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* ExactTimeToFailure: In ''999'', it's [[CaptainObvious obviously]] nine hours. ''VLR'' has countdowns to when the players have to be in certain locations or perform certain actions. ''ZTD'' downplays this, giving each team 90 minutes before LaserGuidedAmnesia kicks in.

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* ExactTimeToFailure: In ''999'', it's [[CaptainObvious obviously]] nine hours. ''VLR'' has countdowns to when the players have to be in certain locations or perform certain actions. ''ZTD'' downplays this, giving each team 90 minutes before LaserGuidedAmnesia kicks in.


* SirSwearsALot: While swearing is always present, all three entries have an specific character that is much more dirty-mouthed than the rest. For the series as a whole, the most prominent one would be [[VisualNovel/VirtuesLastReward Dio]], according to [[http://pekopekoyama.co.vu/post/146712007627/and-the-day-is-finally-here-the-day-that-i this chart (beware spoilers).]]

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* SirSwearsALot: While swearing is always present, all three entries have an specific character that is much more dirty-mouthed than the rest. For the series as a whole, the most prominent one would be [[VisualNovel/VirtuesLastReward Dio]], according to [[http://pekopekoyama.co.vu/post/146712007627/and-the-day-is-finally-here-the-day-that-i [[https://imgur.com/a/WDh6n this chart (beware spoilers).]]


* BigBad[=/=]OverarchingVillain: [[spoiler:Zero II/Brother/Q/Delta]] for the series as a whole, as [[spoiler:he is the leader of [[ReligionOfEvil Free The Soul]], and the one who manipulates the other characters and events of the series according to his plan- which, that being said, is to [[WellIntentionedExtremist save humanity from]] a [[GreaterScopeVillain religious fanatic]], whether that be through killing the Fanatic [[AMillionIsAStatisic and six million]] through [[TheVirus Radical-6]], or engineering all the {{Deadly Game}}s to get the participants to master their TimeTravel powers. In fact, everything his ArchEnemy Akane did, including creating the two Nonary Games to stop him, was AllAccordingToPlan]].

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* BigBad[=/=]OverarchingVillain: [[spoiler:Zero II/Brother/Q/Delta]] for the series as a whole, as [[spoiler:he is the leader of [[ReligionOfEvil Free The Soul]], [[BigGood Akane]]ís ArchEnemy, and the one who manipulates the other characters and events of the series according to his plan- which, that being said, is to [[WellIntentionedExtremist save humanity from]] a [[GreaterScopeVillain religious fanatic]], whether that be through killing the Fanatic [[AMillionIsAStatisic and six million]] through [[TheVirus Radical-6]], or engineering all the {{Deadly Game}}s to get the participants to master their TimeTravel powers. In fact, everything his ArchEnemy Akane did, Akaneís antagonism, including creating the two Nonary Games Games, was done to stop him, Delta- which [[UnwittingPawn unbeknownst to her]] was AllAccordingToPlan]].


[[caption-width-right:350:Zero, the "face" of the series.]]

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[[caption-width-right:350:Zero, the "face" [[MascotVillain "face"]] of the series.]]



* BigGood: [[spoiler: Akane]] for the series as a whole. She organizes events to [[spoiler: save herself]] in ''999'', [[spoiler: pushes Dr. Klim to create the AB project to stop Radical-6]] in ''VLR'', infiltrates D-com along with [[spoiler: Sigma and Phi]] for the same reason in ''ZTD''.

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* BigBad[=/=]OverarchingVillain: [[spoiler:Zero II/Brother/Q/Delta]] for the series as a whole, as [[spoiler:he is the leader of [[ReligionOfEvil Free The Soul]], and the one who manipulates the other characters and events of the series according to his plan- which, that being said, is to [[WellIntentionedExtremist save humanity from]] a [[GreaterScopeVillain religious fanatic]], whether that be through killing the Fanatic [[AMillionIsAStatisic and six million]] through [[TheVirus Radical-6]], or engineering all the {{Deadly Game}}s to get the participants to master their TimeTravel powers. In fact, everything his ArchEnemy Akane did, including creating the two Nonary Games to stop him, was AllAccordingToPlan]].
* BigGood: [[spoiler: Akane]] [[spoiler:Zero I/Akane]] for the series as a whole. She organizes events to [[spoiler: save [[spoiler:save herself]] in ''999'', [[spoiler: pushes Dr. Klim to create the AB project to stop Radical-6]] in ''VLR'', infiltrates D-com along with [[spoiler: Sigma and Phi]] for the same reason in ''ZTD''.''ZTD'', and [[spoiler:is the [[RebelLeader leader]] of [[LaResistance Crash Keys]]]]. That being said, [[spoiler:Akane]] is a bit more [[WellIntentionedExtremist morally grey]] than most examples.


