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Dewicking per TRS decision.


* BiTheWay: Shuuki and Yukimura.
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The game can be purchased from [[https://cyanidetea.itch.io/bcm Itch.io]] or [[https://steamcommunity.com/app/432130 Steam]].
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* SetRightWhatOnceWentWrong: Shuuki's motivation for going back in time to save Masaharu [[spoiler:and later on, Chiaki, Natsume, and the ''entire universe'' too]]. Additionally, [[spoiler:an alternate universe version of Shuuki attempted to save Fuyuka only for this trope to be horribly subverted for them]].

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* SetRightWhatOnceWentWrong: Shuuki's motivation for going back in time to save Masaharu [[spoiler:and later on, Chiaki, Natsume, Yukimura, and the ''entire universe'' too]]. Additionally, [[spoiler:an alternate universe version of Shuuki attempted to save Fuyuka only for this trope to be horribly subverted for them]].

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...No tropes listed here? Well, I just played through some of its routes, so time to fill this page up!


!!This visual novel makes use of the following Tropes:

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!!This visual novel makes use of the following Tropes:tropes:
* AcademicAthlete: Masaharu is both a straight-A student and the captain of his school's basketball team.
* TheBGrade: One memento you can acquire is an essay Masaharu got an A-minus on, much to his displeasure.
* BeneathTheMask: Yukimura acts polite and gentle in public but is more sadistic and blunt around people he's more familiar with.
* BiTheWay: Shuuki and Yukimura.
* BigBrotherInstinct: Natsume and Masaharu both display this toward Shuuki and each other, albeit in markedly different ways.
* BrilliantButLazy: Natsume gets top marks in Japanese literature and [[spoiler:''invented time travel'' in an alternate universe]] but sleeps through every other class.
* BrutalHonesty: One of the main reasons for none of Shuuki's relationships having lasted long. Yukimura also indulges in this if Shuuki gets a closer look [[BeneathTheMask beneath his mask]].
* ChildhoodFriendRomance: Shuuki can enter one with Chiaki.
* ComingOfAgeStory: Shuuki becomes more mature and caring about others after repeatedly witnessing the brutal deaths of his loved ones and learning not to take them for granted.
* DespairEventHorizon: If Shuuki fails to save someone, the bad ending text will say that he became so overcome with despair that he withdrew from everyone around him and became a lonely shell of himself who's heavily implied to commit suicide soon afterwards to join Fuyuka.
* EeriePaleSkinnedBrunette: [[spoiler:Fuyuka (or at least the echo of her)]] combines this with RedEyesTakeWarning.
* IncestSubtext: Shuuki can get an ending with Natsume or Masaharu and while they don't have the same explicit romance that Chiaki and Yukimura's endings do, their routes do include {{Shower Scene}}s and Shuuki being called "cute" or "pretty" at least once by his brother. WordOfGod even says that it's up to the player to decide just how "romantic" Natsume and Masaharu's routes are.
* InventoryManagementPuzzle: Shuuki's time-traveling watch can hold only five mementos at a time, so you'll often need to choose which mementos to keep and which ones to discard when you want to record new mementos.
* LadykillerInLove: Shuuki, if he pursues Chiaki or Yukimura.
* LongHairedPrettyBoy: Shuuki, who's rather vain about it and dedicates a significant amount of time to keeping his hair perfect in the morning.
* TheNapoleon: Make a joke about Chiaki's height at your own peril. (He insists that he's of average height and all of the Amamiya brothers are just freakishly tall.)
* ParentsAsPeople: The Amamiya brothers' and Chiaki's mothers aren't ''bad'' people, but grief led both of them to resent someone who genuinely loved them and become alienated from their sons.
* RetGone: [[spoiler:Kyousuke was yanked from existence by Fuyuka as a child and his friend Shuuki has completely forgotten about him by the time they cross paths again. Played with in that Kyousuke's existence wasn't actually entirely wiped from others' memories; he ''thinks'' that his family completely forgot about him too, but they were actually too grief-stricken to stay around after his disappearance.]]
* RippleEffectProofMemory: Shuuki retains his memories of the original timeline even after he begins recalling past memories that his time traveling created.
* SetRightWhatOnceWentWrong: Shuuki's motivation for going back in time to save Masaharu [[spoiler:and later on, Chiaki, Natsume, and the ''entire universe'' too]]. Additionally, [[spoiler:an alternate universe version of Shuuki attempted to save Fuyuka only for this trope to be horribly subverted for them]].
* StepfordSmiler: Natsume acts so unfailingly kind and easygoing toward his brothers that neither of them are aware of how deeply jaded and self-loathing he has become from a combination of guilt over Fuyuka's death and [[spoiler:having to repeatedly kill echoes of Fuyuka, to the point of taking illegally-obtained sleeping pills to quell his nightmares and even contemplating suicide]].
* TemporalThemeNaming: The Amamiya siblings were all named after the seasons: Masa''haru'' for spring, ''Natsu''me for summer, Shuu''ki'' for fall, and ''Fuyu''ka for winter.
* TouchOfDeath: [[spoiler:Fuyuka, as an "echo" that's not supposed to exist in Shuuki's universe, kills anyone she touches.]]
* {{Tsundere}}: Masaharu is explicitly called one by Shuuki.
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'''Break Chance Memento''' (BCM) is a visual novel by Cyanide Tea, released on February 12, 2016.

Four years ago, Shuuki's world was turned upside-down when his twin sister, Fuyuka, died in an accident at just 12 years of age. His parents blamed her death on the negligence of their eldest son, Natsume. The Amamiya family was never the same.

One fateful morning, Shuuki stumbles across the gruesome sight of his brother Masaharu's corpse. When all hope is lost and Shuuki must come to terms with the fact that his brother has been murdered, the mysterious Kyousuke appears before him with a proposition:

''"Do you want to bring your brother back? To fix your family's broken relationship? You can…if you learn to travel through time."''

Before he knows it, Shuuki is caught in a plot far more sinister than he could have ever imagined. He learns that the key to traveling through time and stopping innocents from being killed lies in mementos: items that are a link between the past, future, and present.

!!This visual novel makes use of the following Tropes:

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