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** Information in the data files points to actions listed as MATE_UP, MATE_DOWN and SPLIT, though this is likely to get a different name to keep a Teen rating. According to an art blog (not sure if linking it is okay) some buildings will be able to morph back to their builder units. The art blog also indicated that their distinctly technological weapons are in some ways part of them, but they aren't like [[StarCraft Zerg]] as they are artificial.

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** Information in the data files points to actions listed as MATE_UP, MATE_DOWN and SPLIT, though this is likely to get a different name to keep a Teen rating. According to an art blog (not sure if linking it is okay) some buildings will be able to morph back to their builder units. The art blog also indicated that their distinctly technological weapons are in some ways part of them, but they aren't like [[StarCraft [[VideoGame/StarCraft Zerg]] as they are artificial.


[[WMG: The Grekim are like [[{{Freespace}} Shivans]] for time travel, as opposed to subspace.]]

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[[WMG: The Grekim are like [[{{Freespace}} [[VideoGame/{{Freespace}} Shivans]] for time travel, as opposed to subspace.]]



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* From talking to the devs, apparently Grekim actually have small teleporters inside their bodies which they use to build their structures around themselves like shells, rather than a biological metamorphosis.



** Furthermore, they have physiologies and psychologies perfectly adapted to morph into military buildings. They also lack teleportation (which would make sense, you wouldn't want a rouge self-replicating bioweapon teleporting from star system to star system would you). Also, to expand on the Arcticus, the other race's units can enter hierarchies with themselves unaided but Grekim units can only enter hierarchies with the Arctici. If they really were an advanced bioweapon this would make sense, you would deploy Grekim onto a planet, use the Arctici network to control them, and then, when their mission is complete, shut down the Arctici to aid in retrieving them.

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** Furthermore, they have physiologies and psychologies perfectly adapted to morph into military buildings. They also lack teleportation (which would make sense, you wouldn't want a rouge rogue self-replicating bioweapon teleporting from star system to star system would you). Also, to expand on the Arcticus, the other race's units can enter hierarchies with themselves unaided but Grekim units can only enter hierarchies with the Arctici. If they really were an advanced bioweapon this would make sense, you would deploy Grekim onto a planet, use the Arctici network to control them, and then, when their mission is complete, shut down the Arctici to aid in retrieving them.




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* Jossed [[spoiler: As far as Vecgir using Grekim. Confirmed about Vecgir being Humanity]]: The Grekim and Vecgir are together at the start, [[spoiler: and the Vecgir are actually Grekim slaves. However, Vecgir are really Humanity after [[StableTimeLoop a billion meta-years]] of directed evolution at the hands of the Grekim.]]



* [[spoiler:Confirmed. Guardian, the main Grekim character, wants to eradicate the humans from history to keep them from discovering chronoportation and mucking up the timeline.]]

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* [[spoiler:Confirmed.[[spoiler: Confirmed. Guardian, the main Grekim character, wants to eradicate the humans from history to keep them from discovering chronoportation and mucking up the timeline.]]


*** [[spoiler: Heavily implied to be true. See the TranshumanAliens entry on the main page. Basically, Vecgir are probably Human POWs captured by the Grekim after everything gets sent back to 10000BC, and over the millions of meta-years until the events of the game the Vecgir have evolved under Grekim direction.]]

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*** [[spoiler: Heavily implied to be true. See the TranshumanAliens entry on the main page. Basically, Vecgir are probably Human POWs Prisoners of war captured by the Grekim after everything gets sent back to 10000BC, and over the millions of meta-years until the events of the game the Vecgir have evolved under Grekim direction.]]



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*** [[spoiler: Heavily implied to be true. See the TranshumanAliens entry on the main page. Basically, Vecgir are probably Human POWs captured by the Grekim after everything gets sent back to 10000BC, and over the millions of meta-years until the events of the game the Vecgir have evolved under Grekim direction.]]


* [[spoiler:Confirmed. Tyr defeats the Grekim and saves the Colonies... but is revealed to be caught in a perpetual loop of defeating the Coremind, being defeated by the remaining Grekim, and then ''becoming'' the Coremind. However, the events change slightly on every iteration, and so may eventually be able to escape.]]