Common themes include science and pseudoscience, more specifically the connection between human minds and to what extent that can be brought to. The games also have a tendency to [[PlayingThePlayer exploit the player taking things for granted, often when it comes to the way the games are presented]]. Due to this, as well as several other reveals and turns in the story, '''beware of spoilers''', even when reading information about one game without having played the others. (Our pages for each game tend to be relatively spoiler-free regarding other games, but try to be wary regardless.)

Compare to the ''VisualNovel/{{Infinity}}'' series, which Kotaro Uchikoshi also had a hand in writing and shares some themes and twists with ''Zero Escape'', as well as ''Franchise/DanganRonpa'', the creator of which is friends with Uchikoshi, which leads to them inspiring each other with their games. Ironically, ''Danganronpa'' is far more popular than ''Zero Escape'' due to its usage of the same tropes which Uchikoshi intentionally [[AvertedTrope avoided]], such as [[HighSchool a school setting]] and [[KidHero young protagonists]].

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Common themes include science and pseudoscience, more specifically the connection between human minds and to what extent that can be brought to. The games are also have a tendency to [[PlayingThePlayer exploit the player taking things well-known for granted, often when it comes to the way the games are presented]]. Due to this, as well as several other reveals having shocking twists and turns in the story, their plotlines; because of this, '''beware of spoilers''', even when reading information about one game without having played the others. (Our pages for each game tend to be relatively spoiler-free regarding other games, but try to be wary regardless.)

Compare to the ''VisualNovel/{{Infinity}}'' series, which Kotaro Uchikoshi also had a hand in writing and shares some themes and twists with ''Zero Escape'', as well as ''Franchise/DanganRonpa'', the creator of which is friends with Uchikoshi, which leads to them inspiring each other with their games. Ironically, ''Danganronpa'' is far more popular than ''Zero Escape'' Escape'', perhaps in part due to its usage of the same tropes which Uchikoshi intentionally [[AvertedTrope avoided]], such as [[HighSchool a school setting]] and [[KidHero young protagonists]].


* OmegaEnding: In each game, in order to get to the [[GoldenEnding best possible ending]], you first need to go through every other major ending (2/5 in 999, 12/22 in VLR, 15/32 in ZTD). This can take dozens of hours depending on the player's speed at puzzle solving.

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* OmegaEnding: In each game, in order to get to the [[GoldenEnding best possible ending]], you first need to go through every other major ending (2/5 in 999, ''999'', 12/22 in VLR, ''VLR'', 15/32 in ZTD).''ZTD''). This can take dozens of hours depending on the player's speed at puzzle solving.


* OmegaEnding: In ''VLR'' and ''ZTD'', in order to get to the [[GoldenEnding best possible ending]], you first need to go through every other major ending. This can take dozens of hours depending on the player's speed at puzzle solving. Averted in ''999'', where you're required to complete the Safe ending and the Safe ending alone to get to the True ending -- the rest are optional.

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* OmegaEnding: In ''VLR'' and ''ZTD'', each game, in order to get to the [[GoldenEnding best possible ending]], you first need to go through every other major ending.ending (2/5 in 999, 12/22 in VLR, 15/32 in ZTD). This can take dozens of hours depending on the player's speed at puzzle solving. Averted in ''999'', where you're required to complete the Safe ending and the Safe ending alone to get to the True ending -- the rest are optional.


