on if you're pro- or anti-IGA; this troper is ambivalent but has seen giant [[FlameWar flamewars]] oh god) who is the most skilled and has the most clout with the subweapons and so forth who goes to kick Dracula in teh harbl. tl;dr Families back then WERE BIG. The only Belmont who's real likely to have been an only child by birth is Julius. The others may have had siblings die, or whatnot, but the Belmonts we see in games would ''not'' be only children. In the time period we're talking, Fridgery aside, that didn't really happen so much. People took the 'be fruitful' business very seriously back in the day!

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*** ANNETTE PWNZ J00. *cough* Seriously though -- even if Richter didn't have kids (unlikely, in that time period, for this to be the case) -- does anyone really truly honestly think the family doesn't have ''any other'' candidates besdies Richter's theoretical kids to pick up the whip, per generation? It's the 1790s, Richter probably has a bunch of siblings. The whip could be taken up by one of their kids. So, too, would Leon have had a ton o' siblings -- and he ''cannot'' be the firstborn son of his family, because if he were, there would be no way in hell he'd have been crusading! We only ''see'' one Belmont at a time, but given the family's, uh, fortitude... they're probably pretty prolific too. There's probably several kids per generation who can use the whip, but it's the guy (or girl, depending on if you're pro- or anti-IGA; this troper is ambivalent but has seen giant [[FlameWar flamewars]] oh god) who is the most skilled and has the most clout with the subweapons and so forth who goes to kick Dracula in teh harbl. tl;dr Families back then WERE BIG.''were big''. The only Belmont who's real likely to have been an only child by birth is Julius. The others may have had siblings die, or whatnot, but the Belmonts we see in games would ''not'' be only children. In the time period we're talking, Fridgery aside, that didn't really happen so much. People took the 'be fruitful' business very seriously back in the day!



*** This (JET-programmer of a) troper hopes that ''fucking godawful tedious shitwagon'' sound drama monstrosity is never ever made anything like canon, because it's like they found some Japanese teenybopper's badfic and made it into a script. Richter's an emotard, Maria's a damsel in distress, there's some bunch of Gary Stus running around, and it's generally utter shit. This troper loves her some IGA, don't get her wrong, but between that and Judgment (it's only sold like 4000 copies over here lolsob), she wants to beat him with his hat. At least the Pachi-Slot game is pretty. :(

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*** This (JET-programmer of a) troper hopes that ''fucking godawful tedious shitwagon'' sound drama monstrosity is never ever made anything like canon, because it's like they found some Japanese teenybopper's badfic and made it into a script. Richter's an emotard, Maria's a damsel in distress, there's some bunch of Gary Stus running around, and it's generally utter shit. This troper loves her some IGA, don't get her wrong, but between that and Judgment ''Judgment'' (it's only sold like 4000 copies over here lolsob), she wants to beat him with his hat. At least the Pachi-Slot game is pretty. :(



* According to the new leaks given from Order of Eccelsia, Richter has once again disappeared. I doubt IGA would have him BrainwashedAndCrazy again. And that thanks to the current canon arrangement, Richter is the last one to hold the name Belmont until Julius comes along a century later. So it's possible he disappeared out of his time and into the 20th century.

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* According to the new leaks given from Order ''Order of Eccelsia, Ecclesia'', Richter has once again disappeared. I doubt IGA would have him BrainwashedAndCrazy again. And that thanks to the current canon arrangement, Richter is the last one to hold the name Belmont until Julius comes along a century later. So it's possible he disappeared out of his time and into the 20th century.



* Neither does [[spoiler:Dmitrii crucifying himself (disguised as Mina) in an attempt to goad Soma into a towering rage.]]
** That was actually [[spoiler:just a dopplegänger that Celia intended to use to make Soma into the evil lord. Dmitri just possessed it to regain his body.]]

[[WMG: Saint Germain is the Meddling Monk from Doctor Who]]

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* Neither does [[spoiler:Dmitrii crucifying himself (disguised as Mina) in an attempt to goad Soma into a towering rage.]]
rage]].
** That was actually [[spoiler:just a dopplegänger that Celia intended to use to make Soma into the evil lord. Dmitri just possessed it to regain his body.]]

body]].

