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''Seven Kingdoms: The Princess Problem'' is a UsefulNotes/RenPy-based VisualNovel by Azalyne Studios for PC and Mac. Described as a "RomanceGame / Political Fantasy," the game involves honing a broad array of skills and knowledges in order to most effectively interact with its cast of characters and uncover the secrets going on beneath the surface of the Summit. A demo was released in June 2015, available for download from the [[http://sevenkingdomsgame.com/ official website]], with the full release planned for April 2016. The game [[https://www.kickstarter.com/projects/329540171/seven-kingdoms-the-princess-problem went to]] Website/{{Kickstarter}} in August 2015 and smashed through ''all'' of its initial stretch goals within the first two hours. In January 2017, Azalyne Studios released a limited-time version of the demo extended to include new content through week five of gameplay.

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''Seven Kingdoms: The Princess Problem'' is a UsefulNotes/RenPy-based VisualNovel by Azalyne Studios for PC and Mac. Described as a "RomanceGame / Political Fantasy," the game involves honing a broad array of skills and knowledges in order to most effectively interact with its cast of characters and uncover the secrets going on beneath the surface of the Summit. A demo was released in June 2015, available for download from the [[http://sevenkingdomsgame.com/ official website]], with the full release planned for April 2016.website]]. The game [[https://www.kickstarter.com/projects/329540171/seven-kingdoms-the-princess-problem went to]] Website/{{Kickstarter}} in August 2015 and smashed through ''all'' of its initial stretch goals within the first two hours. In January 2017, Azalyne Studios released a limited-time version of the demo extended to include new content through week five of gameplay.


** It happens again in week five if you make the wrong decision or don't pass the necessary skill checks to save yourself when [[spoiler:someone tries to drop the balcony set on you the night before the theatrical]]. Specifically, [[spoiler:a stable boy sees you wander into a dark room and comes in to check to see if you're okay, and he arrives in time to pull you out of the way before the balcony set can fall on you.]]

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** It happens again in week five if you make the wrong decision or don't pass the necessary skill checks to save yourself when [[spoiler:someone tries to drop the balcony set on you the night before the theatrical]]. Specifically, [[spoiler:a stable boy sees you wander into a dark room and comes in to check to see if you're okay, and he arrives in time to pull you out of the way before the balcony set can fall on you.]]



* DiedInYourArmsTonight: In Challenge Mode, making the wrong choice or failing the associated skill checks at a key point in week five results in the player character dying in the arms of her distraught love interest.

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* DiedInYourArmsTonight: In Challenge Mode, making Making the wrong choice or failing the associated skill checks (in Challenge Mode) at a key point in week five results in the player character dying in the arms of her distraught love interest.

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* [[EvenEvilHasStandards Even Duty-Bound Countries Have Standards]]: According to the creator, one major difference between the countries of Arland and Wellin is that while Arland is much more conservative than Wellin is, it's also less hypocritical, as in Arland, ''everyone'' is bound by duty, including the powerful male nobles.


** It happens again in week five if you make the wrong decision or don't pass the necessary skill checks to save yourself when [[spoiler:someone tries to drop the balcony set on you the night before the theatrical]].

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** It happens again in week five if you make the wrong decision or don't pass the necessary skill checks to save yourself when [[spoiler:someone tries to drop the balcony set on you the night before the theatrical]]. Specifically, [[spoiler:a stable boy sees you wander into a dark room and comes in to check to see if you're okay, and he arrives in time to pull you out of the way before the balcony set can fall on you.]]

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* SmartPeoplePlayChess: The setting's analogue for chess is a strategy board game called onvu. Unsurprisingly, all of the named characters from Jiyel are skilled players; interestingly enough, so is [[spoiler:Sayra]].

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* PleaseDontLeaveMe: Every love interest says some variation on "please don't go" or "stay with me" if you [[spoiler:get killed]] during week five.

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* PressXToDie: At a certain point in week 5, the player has the option to "freeze in place" in response to a sense of imminent danger instead of trusting her instincts. Taking this option automatically results in the main character's death even on Story Mode. (It's there because players seeking OneHundredPercentCompletion were purposefully trying to get characters killed in order to earn the associated achievement, and finding it unexpectedly difficult to do.)


** Unlike many of the other skills, the Insight stat cannot be raised in character generation or via any of the free time stat-raising activities. Instead the skill is raised almost exclusively by making conversational choices that demonstrate your understanding of the other person. While opportunities to do so exist throughout the game, by far the most Insight gain chances take place during the welcome feast on the first day; if you make the wrong choices there, you're left with a woefully low score in an extremely useful stat which will also affect your character's ability to figure out various mysteries and puzzles (including, again, [[spoiler:who tried to kill you in week 2]]) throughout the game.

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** Unlike many of the other skills, the Insight stat cannot be raised in character generation or via any of the free time stat-raising activities. Instead the skill is raised almost exclusively by making conversational choices that demonstrate your understanding of the other person. While opportunities to do so exist throughout the game, by far the most Insight gain chances take place during the welcome feast on the first day; day[[note]]up to as much as 80 points; by comparison you might gain another 15 points in Insight between the welcome feast and the Matchmaker's second interview in week 3[[/note]], and if you fail to make the wrong right choices there, you're left with a woefully low score in an extremely useful stat which has significant influence over whether or not your character will also affect your character's ability be able to figure out various mysteries and puzzles (including, she encounters throughout the rest of the game. Such as, again, [[spoiler:who tried to kill you you]] in week 2]]) throughout the game.2 and [[spoiler:the murder mystery]] in week 4.