''Zero Escape'' is a trilogy of {{Visual Novel}}s for handheld systems published by Chunsoft (now known as Creator/SpikeChunsoft) and directed and written by Creator/KotaroUchikoshi . Each game involves nine individuals [[YouWakeUpInARoom waking up and finding themselves in an unknown location]], in which they are forced to play a DeadlyGame by somebody named [[YouAreNumberSix Zero]]. The game consists of the players, each equipped with bracelets with numbers on them, using said bracelets to open doors that lead to puzzles, eventually finding and opening the number 9 door which leads to freedom[[note]]except in ZTD, in which Zero moves them to each room and the door is the X door[[/note]]. As they play, they work to [[OntologicalMystery figure out where they are and who Zero is]]. The further details of this premise vary depending on the game.

to:

''Zero Escape'' is a trilogy of {{Visual Novel}}s for handheld systems published by Chunsoft (now known as Creator/SpikeChunsoft) and directed and written by Creator/KotaroUchikoshi .Creator/KotaroUchikoshi. Each game involves nine individuals [[YouWakeUpInARoom waking up and finding themselves in an unknown location]], in which they are forced to play a DeadlyGame by somebody named [[YouAreNumberSix Zero]]. The game consists of the players, each equipped with bracelets with numbers on them, using said bracelets to open doors that lead to puzzles, eventually finding and opening the number 9 door which leads to freedom[[note]]except in ZTD, in which Zero moves them to each room and the door is the X door[[/note]]. As they play, they work to [[OntologicalMystery figure out where they are and who Zero is]]. The further details of this premise vary depending on the game.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zero_escape.jpg]]
[[caption-width-right:350:Zero, the face...er, mask of the series.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zero_escape.jpg]]
png]]
[[caption-width-right:350:Zero, the face...er, mask "face" of the series.]]


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_hmy4vrjf3s4fqp2mwmih.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_hmy4vrjf3s4fqp2mwmih.png]]
org/pmwiki/pub/images/zero_escape.jpg]]
[[caption-width-right:350:Zero, the face...er, mask of the series.]]



* ''VisualNovel/ZeroTimeDilemma'' (ZTD): Once again, nine people (some of whom return from previous games) are trapped in an underground facility. However, the game this time is the "Decision Game", which forces the players to commit horrible acts if they want to make it out of the facility. This game was placed on hold due to the previous games' lack of sales in Japan, before finally being released in June 2016. Released for Steam, 3DS, Vita and later the PS4.
* ''The Nonary Games'': A bundle containing an UpdatedRerelease of ''999'' (that contains higher quality graphics and voice acting), and a straight port of ''VLR''. Released in 2017 for Steam, the PS4 and the Vita.

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* ''VisualNovel/ZeroTimeDilemma'' (ZTD): Once again, nine people (some of whom return from previous games) are trapped in an underground facility. However, the game this time is the "Decision Game", which forces the players to commit horrible acts if they want to make it out of the facility. This game was placed on hold due to the previous games' lack of sales in Japan, before finally being released in June 2016. Released for Steam, 3DS, Vita and later the PS4.
[=PS4=].
* ''The Nonary Games'': A bundle containing an UpdatedRerelease of ''999'' (that contains higher quality graphics and voice acting), and a straight port of ''VLR''. Released in 2017 for Steam, the PS4 [=PS4=] and the Vita.


* ''VisualNovel/NineHoursNinePersonsNineDoors'' (999): College senior Junpei is kidnapped one night in his apartment, and he awakes on a replica of the Titanic along with eight other people. The players then discover that the replica is ''sinking'', and in [[TitleDrop 9 hours]], the ship will be crushed due to the pressure. He and the others, unwilling participants in what is called the "Nonary Game", then split up in an attempt to seek a way out.
* ''VisualNovel/VirtuesLastReward'' (VLR): [=PhD=] student Sigma is captured in his car one night and transported to an unknown facility, where he awakes with eight other people. The game this time is the "Nonary Game: Ambidex Edition", which allows for the players to "ally" or "betray" each other in special cases, in an attempt to rack up [[ArcNumber 9]] points so that the only exit to the facility is unlocked, and only for the person with 9 points.
* ''VisualNovel/ZeroTimeDilemma'' (ZTD): This game was placed on hold due to the previous games' lack of sales, before finally being released on June 28, 2016. The story this time focuses on nine people, once again, trapped in an underground facility. However, the game this time is the "Decision Game", which forces the players to commit horrible acts if they want to make it out of the facility.
* ''The Nonary Games'': An UpdatedRerelease bundle containing both ''999'' and ''VLR''.