[[WMG: Saint Germain is the Meddling Monk from Doctor Who]]''Doctor Who'']]



He's not as malicious as The Master, and he's certainly no Doctor, so it's probably the Time Lord at work, trying to stop Hector's quest out of amusement. Not to mention the anachronistic, but gentleman's outfit does suit his character.

[[WMG: Speaking of Time Lords, Near from Manga/DeathNote is Aeon.]]

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He's not as malicious as The Master, and he's certainly no Doctor, so it's probably the Time Lord at work, trying to stop Hector's quest [[ItAmusedMe out of amusement.amusement]]. Not to mention the anachronistic, but gentleman's outfit does suit his character.

[[WMG: Speaking of Time Lords, Near from Manga/DeathNote ''Manga/DeathNote'' is Aeon.]]



And, of course, in SOTN, Galamoth is one of the toughest (relatively speaking) bosses in the entire game. So, Galamoth is a powerful Demon who wants to take over Dracula's power. Ever since Alucard took him down in his younger days, Galamoth has been kept under control by Drac, but he still plots and keeps his loyal Frozen Halves at the ready, looking for an opportunity to strike and become the next Dark Lord.

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And, of course, in SOTN, ''SOTN'', Galamoth is one of the toughest (relatively speaking) bosses in the entire game. So, Galamoth is a powerful Demon who wants to take over Dracula's power. Ever since Alucard took him down in his younger days, Galamoth has been kept under control by Drac, but he still plots and keeps his loyal Frozen Halves at the ready, looking for an opportunity to strike and become the next Dark Lord.



Perhaps it means after a certain time, a Belmont had kicked his ass for good, but the Powers That Be decided to let Dracula be reborn as a Human -- namely, Vlad Tepes. However, circumstances worked against him for becoming a decent human being -- between being a Political Hostage as a child, and the death of his wife... ''again'', he manages to find Death and reforge their agreement. Thus, becoming a vampire again.

Later on, in a failed [[ThePlan plan]], he is reborn as the child prodigy Malus, to gain more power and to trick the Belmonts to trust him, possibly spurning yet another chance at Redemption.

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Perhaps it means after a certain time, a Belmont had kicked his ass for good, but the Powers That Be decided to let Dracula be reborn as a Human human -- namely, Vlad Tepes. However, circumstances worked against him for becoming a decent human being -- between being a Political Hostage political hostage as a child, and the death of his wife... ''again'', he manages to find Death and reforge their agreement. Thus, becoming a vampire again.

Later on, in a failed [[ThePlan plan]], he is reborn as the child prodigy Malus, to gain more power and to trick the Belmonts to trust him, possibly spurning yet another chance at Redemption.
redemption.



** In response to the bit about Soma staying good -- it's pretty clear that it wouldn't take much to turn him evil. The moment he thinks Mina has been killed, the sheer volume of his hatred calls forth the dark power and makes him the new Dark Lord, and let's face it, it wouldn't be hard for someone to ACTUALLY kill Mina if they were powerful enough to be ''Castlevania'' villains to begin with.

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** In response to the bit about Soma staying good -- it's pretty clear that it wouldn't take much to turn him evil. The moment he thinks Mina has been killed, the sheer volume of his hatred calls forth the dark power and makes him the new Dark Lord, and let's face it, it wouldn't be hard for someone to ACTUALLY ''actually'' kill Mina if they were powerful enough to be ''Castlevania'' villains to begin with.



[[WMG: Death is just a reaper from the Series/{{Supernatural}} universe that Dracula binds to him through black magic every time he comes back to life]]

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[[WMG: Death is just a reaper from the Series/{{Supernatural}} ''Series/{{Supernatural}}'' universe that Dracula binds to him through black magic every time he comes back to life]]



Thanks to Lament, we apparently have two origins for the Vampire Killer. One is that the Belmonts had the whip blessed by a Poltergeist King, the other in Lament is that it was an Alchemy-created Whip given more power by Sara's self-sacrifice.

