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In 1995, Creator/SquareSoft (now known as Square Enix) released ''VideoGame/ChronoTrigger'', a phenomenally successful {{RPG}} for the Super Nintendo. A sequel to ''Chrono Trigger'' was in the works for a while, but not in the way people might have expected. Rather than another console RPG, the sequel surfaced in the [[NoExportForYou Japan-only]] UsefulNotes/{{Satellaview}} add-on for the Super Famicom. The device allowed players to download content and games, in a remarkably prescient precursor to [[DownloadableContent current trends]] for home consoles, over ten years later.

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In 1995, Creator/SquareSoft (now known as Square Enix) released ''VideoGame/ChronoTrigger'', a phenomenally successful {{RPG}} for the Super Nintendo. A sequel to ''Chrono Trigger'' was in the works for a while, but not in the way people might have expected. Rather than another console RPG, the sequel surfaced in the [[NoExportForYou Japan-only]] UsefulNotes/{{Satellaview}} Platform/{{Satellaview}} add-on for the Super Famicom. The device allowed players to download content and games, in a remarkably prescient precursor to [[DownloadableContent current trends]] for home consoles, over ten years later.



Fast-forward to 2000 when Square's UsefulNotes/PlayStation era was well underway. A full-blown sequel was announced for the PSX, called ''VideoGame/ChronoCross''. However, rather than being an entirely new game, it built off of elements from ''Radical Dreamers''. This included plenty of [[ShoutOut shout outs]], such as Viper Manor, Lynx, and the Frozen Flame, and lots of remixed music, including the main theme (which became the Alternate Universe theme, as opposed to the ''Chrono Trigger'' main theme which was the Home Universe theme). Despite the influence, ''Chrono Cross'' strongly implies ''Radical Dreamers'' is a (yet another) [[GaidenGame alternate dimension]] in the {{Canon}}; in Chronopolis, the party can actually find a terminal that repeats the ''Radical Dreamers'' introduction verbatim and the characters comment on it. In addition, the ending theme is called "Radical Dreamers: Le Trésor Interdit", a rough translation ("The Forbidden Treasure") of the full title of the original, "Radical Dreamers: Nusumenai Hōseki" ("The Unstealable Jewel").

to:

Fast-forward to 2000 when Square's UsefulNotes/PlayStation Platform/PlayStation era was well underway. A full-blown sequel was announced for the PSX, called ''VideoGame/ChronoCross''. However, rather than being an entirely new game, it built off of elements from ''Radical Dreamers''. This included plenty of [[ShoutOut shout outs]], such as Viper Manor, Lynx, and the Frozen Flame, and lots of remixed music, including the main theme (which became the Alternate Universe theme, as opposed to the ''Chrono Trigger'' main theme which was the Home Universe theme). Despite the influence, ''Chrono Cross'' strongly implies ''Radical Dreamers'' is a (yet another) [[GaidenGame alternate dimension]] in the {{Canon}}; in Chronopolis, the party can actually find a terminal that repeats the ''Radical Dreamers'' introduction verbatim and the characters comment on it. In addition, the ending theme is called "Radical Dreamers: Le Trésor Interdit", a rough translation ("The Forbidden Treasure") of the full title of the original, "Radical Dreamers: Nusumenai Hōseki" ("The Unstealable Jewel").



The game eventually got greenlit for an official English localization as part of the [[UpdatedRerelease HD remaster]] of ''VideoGame/ChronoCross'' for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/{{Steam}}, and UsefulNotes/XboxOne, [[LateExportForYou 26 years]] after its initial release. Notably, this makes it the second Satellaview game to get a re-release (the first being the ''BS Franchise/FireEmblem'' chapters, which were included in the 2010 DS remake of ''VideoGame/FireEmblemMysteryOfTheEmblem'') and the first to come to the west.

to:

The game eventually got greenlit for an official English localization as part of the [[UpdatedRerelease HD remaster]] of ''VideoGame/ChronoCross'' for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/{{Steam}}, Platform/NintendoSwitch, Platform/PlayStation4, Platform/{{Steam}}, and UsefulNotes/XboxOne, Platform/XboxOne, [[LateExportForYou 26 years]] after its initial release. Notably, this makes it the second Satellaview game to get a re-release (the first being the ''BS Franchise/FireEmblem'' chapters, which were included in the 2010 DS remake of ''VideoGame/FireEmblemMysteryOfTheEmblem'') and the first to come to the west.

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