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* ''VisualNovel/NineHoursNinePersonsNineDoors'' (999): College senior Junpei is kidnapped one night in his apartment, and he awakes on a replica of the Titanic along with eight other people. The players then discover that the replica is ''sinking'', and in [[TitleDrop 9 hours]], the ship will be crushed due to the pressure. He and the others, unwilling participants in what is called the "Nonary Game", then split up in an attempt to seek a way out.
out. Released for the DS in 2009 in Japan, 2010 internationally.
* ''VisualNovel/VirtuesLastReward'' (VLR): [=PhD=] student Sigma is captured in his car one night and transported to an unknown facility, where he awakes with eight other people. The game this time is the "Nonary Game: Ambidex Edition", which allows for the players to "ally" or "betray" each other in special cases, in an attempt to rack up [[ArcNumber 9]] points so that the only exit to the facility is unlocked, and only for the person with 9 points.
points. Released for the Vita and 3DS in 2012.
* ''VisualNovel/ZeroTimeDilemma'' (ZTD): This game was placed on hold due to the Once again, nine people (some of whom return from previous games' lack of sales, before finally being released on June 28, 2016. The story this time focuses on nine people, once again, games) are trapped in an underground facility. However, the game this time is the "Decision Game", which forces the players to commit horrible acts if they want to make it out of the facility.
facility. This game was placed on hold due to the previous games' lack of sales in Japan, before finally being released in June 2016. Released for Steam, 3DS, Vita and later the PS4.
* ''The Nonary Games'': An UpdatedRerelease A bundle containing both an UpdatedRerelease of ''999'' (that contains higher quality graphics and ''VLR''.
voice acting), and a straight port of ''VLR''. Released in 2017 for Steam, the PS4 and the Vita.


* ''VisualNovel/VirtuesLastReward'' (VLR): PhD student Sigma is captured in his car one night and transported to an unknown facility, where he awakes with eight other people. The game this time is the "Nonary Game: Ambidex Edition", which allows for the players to "ally" or "betray" each other in special cases, in an attempt to rack up [[ArcNumber 9]] points so that the only exit to the facility is unlocked, and only for the person with 9 points.

to:

* ''VisualNovel/VirtuesLastReward'' (VLR): PhD [=PhD=] student Sigma is captured in his car one night and transported to an unknown facility, where he awakes with eight other people. The game this time is the "Nonary Game: Ambidex Edition", which allows for the players to "ally" or "betray" each other in special cases, in an attempt to rack up [[ArcNumber 9]] points so that the only exit to the facility is unlocked, and only for the person with 9 points.


''Zero Escape'' is a trilogy of {{Visual Novel}}s for handheld systems published by Chunsoft (now known as Creator/SpikeChunsoft) and directed and written by Kotaro Uchikoshi. Each game involves nine individuals [[YouWakeUpInARoom waking up and finding themselves in an unknown location]], in which they are forced to play a DeadlyGame by somebody named [[YouAreNumberSix Zero]]. The game consists of the players, each equipped with bracelets with numbers on them, using said bracelets to open doors that lead to puzzles, eventually finding and opening the number 9 door which leads to freedom[[note]]except in ZTD, in which Zero moves them to each room and the door is the X door[[/note]]. As they play, they work to [[OntologicalMystery figure out where they are and who Zero is]]. The further details of this premise vary depending on the game.

to:

''Zero Escape'' is a trilogy of {{Visual Novel}}s for handheld systems published by Chunsoft (now known as Creator/SpikeChunsoft) and directed and written by Kotaro Uchikoshi.Creator/KotaroUchikoshi . Each game involves nine individuals [[YouWakeUpInARoom waking up and finding themselves in an unknown location]], in which they are forced to play a DeadlyGame by somebody named [[YouAreNumberSix Zero]]. The game consists of the players, each equipped with bracelets with numbers on them, using said bracelets to open doors that lead to puzzles, eventually finding and opening the number 9 door which leads to freedom[[note]]except in ZTD, in which Zero moves them to each room and the door is the X door[[/note]]. As they play, they work to [[OntologicalMystery figure out where they are and who Zero is]]. The further details of this premise vary depending on the game.

Added DiffLines:

* MultipleChoiceFuture: The universe runs on the many-world theory -- there are countless universes out there, each being created as one of the results of any decision. [[spoiler:Once [[TrainingFromHell trained]], [=SHIFTers=] can move through them at will, and [[GameplayAndStoryIntegration this becomes a requirement]] for reaching the GoldenEnding]].


** [[spoiler:''Zero Time Dilemma'''s is 10. Yet, it tries to fool the player into thinking it's 9, like in ''999'' and ''VLR''.]]

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** [[spoiler:''Zero Time Dilemma'''s is are 6 and 10. Yet, it tries to fool the player into thinking it's 9, like in ''999'' and ''VLR''.]]

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