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Thanks to Lament, ''Lament'', we apparently have two origins for the Vampire Killer. One is that the Belmonts had the whip blessed by a Poltergeist King, the other in Lament is that it was an Alchemy-created Whip given more power by Sara's self-sacrifice.
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In the ''Sorrow'' games the Dark Lord is stated to be the opposite of God as a being of Evil to God's good, now while God hasn't been seen doing divine smiting on Dracula and his forces, someone else has... ''The player''. While the player characters have been changing with the generations, the player has been a constant, like Dracula himself. A
timeless force of good that resurfaces to fight Dracula's evil every time, this explains for example why you play Soma while a Hero but can no longer play him as the Dark Lord, or why your ''only'' interventions in the Castlevania universe are to fight supernatural threats.

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In the ''Sorrow'' games the Dark Lord is stated to be the opposite of God as a being of Evil to God's good, now while God hasn't been seen doing divine smiting on Dracula and his forces, someone else has... ''The player''. While the player characters have been changing with the generations, the player has been a constant, like Dracula himself. A
A timeless force of good that resurfaces to fight Dracula's evil every time, this explains for example why you play Soma while a Hero but can no longer play him as the Dark Lord, or why your ''only'' interventions in the Castlevania universe are to fight supernatural threats.threats.



*** ANNETTE PWNZ J00. *cough* Seriously though -- even if Richter didn't have kids (unlikely, in that time period, for this to be the case) -- does anyone really truly honestly think the family doesn't have ''any other'' candidates besdies Richter's theoretical kids to pick up the whip, per generation? It's the 1790s, Richter probably has a bunch of siblings. The whip could be taken up by one of their kids. So, too, would Leon have had a ton o' siblings -- and he ''cannot'' be the firstborn son of his family, because if he were, there would be no way in hell he'd have been crusading! We only ''see'' one Belmont at a time, but given the family's, uh, fortitude... they're probably pretty prolific too. There's probably several kids per generation who can use the whip, but it's the guy (or girl, depending on if you're pro-or anti-IGA; this troper is ambivalent but has seen giant [[FlameWar flamewars]] oh god) who is the most skilled and has the most clout with the subweapons and so forth who goes to kick Dracula in teh harbl. tl;dr Families back then WERE BIG. The only Belmont who's real likely to have been an only child by birth is Julius. The others may have had siblings die, or whatnot, but the Belmonts we see in games would ''not'' be only children. In the time period we're talking, Fridgery aside, that didn't really happen so much. People took the 'be fruitful' business very seriously back in the day!
** Richter being the last Belmont is definitely Jossed by ''Order of Ecclesia''; [[spoiler:the villagers you save in the game are direct descendants of the Belmonts]]. However, [[spoiler:they ''have'' been kept hidden for at least 50 years (Richter's last appearance was in 1797, and ''Order of Ecclesia'' takes place somewhere in the mid-1800s}]], so it's likely this WMG is viable.