** Unlike many of the other skills, points in Insight can't be gained by studying, exploring the castle, or talking to a friend or servant. Generally the skill rises by making conversational choices that demonstrate your understanding of the other person. Almost all of these choices take place at the welcome feast (thus far in the demo, anyway), and if you make the wrong choices there, you're left with a woefully low score in an extremely useful stat which will also affect your character's ability to figure out various mysteries and puzzles (including, again, [[spoiler:who tried to kill you in week 2]]) throughout the game.

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** Unlike many of the other skills, points in the Insight can't stat cannot be gained by studying, exploring raised in character generation or via any of the castle, or talking to a friend or servant. Generally free time stat-raising activities. Instead the skill rises is raised almost exclusively by making conversational choices that demonstrate your understanding of the other person. Almost all of these choices While opportunities to do so exist throughout the game, by far the most Insight gain chances take place at during the welcome feast (thus far in on the demo, anyway), and first day; if you make the wrong choices there, you're left with a woefully low score in an extremely useful stat which will also affect your character's ability to figure out various mysteries and puzzles (including, again, [[spoiler:who tried to kill you in week 2]]) throughout the game.


* LostForever:
** Each week, there are a certain number of secret scenes and events you can encounter. If you don't find them during that week, you've missed your chance. This is especially important when it comes to figuring out [[spoiler:who tried to get you killed during the horseback excursion]] in week two; if you haven't seen the relevant scene before the event in question, the trail goes cold and there's no way to solve the mystery.
** Unlike many of the other skills, points in Insight can't be gained by studying, exploring the castle, or talking to a friend or servant. Generally the skill rises by making conversational choices that demonstrate your understanding of the other person. Almost all of these choices take place at the welcome feast (thus far in the demo, anyway), and if you make the wrong choices there, you're left with a woefully low score in an extremely useful stat. As an example, this can make you lose out on [[spoiler: the identity of your attempted murderer]] even if you've seen the above-mentioned scene: without enough points in Insight, your MC won't put the pieces together. You as the ''player'' may be able to figure it out, but you miss out on the achievement and your MC presumably proceeds without the knowledge.


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* PermanentlyMissableContent:
** Each week, there are a certain number of secret scenes and events you can encounter which are only available for that week. Many of these scenes are linked to the various mysteries of the Summit, and missing even one event in a given secret chain will render it impossible for the player character to resolve the mystery later on in the game. One such example within the demo is the challenge of figuring out [[spoiler:who tried to get you killed during the horseback excursion]] in week two; if you haven't seen the relevant scene before the event in question, the trail goes cold and there's no way to solve the mystery [[spoiler:which will ''also'' prevent you from fully solving the murders in week four]].
** Unlike many of the other skills, points in Insight can't be gained by studying, exploring the castle, or talking to a friend or servant. Generally the skill rises by making conversational choices that demonstrate your understanding of the other person. Almost all of these choices take place at the welcome feast (thus far in the demo, anyway), and if you make the wrong choices there, you're left with a woefully low score in an extremely useful stat which will also affect your character's ability to figure out various mysteries and puzzles (including, again, [[spoiler:who tried to kill you in week 2]]) throughout the game.

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* TogetherInDeath: If you die in week five while engaged to [[spoiler:Hamin]], the PleaseDontLeaveMe dialogue strongly implies that the love interest in question is going to commit suicide in order to "come with you."
-->"I love you, [MC]. Let's go together."

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* AllPartOfTheShow: ''If'' the main character can salvage the theatrical in week five, it is largely by virtue of applying this trope, staying in character and finding ways to incorporate the various mishaps into the story.

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* DiedInYourArmsTonight: In Challenge Mode, making the wrong choice or failing the associated skill checks at a key point in week five results in the player character dying in the arms of her distraught love interest.


* InterfaceSpoiler: Subverted. [[spoiler:Don't assume that the relationship status screen is showing you everything about who you can or can't romance. There are several secret romance options, and at least one character with a visible Romance slider who it's impossible to form a love relationship with.]]

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* InterfaceSpoiler: InterfaceSpoiler:
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Subverted. [[spoiler:Don't assume that the relationship status screen is showing you everything about who you can or can't romance. There are several secret romance options, and at least one character with a visible Romance slider who it's impossible to form a love relationship with.]]
** Played straighter with the groups named on the Approval status screen. The existence of faction approval sliders for specific groups outright spoils the existence of LaResistance and provides a significant hint towards the existence of two other secret factions. [[spoiler:There ''could'' be a more innocent reason for your approval levels among historians and weavers to be important enough to be included and tracked, but paying attention to what kinds of actions affect your approval with which factions provides a fairly telling indication of their true nature.
]]

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* OutOfGenreExperience: After three weeks of social interaction and political maneuvering, week four is almost entirely occupied with [[spoiler:solving a murder mystery]].

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