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* [[spoiler:Confirmed. Tyr Tyr/Lachesis defeats the Grekim and saves the Colonies... but is revealed to be caught in a perpetual loop of defeating the Coremind, Coremind down to it's barest essence, being defeated by the remaining Grekim, and then ''becoming'' the Coremind.Coremind rebuilds itself in Lachesis's image. However, the events change slightly on every iteration, and so may eventually be able to escape. Also, all of humanity that was not destroyed prior to the Remnant invasion is safe from the Grekim.]]


[[WMG: The Grekim are like Shivans for time travel, as opposed to subspace.]]

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[[WMG: The Grekim are like Shivans [[{{Freespace}} Shivans]] for time travel, as opposed to subspace.]]


The humans and the Vecgir spend all of their time in buildings with [[TeleportersAndTransporters no visible doors]] or in armoured vehicles. There are no trees or plants on the ground. Aircraft [[RuleOfCool look like fighter jets]], but they are all hover-capable and don't move nearly as fast as their aerodynamic shape would suggest; [[AppliedPhlebotinum whatever is powering them]] certainly doesn't involve propellors. Grekim don't wear armour, but they have [[StarfishAliens a good excuse]].

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The humans and the Vecgir spend all of their time in buildings with [[TeleportersAndTransporters no visible doors]] or in armoured vehicles. There are no trees or plants on the ground. Aircraft [[RuleOfCool look like fighter jets]], but they are all hover-capable and don't move nearly as fast as their aerodynamic shape would suggest; [[AppliedPhlebotinum whatever is powering them]] certainly doesn't involve propellors.propellers. Grekim don't wear armour, but they have [[StarfishAliens a good excuse]].



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* Confirmed.



** Furthermore, they have physiologies and psychologies perfectly adapted to morph into military buildings. They also lack teleportation (which would make sense, you wouldn't want a rouge self-replicating bioweapon teleporting from star system to star system would you). Also, to expand on the Arcticus, the other race's units can enter hierarchies with themselves unaided but Grekim units can only enter hierarchies with the Arctici. If they really were an advanced bioweapon this would make sense, you would deploy Grekim onto a planet, use the Arctici network to control them, and then, when their mission is complete, shut down the Arctici to aid in retrieving them

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** Furthermore, they have physiologies and psychologies perfectly adapted to morph into military buildings. They also lack teleportation (which would make sense, you wouldn't want a rouge self-replicating bioweapon teleporting from star system to star system would you). Also, to expand on the Arcticus, the other race's units can enter hierarchies with themselves unaided but Grekim units can only enter hierarchies with the Arctici. If they really were an advanced bioweapon this would make sense, you would deploy Grekim onto a planet, use the Arctici network to control them, and then, when their mission is complete, shut down the Arctici to aid in retrieving them
them.




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* [[spoiler:Confirmed. Guardian, the main Grekim character, wants to eradicate the humans from history to keep them from discovering chronoportation and mucking up the timeline.]]




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* Not strictly-speaking confirmed, but close. [[spoiler:'Elders' are a specific subrace of the Grekim, each with some achronal ability. Further, other AI in possession of temporal transceivers (Nocturne, Echo, Jormun) are all achronal. However, the player character ''is'' confirmed to ultimately become the Coremind, the [[BigBad leader of the Grekim]].]]


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* [[spoiler:Confirmed. Tyr defeats the Grekim and saves the Colonies... but is revealed to be caught in a perpetual loop of defeating the Coremind, being defeated by the remaining Grekim, and then ''becoming'' the Coremind. However, the events change slightly on every iteration, and so may eventually be able to escape.]]


[[WMG: The Grekim are like Shivans for time travel, as opposed to hyperspace.]]

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[[WMG: The Grekim are like Shivans for time travel, as opposed to hyperspace.subspace.]]




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* Strictly speaking, we don't actually ''know'' what the motivation of the Shivans is, but attacking species for using subspace is certainly one of the major theories, and if them, why not the Grekim (at least unless the game turns out to joss it)?

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*This one appears to be {{Jossed}}



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*A recently released screenshot where the player is Grekim and against some Humans has the victory condition of "Find and destroy all chronoporters"

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* There's also another music track called "End Of All Things".

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*A snippet of dialogue has just been released, it includes the line " The future is blank. I can see the crash. Or the parts of it that happen before impact. After that... nothing."

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[[WMG: Achron has at best a {{Bittersweet Ending}} that is inevitable despite the protagonists best efforts]]
The main menu theme is called "All is lost". Apparently there is a reason for this.

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