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*** ANNETTE PWNZ J00. *cough* Seriously though -- even if Richter didn't have kids (unlikely, in that time period, for this to be the case) -- does anyone really truly honestly think the family doesn't have ''any other'' candidates besdies Richter's theoretical kids to pick up the whip, per generation? It's the 1790s, Richter probably has a bunch of siblings. The whip could be taken up by one of their kids. So, too, would Leon have had a ton o' siblings -- and he ''cannot'' be the firstborn son of his family, because if he were, there would be no way in hell he'd have been crusading! We only ''see'' one Belmont at a time, but given the family's, uh, fortitude... they're probably pretty prolific too. There's probably several kids per generation who can use the whip, but it's the guy (or girl, depending on if you're pro-or pro- or anti-IGA; this troper is ambivalent but has seen giant [[FlameWar flamewars]] oh god) who is the most skilled and has the most clout with the subweapons and so forth who goes to kick Dracula in teh harbl. tl;dr Families back then WERE BIG. The only Belmont who's real likely to have been an only child by birth is Julius. The others may have had siblings die, or whatnot, but the Belmonts we see in games would ''not'' be only children. In the time period we're talking, Fridgery aside, that didn't really happen so much. People took the 'be fruitful' business very seriously back in the day!
** Richter being the last Belmont is definitely Jossed by ''Order of Ecclesia''; [[spoiler:the villagers you save in the game are direct descendants of the Belmonts]]. However, [[spoiler:they ''have'' been kept hidden for at least 50 years (Richter's last appearance was in 1797, and ''Order of Ecclesia'' takes place somewhere in the mid-1800s}]], mid-1800s)]], so it's likely this WMG is viable.
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This came from a game idea for "Bram Stoker's Castlevania", a Castlevania-style retelling of the original novel. Anyway, the idea was that Soma is a descendant of Johnathan and Mina Harker, from the original Dracula novel. Due to what Drac did to Mina, the bloodline is, regardless of Dracula's death at the time, still "tainted", and unlike the other Dark Lord's candidates, Soma's blood is linked to Dracula's, making him the perfect candidate for his reincarnation. And heck, it could've [[GambitRoulette been planned all along as a backup plan in case things went badly for Drac in 1999]]. Though, it still didn't quite go to plan...

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This came from a game idea for "Bram Stoker's Castlevania", a Castlevania-style retelling of the original novel. Anyway, the idea was that Soma is a descendant of Johnathan Jonathan and Mina Harker, from the original Dracula novel. Due to what Drac did to Mina, the bloodline is, regardless of Dracula's death at the time, still "tainted", and unlike the other Dark Lord's candidates, Soma's blood is linked to Dracula's, making him the perfect candidate for his reincarnation. And heck, it could've [[GambitRoulette been planned all along as a backup plan in case things went badly for Drac in 1999]]. Though, it still didn't quite go to plan...
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Dracula abused his powers because of his own grudges with humanity and God, and if [[spoiler:Soma]] would willingly become the Dark Lord, rather than being manipulated into it, he could [[DarkIsNotEvil use his powers without being evil]]. The evil [[spoiler:Soma]] is a direct result of outside influences pushing him to be evil -- [[spoiler:the first was Dracula's spirit, the second was Dmitrii's Soul or just trauma]]. (It also follows that Chaos was evil only becuase of Dracula and not the other way around.)

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Dracula abused his powers because of his own grudges with humanity and God, and if [[spoiler:Soma]] would willingly become the Dark Lord, rather than being manipulated into it, he could [[DarkIsNotEvil use his powers without being evil]]. The evil [[spoiler:Soma]] is a direct result of outside influences pushing him to be evil -- [[spoiler:the first was Dracula's spirit, the second was Dmitrii's Soul or just trauma]]. (It also follows that Chaos was evil only becuase because of Dracula and not the other way around.)
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Bald Of Awesome is being renamed and redefined per TRS decision


** [[BaldOfAwesome The hair]] is a dead giveaway.
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It no longer bears the name 'Castlevania'. It's a brand new setting taking place in the future (or a reset to medieval setting caused by an apocalyptical event), with new BigBad and Lord of Darkness. Why is that? Based on the ending of ''Dawn of Sorrow'', Alucard/Arikado claimed that if Soma doesn't want to be the Dark Lord, the world will choose someone else for the position. This theory is the realization of those claims: Even without Dracula, Belmonts and Vampire Killer, evil and darkness finds a way and a new group of good guys will find be there to fight it.\\

to:

It no longer bears the name 'Castlevania'. It's a brand new setting taking place in the future (or a reset to medieval setting caused by an apocalyptical event), with new BigBad and Lord of Darkness. Why is that? Based on the ending of ''Dawn of Sorrow'', Alucard/Arikado claimed that if Soma doesn't want to be the Dark Lord, the world will choose someone else for the position. This theory is the realization of those claims: Even without Dracula, Belmonts and Vampire Killer, evil and darkness finds a way and a new group of good guys will find be there to fight it.\\
it.

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